Android Open Source - RollOverSphere---a-simple-libgdx-game Text Button From Project Back to project page RollOverSphere---a-simple-libgdx-game .
License The source code is released under:
MIT License
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Java Source Code package com.igorcrevar.rolloverchuck.objects;
/ / w w w . j a v a 2 s . c o m
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.BitmapFont.TextBounds;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.igorcrevar.rolloverchuck.utils.GameHelper;
public abstract class TextButton {
private static Color defTxtColor = new Color(1f, 204f / 255f, 0, 1f);
private float startX;
private float startY;
private float width;
private float height;
private String text;
private float textScale;
private boolean isEnabled;
private TextureRegion txtRegion;
public TextButton(BitmapFont font, String text, float y, float width, float height) {
this (font, text, (1920f - width) / 2.0f, y, width, height, 1.0f);
}
public TextButton(BitmapFont font, String text, float x, float y, float width, float height) {
this (font, text, x, y, width, height, 1.0f);
}
public TextButton(BitmapFont font, String text, float x, float y, float width, float height, float textScale) {
this.text = text;
this.startX = x;
this.startY = y;
this.width = width;
this.height = height;
this.textScale = textScale;
isEnabled = true;
txtRegion = new TextureRegion(font.getRegion().getTexture(), 310f / 512f, 470f / 512f, 1.0f, 1.0f);
}
public void draw(SpriteBatch spriteBatch, BitmapFont font) {
spriteBatch.draw(txtRegion, startX, startY - height, width, height);
font.setScale(textScale);
font.setColor(defTxtColor);
TextBounds tb = font.getBounds(text);
float tpX = (width - tb.width) / 2 + startX;
float tpY = - (height - tb.height) / 2 + startY + 5.0f;
font.draw(spriteBatch, text, tpX, tpY);
}
public boolean check(float x, float y) {
if (isEnabled && GameHelper.tapPointInsideRectangle(x, y, startX, startY, width, height)) {
onClick();
return true;
}
return false;
}
public void setIsEnabled(boolean isEnabled) {
this.isEnabled = isEnabled;
}
protected abstract void onClick();
}
Java Source Code List com.google.example.games.basegameutils.GameHelperUtils.java com.google.example.games.basegameutils.GameHelper.java com.igorcrevar.rolloverchuck.DesktopRunner.java com.igorcrevar.rolloverchuck.GameConsts.java com.igorcrevar.rolloverchuck.GameData.java com.igorcrevar.rolloverchuck.GameListener.java com.igorcrevar.rolloverchuck.GameManager.java com.igorcrevar.rolloverchuck.GameType.java com.igorcrevar.rolloverchuck.IActivityRequestHandler.java com.igorcrevar.rolloverchuck.ISceneManager.java com.igorcrevar.rolloverchuck.IScene.java com.igorcrevar.rolloverchuck.mesh.CubeMeshWithNormals.java com.igorcrevar.rolloverchuck.mesh.CubeMesh.java com.igorcrevar.rolloverchuck.mesh.FieldMesh.java com.igorcrevar.rolloverchuck.mesh.IMesh.java com.igorcrevar.rolloverchuck.mesh.SphereMesh.java com.igorcrevar.rolloverchuck.objects.BoxObject.java com.igorcrevar.rolloverchuck.objects.ChuckObject.java com.igorcrevar.rolloverchuck.objects.ChuckSpriteObject.java com.igorcrevar.rolloverchuck.objects.EndGameButtonsObject.java com.igorcrevar.rolloverchuck.objects.FieldObject.java com.igorcrevar.rolloverchuck.objects.GameButton.java com.igorcrevar.rolloverchuck.objects.IntroSceneButtonsObject.java com.igorcrevar.rolloverchuck.objects.MainWallObject.java com.igorcrevar.rolloverchuck.objects.StarsObject.java com.igorcrevar.rolloverchuck.objects.TextButton.java com.igorcrevar.rolloverchuck.objects.TrailObject.java com.igorcrevar.rolloverchuck.objects.boxes.BoxManager.java com.igorcrevar.rolloverchuck.objects.boxes.BoxRegionManager.java com.igorcrevar.rolloverchuck.objects.boxes.BoxRegion.java com.igorcrevar.rolloverchuck.objects.boxes.BoxTypeFactory.java com.igorcrevar.rolloverchuck.objects.boxes.IBoxRegion.java com.igorcrevar.rolloverchuck.objects.boxes.IBoxType.java com.igorcrevar.rolloverchuck.physics.CollisionSolver.java com.igorcrevar.rolloverchuck.physics.ICollisionIterationHandler.java com.igorcrevar.rolloverchuck.physics.SphereMoving.java com.igorcrevar.rolloverchuck.points.PlayerPoint.java com.igorcrevar.rolloverchuck.points.PointsManager.java com.igorcrevar.rolloverchuck.scenes.GameLoadingScene.java com.igorcrevar.rolloverchuck.scenes.GameScene.java com.igorcrevar.rolloverchuck.scenes.IntroScene.java com.igorcrevar.rolloverchuck.scenes.GameMode.ArcadeGameMode.java com.igorcrevar.rolloverchuck.scenes.GameMode.IGameMode.java com.igorcrevar.rolloverchuck.scenes.GameMode.StressFreeGameMode.java com.igorcrevar.rolloverchuck.utils.CollisionHelper.java com.igorcrevar.rolloverchuck.utils.GameHelper.java com.igorcrevar.rolloverchuck.utils.IMyFontDrawerFont.java com.igorcrevar.rolloverchuck.utils.Mathf.java com.igorcrevar.rolloverchuck.utils.MyFontDrawerBatch.java com.igorcrevar.rolloverchuck.utils.MyFontDrawerDefaultFont.java com.igorcrevar.rolloverchuck.utils.MyFontDrawer.java com.igorcrevar.rolloverchuck.utils.ShaderAssetLoader.java com.wayilookatgames.rolloverball.MainActivity.java