com.badlogic.gdx.graphics.g3d.model.keyframe.KeyframedSubMesh.java Source code

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/*******************************************************************************
 * Copyright 2011 See AUTHORS file.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 * 
 *   http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 ******************************************************************************/

package com.badlogic.gdx.graphics.g3d.model.keyframe;

import com.badlogic.gdx.graphics.Mesh;
import com.badlogic.gdx.graphics.g3d.model.SubMesh;
import com.badlogic.gdx.math.collision.BoundingBox;
import com.badlogic.gdx.utils.ObjectMap;

public class KeyframedSubMesh extends SubMesh {
    public final float[] blendedVertices;
    public final int animatedComponents;
    public final ObjectMap<String, KeyframedAnimation> animations;

    public KeyframedSubMesh(String name, Mesh mesh, float[] blendedVertices,
            ObjectMap<String, KeyframedAnimation> animations, int animatedComponents, int primitiveType) {

        super(name, mesh, primitiveType);

        this.blendedVertices = blendedVertices;
        this.animations = animations;
        this.animatedComponents = animatedComponents;
    }

    @Override
    public void getBoundingBox(BoundingBox bbox) {
        mesh.calculateBoundingBox(bbox);
    }

}