Android Open Source - Station42 Entity Faction From Project Back to project page Station42 .
License The source code is released under:
Apache License
Version 2.0, January 2004
http://www.apache.org/licenses/
TERMS AND CONDITIONS FOR USE, REPRODUC...
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Java Source Code package com.station42.faction;
/ * f r o m w w w . j a v a 2 s . c o m * /
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.ParticleEffect;
import com.station42.basic.EntitySprite;
import com.station42.game.Station40Game;
import com.station42.world.World;
public class EntityFaction {
public final static EntityFaction blue = new EntityFaction("Blue" , Color.BLUE);
public final static EntityFaction red = new EntityFaction("Red" , Color.RED);
Color teamColor;
String name;
int score = 50;
public static void clearScores(int points) {
blue.score = points;
red.score = points;
}
public static void clearScores() {
clearScores(50);
}
public static EntityFaction getWinner() {
if (blue.score <= 0 && red.score >= blue.score)
return red;
else if (red.score <= 0 && blue.score >= red.score)
return blue;
else
return null;
}
private EntityFaction(String name, Color teamColor) {
this.name = name;
this.teamColor = teamColor;
}
public Color getColor() {
return teamColor;
}
public World getStarting() {
if (this == blue)
return World.greenWorld;
else
return World.orangeWorld;
}
public String getName() {
return name;
}
public ParticleEffect getHackingEffect() {
if (this == blue) {
return new ParticleEffect(Station40Game.manager.get("blue_hack" , ParticleEffect.class));
}
else
return new ParticleEffect(Station40Game.manager.get("red_hack" , ParticleEffect.class));
}
public EntitySprite getTurretSprite() {
Texture sprites = Station40Game.manager.get("sprites.png" , Texture.class);
if (this == blue)
return new EntitySprite(sprites, 0, 32, 32, 32);
else
return new EntitySprite(sprites, 32, 32, 32, 32);
}
public EntitySprite getPlayerSprite() {
Texture sprites = Station40Game.manager.get("sprites.png" , Texture.class);
if (this == blue)
return new EntitySprite(sprites, 64, 0, 32, 32);
else
return new EntitySprite(sprites, 96, 0, 32, 32);
}
public void losePoints(int i) {
score-=i;
}
public int getScore() {
// TODO Auto-generated method stub
return score;
}
public void gainPoints(int i) {
score += i;
}
}
Java Source Code List com.station40.game.IOSLauncher.java com.station40.game.android.AndroidLauncher.java com.station40.game.android.OuyaMenuScreen.java com.station40.game.android.OuyaPlayerJoiner.java com.station40.game.client.HtmlLauncher.java com.station40.game.desktop.DesktopLauncher.java com.station42.base.EngineMessageListener.java com.station42.base.EngineRenderer.java com.station42.base.EngineUpdateListener.java com.station42.base.Engine.java com.station42.base.Entity.java com.station42.basic.EntityFacing.java com.station42.basic.EntityLocation.java com.station42.basic.EntityRenderer.java com.station42.basic.EntitySprite.java com.station42.bullet.BulletCollisionSystem.java com.station42.bullet.BulletRenderer.java com.station42.bullet.BulletSpawner.java com.station42.bullet.BulletUpdateSystem.java com.station42.bullet.Bullet.java com.station42.death.BulletDamageMessage.java com.station42.death.BulletDamageSystem.java com.station42.death.DeathMessage.java com.station42.death.HealthRenderer.java com.station42.death.Health.java com.station42.death.PlayerRespawnSystem.java com.station42.death.SpawnRoom.java com.station42.faction.EntityFaction.java com.station42.game.GameScreen.java com.station42.game.Levels.java com.station42.game.MainMenuScreen.java com.station42.game.MatchSystem.java com.station42.game.ScoringPortalHackingSystem.java com.station42.game.ScoringPortalRenderer.java com.station42.game.ScoringPortal.java com.station42.game.Station40Game.java com.station42.hacking.Hackable.java com.station42.hacking.HackingActionParticles.java com.station42.hacking.HackingActionRenderer.java com.station42.hacking.HackingActionUpdater.java com.station42.hacking.HackingAction.java com.station42.hacking.HackingSystem.java com.station42.hacking.HackingUI.java com.station42.hacking.PlayerHacker.java com.station42.hopping.HoppingAction.java com.station42.hopping.HoppingSystem.java com.station42.hopping.HoppingUI.java com.station42.hopping.OffensiveHackingSystem.java com.station42.hopping.PlayerHopper.java com.station42.input.MouseAndKeyboardController.java com.station42.loot.HealthBoost.java com.station42.loot.LootDropSystem.java com.station42.loot.LootDrop.java com.station42.loot.LootPickupSystem.java com.station42.loot.Loot.java com.station42.loot.Looter.java com.station42.loot.PointBoost.java com.station42.loot.SpeedBoost.java com.station42.loot.WorldSwap.java com.station42.optimizations.CroppingHelper.java com.station42.optimizations.RoomResidentSystem.java com.station42.optimizations.RoomResident.java com.station42.player.PlayerTrackingCameraSystem.java com.station42.player.mouse.EntityMouseState.java com.station42.player.mouse.PlayerActionStateSetter.java com.station42.player.mouse.PlayerClientGunSystem.java com.station42.player.mouse.PlayerControllerMouseStateSetter.java com.station42.player.mouse.PlayerGunSystem.java com.station42.player.mouse.PlayerMouseStateSetter.java com.station42.player.move.EntityMoveState.java com.station42.player.move.PlayerControllerMoveStateSetter.java com.station42.player.move.PlayerMoveStateSetter.java com.station42.player.move.PlayerWalker.java com.station42.sentries.FactionSentrySystem.java com.station42.sentries.SentryHackingSystem.java com.station42.sentries.SentrySpawner.java com.station42.sentries.Sentry.java com.station42.server.BulletRequest.java com.station42.server.ProtocolSetup.java com.station42.server.Station40Client.java com.station42.server.Station40Server.java com.station42.server.serializers.EntitySerializer.java com.station42.world.RoomRenderer.java com.station42.world.Room.java com.station42.world.WallCollisionSystem.java com.station42.world.WallRenderer.java com.station42.world.Wall.java com.station42.world.WorldUI.java com.station42.world.World.java