se.danielj.geometridestroyer.Credits.java Source code

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Here is the source code for se.danielj.geometridestroyer.Credits.java

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package se.danielj.geometridestroyer;

import se.danielj.geometridestroyer.misc.FontManager;
import se.danielj.geometridestroyer.misc.SpriteManager;

import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Input;
import com.badlogic.gdx.InputMultiplexer;
import com.badlogic.gdx.InputProcessor;
import com.badlogic.gdx.Screen;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.GL10;
import com.badlogic.gdx.scenes.scene2d.Stage;
import com.badlogic.gdx.scenes.scene2d.ui.Image;
import com.badlogic.gdx.scenes.scene2d.ui.Label;
import com.badlogic.gdx.scenes.scene2d.ui.Label.LabelStyle;
import com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable;

/**
 * 
 * @author Daniel Jonsson
 * @license GNU GPLv3
 *
 */
public class Credits implements Screen, InputProcessor {

    private Stage stage;
    private Core core;

    public Credits(final Core core, InputMultiplexer inputMultiplexer) {
        this.core = core;
        stage = new Stage();
        stage.setViewport(Constants.STAGE_WIDTH, Constants.STAGE_HEIGHT, false);

        inputMultiplexer.addProcessor(this);

        Image ogam = new Image(new TextureRegionDrawable(SpriteManager.getSprite(SpriteManager.Sprites.OGAM)));
        ogam.setPosition((Constants.STAGE_WIDTH - ogam.getWidth()) / 2, 440);
        stage.addActor(ogam);

        LabelStyle style = new LabelStyle();
        style.font = FontManager.getNormalFont();
        style.fontColor = new Color(1, 1, 1, 1);
        Label title = new Label(
                "     Geometri Destroyer was created during\n      February 2013 for One Game A Month.\n\n\n\nProgramming, graphics: Daniel \"MaTachi\" Jonsson,\n                       http://danielj.se\nLibraries: LibGDX and Box2D\nFont: GNUTypewriter, SIL OFL\nMusic: Szymon Matuszewski - Fallen, CC-BY 3.0\nSoftware used: Eclipse, GIMP and\n               Inkscape on Ubuntu",
                style);
        title.setPosition(50, 10);
        stage.addActor(title);
    }

    @Override
    public void render(float delta) {
        Gdx.gl.glClearColor(0.2f, 0.2f, 0.2f, 1);
        Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);

        stage.act(Gdx.graphics.getDeltaTime());
        stage.draw();
    }

    @Override
    public void resize(int width, int height) {
    }

    @Override
    public void show() {
    }

    @Override
    public void hide() {
    }

    @Override
    public void pause() {
    }

    @Override
    public void resume() {
    }

    @Override
    public void dispose() {
        stage.dispose();
    }

    @Override
    public boolean keyDown(int keycode) {
        if (Input.Keys.ESCAPE == keycode || Input.Keys.BACK == keycode) {
            core.setScreen(core.levelScreen);
        }
        return false;
    }

    @Override
    public boolean keyUp(int keycode) {
        return false;
    }

    @Override
    public boolean keyTyped(char character) {
        return false;
    }

    @Override
    public boolean touchDown(int screenX, int screenY, int pointer, int button) {
        return false;
    }

    @Override
    public boolean touchUp(int screenX, int screenY, int pointer, int button) {
        return false;
    }

    @Override
    public boolean touchDragged(int screenX, int screenY, int pointer) {
        return false;
    }

    @Override
    public boolean mouseMoved(int screenX, int screenY) {
        return false;
    }

    @Override
    public boolean scrolled(int amount) {
        return false;
    }
}