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The source code is released under:
GNU Lesser General Public License
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/* * BaseGameState.java/*from w w w. j av a2s . c om*/ * * Copyright (c) 2013, Emmanuel Arana Corzo. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301 USA */ package com.redarctic.nadia.baseengine; import com.redarctic.nadia.controls.DirectionalPad; import com.redarctic.nadia.controls.menu.ControlManager; import android.graphics.Canvas; import android.graphics.Color; public abstract class BaseGameState extends GameState { protected ControlManager controlManager; public BaseGameState(GameStateManager manager) { super(manager); } @Override public void initialize() { super.initialize(); } @Override public void update(Canvas canvas) { super.update(canvas); } @Override public void drawMe(Canvas canvas) { super.drawMe(canvas); } @Override protected void loadContent() { if (controlManager == null) this.setControlManager(new ControlManager(SpriteFont.getDefaultFont(Color.LTGRAY))); } public ControlManager getControlManager() { return controlManager; } public void setControlManager(ControlManager controlManager) { this.controlManager = controlManager; } public void setGamepad(DirectionalPad gamepad) { this.controlManager.setGamepad(gamepad); } public DirectionalPad getGamepad() { return this.controlManager.getGamepad(); } }