Android Open Source - Station42 Hopping U I From Project Back to project page Station42 .
License The source code is released under:
Apache License
Version 2.0, January 2004
http://www.apache.org/licenses/
TERMS AND CONDITIONS FOR USE, REPRODUC...
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Java Source Code package com.station42.hopping;
/ / w w w . j a v a 2 s . c o m
import javafx.scene.text.FontBuilder;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.BitmapFont.TextBounds;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType;
import com.badlogic.gdx.math.Matrix4;
import com.badlogic.gdx.math.Rectangle;
import com.badlogic.gdx.math.Vector3;
import com.station42.base.Engine;
import com.station42.base.EngineRenderer;
import com.station42.base.Entity;
import com.station42.basic.EntitySprite;
import com.sun.prism.GraphicsPipeline.ShaderType;
public class HoppingUI implements EngineRenderer {
Entity player;
BitmapFont font;
public HoppingUI(Entity player, BitmapFont font) {
this.player = player;
this.font = font;
}
@Override
public void render(Engine engine, SpriteBatch batch, Rectangle viewport) {
float ouyaBorder = 0.05f;
String actionString = "Hop worlds" ;
Vector3 newLocation = new Vector3();
HoppingAction hackingAction = player.getComponent(HoppingAction.class);
if (hackingAction != null) {
TextBounds bounds = font.getBounds(actionString);
newLocation.set(1 - bounds.width * 2 / viewport.width - ouyaBorder, -1 + bounds.height * 2 / viewport.height + ouyaBorder, 0);
newLocation.mul(engine.inverted);
font.draw(batch, actionString, newLocation.x, newLocation.y);
batch.end();
newLocation.set(1 - ouyaBorder, -1 + (64f / viewport.height) + ouyaBorder, 0);
newLocation.mul(engine.inverted);
engine.shapeRenderer.begin(ShapeType.Filled);
engine.shapeRenderer.setColor(Color.WHITE);
engine.shapeRenderer.rect(newLocation.x - viewport.width / 2 * hackingAction.getCompletionPercent(), newLocation.y - bounds.height, viewport.width / 2 * hackingAction.getCompletionPercent(), 24);
engine.shapeRenderer.end();
batch.begin();
}
}
}
Java Source Code List com.station40.game.IOSLauncher.java com.station40.game.android.AndroidLauncher.java com.station40.game.android.OuyaMenuScreen.java com.station40.game.android.OuyaPlayerJoiner.java com.station40.game.client.HtmlLauncher.java com.station40.game.desktop.DesktopLauncher.java com.station42.base.EngineMessageListener.java com.station42.base.EngineRenderer.java com.station42.base.EngineUpdateListener.java com.station42.base.Engine.java com.station42.base.Entity.java com.station42.basic.EntityFacing.java com.station42.basic.EntityLocation.java com.station42.basic.EntityRenderer.java com.station42.basic.EntitySprite.java com.station42.bullet.BulletCollisionSystem.java com.station42.bullet.BulletRenderer.java com.station42.bullet.BulletSpawner.java com.station42.bullet.BulletUpdateSystem.java com.station42.bullet.Bullet.java com.station42.death.BulletDamageMessage.java com.station42.death.BulletDamageSystem.java com.station42.death.DeathMessage.java com.station42.death.HealthRenderer.java com.station42.death.Health.java com.station42.death.PlayerRespawnSystem.java com.station42.death.SpawnRoom.java com.station42.faction.EntityFaction.java com.station42.game.GameScreen.java com.station42.game.Levels.java com.station42.game.MainMenuScreen.java com.station42.game.MatchSystem.java com.station42.game.ScoringPortalHackingSystem.java com.station42.game.ScoringPortalRenderer.java com.station42.game.ScoringPortal.java com.station42.game.Station40Game.java com.station42.hacking.Hackable.java com.station42.hacking.HackingActionParticles.java com.station42.hacking.HackingActionRenderer.java com.station42.hacking.HackingActionUpdater.java com.station42.hacking.HackingAction.java com.station42.hacking.HackingSystem.java com.station42.hacking.HackingUI.java com.station42.hacking.PlayerHacker.java com.station42.hopping.HoppingAction.java com.station42.hopping.HoppingSystem.java com.station42.hopping.HoppingUI.java com.station42.hopping.OffensiveHackingSystem.java com.station42.hopping.PlayerHopper.java com.station42.input.MouseAndKeyboardController.java com.station42.loot.HealthBoost.java com.station42.loot.LootDropSystem.java com.station42.loot.LootDrop.java com.station42.loot.LootPickupSystem.java com.station42.loot.Loot.java com.station42.loot.Looter.java com.station42.loot.PointBoost.java com.station42.loot.SpeedBoost.java com.station42.loot.WorldSwap.java com.station42.optimizations.CroppingHelper.java com.station42.optimizations.RoomResidentSystem.java com.station42.optimizations.RoomResident.java com.station42.player.PlayerTrackingCameraSystem.java com.station42.player.mouse.EntityMouseState.java com.station42.player.mouse.PlayerActionStateSetter.java com.station42.player.mouse.PlayerClientGunSystem.java com.station42.player.mouse.PlayerControllerMouseStateSetter.java com.station42.player.mouse.PlayerGunSystem.java com.station42.player.mouse.PlayerMouseStateSetter.java com.station42.player.move.EntityMoveState.java com.station42.player.move.PlayerControllerMoveStateSetter.java com.station42.player.move.PlayerMoveStateSetter.java com.station42.player.move.PlayerWalker.java com.station42.sentries.FactionSentrySystem.java com.station42.sentries.SentryHackingSystem.java com.station42.sentries.SentrySpawner.java com.station42.sentries.Sentry.java com.station42.server.BulletRequest.java com.station42.server.ProtocolSetup.java com.station42.server.Station40Client.java com.station42.server.Station40Server.java com.station42.server.serializers.EntitySerializer.java com.station42.world.RoomRenderer.java com.station42.world.Room.java com.station42.world.WallCollisionSystem.java com.station42.world.WallRenderer.java com.station42.world.Wall.java com.station42.world.WorldUI.java com.station42.world.World.java