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/* * GameSurfaceView.java// w w w . ja v a2 s .co m * * Copyright (c) 2013, Emmanuel Arana Corzo. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301 USA */ package com.redarctic.nadia.baseengine; import java.util.ArrayList; import com.redarctic.nadia.controls.DirectionalPad; import com.redarctic.nadia.ext.simplesignalslot.ISlotProvider; import com.redarctic.nadia.ext.simplesignalslot.SignalSlotMap; import com.redarctic.nadia.ext.simplesignalslot.SlotProviderMethodPair; import android.content.Context; import android.graphics.Canvas; import android.view.SurfaceHolder; import android.view.SurfaceView; public class GameSurfaceView extends SurfaceView implements Runnable, DrawableObject, ISlotProvider { Thread t; SurfaceHolder shHolder; boolean isItOK = false; protected ArrayList<GameComponent> components = new ArrayList<GameComponent>(); GameStateManager stateManager; GameState currentState; DirectionalPad gamePad; public GameSurfaceView(Context context) { super(context); this.initialize(); } public GameSurfaceView(Context context, DirectionalPad gamePad) { super(context); if (null != gamePad) this.gamePad = gamePad; else throw new NullPointerException(); this.initialize(); } @Override public void initialize() { this.shHolder = getHolder(); this.initializeStates(); } @Override public void update(Canvas canvas) { if (null != this.gamePad) { this.gamePad.update(canvas); } for (GameComponent component : this.getComponents()) { component.update(canvas); } this.currentState.update(canvas); } @Override public void drawMe(Canvas canvas) { canvas.drawARGB(255, 255, 255, 255); this.currentState.drawMe(canvas); if (null != this.gamePad) this.gamePad.drawMe(canvas); } @Override public void run() { while (true == this.isItOK) { if (!this.shHolder.getSurface().isValid()) { continue; } /* * BEGIN TO DRAW */ Canvas c = this.shHolder.lockCanvas(); this.update(c); this.drawMe(c); /* * END DRAW */ this.shHolder.unlockCanvasAndPost(c); } } public void resume() { this.isItOK = true; if (this.t == null) { this.t = new Thread(this); this.t.start(); } } public void pause() { this.isItOK = false; while (true) { try { this.t.join(1000); break; } catch (InterruptedException e) { e.printStackTrace(); } } } public void setCurrentState(GameState state) { this.currentState = state; } public ArrayList<GameComponent> getComponents() { return this.components; } public DirectionalPad getGamePad() { return gamePad; } public void setGamePad(DirectionalPad gamePad) { this.gamePad = gamePad; } private void initializeStates() { if (null == this.stateManager) { this.stateManager = new GameStateManager(); if (null == this.getComponents()) { this.components = new ArrayList<GameComponent>(); } this.components.add(this.stateManager); for (GameComponent component : this.getComponents()) { component.initialize(); } SignalSlotMap.fastConnect(this.stateManager, GameStateManager.SIGNAL_STATE_CHANGE, SlotProviderMethodPair.create(this, "setCurrentState", GameState.class)); } } public GameStateManager getStateManager() { return this.stateManager; } }