Android Open Source - Station42 Loot Drop System From Project Back to project page Station42 .
License The source code is released under:
Apache License
Version 2.0, January 2004
http://www.apache.org/licenses/
TERMS AND CONDITIONS FOR USE, REPRODUC...
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Java Source Code package com.station42.loot;
/ / f r o m w w w . j a v a 2 s . c o m
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.audio.Sound;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType;
import com.badlogic.gdx.math.Rectangle;
import com.badlogic.gdx.math.Vector3;
import com.station42.base.Engine;
import com.station42.base.EngineMessageListener;
import com.station42.base.EngineRenderer;
import com.station42.base.EngineUpdateListener;
import com.station42.base.Entity;
import com.station42.base.Engine.Message;
import com.station42.death.DeathMessage;
import com.station42.faction.EntityFaction;
import com.station42.world.Room;
import com.station42.world.World;
public class LootDropSystem implements EngineUpdateListener {
@Override
public void update(Engine engine, float delta) {
for (Entity portal : engine.getEntitiesWithComponent(LootDrop.class)) {
LootDrop loot = portal.getComponent(LootDrop.class);
Room room = portal.getComponent(Room.class);
World world = portal.getComponent(World.class);
loot.sinceLast += delta;
if (loot.sinceLast >= loot.interval) {
loot.sinceLast -= loot.interval;
if (LootDrop.random.nextInt(loot.chance) == 0) {
if (engine.stillSpawned(loot.lastDrop))
continue ;
switch (LootDrop.random.nextInt(4)) {
case 0:
loot.lastDrop = HealthBoost.spawn(engine, room.getCenterX(), room.getCenterY(), world);
break ;
case 1:
loot.lastDrop = PointBoost.spawn(engine, room.getCenterX(), room.getCenterY(), world);
break ;
case 2:
loot.lastDrop = SpeedBoost.spawn(engine, room.getCenterX(), room.getCenterY(), world);
break ;
case 3:
loot.lastDrop = WorldSwap.spawn(engine, room.getCenterX(), room.getCenterY(), world);
break ;
}
}
}
}
}
}
Java Source Code List com.station40.game.IOSLauncher.java com.station40.game.android.AndroidLauncher.java com.station40.game.android.OuyaMenuScreen.java com.station40.game.android.OuyaPlayerJoiner.java com.station40.game.client.HtmlLauncher.java com.station40.game.desktop.DesktopLauncher.java com.station42.base.EngineMessageListener.java com.station42.base.EngineRenderer.java com.station42.base.EngineUpdateListener.java com.station42.base.Engine.java com.station42.base.Entity.java com.station42.basic.EntityFacing.java com.station42.basic.EntityLocation.java com.station42.basic.EntityRenderer.java com.station42.basic.EntitySprite.java com.station42.bullet.BulletCollisionSystem.java com.station42.bullet.BulletRenderer.java com.station42.bullet.BulletSpawner.java com.station42.bullet.BulletUpdateSystem.java com.station42.bullet.Bullet.java com.station42.death.BulletDamageMessage.java com.station42.death.BulletDamageSystem.java com.station42.death.DeathMessage.java com.station42.death.HealthRenderer.java com.station42.death.Health.java com.station42.death.PlayerRespawnSystem.java com.station42.death.SpawnRoom.java com.station42.faction.EntityFaction.java com.station42.game.GameScreen.java com.station42.game.Levels.java com.station42.game.MainMenuScreen.java com.station42.game.MatchSystem.java com.station42.game.ScoringPortalHackingSystem.java com.station42.game.ScoringPortalRenderer.java com.station42.game.ScoringPortal.java com.station42.game.Station40Game.java com.station42.hacking.Hackable.java com.station42.hacking.HackingActionParticles.java com.station42.hacking.HackingActionRenderer.java com.station42.hacking.HackingActionUpdater.java com.station42.hacking.HackingAction.java com.station42.hacking.HackingSystem.java com.station42.hacking.HackingUI.java com.station42.hacking.PlayerHacker.java com.station42.hopping.HoppingAction.java com.station42.hopping.HoppingSystem.java com.station42.hopping.HoppingUI.java com.station42.hopping.OffensiveHackingSystem.java com.station42.hopping.PlayerHopper.java com.station42.input.MouseAndKeyboardController.java com.station42.loot.HealthBoost.java com.station42.loot.LootDropSystem.java com.station42.loot.LootDrop.java com.station42.loot.LootPickupSystem.java com.station42.loot.Loot.java com.station42.loot.Looter.java com.station42.loot.PointBoost.java com.station42.loot.SpeedBoost.java com.station42.loot.WorldSwap.java com.station42.optimizations.CroppingHelper.java com.station42.optimizations.RoomResidentSystem.java com.station42.optimizations.RoomResident.java com.station42.player.PlayerTrackingCameraSystem.java com.station42.player.mouse.EntityMouseState.java com.station42.player.mouse.PlayerActionStateSetter.java com.station42.player.mouse.PlayerClientGunSystem.java com.station42.player.mouse.PlayerControllerMouseStateSetter.java com.station42.player.mouse.PlayerGunSystem.java com.station42.player.mouse.PlayerMouseStateSetter.java com.station42.player.move.EntityMoveState.java com.station42.player.move.PlayerControllerMoveStateSetter.java com.station42.player.move.PlayerMoveStateSetter.java com.station42.player.move.PlayerWalker.java com.station42.sentries.FactionSentrySystem.java com.station42.sentries.SentryHackingSystem.java com.station42.sentries.SentrySpawner.java com.station42.sentries.Sentry.java com.station42.server.BulletRequest.java com.station42.server.ProtocolSetup.java com.station42.server.Station40Client.java com.station42.server.Station40Server.java com.station42.server.serializers.EntitySerializer.java com.station42.world.RoomRenderer.java com.station42.world.Room.java com.station42.world.WallCollisionSystem.java com.station42.world.WallRenderer.java com.station42.world.Wall.java com.station42.world.WorldUI.java com.station42.world.World.java