Android Open Source - RollOverSphere---a-simple-libgdx-game End Game Buttons Object






From Project

Back to project page RollOverSphere---a-simple-libgdx-game.

License

The source code is released under:

MIT License

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Java Source Code

package com.igorcrevar.rolloverchuck.objects;
//from  ww  w .j  a v  a 2 s. c o  m
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.igorcrevar.rolloverchuck.GameManager;
import com.igorcrevar.rolloverchuck.ISceneManager;
import com.igorcrevar.rolloverchuck.ISceneManager.Type;
import com.igorcrevar.rolloverchuck.utils.GameHelper;

public class EndGameButtonsObject {
  // buttons
  private GameButton[] buttons;
  
  public EndGameButtonsObject(final ISceneManager sceneManager, float buttonsY) {
    buttons = new GameButton[3];
    
    float size = 240f;
    float margin = (1920 - size * 3.0f - size) / 2.0f;
    addButton(new GameButton(getTextureRegion("intro", sceneManager.getGameManager()), margin, buttonsY, size, size) {
      @Override
      protected void onClick() {
        sceneManager.setScene(Type.IntroScene);
      }
    });
    
    addButton(new GameButton(getTextureRegion("highscore", sceneManager.getGameManager()), margin + size * 1.5f, buttonsY, size, size) {
      @Override
      protected void onClick() {
        sceneManager.getRequestHandler().showLeaderboard(sceneManager.getCurrentGameType());
      }
    });
    
    addButton(new GameButton(getTextureRegion("playagain", sceneManager.getGameManager()), margin + size * 3f, buttonsY, size, size) {
      @Override
      protected void onClick() {
        sceneManager.startGame();
      }
    });
  }
  
  private GameButton addButton(GameButton gb) {
    for (int i = 0; i < buttons.length; ++i) {
      if (buttons[i] == null) {
        buttons[i] = gb;
        break;
      }
    }

    return gb;
  }

  public void check(float x, float y) {
    x = GameHelper.screenX2OtherX(x, 1920);
    y = GameHelper.screenY2OtherY(y, 1080);
    for (GameButton gb : buttons) {
      if (gb.check(x, y)) {
        break;
      }
    }
  }

  public void draw(SpriteBatch spriteBatch) {
    for (GameButton gb : buttons) {
      gb.draw(spriteBatch);
    }
  }

  private TextureRegion getTextureRegion(String name, GameManager gameManager) {
    TextureRegion tr = gameManager.getTextureAtlas("widgets").findRegion(name);
    return tr;
  }
}




Java Source Code List

com.google.example.games.basegameutils.GameHelperUtils.java
com.google.example.games.basegameutils.GameHelper.java
com.igorcrevar.rolloverchuck.DesktopRunner.java
com.igorcrevar.rolloverchuck.GameConsts.java
com.igorcrevar.rolloverchuck.GameData.java
com.igorcrevar.rolloverchuck.GameListener.java
com.igorcrevar.rolloverchuck.GameManager.java
com.igorcrevar.rolloverchuck.GameType.java
com.igorcrevar.rolloverchuck.IActivityRequestHandler.java
com.igorcrevar.rolloverchuck.ISceneManager.java
com.igorcrevar.rolloverchuck.IScene.java
com.igorcrevar.rolloverchuck.mesh.CubeMeshWithNormals.java
com.igorcrevar.rolloverchuck.mesh.CubeMesh.java
com.igorcrevar.rolloverchuck.mesh.FieldMesh.java
com.igorcrevar.rolloverchuck.mesh.IMesh.java
com.igorcrevar.rolloverchuck.mesh.SphereMesh.java
com.igorcrevar.rolloverchuck.objects.BoxObject.java
com.igorcrevar.rolloverchuck.objects.ChuckObject.java
com.igorcrevar.rolloverchuck.objects.ChuckSpriteObject.java
com.igorcrevar.rolloverchuck.objects.EndGameButtonsObject.java
com.igorcrevar.rolloverchuck.objects.FieldObject.java
com.igorcrevar.rolloverchuck.objects.GameButton.java
com.igorcrevar.rolloverchuck.objects.IntroSceneButtonsObject.java
com.igorcrevar.rolloverchuck.objects.MainWallObject.java
com.igorcrevar.rolloverchuck.objects.StarsObject.java
com.igorcrevar.rolloverchuck.objects.TextButton.java
com.igorcrevar.rolloverchuck.objects.TrailObject.java
com.igorcrevar.rolloverchuck.objects.boxes.BoxManager.java
com.igorcrevar.rolloverchuck.objects.boxes.BoxRegionManager.java
com.igorcrevar.rolloverchuck.objects.boxes.BoxRegion.java
com.igorcrevar.rolloverchuck.objects.boxes.BoxTypeFactory.java
com.igorcrevar.rolloverchuck.objects.boxes.IBoxRegion.java
com.igorcrevar.rolloverchuck.objects.boxes.IBoxType.java
com.igorcrevar.rolloverchuck.physics.CollisionSolver.java
com.igorcrevar.rolloverchuck.physics.ICollisionIterationHandler.java
com.igorcrevar.rolloverchuck.physics.SphereMoving.java
com.igorcrevar.rolloverchuck.points.PlayerPoint.java
com.igorcrevar.rolloverchuck.points.PointsManager.java
com.igorcrevar.rolloverchuck.scenes.GameLoadingScene.java
com.igorcrevar.rolloverchuck.scenes.GameScene.java
com.igorcrevar.rolloverchuck.scenes.IntroScene.java
com.igorcrevar.rolloverchuck.scenes.GameMode.ArcadeGameMode.java
com.igorcrevar.rolloverchuck.scenes.GameMode.IGameMode.java
com.igorcrevar.rolloverchuck.scenes.GameMode.StressFreeGameMode.java
com.igorcrevar.rolloverchuck.utils.CollisionHelper.java
com.igorcrevar.rolloverchuck.utils.GameHelper.java
com.igorcrevar.rolloverchuck.utils.IMyFontDrawerFont.java
com.igorcrevar.rolloverchuck.utils.Mathf.java
com.igorcrevar.rolloverchuck.utils.MyFontDrawerBatch.java
com.igorcrevar.rolloverchuck.utils.MyFontDrawerDefaultFont.java
com.igorcrevar.rolloverchuck.utils.MyFontDrawer.java
com.igorcrevar.rolloverchuck.utils.ShaderAssetLoader.java
com.wayilookatgames.rolloverball.MainActivity.java