Android Open Source - nadia Control






From Project

Back to project page nadia.

License

The source code is released under:

GNU Lesser General Public License

If you think the Android project nadia listed in this page is inappropriate, such as containing malicious code/tools or violating the copyright, please email info at java2s dot com, thanks.

Java Source Code

/*
 * Control.java/*  w w  w.  ja  va 2 s  .  com*/
 * 
 * Copyright (c) 2013, Emmanuel Arana Corzo. All rights reserved.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
 * MA 02110-1301  USA
 */

package com.redarctic.nadia.controls.menu;

import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Point;

import com.redarctic.nadia.baseengine.DrawableObject;
import com.redarctic.nadia.controls.DirectionalPad;

public abstract class Control implements DrawableObject {
  protected String name;
    protected String text;
    protected Point size;
    protected Point position;
    protected Object value;
    protected boolean hasFocus;
    protected boolean enabled;
    protected boolean visible;
    protected boolean tabStop;
    protected Paint spriteFont;
    protected long color;
    protected String type;
    protected DirectionalPad gamepad;    
    
    public Control() {
    this.color = Color.WHITE;
    this.enabled = true;
    this.visible = true;
    this.spriteFont = ControlManager.getSpriteFont();
  }
    
  public String getName() {
    return name;
  }
  public void setName(String name) {
    this.name = name;
  }
  
  public String getText() {
    return text;
  }
  public void setText(String text) {
    this.text = text;
  }
  
  public Point getSize() {
    return size;
  }
  public void setSize(Point size) {
    this.size = size;
  }
  
  public Point getPosition() {
    return position;
  }
  public void setPosition(Point position) {
    this.position = position;
    this.position.y = (int)this.position.y;
  }
  
  public Object getValue() {
    return value;
  }
  public void setValue(Object value) {
    this.value = value;
  }
  
  public boolean isHasFocus() {
    return hasFocus;
  }
  public void setHasFocus(boolean hasFocus) {
    this.hasFocus = hasFocus;
  }
  
  public boolean isEnabled() {
    return enabled;
  }
  public void setEnabled(boolean enabled) {
    this.enabled = enabled;
  }
  
  public boolean isVisible() {
    return visible;
  }
  public void setVisible(boolean visible) {
    this.visible = visible;
  }
  
  public boolean isTabStop() {
    return tabStop;
  }
  public void setTabStop(boolean tabStop) {
    this.tabStop = tabStop;
  }
  
  public Paint getSpriteFont() {
    return spriteFont;
  }
  public void setSpriteFont(Paint spriteFont) {
    this.spriteFont = spriteFont;
  }
  
  public long getColor() {
    return color;
  }
  public void setColor(long color) {
    this.color = color;
  }
  
  public String getType() {
    return type;
  }
  public void setType(String type) {
    this.type = type;
  }
    
  public DirectionalPad getGamepad() {
    return gamepad;
  }

  public void setGamepad(DirectionalPad gamepad) {
    this.gamepad = gamepad;
  }

  public abstract void handleInput();
}




Java Source Code List

com.ashokgelal.samaya.DateTimeFormatter.java
com.ashokgelal.samaya.DateTimeInterval.java
com.ashokgelal.samaya.DateTimeParser.java
com.ashokgelal.samaya.DateTime.java
com.ashokgelal.samaya.ModelUtil.java
com.ashokgelal.samaya.Samaya.java
com.ashokgelal.samaya.TimeSpan.java
com.ashokgelal.samaya.ToStringUtil.java
com.ashokgelal.samaya.Util.java
com.redarctic.nadia.baseengine.BaseGameState.java
com.redarctic.nadia.baseengine.ColorPallete.java
com.redarctic.nadia.baseengine.DrawableGameComponent.java
com.redarctic.nadia.baseengine.DrawableObject.java
com.redarctic.nadia.baseengine.GameComponent.java
com.redarctic.nadia.baseengine.GameStateManager.java
com.redarctic.nadia.baseengine.GameState.java
com.redarctic.nadia.baseengine.GameSurfaceView.java
com.redarctic.nadia.baseengine.GameSurface.java
com.redarctic.nadia.baseengine.SpriteFont.java
com.redarctic.nadia.baseengine.Sprite.java
com.redarctic.nadia.baseengine.character.BaseModifier.java
com.redarctic.nadia.baseengine.character.Classes.java
com.redarctic.nadia.baseengine.character.FormulaModifierException.java
com.redarctic.nadia.baseengine.character.Player.java
com.redarctic.nadia.baseengine.item.ArmorLocation.java
com.redarctic.nadia.baseengine.item.Armor.java
com.redarctic.nadia.baseengine.item.BaseItem.java
com.redarctic.nadia.baseengine.item.ItemManager.java
com.redarctic.nadia.baseengine.item.ItemType.java
com.redarctic.nadia.baseengine.item.Shield.java
com.redarctic.nadia.baseengine.item.Weapon.java
com.redarctic.nadia.baseengine.item.WeaponsType.java
com.redarctic.nadia.baseengine.sprite.AnimatedSprite.java
com.redarctic.nadia.baseengine.sprite.AnimationException.java
com.redarctic.nadia.baseengine.sprite.AnimationKey.java
com.redarctic.nadia.baseengine.sprite.Animation.java
com.redarctic.nadia.baseengine.tileengine.Camera.java
com.redarctic.nadia.baseengine.tileengine.Engine.java
com.redarctic.nadia.baseengine.tileengine.MapLayer.java
com.redarctic.nadia.baseengine.tileengine.TileException.java
com.redarctic.nadia.baseengine.tileengine.TileMap.java
com.redarctic.nadia.baseengine.tileengine.Tile.java
com.redarctic.nadia.baseengine.tileengine.Tileset.java
com.redarctic.nadia.baseengine.world.Level.java
com.redarctic.nadia.baseengine.world.World.java
com.redarctic.nadia.collision.Circle.java
com.redarctic.nadia.collision.CollisionPolygon.java
com.redarctic.nadia.collision.ConvexPolygonException.java
com.redarctic.nadia.collision.Rectangle.java
com.redarctic.nadia.controls.ButtonPad.java
com.redarctic.nadia.controls.DirectionalPad.java
com.redarctic.nadia.controls.menu.CharacterDialog.java
com.redarctic.nadia.controls.menu.ControlBorder.java
com.redarctic.nadia.controls.menu.ControlManager.java
com.redarctic.nadia.controls.menu.Control.java
com.redarctic.nadia.controls.menu.Label.java
com.redarctic.nadia.controls.menu.LeftRightSelector.java
com.redarctic.nadia.controls.menu.LinkLabel.java
com.redarctic.nadia.controls.menu.Menu.java
com.redarctic.nadia.controls.menu.PictureBox.java
com.redarctic.nadia.controls.menu.SimpleConversation.java
com.redarctic.nadia.ext.MathHelper.java
com.redarctic.nadia.ext.StringHelper.java
com.redarctic.nadia.ext.simplesignalslot.ISignalProvider.java
com.redarctic.nadia.ext.simplesignalslot.ISlotProvider.java
com.redarctic.nadia.ext.simplesignalslot.PrimitiveWrapper.java
com.redarctic.nadia.ext.simplesignalslot.SignalSlotMap.java
com.redarctic.nadia.ext.simplesignalslot.SignalSlotPair.java
com.redarctic.nadia.ext.simplesignalslot.SlotProviderMethodPair.java