Android Open Source - RollOverSphere---a-simple-libgdx-game End Game Buttons Object From Project Back to project page RollOverSphere---a-simple-libgdx-game .
License The source code is released under:
MIT License
If you think the Android project RollOverSphere---a-simple-libgdx-game listed in this page is inappropriate, such as containing malicious code/tools or violating the copyright, please email info at java2s dot com, thanks.
Java Source Code package com.igorcrevar.rolloverchuck.objects;
/ / f r o m w w w . j a v a 2 s . c o m
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.igorcrevar.rolloverchuck.GameManager;
import com.igorcrevar.rolloverchuck.ISceneManager;
import com.igorcrevar.rolloverchuck.ISceneManager.Type;
import com.igorcrevar.rolloverchuck.utils.GameHelper;
public class EndGameButtonsObject {
// buttons
private GameButton[] buttons;
public EndGameButtonsObject(final ISceneManager sceneManager, float buttonsY) {
buttons = new GameButton[3];
float size = 240f;
float margin = (1920 - size * 3.0f - size) / 2.0f;
addButton(new GameButton(getTextureRegion("intro" , sceneManager.getGameManager()), margin, buttonsY, size, size) {
@Override
protected void onClick() {
sceneManager.setScene(Type.IntroScene);
}
});
addButton(new GameButton(getTextureRegion("highscore" , sceneManager.getGameManager()), margin + size * 1.5f, buttonsY, size, size) {
@Override
protected void onClick() {
sceneManager.getRequestHandler().showLeaderboard(sceneManager.getCurrentGameType());
}
});
addButton(new GameButton(getTextureRegion("playagain" , sceneManager.getGameManager()), margin + size * 3f, buttonsY, size, size) {
@Override
protected void onClick() {
sceneManager.startGame();
}
});
}
private GameButton addButton(GameButton gb) {
for (int i = 0; i < buttons.length; ++i) {
if (buttons[i] == null) {
buttons[i] = gb;
break ;
}
}
return gb;
}
public void check(float x, float y) {
x = GameHelper.screenX2OtherX(x, 1920);
y = GameHelper.screenY2OtherY(y, 1080);
for (GameButton gb : buttons) {
if (gb.check(x, y)) {
break ;
}
}
}
public void draw(SpriteBatch spriteBatch) {
for (GameButton gb : buttons) {
gb.draw(spriteBatch);
}
}
private TextureRegion getTextureRegion(String name, GameManager gameManager) {
TextureRegion tr = gameManager.getTextureAtlas("widgets" ).findRegion(name);
return tr;
}
}
Java Source Code List com.google.example.games.basegameutils.GameHelperUtils.java com.google.example.games.basegameutils.GameHelper.java com.igorcrevar.rolloverchuck.DesktopRunner.java com.igorcrevar.rolloverchuck.GameConsts.java com.igorcrevar.rolloverchuck.GameData.java com.igorcrevar.rolloverchuck.GameListener.java com.igorcrevar.rolloverchuck.GameManager.java com.igorcrevar.rolloverchuck.GameType.java com.igorcrevar.rolloverchuck.IActivityRequestHandler.java com.igorcrevar.rolloverchuck.ISceneManager.java com.igorcrevar.rolloverchuck.IScene.java com.igorcrevar.rolloverchuck.mesh.CubeMeshWithNormals.java com.igorcrevar.rolloverchuck.mesh.CubeMesh.java com.igorcrevar.rolloverchuck.mesh.FieldMesh.java com.igorcrevar.rolloverchuck.mesh.IMesh.java com.igorcrevar.rolloverchuck.mesh.SphereMesh.java com.igorcrevar.rolloverchuck.objects.BoxObject.java com.igorcrevar.rolloverchuck.objects.ChuckObject.java com.igorcrevar.rolloverchuck.objects.ChuckSpriteObject.java com.igorcrevar.rolloverchuck.objects.EndGameButtonsObject.java com.igorcrevar.rolloverchuck.objects.FieldObject.java com.igorcrevar.rolloverchuck.objects.GameButton.java com.igorcrevar.rolloverchuck.objects.IntroSceneButtonsObject.java com.igorcrevar.rolloverchuck.objects.MainWallObject.java com.igorcrevar.rolloverchuck.objects.StarsObject.java com.igorcrevar.rolloverchuck.objects.TextButton.java com.igorcrevar.rolloverchuck.objects.TrailObject.java com.igorcrevar.rolloverchuck.objects.boxes.BoxManager.java com.igorcrevar.rolloverchuck.objects.boxes.BoxRegionManager.java com.igorcrevar.rolloverchuck.objects.boxes.BoxRegion.java com.igorcrevar.rolloverchuck.objects.boxes.BoxTypeFactory.java com.igorcrevar.rolloverchuck.objects.boxes.IBoxRegion.java com.igorcrevar.rolloverchuck.objects.boxes.IBoxType.java com.igorcrevar.rolloverchuck.physics.CollisionSolver.java com.igorcrevar.rolloverchuck.physics.ICollisionIterationHandler.java com.igorcrevar.rolloverchuck.physics.SphereMoving.java com.igorcrevar.rolloverchuck.points.PlayerPoint.java com.igorcrevar.rolloverchuck.points.PointsManager.java com.igorcrevar.rolloverchuck.scenes.GameLoadingScene.java com.igorcrevar.rolloverchuck.scenes.GameScene.java com.igorcrevar.rolloverchuck.scenes.IntroScene.java com.igorcrevar.rolloverchuck.scenes.GameMode.ArcadeGameMode.java com.igorcrevar.rolloverchuck.scenes.GameMode.IGameMode.java com.igorcrevar.rolloverchuck.scenes.GameMode.StressFreeGameMode.java com.igorcrevar.rolloverchuck.utils.CollisionHelper.java com.igorcrevar.rolloverchuck.utils.GameHelper.java com.igorcrevar.rolloverchuck.utils.IMyFontDrawerFont.java com.igorcrevar.rolloverchuck.utils.Mathf.java com.igorcrevar.rolloverchuck.utils.MyFontDrawerBatch.java com.igorcrevar.rolloverchuck.utils.MyFontDrawerDefaultFont.java com.igorcrevar.rolloverchuck.utils.MyFontDrawer.java com.igorcrevar.rolloverchuck.utils.ShaderAssetLoader.java com.wayilookatgames.rolloverball.MainActivity.java