Android Open Source - Station42 Player Controller Move State Setter






From Project

Back to project page Station42.

License

The source code is released under:

Apache License Version 2.0, January 2004 http://www.apache.org/licenses/ TERMS AND CONDITIONS FOR USE, REPRODUC...

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Java Source Code

package com.station42.player.move;
//from  ww  w. jav a 2  s  .c  om
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Input.Keys;
import com.badlogic.gdx.controllers.Controller;
import com.station42.base.Engine;
import com.station42.base.EngineUpdateListener;
import com.station42.base.Entity;

public class PlayerControllerMoveStateSetter implements EngineUpdateListener {
  Entity centeredEntity;
  Controller controller;
  private int horizontalCode;
  private int verticalCode;
  private int leftButtonCode;
  private int rightButtonCode;
  public PlayerControllerMoveStateSetter(Controller controller, Entity entity, 
      int horizontalAxisCode, int verticalAxisCode) {
    this.controller = controller;
    centeredEntity = entity;
    horizontalCode = horizontalAxisCode;
    verticalCode = verticalAxisCode;
  }
  @Override
  public void update(Engine engine, float delta) {
    EntityMoveState moveState = centeredEntity.getComponent(EntityMoveState.class);
    if (moveState != null) {
      float right = controller.getAxis(horizontalCode);
      float down = controller.getAxis(verticalCode);
      if (right * right + down * down < 0.1)
      {
        moveState.setUp(0);
        moveState.setDown(0);
        moveState.setLeft(0);
        moveState.setRight(0);
      } else {
        moveState.setUp(down < 0 ? -down : 0);
        moveState.setDown(down > 0 ? down : 0);
        moveState.setLeft(right < 0 ? -right : 0);
        moveState.setRight(right > 0 ? right : 0);
      }
//      float moveValue = Gdx.input.isKeyPressed(Keys.SHIFT_LEFT) ? 0.5f : 1;
//      moveValue = Gdx.input.isKeyPressed(Keys.SHIFT_RIGHT) ? 0.5f : moveValue;
//      moveState.setUp(Gdx.input.isKeyPressed(Keys.W) ? moveValue : 0);
//      moveState.setLeft(Gdx.input.isKeyPressed(Keys.A) ? moveValue : 0);
//      moveState.setDown(Gdx.input.isKeyPressed(Keys.S) ? moveValue : 0);
//      moveState.setRight(Gdx.input.isKeyPressed(Keys.D) ? moveValue : 0);
    }
//    System.out.println(moveState);
  }

}




Java Source Code List

com.station40.game.IOSLauncher.java
com.station40.game.android.AndroidLauncher.java
com.station40.game.android.OuyaMenuScreen.java
com.station40.game.android.OuyaPlayerJoiner.java
com.station40.game.client.HtmlLauncher.java
com.station40.game.desktop.DesktopLauncher.java
com.station42.base.EngineMessageListener.java
com.station42.base.EngineRenderer.java
com.station42.base.EngineUpdateListener.java
com.station42.base.Engine.java
com.station42.base.Entity.java
com.station42.basic.EntityFacing.java
com.station42.basic.EntityLocation.java
com.station42.basic.EntityRenderer.java
com.station42.basic.EntitySprite.java
com.station42.bullet.BulletCollisionSystem.java
com.station42.bullet.BulletRenderer.java
com.station42.bullet.BulletSpawner.java
com.station42.bullet.BulletUpdateSystem.java
com.station42.bullet.Bullet.java
com.station42.death.BulletDamageMessage.java
com.station42.death.BulletDamageSystem.java
com.station42.death.DeathMessage.java
com.station42.death.HealthRenderer.java
com.station42.death.Health.java
com.station42.death.PlayerRespawnSystem.java
com.station42.death.SpawnRoom.java
com.station42.faction.EntityFaction.java
com.station42.game.GameScreen.java
com.station42.game.Levels.java
com.station42.game.MainMenuScreen.java
com.station42.game.MatchSystem.java
com.station42.game.ScoringPortalHackingSystem.java
com.station42.game.ScoringPortalRenderer.java
com.station42.game.ScoringPortal.java
com.station42.game.Station40Game.java
com.station42.hacking.Hackable.java
com.station42.hacking.HackingActionParticles.java
com.station42.hacking.HackingActionRenderer.java
com.station42.hacking.HackingActionUpdater.java
com.station42.hacking.HackingAction.java
com.station42.hacking.HackingSystem.java
com.station42.hacking.HackingUI.java
com.station42.hacking.PlayerHacker.java
com.station42.hopping.HoppingAction.java
com.station42.hopping.HoppingSystem.java
com.station42.hopping.HoppingUI.java
com.station42.hopping.OffensiveHackingSystem.java
com.station42.hopping.PlayerHopper.java
com.station42.input.MouseAndKeyboardController.java
com.station42.loot.HealthBoost.java
com.station42.loot.LootDropSystem.java
com.station42.loot.LootDrop.java
com.station42.loot.LootPickupSystem.java
com.station42.loot.Loot.java
com.station42.loot.Looter.java
com.station42.loot.PointBoost.java
com.station42.loot.SpeedBoost.java
com.station42.loot.WorldSwap.java
com.station42.optimizations.CroppingHelper.java
com.station42.optimizations.RoomResidentSystem.java
com.station42.optimizations.RoomResident.java
com.station42.player.PlayerTrackingCameraSystem.java
com.station42.player.mouse.EntityMouseState.java
com.station42.player.mouse.PlayerActionStateSetter.java
com.station42.player.mouse.PlayerClientGunSystem.java
com.station42.player.mouse.PlayerControllerMouseStateSetter.java
com.station42.player.mouse.PlayerGunSystem.java
com.station42.player.mouse.PlayerMouseStateSetter.java
com.station42.player.move.EntityMoveState.java
com.station42.player.move.PlayerControllerMoveStateSetter.java
com.station42.player.move.PlayerMoveStateSetter.java
com.station42.player.move.PlayerWalker.java
com.station42.sentries.FactionSentrySystem.java
com.station42.sentries.SentryHackingSystem.java
com.station42.sentries.SentrySpawner.java
com.station42.sentries.Sentry.java
com.station42.server.BulletRequest.java
com.station42.server.ProtocolSetup.java
com.station42.server.Station40Client.java
com.station42.server.Station40Server.java
com.station42.server.serializers.EntitySerializer.java
com.station42.world.RoomRenderer.java
com.station42.world.Room.java
com.station42.world.WallCollisionSystem.java
com.station42.world.WallRenderer.java
com.station42.world.Wall.java
com.station42.world.WorldUI.java
com.station42.world.World.java