Java tutorial
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package com.pong.game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Screen; import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.g2d.BitmapFont; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.glutils.ShapeRenderer; import com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType; import com.badlogic.gdx.math.Rectangle; import com.pong.elements.Ball; import com.pong.elements.Paddle; /** * * @author scott */ public class WorldRenderer implements Screen { private Ball ball; private Paddle player1; private Paddle player2; private int player1Score, player2Score; private ShapeRenderer rend; private SpriteBatch batch; BitmapFont font; public WorldRenderer(Ball ball, Paddle player1, Paddle player2, int player1Score, int player2Score) { this.ball = ball; this.player1 = player1; this.player2 = player2; rend = new ShapeRenderer(); font = new BitmapFont(); this.player1Score = player1Score; this.player2Score = player2Score; batch = new SpriteBatch(); } public void render(float delta, int player1Score, int player2Score) { Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); rend.begin(ShapeType.Filled); batch.begin(); rend.setColor(Color.WHITE); rend.rect(ball.getX(), ball.getY(), ball.getWidth(), ball.getHeight()); rend.rect(player1.getX(), player1.getY(), player1.getWidth(), player1.getHeight()); rend.rect(player2.getX(), player2.getY(), player2.getWidth(), player2.getHeight()); font.draw(batch, player1Score + "", Gdx.graphics.getWidth() / 2 - 50, Gdx.graphics.getHeight() - 50); font.draw(batch, player2Score + "", Gdx.graphics.getWidth() / 2 + 50, Gdx.graphics.getHeight() - 50); batch.end(); rend.end(); } @Override public void resize(int width, int height) { } @Override public void pause() { } @Override public void resume() { } @Override public void hide() { } @Override public void dispose() { } @Override public void show() { } @Override public void render(float delta) { } }