Java tutorial
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.graphics.g3d.test; import com.badlogic.gdx.ApplicationListener; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.backends.lwjgl.LwjglApplication; import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.graphics.GL10; import com.badlogic.gdx.graphics.PerspectiveCamera; import com.badlogic.gdx.graphics.Pixmap.Format; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.VertexAttributes.Usage; import com.badlogic.gdx.graphics.g2d.BitmapFont; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.g3d.loaders.ModelLoaderRegistry; import com.badlogic.gdx.graphics.g3d.materials.Material; import com.badlogic.gdx.graphics.g3d.materials.TextureAttribute; import com.badlogic.gdx.graphics.g3d.model.keyframe.KeyframedAnimation; import com.badlogic.gdx.graphics.g3d.model.keyframe.KeyframedModel; import com.badlogic.gdx.graphics.g3d.model.keyframe.KeyframedSubMesh; import com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer10; import com.badlogic.gdx.math.collision.BoundingBox; public class KeyframedModelViewer implements ApplicationListener { PerspectiveCamera cam; KeyframedModel model; Texture texture = null; boolean hasNormals = false; BoundingBox bounds = new BoundingBox(); ImmediateModeRenderer10 renderer; float angle = 0; String fileName; String textureFileName; KeyframedAnimation anim; float animTime = 0; SpriteBatch batch; BitmapFont font; public KeyframedModelViewer(String fileName, String textureFileName) { this.fileName = fileName; this.textureFileName = textureFileName; } @Override public void create() { model = ModelLoaderRegistry.loadKeyframedModel(Gdx.files.internal(fileName)); if (textureFileName != null) texture = new Texture(Gdx.files.internal(textureFileName), Format.RGB565, true); model.setMaterial(new Material("default", new TextureAttribute(texture, 0, "skin"))); hasNormals = hasNormals(); anim = (KeyframedAnimation) model.getAnimations()[0]; model.getBoundingBox(bounds); float len = bounds.getDimensions().len(); System.out.println("bounds: " + bounds); cam = new PerspectiveCamera(67, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); cam.position.set(bounds.getCenter().cpy().add(len, len, len)); cam.lookAt(bounds.getCenter().x, bounds.getCenter().y, bounds.getCenter().z); cam.near = 1f; cam.far = 1000; renderer = new ImmediateModeRenderer10(); batch = new SpriteBatch(); font = new BitmapFont(); } private boolean hasNormals() { for (KeyframedSubMesh mesh : model.subMeshes) { if (mesh.mesh.getVertexAttribute(Usage.Normal) == null) return false; } return true; } @Override public void resume() { } float[] lightColor = { 1, 1, 1, 0 }; float[] lightPosition = { 2, 5, 10, 0 }; @Override public void render() { Gdx.gl.glClearColor(0.2f, 0.2f, 0.2f, 1.0f); Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); Gdx.gl.glEnable(GL10.GL_DEPTH_TEST); cam.update(); cam.apply(Gdx.gl10); drawAxes(); if (hasNormals) { Gdx.gl.glEnable(GL10.GL_LIGHTING); Gdx.gl.glEnable(GL10.GL_COLOR_MATERIAL); Gdx.gl.glEnable(GL10.GL_LIGHT0); Gdx.gl10.glLightfv(GL10.GL_LIGHT0, GL10.GL_DIFFUSE, lightColor, 0); Gdx.gl10.glLightfv(GL10.GL_LIGHT0, GL10.GL_POSITION, lightPosition, 0); } if (texture != null) { Gdx.gl.glEnable(GL10.GL_TEXTURE_2D); texture.bind(); } angle += 45 * Gdx.graphics.getDeltaTime(); animTime += Gdx.graphics.getDeltaTime(); if (animTime >= anim.totalDuration) { animTime = 0; } model.setAnimation(anim.name, animTime, false); for (int i = 0; i < 20; i++) { Gdx.gl10.glPushMatrix(); Gdx.gl10.glTranslatef(0, 0, -100 + i * 10); model.render(); Gdx.gl10.glPopMatrix(); } if (texture != null) { Gdx.gl.glDisable(GL10.GL_TEXTURE_2D); } if (hasNormals) { Gdx.gl.glDisable(GL10.GL_LIGHTING); } batch.begin(); font.setColor(Color.RED); font.draw(batch, "fps: " + Gdx.graphics.getFramesPerSecond(), 20, 30); batch.end(); } private void drawAxes() { float len = bounds.getDimensions().len(); renderer.begin(GL10.GL_LINES); renderer.color(1, 0, 0, 1); renderer.vertex(0, 0, 0); renderer.color(1, 0, 0, 1); renderer.vertex(len, 0, 0); renderer.color(0, 1, 0, 1); renderer.vertex(0, 0, 0); renderer.color(0, 1, 0, 1); renderer.vertex(0, len, 0); renderer.color(0, 0, 1, 1); renderer.vertex(0, 0, 0); renderer.color(0, 0, 1, 1); renderer.vertex(0, 0, len); renderer.end(); Gdx.gl10.glColor4f(1, 1, 1, 1); } @Override public void resize(int width, int height) { } @Override public void pause() { } @Override public void dispose() { } public static void main(String[] argv) { new LwjglApplication(new KeyframedModelViewer("data/models/knight.md2", "data/models/knight.jpg"), "KeframedModel Viewer", 800, 480, false); } }