Java tutorial
/* ** ** Copyright 2013, The Android Open Source Project ** ** Licensed under the Apache License, Version 2.0 (the "License"); ** you may not use this file except in compliance with the License. ** You may obtain a copy of the License at ** ** http://www.apache.org/licenses/LICENSE-2.0 ** ** Unless required by applicable law or agreed to in writing, software ** distributed under the License is distributed on an "AS IS" BASIS, ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ** See the License for the specific language governing permissions and ** limitations under the License. */ // This source file is automatically generated package com.badlogic.gdx.graphics; /** OpenGL ES 3.0 */ public interface GL30 extends GL20 { public final int GL_READ_BUFFER = 0x0C02; public final int GL_UNPACK_ROW_LENGTH = 0x0CF2; public final int GL_UNPACK_SKIP_ROWS = 0x0CF3; public final int GL_UNPACK_SKIP_PIXELS = 0x0CF4; public final int GL_PACK_ROW_LENGTH = 0x0D02; public final int GL_PACK_SKIP_ROWS = 0x0D03; public final int GL_PACK_SKIP_PIXELS = 0x0D04; public final int GL_COLOR = 0x1800; public final int GL_DEPTH = 0x1801; public final int GL_STENCIL = 0x1802; public final int GL_RED = 0x1903; public final int GL_RGB8 = 0x8051; public final int GL_RGBA8 = 0x8058; public final int GL_RGB10_A2 = 0x8059; public final int GL_TEXTURE_BINDING_3D = 0x806A; public final int GL_UNPACK_SKIP_IMAGES = 0x806D; public final int GL_UNPACK_IMAGE_HEIGHT = 0x806E; public final int GL_TEXTURE_3D = 0x806F; public final int GL_TEXTURE_WRAP_R = 0x8072; public final int GL_MAX_3D_TEXTURE_SIZE = 0x8073; public final int GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368; public final int GL_MAX_ELEMENTS_VERTICES = 0x80E8; public final int GL_MAX_ELEMENTS_INDICES = 0x80E9; public final int GL_TEXTURE_MIN_LOD = 0x813A; public final int GL_TEXTURE_MAX_LOD = 0x813B; public final int GL_TEXTURE_BASE_LEVEL = 0x813C; public final int GL_TEXTURE_MAX_LEVEL = 0x813D; public final int GL_MIN = 0x8007; public final int GL_MAX = 0x8008; public final int GL_DEPTH_COMPONENT24 = 0x81A6; public final int GL_MAX_TEXTURE_LOD_BIAS = 0x84FD; public final int GL_TEXTURE_COMPARE_MODE = 0x884C; public final int GL_TEXTURE_COMPARE_FUNC = 0x884D; public final int GL_CURRENT_QUERY = 0x8865; public final int GL_QUERY_RESULT = 0x8866; public final int GL_QUERY_RESULT_AVAILABLE = 0x8867; public final int GL_BUFFER_MAPPED = 0x88BC; public final int GL_BUFFER_MAP_POINTER = 0x88BD; public final int GL_STREAM_READ = 0x88E1; public final int GL_STREAM_COPY = 0x88E2; public final int GL_STATIC_READ = 0x88E5; public final int GL_STATIC_COPY = 0x88E6; public final int GL_DYNAMIC_READ = 0x88E9; public final int GL_DYNAMIC_COPY = 0x88EA; public final int GL_MAX_DRAW_BUFFERS = 0x8824; public final int GL_DRAW_BUFFER0 = 0x8825; public final int GL_DRAW_BUFFER1 = 0x8826; public final int GL_DRAW_BUFFER2 = 0x8827; public final int GL_DRAW_BUFFER3 = 0x8828; public final int GL_DRAW_BUFFER4 = 0x8829; public final int GL_DRAW_BUFFER5 = 0x882A; public final int GL_DRAW_BUFFER6 = 0x882B; public final int GL_DRAW_BUFFER7 = 0x882C; public final int GL_DRAW_BUFFER8 = 0x882D; public final int GL_DRAW_BUFFER9 = 0x882E; public final int GL_DRAW_BUFFER10 = 0x882F; public final int GL_DRAW_BUFFER11 = 0x8830; public final int GL_DRAW_BUFFER12 = 0x8831; public final int GL_DRAW_BUFFER13 = 0x8832; public final int GL_DRAW_BUFFER14 = 0x8833; public final int GL_DRAW_BUFFER15 = 0x8834; public final int GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49; public final int GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A; public final int GL_SAMPLER_3D = 0x8B5F; public final int GL_SAMPLER_2D_SHADOW = 0x8B62; public final int GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B; public final int GL_PIXEL_PACK_BUFFER = 0x88EB; public final int GL_PIXEL_UNPACK_BUFFER = 0x88EC; public final int GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED; public final int GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF; public final int GL_FLOAT_MAT2x3 = 0x8B65; public final int GL_FLOAT_MAT2x4 = 0x8B66; public final int GL_FLOAT_MAT3x2 = 0x8B67; public final int GL_FLOAT_MAT3x4 = 0x8B68; public final int GL_FLOAT_MAT4x2 = 0x8B69; public final int GL_FLOAT_MAT4x3 = 0x8B6A; public final int GL_SRGB = 0x8C40; public final int GL_SRGB8 = 0x8C41; public final int GL_SRGB8_ALPHA8 = 0x8C43; public final int GL_COMPARE_REF_TO_TEXTURE = 0x884E; public final int GL_MAJOR_VERSION = 0x821B; public final int GL_MINOR_VERSION = 0x821C; public final int GL_NUM_EXTENSIONS = 0x821D; public final int GL_RGBA32F = 0x8814; public final int GL_RGB32F = 0x8815; public final int GL_RGBA16F = 0x881A; public final int GL_RGB16F = 0x881B; public final int GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD; public final int GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF; public final int GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904; public final int GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905; public final int GL_MAX_VARYING_COMPONENTS = 0x8B4B; public final int GL_TEXTURE_2D_ARRAY = 0x8C1A; public final int GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D; public final int GL_R11F_G11F_B10F = 0x8C3A; public final int GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B; public final int GL_RGB9_E5 = 0x8C3D; public final int GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E; public final int GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76; public final int GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F; public final int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80; public final int GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83; public final int GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84; public final int GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85; public final int GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88; public final int GL_RASTERIZER_DISCARD = 0x8C89; public final int GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A; public final int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B; public final int GL_INTERLEAVED_ATTRIBS = 0x8C8C; public final int GL_SEPARATE_ATTRIBS = 0x8C8D; public final int GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E; public final int GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F; public final int GL_RGBA32UI = 0x8D70; public final int GL_RGB32UI = 0x8D71; public final int GL_RGBA16UI = 0x8D76; public final int GL_RGB16UI = 0x8D77; public final int GL_RGBA8UI = 0x8D7C; public final int GL_RGB8UI = 0x8D7D; public final int GL_RGBA32I = 0x8D82; public final int GL_RGB32I = 0x8D83; public final int GL_RGBA16I = 0x8D88; public final int GL_RGB16I = 0x8D89; public final int GL_RGBA8I = 0x8D8E; public final int GL_RGB8I = 0x8D8F; public final int GL_RED_INTEGER = 0x8D94; public final int GL_RGB_INTEGER = 0x8D98; public final int GL_RGBA_INTEGER = 0x8D99; public final int GL_SAMPLER_2D_ARRAY = 0x8DC1; public final int GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4; public final int GL_SAMPLER_CUBE_SHADOW = 0x8DC5; public final int GL_UNSIGNED_INT_VEC2 = 0x8DC6; public final int GL_UNSIGNED_INT_VEC3 = 0x8DC7; public final int GL_UNSIGNED_INT_VEC4 = 0x8DC8; public final int GL_INT_SAMPLER_2D = 0x8DCA; public final int GL_INT_SAMPLER_3D = 0x8DCB; public final int GL_INT_SAMPLER_CUBE = 0x8DCC; public final int GL_INT_SAMPLER_2D_ARRAY = 0x8DCF; public final int GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2; public final int GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3; public final int GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4; public final int GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7; public final int GL_BUFFER_ACCESS_FLAGS = 0x911F; public final int GL_BUFFER_MAP_LENGTH = 0x9120; public final int GL_BUFFER_MAP_OFFSET = 0x9121; public final int GL_DEPTH_COMPONENT32F = 0x8CAC; public final int GL_DEPTH32F_STENCIL8 = 0x8CAD; public final int GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD; public final int GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210; public final int GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211; public final int GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212; public final int GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213; public final int GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214; public final int GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215; public final int GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216; public final int GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217; public final int GL_FRAMEBUFFER_DEFAULT = 0x8218; public final int GL_FRAMEBUFFER_UNDEFINED = 0x8219; public final int GL_DEPTH_STENCIL_ATTACHMENT = 0x821A; public final int GL_DEPTH_STENCIL = 0x84F9; public final int GL_UNSIGNED_INT_24_8 = 0x84FA; public final int GL_DEPTH24_STENCIL8 = 0x88F0; public final int GL_UNSIGNED_NORMALIZED = 0x8C17; public final int GL_DRAW_FRAMEBUFFER_BINDING = GL_FRAMEBUFFER_BINDING; public final int GL_READ_FRAMEBUFFER = 0x8CA8; public final int GL_DRAW_FRAMEBUFFER = 0x8CA9; public final int GL_READ_FRAMEBUFFER_BINDING = 0x8CAA; public final int GL_RENDERBUFFER_SAMPLES = 0x8CAB; public final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4; public final int GL_MAX_COLOR_ATTACHMENTS = 0x8CDF; public final int GL_COLOR_ATTACHMENT1 = 0x8CE1; public final int GL_COLOR_ATTACHMENT2 = 0x8CE2; public final int GL_COLOR_ATTACHMENT3 = 0x8CE3; public final int GL_COLOR_ATTACHMENT4 = 0x8CE4; public final int GL_COLOR_ATTACHMENT5 = 0x8CE5; public final int GL_COLOR_ATTACHMENT6 = 0x8CE6; public final int GL_COLOR_ATTACHMENT7 = 0x8CE7; public final int GL_COLOR_ATTACHMENT8 = 0x8CE8; public final int GL_COLOR_ATTACHMENT9 = 0x8CE9; public final int GL_COLOR_ATTACHMENT10 = 0x8CEA; public final int GL_COLOR_ATTACHMENT11 = 0x8CEB; public final int GL_COLOR_ATTACHMENT12 = 0x8CEC; public final int GL_COLOR_ATTACHMENT13 = 0x8CED; public final int GL_COLOR_ATTACHMENT14 = 0x8CEE; public final int GL_COLOR_ATTACHMENT15 = 0x8CEF; public final int GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56; public final int GL_MAX_SAMPLES = 0x8D57; public final int GL_HALF_FLOAT = 0x140B; public final int GL_MAP_READ_BIT = 0x0001; public final int GL_MAP_WRITE_BIT = 0x0002; public final int GL_MAP_INVALIDATE_RANGE_BIT = 0x0004; public final int GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008; public final int GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010; public final int GL_MAP_UNSYNCHRONIZED_BIT = 0x0020; public final int GL_RG = 0x8227; public final int GL_RG_INTEGER = 0x8228; public final int GL_R8 = 0x8229; public final int GL_RG8 = 0x822B; public final int GL_R16F = 0x822D; public final int GL_R32F = 0x822E; public final int GL_RG16F = 0x822F; public final int GL_RG32F = 0x8230; public final int GL_R8I = 0x8231; public final int GL_R8UI = 0x8232; public final int GL_R16I = 0x8233; public final int GL_R16UI = 0x8234; public final int GL_R32I = 0x8235; public final int GL_R32UI = 0x8236; public final int GL_RG8I = 0x8237; public final int GL_RG8UI = 0x8238; public final int GL_RG16I = 0x8239; public final int GL_RG16UI = 0x823A; public final int GL_RG32I = 0x823B; public final int GL_RG32UI = 0x823C; public final int GL_VERTEX_ARRAY_BINDING = 0x85B5; public final int GL_R8_SNORM = 0x8F94; public final int GL_RG8_SNORM = 0x8F95; public final int GL_RGB8_SNORM = 0x8F96; public final int GL_RGBA8_SNORM = 0x8F97; public final int GL_SIGNED_NORMALIZED = 0x8F9C; public final int GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69; public final int GL_COPY_READ_BUFFER = 0x8F36; public final int GL_COPY_WRITE_BUFFER = 0x8F37; public final int GL_COPY_READ_BUFFER_BINDING = GL_COPY_READ_BUFFER; public final int GL_COPY_WRITE_BUFFER_BINDING = GL_COPY_WRITE_BUFFER; public final int GL_UNIFORM_BUFFER = 0x8A11; public final int GL_UNIFORM_BUFFER_BINDING = 0x8A28; public final int GL_UNIFORM_BUFFER_START = 0x8A29; public final int GL_UNIFORM_BUFFER_SIZE = 0x8A2A; public final int GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B; public final int GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D; public final int GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E; public final int GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F; public final int GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30; public final int GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31; public final int GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33; public final int GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34; public final int GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35; public final int GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36; public final int GL_UNIFORM_TYPE = 0x8A37; public final int GL_UNIFORM_SIZE = 0x8A38; public final int GL_UNIFORM_NAME_LENGTH = 0x8A39; public final int GL_UNIFORM_BLOCK_INDEX = 0x8A3A; public final int GL_UNIFORM_OFFSET = 0x8A3B; public final int GL_UNIFORM_ARRAY_STRIDE = 0x8A3C; public final int GL_UNIFORM_MATRIX_STRIDE = 0x8A3D; public final int GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E; public final int GL_UNIFORM_BLOCK_BINDING = 0x8A3F; public final int GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40; public final int GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41; public final int GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42; public final int GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43; public final int GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44; public final int GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46; // GL_INVALID_INDEX is defined as 0xFFFFFFFFu in C. public final int GL_INVALID_INDEX = -1; public final int GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122; public final int GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125; public final int GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111; public final int GL_OBJECT_TYPE = 0x9112; public final int GL_SYNC_CONDITION = 0x9113; public final int GL_SYNC_STATUS = 0x9114; public final int GL_SYNC_FLAGS = 0x9115; public final int GL_SYNC_FENCE = 0x9116; public final int GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117; public final int GL_UNSIGNALED = 0x9118; public final int GL_SIGNALED = 0x9119; public final int GL_ALREADY_SIGNALED = 0x911A; public final int GL_TIMEOUT_EXPIRED = 0x911B; public final int GL_CONDITION_SATISFIED = 0x911C; public final int GL_WAIT_FAILED = 0x911D; public final int GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001; // GL_TIMEOUT_IGNORED is defined as 0xFFFFFFFFFFFFFFFFull in C. public final long GL_TIMEOUT_IGNORED = -1; public final int GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE; public final int GL_ANY_SAMPLES_PASSED = 0x8C2F; public final int GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A; public final int GL_SAMPLER_BINDING = 0x8919; public final int GL_RGB10_A2UI = 0x906F; public final int GL_TEXTURE_SWIZZLE_R = 0x8E42; public final int GL_TEXTURE_SWIZZLE_G = 0x8E43; public final int GL_TEXTURE_SWIZZLE_B = 0x8E44; public final int GL_TEXTURE_SWIZZLE_A = 0x8E45; public final int GL_GREEN = 0x1904; public final int GL_BLUE = 0x1905; public final int GL_INT_2_10_10_10_REV = 0x8D9F; public final int GL_TRANSFORM_FEEDBACK = 0x8E22; public final int GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23; public final int GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24; public final int GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25; public final int GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257; public final int GL_PROGRAM_BINARY_LENGTH = 0x8741; public final int GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE; public final int GL_PROGRAM_BINARY_FORMATS = 0x87FF; public final int GL_COMPRESSED_R11_EAC = 0x9270; public final int GL_COMPRESSED_SIGNED_R11_EAC = 0x9271; public final int GL_COMPRESSED_RG11_EAC = 0x9272; public final int GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273; public final int GL_COMPRESSED_RGB8_ETC2 = 0x9274; public final int GL_COMPRESSED_SRGB8_ETC2 = 0x9275; public final int GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276; public final int GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277; public final int GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278; public final int GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279; public final int GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F; public final int GL_MAX_ELEMENT_INDEX = 0x8D6B; public final int GL_NUM_SAMPLE_COUNTS = 0x9380; public final int GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF; // C function void glReadBuffer ( GLenum mode ) public void glReadBuffer(int mode); // C function void glDrawRangeElements ( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid // *indices ) public void glDrawRangeElements(int mode, int start, int end, int count, int type, java.nio.Buffer indices); // C function void glDrawRangeElements ( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLsizei offset ) public void glDrawRangeElements(int mode, int start, int end, int count, int type, int offset); // C function void glTexImage3D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei // depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels ) public void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, java.nio.Buffer pixels); // C function void glTexImage3D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei // depth, GLint border, GLenum format, GLenum type, GLsizei offset ) public void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, int offset); // C function void glTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, // GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels ) public void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, java.nio.Buffer pixels); // C function void glTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, // GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei offset ) public void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int offset); // C function void glCopyTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, // GLint y, GLsizei width, GLsizei height ) public void glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height); // // C function void glCompressedTexImage3D ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, // GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data ) // // public void glCompressedTexImage3D( // int target, // int level, // int internalformat, // int width, // int height, // int depth, // int border, // int imageSize, // java.nio.Buffer data // ); // // // C function void glCompressedTexImage3D ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, // GLsizei depth, GLint border, GLsizei imageSize, GLsizei offset ) // // public void glCompressedTexImage3D( // int target, // int level, // int internalformat, // int width, // int height, // int depth, // int border, // int imageSize, // int offset // ); // // // C function void glCompressedTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei // width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data ) // // public void glCompressedTexSubImage3D( // int target, // int level, // int xoffset, // int yoffset, // int zoffset, // int width, // int height, // int depth, // int format, // int imageSize, // java.nio.Buffer data // ); // // // C function void glCompressedTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei // width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, GLsizei offset ) // // public void glCompressedTexSubImage3D( // int target, // int level, // int xoffset, // int yoffset, // int zoffset, // int width, // int height, // int depth, // int format, // int imageSize, // int offset // ); // C function void glGenQueries ( GLsizei n, GLuint *ids ) public void glGenQueries(int n, int[] ids, int offset); // C function void glGenQueries ( GLsizei n, GLuint *ids ) public void glGenQueries(int n, java.nio.IntBuffer ids); // C function void glDeleteQueries ( GLsizei n, const GLuint *ids ) public void glDeleteQueries(int n, int[] ids, int offset); // C function void glDeleteQueries ( GLsizei n, const GLuint *ids ) public void glDeleteQueries(int n, java.nio.IntBuffer ids); // C function GLboolean glIsQuery ( GLuint id ) public boolean glIsQuery(int id); // C function void glBeginQuery ( GLenum target, GLuint id ) public void glBeginQuery(int target, int id); // C function void glEndQuery ( GLenum target ) public void glEndQuery(int target); // // C function void glGetQueryiv ( GLenum target, GLenum pname, GLint *params ) // // public void glGetQueryiv( // int target, // int pname, // int[] params, // int offset // ); // C function void glGetQueryiv ( GLenum target, GLenum pname, GLint *params ) public void glGetQueryiv(int target, int pname, java.nio.IntBuffer params); // // C function void glGetQueryObjectuiv ( GLuint id, GLenum pname, GLuint *params ) // // public void glGetQueryObjectuiv( // int id, // int pname, // int[] params, // int offset // ); // C function void glGetQueryObjectuiv ( GLuint id, GLenum pname, GLuint *params ) public void glGetQueryObjectuiv(int id, int pname, java.nio.IntBuffer params); // C function GLboolean glUnmapBuffer ( GLenum target ) public boolean glUnmapBuffer(int target); // C function void glGetBufferPointerv ( GLenum target, GLenum pname, GLvoid** params ) public java.nio.Buffer glGetBufferPointerv(int target, int pname); // // C function void glDrawBuffers ( GLsizei n, const GLenum *bufs ) // // public void glDrawBuffers( // int n, // int[] bufs, // int offset // ); // C function void glDrawBuffers ( GLsizei n, const GLenum *bufs ) public void glDrawBuffers(int n, java.nio.IntBuffer bufs); // // C function void glUniformMatrix2x3fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) // // public void glUniformMatrix2x3fv( // int location, // int count, // boolean transpose, // float[] value, // int offset // ); // C function void glUniformMatrix2x3fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) public void glUniformMatrix2x3fv(int location, int count, boolean transpose, java.nio.FloatBuffer value); // // C function void glUniformMatrix3x2fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) // // public void glUniformMatrix3x2fv( // int location, // int count, // boolean transpose, // float[] value, // int offset // ); // C function void glUniformMatrix3x2fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) public void glUniformMatrix3x2fv(int location, int count, boolean transpose, java.nio.FloatBuffer value); // // C function void glUniformMatrix2x4fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) // // public void glUniformMatrix2x4fv( // int location, // int count, // boolean transpose, // float[] value, // int offset // ); // C function void glUniformMatrix2x4fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) public void glUniformMatrix2x4fv(int location, int count, boolean transpose, java.nio.FloatBuffer value); // // C function void glUniformMatrix4x2fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) // // public void glUniformMatrix4x2fv( // int location, // int count, // boolean transpose, // float[] value, // int offset // ); // C function void glUniformMatrix4x2fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) public void glUniformMatrix4x2fv(int location, int count, boolean transpose, java.nio.FloatBuffer value); // // C function void glUniformMatrix3x4fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) // // public void glUniformMatrix3x4fv( // int location, // int count, // boolean transpose, // float[] value, // int offset // ); // C function void glUniformMatrix3x4fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) public void glUniformMatrix3x4fv(int location, int count, boolean transpose, java.nio.FloatBuffer value); // // C function void glUniformMatrix4x3fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) // // public void glUniformMatrix4x3fv( // int location, // int count, // boolean transpose, // float[] value, // int offset // ); // C function void glUniformMatrix4x3fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) public void glUniformMatrix4x3fv(int location, int count, boolean transpose, java.nio.FloatBuffer value); // C function void glBlitFramebuffer ( GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint // dstX1, GLint dstY1, GLbitfield mask, GLenum filter ) public void glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter); // C function void glRenderbufferStorageMultisample ( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, // GLsizei height ) public void glRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height); // C function void glFramebufferTextureLayer ( GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer ) public void glFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer); // // C function GLvoid * glMapBufferRange ( GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access ) // // public java.nio.Buffer glMapBufferRange( // int target, // int offset, // int length, // int access // ); // C function void glFlushMappedBufferRange ( GLenum target, GLintptr offset, GLsizeiptr length ) public void glFlushMappedBufferRange(int target, int offset, int length); // C function void glBindVertexArray ( GLuint array ) public void glBindVertexArray(int array); // C function void glDeleteVertexArrays ( GLsizei n, const GLuint *arrays ) public void glDeleteVertexArrays(int n, int[] arrays, int offset); // C function void glDeleteVertexArrays ( GLsizei n, const GLuint *arrays ) public void glDeleteVertexArrays(int n, java.nio.IntBuffer arrays); // C function void glGenVertexArrays ( GLsizei n, GLuint *arrays ) public void glGenVertexArrays(int n, int[] arrays, int offset); // C function void glGenVertexArrays ( GLsizei n, GLuint *arrays ) public void glGenVertexArrays(int n, java.nio.IntBuffer arrays); // C function GLboolean glIsVertexArray ( GLuint array ) public boolean glIsVertexArray(int array); // // // C function void glGetIntegeri_v ( GLenum target, GLuint index, GLint *data ) // // public void glGetIntegeri_v( // int target, // int index, // int[] data, // int offset // ); // // // C function void glGetIntegeri_v ( GLenum target, GLuint index, GLint *data ) // // public void glGetIntegeri_v( // int target, // int index, // java.nio.IntBuffer data // ); // C function void glBeginTransformFeedback ( GLenum primitiveMode ) public void glBeginTransformFeedback(int primitiveMode); // C function void glEndTransformFeedback ( void ) public void glEndTransformFeedback(); // C function void glBindBufferRange ( GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size ) public void glBindBufferRange(int target, int index, int buffer, int offset, int size); // C function void glBindBufferBase ( GLenum target, GLuint index, GLuint buffer ) public void glBindBufferBase(int target, int index, int buffer); // C function void glTransformFeedbackVaryings ( GLuint program, GLsizei count, const GLchar *varyings, GLenum bufferMode ) public void glTransformFeedbackVaryings(int program, String[] varyings, int bufferMode); // // C function void glGetTransformFeedbackVarying ( GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, // GLenum *type, GLchar *name ) // // public void glGetTransformFeedbackVarying( // int program, // int index, // int bufsize, // int[] length, // int lengthOffset, // int[] size, // int sizeOffset, // int[] type, // int typeOffset, // byte[] name, // int nameOffset // ); // // // C function void glGetTransformFeedbackVarying ( GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, // GLenum *type, GLchar *name ) // // public void glGetTransformFeedbackVarying( // int program, // int index, // int bufsize, // java.nio.IntBuffer length, // java.nio.IntBuffer size, // java.nio.IntBuffer type, // byte name // ); // // // C function void glGetTransformFeedbackVarying ( GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, // GLenum *type, GLchar *name ) // // public String glGetTransformFeedbackVarying( // int program, // int index, // int[] size, // int sizeOffset, // int[] type, // int typeOffset // ); // // // C function void glGetTransformFeedbackVarying ( GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, // GLenum *type, GLchar *name ) // // public String glGetTransformFeedbackVarying( // int program, // int index, // java.nio.IntBuffer size, // java.nio.IntBuffer type // ); // C function void glVertexAttribIPointer ( GLuint index, GLint size, GLenum type, GLsizei stride, GLsizei offset ) public void glVertexAttribIPointer(int index, int size, int type, int stride, int offset); // // C function void glGetVertexAttribIiv ( GLuint index, GLenum pname, GLint *params ) // // public void glGetVertexAttribIiv( // int index, // int pname, // int[] params, // int offset // ); // C function void glGetVertexAttribIiv ( GLuint index, GLenum pname, GLint *params ) public void glGetVertexAttribIiv(int index, int pname, java.nio.IntBuffer params); // // C function void glGetVertexAttribIuiv ( GLuint index, GLenum pname, GLuint *params ) // // public void glGetVertexAttribIuiv( // int index, // int pname, // int[] params, // int offset // ); // C function void glGetVertexAttribIuiv ( GLuint index, GLenum pname, GLuint *params ) public void glGetVertexAttribIuiv(int index, int pname, java.nio.IntBuffer params); // C function void glVertexAttribI4i ( GLuint index, GLint x, GLint y, GLint z, GLint w ) public void glVertexAttribI4i(int index, int x, int y, int z, int w); // C function void glVertexAttribI4ui ( GLuint index, GLuint x, GLuint y, GLuint z, GLuint w ) public void glVertexAttribI4ui(int index, int x, int y, int z, int w); // // C function void glVertexAttribI4iv ( GLuint index, const GLint *v ) // // public void glVertexAttribI4iv( // int index, // int[] v, // int offset // ); // // // C function void glVertexAttribI4iv ( GLuint index, const GLint *v ) // // public void glVertexAttribI4iv( // int index, // java.nio.IntBuffer v // ); // // // C function void glVertexAttribI4uiv ( GLuint index, const GLuint *v ) // // public void glVertexAttribI4uiv( // int index, // int[] v, // int offset // ); // // // C function void glVertexAttribI4uiv ( GLuint index, const GLuint *v ) // // public void glVertexAttribI4uiv( // int index, // java.nio.IntBuffer v // ); // // // C function void glGetUniformuiv ( GLuint program, GLint location, GLuint *params ) // // public void glGetUniformuiv( // int program, // int location, // int[] params, // int offset // ); // C function void glGetUniformuiv ( GLuint program, GLint location, GLuint *params ) public void glGetUniformuiv(int program, int location, java.nio.IntBuffer params); // C function GLint glGetFragDataLocation ( GLuint program, const GLchar *name ) public int glGetFragDataLocation(int program, String name); // // C function void glUniform1ui ( GLint location, GLuint v0 ) // // public void glUniform1ui( // int location, // int v0 // ); // // // C function void glUniform2ui ( GLint location, GLuint v0, GLuint v1 ) // // public void glUniform2ui( // int location, // int v0, // int v1 // ); // // // C function void glUniform3ui ( GLint location, GLuint v0, GLuint v1, GLuint v2 ) // // public void glUniform3ui( // int location, // int v0, // int v1, // int v2 // ); // // // C function void glUniform4ui ( GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3 ) // // public void glUniform4ui( // int location, // int v0, // int v1, // int v2, // int v3 // ); // // // C function void glUniform1uiv ( GLint location, GLsizei count, const GLuint *value ) // // public void glUniform1uiv( // int location, // int count, // int[] value, // int offset // ); // C function void glUniform1uiv ( GLint location, GLsizei count, const GLuint *value ) public void glUniform1uiv(int location, int count, java.nio.IntBuffer value); // // C function void glUniform2uiv ( GLint location, GLsizei count, const GLuint *value ) // // public void glUniform2uiv( // int location, // int count, // int[] value, // int offset // ); // // // C function void glUniform2uiv ( GLint location, GLsizei count, const GLuint *value ) // // public void glUniform2uiv( // int location, // int count, // java.nio.IntBuffer value // ); // // // C function void glUniform3uiv ( GLint location, GLsizei count, const GLuint *value ) // // public void glUniform3uiv( // int location, // int count, // int[] value, // int offset // ); // C function void glUniform3uiv ( GLint location, GLsizei count, const GLuint *value ) public void glUniform3uiv(int location, int count, java.nio.IntBuffer value); // // C function void glUniform4uiv ( GLint location, GLsizei count, const GLuint *value ) // // public void glUniform4uiv( // int location, // int count, // int[] value, // int offset // ); // C function void glUniform4uiv ( GLint location, GLsizei count, const GLuint *value ) public void glUniform4uiv(int location, int count, java.nio.IntBuffer value); // // C function void glClearBufferiv ( GLenum buffer, GLint drawbuffer, const GLint *value ) // // public void glClearBufferiv( // int buffer, // int drawbuffer, // int[] value, // int offset // ); // C function void glClearBufferiv ( GLenum buffer, GLint drawbuffer, const GLint *value ) public void glClearBufferiv(int buffer, int drawbuffer, java.nio.IntBuffer value); // // C function void glClearBufferuiv ( GLenum buffer, GLint drawbuffer, const GLuint *value ) // // public void glClearBufferuiv( // int buffer, // int drawbuffer, // int[] value, // int offset // ); // C function void glClearBufferuiv ( GLenum buffer, GLint drawbuffer, const GLuint *value ) public void glClearBufferuiv(int buffer, int drawbuffer, java.nio.IntBuffer value); // // C function void glClearBufferfv ( GLenum buffer, GLint drawbuffer, const GLfloat *value ) // // public void glClearBufferfv( // int buffer, // int drawbuffer, // float[] value, // int offset // ); // C function void glClearBufferfv ( GLenum buffer, GLint drawbuffer, const GLfloat *value ) public void glClearBufferfv(int buffer, int drawbuffer, java.nio.FloatBuffer value); // C function void glClearBufferfi ( GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil ) public void glClearBufferfi(int buffer, int drawbuffer, float depth, int stencil); // C function const GLubyte * glGetStringi ( GLenum name, GLuint index ) public String glGetStringi(int name, int index); // C function void glCopyBufferSubData ( GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, // GLsizeiptr size ) public void glCopyBufferSubData(int readTarget, int writeTarget, int readOffset, int writeOffset, int size); // // C function void glGetUniformIndices ( GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint // *uniformIndices ) // // public void glGetUniformIndices( // int program, // String[] uniformNames, // int[] uniformIndices, // int uniformIndicesOffset // ); // C function void glGetUniformIndices ( GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint // *uniformIndices ) public void glGetUniformIndices(int program, String[] uniformNames, java.nio.IntBuffer uniformIndices); // // C function void glGetActiveUniformsiv ( GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, // GLint *params ) // // public void glGetActiveUniformsiv( // int program, // int uniformCount, // int[] uniformIndices, // int uniformIndicesOffset, // int pname, // int[] params, // int paramsOffset // ); // C function void glGetActiveUniformsiv ( GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, // GLint *params ) public void glGetActiveUniformsiv(int program, int uniformCount, java.nio.IntBuffer uniformIndices, int pname, java.nio.IntBuffer params); // C function GLuint glGetUniformBlockIndex ( GLuint program, const GLchar *uniformBlockName ) public int glGetUniformBlockIndex(int program, String uniformBlockName); // // C function void glGetActiveUniformBlockiv ( GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params ) // // public void glGetActiveUniformBlockiv( // int program, // int uniformBlockIndex, // int pname, // int[] params, // int offset // ); // C function void glGetActiveUniformBlockiv ( GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params ) public void glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, java.nio.IntBuffer params); // // C function void glGetActiveUniformBlockName ( GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, // GLchar *uniformBlockName ) // // public void glGetActiveUniformBlockName( // int program, // int uniformBlockIndex, // int bufSize, // int[] length, // int lengthOffset, // byte[] uniformBlockName, // int uniformBlockNameOffset // ); // C function void glGetActiveUniformBlockName ( GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, // GLchar *uniformBlockName ) public void glGetActiveUniformBlockName(int program, int uniformBlockIndex, java.nio.Buffer length, java.nio.Buffer uniformBlockName); // C function void glGetActiveUniformBlockName ( GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, // GLchar *uniformBlockName ) public String glGetActiveUniformBlockName(int program, int uniformBlockIndex); // C function void glUniformBlockBinding ( GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding ) public void glUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding); // C function void glDrawArraysInstanced ( GLenum mode, GLint first, GLsizei count, GLsizei instanceCount ) public void glDrawArraysInstanced(int mode, int first, int count, int instanceCount); // // C function void glDrawElementsInstanced ( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei // instanceCount ) // // public void glDrawElementsInstanced( // int mode, // int count, // int type, // java.nio.Buffer indices, // int instanceCount // ); // C function void glDrawElementsInstanced ( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei // instanceCount ) public void glDrawElementsInstanced(int mode, int count, int type, int indicesOffset, int instanceCount); // // C function GLsync glFenceSync ( GLenum condition, GLbitfield flags ) // // public long glFenceSync( // int condition, // int flags // ); // // // C function GLboolean glIsSync ( GLsync sync ) // // public boolean glIsSync( // long sync // ); // // // C function void glDeleteSync ( GLsync sync ) // // public void glDeleteSync( // long sync // ); // // // C function GLenum glClientWaitSync ( GLsync sync, GLbitfield flags, GLuint64 timeout ) // // public int glClientWaitSync( // long sync, // int flags, // long timeout // ); // // // C function void glWaitSync ( GLsync sync, GLbitfield flags, GLuint64 timeout ) // // public void glWaitSync( // long sync, // int flags, // long timeout // ); // // C function void glGetInteger64v ( GLenum pname, GLint64 *params ) // // public void glGetInteger64v( // int pname, // long[] params, // int offset // ); // C function void glGetInteger64v ( GLenum pname, GLint64 *params ) public void glGetInteger64v(int pname, java.nio.LongBuffer params); // // C function void glGetSynciv ( GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values ) // // public void glGetSynciv( // long sync, // int pname, // int bufSize, // int[] length, // int lengthOffset, // int[] values, // int valuesOffset // ); // // // C function void glGetSynciv ( GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values ) // // public void glGetSynciv( // long sync, // int pname, // int bufSize, // java.nio.IntBuffer length, // java.nio.IntBuffer values // ); // // // C function void glGetInteger64i_v ( GLenum target, GLuint index, GLint64 *data ) // // public void glGetInteger64i_v( // int target, // int index, // long[] data, // int offset // ); // // // C function void glGetInteger64i_v ( GLenum target, GLuint index, GLint64 *data ) // // public void glGetInteger64i_v( // int target, // int index, // java.nio.LongBuffer data // ); // // // C function void glGetBufferParameteri64v ( GLenum target, GLenum pname, GLint64 *params ) // // public void glGetBufferParameteri64v( // int target, // int pname, // long[] params, // int offset // ); // C function void glGetBufferParameteri64v ( GLenum target, GLenum pname, GLint64 *params ) public void glGetBufferParameteri64v(int target, int pname, java.nio.LongBuffer params); // C function void glGenSamplers ( GLsizei count, GLuint *samplers ) public void glGenSamplers(int count, int[] samplers, int offset); // C function void glGenSamplers ( GLsizei count, GLuint *samplers ) public void glGenSamplers(int count, java.nio.IntBuffer samplers); // C function void glDeleteSamplers ( GLsizei count, const GLuint *samplers ) public void glDeleteSamplers(int count, int[] samplers, int offset); // C function void glDeleteSamplers ( GLsizei count, const GLuint *samplers ) public void glDeleteSamplers(int count, java.nio.IntBuffer samplers); // C function GLboolean glIsSampler ( GLuint sampler ) public boolean glIsSampler(int sampler); // C function void glBindSampler ( GLuint unit, GLuint sampler ) public void glBindSampler(int unit, int sampler); // C function void glSamplerParameteri ( GLuint sampler, GLenum pname, GLint param ) public void glSamplerParameteri(int sampler, int pname, int param); // // C function void glSamplerParameteriv ( GLuint sampler, GLenum pname, const GLint *param ) // // public void glSamplerParameteriv( // int sampler, // int pname, // int[] param, // int offset // ); // C function void glSamplerParameteriv ( GLuint sampler, GLenum pname, const GLint *param ) public void glSamplerParameteriv(int sampler, int pname, java.nio.IntBuffer param); // C function void glSamplerParameterf ( GLuint sampler, GLenum pname, GLfloat param ) public void glSamplerParameterf(int sampler, int pname, float param); // // C function void glSamplerParameterfv ( GLuint sampler, GLenum pname, const GLfloat *param ) // // public void glSamplerParameterfv( // int sampler, // int pname, // float[] param, // int offset // ); // C function void glSamplerParameterfv ( GLuint sampler, GLenum pname, const GLfloat *param ) public void glSamplerParameterfv(int sampler, int pname, java.nio.FloatBuffer param); // // C function void glGetSamplerParameteriv ( GLuint sampler, GLenum pname, GLint *params ) // // public void glGetSamplerParameteriv( // int sampler, // int pname, // int[] params, // int offset // ); // C function void glGetSamplerParameteriv ( GLuint sampler, GLenum pname, GLint *params ) public void glGetSamplerParameteriv(int sampler, int pname, java.nio.IntBuffer params); // // C function void glGetSamplerParameterfv ( GLuint sampler, GLenum pname, GLfloat *params ) // // public void glGetSamplerParameterfv( // int sampler, // int pname, // float[] params, // int offset // ); // C function void glGetSamplerParameterfv ( GLuint sampler, GLenum pname, GLfloat *params ) public void glGetSamplerParameterfv(int sampler, int pname, java.nio.FloatBuffer params); // C function void glVertexAttribDivisor ( GLuint index, GLuint divisor ) public void glVertexAttribDivisor(int index, int divisor); // C function void glBindTransformFeedback ( GLenum target, GLuint id ) public void glBindTransformFeedback(int target, int id); // C function void glDeleteTransformFeedbacks ( GLsizei n, const GLuint *ids ) public void glDeleteTransformFeedbacks(int n, int[] ids, int offset); // C function void glDeleteTransformFeedbacks ( GLsizei n, const GLuint *ids ) public void glDeleteTransformFeedbacks(int n, java.nio.IntBuffer ids); // C function void glGenTransformFeedbacks ( GLsizei n, GLuint *ids ) public void glGenTransformFeedbacks(int n, int[] ids, int offset); // C function void glGenTransformFeedbacks ( GLsizei n, GLuint *ids ) public void glGenTransformFeedbacks(int n, java.nio.IntBuffer ids); // C function GLboolean glIsTransformFeedback ( GLuint id ) public boolean glIsTransformFeedback(int id); // C function void glPauseTransformFeedback ( void ) public void glPauseTransformFeedback(); // C function void glResumeTransformFeedback ( void ) public void glResumeTransformFeedback(); // // C function void glGetProgramBinary ( GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary // ) // // public void glGetProgramBinary( // int program, // int bufSize, // int[] length, // int lengthOffset, // int[] binaryFormat, // int binaryFormatOffset, // java.nio.Buffer binary // ); // // // C function void glGetProgramBinary ( GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary // ) // // public void glGetProgramBinary( // int program, // int bufSize, // java.nio.IntBuffer length, // java.nio.IntBuffer binaryFormat, // java.nio.Buffer binary // ); // // // C function void glProgramBinary ( GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length ) // // public void glProgramBinary( // int program, // int binaryFormat, // java.nio.Buffer binary, // int length // ); // C function void glProgramParameteri ( GLuint program, GLenum pname, GLint value ) public void glProgramParameteri(int program, int pname, int value); // // C function void glInvalidateFramebuffer ( GLenum target, GLsizei numAttachments, const GLenum *attachments ) // // public void glInvalidateFramebuffer( // int target, // int numAttachments, // int[] attachments, // int offset // ); // C function void glInvalidateFramebuffer ( GLenum target, GLsizei numAttachments, const GLenum *attachments ) public void glInvalidateFramebuffer(int target, int numAttachments, java.nio.IntBuffer attachments); // // C function void glInvalidateSubFramebuffer ( GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, // GLint y, GLsizei width, GLsizei height ) // // public void glInvalidateSubFramebuffer( // int target, // int numAttachments, // int[] attachments, // int offset, // int x, // int y, // int width, // int height // ); // C function void glInvalidateSubFramebuffer ( GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, // GLint y, GLsizei width, GLsizei height ) public void glInvalidateSubFramebuffer(int target, int numAttachments, java.nio.IntBuffer attachments, int x, int y, int width, int height); // // C function void glTexStorage2D ( GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height ) // // public void glTexStorage2D( // int target, // int levels, // int internalformat, // int width, // int height // ); // // // C function void glTexStorage3D ( GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, // GLsizei depth ) // // public void glTexStorage3D( // int target, // int levels, // int internalformat, // int width, // int height, // int depth // ); // // // C function void glGetInternalformativ ( GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params ) // // public void glGetInternalformativ( // int target, // int internalformat, // int pname, // int bufSize, // int[] params, // int offset // ); // // // C function void glGetInternalformativ ( GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params ) // // public void glGetInternalformativ( // int target, // int internalformat, // int pname, // int bufSize, // java.nio.IntBuffer params // ); }