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Java Source Code
/*
* World.java/*fromwww.java2s.com*/
*
* Copyright (c) 2013, Emmanuel Arana Corzo. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
* MA 02110-1301 USA
*/package com.redarctic.nadia.baseengine.world;
import java.util.ArrayList;
import android.graphics.Canvas;
import android.graphics.Point;
import com.redarctic.nadia.baseengine.DrawableGameComponent;
import com.redarctic.nadia.baseengine.item.ItemManager;
import com.redarctic.nadia.baseengine.tileengine.Camera;
import com.redarctic.nadia.collision.Rectangle;
publicclass World extends DrawableGameComponent {
Rectangle screenRect;
public Rectangle getScreenRect() {
return screenRect;
}
ItemManager itemManager = new ItemManager();
private ArrayList<Level> levels = new ArrayList<Level>();
int currentLevel = -1;
publicint getCurrentLevel() {
return currentLevel;
}
publicvoid setCurrentLevel(int currentLevel) {
if (currentLevel < 0 || currentLevel >= levels.size())
thrownew IndexOutOfBoundsException();
if (levels.get(currentLevel) == null)
thrownew NullPointerException();
this.currentLevel = currentLevel;
}
public ArrayList<Level> getLevels() {
return levels;
}
public World(Rectangle screenRectangle) {
super();
this.screenRect = screenRectangle;
}
public World(Point screenSize) {
super();
this.screenRect = new Rectangle(0, 0, screenSize.x, screenSize.y);
}
@Override
publicvoid drawMe(Canvas canvas) {
}
publicvoid drawLevel(Canvas canvas, Camera camera) {
if (levels.get(currentLevel) != null)
levels.get(currentLevel).drawMe(canvas, camera);
}
@Override
publicvoid onDrawOrderChanged(Integer value) {}
@Override
publicvoid onVisibleChanged(Boolean value) {}
@Override
protectedvoid unloadContent() {}
@Override
publicvoid update(Canvas canvas) {
}
@Override
publicvoid onEnabledChange(Boolean value) {}
@Override
publicvoid onUpdateOrderChange(Integer value) {}
}