com.tumblr.oddlydrawn.nahlc.screens.LicenseScreen.java Source code

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Here is the source code for com.tumblr.oddlydrawn.nahlc.screens.LicenseScreen.java

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/*
 *   Copyright 2014 oddlydrawn
 *
 *   Licensed under the Apache License, Version 2.0 (the "License");
 *   you may not use this file except in compliance with the License.
 *   You may obtain a copy of the License at
 *
 *       http://www.apache.org/licenses/LICENSE-2.0
 *
 *   Unless required by applicable law or agreed to in writing, software
 *   distributed under the License is distributed on an "AS IS" BASIS,
 *   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *   See the License for the specific language governing permissions and
 *   limitations under the License.
 */

package com.tumblr.oddlydrawn.nahlc.screens;

import com.badlogic.gdx.Game;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Screen;
import com.badlogic.gdx.files.FileHandle;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.scenes.scene2d.Actor;
import com.badlogic.gdx.scenes.scene2d.Stage;
import com.badlogic.gdx.scenes.scene2d.ui.Label;
import com.badlogic.gdx.scenes.scene2d.ui.Label.LabelStyle;
import com.badlogic.gdx.scenes.scene2d.ui.ScrollPane;
import com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.ScrollPaneStyle;
import com.badlogic.gdx.scenes.scene2d.ui.Skin;
import com.badlogic.gdx.scenes.scene2d.ui.Table;
import com.badlogic.gdx.scenes.scene2d.ui.TextButton;
import com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle;
import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener;
import com.badlogic.gdx.scenes.scene2d.utils.NinePatchDrawable;
import com.badlogic.gdx.utils.viewport.FitViewport;
import com.tumblr.oddlydrawn.nahlc.Assets;

/** @author oddlydrawn */
public class LicenseScreen implements Screen {
    private final String LICENSE_PATH = "data/LICENSE-2.0.txt";
    private final String FONT_PATH = "data/fonts/deja.fnt";
    private final float WIDTH = 320;
    private final float HEIGHT = 480;
    final float TABLE_PAD = 10f;
    private String licenseString;
    private Assets assets;
    private Stage stage;
    private Skin skin;
    Game game;

    public LicenseScreen(Game g) {
        game = g;
        stage = new Stage(new FitViewport(WIDTH, HEIGHT));
        skin = new Skin();
        assets = new Assets();
        assets.initMainMenu();
        Gdx.input.setInputProcessor(stage);

        FileHandle handle;
        handle = Gdx.files.internal(LICENSE_PATH);
        licenseString = handle.readString();

        Table table = new Table();
        table.setFillParent(true);
        stage.addActor(table);

        skin.add("default", new BitmapFont(Gdx.files.internal(FONT_PATH)));

        LabelStyle labelStyle = new LabelStyle();
        labelStyle.font = skin.getFont("default");
        skin.add("default", labelStyle);

        ScrollPaneStyle scrollPaneStyle = new ScrollPaneStyle();
        skin.add("default", scrollPaneStyle);

        TextButtonStyle textButtonStyle = new TextButtonStyle();
        textButtonStyle.font = skin.getFont("default");
        textButtonStyle.up = new NinePatchDrawable(assets.getBoxPatch());
        skin.add("default", textButtonStyle);

        Label license = new Label(licenseString, skin);
        ScrollPane scrollPane = new ScrollPane(license, skin);
        scrollPane.setFlickScroll(true);
        table.add(scrollPane);
        table.row();

        TextButton backButton = new TextButton("Back", skin);
        table.add(backButton).padTop(TABLE_PAD);
        table.padTop(TABLE_PAD);
        table.padBottom(TABLE_PAD);
        table.row();

        backButton.addListener(new ChangeListener() {
            public void changed(ChangeEvent event, Actor actor) {
                dispose();
                game.setScreen(new MainMenuScreen(game));
            }
        });
    }

    @Override
    public void render(float delta) {
        Gdx.gl.glClearColor(0.2f, 0.2f, 0.2f, 1);
        Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
        stage.act(delta);
        stage.draw();
    }

    @Override
    public void resize(int width, int height) {
        stage.getViewport().update(width, height, true);
    }

    @Override
    public void show() {
    }

    @Override
    public void hide() {
    }

    @Override
    public void pause() {
    }

    @Override
    public void resume() {
    }

    @Override
    public void dispose() {
        stage.dispose();
        skin.dispose();
        assets.disposeMainMenu();
    }

}