Java tutorial
/* * Copyright (C) 2006 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.view; import static android.view.accessibility.AccessibilityEvent.CONTENT_CHANGE_TYPE_UNDEFINED; import static java.lang.Math.max; import android.animation.AnimatorInflater; import android.animation.StateListAnimator; import android.annotation.CallSuper; import android.annotation.ColorInt; import android.annotation.DrawableRes; import android.annotation.FloatRange; import android.annotation.IdRes; import android.annotation.IntDef; import android.annotation.IntRange; import android.annotation.LayoutRes; import android.annotation.NonNull; import android.annotation.Nullable; import android.annotation.Size; import android.annotation.TestApi; import android.annotation.UiThread; import android.annotation.UnsupportedAppUsage; import android.content.ClipData; import android.content.Context; import android.content.ContextWrapper; import android.content.Intent; import android.content.res.ColorStateList; import android.content.res.Configuration; import android.content.res.Resources; import android.content.res.TypedArray; import android.graphics.Bitmap; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Insets; import android.graphics.Interpolator; import android.graphics.LinearGradient; import android.graphics.Matrix; import android.graphics.Outline; import android.graphics.Paint; import android.graphics.PixelFormat; import android.graphics.Point; import android.graphics.PorterDuff; import android.graphics.PorterDuffXfermode; import android.graphics.Rect; import android.graphics.RectF; import android.graphics.Region; import android.graphics.Shader; import android.graphics.drawable.ColorDrawable; import android.graphics.drawable.Drawable; import android.hardware.display.DisplayManagerGlobal; import android.net.Uri; import android.os.Build; import android.os.Bundle; import android.os.Handler; import android.os.IBinder; import android.os.Message; import android.os.Parcel; import android.os.Parcelable; import android.os.RemoteException; import android.os.SystemClock; import android.os.Trace; import android.sysprop.DisplayProperties; import android.text.InputType; import android.text.TextUtils; import android.util.AttributeSet; import android.util.FloatProperty; import android.util.LayoutDirection; import android.util.Log; import android.util.LongSparseLongArray; import android.util.Pools.SynchronizedPool; import android.util.Property; import android.util.SparseArray; import android.util.StateSet; import android.util.SuperNotCalledException; import android.util.TypedValue; import android.view.AccessibilityIterators.CharacterTextSegmentIterator; import android.view.AccessibilityIterators.ParagraphTextSegmentIterator; import android.view.AccessibilityIterators.TextSegmentIterator; import android.view.AccessibilityIterators.WordTextSegmentIterator; import android.view.ContextMenu.ContextMenuInfo; import android.view.accessibility.AccessibilityEvent; import android.view.accessibility.AccessibilityEventSource; import android.view.accessibility.AccessibilityManager; import android.view.accessibility.AccessibilityNodeInfo; import android.view.accessibility.AccessibilityNodeInfo.AccessibilityAction; import android.view.accessibility.AccessibilityNodeProvider; import android.view.accessibility.AccessibilityWindowInfo; import android.view.animation.Animation; import android.view.animation.AnimationUtils; import android.view.animation.Transformation; import android.view.autofill.AutofillId; import android.view.autofill.AutofillManager; import android.view.autofill.AutofillValue; import android.view.inputmethod.EditorInfo; import android.view.inputmethod.InputConnection; import android.view.inputmethod.InputMethodManager; import android.widget.Checkable; import android.widget.FrameLayout; import android.widget.ScrollBarDrawable; import com.android.internal.R; import com.android.internal.view.TooltipPopup; import com.android.internal.view.menu.MenuBuilder; import com.android.internal.widget.ScrollBarUtils; import com.google.android.collect.Lists; import com.google.android.collect.Maps; import java.lang.annotation.Retention; import java.lang.annotation.RetentionPolicy; import java.lang.ref.WeakReference; import java.lang.reflect.Field; import java.lang.reflect.InvocationTargetException; import java.lang.reflect.Method; import java.lang.reflect.Modifier; import java.util.ArrayList; import java.util.Arrays; import java.util.Calendar; import java.util.Collection; import java.util.Collections; import java.util.HashMap; import java.util.List; import java.util.Locale; import java.util.Map; import java.util.concurrent.CopyOnWriteArrayList; import java.util.concurrent.atomic.AtomicInteger; import java.util.function.Predicate; /** * <p> * This class represents the basic building block for user interface components. A View * occupies a rectangular area on the screen and is responsible for drawing and * event handling. View is the base class for <em>widgets</em>, which are * used to create interactive UI components (buttons, text fields, etc.). The * {@link android.view.ViewGroup} subclass is the base class for <em>layouts</em>, which * are invisible containers that hold other Views (or other ViewGroups) and define * their layout properties. * </p> * * <div class="special reference"> * <h3>Developer Guides</h3> * <p>For information about using this class to develop your application's user interface, * read the <a href="{@docRoot}guide/topics/ui/index.html">User Interface</a> developer guide. * </div> * * <a name="Using"></a> * <h3>Using Views</h3> * <p> * All of the views in a window are arranged in a single tree. You can add views * either from code or by specifying a tree of views in one or more XML layout * files. There are many specialized subclasses of views that act as controls or * are capable of displaying text, images, or other content. * </p> * <p> * Once you have created a tree of views, there are typically a few types of * common operations you may wish to perform: * <ul> * <li><strong>Set properties:</strong> for example setting the text of a * {@link android.widget.TextView}. The available properties and the methods * that set them will vary among the different subclasses of views. Note that * properties that are known at build time can be set in the XML layout * files.</li> * <li><strong>Set focus:</strong> The framework will handle moving focus in * response to user input. To force focus to a specific view, call * {@link #requestFocus}.</li> * <li><strong>Set up listeners:</strong> Views allow clients to set listeners * that will be notified when something interesting happens to the view. For * example, all views will let you set a listener to be notified when the view * gains or loses focus. You can register such a listener using * {@link #setOnFocusChangeListener(android.view.View.OnFocusChangeListener)}. * Other view subclasses offer more specialized listeners. For example, a Button * exposes a listener to notify clients when the button is clicked.</li> * <li><strong>Set visibility:</strong> You can hide or show views using * {@link #setVisibility(int)}.</li> * </ul> * </p> * <p><em> * Note: The Android framework is responsible for measuring, laying out and * drawing views. You should not call methods that perform these actions on * views yourself unless you are actually implementing a * {@link android.view.ViewGroup}. * </em></p> * * <a name="Lifecycle"></a> * <h3>Implementing a Custom View</h3> * * <p> * To implement a custom view, you will usually begin by providing overrides for * some of the standard methods that the framework calls on all views. You do * not need to override all of these methods. In fact, you can start by just * overriding {@link #onDraw(android.graphics.Canvas)}. * <table border="2" width="85%" align="center" cellpadding="5"> * <thead> * <tr><th>Category</th> <th>Methods</th> <th>Description</th></tr> * </thead> * * <tbody> * <tr> * <td rowspan="2">Creation</td> * <td>Constructors</td> * <td>There is a form of the constructor that are called when the view * is created from code and a form that is called when the view is * inflated from a layout file. The second form should parse and apply * any attributes defined in the layout file. * </td> * </tr> * <tr> * <td><code>{@link #onFinishInflate()}</code></td> * <td>Called after a view and all of its children has been inflated * from XML.</td> * </tr> * * <tr> * <td rowspan="3">Layout</td> * <td><code>{@link #onMeasure(int, int)}</code></td> * <td>Called to determine the size requirements for this view and all * of its children. * </td> * </tr> * <tr> * <td><code>{@link #onLayout(boolean, int, int, int, int)}</code></td> * <td>Called when this view should assign a size and position to all * of its children. * </td> * </tr> * <tr> * <td><code>{@link #onSizeChanged(int, int, int, int)}</code></td> * <td>Called when the size of this view has changed. * </td> * </tr> * * <tr> * <td>Drawing</td> * <td><code>{@link #onDraw(android.graphics.Canvas)}</code></td> * <td>Called when the view should render its content. * </td> * </tr> * * <tr> * <td rowspan="4">Event processing</td> * <td><code>{@link #onKeyDown(int, KeyEvent)}</code></td> * <td>Called when a new hardware key event occurs. * </td> * </tr> * <tr> * <td><code>{@link #onKeyUp(int, KeyEvent)}</code></td> * <td>Called when a hardware key up event occurs. * </td> * </tr> * <tr> * <td><code>{@link #onTrackballEvent(MotionEvent)}</code></td> * <td>Called when a trackball motion event occurs. * </td> * </tr> * <tr> * <td><code>{@link #onTouchEvent(MotionEvent)}</code></td> * <td>Called when a touch screen motion event occurs. * </td> * </tr> * * <tr> * <td rowspan="2">Focus</td> * <td><code>{@link #onFocusChanged(boolean, int, android.graphics.Rect)}</code></td> * <td>Called when the view gains or loses focus. * </td> * </tr> * * <tr> * <td><code>{@link #onWindowFocusChanged(boolean)}</code></td> * <td>Called when the window containing the view gains or loses focus. * </td> * </tr> * * <tr> * <td rowspan="3">Attaching</td> * <td><code>{@link #onAttachedToWindow()}</code></td> * <td>Called when the view is attached to a window. * </td> * </tr> * * <tr> * <td><code>{@link #onDetachedFromWindow}</code></td> * <td>Called when the view is detached from its window. * </td> * </tr> * * <tr> * <td><code>{@link #onWindowVisibilityChanged(int)}</code></td> * <td>Called when the visibility of the window containing the view * has changed. * </td> * </tr> * </tbody> * * </table> * </p> * * <a name="IDs"></a> * <h3>IDs</h3> * Views may have an integer id associated with them. These ids are typically * assigned in the layout XML files, and are used to find specific views within * the view tree. A common pattern is to: * <ul> * <li>Define a Button in the layout file and assign it a unique ID. * <pre> * <Button * android:id="@+id/my_button" * android:layout_width="wrap_content" * android:layout_height="wrap_content" * android:text="@string/my_button_text"/> * </pre></li> * <li>From the onCreate method of an Activity, find the Button * <pre class="prettyprint"> * Button myButton = findViewById(R.id.my_button); * </pre></li> * </ul> * <p> * View IDs need not be unique throughout the tree, but it is good practice to * ensure that they are at least unique within the part of the tree you are * searching. * </p> * * <a name="Position"></a> * <h3>Position</h3> * <p> * The geometry of a view is that of a rectangle. A view has a location, * expressed as a pair of <em>left</em> and <em>top</em> coordinates, and * two dimensions, expressed as a width and a height. The unit for location * and dimensions is the pixel. * </p> * * <p> * It is possible to retrieve the location of a view by invoking the methods * {@link #getLeft()} and {@link #getTop()}. The former returns the left, or X, * coordinate of the rectangle representing the view. The latter returns the * top, or Y, coordinate of the rectangle representing the view. These methods * both return the location of the view relative to its parent. For instance, * when getLeft() returns 20, that means the view is located 20 pixels to the * right of the left edge of its direct parent. * </p> * * <p> * In addition, several convenience methods are offered to avoid unnecessary * computations, namely {@link #getRight()} and {@link #getBottom()}. * These methods return the coordinates of the right and bottom edges of the * rectangle representing the view. For instance, calling {@link #getRight()} * is similar to the following computation: <code>getLeft() + getWidth()</code> * (see <a href="#SizePaddingMargins">Size</a> for more information about the width.) * </p> * * <a name="SizePaddingMargins"></a> * <h3>Size, padding and margins</h3> * <p> * The size of a view is expressed with a width and a height. A view actually * possess two pairs of width and height values. * </p> * * <p> * The first pair is known as <em>measured width</em> and * <em>measured height</em>. These dimensions define how big a view wants to be * within its parent (see <a href="#Layout">Layout</a> for more details.) The * measured dimensions can be obtained by calling {@link #getMeasuredWidth()} * and {@link #getMeasuredHeight()}. * </p> * * <p> * The second pair is simply known as <em>width</em> and <em>height</em>, or * sometimes <em>drawing width</em> and <em>drawing height</em>. These * dimensions define the actual size of the view on screen, at drawing time and * after layout. These values may, but do not have to, be different from the * measured width and height. The width and height can be obtained by calling * {@link #getWidth()} and {@link #getHeight()}. * </p> * * <p> * To measure its dimensions, a view takes into account its padding. The padding * is expressed in pixels for the left, top, right and bottom parts of the view. * Padding can be used to offset the content of the view by a specific amount of * pixels. For instance, a left padding of 2 will push the view's content by * 2 pixels to the right of the left edge. Padding can be set using the * {@link #setPadding(int, int, int, int)} or {@link #setPaddingRelative(int, int, int, int)} * method and queried by calling {@link #getPaddingLeft()}, {@link #getPaddingTop()}, * {@link #getPaddingRight()}, {@link #getPaddingBottom()}, {@link #getPaddingStart()}, * {@link #getPaddingEnd()}. * </p> * * <p> * Even though a view can define a padding, it does not provide any support for * margins. However, view groups provide such a support. Refer to * {@link android.view.ViewGroup} and * {@link android.view.ViewGroup.MarginLayoutParams} for further information. * </p> * * <a name="Layout"></a> * <h3>Layout</h3> * <p> * Layout is a two pass process: a measure pass and a layout pass. The measuring * pass is implemented in {@link #measure(int, int)} and is a top-down traversal * of the view tree. Each view pushes dimension specifications down the tree * during the recursion. At the end of the measure pass, every view has stored * its measurements. The second pass happens in * {@link #layout(int,int,int,int)} and is also top-down. During * this pass each parent is responsible for positioning all of its children * using the sizes computed in the measure pass. * </p> * * <p> * When a view's measure() method returns, its {@link #getMeasuredWidth()} and * {@link #getMeasuredHeight()} values must be set, along with those for all of * that view's descendants. A view's measured width and measured height values * must respect the constraints imposed by the view's parents. This guarantees * that at the end of the measure pass, all parents accept all of their * children's measurements. A parent view may call measure() more than once on * its children. For example, the parent may measure each child once with * unspecified dimensions to find out how big they want to be, then call * measure() on them again with actual numbers if the sum of all the children's * unconstrained sizes is too big or too small. * </p> * * <p> * The measure pass uses two classes to communicate dimensions. The * {@link MeasureSpec} class is used by views to tell their parents how they * want to be measured and positioned. The base LayoutParams class just * describes how big the view wants to be for both width and height. For each * dimension, it can specify one of: * <ul> * <li> an exact number * <li>MATCH_PARENT, which means the view wants to be as big as its parent * (minus padding) * <li> WRAP_CONTENT, which means that the view wants to be just big enough to * enclose its content (plus padding). * </ul> * There are subclasses of LayoutParams for different subclasses of ViewGroup. * For example, AbsoluteLayout has its own subclass of LayoutParams which adds * an X and Y value. * </p> * * <p> * MeasureSpecs are used to push requirements down the tree from parent to * child. A MeasureSpec can be in one of three modes: * <ul> * <li>UNSPECIFIED: This is used by a parent to determine the desired dimension * of a child view. For example, a LinearLayout may call measure() on its child * with the height set to UNSPECIFIED and a width of EXACTLY 240 to find out how * tall the child view wants to be given a width of 240 pixels. * <li>EXACTLY: This is used by the parent to impose an exact size on the * child. The child must use this size, and guarantee that all of its * descendants will fit within this size. * <li>AT_MOST: This is used by the parent to impose a maximum size on the * child. The child must guarantee that it and all of its descendants will fit * within this size. * </ul> * </p> * * <p> * To initiate a layout, call {@link #requestLayout}. This method is typically * called by a view on itself when it believes that is can no longer fit within * its current bounds. * </p> * * <a name="Drawing"></a> * <h3>Drawing</h3> * <p> * Drawing is handled by walking the tree and recording the drawing commands of * any View that needs to update. After this, the drawing commands of the * entire tree are issued to screen, clipped to the newly damaged area. * </p> * * <p> * The tree is largely recorded and drawn in order, with parents drawn before * (i.e., behind) their children, with siblings drawn in the order they appear * in the tree. If you set a background drawable for a View, then the View will * draw it before calling back to its <code>onDraw()</code> method. The child * drawing order can be overridden with * {@link ViewGroup#setChildrenDrawingOrderEnabled(boolean) custom child drawing order} * in a ViewGroup, and with {@link #setZ(float)} custom Z values} set on Views. * </p> * * <p> * To force a view to draw, call {@link #invalidate()}. * </p> * * <a name="EventHandlingThreading"></a> * <h3>Event Handling and Threading</h3> * <p> * The basic cycle of a view is as follows: * <ol> * <li>An event comes in and is dispatched to the appropriate view. The view * handles the event and notifies any listeners.</li> * <li>If in the course of processing the event, the view's bounds may need * to be changed, the view will call {@link #requestLayout()}.</li> * <li>Similarly, if in the course of processing the event the view's appearance * may need to be changed, the view will call {@link #invalidate()}.</li> * <li>If either {@link #requestLayout()} or {@link #invalidate()} were called, * the framework will take care of measuring, laying out, and drawing the tree * as appropriate.</li> * </ol> * </p> * * <p><em>Note: The entire view tree is single threaded. You must always be on * the UI thread when calling any method on any view.</em> * If you are doing work on other threads and want to update the state of a view * from that thread, you should use a {@link Handler}. * </p> * * <a name="FocusHandling"></a> * <h3>Focus Handling</h3> * <p> * The framework will handle routine focus movement in response to user input. * This includes changing the focus as views are removed or hidden, or as new * views become available. Views indicate their willingness to take focus * through the {@link #isFocusable} method. To change whether a view can take * focus, call {@link #setFocusable(boolean)}. When in touch mode (see notes below) * views indicate whether they still would like focus via {@link #isFocusableInTouchMode} * and can change this via {@link #setFocusableInTouchMode(boolean)}. * </p> * <p> * Focus movement is based on an algorithm which finds the nearest neighbor in a * given direction. In rare cases, the default algorithm may not match the * intended behavior of the developer. In these situations, you can provide * explicit overrides by using these XML attributes in the layout file: * <pre> * nextFocusDown * nextFocusLeft * nextFocusRight * nextFocusUp * </pre> * </p> * * * <p> * To get a particular view to take focus, call {@link #requestFocus()}. * </p> * * <a name="TouchMode"></a> * <h3>Touch Mode</h3> * <p> * When a user is navigating a user interface via directional keys such as a D-pad, it is * necessary to give focus to actionable items such as buttons so the user can see * what will take input. If the device has touch capabilities, however, and the user * begins interacting with the interface by touching it, it is no longer necessary to * always highlight, or give focus to, a particular view. This motivates a mode * for interaction named 'touch mode'. * </p> * <p> * For a touch capable device, once the user touches the screen, the device * will enter touch mode. From this point onward, only views for which * {@link #isFocusableInTouchMode} is true will be focusable, such as text editing widgets. * Other views that are touchable, like buttons, will not take focus when touched; they will * only fire the on click listeners. * </p> * <p> * Any time a user hits a directional key, such as a D-pad direction, the view device will * exit touch mode, and find a view to take focus, so that the user may resume interacting * with the user interface without touching the screen again. * </p> * <p> * The touch mode state is maintained across {@link android.app.Activity}s. Call * {@link #isInTouchMode} to see whether the device is currently in touch mode. * </p> * * <a name="Scrolling"></a> * <h3>Scrolling</h3> * <p> * The framework provides basic support for views that wish to internally * scroll their content. This includes keeping track of the X and Y scroll * offset as well as mechanisms for drawing scrollbars. See * {@link #scrollBy(int, int)}, {@link #scrollTo(int, int)}, and * {@link #awakenScrollBars()} for more details. * </p> * * <a name="Tags"></a> * <h3>Tags</h3> * <p> * Unlike IDs, tags are not used to identify views. Tags are essentially an * extra piece of information that can be associated with a view. They are most * often used as a convenience to store data related to views in the views * themselves rather than by putting them in a separate structure. * </p> * <p> * Tags may be specified with character sequence values in layout XML as either * a single tag using the {@link android.R.styleable#View_tag android:tag} * attribute or multiple tags using the {@code <tag>} child element: * <pre> * <View ... * android:tag="@string/mytag_value" /> * <View ...> * <tag android:id="@+id/mytag" * android:value="@string/mytag_value" /> * </View> * </pre> * </p> * <p> * Tags may also be specified with arbitrary objects from code using * {@link #setTag(Object)} or {@link #setTag(int, Object)}. * </p> * * <a name="Themes"></a> * <h3>Themes</h3> * <p> * By default, Views are created using the theme of the Context object supplied * to their constructor; however, a different theme may be specified by using * the {@link android.R.styleable#View_theme android:theme} attribute in layout * XML or by passing a {@link ContextThemeWrapper} to the constructor from * code. * </p> * <p> * When the {@link android.R.styleable#View_theme android:theme} attribute is * used in XML, the specified theme is applied on top of the inflation * context's theme (see {@link LayoutInflater}) and used for the view itself as * well as any child elements. * </p> * <p> * In the following example, both views will be created using the Material dark * color scheme; however, because an overlay theme is used which only defines a * subset of attributes, the value of * {@link android.R.styleable#Theme_colorAccent android:colorAccent} defined on * the inflation context's theme (e.g. the Activity theme) will be preserved. * <pre> * <LinearLayout * ... * android:theme="@android:theme/ThemeOverlay.Material.Dark"> * <View ...> * </LinearLayout> * </pre> * </p> * * <a name="Properties"></a> * <h3>Properties</h3> * <p> * The View class exposes an {@link #ALPHA} property, as well as several transform-related * properties, such as {@link #TRANSLATION_X} and {@link #TRANSLATION_Y}. These properties are * available both in the {@link Property} form as well as in similarly-named setter/getter * methods (such as {@link #setAlpha(float)} for {@link #ALPHA}). These properties can * be used to set persistent state associated with these rendering-related properties on the view. * The properties and methods can also be used in conjunction with * {@link android.animation.Animator Animator}-based animations, described more in the * <a href="#Animation">Animation</a> section. * </p> * * <a name="Animation"></a> * <h3>Animation</h3> * <p> * Starting with Android 3.0, the preferred way of animating views is to use the * {@link android.animation} package APIs. These {@link android.animation.Animator Animator}-based * classes change actual properties of the View object, such as {@link #setAlpha(float) alpha} and * {@link #setTranslationX(float) translationX}. This behavior is contrasted to that of the pre-3.0 * {@link android.view.animation.Animation Animation}-based classes, which instead animate only * how the view is drawn on the display. In particular, the {@link ViewPropertyAnimator} class * makes animating these View properties particularly easy and efficient. * </p> * <p> * Alternatively, you can use the pre-3.0 animation classes to animate how Views are rendered. * You can attach an {@link Animation} object to a view using * {@link #setAnimation(Animation)} or * {@link #startAnimation(Animation)}. The animation can alter the scale, * rotation, translation and alpha of a view over time. If the animation is * attached to a view that has children, the animation will affect the entire * subtree rooted by that node. When an animation is started, the framework will * take care of redrawing the appropriate views until the animation completes. * </p> * * <a name="Security"></a> * <h3>Security</h3> * <p> * Sometimes it is essential that an application be able to verify that an action * is being performed with the full knowledge and consent of the user, such as * granting a permission request, making a purchase or clicking on an advertisement. * Unfortunately, a malicious application could try to spoof the user into * performing these actions, unaware, by concealing the intended purpose of the view. * As a remedy, the framework offers a touch filtering mechanism that can be used to * improve the security of views that provide access to sensitive functionality. * </p><p> * To enable touch filtering, call {@link #setFilterTouchesWhenObscured(boolean)} or set the * android:filterTouchesWhenObscured layout attribute to true. When enabled, the framework * will discard touches that are received whenever the view's window is obscured by * another visible window. As a result, the view will not receive touches whenever a * toast, dialog or other window appears above the view's window. * </p><p> * For more fine-grained control over security, consider overriding the * {@link #onFilterTouchEventForSecurity(MotionEvent)} method to implement your own * security policy. See also {@link MotionEvent#FLAG_WINDOW_IS_OBSCURED}. * </p> * * @attr ref android.R.styleable#View_accessibilityHeading * @attr ref android.R.styleable#View_alpha * @attr ref android.R.styleable#View_background * @attr ref android.R.styleable#View_clickable * @attr ref android.R.styleable#View_contentDescription * @attr ref android.R.styleable#View_drawingCacheQuality * @attr ref android.R.styleable#View_duplicateParentState * @attr ref android.R.styleable#View_id * @attr ref android.R.styleable#View_requiresFadingEdge * @attr ref android.R.styleable#View_fadeScrollbars * @attr ref android.R.styleable#View_fadingEdgeLength * @attr ref android.R.styleable#View_filterTouchesWhenObscured * @attr ref android.R.styleable#View_fitsSystemWindows * @attr ref android.R.styleable#View_isScrollContainer * @attr ref android.R.styleable#View_focusable * @attr ref android.R.styleable#View_focusableInTouchMode * @attr ref android.R.styleable#View_focusedByDefault * @attr ref android.R.styleable#View_hapticFeedbackEnabled * @attr ref android.R.styleable#View_keepScreenOn * @attr ref android.R.styleable#View_keyboardNavigationCluster * @attr ref android.R.styleable#View_layerType * @attr ref android.R.styleable#View_layoutDirection * @attr ref android.R.styleable#View_longClickable * @attr ref android.R.styleable#View_minHeight * @attr ref android.R.styleable#View_minWidth * @attr ref android.R.styleable#View_nextClusterForward * @attr ref android.R.styleable#View_nextFocusDown * @attr ref android.R.styleable#View_nextFocusLeft * @attr ref android.R.styleable#View_nextFocusRight * @attr ref android.R.styleable#View_nextFocusUp * @attr ref android.R.styleable#View_onClick * @attr ref android.R.styleable#View_outlineSpotShadowColor * @attr ref android.R.styleable#View_outlineAmbientShadowColor * @attr ref android.R.styleable#View_padding * @attr ref android.R.styleable#View_paddingHorizontal * @attr ref android.R.styleable#View_paddingVertical * @attr ref android.R.styleable#View_paddingBottom * @attr ref android.R.styleable#View_paddingLeft * @attr ref android.R.styleable#View_paddingRight * @attr ref android.R.styleable#View_paddingTop * @attr ref android.R.styleable#View_paddingStart * @attr ref android.R.styleable#View_paddingEnd * @attr ref android.R.styleable#View_saveEnabled * @attr ref android.R.styleable#View_rotation * @attr ref android.R.styleable#View_rotationX * @attr ref android.R.styleable#View_rotationY * @attr ref android.R.styleable#View_scaleX * @attr ref android.R.styleable#View_scaleY * @attr ref android.R.styleable#View_scrollX * @attr ref android.R.styleable#View_scrollY * @attr ref android.R.styleable#View_scrollbarSize * @attr ref android.R.styleable#View_scrollbarStyle * @attr ref android.R.styleable#View_scrollbars * @attr ref android.R.styleable#View_scrollbarDefaultDelayBeforeFade * @attr ref android.R.styleable#View_scrollbarFadeDuration * @attr ref android.R.styleable#View_scrollbarTrackHorizontal * @attr ref android.R.styleable#View_scrollbarThumbHorizontal * @attr ref android.R.styleable#View_scrollbarThumbVertical * @attr ref android.R.styleable#View_scrollbarTrackVertical * @attr ref android.R.styleable#View_scrollbarAlwaysDrawHorizontalTrack * @attr ref android.R.styleable#View_scrollbarAlwaysDrawVerticalTrack * @attr ref android.R.styleable#View_stateListAnimator * @attr ref android.R.styleable#View_transitionName * @attr ref android.R.styleable#View_soundEffectsEnabled * @attr ref android.R.styleable#View_tag * @attr ref android.R.styleable#View_textAlignment * @attr ref android.R.styleable#View_textDirection * @attr ref android.R.styleable#View_transformPivotX * @attr ref android.R.styleable#View_transformPivotY * @attr ref android.R.styleable#View_translationX * @attr ref android.R.styleable#View_translationY * @attr ref android.R.styleable#View_translationZ * @attr ref android.R.styleable#View_visibility * @attr ref android.R.styleable#View_theme * * @see android.view.ViewGroup */ @UiThread public class View implements Drawable.Callback, KeyEvent.Callback, AccessibilityEventSource { @UnsupportedAppUsage private static final boolean DBG = false; /** @hide */ public static boolean DEBUG_DRAW = false; /** * The logging tag used by this class with android.util.Log. */ protected static final String VIEW_LOG_TAG = "View"; /** * When set to true, this view will save its attribute data. * * @hide */ public static boolean mDebugViewAttributes = false; /** * Used to mark a View that has no ID. */ public static final int NO_ID = -1; /** * Last ID that is given to Views that are no part of activities. * * {@hide} */ public static final int LAST_APP_AUTOFILL_ID = Integer.MAX_VALUE / 2; /** * Attribute to find the autofilled highlight * * @see #getAutofilledDrawable() */ private static final int[] AUTOFILL_HIGHLIGHT_ATTR = new int[] { android.R.attr.autofilledHighlight }; /** * Signals that compatibility booleans have been initialized according to * target SDK versions. */ private static boolean sCompatibilityDone = false; /** * Use the old (broken) way of building MeasureSpecs. */ private static boolean sUseBrokenMakeMeasureSpec = false; /** * Always return a size of 0 for MeasureSpec values with a mode of UNSPECIFIED */ static boolean sUseZeroUnspecifiedMeasureSpec = false; /** * Ignore any optimizations using the measure cache. */ private static boolean sIgnoreMeasureCache = false; /** * Ignore an optimization that skips unnecessary EXACTLY layout passes. */ private static boolean sAlwaysRemeasureExactly = false; /** * Relax constraints around whether setLayoutParams() must be called after * modifying the layout params. */ private static boolean sLayoutParamsAlwaysChanged = false; /** * Allow setForeground/setBackground to be called (and ignored) on a textureview, * without throwing */ static boolean sTextureViewIgnoresDrawableSetters = false; /** * Prior to N, some ViewGroups would not convert LayoutParams properly even though both extend * MarginLayoutParams. For instance, converting LinearLayout.LayoutParams to * RelativeLayout.LayoutParams would lose margin information. This is fixed on N but target API * check is implemented for backwards compatibility. * * {@hide} */ protected static boolean sPreserveMarginParamsInLayoutParamConversion; /** * Prior to N, when drag enters into child of a view that has already received an * ACTION_DRAG_ENTERED event, the parent doesn't get a ACTION_DRAG_EXITED event. * ACTION_DRAG_LOCATION and ACTION_DROP were delivered to the parent of a view that returned * false from its event handler for these events. * Starting from N, the parent will get ACTION_DRAG_EXITED event before the child gets its * ACTION_DRAG_ENTERED. ACTION_DRAG_LOCATION and ACTION_DROP are never propagated to the parent. * sCascadedDragDrop is true for pre-N apps for backwards compatibility implementation. */ static boolean sCascadedDragDrop; /** * Prior to O, auto-focusable didn't exist and widgets such as ListView use hasFocusable * to determine things like whether or not to permit item click events. We can't break * apps that do this just because more things (clickable things) are now auto-focusable * and they would get different results, so give old behavior to old apps. */ static boolean sHasFocusableExcludeAutoFocusable; /** * Prior to O, auto-focusable didn't exist and views marked as clickable weren't implicitly * made focusable by default. As a result, apps could (incorrectly) change the clickable * setting of views off the UI thread. Now that clickable can effect the focusable state, * changing the clickable attribute off the UI thread will cause an exception (since changing * the focusable state checks). In order to prevent apps from crashing, we will handle this * specific case and just not notify parents on new focusables resulting from marking views * clickable from outside the UI thread. */ private static boolean sAutoFocusableOffUIThreadWontNotifyParents; /** * Prior to P things like setScaleX() allowed passing float values that were bogus such as * Float.NaN. If the app is targetting P or later then passing these values will result in an * exception being thrown. If the app is targetting an earlier SDK version, then we will * silently clamp these values to avoid crashes elsewhere when the rendering code hits * these bogus values. */ private static boolean sThrowOnInvalidFloatProperties; /** * Prior to P, {@code #startDragAndDrop} accepts a builder which produces an empty drag shadow. * Currently zero size SurfaceControl cannot be created thus we create a dummy 1x1 surface * instead. */ private static boolean sAcceptZeroSizeDragShadow; /** @hide */ @IntDef({ NOT_FOCUSABLE, FOCUSABLE, FOCUSABLE_AUTO }) @Retention(RetentionPolicy.SOURCE) public @interface Focusable { } /** * This view does not want keystrokes. * <p> * Use with {@link #setFocusable(int)} and <a href="#attr_android:focusable">{@code * android:focusable}. */ public static final int NOT_FOCUSABLE = 0x00000000; /** * This view wants keystrokes. * <p> * Use with {@link #setFocusable(int)} and <a href="#attr_android:focusable">{@code * android:focusable}. */ public static final int FOCUSABLE = 0x00000001; /** * This view determines focusability automatically. This is the default. * <p> * Use with {@link #setFocusable(int)} and <a href="#attr_android:focusable">{@code * android:focusable}. */ public static final int FOCUSABLE_AUTO = 0x00000010; /** * Mask for use with setFlags indicating bits used for focus. */ private static final int FOCUSABLE_MASK = 0x00000011; /** * This view will adjust its padding to fit sytem windows (e.g. status bar) */ private static final int FITS_SYSTEM_WINDOWS = 0x00000002; /** @hide */ @IntDef({ VISIBLE, INVISIBLE, GONE }) @Retention(RetentionPolicy.SOURCE) public @interface Visibility { } /** * This view is visible. * Use with {@link #setVisibility} and <a href="#attr_android:visibility">{@code * android:visibility}. */ public static final int VISIBLE = 0x00000000; /** * This view is invisible, but it still takes up space for layout purposes. * Use with {@link #setVisibility} and <a href="#attr_android:visibility">{@code * android:visibility}. */ public static final int INVISIBLE = 0x00000004; /** * This view is invisible, and it doesn't take any space for layout * purposes. Use with {@link #setVisibility} and <a href="#attr_android:visibility">{@code * android:visibility}. */ public static final int GONE = 0x00000008; /** * Mask for use with setFlags indicating bits used for visibility. * {@hide} */ static final int VISIBILITY_MASK = 0x0000000C; private static final int[] VISIBILITY_FLAGS = { VISIBLE, INVISIBLE, GONE }; /** * Hint indicating that this view can be autofilled with an email address. * * <p>Can be used with either {@link #setAutofillHints(String[])} or * <a href="#attr_android:autofillHint"> {@code android:autofillHint}</a> (in which case the * value should be <code>{@value #AUTOFILL_HINT_EMAIL_ADDRESS}</code>). * * <p>See {@link #setAutofillHints(String...)} for more info about autofill hints. */ public static final String AUTOFILL_HINT_EMAIL_ADDRESS = "emailAddress"; /** * Hint indicating that this view can be autofilled with a user's real name. * * <p>Can be used with either {@link #setAutofillHints(String[])} or * <a href="#attr_android:autofillHint"> {@code android:autofillHint}</a> (in which case the * value should be <code>{@value #AUTOFILL_HINT_NAME}</code>). * * <p>See {@link #setAutofillHints(String...)} for more info about autofill hints. */ public static final String AUTOFILL_HINT_NAME = "name"; /** * Hint indicating that this view can be autofilled with a username. * * <p>Can be used with either {@link #setAutofillHints(String[])} or * <a href="#attr_android:autofillHint"> {@code android:autofillHint}</a> (in which case the * value should be <code>{@value #AUTOFILL_HINT_USERNAME}</code>). * * <p>See {@link #setAutofillHints(String...)} for more info about autofill hints. */ public static final String AUTOFILL_HINT_USERNAME = "username"; /** * Hint indicating that this view can be autofilled with a password. * * <p>Can be used with either {@link #setAutofillHints(String[])} or * <a href="#attr_android:autofillHint"> {@code android:autofillHint}</a> (in which case the * value should be <code>{@value #AUTOFILL_HINT_PASSWORD}</code>). * * <p>See {@link #setAutofillHints(String...)} for more info about autofill hints. */ public static final String AUTOFILL_HINT_PASSWORD = "password"; /** * Hint indicating that this view can be autofilled with a phone number. * * <p>Can be used with either {@link #setAutofillHints(String[])} or * <a href="#attr_android:autofillHint"> {@code android:autofillHint}</a> (in which case the * value should be <code>{@value #AUTOFILL_HINT_PHONE}</code>). * * <p>See {@link #setAutofillHints(String...)} for more info about autofill hints. */ public static final String AUTOFILL_HINT_PHONE = "phone"; /** * Hint indicating that this view can be autofilled with a postal address. * * <p>Can be used with either {@link #setAutofillHints(String[])} or * <a href="#attr_android:autofillHint"> {@code android:autofillHint}</a> (in which case the * value should be <code>{@value #AUTOFILL_HINT_POSTAL_ADDRESS}</code>). * * <p>See {@link #setAutofillHints(String...)} for more info about autofill hints. */ public static final String AUTOFILL_HINT_POSTAL_ADDRESS = "postalAddress"; /** * Hint indicating that this view can be autofilled with a postal code. * * <p>Can be used with either {@link #setAutofillHints(String[])} or * <a href="#attr_android:autofillHint"> {@code android:autofillHint}</a> (in which case the * value should be <code>{@value #AUTOFILL_HINT_POSTAL_CODE}</code>). * * <p>See {@link #setAutofillHints(String...)} for more info about autofill hints. */ public static final String AUTOFILL_HINT_POSTAL_CODE = "postalCode"; /** * Hint indicating that this view can be autofilled with a credit card number. * * <p>Can be used with either {@link #setAutofillHints(String[])} or * <a href="#attr_android:autofillHint"> {@code android:autofillHint}</a> (in which case the * value should be <code>{@value #AUTOFILL_HINT_CREDIT_CARD_NUMBER}</code>). * * <p>See {@link #setAutofillHints(String...)} for more info about autofill hints. */ public static final String AUTOFILL_HINT_CREDIT_CARD_NUMBER = "creditCardNumber"; /** * Hint indicating that this view can be autofilled with a credit card security code. * * <p>Can be used with either {@link #setAutofillHints(String[])} or * <a href="#attr_android:autofillHint"> {@code android:autofillHint}</a> (in which case the * value should be <code>{@value #AUTOFILL_HINT_CREDIT_CARD_SECURITY_CODE}</code>). * * <p>See {@link #setAutofillHints(String...)} for more info about autofill hints. */ public static final String AUTOFILL_HINT_CREDIT_CARD_SECURITY_CODE = "creditCardSecurityCode"; /** * Hint indicating that this view can be autofilled with a credit card expiration date. * * <p>It should be used when the credit card expiration date is represented by just one view; * if it is represented by more than one (for example, one view for the month and another view * for the year), then each of these views should use the hint specific for the unit * ({@link #AUTOFILL_HINT_CREDIT_CARD_EXPIRATION_DAY}, * {@link #AUTOFILL_HINT_CREDIT_CARD_EXPIRATION_MONTH}, * or {@link #AUTOFILL_HINT_CREDIT_CARD_EXPIRATION_YEAR}). * * <p>Can be used with either {@link #setAutofillHints(String[])} or * <a href="#attr_android:autofillHint"> {@code android:autofillHint}</a> (in which case the * value should be <code>{@value #AUTOFILL_HINT_CREDIT_CARD_EXPIRATION_DATE}</code>). * * <p>When annotating a view with this hint, it's recommended to use a date autofill value to * avoid ambiguity when the autofill service provides a value for it. To understand why a * value can be ambiguous, consider "April of 2020", which could be represented as either of * the following options: * * <ul> * <li>{@code "04/2020"} * <li>{@code "4/2020"} * <li>{@code "2020/04"} * <li>{@code "2020/4"} * <li>{@code "April/2020"} * <li>{@code "Apr/2020"} * </ul> * * <p>You define a date autofill value for the view by overriding the following methods: * * <ol> * <li>{@link #getAutofillType()} to return {@link #AUTOFILL_TYPE_DATE}. * <li>{@link #getAutofillValue()} to return a * {@link AutofillValue#forDate(long) date autofillvalue}. * <li>{@link #autofill(AutofillValue)} to expect a data autofillvalue. * </ol> * * <p>See {@link #setAutofillHints(String...)} for more info about autofill hints. */ public static final String AUTOFILL_HINT_CREDIT_CARD_EXPIRATION_DATE = "creditCardExpirationDate"; /** * Hint indicating that this view can be autofilled with a credit card expiration month. * * <p>Can be used with either {@link #setAutofillHints(String[])} or * <a href="#attr_android:autofillHint"> {@code android:autofillHint}</a> (in which case the * value should be <code>{@value #AUTOFILL_HINT_CREDIT_CARD_EXPIRATION_MONTH}</code>). * * <p>When annotating a view with this hint, it's recommended to use a text autofill value * whose value is the numerical representation of the month, starting on {@code 1} to avoid * ambiguity when the autofill service provides a value for it. To understand why a * value can be ambiguous, consider "January", which could be represented as either of * * <ul> * <li>{@code "1"}: recommended way. * <li>{@code "0"}: if following the {@link Calendar#MONTH} convention. * <li>{@code "January"}: full name, in English. * <li>{@code "jan"}: abbreviated name, in English. * <li>{@code "Janeiro"}: full name, in another language. * </ul> * * <p>Another recommended approach is to use a date autofill value - see * {@link #AUTOFILL_HINT_CREDIT_CARD_EXPIRATION_DATE} for more details. * * <p>See {@link #setAutofillHints(String...)} for more info about autofill hints. */ public static final String AUTOFILL_HINT_CREDIT_CARD_EXPIRATION_MONTH = "creditCardExpirationMonth"; /** * Hint indicating that this view can be autofilled with a credit card expiration year. * * <p>Can be used with either {@link #setAutofillHints(String[])} or * <a href="#attr_android:autofillHint"> {@code android:autofillHint}</a> (in which case the * value should be <code>{@value #AUTOFILL_HINT_CREDIT_CARD_EXPIRATION_YEAR}</code>). * * <p>See {@link #setAutofillHints(String...)} for more info about autofill hints. */ public static final String AUTOFILL_HINT_CREDIT_CARD_EXPIRATION_YEAR = "creditCardExpirationYear"; /** * Hint indicating that this view can be autofilled with a credit card expiration day. * * <p>Can be used with either {@link #setAutofillHints(String[])} or * <a href="#attr_android:autofillHint"> {@code android:autofillHint}</a> (in which case the * value should be <code>{@value #AUTOFILL_HINT_CREDIT_CARD_EXPIRATION_DAY}</code>). * * <p>See {@link #setAutofillHints(String...)} for more info about autofill hints. */ public static final String AUTOFILL_HINT_CREDIT_CARD_EXPIRATION_DAY = "creditCardExpirationDay"; /** * Hints for the autofill services that describes the content of the view. */ private @Nullable String[] mAutofillHints; /** * Autofill id, lazily created on calls to {@link #getAutofillId()}. */ private AutofillId mAutofillId; /** @hide */ @IntDef(prefix = { "AUTOFILL_TYPE_" }, value = { AUTOFILL_TYPE_NONE, AUTOFILL_TYPE_TEXT, AUTOFILL_TYPE_TOGGLE, AUTOFILL_TYPE_LIST, AUTOFILL_TYPE_DATE }) @Retention(RetentionPolicy.SOURCE) public @interface AutofillType { } /** * Autofill type for views that cannot be autofilled. * * <p>Typically used when the view is read-only; for example, a text label. * * @see #getAutofillType() */ public static final int AUTOFILL_TYPE_NONE = 0; /** * Autofill type for a text field, which is filled by a {@link CharSequence}. * * <p>{@link AutofillValue} instances for autofilling a {@link View} can be obtained through * {@link AutofillValue#forText(CharSequence)}, and the value passed to autofill a * {@link View} can be fetched through {@link AutofillValue#getTextValue()}. * * @see #getAutofillType() */ public static final int AUTOFILL_TYPE_TEXT = 1; /** * Autofill type for a togglable field, which is filled by a {@code boolean}. * * <p>{@link AutofillValue} instances for autofilling a {@link View} can be obtained through * {@link AutofillValue#forToggle(boolean)}, and the value passed to autofill a * {@link View} can be fetched through {@link AutofillValue#getToggleValue()}. * * @see #getAutofillType() */ public static final int AUTOFILL_TYPE_TOGGLE = 2; /** * Autofill type for a selection list field, which is filled by an {@code int} * representing the element index inside the list (starting at {@code 0}). * * <p>{@link AutofillValue} instances for autofilling a {@link View} can be obtained through * {@link AutofillValue#forList(int)}, and the value passed to autofill a * {@link View} can be fetched through {@link AutofillValue#getListValue()}. * * <p>The available options in the selection list are typically provided by * {@link android.app.assist.AssistStructure.ViewNode#getAutofillOptions()}. * * @see #getAutofillType() */ public static final int AUTOFILL_TYPE_LIST = 3; /** * Autofill type for a field that contains a date, which is represented by a long representing * the number of milliseconds since the standard base time known as "the epoch", namely * January 1, 1970, 00:00:00 GMT (see {@link java.util.Date#getTime()}. * * <p>{@link AutofillValue} instances for autofilling a {@link View} can be obtained through * {@link AutofillValue#forDate(long)}, and the values passed to * autofill a {@link View} can be fetched through {@link AutofillValue#getDateValue()}. * * @see #getAutofillType() */ public static final int AUTOFILL_TYPE_DATE = 4; /** @hide */ @IntDef(prefix = { "IMPORTANT_FOR_AUTOFILL_" }, value = { IMPORTANT_FOR_AUTOFILL_AUTO, IMPORTANT_FOR_AUTOFILL_YES, IMPORTANT_FOR_AUTOFILL_NO, IMPORTANT_FOR_AUTOFILL_YES_EXCLUDE_DESCENDANTS, IMPORTANT_FOR_AUTOFILL_NO_EXCLUDE_DESCENDANTS }) @Retention(RetentionPolicy.SOURCE) public @interface AutofillImportance { } /** * Automatically determine whether a view is important for autofill. * * @see #isImportantForAutofill() * @see #setImportantForAutofill(int) */ public static final int IMPORTANT_FOR_AUTOFILL_AUTO = 0x0; /** * The view is important for autofill, and its children (if any) will be traversed. * * @see #isImportantForAutofill() * @see #setImportantForAutofill(int) */ public static final int IMPORTANT_FOR_AUTOFILL_YES = 0x1; /** * The view is not important for autofill, but its children (if any) will be traversed. * * @see #isImportantForAutofill() * @see #setImportantForAutofill(int) */ public static final int IMPORTANT_FOR_AUTOFILL_NO = 0x2; /** * The view is important for autofill, but its children (if any) will not be traversed. * * @see #isImportantForAutofill() * @see #setImportantForAutofill(int) */ public static final int IMPORTANT_FOR_AUTOFILL_YES_EXCLUDE_DESCENDANTS = 0x4; /** * The view is not important for autofill, and its children (if any) will not be traversed. * * @see #isImportantForAutofill() * @see #setImportantForAutofill(int) */ public static final int IMPORTANT_FOR_AUTOFILL_NO_EXCLUDE_DESCENDANTS = 0x8; /** @hide */ @IntDef(flag = true, prefix = { "AUTOFILL_FLAG_" }, value = { AUTOFILL_FLAG_INCLUDE_NOT_IMPORTANT_VIEWS }) @Retention(RetentionPolicy.SOURCE) public @interface AutofillFlags { } /** * Flag requesting you to add views that are marked as not important for autofill * (see {@link #setImportantForAutofill(int)}) to a {@link ViewStructure}. */ public static final int AUTOFILL_FLAG_INCLUDE_NOT_IMPORTANT_VIEWS = 0x1; /** * This view is enabled. Interpretation varies by subclass. * Use with ENABLED_MASK when calling setFlags. * {@hide} */ static final int ENABLED = 0x00000000; /** * This view is disabled. Interpretation varies by subclass. * Use with ENABLED_MASK when calling setFlags. * {@hide} */ static final int DISABLED = 0x00000020; /** * Mask for use with setFlags indicating bits used for indicating whether * this view is enabled * {@hide} */ static final int ENABLED_MASK = 0x00000020; /** * This view won't draw. {@link #onDraw(android.graphics.Canvas)} won't be * called and further optimizations will be performed. It is okay to have * this flag set and a background. Use with DRAW_MASK when calling setFlags. * {@hide} */ static final int WILL_NOT_DRAW = 0x00000080; /** * Mask for use with setFlags indicating bits used for indicating whether * this view is will draw * {@hide} */ static final int DRAW_MASK = 0x00000080; /** * <p>This view doesn't show scrollbars.</p> * {@hide} */ static final int SCROLLBARS_NONE = 0x00000000; /** * <p>This view shows horizontal scrollbars.</p> * {@hide} */ static final int SCROLLBARS_HORIZONTAL = 0x00000100; /** * <p>This view shows vertical scrollbars.</p> * {@hide} */ static final int SCROLLBARS_VERTICAL = 0x00000200; /** * <p>Mask for use with setFlags indicating bits used for indicating which * scrollbars are enabled.</p> * {@hide} */ static final int SCROLLBARS_MASK = 0x00000300; /** * Indicates that the view should filter touches when its window is obscured. * Refer to the class comments for more information about this security feature. * {@hide} */ static final int FILTER_TOUCHES_WHEN_OBSCURED = 0x00000400; /** * Set for framework elements that use FITS_SYSTEM_WINDOWS, to indicate * that they are optional and should be skipped if the window has * requested system UI flags that ignore those insets for layout. */ static final int OPTIONAL_FITS_SYSTEM_WINDOWS = 0x00000800; /** * <p>This view doesn't show fading edges.</p> * {@hide} */ static final int FADING_EDGE_NONE = 0x00000000; /** * <p>This view shows horizontal fading edges.</p> * {@hide} */ static final int FADING_EDGE_HORIZONTAL = 0x00001000; /** * <p>This view shows vertical fading edges.</p> * {@hide} */ static final int FADING_EDGE_VERTICAL = 0x00002000; /** * <p>Mask for use with setFlags indicating bits used for indicating which * fading edges are enabled.</p> * {@hide} */ static final int FADING_EDGE_MASK = 0x00003000; /** * <p>Indicates this view can be clicked. When clickable, a View reacts * to clicks by notifying the OnClickListener.<p> * {@hide} */ static final int CLICKABLE = 0x00004000; /** * <p>Indicates this view is caching its drawing into a bitmap.</p> * {@hide} */ static final int DRAWING_CACHE_ENABLED = 0x00008000; /** * <p>Indicates that no icicle should be saved for this view.<p> * {@hide} */ static final int SAVE_DISABLED = 0x000010000; /** * <p>Mask for use with setFlags indicating bits used for the saveEnabled * property.</p> * {@hide} */ static final int SAVE_DISABLED_MASK = 0x000010000; /** * <p>Indicates that no drawing cache should ever be created for this view.<p> * {@hide} */ static final int WILL_NOT_CACHE_DRAWING = 0x000020000; /** * <p>Indicates this view can take / keep focus when int touch mode.</p> * {@hide} */ static final int FOCUSABLE_IN_TOUCH_MODE = 0x00040000; /** @hide */ @Retention(RetentionPolicy.SOURCE) @IntDef(prefix = { "DRAWING_CACHE_QUALITY_" }, value = { DRAWING_CACHE_QUALITY_LOW, DRAWING_CACHE_QUALITY_HIGH, DRAWING_CACHE_QUALITY_AUTO }) public @interface DrawingCacheQuality { } /** * <p>Enables low quality mode for the drawing cache.</p> * * @deprecated The view drawing cache was largely made obsolete with the introduction of * hardware-accelerated rendering in API 11. With hardware-acceleration, intermediate cache * layers are largely unnecessary and can easily result in a net loss in performance due to the * cost of creating and updating the layer. In the rare cases where caching layers are useful, * such as for alpha animations, {@link #setLayerType(int, Paint)} handles this with hardware * rendering. For software-rendered snapshots of a small part of the View hierarchy or * individual Views it is recommended to create a {@link Canvas} from either a {@link Bitmap} or * {@link android.graphics.Picture} and call {@link #draw(Canvas)} on the View. However these * software-rendered usages are discouraged and have compatibility issues with hardware-only * rendering features such as {@link android.graphics.Bitmap.Config#HARDWARE Config.HARDWARE} * bitmaps, real-time shadows, and outline clipping. For screenshots of the UI for feedback * reports or unit testing the {@link PixelCopy} API is recommended. */ @Deprecated public static final int DRAWING_CACHE_QUALITY_LOW = 0x00080000; /** * <p>Enables high quality mode for the drawing cache.</p> * * @deprecated The view drawing cache was largely made obsolete with the introduction of * hardware-accelerated rendering in API 11. With hardware-acceleration, intermediate cache * layers are largely unnecessary and can easily result in a net loss in performance due to the * cost of creating and updating the layer. In the rare cases where caching layers are useful, * such as for alpha animations, {@link #setLayerType(int, Paint)} handles this with hardware * rendering. For software-rendered snapshots of a small part of the View hierarchy or * individual Views it is recommended to create a {@link Canvas} from either a {@link Bitmap} or * {@link android.graphics.Picture} and call {@link #draw(Canvas)} on the View. However these * software-rendered usages are discouraged and have compatibility issues with hardware-only * rendering features such as {@link android.graphics.Bitmap.Config#HARDWARE Config.HARDWARE} * bitmaps, real-time shadows, and outline clipping. For screenshots of the UI for feedback * reports or unit testing the {@link PixelCopy} API is recommended. */ @Deprecated public static final int DRAWING_CACHE_QUALITY_HIGH = 0x00100000; /** * <p>Enables automatic quality mode for the drawing cache.</p> * * @deprecated The view drawing cache was largely made obsolete with the introduction of * hardware-accelerated rendering in API 11. With hardware-acceleration, intermediate cache * layers are largely unnecessary and can easily result in a net loss in performance due to the * cost of creating and updating the layer. In the rare cases where caching layers are useful, * such as for alpha animations, {@link #setLayerType(int, Paint)} handles this with hardware * rendering. For software-rendered snapshots of a small part of the View hierarchy or * individual Views it is recommended to create a {@link Canvas} from either a {@link Bitmap} or * {@link android.graphics.Picture} and call {@link #draw(Canvas)} on the View. However these * software-rendered usages are discouraged and have compatibility issues with hardware-only * rendering features such as {@link android.graphics.Bitmap.Config#HARDWARE Config.HARDWARE} * bitmaps, real-time shadows, and outline clipping. For screenshots of the UI for feedback * reports or unit testing the {@link PixelCopy} API is recommended. */ @Deprecated public static final int DRAWING_CACHE_QUALITY_AUTO = 0x00000000; private static final int[] DRAWING_CACHE_QUALITY_FLAGS = { DRAWING_CACHE_QUALITY_AUTO, DRAWING_CACHE_QUALITY_LOW, DRAWING_CACHE_QUALITY_HIGH }; /** * <p>Mask for use with setFlags indicating bits used for the cache * quality property.</p> * {@hide} */ static final int DRAWING_CACHE_QUALITY_MASK = 0x00180000; /** * <p> * Indicates this view can be long clicked. When long clickable, a View * reacts to long clicks by notifying the OnLongClickListener or showing a * context menu. * </p> * {@hide} */ static final int LONG_CLICKABLE = 0x00200000; /** * <p>Indicates that this view gets its drawable states from its direct parent * and ignores its original internal states.</p> * * @hide */ static final int DUPLICATE_PARENT_STATE = 0x00400000; /** * <p> * Indicates this view can be context clicked. When context clickable, a View reacts to a * context click (e.g. a primary stylus button press or right mouse click) by notifying the * OnContextClickListener. * </p> * {@hide} */ static final int CONTEXT_CLICKABLE = 0x00800000; /** @hide */ @IntDef(prefix = { "SCROLLBARS_" }, value = { SCROLLBARS_INSIDE_OVERLAY, SCROLLBARS_INSIDE_INSET, SCROLLBARS_OUTSIDE_OVERLAY, SCROLLBARS_OUTSIDE_INSET }) @Retention(RetentionPolicy.SOURCE) public @interface ScrollBarStyle { } /** * The scrollbar style to display the scrollbars inside the content area, * without increasing the padding. The scrollbars will be overlaid with * translucency on the view's content. */ public static final int SCROLLBARS_INSIDE_OVERLAY = 0; /** * The scrollbar style to display the scrollbars inside the padded area, * increasing the padding of the view. The scrollbars will not overlap the * content area of the view. */ public static final int SCROLLBARS_INSIDE_INSET = 0x01000000; /** * The scrollbar style to display the scrollbars at the edge of the view, * without increasing the padding. The scrollbars will be overlaid with * translucency. */ public static final int SCROLLBARS_OUTSIDE_OVERLAY = 0x02000000; /** * The scrollbar style to display the scrollbars at the edge of the view, * increasing the padding of the view. The scrollbars will only overlap the * background, if any. */ public static final int SCROLLBARS_OUTSIDE_INSET = 0x03000000; /** * Mask to check if the scrollbar style is overlay or inset. * {@hide} */ static final int SCROLLBARS_INSET_MASK = 0x01000000; /** * Mask to check if the scrollbar style is inside or outside. * {@hide} */ static final int SCROLLBARS_OUTSIDE_MASK = 0x02000000; /** * Mask for scrollbar style. * {@hide} */ static final int SCROLLBARS_STYLE_MASK = 0x03000000; /** * View flag indicating that the screen should remain on while the * window containing this view is visible to the user. This effectively * takes care of automatically setting the WindowManager's * {@link WindowManager.LayoutParams#FLAG_KEEP_SCREEN_ON}. */ public static final int KEEP_SCREEN_ON = 0x04000000; /** * View flag indicating whether this view should have sound effects enabled * for events such as clicking and touching. */ public static final int SOUND_EFFECTS_ENABLED = 0x08000000; /** * View flag indicating whether this view should have haptic feedback * enabled for events such as long presses. */ public static final int HAPTIC_FEEDBACK_ENABLED = 0x10000000; /** * <p>Indicates that the view hierarchy should stop saving state when * it reaches this view. If state saving is initiated immediately at * the view, it will be allowed. * {@hide} */ static final int PARENT_SAVE_DISABLED = 0x20000000; /** * <p>Mask for use with setFlags indicating bits used for PARENT_SAVE_DISABLED.</p> * {@hide} */ static final int PARENT_SAVE_DISABLED_MASK = 0x20000000; private static Paint sDebugPaint; /** * <p>Indicates this view can display a tooltip on hover or long press.</p> * {@hide} */ static final int TOOLTIP = 0x40000000; /** @hide */ @IntDef(flag = true, prefix = { "FOCUSABLES_" }, value = { FOCUSABLES_ALL, FOCUSABLES_TOUCH_MODE }) @Retention(RetentionPolicy.SOURCE) public @interface FocusableMode { } /** * View flag indicating whether {@link #addFocusables(ArrayList, int, int)} * should add all focusable Views regardless if they are focusable in touch mode. */ public static final int FOCUSABLES_ALL = 0x00000000; /** * View flag indicating whether {@link #addFocusables(ArrayList, int, int)} * should add only Views focusable in touch mode. */ public static final int FOCUSABLES_TOUCH_MODE = 0x00000001; /** @hide */ @IntDef(prefix = { "FOCUS_" }, value = { FOCUS_BACKWARD, FOCUS_FORWARD, FOCUS_LEFT, FOCUS_UP, FOCUS_RIGHT, FOCUS_DOWN }) @Retention(RetentionPolicy.SOURCE) public @interface FocusDirection { } /** @hide */ @IntDef(prefix = { "FOCUS_" }, value = { FOCUS_LEFT, FOCUS_UP, FOCUS_RIGHT, FOCUS_DOWN }) @Retention(RetentionPolicy.SOURCE) public @interface FocusRealDirection { } // Like @FocusDirection, but without forward/backward /** * Use with {@link #focusSearch(int)}. Move focus to the previous selectable * item. */ public static final int FOCUS_BACKWARD = 0x00000001; /** * Use with {@link #focusSearch(int)}. Move focus to the next selectable * item. */ public static final int FOCUS_FORWARD = 0x00000002; /** * Use with {@link #focusSearch(int)}. Move focus to the left. */ public static final int FOCUS_LEFT = 0x00000011; /** * Use with {@link #focusSearch(int)}. Move focus up. */ public static final int FOCUS_UP = 0x00000021; /** * Use with {@link #focusSearch(int)}. Move focus to the right. */ public static final int FOCUS_RIGHT = 0x00000042; /** * Use with {@link #focusSearch(int)}. Move focus down. */ public static final int FOCUS_DOWN = 0x00000082; /** * Bits of {@link #getMeasuredWidthAndState()} and * {@link #getMeasuredWidthAndState()} that provide the actual measured size. */ public static final int MEASURED_SIZE_MASK = 0x00ffffff; /** * Bits of {@link #getMeasuredWidthAndState()} and * {@link #getMeasuredWidthAndState()} that provide the additional state bits. */ public static final int MEASURED_STATE_MASK = 0xff000000; /** * Bit shift of {@link #MEASURED_STATE_MASK} to get to the height bits * for functions that combine both width and height into a single int, * such as {@link #getMeasuredState()} and the childState argument of * {@link #resolveSizeAndState(int, int, int)}. */ public static final int MEASURED_HEIGHT_STATE_SHIFT = 16; /** * Bit of {@link #getMeasuredWidthAndState()} and * {@link #getMeasuredWidthAndState()} that indicates the measured size * is smaller that the space the view would like to have. */ public static final int MEASURED_STATE_TOO_SMALL = 0x01000000; /** * Base View state sets */ // Singles /** * Indicates the view has no states set. States are used with * {@link android.graphics.drawable.Drawable} to change the drawing of the * view depending on its state. * * @see android.graphics.drawable.Drawable * @see #getDrawableState() */ protected static final int[] EMPTY_STATE_SET; /** * Indicates the view is enabled. States are used with * {@link android.graphics.drawable.Drawable} to change the drawing of the * view depending on its state. * * @see android.graphics.drawable.Drawable * @see #getDrawableState() */ protected static final int[] ENABLED_STATE_SET; /** * Indicates the view is focused. States are used with * {@link android.graphics.drawable.Drawable} to change the drawing of the * view depending on its state. * * @see android.graphics.drawable.Drawable * @see #getDrawableState() */ protected static final int[] FOCUSED_STATE_SET; /** * Indicates the view is selected. States are used with * {@link android.graphics.drawable.Drawable} to change the drawing of the * view depending on its state. * * @see android.graphics.drawable.Drawable * @see #getDrawableState() */ protected static final int[] SELECTED_STATE_SET; /** * Indicates the view is pressed. States are used with * {@link android.graphics.drawable.Drawable} to change the drawing of the * view depending on its state. * * @see android.graphics.drawable.Drawable * @see #getDrawableState() */ protected static final int[] PRESSED_STATE_SET; /** * Indicates the view's window has focus. States are used with * {@link android.graphics.drawable.Drawable} to change the drawing of the * view depending on its state. * * @see android.graphics.drawable.Drawable * @see #getDrawableState() */ protected static final int[] WINDOW_FOCUSED_STATE_SET; // Doubles /** * Indicates the view is enabled and has the focus. * * @see #ENABLED_STATE_SET * @see #FOCUSED_STATE_SET */ protected static final int[] ENABLED_FOCUSED_STATE_SET; /** * Indicates the view is enabled and selected. * * @see #ENABLED_STATE_SET * @see #SELECTED_STATE_SET */ protected static final int[] ENABLED_SELECTED_STATE_SET; /** * Indicates the view is enabled and that its window has focus. * * @see #ENABLED_STATE_SET * @see #WINDOW_FOCUSED_STATE_SET */ protected static final int[] ENABLED_WINDOW_FOCUSED_STATE_SET; /** * Indicates the view is focused and selected. * * @see #FOCUSED_STATE_SET * @see #SELECTED_STATE_SET */ protected static final int[] FOCUSED_SELECTED_STATE_SET; /** * Indicates the view has the focus and that its window has the focus. * * @see #FOCUSED_STATE_SET * @see #WINDOW_FOCUSED_STATE_SET */ protected static final int[] FOCUSED_WINDOW_FOCUSED_STATE_SET; /** * Indicates the view is selected and that its window has the focus. * * @see #SELECTED_STATE_SET * @see #WINDOW_FOCUSED_STATE_SET */ protected static final int[] SELECTED_WINDOW_FOCUSED_STATE_SET; // Triples /** * Indicates the view is enabled, focused and selected. * * @see #ENABLED_STATE_SET * @see #FOCUSED_STATE_SET * @see #SELECTED_STATE_SET */ protected static final int[] ENABLED_FOCUSED_SELECTED_STATE_SET; /** * Indicates the view is enabled, focused and its window has the focus. * * @see #ENABLED_STATE_SET * @see #FOCUSED_STATE_SET * @see #WINDOW_FOCUSED_STATE_SET */ protected static final int[] ENABLED_FOCUSED_WINDOW_FOCUSED_STATE_SET; /** * Indicates the view is enabled, selected and its window has the focus. * * @see #ENABLED_STATE_SET * @see #SELECTED_STATE_SET * @see #WINDOW_FOCUSED_STATE_SET */ protected static final int[] ENABLED_SELECTED_WINDOW_FOCUSED_STATE_SET; /** * Indicates the view is focused, selected and its window has the focus. * * @see #FOCUSED_STATE_SET * @see #SELECTED_STATE_SET * @see #WINDOW_FOCUSED_STATE_SET */ protected static final int[] FOCUSED_SELECTED_WINDOW_FOCUSED_STATE_SET; /** * Indicates the view is enabled, focused, selected and its window * has the focus. * * @see #ENABLED_STATE_SET * @see #FOCUSED_STATE_SET * @see #SELECTED_STATE_SET * @see #WINDOW_FOCUSED_STATE_SET */ protected static final int[] ENABLED_FOCUSED_SELECTED_WINDOW_FOCUSED_STATE_SET; /** * Indicates the view is pressed and its window has the focus. * * @see #PRESSED_STATE_SET * @see #WINDOW_FOCUSED_STATE_SET */ protected static final int[] PRESSED_WINDOW_FOCUSED_STATE_SET; /** * Indicates the view is pressed and selected. * * @see #PRESSED_STATE_SET * @see #SELECTED_STATE_SET */ protected static final int[] PRESSED_SELECTED_STATE_SET; /** * Indicates the view is pressed, selected and its window has the focus. * * @see #PRESSED_STATE_SET * @see #SELECTED_STATE_SET * @see #WINDOW_FOCUSED_STATE_SET */ protected static final int[] PRESSED_SELECTED_WINDOW_FOCUSED_STATE_SET; /** * Indicates the view is pressed and focused. * * @see #PRESSED_STATE_SET * @see #FOCUSED_STATE_SET */ protected static final int[] PRESSED_FOCUSED_STATE_SET; /** * Indicates the view is pressed, focused and its window has the focus. * * @see #PRESSED_STATE_SET * @see #FOCUSED_STATE_SET * @see #WINDOW_FOCUSED_STATE_SET */ protected static final int[] PRESSED_FOCUSED_WINDOW_FOCUSED_STATE_SET; /** * Indicates the view is pressed, focused and selected. * * @see #PRESSED_STATE_SET * @see #SELECTED_STATE_SET * @see #FOCUSED_STATE_SET */ protected static final int[] PRESSED_FOCUSED_SELECTED_STATE_SET; /** * Indicates the view is pressed, focused, selected and its window has the focus. * * @see #PRESSED_STATE_SET * @see #FOCUSED_STATE_SET * @see #SELECTED_STATE_SET * @see #WINDOW_FOCUSED_STATE_SET */ protected static final int[] PRESSED_FOCUSED_SELECTED_WINDOW_FOCUSED_STATE_SET; /** * Indicates the view is pressed and enabled. * * @see #PRESSED_STATE_SET * @see #ENABLED_STATE_SET */ protected static final int[] PRESSED_ENABLED_STATE_SET; /** * Indicates the view is pressed, enabled and its window has the focus. * * @see #PRESSED_STATE_SET * @see #ENABLED_STATE_SET * @see #WINDOW_FOCUSED_STATE_SET */ protected static final int[] PRESSED_ENABLED_WINDOW_FOCUSED_STATE_SET; /** * Indicates the view is pressed, enabled and selected. * * @see #PRESSED_STATE_SET * @see #ENABLED_STATE_SET * @see #SELECTED_STATE_SET */ protected static final int[] PRESSED_ENABLED_SELECTED_STATE_SET; /** * Indicates the view is pressed, enabled, selected and its window has the * focus. * * @see #PRESSED_STATE_SET * @see #ENABLED_STATE_SET * @see #SELECTED_STATE_SET * @see #WINDOW_FOCUSED_STATE_SET */ protected static final int[] PRESSED_ENABLED_SELECTED_WINDOW_FOCUSED_STATE_SET; /** * Indicates the view is pressed, enabled and focused. * * @see #PRESSED_STATE_SET * @see #ENABLED_STATE_SET * @see #FOCUSED_STATE_SET */ protected static final int[] PRESSED_ENABLED_FOCUSED_STATE_SET; /** * Indicates the view is pressed, enabled, focused and its window has the * focus. * * @see #PRESSED_STATE_SET * @see #ENABLED_STATE_SET * @see #FOCUSED_STATE_SET * @see #WINDOW_FOCUSED_STATE_SET */ protected static final int[] PRESSED_ENABLED_FOCUSED_WINDOW_FOCUSED_STATE_SET; /** * Indicates the view is pressed, enabled, focused and selected. * * @see #PRESSED_STATE_SET * @see #ENABLED_STATE_SET * @see #SELECTED_STATE_SET * @see #FOCUSED_STATE_SET */ protected static final int[] PRESSED_ENABLED_FOCUSED_SELECTED_STATE_SET; /** * Indicates the view is pressed, enabled, focused, selected and its window * has the focus. * * @see #PRESSED_STATE_SET * @see #ENABLED_STATE_SET * @see #SELECTED_STATE_SET * @see #FOCUSED_STATE_SET * @see #WINDOW_FOCUSED_STATE_SET */ protected static final int[] PRESSED_ENABLED_FOCUSED_SELECTED_WINDOW_FOCUSED_STATE_SET; static { EMPTY_STATE_SET = StateSet.get(0); WINDOW_FOCUSED_STATE_SET = StateSet.get(StateSet.VIEW_STATE_WINDOW_FOCUSED); SELECTED_STATE_SET = StateSet.get(StateSet.VIEW_STATE_SELECTED); SELECTED_WINDOW_FOCUSED_STATE_SET = StateSet .get(StateSet.VIEW_STATE_WINDOW_FOCUSED | StateSet.VIEW_STATE_SELECTED); FOCUSED_STATE_SET = StateSet.get(StateSet.VIEW_STATE_FOCUSED); FOCUSED_WINDOW_FOCUSED_STATE_SET = StateSet .get(StateSet.VIEW_STATE_WINDOW_FOCUSED | StateSet.VIEW_STATE_FOCUSED); FOCUSED_SELECTED_STATE_SET = StateSet.get(StateSet.VIEW_STATE_SELECTED | StateSet.VIEW_STATE_FOCUSED); FOCUSED_SELECTED_WINDOW_FOCUSED_STATE_SET = StateSet.get( StateSet.VIEW_STATE_WINDOW_FOCUSED | StateSet.VIEW_STATE_SELECTED | StateSet.VIEW_STATE_FOCUSED); ENABLED_STATE_SET = StateSet.get(StateSet.VIEW_STATE_ENABLED); ENABLED_WINDOW_FOCUSED_STATE_SET = StateSet .get(StateSet.VIEW_STATE_WINDOW_FOCUSED | StateSet.VIEW_STATE_ENABLED); ENABLED_SELECTED_STATE_SET = StateSet.get(StateSet.VIEW_STATE_SELECTED | StateSet.VIEW_STATE_ENABLED); ENABLED_SELECTED_WINDOW_FOCUSED_STATE_SET = StateSet.get( StateSet.VIEW_STATE_WINDOW_FOCUSED | StateSet.VIEW_STATE_SELECTED | StateSet.VIEW_STATE_ENABLED); ENABLED_FOCUSED_STATE_SET = StateSet.get(StateSet.VIEW_STATE_FOCUSED | StateSet.VIEW_STATE_ENABLED); ENABLED_FOCUSED_WINDOW_FOCUSED_STATE_SET = StateSet.get( StateSet.VIEW_STATE_WINDOW_FOCUSED | StateSet.VIEW_STATE_FOCUSED | StateSet.VIEW_STATE_ENABLED); ENABLED_FOCUSED_SELECTED_STATE_SET = StateSet .get(StateSet.VIEW_STATE_SELECTED | StateSet.VIEW_STATE_FOCUSED | StateSet.VIEW_STATE_ENABLED); ENABLED_FOCUSED_SELECTED_WINDOW_FOCUSED_STATE_SET = StateSet.get(StateSet.VIEW_STATE_WINDOW_FOCUSED | StateSet.VIEW_STATE_SELECTED | StateSet.VIEW_STATE_FOCUSED | StateSet.VIEW_STATE_ENABLED); PRESSED_STATE_SET = StateSet.get(StateSet.VIEW_STATE_PRESSED); PRESSED_WINDOW_FOCUSED_STATE_SET = StateSet .get(StateSet.VIEW_STATE_WINDOW_FOCUSED | StateSet.VIEW_STATE_PRESSED); PRESSED_SELECTED_STATE_SET = StateSet.get(StateSet.VIEW_STATE_SELECTED | StateSet.VIEW_STATE_PRESSED); PRESSED_SELECTED_WINDOW_FOCUSED_STATE_SET = StateSet.get( StateSet.VIEW_STATE_WINDOW_FOCUSED | StateSet.VIEW_STATE_SELECTED | StateSet.VIEW_STATE_PRESSED); PRESSED_FOCUSED_STATE_SET = StateSet.get(StateSet.VIEW_STATE_FOCUSED | StateSet.VIEW_STATE_PRESSED); PRESSED_FOCUSED_WINDOW_FOCUSED_STATE_SET = StateSet.get( StateSet.VIEW_STATE_WINDOW_FOCUSED | StateSet.VIEW_STATE_FOCUSED | StateSet.VIEW_STATE_PRESSED); PRESSED_FOCUSED_SELECTED_STATE_SET = StateSet .get(StateSet.VIEW_STATE_SELECTED | StateSet.VIEW_STATE_FOCUSED | StateSet.VIEW_STATE_PRESSED); PRESSED_FOCUSED_SELECTED_WINDOW_FOCUSED_STATE_SET = StateSet.get(StateSet.VIEW_STATE_WINDOW_FOCUSED | StateSet.VIEW_STATE_SELECTED | StateSet.VIEW_STATE_FOCUSED | StateSet.VIEW_STATE_PRESSED); PRESSED_ENABLED_STATE_SET = StateSet.get(StateSet.VIEW_STATE_ENABLED | StateSet.VIEW_STATE_PRESSED); PRESSED_ENABLED_WINDOW_FOCUSED_STATE_SET = StateSet.get( StateSet.VIEW_STATE_WINDOW_FOCUSED | StateSet.VIEW_STATE_ENABLED | StateSet.VIEW_STATE_PRESSED); PRESSED_ENABLED_SELECTED_STATE_SET = StateSet .get(StateSet.VIEW_STATE_SELECTED | StateSet.VIEW_STATE_ENABLED | StateSet.VIEW_STATE_PRESSED); PRESSED_ENABLED_SELECTED_WINDOW_FOCUSED_STATE_SET = StateSet.get(StateSet.VIEW_STATE_WINDOW_FOCUSED | StateSet.VIEW_STATE_SELECTED | StateSet.VIEW_STATE_ENABLED | StateSet.VIEW_STATE_PRESSED); PRESSED_ENABLED_FOCUSED_STATE_SET = StateSet .get(StateSet.VIEW_STATE_FOCUSED | StateSet.VIEW_STATE_ENABLED | StateSet.VIEW_STATE_PRESSED); PRESSED_ENABLED_FOCUSED_WINDOW_FOCUSED_STATE_SET = StateSet.get(StateSet.VIEW_STATE_WINDOW_FOCUSED | StateSet.VIEW_STATE_FOCUSED | StateSet.VIEW_STATE_ENABLED | StateSet.VIEW_STATE_PRESSED); PRESSED_ENABLED_FOCUSED_SELECTED_STATE_SET = StateSet.get(StateSet.VIEW_STATE_SELECTED | StateSet.VIEW_STATE_FOCUSED | StateSet.VIEW_STATE_ENABLED | StateSet.VIEW_STATE_PRESSED); PRESSED_ENABLED_FOCUSED_SELECTED_WINDOW_FOCUSED_STATE_SET = StateSet .get(StateSet.VIEW_STATE_WINDOW_FOCUSED | StateSet.VIEW_STATE_SELECTED | StateSet.VIEW_STATE_FOCUSED | StateSet.VIEW_STATE_ENABLED | StateSet.VIEW_STATE_PRESSED); } /** * Accessibility event types that are dispatched for text population. */ private static final int POPULATING_ACCESSIBILITY_EVENT_TYPES = AccessibilityEvent.TYPE_VIEW_CLICKED | AccessibilityEvent.TYPE_VIEW_LONG_CLICKED | AccessibilityEvent.TYPE_VIEW_SELECTED | AccessibilityEvent.TYPE_VIEW_FOCUSED | AccessibilityEvent.TYPE_WINDOW_STATE_CHANGED | AccessibilityEvent.TYPE_VIEW_HOVER_ENTER | AccessibilityEvent.TYPE_VIEW_HOVER_EXIT | AccessibilityEvent.TYPE_VIEW_TEXT_CHANGED | AccessibilityEvent.TYPE_VIEW_TEXT_SELECTION_CHANGED | AccessibilityEvent.TYPE_VIEW_ACCESSIBILITY_FOCUSED | AccessibilityEvent.TYPE_VIEW_TEXT_TRAVERSED_AT_MOVEMENT_GRANULARITY; static final int DEBUG_CORNERS_COLOR = Color.rgb(63, 127, 255); static final int DEBUG_CORNERS_SIZE_DIP = 8; /** * Temporary Rect currently for use in setBackground(). This will probably * be extended in the future to hold our own class with more than just * a Rect. :) */ static final ThreadLocal<Rect> sThreadLocal = new ThreadLocal<Rect>(); /** * Map used to store views' tags. */ @UnsupportedAppUsage private SparseArray<Object> mKeyedTags; /** * The next available accessibility id. */ private static int sNextAccessibilityViewId; /** * The animation currently associated with this view. * @hide */ protected Animation mCurrentAnimation = null; /** * Width as measured during measure pass. * {@hide} */ @ViewDebug.ExportedProperty(category = "measurement") @UnsupportedAppUsage int mMeasuredWidth; /** * Height as measured during measure pass. * {@hide} */ @ViewDebug.ExportedProperty(category = "measurement") @UnsupportedAppUsage int mMeasuredHeight; /** * Flag to indicate that this view was marked INVALIDATED, or had its display list * invalidated, prior to the current drawing iteration. If true, the view must re-draw * its display list. This flag, used only when hw accelerated, allows us to clear the * flag while retaining this information until it's needed (at getDisplayList() time and * in drawChild(), when we decide to draw a view's children's display lists into our own). * * {@hide} */ @UnsupportedAppUsage boolean mRecreateDisplayList = false; /** * The view's identifier. * {@hide} * * @see #setId(int) * @see #getId() */ @IdRes @ViewDebug.ExportedProperty(resolveId = true) int mID = NO_ID; /** The ID of this view for autofill purposes. * <ul> * <li>== {@link #NO_ID}: ID has not been assigned yet * <li>≤ {@link #LAST_APP_AUTOFILL_ID}: View is not part of a activity. The ID is * unique in the process. This might change * over activity lifecycle events. * <li>> {@link #LAST_APP_AUTOFILL_ID}: View is part of a activity. The ID is * unique in the activity. This stays the same * over activity lifecycle events. */ private int mAutofillViewId = NO_ID; // ID for accessibility purposes. This ID must be unique for every window @UnsupportedAppUsage private int mAccessibilityViewId = NO_ID; private int mAccessibilityCursorPosition = ACCESSIBILITY_CURSOR_POSITION_UNDEFINED; /** * The view's tag. * {@hide} * * @see #setTag(Object) * @see #getTag() */ @UnsupportedAppUsage protected Object mTag = null; // for mPrivateFlags: /** {@hide} */ static final int PFLAG_WANTS_FOCUS = 0x00000001; /** {@hide} */ static final int PFLAG_FOCUSED = 0x00000002; /** {@hide} */ static final int PFLAG_SELECTED = 0x00000004; /** {@hide} */ static final int PFLAG_IS_ROOT_NAMESPACE = 0x00000008; /** {@hide} */ static final int PFLAG_HAS_BOUNDS = 0x00000010; /** {@hide} */ static final int PFLAG_DRAWN = 0x00000020; /** * When this flag is set, this view is running an animation on behalf of its * children and should therefore not cancel invalidate requests, even if they * lie outside of this view's bounds. * * {@hide} */ static final int PFLAG_DRAW_ANIMATION = 0x00000040; /** {@hide} */ static final int PFLAG_SKIP_DRAW = 0x00000080; /** {@hide} */ static final int PFLAG_REQUEST_TRANSPARENT_REGIONS = 0x00000200; /** {@hide} */ static final int PFLAG_DRAWABLE_STATE_DIRTY = 0x00000400; /** {@hide} */ static final int PFLAG_MEASURED_DIMENSION_SET = 0x00000800; /** {@hide} */ static final int PFLAG_FORCE_LAYOUT = 0x00001000; /** {@hide} */ static final int PFLAG_LAYOUT_REQUIRED = 0x00002000; private static final int PFLAG_PRESSED = 0x00004000; /** {@hide} */ static final int PFLAG_DRAWING_CACHE_VALID = 0x00008000; /** * Flag used to indicate that this view should be drawn once more (and only once * more) after its animation has completed. * {@hide} */ static final int PFLAG_ANIMATION_STARTED = 0x00010000; private static final int PFLAG_SAVE_STATE_CALLED = 0x00020000; /** * Indicates that the View returned true when onSetAlpha() was called and that * the alpha must be restored. * {@hide} */ static final int PFLAG_ALPHA_SET = 0x00040000; /** * Set by {@link #setScrollContainer(boolean)}. */ static final int PFLAG_SCROLL_CONTAINER = 0x00080000; /** * Set by {@link #setScrollContainer(boolean)}. */ static final int PFLAG_SCROLL_CONTAINER_ADDED = 0x00100000; /** * View flag indicating whether this view was invalidated (fully or partially.) * * @hide */ static final int PFLAG_DIRTY = 0x00200000; /** * View flag indicating whether this view was invalidated by an opaque * invalidate request. * * @hide */ static final int PFLAG_DIRTY_OPAQUE = 0x00400000; /** * Mask for {@link #PFLAG_DIRTY} and {@link #PFLAG_DIRTY_OPAQUE}. * * @hide */ static final int PFLAG_DIRTY_MASK = 0x00600000; /** * Indicates whether the background is opaque. * * @hide */ static final int PFLAG_OPAQUE_BACKGROUND = 0x00800000; /** * Indicates whether the scrollbars are opaque. * * @hide */ static final int PFLAG_OPAQUE_SCROLLBARS = 0x01000000; /** * Indicates whether the view is opaque. * * @hide */ static final int PFLAG_OPAQUE_MASK = 0x01800000; /** * Indicates a prepressed state; * the short time between ACTION_DOWN and recognizing * a 'real' press. Prepressed is used to recognize quick taps * even when they are shorter than ViewConfiguration.getTapTimeout(). * * @hide */ private static final int PFLAG_PREPRESSED = 0x02000000; /** * Indicates whether the view is temporarily detached. * * @hide */ static final int PFLAG_CANCEL_NEXT_UP_EVENT = 0x04000000; /** * Indicates that we should awaken scroll bars once attached * * PLEASE NOTE: This flag is now unused as we now send onVisibilityChanged * during window attachment and it is no longer needed. Feel free to repurpose it. * * @hide */ private static final int PFLAG_AWAKEN_SCROLL_BARS_ON_ATTACH = 0x08000000; /** * Indicates that the view has received HOVER_ENTER. Cleared on HOVER_EXIT. * @hide */ private static final int PFLAG_HOVERED = 0x10000000; /** * Flag set by {@link AutofillManager} if it needs to be notified when this view is clicked. */ private static final int PFLAG_NOTIFY_AUTOFILL_MANAGER_ON_CLICK = 0x20000000; /** {@hide} */ static final int PFLAG_ACTIVATED = 0x40000000; /** * Indicates that this view was specifically invalidated, not just dirtied because some * child view was invalidated. The flag is used to determine when we need to recreate * a view's display list (as opposed to just returning a reference to its existing * display list). * * @hide */ static final int PFLAG_INVALIDATED = 0x80000000; /** * Masks for mPrivateFlags2, as generated by dumpFlags(): * * |-------|-------|-------|-------| * 1 PFLAG2_DRAG_CAN_ACCEPT * 1 PFLAG2_DRAG_HOVERED * 11 PFLAG2_LAYOUT_DIRECTION_MASK * 1 PFLAG2_LAYOUT_DIRECTION_RESOLVED_RTL * 1 PFLAG2_LAYOUT_DIRECTION_RESOLVED * 11 PFLAG2_LAYOUT_DIRECTION_RESOLVED_MASK * 1 PFLAG2_TEXT_DIRECTION_FLAGS[1] * 1 PFLAG2_TEXT_DIRECTION_FLAGS[2] * 11 PFLAG2_TEXT_DIRECTION_FLAGS[3] * 1 PFLAG2_TEXT_DIRECTION_FLAGS[4] * 1 1 PFLAG2_TEXT_DIRECTION_FLAGS[5] * 11 PFLAG2_TEXT_DIRECTION_FLAGS[6] * 111 PFLAG2_TEXT_DIRECTION_FLAGS[7] * 111 PFLAG2_TEXT_DIRECTION_MASK * 1 PFLAG2_TEXT_DIRECTION_RESOLVED * 1 PFLAG2_TEXT_DIRECTION_RESOLVED_DEFAULT * 111 PFLAG2_TEXT_DIRECTION_RESOLVED_MASK * 1 PFLAG2_TEXT_ALIGNMENT_FLAGS[1] * 1 PFLAG2_TEXT_ALIGNMENT_FLAGS[2] * 11 PFLAG2_TEXT_ALIGNMENT_FLAGS[3] * 1 PFLAG2_TEXT_ALIGNMENT_FLAGS[4] * 1 1 PFLAG2_TEXT_ALIGNMENT_FLAGS[5] * 11 PFLAG2_TEXT_ALIGNMENT_FLAGS[6] * 111 PFLAG2_TEXT_ALIGNMENT_MASK * 1 PFLAG2_TEXT_ALIGNMENT_RESOLVED * 1 PFLAG2_TEXT_ALIGNMENT_RESOLVED_DEFAULT * 111 PFLAG2_TEXT_ALIGNMENT_RESOLVED_MASK * 111 PFLAG2_IMPORTANT_FOR_ACCESSIBILITY_MASK * 11 PFLAG2_ACCESSIBILITY_LIVE_REGION_MASK * 1 PFLAG2_ACCESSIBILITY_FOCUSED * 1 PFLAG2_SUBTREE_ACCESSIBILITY_STATE_CHANGED * 1 PFLAG2_VIEW_QUICK_REJECTED * 1 PFLAG2_PADDING_RESOLVED * 1 PFLAG2_DRAWABLE_RESOLVED * 1 PFLAG2_HAS_TRANSIENT_STATE * |-------|-------|-------|-------| */ /** * Indicates that this view has reported that it can accept the current drag's content. * Cleared when the drag operation concludes. * @hide */ static final int PFLAG2_DRAG_CAN_ACCEPT = 0x00000001; /** * Indicates that this view is currently directly under the drag location in a * drag-and-drop operation involving content that it can accept. Cleared when * the drag exits the view, or when the drag operation concludes. * @hide */ static final int PFLAG2_DRAG_HOVERED = 0x00000002; /** @hide */ @IntDef(prefix = { "LAYOUT_DIRECTION_" }, value = { LAYOUT_DIRECTION_LTR, LAYOUT_DIRECTION_RTL, LAYOUT_DIRECTION_INHERIT, LAYOUT_DIRECTION_LOCALE }) @Retention(RetentionPolicy.SOURCE) // Not called LayoutDirection to avoid conflict with android.util.LayoutDirection public @interface LayoutDir { } /** @hide */ @IntDef(prefix = { "LAYOUT_DIRECTION_" }, value = { LAYOUT_DIRECTION_LTR, LAYOUT_DIRECTION_RTL }) @Retention(RetentionPolicy.SOURCE) public @interface ResolvedLayoutDir { } /** * A flag to indicate that the layout direction of this view has not been defined yet. * @hide */ public static final int LAYOUT_DIRECTION_UNDEFINED = LayoutDirection.UNDEFINED; /** * Horizontal layout direction of this view is from Left to Right. * Use with {@link #setLayoutDirection}. */ public static final int LAYOUT_DIRECTION_LTR = LayoutDirection.LTR; /** * Horizontal layout direction of this view is from Right to Left. * Use with {@link #setLayoutDirection}. */ public static final int LAYOUT_DIRECTION_RTL = LayoutDirection.RTL; /** * Horizontal layout direction of this view is inherited from its parent. * Use with {@link #setLayoutDirection}. */ public static final int LAYOUT_DIRECTION_INHERIT = LayoutDirection.INHERIT; /** * Horizontal layout direction of this view is from deduced from the default language * script for the locale. Use with {@link #setLayoutDirection}. */ public static final int LAYOUT_DIRECTION_LOCALE = LayoutDirection.LOCALE; /** * Bit shift to get the horizontal layout direction. (bits after DRAG_HOVERED) * @hide */ static final int PFLAG2_LAYOUT_DIRECTION_MASK_SHIFT = 2; /** * Mask for use with private flags indicating bits used for horizontal layout direction. * @hide */ static final int PFLAG2_LAYOUT_DIRECTION_MASK = 0x00000003 << PFLAG2_LAYOUT_DIRECTION_MASK_SHIFT; /** * Indicates whether the view horizontal layout direction has been resolved and drawn to the * right-to-left direction. * @hide */ static final int PFLAG2_LAYOUT_DIRECTION_RESOLVED_RTL = 4 << PFLAG2_LAYOUT_DIRECTION_MASK_SHIFT; /** * Indicates whether the view horizontal layout direction has been resolved. * @hide */ static final int PFLAG2_LAYOUT_DIRECTION_RESOLVED = 8 << PFLAG2_LAYOUT_DIRECTION_MASK_SHIFT; /** * Mask for use with private flags indicating bits used for resolved horizontal layout direction. * @hide */ static final int PFLAG2_LAYOUT_DIRECTION_RESOLVED_MASK = 0x0000000C << PFLAG2_LAYOUT_DIRECTION_MASK_SHIFT; /* * Array of horizontal layout direction flags for mapping attribute "layoutDirection" to correct * flag value. * @hide */ private static final int[] LAYOUT_DIRECTION_FLAGS = { LAYOUT_DIRECTION_LTR, LAYOUT_DIRECTION_RTL, LAYOUT_DIRECTION_INHERIT, LAYOUT_DIRECTION_LOCALE }; /** * Default horizontal layout direction. */ private static final int LAYOUT_DIRECTION_DEFAULT = LAYOUT_DIRECTION_INHERIT; /** * Default horizontal layout direction. * @hide */ static final int LAYOUT_DIRECTION_RESOLVED_DEFAULT = LAYOUT_DIRECTION_LTR; /** * Text direction is inherited through {@link ViewGroup} */ public static final int TEXT_DIRECTION_INHERIT = 0; /** * Text direction is using "first strong algorithm". The first strong directional character * determines the paragraph direction. If there is no strong directional character, the * paragraph direction is the view's resolved layout direction. */ public static final int TEXT_DIRECTION_FIRST_STRONG = 1; /** * Text direction is using "any-RTL" algorithm. The paragraph direction is RTL if it contains * any strong RTL character, otherwise it is LTR if it contains any strong LTR characters. * If there are neither, the paragraph direction is the view's resolved layout direction. */ public static final int TEXT_DIRECTION_ANY_RTL = 2; /** * Text direction is forced to LTR. */ public static final int TEXT_DIRECTION_LTR = 3; /** * Text direction is forced to RTL. */ public static final int TEXT_DIRECTION_RTL = 4; /** * Text direction is coming from the system Locale. */ public static final int TEXT_DIRECTION_LOCALE = 5; /** * Text direction is using "first strong algorithm". The first strong directional character * determines the paragraph direction. If there is no strong directional character, the * paragraph direction is LTR. */ public static final int TEXT_DIRECTION_FIRST_STRONG_LTR = 6; /** * Text direction is using "first strong algorithm". The first strong directional character * determines the paragraph direction. If there is no strong directional character, the * paragraph direction is RTL. */ public static final int TEXT_DIRECTION_FIRST_STRONG_RTL = 7; /** * Default text direction is inherited */ private static final int TEXT_DIRECTION_DEFAULT = TEXT_DIRECTION_INHERIT; /** * Default resolved text direction * @hide */ static final int TEXT_DIRECTION_RESOLVED_DEFAULT = TEXT_DIRECTION_FIRST_STRONG; /** * Bit shift to get the horizontal layout direction. (bits after LAYOUT_DIRECTION_RESOLVED) * @hide */ static final int PFLAG2_TEXT_DIRECTION_MASK_SHIFT = 6; /** * Mask for use with private flags indicating bits used for text direction. * @hide */ static final int PFLAG2_TEXT_DIRECTION_MASK = 0x00000007 << PFLAG2_TEXT_DIRECTION_MASK_SHIFT; /** * Array of text direction flags for mapping attribute "textDirection" to correct * flag value. * @hide */ private static final int[] PFLAG2_TEXT_DIRECTION_FLAGS = { TEXT_DIRECTION_INHERIT << PFLAG2_TEXT_DIRECTION_MASK_SHIFT, TEXT_DIRECTION_FIRST_STRONG << PFLAG2_TEXT_DIRECTION_MASK_SHIFT, TEXT_DIRECTION_ANY_RTL << PFLAG2_TEXT_DIRECTION_MASK_SHIFT, TEXT_DIRECTION_LTR << PFLAG2_TEXT_DIRECTION_MASK_SHIFT, TEXT_DIRECTION_RTL << PFLAG2_TEXT_DIRECTION_MASK_SHIFT, TEXT_DIRECTION_LOCALE << PFLAG2_TEXT_DIRECTION_MASK_SHIFT, TEXT_DIRECTION_FIRST_STRONG_LTR << PFLAG2_TEXT_DIRECTION_MASK_SHIFT, TEXT_DIRECTION_FIRST_STRONG_RTL << PFLAG2_TEXT_DIRECTION_MASK_SHIFT }; /** * Indicates whether the view text direction has been resolved. * @hide */ static final int PFLAG2_TEXT_DIRECTION_RESOLVED = 0x00000008 << PFLAG2_TEXT_DIRECTION_MASK_SHIFT; /** * Bit shift to get the horizontal layout direction. (bits after DRAG_HOVERED) * @hide */ static final int PFLAG2_TEXT_DIRECTION_RESOLVED_MASK_SHIFT = 10; /** * Mask for use with private flags indicating bits used for resolved text direction. * @hide */ static final int PFLAG2_TEXT_DIRECTION_RESOLVED_MASK = 0x00000007 << PFLAG2_TEXT_DIRECTION_RESOLVED_MASK_SHIFT; /** * Indicates whether the view text direction has been resolved to the "first strong" heuristic. * @hide */ static final int PFLAG2_TEXT_DIRECTION_RESOLVED_DEFAULT = TEXT_DIRECTION_RESOLVED_DEFAULT << PFLAG2_TEXT_DIRECTION_RESOLVED_MASK_SHIFT; /** @hide */ @IntDef(prefix = { "TEXT_ALIGNMENT_" }, value = { TEXT_ALIGNMENT_INHERIT, TEXT_ALIGNMENT_GRAVITY, TEXT_ALIGNMENT_CENTER, TEXT_ALIGNMENT_TEXT_START, TEXT_ALIGNMENT_TEXT_END, TEXT_ALIGNMENT_VIEW_START, TEXT_ALIGNMENT_VIEW_END }) @Retention(RetentionPolicy.SOURCE) public @interface TextAlignment { } /** * Default text alignment. The text alignment of this View is inherited from its parent. * Use with {@link #setTextAlignment(int)} */ public static final int TEXT_ALIGNMENT_INHERIT = 0; /** * Default for the root view. The gravity determines the text alignment, ALIGN_NORMAL, * ALIGN_CENTER, or ALIGN_OPPOSITE, which are relative to each paragraphs text direction. * * Use with {@link #setTextAlignment(int)} */ public static final int TEXT_ALIGNMENT_GRAVITY = 1; /** * Align to the start of the paragraph, e.g. ALIGN_NORMAL. * * Use with {@link #setTextAlignment(int)} */ public static final int TEXT_ALIGNMENT_TEXT_START = 2; /** * Align to the end of the paragraph, e.g. ALIGN_OPPOSITE. * * Use with {@link #setTextAlignment(int)} */ public static final int TEXT_ALIGNMENT_TEXT_END = 3; /** * Center the paragraph, e.g. ALIGN_CENTER. * * Use with {@link #setTextAlignment(int)} */ public static final int TEXT_ALIGNMENT_CENTER = 4; /** * Align to the start of the view, which is ALIGN_LEFT if the views resolved * layoutDirection is LTR, and ALIGN_RIGHT otherwise. * * Use with {@link #setTextAlignment(int)} */ public static final int TEXT_ALIGNMENT_VIEW_START = 5; /** * Align to the end of the view, which is ALIGN_RIGHT if the views resolved * layoutDirection is LTR, and ALIGN_LEFT otherwise. * * Use with {@link #setTextAlignment(int)} */ public static final int TEXT_ALIGNMENT_VIEW_END = 6; /** * Default text alignment is inherited */ private static final int TEXT_ALIGNMENT_DEFAULT = TEXT_ALIGNMENT_GRAVITY; /** * Default resolved text alignment * @hide */ static final int TEXT_ALIGNMENT_RESOLVED_DEFAULT = TEXT_ALIGNMENT_GRAVITY; /** * Bit shift to get the horizontal layout direction. (bits after DRAG_HOVERED) * @hide */ static final int PFLAG2_TEXT_ALIGNMENT_MASK_SHIFT = 13; /** * Mask for use with private flags indicating bits used for text alignment. * @hide */ static final int PFLAG2_TEXT_ALIGNMENT_MASK = 0x00000007 << PFLAG2_TEXT_ALIGNMENT_MASK_SHIFT; /** * Array of text direction flags for mapping attribute "textAlignment" to correct * flag value. * @hide */ private static final int[] PFLAG2_TEXT_ALIGNMENT_FLAGS = { TEXT_ALIGNMENT_INHERIT << PFLAG2_TEXT_ALIGNMENT_MASK_SHIFT, TEXT_ALIGNMENT_GRAVITY << PFLAG2_TEXT_ALIGNMENT_MASK_SHIFT, TEXT_ALIGNMENT_TEXT_START << PFLAG2_TEXT_ALIGNMENT_MASK_SHIFT, TEXT_ALIGNMENT_TEXT_END << PFLAG2_TEXT_ALIGNMENT_MASK_SHIFT, TEXT_ALIGNMENT_CENTER << PFLAG2_TEXT_ALIGNMENT_MASK_SHIFT, TEXT_ALIGNMENT_VIEW_START << PFLAG2_TEXT_ALIGNMENT_MASK_SHIFT, TEXT_ALIGNMENT_VIEW_END << PFLAG2_TEXT_ALIGNMENT_MASK_SHIFT }; /** * Indicates whether the view text alignment has been resolved. * @hide */ static final int PFLAG2_TEXT_ALIGNMENT_RESOLVED = 0x00000008 << PFLAG2_TEXT_ALIGNMENT_MASK_SHIFT; /** * Bit shift to get the resolved text alignment. * @hide */ static final int PFLAG2_TEXT_ALIGNMENT_RESOLVED_MASK_SHIFT = 17; /** * Mask for use with private flags indicating bits used for text alignment. * @hide */ static final int PFLAG2_TEXT_ALIGNMENT_RESOLVED_MASK = 0x00000007 << PFLAG2_TEXT_ALIGNMENT_RESOLVED_MASK_SHIFT; /** * Indicates whether if the view text alignment has been resolved to gravity */ private static final int PFLAG2_TEXT_ALIGNMENT_RESOLVED_DEFAULT = TEXT_ALIGNMENT_RESOLVED_DEFAULT << PFLAG2_TEXT_ALIGNMENT_RESOLVED_MASK_SHIFT; // Accessiblity constants for mPrivateFlags2 /** * Shift for the bits in {@link #mPrivateFlags2} related to the * "importantForAccessibility" attribute. */ static final int PFLAG2_IMPORTANT_FOR_ACCESSIBILITY_SHIFT = 20; /** * Automatically determine whether a view is important for accessibility. */ public static final int IMPORTANT_FOR_ACCESSIBILITY_AUTO = 0x00000000; /** * The view is important for accessibility. */ public static final int IMPORTANT_FOR_ACCESSIBILITY_YES = 0x00000001; /** * The view is not important for accessibility. */ public static final int IMPORTANT_FOR_ACCESSIBILITY_NO = 0x00000002; /** * The view is not important for accessibility, nor are any of its * descendant views. */ public static final int IMPORTANT_FOR_ACCESSIBILITY_NO_HIDE_DESCENDANTS = 0x00000004; /** * The default whether the view is important for accessibility. */ static final int IMPORTANT_FOR_ACCESSIBILITY_DEFAULT = IMPORTANT_FOR_ACCESSIBILITY_AUTO; /** * Mask for obtaining the bits which specify how to determine * whether a view is important for accessibility. */ static final int PFLAG2_IMPORTANT_FOR_ACCESSIBILITY_MASK = (IMPORTANT_FOR_ACCESSIBILITY_AUTO | IMPORTANT_FOR_ACCESSIBILITY_YES | IMPORTANT_FOR_ACCESSIBILITY_NO | IMPORTANT_FOR_ACCESSIBILITY_NO_HIDE_DESCENDANTS) << PFLAG2_IMPORTANT_FOR_ACCESSIBILITY_SHIFT; /** * Shift for the bits in {@link #mPrivateFlags2} related to the * "accessibilityLiveRegion" attribute. */ static final int PFLAG2_ACCESSIBILITY_LIVE_REGION_SHIFT = 23; /** * Live region mode specifying that accessibility services should not * automatically announce changes to this view. This is the default live * region mode for most views. * <p> * Use with {@link #setAccessibilityLiveRegion(int)}. */ public static final int ACCESSIBILITY_LIVE_REGION_NONE = 0x00000000; /** * Live region mode specifying that accessibility services should announce * changes to this view. * <p> * Use with {@link #setAccessibilityLiveRegion(int)}. */ public static final int ACCESSIBILITY_LIVE_REGION_POLITE = 0x00000001; /** * Live region mode specifying that accessibility services should interrupt * ongoing speech to immediately announce changes to this view. * <p> * Use with {@link #setAccessibilityLiveRegion(int)}. */ public static final int ACCESSIBILITY_LIVE_REGION_ASSERTIVE = 0x00000002; /** * The default whether the view is important for accessibility. */ static final int ACCESSIBILITY_LIVE_REGION_DEFAULT = ACCESSIBILITY_LIVE_REGION_NONE; /** * Mask for obtaining the bits which specify a view's accessibility live * region mode. */ static final int PFLAG2_ACCESSIBILITY_LIVE_REGION_MASK = (ACCESSIBILITY_LIVE_REGION_NONE | ACCESSIBILITY_LIVE_REGION_POLITE | ACCESSIBILITY_LIVE_REGION_ASSERTIVE) << PFLAG2_ACCESSIBILITY_LIVE_REGION_SHIFT; /** * Flag indicating whether a view has accessibility focus. */ static final int PFLAG2_ACCESSIBILITY_FOCUSED = 0x04000000; /** * Flag whether the accessibility state of the subtree rooted at this view changed. */ static final int PFLAG2_SUBTREE_ACCESSIBILITY_STATE_CHANGED = 0x08000000; /** * Flag indicating whether a view failed the quickReject() check in draw(). This condition * is used to check whether later changes to the view's transform should invalidate the * view to force the quickReject test to run again. */ static final int PFLAG2_VIEW_QUICK_REJECTED = 0x10000000; /** * Flag indicating that start/end padding has been resolved into left/right padding * for use in measurement, layout, drawing, etc. This is set by {@link #resolvePadding()} * and checked by {@link #measure(int, int)} to determine if padding needs to be resolved * during measurement. In some special cases this is required such as when an adapter-based * view measures prospective children without attaching them to a window. */ static final int PFLAG2_PADDING_RESOLVED = 0x20000000; /** * Flag indicating that the start/end drawables has been resolved into left/right ones. */ static final int PFLAG2_DRAWABLE_RESOLVED = 0x40000000; /** * Indicates that the view is tracking some sort of transient state * that the app should not need to be aware of, but that the framework * should take special care to preserve. */ static final int PFLAG2_HAS_TRANSIENT_STATE = 0x80000000; /** * Group of bits indicating that RTL properties resolution is done. */ static final int ALL_RTL_PROPERTIES_RESOLVED = PFLAG2_LAYOUT_DIRECTION_RESOLVED | PFLAG2_TEXT_DIRECTION_RESOLVED | PFLAG2_TEXT_ALIGNMENT_RESOLVED | PFLAG2_PADDING_RESOLVED | PFLAG2_DRAWABLE_RESOLVED; // There are a couple of flags left in mPrivateFlags2 /* End of masks for mPrivateFlags2 */ /** * Masks for mPrivateFlags3, as generated by dumpFlags(): * * |-------|-------|-------|-------| * 1 PFLAG3_VIEW_IS_ANIMATING_TRANSFORM * 1 PFLAG3_VIEW_IS_ANIMATING_ALPHA * 1 PFLAG3_IS_LAID_OUT * 1 PFLAG3_MEASURE_NEEDED_BEFORE_LAYOUT * 1 PFLAG3_CALLED_SUPER * 1 PFLAG3_APPLYING_INSETS * 1 PFLAG3_FITTING_SYSTEM_WINDOWS * 1 PFLAG3_NESTED_SCROLLING_ENABLED * 1 PFLAG3_SCROLL_INDICATOR_TOP * 1 PFLAG3_SCROLL_INDICATOR_BOTTOM * 1 PFLAG3_SCROLL_INDICATOR_LEFT * 1 PFLAG3_SCROLL_INDICATOR_RIGHT * 1 PFLAG3_SCROLL_INDICATOR_START * 1 PFLAG3_SCROLL_INDICATOR_END * 1 PFLAG3_ASSIST_BLOCKED * 1 PFLAG3_CLUSTER * 1 PFLAG3_IS_AUTOFILLED * 1 PFLAG3_FINGER_DOWN * 1 PFLAG3_FOCUSED_BY_DEFAULT * 1111 PFLAG3_IMPORTANT_FOR_AUTOFILL * 1 PFLAG3_OVERLAPPING_RENDERING_FORCED_VALUE * 1 PFLAG3_HAS_OVERLAPPING_RENDERING_FORCED * 1 PFLAG3_TEMPORARY_DETACH * 1 PFLAG3_NO_REVEAL_ON_FOCUS * 1 PFLAG3_NOTIFY_AUTOFILL_ENTER_ON_LAYOUT * 1 PFLAG3_SCREEN_READER_FOCUSABLE * 1 PFLAG3_AGGREGATED_VISIBLE * 1 PFLAG3_AUTOFILLID_EXPLICITLY_SET * 1 PFLAG3_ACCESSIBILITY_HEADING * |-------|-------|-------|-------| */ /** * Flag indicating that view has a transform animation set on it. This is used to track whether * an animation is cleared between successive frames, in order to tell the associated * DisplayList to clear its animation matrix. */ static final int PFLAG3_VIEW_IS_ANIMATING_TRANSFORM = 0x1; /** * Flag indicating that view has an alpha animation set on it. This is used to track whether an * animation is cleared between successive frames, in order to tell the associated * DisplayList to restore its alpha value. */ static final int PFLAG3_VIEW_IS_ANIMATING_ALPHA = 0x2; /** * Flag indicating that the view has been through at least one layout since it * was last attached to a window. */ static final int PFLAG3_IS_LAID_OUT = 0x4; /** * Flag indicating that a call to measure() was skipped and should be done * instead when layout() is invoked. */ static final int PFLAG3_MEASURE_NEEDED_BEFORE_LAYOUT = 0x8; /** * Flag indicating that an overridden method correctly called down to * the superclass implementation as required by the API spec. */ static final int PFLAG3_CALLED_SUPER = 0x10; /** * Flag indicating that we're in the process of applying window insets. */ static final int PFLAG3_APPLYING_INSETS = 0x20; /** * Flag indicating that we're in the process of fitting system windows using the old method. */ static final int PFLAG3_FITTING_SYSTEM_WINDOWS = 0x40; /** * Flag indicating that nested scrolling is enabled for this view. * The view will optionally cooperate with views up its parent chain to allow for * integrated nested scrolling along the same axis. */ static final int PFLAG3_NESTED_SCROLLING_ENABLED = 0x80; /** * Flag indicating that the bottom scroll indicator should be displayed * when this view can scroll up. */ static final int PFLAG3_SCROLL_INDICATOR_TOP = 0x0100; /** * Flag indicating that the bottom scroll indicator should be displayed * when this view can scroll down. */ static final int PFLAG3_SCROLL_INDICATOR_BOTTOM = 0x0200; /** * Flag indicating that the left scroll indicator should be displayed * when this view can scroll left. */ static final int PFLAG3_SCROLL_INDICATOR_LEFT = 0x0400; /** * Flag indicating that the right scroll indicator should be displayed * when this view can scroll right. */ static final int PFLAG3_SCROLL_INDICATOR_RIGHT = 0x0800; /** * Flag indicating that the start scroll indicator should be displayed * when this view can scroll in the start direction. */ static final int PFLAG3_SCROLL_INDICATOR_START = 0x1000; /** * Flag indicating that the end scroll indicator should be displayed * when this view can scroll in the end direction. */ static final int PFLAG3_SCROLL_INDICATOR_END = 0x2000; static final int DRAG_MASK = PFLAG2_DRAG_CAN_ACCEPT | PFLAG2_DRAG_HOVERED; static final int SCROLL_INDICATORS_NONE = 0x0000; /** * Mask for use with setFlags indicating bits used for indicating which * scroll indicators are enabled. */ static final int SCROLL_INDICATORS_PFLAG3_MASK = PFLAG3_SCROLL_INDICATOR_TOP | PFLAG3_SCROLL_INDICATOR_BOTTOM | PFLAG3_SCROLL_INDICATOR_LEFT | PFLAG3_SCROLL_INDICATOR_RIGHT | PFLAG3_SCROLL_INDICATOR_START | PFLAG3_SCROLL_INDICATOR_END; /** * Left-shift required to translate between public scroll indicator flags * and internal PFLAGS3 flags. When used as a right-shift, translates * PFLAGS3 flags to public flags. */ static final int SCROLL_INDICATORS_TO_PFLAGS3_LSHIFT = 8; /** @hide */ @Retention(RetentionPolicy.SOURCE) @IntDef(flag = true, prefix = { "SCROLL_INDICATOR_" }, value = { SCROLL_INDICATOR_TOP, SCROLL_INDICATOR_BOTTOM, SCROLL_INDICATOR_LEFT, SCROLL_INDICATOR_RIGHT, SCROLL_INDICATOR_START, SCROLL_INDICATOR_END, }) public @interface ScrollIndicators { } /** * Scroll indicator direction for the top edge of the view. * * @see #setScrollIndicators(int) * @see #setScrollIndicators(int, int) * @see #getScrollIndicators() */ public static final int SCROLL_INDICATOR_TOP = PFLAG3_SCROLL_INDICATOR_TOP >> SCROLL_INDICATORS_TO_PFLAGS3_LSHIFT; /** * Scroll indicator direction for the bottom edge of the view. * * @see #setScrollIndicators(int) * @see #setScrollIndicators(int, int) * @see #getScrollIndicators() */ public static final int SCROLL_INDICATOR_BOTTOM = PFLAG3_SCROLL_INDICATOR_BOTTOM >> SCROLL_INDICATORS_TO_PFLAGS3_LSHIFT; /** * Scroll indicator direction for the left edge of the view. * * @see #setScrollIndicators(int) * @see #setScrollIndicators(int, int) * @see #getScrollIndicators() */ public static final int SCROLL_INDICATOR_LEFT = PFLAG3_SCROLL_INDICATOR_LEFT >> SCROLL_INDICATORS_TO_PFLAGS3_LSHIFT; /** * Scroll indicator direction for the right edge of the view. * * @see #setScrollIndicators(int) * @see #setScrollIndicators(int, int) * @see #getScrollIndicators() */ public static final int SCROLL_INDICATOR_RIGHT = PFLAG3_SCROLL_INDICATOR_RIGHT >> SCROLL_INDICATORS_TO_PFLAGS3_LSHIFT; /** * Scroll indicator direction for the starting edge of the view. * <p> * Resolved according to the view's layout direction, see * {@link #getLayoutDirection()} for more information. * * @see #setScrollIndicators(int) * @see #setScrollIndicators(int, int) * @see #getScrollIndicators() */ public static final int SCROLL_INDICATOR_START = PFLAG3_SCROLL_INDICATOR_START >> SCROLL_INDICATORS_TO_PFLAGS3_LSHIFT; /** * Scroll indicator direction for the ending edge of the view. * <p> * Resolved according to the view's layout direction, see * {@link #getLayoutDirection()} for more information. * * @see #setScrollIndicators(int) * @see #setScrollIndicators(int, int) * @see #getScrollIndicators() */ public static final int SCROLL_INDICATOR_END = PFLAG3_SCROLL_INDICATOR_END >> SCROLL_INDICATORS_TO_PFLAGS3_LSHIFT; /** * <p>Indicates that we are allowing {@link ViewStructure} to traverse * into this view.<p> */ static final int PFLAG3_ASSIST_BLOCKED = 0x4000; /** * Flag indicating that the view is a root of a keyboard navigation cluster. * * @see #isKeyboardNavigationCluster() * @see #setKeyboardNavigationCluster(boolean) */ private static final int PFLAG3_CLUSTER = 0x8000; /** * Flag indicating that the view is autofilled * * @see #isAutofilled() * @see #setAutofilled(boolean) */ private static final int PFLAG3_IS_AUTOFILLED = 0x10000; /** * Indicates that the user is currently touching the screen. * Currently used for the tooltip positioning only. */ private static final int PFLAG3_FINGER_DOWN = 0x20000; /** * Flag indicating that this view is the default-focus view. * * @see #isFocusedByDefault() * @see #setFocusedByDefault(boolean) */ private static final int PFLAG3_FOCUSED_BY_DEFAULT = 0x40000; /** * Shift for the bits in {@link #mPrivateFlags3} related to the * "importantForAutofill" attribute. */ static final int PFLAG3_IMPORTANT_FOR_AUTOFILL_SHIFT = 19; /** * Mask for obtaining the bits which specify how to determine * whether a view is important for autofill. */ static final int PFLAG3_IMPORTANT_FOR_AUTOFILL_MASK = (IMPORTANT_FOR_AUTOFILL_AUTO | IMPORTANT_FOR_AUTOFILL_YES | IMPORTANT_FOR_AUTOFILL_NO | IMPORTANT_FOR_AUTOFILL_YES_EXCLUDE_DESCENDANTS | IMPORTANT_FOR_AUTOFILL_NO_EXCLUDE_DESCENDANTS) << PFLAG3_IMPORTANT_FOR_AUTOFILL_SHIFT; /** * Whether this view has rendered elements that overlap (see {@link * #hasOverlappingRendering()}, {@link #forceHasOverlappingRendering(boolean)}, and * {@link #getHasOverlappingRendering()} ). The value in this bit is only valid when * PFLAG3_HAS_OVERLAPPING_RENDERING_FORCED has been set. Otherwise, the value is * determined by whatever {@link #hasOverlappingRendering()} returns. */ private static final int PFLAG3_OVERLAPPING_RENDERING_FORCED_VALUE = 0x800000; /** * Whether {@link #forceHasOverlappingRendering(boolean)} has been called. When true, value * in PFLAG3_OVERLAPPING_RENDERING_FORCED_VALUE is valid. */ private static final int PFLAG3_HAS_OVERLAPPING_RENDERING_FORCED = 0x1000000; /** * Flag indicating that the view is temporarily detached from the parent view. * * @see #onStartTemporaryDetach() * @see #onFinishTemporaryDetach() */ static final int PFLAG3_TEMPORARY_DETACH = 0x2000000; /** * Flag indicating that the view does not wish to be revealed within its parent * hierarchy when it gains focus. Expressed in the negative since the historical * default behavior is to reveal on focus; this flag suppresses that behavior. * * @see #setRevealOnFocusHint(boolean) * @see #getRevealOnFocusHint() */ private static final int PFLAG3_NO_REVEAL_ON_FOCUS = 0x4000000; /** * Flag indicating that when layout is completed we should notify * that the view was entered for autofill purposes. To minimize * showing autofill for views not visible to the user we evaluate * user visibility which cannot be done until the view is laid out. */ static final int PFLAG3_NOTIFY_AUTOFILL_ENTER_ON_LAYOUT = 0x8000000; /** * Works like focusable for screen readers, but without the side effects on input focus. * @see #setScreenReaderFocusable(boolean) */ private static final int PFLAG3_SCREEN_READER_FOCUSABLE = 0x10000000; /** * The last aggregated visibility. Used to detect when it truly changes. */ private static final int PFLAG3_AGGREGATED_VISIBLE = 0x20000000; /** * Used to indicate that {@link #mAutofillId} was explicitly set through * {@link #setAutofillId(AutofillId)}. */ private static final int PFLAG3_AUTOFILLID_EXPLICITLY_SET = 0x40000000; /** * Indicates if the View is a heading for accessibility purposes */ private static final int PFLAG3_ACCESSIBILITY_HEADING = 0x80000000; /* End of masks for mPrivateFlags3 */ /** * Always allow a user to over-scroll this view, provided it is a * view that can scroll. * * @see #getOverScrollMode() * @see #setOverScrollMode(int) */ public static final int OVER_SCROLL_ALWAYS = 0; /** * Allow a user to over-scroll this view only if the content is large * enough to meaningfully scroll, provided it is a view that can scroll. * * @see #getOverScrollMode() * @see #setOverScrollMode(int) */ public static final int OVER_SCROLL_IF_CONTENT_SCROLLS = 1; /** * Never allow a user to over-scroll this view. * * @see #getOverScrollMode() * @see #setOverScrollMode(int) */ public static final int OVER_SCROLL_NEVER = 2; /** * Special constant for {@link #setSystemUiVisibility(int)}: View has * requested the system UI (status bar) to be visible (the default). * * @see #setSystemUiVisibility(int) */ public static final int SYSTEM_UI_FLAG_VISIBLE = 0; /** * Flag for {@link #setSystemUiVisibility(int)}: View has requested the * system UI to enter an unobtrusive "low profile" mode. * * <p>This is for use in games, book readers, video players, or any other * "immersive" application where the usual system chrome is deemed too distracting. * * <p>In low profile mode, the status bar and/or navigation icons may dim. * * @see #setSystemUiVisibility(int) */ public static final int SYSTEM_UI_FLAG_LOW_PROFILE = 0x00000001; /** * Flag for {@link #setSystemUiVisibility(int)}: View has requested that the * system navigation be temporarily hidden. * * <p>This is an even less obtrusive state than that called for by * {@link #SYSTEM_UI_FLAG_LOW_PROFILE}; on devices that draw essential navigation controls * (Home, Back, and the like) on screen, <code>SYSTEM_UI_FLAG_HIDE_NAVIGATION</code> will cause * those to disappear. This is useful (in conjunction with the * {@link android.view.WindowManager.LayoutParams#FLAG_FULLSCREEN FLAG_FULLSCREEN} and * {@link android.view.WindowManager.LayoutParams#FLAG_LAYOUT_IN_SCREEN FLAG_LAYOUT_IN_SCREEN} * window flags) for displaying content using every last pixel on the display. * * <p>There is a limitation: because navigation controls are so important, the least user * interaction will cause them to reappear immediately. When this happens, both * this flag and {@link #SYSTEM_UI_FLAG_FULLSCREEN} will be cleared automatically, * so that both elements reappear at the same time. * * @see #setSystemUiVisibility(int) */ public static final int SYSTEM_UI_FLAG_HIDE_NAVIGATION = 0x00000002; /** * Flag for {@link #setSystemUiVisibility(int)}: View has requested to go * into the normal fullscreen mode so that its content can take over the screen * while still allowing the user to interact with the application. * * <p>This has the same visual effect as * {@link android.view.WindowManager.LayoutParams#FLAG_FULLSCREEN * WindowManager.LayoutParams.FLAG_FULLSCREEN}, * meaning that non-critical screen decorations (such as the status bar) will be * hidden while the user is in the View's window, focusing the experience on * that content. Unlike the window flag, if you are using ActionBar in * overlay mode with {@link Window#FEATURE_ACTION_BAR_OVERLAY * Window.FEATURE_ACTION_BAR_OVERLAY}, then enabling this flag will also * hide the action bar. * * <p>This approach to going fullscreen is best used over the window flag when * it is a transient state -- that is, the application does this at certain * points in its user interaction where it wants to allow the user to focus * on content, but not as a continuous state. For situations where the application * would like to simply stay full screen the entire time (such as a game that * wants to take over the screen), the * {@link android.view.WindowManager.LayoutParams#FLAG_FULLSCREEN window flag} * is usually a better approach. The state set here will be removed by the system * in various situations (such as the user moving to another application) like * the other system UI states. * * <p>When using this flag, the application should provide some easy facility * for the user to go out of it. A common example would be in an e-book * reader, where tapping on the screen brings back whatever screen and UI * decorations that had been hidden while the user was immersed in reading * the book. * * @see #setSystemUiVisibility(int) */ public static final int SYSTEM_UI_FLAG_FULLSCREEN = 0x00000004; /** * Flag for {@link #setSystemUiVisibility(int)}: When using other layout * flags, we would like a stable view of the content insets given to * {@link #fitSystemWindows(Rect)}. This means that the insets seen there * will always represent the worst case that the application can expect * as a continuous state. In the stock Android UI this is the space for * the system bar, nav bar, and status bar, but not more transient elements * such as an input method. * * The stable layout your UI sees is based on the system UI modes you can * switch to. That is, if you specify {@link #SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN} * then you will get a stable layout for changes of the * {@link #SYSTEM_UI_FLAG_FULLSCREEN} mode; if you specify * {@link #SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN} and * {@link #SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION}, then you can transition * to {@link #SYSTEM_UI_FLAG_FULLSCREEN} and {@link #SYSTEM_UI_FLAG_HIDE_NAVIGATION} * with a stable layout. (Note that you should avoid using * {@link #SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION} by itself.) * * If you have set the window flag {@link WindowManager.LayoutParams#FLAG_FULLSCREEN} * to hide the status bar (instead of using {@link #SYSTEM_UI_FLAG_FULLSCREEN}), * then a hidden status bar will be considered a "stable" state for purposes * here. This allows your UI to continually hide the status bar, while still * using the system UI flags to hide the action bar while still retaining * a stable layout. Note that changing the window fullscreen flag will never * provide a stable layout for a clean transition. * * <p>If you are using ActionBar in * overlay mode with {@link Window#FEATURE_ACTION_BAR_OVERLAY * Window.FEATURE_ACTION_BAR_OVERLAY}, this flag will also impact the * insets it adds to those given to the application. */ public static final int SYSTEM_UI_FLAG_LAYOUT_STABLE = 0x00000100; /** * Flag for {@link #setSystemUiVisibility(int)}: View would like its window * to be laid out as if it has requested * {@link #SYSTEM_UI_FLAG_HIDE_NAVIGATION}, even if it currently hasn't. This * allows it to avoid artifacts when switching in and out of that mode, at * the expense that some of its user interface may be covered by screen * decorations when they are shown. You can perform layout of your inner * UI elements to account for the navigation system UI through the * {@link #fitSystemWindows(Rect)} method. */ public static final int SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION = 0x00000200; /** * Flag for {@link #setSystemUiVisibility(int)}: View would like its window * to be laid out as if it has requested * {@link #SYSTEM_UI_FLAG_FULLSCREEN}, even if it currently hasn't. This * allows it to avoid artifacts when switching in and out of that mode, at * the expense that some of its user interface may be covered by screen * decorations when they are shown. You can perform layout of your inner * UI elements to account for non-fullscreen system UI through the * {@link #fitSystemWindows(Rect)} method. * * <p>Note: on displays that have a {@link DisplayCutout}, the window may still be placed * differently than if {@link #SYSTEM_UI_FLAG_FULLSCREEN} was set, if the * window's {@link WindowManager.LayoutParams#layoutInDisplayCutoutMode * layoutInDisplayCutoutMode} is * {@link WindowManager.LayoutParams#LAYOUT_IN_DISPLAY_CUTOUT_MODE_DEFAULT * LAYOUT_IN_DISPLAY_CUTOUT_MODE_DEFAULT}. To avoid this, use either of the other modes. * * @see WindowManager.LayoutParams#layoutInDisplayCutoutMode * @see WindowManager.LayoutParams#LAYOUT_IN_DISPLAY_CUTOUT_MODE_DEFAULT * @see WindowManager.LayoutParams#LAYOUT_IN_DISPLAY_CUTOUT_MODE_ALWAYS * @see WindowManager.LayoutParams#LAYOUT_IN_DISPLAY_CUTOUT_MODE_NEVER */ public static final int SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN = 0x00000400; /** * Flag for {@link #setSystemUiVisibility(int)}: View would like to remain interactive when * hiding the navigation bar with {@link #SYSTEM_UI_FLAG_HIDE_NAVIGATION}. If this flag is * not set, {@link #SYSTEM_UI_FLAG_HIDE_NAVIGATION} will be force cleared by the system on any * user interaction. * <p>Since this flag is a modifier for {@link #SYSTEM_UI_FLAG_HIDE_NAVIGATION}, it only * has an effect when used in combination with that flag.</p> */ public static final int SYSTEM_UI_FLAG_IMMERSIVE = 0x00000800; /** * Flag for {@link #setSystemUiVisibility(int)}: View would like to remain interactive when * hiding the status bar with {@link #SYSTEM_UI_FLAG_FULLSCREEN} and/or hiding the navigation * bar with {@link #SYSTEM_UI_FLAG_HIDE_NAVIGATION}. Use this flag to create an immersive * experience while also hiding the system bars. If this flag is not set, * {@link #SYSTEM_UI_FLAG_HIDE_NAVIGATION} will be force cleared by the system on any user * interaction, and {@link #SYSTEM_UI_FLAG_FULLSCREEN} will be force-cleared by the system * if the user swipes from the top of the screen. * <p>When system bars are hidden in immersive mode, they can be revealed temporarily with * system gestures, such as swiping from the top of the screen. These transient system bars * will overlay apps content, may have some degree of transparency, and will automatically * hide after a short timeout. * </p><p>Since this flag is a modifier for {@link #SYSTEM_UI_FLAG_FULLSCREEN} and * {@link #SYSTEM_UI_FLAG_HIDE_NAVIGATION}, it only has an effect when used in combination * with one or both of those flags.</p> */ public static final int SYSTEM_UI_FLAG_IMMERSIVE_STICKY = 0x00001000; /** * Flag for {@link #setSystemUiVisibility(int)}: Requests the status bar to draw in a mode that * is compatible with light status bar backgrounds. * * <p>For this to take effect, the window must request * {@link android.view.WindowManager.LayoutParams#FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS * FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS} but not * {@link android.view.WindowManager.LayoutParams#FLAG_TRANSLUCENT_STATUS * FLAG_TRANSLUCENT_STATUS}. * * @see android.R.attr#windowLightStatusBar */ public static final int SYSTEM_UI_FLAG_LIGHT_STATUS_BAR = 0x00002000; /** * This flag was previously used for a private API. DO NOT reuse it for a public API as it might * trigger undefined behavior on older platforms with apps compiled against a new SDK. */ private static final int SYSTEM_UI_RESERVED_LEGACY1 = 0x00004000; /** * This flag was previously used for a private API. DO NOT reuse it for a public API as it might * trigger undefined behavior on older platforms with apps compiled against a new SDK. */ private static final int SYSTEM_UI_RESERVED_LEGACY2 = 0x00010000; /** * Flag for {@link #setSystemUiVisibility(int)}: Requests the navigation bar to draw in a mode * that is compatible with light navigation bar backgrounds. * * <p>For this to take effect, the window must request * {@link android.view.WindowManager.LayoutParams#FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS * FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS} but not * {@link android.view.WindowManager.LayoutParams#FLAG_TRANSLUCENT_NAVIGATION * FLAG_TRANSLUCENT_NAVIGATION}. * * @see android.R.attr#windowLightNavigationBar */ public static final int SYSTEM_UI_FLAG_LIGHT_NAVIGATION_BAR = 0x00000010; /** * @deprecated Use {@link #SYSTEM_UI_FLAG_LOW_PROFILE} instead. */ @Deprecated public static final int STATUS_BAR_HIDDEN = SYSTEM_UI_FLAG_LOW_PROFILE; /** * @deprecated Use {@link #SYSTEM_UI_FLAG_VISIBLE} instead. */ @Deprecated public static final int STATUS_BAR_VISIBLE = SYSTEM_UI_FLAG_VISIBLE; /** * @hide * * NOTE: This flag may only be used in subtreeSystemUiVisibility. It is masked * out of the public fields to keep the undefined bits out of the developer's way. * * Flag to make the status bar not expandable. Unless you also * set {@link #STATUS_BAR_DISABLE_NOTIFICATION_ICONS}, new notifications will continue to show. */ @UnsupportedAppUsage public static final int STATUS_BAR_DISABLE_EXPAND = 0x00010000; /** * @hide * * NOTE: This flag may only be used in subtreeSystemUiVisibility. It is masked * out of the public fields to keep the undefined bits out of the developer's way. * * Flag to hide notification icons and scrolling ticker text. */ public static final int STATUS_BAR_DISABLE_NOTIFICATION_ICONS = 0x00020000; /** * @hide * * NOTE: This flag may only be used in subtreeSystemUiVisibility. It is masked * out of the public fields to keep the undefined bits out of the developer's way. * * Flag to disable incoming notification alerts. This will not block * icons, but it will block sound, vibrating and other visual or aural notifications. */ public static final int STATUS_BAR_DISABLE_NOTIFICATION_ALERTS = 0x00040000; /** * @hide * * NOTE: This flag may only be used in subtreeSystemUiVisibility. It is masked * out of the public fields to keep the undefined bits out of the developer's way. * * Flag to hide only the scrolling ticker. Note that * {@link #STATUS_BAR_DISABLE_NOTIFICATION_ICONS} implies * {@link #STATUS_BAR_DISABLE_NOTIFICATION_TICKER}. */ public static final int STATUS_BAR_DISABLE_NOTIFICATION_TICKER = 0x00080000; /** * @hide * * NOTE: This flag may only be used in subtreeSystemUiVisibility. It is masked * out of the public fields to keep the undefined bits out of the developer's way. * * Flag to hide the center system info area. */ public static final int STATUS_BAR_DISABLE_SYSTEM_INFO = 0x00100000; /** * @hide * * NOTE: This flag may only be used in subtreeSystemUiVisibility. It is masked * out of the public fields to keep the undefined bits out of the developer's way. * * Flag to hide only the home button. Don't use this * unless you're a special part of the system UI (i.e., setup wizard, keyguard). */ @UnsupportedAppUsage public static final int STATUS_BAR_DISABLE_HOME = 0x00200000; /** * @hide * * NOTE: This flag may only be used in subtreeSystemUiVisibility. It is masked * out of the public fields to keep the undefined bits out of the developer's way. * * Flag to hide only the back button. Don't use this * unless you're a special part of the system UI (i.e., setup wizard, keyguard). */ @UnsupportedAppUsage public static final int STATUS_BAR_DISABLE_BACK = 0x00400000; /** * @hide * * NOTE: This flag may only be used in subtreeSystemUiVisibility. It is masked * out of the public fields to keep the undefined bits out of the developer's way. * * Flag to hide only the clock. You might use this if your activity has * its own clock making the status bar's clock redundant. */ public static final int STATUS_BAR_DISABLE_CLOCK = 0x00800000; /** * @hide * * NOTE: This flag may only be used in subtreeSystemUiVisibility. It is masked * out of the public fields to keep the undefined bits out of the developer's way. * * Flag to hide only the recent apps button. Don't use this * unless you're a special part of the system UI (i.e., setup wizard, keyguard). */ @UnsupportedAppUsage public static final int STATUS_BAR_DISABLE_RECENT = 0x01000000; /** * @hide * * NOTE: This flag may only be used in subtreeSystemUiVisibility. It is masked * out of the public fields to keep the undefined bits out of the developer's way. * * Flag to disable the global search gesture. Don't use this * unless you're a special part of the system UI (i.e., setup wizard, keyguard). */ public static final int STATUS_BAR_DISABLE_SEARCH = 0x02000000; /** * @hide * * NOTE: This flag may only be used in subtreeSystemUiVisibility. It is masked * out of the public fields to keep the undefined bits out of the developer's way. * * Flag to specify that the status bar is displayed in transient mode. */ public static final int STATUS_BAR_TRANSIENT = 0x04000000; /** * @hide * * NOTE: This flag may only be used in subtreeSystemUiVisibility. It is masked * out of the public fields to keep the undefined bits out of the developer's way. * * Flag to specify that the navigation bar is displayed in transient mode. */ @UnsupportedAppUsage public static final int NAVIGATION_BAR_TRANSIENT = 0x08000000; /** * @hide * * NOTE: This flag may only be used in subtreeSystemUiVisibility. It is masked * out of the public fields to keep the undefined bits out of the developer's way. * * Flag to specify that the hidden status bar would like to be shown. */ public static final int STATUS_BAR_UNHIDE = 0x10000000; /** * @hide * * NOTE: This flag may only be used in subtreeSystemUiVisibility. It is masked * out of the public fields to keep the undefined bits out of the developer's way. * * Flag to specify that the hidden navigation bar would like to be shown. */ public static final int NAVIGATION_BAR_UNHIDE = 0x20000000; /** * @hide * * NOTE: This flag may only be used in subtreeSystemUiVisibility. It is masked * out of the public fields to keep the undefined bits out of the developer's way. * * Flag to specify that the status bar is displayed in translucent mode. */ public static final int STATUS_BAR_TRANSLUCENT = 0x40000000; /** * @hide * * NOTE: This flag may only be used in subtreeSystemUiVisibility. It is masked * out of the public fields to keep the undefined bits out of the developer's way. * * Flag to specify that the navigation bar is displayed in translucent mode. */ public static final int NAVIGATION_BAR_TRANSLUCENT = 0x80000000; /** * @hide * * Makes navigation bar transparent (but not the status bar). */ public static final int NAVIGATION_BAR_TRANSPARENT = 0x00008000; /** * @hide * * Makes status bar transparent (but not the navigation bar). */ public static final int STATUS_BAR_TRANSPARENT = 0x00000008; /** * @hide * * Makes both status bar and navigation bar transparent. */ public static final int SYSTEM_UI_TRANSPARENT = NAVIGATION_BAR_TRANSPARENT | STATUS_BAR_TRANSPARENT; /** * @hide */ public static final int PUBLIC_STATUS_BAR_VISIBILITY_MASK = 0x00003FF7; /** * These are the system UI flags that can be cleared by events outside * of an application. Currently this is just the ability to tap on the * screen while hiding the navigation bar to have it return. * @hide */ public static final int SYSTEM_UI_CLEARABLE_FLAGS = SYSTEM_UI_FLAG_LOW_PROFILE | SYSTEM_UI_FLAG_HIDE_NAVIGATION | SYSTEM_UI_FLAG_FULLSCREEN; /** * Flags that can impact the layout in relation to system UI. */ public static final int SYSTEM_UI_LAYOUT_FLAGS = SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION | SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN; /** @hide */ @IntDef(flag = true, prefix = { "FIND_VIEWS_" }, value = { FIND_VIEWS_WITH_TEXT, FIND_VIEWS_WITH_CONTENT_DESCRIPTION }) @Retention(RetentionPolicy.SOURCE) public @interface FindViewFlags { } /** * Find views that render the specified text. * * @see #findViewsWithText(ArrayList, CharSequence, int) */ public static final int FIND_VIEWS_WITH_TEXT = 0x00000001; /** * Find find views that contain the specified content description. * * @see #findViewsWithText(ArrayList, CharSequence, int) */ public static final int FIND_VIEWS_WITH_CONTENT_DESCRIPTION = 0x00000002; /** * Find views that contain {@link AccessibilityNodeProvider}. Such * a View is a root of virtual view hierarchy and may contain the searched * text. If this flag is set Views with providers are automatically * added and it is a responsibility of the client to call the APIs of * the provider to determine whether the virtual tree rooted at this View * contains the text, i.e. getting the list of {@link AccessibilityNodeInfo}s * representing the virtual views with this text. * * @see #findViewsWithText(ArrayList, CharSequence, int) * * @hide */ public static final int FIND_VIEWS_WITH_ACCESSIBILITY_NODE_PROVIDERS = 0x00000004; /** * The undefined cursor position. * * @hide */ public static final int ACCESSIBILITY_CURSOR_POSITION_UNDEFINED = -1; /** * Indicates that the screen has changed state and is now off. * * @see #onScreenStateChanged(int) */ public static final int SCREEN_STATE_OFF = 0x0; /** * Indicates that the screen has changed state and is now on. * * @see #onScreenStateChanged(int) */ public static final int SCREEN_STATE_ON = 0x1; /** * Indicates no axis of view scrolling. */ public static final int SCROLL_AXIS_NONE = 0; /** * Indicates scrolling along the horizontal axis. */ public static final int SCROLL_AXIS_HORIZONTAL = 1 << 0; /** * Indicates scrolling along the vertical axis. */ public static final int SCROLL_AXIS_VERTICAL = 1 << 1; /** * Controls the over-scroll mode for this view. * See {@link #overScrollBy(int, int, int, int, int, int, int, int, boolean)}, * {@link #OVER_SCROLL_ALWAYS}, {@link #OVER_SCROLL_IF_CONTENT_SCROLLS}, * and {@link #OVER_SCROLL_NEVER}. */ private int mOverScrollMode; /** * The parent this view is attached to. * {@hide} * * @see #getParent() */ @UnsupportedAppUsage protected ViewParent mParent; /** * {@hide} */ @UnsupportedAppUsage AttachInfo mAttachInfo; /** * {@hide} */ @ViewDebug.ExportedProperty(flagMapping = { @ViewDebug.FlagToString(mask = PFLAG_FORCE_LAYOUT, equals = PFLAG_FORCE_LAYOUT, name = "FORCE_LAYOUT"), @ViewDebug.FlagToString(mask = PFLAG_LAYOUT_REQUIRED, equals = PFLAG_LAYOUT_REQUIRED, name = "LAYOUT_REQUIRED"), @ViewDebug.FlagToString(mask = PFLAG_DRAWING_CACHE_VALID, equals = PFLAG_DRAWING_CACHE_VALID, name = "DRAWING_CACHE_INVALID", outputIf = false), @ViewDebug.FlagToString(mask = PFLAG_DRAWN, equals = PFLAG_DRAWN, name = "DRAWN", outputIf = true), @ViewDebug.FlagToString(mask = PFLAG_DRAWN, equals = PFLAG_DRAWN, name = "NOT_DRAWN", outputIf = false), @ViewDebug.FlagToString(mask = PFLAG_DIRTY_MASK, equals = PFLAG_DIRTY_OPAQUE, name = "DIRTY_OPAQUE"), @ViewDebug.FlagToString(mask = PFLAG_DIRTY_MASK, equals = PFLAG_DIRTY, name = "DIRTY") }, formatToHexString = true) /* @hide */ @UnsupportedAppUsage public int mPrivateFlags; @UnsupportedAppUsage int mPrivateFlags2; @UnsupportedAppUsage int mPrivateFlags3; /** * This view's request for the visibility of the status bar. * @hide */ @ViewDebug.ExportedProperty(flagMapping = { @ViewDebug.FlagToString(mask = SYSTEM_UI_FLAG_LOW_PROFILE, equals = SYSTEM_UI_FLAG_LOW_PROFILE, name = "LOW_PROFILE"), @ViewDebug.FlagToString(mask = SYSTEM_UI_FLAG_HIDE_NAVIGATION, equals = SYSTEM_UI_FLAG_HIDE_NAVIGATION, name = "HIDE_NAVIGATION"), @ViewDebug.FlagToString(mask = SYSTEM_UI_FLAG_FULLSCREEN, equals = SYSTEM_UI_FLAG_FULLSCREEN, name = "FULLSCREEN"), @ViewDebug.FlagToString(mask = SYSTEM_UI_FLAG_LAYOUT_STABLE, equals = SYSTEM_UI_FLAG_LAYOUT_STABLE, name = "LAYOUT_STABLE"), @ViewDebug.FlagToString(mask = SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION, equals = SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION, name = "LAYOUT_HIDE_NAVIGATION"), @ViewDebug.FlagToString(mask = SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN, equals = SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN, name = "LAYOUT_FULLSCREEN"), @ViewDebug.FlagToString(mask = SYSTEM_UI_FLAG_IMMERSIVE, equals = SYSTEM_UI_FLAG_IMMERSIVE, name = "IMMERSIVE"), @ViewDebug.FlagToString(mask = SYSTEM_UI_FLAG_IMMERSIVE_STICKY, equals = SYSTEM_UI_FLAG_IMMERSIVE_STICKY, name = "IMMERSIVE_STICKY"), @ViewDebug.FlagToString(mask = SYSTEM_UI_FLAG_LIGHT_STATUS_BAR, equals = SYSTEM_UI_FLAG_LIGHT_STATUS_BAR, name = "LIGHT_STATUS_BAR"), @ViewDebug.FlagToString(mask = SYSTEM_UI_FLAG_LIGHT_NAVIGATION_BAR, equals = SYSTEM_UI_FLAG_LIGHT_NAVIGATION_BAR, name = "LIGHT_NAVIGATION_BAR"), @ViewDebug.FlagToString(mask = STATUS_BAR_DISABLE_EXPAND, equals = STATUS_BAR_DISABLE_EXPAND, name = "STATUS_BAR_DISABLE_EXPAND"), @ViewDebug.FlagToString(mask = STATUS_BAR_DISABLE_NOTIFICATION_ICONS, equals = STATUS_BAR_DISABLE_NOTIFICATION_ICONS, name = "STATUS_BAR_DISABLE_NOTIFICATION_ICONS"), @ViewDebug.FlagToString(mask = STATUS_BAR_DISABLE_NOTIFICATION_ALERTS, equals = STATUS_BAR_DISABLE_NOTIFICATION_ALERTS, name = "STATUS_BAR_DISABLE_NOTIFICATION_ALERTS"), @ViewDebug.FlagToString(mask = STATUS_BAR_DISABLE_NOTIFICATION_TICKER, equals = STATUS_BAR_DISABLE_NOTIFICATION_TICKER, name = "STATUS_BAR_DISABLE_NOTIFICATION_TICKER"), @ViewDebug.FlagToString(mask = STATUS_BAR_DISABLE_SYSTEM_INFO, equals = STATUS_BAR_DISABLE_SYSTEM_INFO, name = "STATUS_BAR_DISABLE_SYSTEM_INFO"), @ViewDebug.FlagToString(mask = STATUS_BAR_DISABLE_HOME, equals = STATUS_BAR_DISABLE_HOME, name = "STATUS_BAR_DISABLE_HOME"), @ViewDebug.FlagToString(mask = STATUS_BAR_DISABLE_BACK, equals = STATUS_BAR_DISABLE_BACK, name = "STATUS_BAR_DISABLE_BACK"), @ViewDebug.FlagToString(mask = STATUS_BAR_DISABLE_CLOCK, equals = STATUS_BAR_DISABLE_CLOCK, name = "STATUS_BAR_DISABLE_CLOCK"), @ViewDebug.FlagToString(mask = STATUS_BAR_DISABLE_RECENT, equals = STATUS_BAR_DISABLE_RECENT, name = "STATUS_BAR_DISABLE_RECENT"), @ViewDebug.FlagToString(mask = STATUS_BAR_DISABLE_SEARCH, equals = STATUS_BAR_DISABLE_SEARCH, name = "STATUS_BAR_DISABLE_SEARCH"), @ViewDebug.FlagToString(mask = STATUS_BAR_TRANSIENT, equals = STATUS_BAR_TRANSIENT, name = "STATUS_BAR_TRANSIENT"), @ViewDebug.FlagToString(mask = NAVIGATION_BAR_TRANSIENT, equals = NAVIGATION_BAR_TRANSIENT, name = "NAVIGATION_BAR_TRANSIENT"), @ViewDebug.FlagToString(mask = STATUS_BAR_UNHIDE, equals = STATUS_BAR_UNHIDE, name = "STATUS_BAR_UNHIDE"), @ViewDebug.FlagToString(mask = NAVIGATION_BAR_UNHIDE, equals = NAVIGATION_BAR_UNHIDE, name = "NAVIGATION_BAR_UNHIDE"), @ViewDebug.FlagToString(mask = STATUS_BAR_TRANSLUCENT, equals = STATUS_BAR_TRANSLUCENT, name = "STATUS_BAR_TRANSLUCENT"), @ViewDebug.FlagToString(mask = NAVIGATION_BAR_TRANSLUCENT, equals = NAVIGATION_BAR_TRANSLUCENT, name = "NAVIGATION_BAR_TRANSLUCENT"), @ViewDebug.FlagToString(mask = NAVIGATION_BAR_TRANSPARENT, equals = NAVIGATION_BAR_TRANSPARENT, name = "NAVIGATION_BAR_TRANSPARENT"), @ViewDebug.FlagToString(mask = STATUS_BAR_TRANSPARENT, equals = STATUS_BAR_TRANSPARENT, name = "STATUS_BAR_TRANSPARENT") }, formatToHexString = true) int mSystemUiVisibility; /** * Reference count for transient state. * @see #setHasTransientState(boolean) */ int mTransientStateCount = 0; /** * Count of how many windows this view has been attached to. */ int mWindowAttachCount; /** * The layout parameters associated with this view and used by the parent * {@link android.view.ViewGroup} to determine how this view should be * laid out. * {@hide} */ @UnsupportedAppUsage protected ViewGroup.LayoutParams mLayoutParams; /** * The view flags hold various views states. * {@hide} */ @ViewDebug.ExportedProperty(formatToHexString = true) @UnsupportedAppUsage int mViewFlags; static class TransformationInfo { /** * The transform matrix for the View. This transform is calculated internally * based on the translation, rotation, and scale properties. * * Do *not* use this variable directly; instead call getMatrix(), which will * load the value from the View's RenderNode. */ private final Matrix mMatrix = new Matrix(); /** * The inverse transform matrix for the View. This transform is calculated * internally based on the translation, rotation, and scale properties. * * Do *not* use this variable directly; instead call getInverseMatrix(), * which will load the value from the View's RenderNode. */ private Matrix mInverseMatrix; /** * The opacity of the View. This is a value from 0 to 1, where 0 means * completely transparent and 1 means completely opaque. */ @ViewDebug.ExportedProperty float mAlpha = 1f; /** * The opacity of the view as manipulated by the Fade transition. This is a hidden * property only used by transitions, which is composited with the other alpha * values to calculate the final visual alpha value. */ float mTransitionAlpha = 1f; } /** @hide */ @UnsupportedAppUsage public TransformationInfo mTransformationInfo; /** * Current clip bounds. to which all drawing of this view are constrained. */ @ViewDebug.ExportedProperty(category = "drawing") Rect mClipBounds = null; private boolean mLastIsOpaque; /** * The distance in pixels from the left edge of this view's parent * to the left edge of this view. * {@hide} */ @ViewDebug.ExportedProperty(category = "layout") @UnsupportedAppUsage protected int mLeft; /** * The distance in pixels from the left edge of this view's parent * to the right edge of this view. * {@hide} */ @ViewDebug.ExportedProperty(category = "layout") @UnsupportedAppUsage protected int mRight; /** * The distance in pixels from the top edge of this view's parent * to the top edge of this view. * {@hide} */ @ViewDebug.ExportedProperty(category = "layout") @UnsupportedAppUsage protected int mTop; /** * The distance in pixels from the top edge of this view's parent * to the bottom edge of this view. * {@hide} */ @ViewDebug.ExportedProperty(category = "layout") @UnsupportedAppUsage protected int mBottom; /** * The offset, in pixels, by which the content of this view is scrolled * horizontally. * {@hide} */ @ViewDebug.ExportedProperty(category = "scrolling") @UnsupportedAppUsage protected int mScrollX; /** * The offset, in pixels, by which the content of this view is scrolled * vertically. * {@hide} */ @ViewDebug.ExportedProperty(category = "scrolling") @UnsupportedAppUsage protected int mScrollY; /** * The left padding in pixels, that is the distance in pixels between the * left edge of this view and the left edge of its content. * {@hide} */ @ViewDebug.ExportedProperty(category = "padding") @UnsupportedAppUsage protected int mPaddingLeft = 0; /** * The right padding in pixels, that is the distance in pixels between the * right edge of this view and the right edge of its content. * {@hide} */ @ViewDebug.ExportedProperty(category = "padding") @UnsupportedAppUsage protected int mPaddingRight = 0; /** * The top padding in pixels, that is the distance in pixels between the * top edge of this view and the top edge of its content. * {@hide} */ @ViewDebug.ExportedProperty(category = "padding") @UnsupportedAppUsage protected int mPaddingTop; /** * The bottom padding in pixels, that is the distance in pixels between the * bottom edge of this view and the bottom edge of its content. * {@hide} */ @ViewDebug.ExportedProperty(category = "padding") @UnsupportedAppUsage protected int mPaddingBottom; /** * The layout insets in pixels, that is the distance in pixels between the * visible edges of this view its bounds. */ private Insets mLayoutInsets; /** * Briefly describes the view and is primarily used for accessibility support. */ private CharSequence mContentDescription; /** * If this view represents a distinct part of the window, it can have a title that labels the * area. */ private CharSequence mAccessibilityPaneTitle; /** * Specifies the id of a view for which this view serves as a label for * accessibility purposes. */ private int mLabelForId = View.NO_ID; /** * Predicate for matching labeled view id with its label for * accessibility purposes. */ private MatchLabelForPredicate mMatchLabelForPredicate; /** * Specifies a view before which this one is visited in accessibility traversal. */ private int mAccessibilityTraversalBeforeId = NO_ID; /** * Specifies a view after which this one is visited in accessibility traversal. */ private int mAccessibilityTraversalAfterId = NO_ID; /** * Predicate for matching a view by its id. */ private MatchIdPredicate mMatchIdPredicate; /** * Cache the paddingRight set by the user to append to the scrollbar's size. * * @hide */ @ViewDebug.ExportedProperty(category = "padding") protected int mUserPaddingRight; /** * Cache the paddingBottom set by the user to append to the scrollbar's size. * * @hide */ @ViewDebug.ExportedProperty(category = "padding") protected int mUserPaddingBottom; /** * Cache the paddingLeft set by the user to append to the scrollbar's size. * * @hide */ @ViewDebug.ExportedProperty(category = "padding") protected int mUserPaddingLeft; /** * Cache the paddingStart set by the user to append to the scrollbar's size. * */ @ViewDebug.ExportedProperty(category = "padding") int mUserPaddingStart; /** * Cache the paddingEnd set by the user to append to the scrollbar's size. * */ @ViewDebug.ExportedProperty(category = "padding") int mUserPaddingEnd; /** * Cache initial left padding. * * @hide */ int mUserPaddingLeftInitial; /** * Cache initial right padding. * * @hide */ int mUserPaddingRightInitial; /** * Default undefined padding */ private static final int UNDEFINED_PADDING = Integer.MIN_VALUE; /** * Cache if a left padding has been defined */ private boolean mLeftPaddingDefined = false; /** * Cache if a right padding has been defined */ private boolean mRightPaddingDefined = false; /** * @hide */ int mOldWidthMeasureSpec = Integer.MIN_VALUE; /** * @hide */ int mOldHeightMeasureSpec = Integer.MIN_VALUE; private LongSparseLongArray mMeasureCache; @ViewDebug.ExportedProperty(deepExport = true, prefix = "bg_") @UnsupportedAppUsage private Drawable mBackground; private TintInfo mBackgroundTint; @ViewDebug.ExportedProperty(deepExport = true, prefix = "fg_") private ForegroundInfo mForegroundInfo; private Drawable mScrollIndicatorDrawable; /** * RenderNode used for backgrounds. * <p> * When non-null and valid, this is expected to contain an up-to-date copy * of the background drawable. It is cleared on temporary detach, and reset * on cleanup. */ private RenderNode mBackgroundRenderNode; @UnsupportedAppUsage private int mBackgroundResource; private boolean mBackgroundSizeChanged; /** The default focus highlight. * @see #mDefaultFocusHighlightEnabled * @see Drawable#hasFocusStateSpecified() */ private Drawable mDefaultFocusHighlight; private Drawable mDefaultFocusHighlightCache; private boolean mDefaultFocusHighlightSizeChanged; /** * True if the default focus highlight is needed on the target device. */ private static boolean sUseDefaultFocusHighlight; /** * True if zero-sized views can be focused. */ private static boolean sCanFocusZeroSized; /** * Always assign focus if a focusable View is available. */ private static boolean sAlwaysAssignFocus; private String mTransitionName; static class TintInfo { ColorStateList mTintList; PorterDuff.Mode mTintMode; boolean mHasTintMode; boolean mHasTintList; } private static class ForegroundInfo { private Drawable mDrawable; private TintInfo mTintInfo; private int mGravity = Gravity.FILL; private boolean mInsidePadding = true; private boolean mBoundsChanged = true; private final Rect mSelfBounds = new Rect(); private final Rect mOverlayBounds = new Rect(); } static class ListenerInfo { /** * Listener used to dispatch focus change events. * This field should be made private, so it is hidden from the SDK. * {@hide} */ @UnsupportedAppUsage protected OnFocusChangeListener mOnFocusChangeListener; /** * Listeners for layout change events. */ private ArrayList<OnLayoutChangeListener> mOnLayoutChangeListeners; protected OnScrollChangeListener mOnScrollChangeListener; /** * Listeners for attach events. */ private CopyOnWriteArrayList<OnAttachStateChangeListener> mOnAttachStateChangeListeners; /** * Listener used to dispatch click events. * This field should be made private, so it is hidden from the SDK. * {@hide} */ @UnsupportedAppUsage public OnClickListener mOnClickListener; /** * Listener used to dispatch long click events. * This field should be made private, so it is hidden from the SDK. * {@hide} */ @UnsupportedAppUsage protected OnLongClickListener mOnLongClickListener; /** * Listener used to dispatch context click events. This field should be made private, so it * is hidden from the SDK. * {@hide} */ protected OnContextClickListener mOnContextClickListener; /** * Listener used to build the context menu. * This field should be made private, so it is hidden from the SDK. * {@hide} */ @UnsupportedAppUsage protected OnCreateContextMenuListener mOnCreateContextMenuListener; @UnsupportedAppUsage private OnKeyListener mOnKeyListener; @UnsupportedAppUsage private OnTouchListener mOnTouchListener; @UnsupportedAppUsage private OnHoverListener mOnHoverListener; @UnsupportedAppUsage private OnGenericMotionListener mOnGenericMotionListener; @UnsupportedAppUsage private OnDragListener mOnDragListener; private OnSystemUiVisibilityChangeListener mOnSystemUiVisibilityChangeListener; OnApplyWindowInsetsListener mOnApplyWindowInsetsListener; OnCapturedPointerListener mOnCapturedPointerListener; private ArrayList<OnUnhandledKeyEventListener> mUnhandledKeyListeners; } @UnsupportedAppUsage ListenerInfo mListenerInfo; private static class TooltipInfo { /** * Text to be displayed in a tooltip popup. */ @Nullable CharSequence mTooltipText; /** * View-relative position of the tooltip anchor point. */ int mAnchorX; int mAnchorY; /** * The tooltip popup. */ @Nullable TooltipPopup mTooltipPopup; /** * Set to true if the tooltip was shown as a result of a long click. */ boolean mTooltipFromLongClick; /** * Keep these Runnables so that they can be used to reschedule. */ Runnable mShowTooltipRunnable; Runnable mHideTooltipRunnable; /** * Hover move is ignored if it is within this distance in pixels from the previous one. */ int mHoverSlop; /** * Update the anchor position if it significantly (that is by at least mHoverSlop) * different from the previously stored position. Ignoring insignificant changes * filters out the jitter which is typical for such input sources as stylus. * * @return True if the position has been updated. */ private boolean updateAnchorPos(MotionEvent event) { final int newAnchorX = (int) event.getX(); final int newAnchorY = (int) event.getY(); if (Math.abs(newAnchorX - mAnchorX) <= mHoverSlop && Math.abs(newAnchorY - mAnchorY) <= mHoverSlop) { return false; } mAnchorX = newAnchorX; mAnchorY = newAnchorY; return true; } /** * Clear the anchor position to ensure that the next change is considered significant. */ private void clearAnchorPos() { mAnchorX = Integer.MAX_VALUE; mAnchorY = Integer.MAX_VALUE; } } TooltipInfo mTooltipInfo; // Temporary values used to hold (x,y) coordinates when delegating from the // two-arg performLongClick() method to the legacy no-arg version. private float mLongClickX = Float.NaN; private float mLongClickY = Float.NaN; /** * The application environment this view lives in. * This field should be made private, so it is hidden from the SDK. * {@hide} */ @ViewDebug.ExportedProperty(deepExport = true) @UnsupportedAppUsage protected Context mContext; @UnsupportedAppUsage private final Resources mResources; @UnsupportedAppUsage private ScrollabilityCache mScrollCache; private int[] mDrawableState = null; ViewOutlineProvider mOutlineProvider = ViewOutlineProvider.BACKGROUND; /** * Animator that automatically runs based on state changes. */ private StateListAnimator mStateListAnimator; /** * When this view has focus and the next focus is {@link #FOCUS_LEFT}, * the user may specify which view to go to next. */ private int mNextFocusLeftId = View.NO_ID; /** * When this view has focus and the next focus is {@link #FOCUS_RIGHT}, * the user may specify which view to go to next. */ private int mNextFocusRightId = View.NO_ID; /** * When this view has focus and the next focus is {@link #FOCUS_UP}, * the user may specify which view to go to next. */ private int mNextFocusUpId = View.NO_ID; /** * When this view has focus and the next focus is {@link #FOCUS_DOWN}, * the user may specify which view to go to next. */ private int mNextFocusDownId = View.NO_ID; /** * When this view has focus and the next focus is {@link #FOCUS_FORWARD}, * the user may specify which view to go to next. */ int mNextFocusForwardId = View.NO_ID; /** * User-specified next keyboard navigation cluster in the {@link #FOCUS_FORWARD} direction. * * @see #findUserSetNextKeyboardNavigationCluster(View, int) */ int mNextClusterForwardId = View.NO_ID; /** * Whether this View should use a default focus highlight when it gets focused but doesn't * have {@link android.R.attr#state_focused} defined in its background. */ boolean mDefaultFocusHighlightEnabled = true; private CheckForLongPress mPendingCheckForLongPress; @UnsupportedAppUsage private CheckForTap mPendingCheckForTap = null; private PerformClick mPerformClick; private SendViewScrolledAccessibilityEvent mSendViewScrolledAccessibilityEvent; private UnsetPressedState mUnsetPressedState; /** * Whether the long press's action has been invoked. The tap's action is invoked on the * up event while a long press is invoked as soon as the long press duration is reached, so * a long press could be performed before the tap is checked, in which case the tap's action * should not be invoked. */ @UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.P, trackingBug = 115609023) private boolean mHasPerformedLongPress; /** * Whether a context click button is currently pressed down. This is true when the stylus is * touching the screen and the primary button has been pressed, or if a mouse's right button is * pressed. This is false once the button is released or if the stylus has been lifted. */ private boolean mInContextButtonPress; /** * Whether the next up event should be ignored for the purposes of gesture recognition. This is * true after a stylus button press has occured, when the next up event should not be recognized * as a tap. */ private boolean mIgnoreNextUpEvent; /** * The minimum height of the view. We'll try our best to have the height * of this view to at least this amount. */ @ViewDebug.ExportedProperty(category = "measurement") @UnsupportedAppUsage private int mMinHeight; /** * The minimum width of the view. We'll try our best to have the width * of this view to at least this amount. */ @ViewDebug.ExportedProperty(category = "measurement") @UnsupportedAppUsage private int mMinWidth; /** * The delegate to handle touch events that are physically in this view * but should be handled by another view. */ private TouchDelegate mTouchDelegate = null; /** * Solid color to use as a background when creating the drawing cache. Enables * the cache to use 16 bit bitmaps instead of 32 bit. */ private int mDrawingCacheBackgroundColor = 0; /** * Special tree observer used when mAttachInfo is null. */ private ViewTreeObserver mFloatingTreeObserver; /** * Cache the touch slop from the context that created the view. */ private int mTouchSlop; /** * Object that handles automatic animation of view properties. */ @UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.P, trackingBug = 115609023) private ViewPropertyAnimator mAnimator = null; /** * List of registered FrameMetricsObservers. */ private ArrayList<FrameMetricsObserver> mFrameMetricsObservers; /** * Flag indicating that a drag can cross window boundaries. When * {@link #startDragAndDrop(ClipData, DragShadowBuilder, Object, int)} is called * with this flag set, all visible applications with targetSdkVersion >= * {@link android.os.Build.VERSION_CODES#N API 24} will be able to participate * in the drag operation and receive the dragged content. * * <p>If this is the only flag set, then the drag recipient will only have access to text data * and intents contained in the {@link ClipData} object. Access to URIs contained in the * {@link ClipData} is determined by other DRAG_FLAG_GLOBAL_* flags</p> */ public static final int DRAG_FLAG_GLOBAL = 1 << 8; // 256 /** * When this flag is used with {@link #DRAG_FLAG_GLOBAL}, the drag recipient will be able to * request read access to the content URI(s) contained in the {@link ClipData} object. * @see android.content.Intent#FLAG_GRANT_READ_URI_PERMISSION */ public static final int DRAG_FLAG_GLOBAL_URI_READ = Intent.FLAG_GRANT_READ_URI_PERMISSION; /** * When this flag is used with {@link #DRAG_FLAG_GLOBAL}, the drag recipient will be able to * request write access to the content URI(s) contained in the {@link ClipData} object. * @see android.content.Intent#FLAG_GRANT_WRITE_URI_PERMISSION */ public static final int DRAG_FLAG_GLOBAL_URI_WRITE = Intent.FLAG_GRANT_WRITE_URI_PERMISSION; /** * When this flag is used with {@link #DRAG_FLAG_GLOBAL_URI_READ} and/or {@link * #DRAG_FLAG_GLOBAL_URI_WRITE}, the URI permission grant can be persisted across device * reboots until explicitly revoked with * {@link android.content.Context#revokeUriPermission(Uri, int)} Context.revokeUriPermission}. * @see android.content.Intent#FLAG_GRANT_PERSISTABLE_URI_PERMISSION */ public static final int DRAG_FLAG_GLOBAL_PERSISTABLE_URI_PERMISSION = Intent.FLAG_GRANT_PERSISTABLE_URI_PERMISSION; /** * When this flag is used with {@link #DRAG_FLAG_GLOBAL_URI_READ} and/or {@link * #DRAG_FLAG_GLOBAL_URI_WRITE}, the URI permission grant applies to any URI that is a prefix * match against the original granted URI. * @see android.content.Intent#FLAG_GRANT_PREFIX_URI_PERMISSION */ public static final int DRAG_FLAG_GLOBAL_PREFIX_URI_PERMISSION = Intent.FLAG_GRANT_PREFIX_URI_PERMISSION; /** * Flag indicating that the drag shadow will be opaque. When * {@link #startDragAndDrop(ClipData, DragShadowBuilder, Object, int)} is called * with this flag set, the drag shadow will be opaque, otherwise, it will be semitransparent. */ public static final int DRAG_FLAG_OPAQUE = 1 << 9; /** * Vertical scroll factor cached by {@link #getVerticalScrollFactor}. */ private float mVerticalScrollFactor; /** * Position of the vertical scroll bar. */ @UnsupportedAppUsage private int mVerticalScrollbarPosition; /** * Position the scroll bar at the default position as determined by the system. */ public static final int SCROLLBAR_POSITION_DEFAULT = 0; /** * Position the scroll bar along the left edge. */ public static final int SCROLLBAR_POSITION_LEFT = 1; /** * Position the scroll bar along the right edge. */ public static final int SCROLLBAR_POSITION_RIGHT = 2; /** * Indicates that the view does not have a layer. * * @see #getLayerType() * @see #setLayerType(int, android.graphics.Paint) * @see #LAYER_TYPE_SOFTWARE * @see #LAYER_TYPE_HARDWARE */ public static final int LAYER_TYPE_NONE = 0; /** * <p>Indicates that the view has a software layer. A software layer is backed * by a bitmap and causes the view to be rendered using Android's software * rendering pipeline, even if hardware acceleration is enabled.</p> * * <p>Software layers have various usages:</p> * <p>When the application is not using hardware acceleration, a software layer * is useful to apply a specific color filter and/or blending mode and/or * translucency to a view and all its children.</p> * <p>When the application is using hardware acceleration, a software layer * is useful to render drawing primitives not supported by the hardware * accelerated pipeline. It can also be used to cache a complex view tree * into a texture and reduce the complexity of drawing operations. For instance, * when animating a complex view tree with a translation, a software layer can * be used to render the view tree only once.</p> * <p>Software layers should be avoided when the affected view tree updates * often. Every update will require to re-render the software layer, which can * potentially be slow (particularly when hardware acceleration is turned on * since the layer will have to be uploaded into a hardware texture after every * update.)</p> * * @see #getLayerType() * @see #setLayerType(int, android.graphics.Paint) * @see #LAYER_TYPE_NONE * @see #LAYER_TYPE_HARDWARE */ public static final int LAYER_TYPE_SOFTWARE = 1; /** * <p>Indicates that the view has a hardware layer. A hardware layer is backed * by a hardware specific texture (generally Frame Buffer Objects or FBO on * OpenGL hardware) and causes the view to be rendered using Android's hardware * rendering pipeline, but only if hardware acceleration is turned on for the * view hierarchy. When hardware acceleration is turned off, hardware layers * behave exactly as {@link #LAYER_TYPE_SOFTWARE software layers}.</p> * * <p>A hardware layer is useful to apply a specific color filter and/or * blending mode and/or translucency to a view and all its children.</p> * <p>A hardware layer can be used to cache a complex view tree into a * texture and reduce the complexity of drawing operations. For instance, * when animating a complex view tree with a translation, a hardware layer can * be used to render the view tree only once.</p> * <p>A hardware layer can also be used to increase the rendering quality when * rotation transformations are applied on a view. It can also be used to * prevent potential clipping issues when applying 3D transforms on a view.</p> * * @see #getLayerType() * @see #setLayerType(int, android.graphics.Paint) * @see #LAYER_TYPE_NONE * @see #LAYER_TYPE_SOFTWARE */ public static final int LAYER_TYPE_HARDWARE = 2; @ViewDebug.ExportedProperty(category = "drawing", mapping = { @ViewDebug.IntToString(from = LAYER_TYPE_NONE, to = "NONE"), @ViewDebug.IntToString(from = LAYER_TYPE_SOFTWARE, to = "SOFTWARE"), @ViewDebug.IntToString(from = LAYER_TYPE_HARDWARE, to = "HARDWARE") }) int mLayerType = LAYER_TYPE_NONE; Paint mLayerPaint; /** * Set to true when drawing cache is enabled and cannot be created. * * @hide */ @UnsupportedAppUsage public boolean mCachingFailed; @UnsupportedAppUsage private Bitmap mDrawingCache; @UnsupportedAppUsage private Bitmap mUnscaledDrawingCache; /** * RenderNode holding View properties, potentially holding a DisplayList of View content. * <p> * When non-null and valid, this is expected to contain an up-to-date copy * of the View content. Its DisplayList content is cleared on temporary detach and reset on * cleanup. */ @UnsupportedAppUsage final RenderNode mRenderNode; /** * Set to true when the view is sending hover accessibility events because it * is the innermost hovered view. */ private boolean mSendingHoverAccessibilityEvents; /** * Delegate for injecting accessibility functionality. */ @UnsupportedAppUsage AccessibilityDelegate mAccessibilityDelegate; /** * The view's overlay layer. Developers get a reference to the overlay via getOverlay() * and add/remove objects to/from the overlay directly through the Overlay methods. */ ViewOverlay mOverlay; /** * The currently active parent view for receiving delegated nested scrolling events. * This is set by {@link #startNestedScroll(int)} during a touch interaction and cleared * by {@link #stopNestedScroll()} at the same point where we clear * requestDisallowInterceptTouchEvent. */ private ViewParent mNestedScrollingParent; /** * Consistency verifier for debugging purposes. * @hide */ protected final InputEventConsistencyVerifier mInputEventConsistencyVerifier = InputEventConsistencyVerifier .isInstrumentationEnabled() ? new InputEventConsistencyVerifier(this, 0) : null; private static final AtomicInteger sNextGeneratedId = new AtomicInteger(1); private int[] mTempNestedScrollConsumed; /** * An overlay is going to draw this View instead of being drawn as part of this * View's parent. mGhostView is the View in the Overlay that must be invalidated * when this view is invalidated. */ GhostView mGhostView; /** * Holds pairs of adjacent attribute data: attribute name followed by its value. * @hide */ @ViewDebug.ExportedProperty(category = "attributes", hasAdjacentMapping = true) public String[] mAttributes; /** * Maps a Resource id to its name. */ private static SparseArray<String> mAttributeMap; /** * Queue of pending runnables. Used to postpone calls to post() until this * view is attached and has a handler. */ private HandlerActionQueue mRunQueue; /** * The pointer icon when the mouse hovers on this view. The default is null. */ private PointerIcon mPointerIcon; /** * @hide */ @UnsupportedAppUsage String mStartActivityRequestWho; @Nullable private RoundScrollbarRenderer mRoundScrollbarRenderer; /** Used to delay visibility updates sent to the autofill manager */ private Handler mVisibilityChangeForAutofillHandler; /** * Simple constructor to use when creating a view from code. * * @param context The Context the view is running in, through which it can * access the current theme, resources, etc. */ public View(Context context) { mContext = context; mResources = context != null ? context.getResources() : null; mViewFlags = SOUND_EFFECTS_ENABLED | HAPTIC_FEEDBACK_ENABLED | FOCUSABLE_AUTO; // Set some flags defaults mPrivateFlags2 = (LAYOUT_DIRECTION_DEFAULT << PFLAG2_LAYOUT_DIRECTION_MASK_SHIFT) | (TEXT_DIRECTION_DEFAULT << PFLAG2_TEXT_DIRECTION_MASK_SHIFT) | (PFLAG2_TEXT_DIRECTION_RESOLVED_DEFAULT) | (TEXT_ALIGNMENT_DEFAULT << PFLAG2_TEXT_ALIGNMENT_MASK_SHIFT) | (PFLAG2_TEXT_ALIGNMENT_RESOLVED_DEFAULT) | (IMPORTANT_FOR_ACCESSIBILITY_DEFAULT << PFLAG2_IMPORTANT_FOR_ACCESSIBILITY_SHIFT); mTouchSlop = ViewConfiguration.get(context).getScaledTouchSlop(); setOverScrollMode(OVER_SCROLL_IF_CONTENT_SCROLLS); mUserPaddingStart = UNDEFINED_PADDING; mUserPaddingEnd = UNDEFINED_PADDING; mRenderNode = RenderNode.create(getClass().getName(), this); if (!sCompatibilityDone && context != null) { final int targetSdkVersion = context.getApplicationInfo().targetSdkVersion; // Older apps may need this compatibility hack for measurement. sUseBrokenMakeMeasureSpec = targetSdkVersion <= Build.VERSION_CODES.JELLY_BEAN_MR1; // Older apps expect onMeasure() to always be called on a layout pass, regardless // of whether a layout was requested on that View. sIgnoreMeasureCache = targetSdkVersion < Build.VERSION_CODES.KITKAT; Canvas.sCompatibilityRestore = targetSdkVersion < Build.VERSION_CODES.M; Canvas.sCompatibilitySetBitmap = targetSdkVersion < Build.VERSION_CODES.O; Canvas.setCompatibilityVersion(targetSdkVersion); // In M and newer, our widgets can pass a "hint" value in the size // for UNSPECIFIED MeasureSpecs. This lets child views of scrolling containers // know what the expected parent size is going to be, so e.g. list items can size // themselves at 1/3 the size of their container. It breaks older apps though, // specifically apps that use some popular open source libraries. sUseZeroUnspecifiedMeasureSpec = targetSdkVersion < Build.VERSION_CODES.M; // Old versions of the platform would give different results from // LinearLayout measurement passes using EXACTLY and non-EXACTLY // modes, so we always need to run an additional EXACTLY pass. sAlwaysRemeasureExactly = targetSdkVersion <= Build.VERSION_CODES.M; // Prior to N, layout params could change without requiring a // subsequent call to setLayoutParams() and they would usually // work. Partial layout breaks this assumption. sLayoutParamsAlwaysChanged = targetSdkVersion <= Build.VERSION_CODES.M; // Prior to N, TextureView would silently ignore calls to setBackground/setForeground. // On N+, we throw, but that breaks compatibility with apps that use these methods. sTextureViewIgnoresDrawableSetters = targetSdkVersion <= Build.VERSION_CODES.M; // Prior to N, we would drop margins in LayoutParam conversions. The fix triggers bugs // in apps so we target check it to avoid breaking existing apps. sPreserveMarginParamsInLayoutParamConversion = targetSdkVersion >= Build.VERSION_CODES.N; sCascadedDragDrop = targetSdkVersion < Build.VERSION_CODES.N; sHasFocusableExcludeAutoFocusable = targetSdkVersion < Build.VERSION_CODES.O; sAutoFocusableOffUIThreadWontNotifyParents = targetSdkVersion < Build.VERSION_CODES.O; sUseDefaultFocusHighlight = context.getResources() .getBoolean(com.android.internal.R.bool.config_useDefaultFocusHighlight); sThrowOnInvalidFloatProperties = targetSdkVersion >= Build.VERSION_CODES.P; sCanFocusZeroSized = targetSdkVersion < Build.VERSION_CODES.P; sAlwaysAssignFocus = targetSdkVersion < Build.VERSION_CODES.P; sAcceptZeroSizeDragShadow = targetSdkVersion < Build.VERSION_CODES.P; sCompatibilityDone = true; } } /** * Constructor that is called when inflating a view from XML. This is called * when a view is being constructed from an XML file, supplying attributes * that were specified in the XML file. This version uses a default style of * 0, so the only attribute values applied are those in the Context's Theme * and the given AttributeSet. * * <p> * The method onFinishInflate() will be called after all children have been * added. * * @param context The Context the view is running in, through which it can * access the current theme, resources, etc. * @param attrs The attributes of the XML tag that is inflating the view. * @see #View(Context, AttributeSet, int) */ public View(Context context, @Nullable AttributeSet attrs) { this(context, attrs, 0); } /** * Perform inflation from XML and apply a class-specific base style from a * theme attribute. This constructor of View allows subclasses to use their * own base style when they are inflating. For example, a Button class's * constructor would call this version of the super class constructor and * supply <code>R.attr.buttonStyle</code> for <var>defStyleAttr</var>; this * allows the theme's button style to modify all of the base view attributes * (in particular its background) as well as the Button class's attributes. * * @param context The Context the view is running in, through which it can * access the current theme, resources, etc. * @param attrs The attributes of the XML tag that is inflating the view. * @param defStyleAttr An attribute in the current theme that contains a * reference to a style resource that supplies default values for * the view. Can be 0 to not look for defaults. * @see #View(Context, AttributeSet) */ public View(Context context, @Nullable AttributeSet attrs, int defStyleAttr) { this(context, attrs, defStyleAttr, 0); } /** * Perform inflation from XML and apply a class-specific base style from a * theme attribute or style resource. This constructor of View allows * subclasses to use their own base style when they are inflating. * <p> * When determining the final value of a particular attribute, there are * four inputs that come into play: * <ol> * <li>Any attribute values in the given AttributeSet. * <li>The style resource specified in the AttributeSet (named "style"). * <li>The default style specified by <var>defStyleAttr</var>. * <li>The default style specified by <var>defStyleRes</var>. * <li>The base values in this theme. * </ol> * <p> * Each of these inputs is considered in-order, with the first listed taking * precedence over the following ones. In other words, if in the * AttributeSet you have supplied <code><Button * textColor="#ff000000"></code> * , then the button's text will <em>always</em> be black, regardless of * what is specified in any of the styles. * * @param context The Context the view is running in, through which it can * access the current theme, resources, etc. * @param attrs The attributes of the XML tag that is inflating the view. * @param defStyleAttr An attribute in the current theme that contains a * reference to a style resource that supplies default values for * the view. Can be 0 to not look for defaults. * @param defStyleRes A resource identifier of a style resource that * supplies default values for the view, used only if * defStyleAttr is 0 or can not be found in the theme. Can be 0 * to not look for defaults. * @see #View(Context, AttributeSet, int) */ public View(Context context, @Nullable AttributeSet attrs, int defStyleAttr, int defStyleRes) { this(context); final TypedArray a = context.obtainStyledAttributes(attrs, com.android.internal.R.styleable.View, defStyleAttr, defStyleRes); if (mDebugViewAttributes) { saveAttributeData(attrs, a); } Drawable background = null; int leftPadding = -1; int topPadding = -1; int rightPadding = -1; int bottomPadding = -1; int startPadding = UNDEFINED_PADDING; int endPadding = UNDEFINED_PADDING; int padding = -1; int paddingHorizontal = -1; int paddingVertical = -1; int viewFlagValues = 0; int viewFlagMasks = 0; boolean setScrollContainer = false; int x = 0; int y = 0; float tx = 0; float ty = 0; float tz = 0; float elevation = 0; float rotation = 0; float rotationX = 0; float rotationY = 0; float sx = 1f; float sy = 1f; boolean transformSet = false; int scrollbarStyle = SCROLLBARS_INSIDE_OVERLAY; int overScrollMode = mOverScrollMode; boolean initializeScrollbars = false; boolean initializeScrollIndicators = false; boolean startPaddingDefined = false; boolean endPaddingDefined = false; boolean leftPaddingDefined = false; boolean rightPaddingDefined = false; final int targetSdkVersion = context.getApplicationInfo().targetSdkVersion; // Set default values. viewFlagValues |= FOCUSABLE_AUTO; viewFlagMasks |= FOCUSABLE_AUTO; final int N = a.getIndexCount(); for (int i = 0; i < N; i++) { int attr = a.getIndex(i); switch (attr) { case com.android.internal.R.styleable.View_background: background = a.getDrawable(attr); break; case com.android.internal.R.styleable.View_padding: padding = a.getDimensionPixelSize(attr, -1); mUserPaddingLeftInitial = padding; mUserPaddingRightInitial = padding; leftPaddingDefined = true; rightPaddingDefined = true; break; case com.android.internal.R.styleable.View_paddingHorizontal: paddingHorizontal = a.getDimensionPixelSize(attr, -1); mUserPaddingLeftInitial = paddingHorizontal; mUserPaddingRightInitial = paddingHorizontal; leftPaddingDefined = true; rightPaddingDefined = true; break; case com.android.internal.R.styleable.View_paddingVertical: paddingVertical = a.getDimensionPixelSize(attr, -1); break; case com.android.internal.R.styleable.View_paddingLeft: leftPadding = a.getDimensionPixelSize(attr, -1); mUserPaddingLeftInitial = leftPadding; leftPaddingDefined = true; break; case com.android.internal.R.styleable.View_paddingTop: topPadding = a.getDimensionPixelSize(attr, -1); break; case com.android.internal.R.styleable.View_paddingRight: rightPadding = a.getDimensionPixelSize(attr, -1); mUserPaddingRightInitial = rightPadding; rightPaddingDefined = true; break; case com.android.internal.R.styleable.View_paddingBottom: bottomPadding = a.getDimensionPixelSize(attr, -1); break; case com.android.internal.R.styleable.View_paddingStart: startPadding = a.getDimensionPixelSize(attr, UNDEFINED_PADDING); startPaddingDefined = (startPadding != UNDEFINED_PADDING); break; case com.android.internal.R.styleable.View_paddingEnd: endPadding = a.getDimensionPixelSize(attr, UNDEFINED_PADDING); endPaddingDefined = (endPadding != UNDEFINED_PADDING); break; case com.android.internal.R.styleable.View_scrollX: x = a.getDimensionPixelOffset(attr, 0); break; case com.android.internal.R.styleable.View_scrollY: y = a.getDimensionPixelOffset(attr, 0); break; case com.android.internal.R.styleable.View_alpha: setAlpha(a.getFloat(attr, 1f)); break; case com.android.internal.R.styleable.View_transformPivotX: setPivotX(a.getDimension(attr, 0)); break; case com.android.internal.R.styleable.View_transformPivotY: setPivotY(a.getDimension(attr, 0)); break; case com.android.internal.R.styleable.View_translationX: tx = a.getDimension(attr, 0); transformSet = true; break; case com.android.internal.R.styleable.View_translationY: ty = a.getDimension(attr, 0); transformSet = true; break; case com.android.internal.R.styleable.View_translationZ: tz = a.getDimension(attr, 0); transformSet = true; break; case com.android.internal.R.styleable.View_elevation: elevation = a.getDimension(attr, 0); transformSet = true; break; case com.android.internal.R.styleable.View_rotation: rotation = a.getFloat(attr, 0); transformSet = true; break; case com.android.internal.R.styleable.View_rotationX: rotationX = a.getFloat(attr, 0); transformSet = true; break; case com.android.internal.R.styleable.View_rotationY: rotationY = a.getFloat(attr, 0); transformSet = true; break; case com.android.internal.R.styleable.View_scaleX: sx = a.getFloat(attr, 1f); transformSet = true; break; case com.android.internal.R.styleable.View_scaleY: sy = a.getFloat(attr, 1f); transformSet = true; break; case com.android.internal.R.styleable.View_id: mID = a.getResourceId(attr, NO_ID); break; case com.android.internal.R.styleable.View_tag: mTag = a.getText(attr); break; case com.android.internal.R.styleable.View_fitsSystemWindows: if (a.getBoolean(attr, false)) { viewFlagValues |= FITS_SYSTEM_WINDOWS; viewFlagMasks |= FITS_SYSTEM_WINDOWS; } break; case com.android.internal.R.styleable.View_focusable: viewFlagValues = (viewFlagValues & ~FOCUSABLE_MASK) | getFocusableAttribute(a); if ((viewFlagValues & FOCUSABLE_AUTO) == 0) { viewFlagMasks |= FOCUSABLE_MASK; } break; case com.android.internal.R.styleable.View_focusableInTouchMode: if (a.getBoolean(attr, false)) { // unset auto focus since focusableInTouchMode implies explicit focusable viewFlagValues &= ~FOCUSABLE_AUTO; viewFlagValues |= FOCUSABLE_IN_TOUCH_MODE | FOCUSABLE; viewFlagMasks |= FOCUSABLE_IN_TOUCH_MODE | FOCUSABLE_MASK; } break; case com.android.internal.R.styleable.View_clickable: if (a.getBoolean(attr, false)) { viewFlagValues |= CLICKABLE; viewFlagMasks |= CLICKABLE; } break; case com.android.internal.R.styleable.View_longClickable: if (a.getBoolean(attr, false)) { viewFlagValues |= LONG_CLICKABLE; viewFlagMasks |= LONG_CLICKABLE; } break; case com.android.internal.R.styleable.View_contextClickable: if (a.getBoolean(attr, false)) { viewFlagValues |= CONTEXT_CLICKABLE; viewFlagMasks |= CONTEXT_CLICKABLE; } break; case com.android.internal.R.styleable.View_saveEnabled: if (!a.getBoolean(attr, true)) { viewFlagValues |= SAVE_DISABLED; viewFlagMasks |= SAVE_DISABLED_MASK; } break; case com.android.internal.R.styleable.View_duplicateParentState: if (a.getBoolean(attr, false)) { viewFlagValues |= DUPLICATE_PARENT_STATE; viewFlagMasks |= DUPLICATE_PARENT_STATE; } break; case com.android.internal.R.styleable.View_visibility: final int visibility = a.getInt(attr, 0); if (visibility != 0) { viewFlagValues |= VISIBILITY_FLAGS[visibility]; viewFlagMasks |= VISIBILITY_MASK; } break; case com.android.internal.R.styleable.View_layoutDirection: // Clear any layout direction flags (included resolved bits) already set mPrivateFlags2 &= ~(PFLAG2_LAYOUT_DIRECTION_MASK | PFLAG2_LAYOUT_DIRECTION_RESOLVED_MASK); // Set the layout direction flags depending on the value of the attribute final int layoutDirection = a.getInt(attr, -1); final int value = (layoutDirection != -1) ? LAYOUT_DIRECTION_FLAGS[layoutDirection] : LAYOUT_DIRECTION_DEFAULT; mPrivateFlags2 |= (value << PFLAG2_LAYOUT_DIRECTION_MASK_SHIFT); break; case com.android.internal.R.styleable.View_drawingCacheQuality: final int cacheQuality = a.getInt(attr, 0); if (cacheQuality != 0) { viewFlagValues |= DRAWING_CACHE_QUALITY_FLAGS[cacheQuality]; viewFlagMasks |= DRAWING_CACHE_QUALITY_MASK; } break; case com.android.internal.R.styleable.View_contentDescription: setContentDescription(a.getString(attr)); break; case com.android.internal.R.styleable.View_accessibilityTraversalBefore: setAccessibilityTraversalBefore(a.getResourceId(attr, NO_ID)); break; case com.android.internal.R.styleable.View_accessibilityTraversalAfter: setAccessibilityTraversalAfter(a.getResourceId(attr, NO_ID)); break; case com.android.internal.R.styleable.View_labelFor: setLabelFor(a.getResourceId(attr, NO_ID)); break; case com.android.internal.R.styleable.View_soundEffectsEnabled: if (!a.getBoolean(attr, true)) { viewFlagValues &= ~SOUND_EFFECTS_ENABLED; viewFlagMasks |= SOUND_EFFECTS_ENABLED; } break; case com.android.internal.R.styleable.View_hapticFeedbackEnabled: if (!a.getBoolean(attr, true)) { viewFlagValues &= ~HAPTIC_FEEDBACK_ENABLED; viewFlagMasks |= HAPTIC_FEEDBACK_ENABLED; } break; case R.styleable.View_scrollbars: final int scrollbars = a.getInt(attr, SCROLLBARS_NONE); if (scrollbars != SCROLLBARS_NONE) { viewFlagValues |= scrollbars; viewFlagMasks |= SCROLLBARS_MASK; initializeScrollbars = true; } break; //noinspection deprecation case R.styleable.View_fadingEdge: if (targetSdkVersion >= Build.VERSION_CODES.ICE_CREAM_SANDWICH) { // Ignore the attribute starting with ICS break; } // With builds < ICS, fall through and apply fading edges case R.styleable.View_requiresFadingEdge: final int fadingEdge = a.getInt(attr, FADING_EDGE_NONE); if (fadingEdge != FADING_EDGE_NONE) { viewFlagValues |= fadingEdge; viewFlagMasks |= FADING_EDGE_MASK; initializeFadingEdgeInternal(a); } break; case R.styleable.View_scrollbarStyle: scrollbarStyle = a.getInt(attr, SCROLLBARS_INSIDE_OVERLAY); if (scrollbarStyle != SCROLLBARS_INSIDE_OVERLAY) { viewFlagValues |= scrollbarStyle & SCROLLBARS_STYLE_MASK; viewFlagMasks |= SCROLLBARS_STYLE_MASK; } break; case R.styleable.View_isScrollContainer: setScrollContainer = true; if (a.getBoolean(attr, false)) { setScrollContainer(true); } break; case com.android.internal.R.styleable.View_keepScreenOn: if (a.getBoolean(attr, false)) { viewFlagValues |= KEEP_SCREEN_ON; viewFlagMasks |= KEEP_SCREEN_ON; } break; case R.styleable.View_filterTouchesWhenObscured: if (a.getBoolean(attr, false)) { viewFlagValues |= FILTER_TOUCHES_WHEN_OBSCURED; viewFlagMasks |= FILTER_TOUCHES_WHEN_OBSCURED; } break; case R.styleable.View_nextFocusLeft: mNextFocusLeftId = a.getResourceId(attr, View.NO_ID); break; case R.styleable.View_nextFocusRight: mNextFocusRightId = a.getResourceId(attr, View.NO_ID); break; case R.styleable.View_nextFocusUp: mNextFocusUpId = a.getResourceId(attr, View.NO_ID); break; case R.styleable.View_nextFocusDown: mNextFocusDownId = a.getResourceId(attr, View.NO_ID); break; case R.styleable.View_nextFocusForward: mNextFocusForwardId = a.getResourceId(attr, View.NO_ID); break; case R.styleable.View_nextClusterForward: mNextClusterForwardId = a.getResourceId(attr, View.NO_ID); break; case R.styleable.View_minWidth: mMinWidth = a.getDimensionPixelSize(attr, 0); break; case R.styleable.View_minHeight: mMinHeight = a.getDimensionPixelSize(attr, 0); break; case R.styleable.View_onClick: if (context.isRestricted()) { throw new IllegalStateException( "The android:onClick attribute cannot " + "be used within a restricted context"); } final String handlerName = a.getString(attr); if (handlerName != null) { setOnClickListener(new DeclaredOnClickListener(this, handlerName)); } break; case R.styleable.View_overScrollMode: overScrollMode = a.getInt(attr, OVER_SCROLL_IF_CONTENT_SCROLLS); break; case R.styleable.View_verticalScrollbarPosition: mVerticalScrollbarPosition = a.getInt(attr, SCROLLBAR_POSITION_DEFAULT); break; case R.styleable.View_layerType: setLayerType(a.getInt(attr, LAYER_TYPE_NONE), null); break; case R.styleable.View_textDirection: // Clear any text direction flag already set mPrivateFlags2 &= ~PFLAG2_TEXT_DIRECTION_MASK; // Set the text direction flags depending on the value of the attribute final int textDirection = a.getInt(attr, -1); if (textDirection != -1) { mPrivateFlags2 |= PFLAG2_TEXT_DIRECTION_FLAGS[textDirection]; } break; case R.styleable.View_textAlignment: // Clear any text alignment flag already set mPrivateFlags2 &= ~PFLAG2_TEXT_ALIGNMENT_MASK; // Set the text alignment flag depending on the value of the attribute final int textAlignment = a.getInt(attr, TEXT_ALIGNMENT_DEFAULT); mPrivateFlags2 |= PFLAG2_TEXT_ALIGNMENT_FLAGS[textAlignment]; break; case R.styleable.View_importantForAccessibility: setImportantForAccessibility(a.getInt(attr, IMPORTANT_FOR_ACCESSIBILITY_DEFAULT)); break; case R.styleable.View_accessibilityLiveRegion: setAccessibilityLiveRegion(a.getInt(attr, ACCESSIBILITY_LIVE_REGION_DEFAULT)); break; case R.styleable.View_transitionName: setTransitionName(a.getString(attr)); break; case R.styleable.View_nestedScrollingEnabled: setNestedScrollingEnabled(a.getBoolean(attr, false)); break; case R.styleable.View_stateListAnimator: setStateListAnimator(AnimatorInflater.loadStateListAnimator(context, a.getResourceId(attr, 0))); break; case R.styleable.View_backgroundTint: // This will get applied later during setBackground(). if (mBackgroundTint == null) { mBackgroundTint = new TintInfo(); } mBackgroundTint.mTintList = a.getColorStateList(R.styleable.View_backgroundTint); mBackgroundTint.mHasTintList = true; break; case R.styleable.View_backgroundTintMode: // This will get applied later during setBackground(). if (mBackgroundTint == null) { mBackgroundTint = new TintInfo(); } mBackgroundTint.mTintMode = Drawable .parseTintMode(a.getInt(R.styleable.View_backgroundTintMode, -1), null); mBackgroundTint.mHasTintMode = true; break; case R.styleable.View_outlineProvider: setOutlineProviderFromAttribute(a.getInt(R.styleable.View_outlineProvider, PROVIDER_BACKGROUND)); break; case R.styleable.View_foreground: if (targetSdkVersion >= Build.VERSION_CODES.M || this instanceof FrameLayout) { setForeground(a.getDrawable(attr)); } break; case R.styleable.View_foregroundGravity: if (targetSdkVersion >= Build.VERSION_CODES.M || this instanceof FrameLayout) { setForegroundGravity(a.getInt(attr, Gravity.NO_GRAVITY)); } break; case R.styleable.View_foregroundTintMode: if (targetSdkVersion >= Build.VERSION_CODES.M || this instanceof FrameLayout) { setForegroundTintMode(Drawable.parseTintMode(a.getInt(attr, -1), null)); } break; case R.styleable.View_foregroundTint: if (targetSdkVersion >= Build.VERSION_CODES.M || this instanceof FrameLayout) { setForegroundTintList(a.getColorStateList(attr)); } break; case R.styleable.View_foregroundInsidePadding: if (targetSdkVersion >= Build.VERSION_CODES.M || this instanceof FrameLayout) { if (mForegroundInfo == null) { mForegroundInfo = new ForegroundInfo(); } mForegroundInfo.mInsidePadding = a.getBoolean(attr, mForegroundInfo.mInsidePadding); } break; case R.styleable.View_scrollIndicators: final int scrollIndicators = (a.getInt(attr, 0) << SCROLL_INDICATORS_TO_PFLAGS3_LSHIFT) & SCROLL_INDICATORS_PFLAG3_MASK; if (scrollIndicators != 0) { mPrivateFlags3 |= scrollIndicators; initializeScrollIndicators = true; } break; case R.styleable.View_pointerIcon: final int resourceId = a.getResourceId(attr, 0); if (resourceId != 0) { setPointerIcon(PointerIcon.load(context.getResources(), resourceId)); } else { final int pointerType = a.getInt(attr, PointerIcon.TYPE_NOT_SPECIFIED); if (pointerType != PointerIcon.TYPE_NOT_SPECIFIED) { setPointerIcon(PointerIcon.getSystemIcon(context, pointerType)); } } break; case R.styleable.View_forceHasOverlappingRendering: if (a.peekValue(attr) != null) { forceHasOverlappingRendering(a.getBoolean(attr, true)); } break; case R.styleable.View_tooltipText: setTooltipText(a.getText(attr)); break; case R.styleable.View_keyboardNavigationCluster: if (a.peekValue(attr) != null) { setKeyboardNavigationCluster(a.getBoolean(attr, true)); } break; case R.styleable.View_focusedByDefault: if (a.peekValue(attr) != null) { setFocusedByDefault(a.getBoolean(attr, true)); } break; case R.styleable.View_autofillHints: if (a.peekValue(attr) != null) { CharSequence[] rawHints = null; String rawString = null; if (a.getType(attr) == TypedValue.TYPE_REFERENCE) { int resId = a.getResourceId(attr, 0); try { rawHints = a.getTextArray(attr); } catch (Resources.NotFoundException e) { rawString = getResources().getString(resId); } } else { rawString = a.getString(attr); } if (rawHints == null) { if (rawString == null) { throw new IllegalArgumentException("Could not resolve autofillHints"); } else { rawHints = rawString.split(","); } } String[] hints = new String[rawHints.length]; int numHints = rawHints.length; for (int rawHintNum = 0; rawHintNum < numHints; rawHintNum++) { hints[rawHintNum] = rawHints[rawHintNum].toString().trim(); } setAutofillHints(hints); } break; case R.styleable.View_importantForAutofill: if (a.peekValue(attr) != null) { setImportantForAutofill(a.getInt(attr, IMPORTANT_FOR_AUTOFILL_AUTO)); } break; case R.styleable.View_defaultFocusHighlightEnabled: if (a.peekValue(attr) != null) { setDefaultFocusHighlightEnabled(a.getBoolean(attr, true)); } break; case R.styleable.View_screenReaderFocusable: if (a.peekValue(attr) != null) { setScreenReaderFocusable(a.getBoolean(attr, false)); } break; case R.styleable.View_accessibilityPaneTitle: if (a.peekValue(attr) != null) { setAccessibilityPaneTitle(a.getString(attr)); } break; case R.styleable.View_outlineSpotShadowColor: setOutlineSpotShadowColor(a.getColor(attr, Color.BLACK)); break; case R.styleable.View_outlineAmbientShadowColor: setOutlineAmbientShadowColor(a.getColor(attr, Color.BLACK)); break; case com.android.internal.R.styleable.View_accessibilityHeading: setAccessibilityHeading(a.getBoolean(attr, false)); } } setOverScrollMode(overScrollMode); // Cache start/end user padding as we cannot fully resolve padding here (we dont have yet // the resolved layout direction). Those cached values will be used later during padding // resolution. mUserPaddingStart = startPadding; mUserPaddingEnd = endPadding; if (background != null) { setBackground(background); } // setBackground above will record that padding is currently provided by the background. // If we have padding specified via xml, record that here instead and use it. mLeftPaddingDefined = leftPaddingDefined; mRightPaddingDefined = rightPaddingDefined; if (padding >= 0) { leftPadding = padding; topPadding = padding; rightPadding = padding; bottomPadding = padding; mUserPaddingLeftInitial = padding; mUserPaddingRightInitial = padding; } else { if (paddingHorizontal >= 0) { leftPadding = paddingHorizontal; rightPadding = paddingHorizontal; mUserPaddingLeftInitial = paddingHorizontal; mUserPaddingRightInitial = paddingHorizontal; } if (paddingVertical >= 0) { topPadding = paddingVertical; bottomPadding = paddingVertical; } } if (isRtlCompatibilityMode()) { // RTL compatibility mode: pre Jelly Bean MR1 case OR no RTL support case. // left / right padding are used if defined (meaning here nothing to do). If they are not // defined and start / end padding are defined (e.g. in Frameworks resources), then we use // start / end and resolve them as left / right (layout direction is not taken into account). // Padding from the background drawable is stored at this point in mUserPaddingLeftInitial // and mUserPaddingRightInitial) so drawable padding will be used as ultimate default if // defined. if (!mLeftPaddingDefined && startPaddingDefined) { leftPadding = startPadding; } mUserPaddingLeftInitial = (leftPadding >= 0) ? leftPadding : mUserPaddingLeftInitial; if (!mRightPaddingDefined && endPaddingDefined) { rightPadding = endPadding; } mUserPaddingRightInitial = (rightPadding >= 0) ? rightPadding : mUserPaddingRightInitial; } else { // Jelly Bean MR1 and after case: if start/end defined, they will override any left/right // values defined. Otherwise, left /right values are used. // Padding from the background drawable is stored at this point in mUserPaddingLeftInitial // and mUserPaddingRightInitial) so drawable padding will be used as ultimate default if // defined. final boolean hasRelativePadding = startPaddingDefined || endPaddingDefined; if (mLeftPaddingDefined && !hasRelativePadding) { mUserPaddingLeftInitial = leftPadding; } if (mRightPaddingDefined && !hasRelativePadding) { mUserPaddingRightInitial = rightPadding; } } internalSetPadding(mUserPaddingLeftInitial, topPadding >= 0 ? topPadding : mPaddingTop, mUserPaddingRightInitial, bottomPadding >= 0 ? bottomPadding : mPaddingBottom); if (viewFlagMasks != 0) { setFlags(viewFlagValues, viewFlagMasks); } if (initializeScrollbars) { initializeScrollbarsInternal(a); } if (initializeScrollIndicators) { initializeScrollIndicatorsInternal(); } a.recycle(); // Needs to be called after mViewFlags is set if (scrollbarStyle != SCROLLBARS_INSIDE_OVERLAY) { recomputePadding(); } if (x != 0 || y != 0) { scrollTo(x, y); } if (transformSet) { setTranslationX(tx); setTranslationY(ty); setTranslationZ(tz); setElevation(elevation); setRotation(rotation); setRotationX(rotationX); setRotationY(rotationY); setScaleX(sx); setScaleY(sy); } if (!setScrollContainer && (viewFlagValues & SCROLLBARS_VERTICAL) != 0) { setScrollContainer(true); } computeOpaqueFlags(); } /** * An implementation of OnClickListener that attempts to lazily load a * named click handling method from a parent or ancestor context. */ private static class DeclaredOnClickListener implements OnClickListener { private final View mHostView; private final String mMethodName; private Method mResolvedMethod; private Context mResolvedContext; public DeclaredOnClickListener(@NonNull View hostView, @NonNull String methodName) { mHostView = hostView; mMethodName = methodName; } @Override public void onClick(@NonNull View v) { if (mResolvedMethod == null) { resolveMethod(mHostView.getContext(), mMethodName); } try { mResolvedMethod.invoke(mResolvedContext, v); } catch (IllegalAccessException e) { throw new IllegalStateException("Could not execute non-public method for android:onClick", e); } catch (InvocationTargetException e) { throw new IllegalStateException("Could not execute method for android:onClick", e); } } @NonNull private void resolveMethod(@Nullable Context context, @NonNull String name) { while (context != null) { try { if (!context.isRestricted()) { final Method method = context.getClass().getMethod(mMethodName, View.class); if (method != null) { mResolvedMethod = method; mResolvedContext = context; return; } } } catch (NoSuchMethodException e) { // Failed to find method, keep searching up the hierarchy. } if (context instanceof ContextWrapper) { context = ((ContextWrapper) context).getBaseContext(); } else { // Can't search up the hierarchy, null out and fail. context = null; } } final int id = mHostView.getId(); final String idText = id == NO_ID ? "" : " with id '" + mHostView.getContext().getResources().getResourceEntryName(id) + "'"; throw new IllegalStateException("Could not find method " + mMethodName + "(View) in a parent or ancestor Context for android:onClick " + "attribute defined on view " + mHostView.getClass() + idText); } } /** * Non-public constructor for use in testing */ @UnsupportedAppUsage View() { mResources = null; mRenderNode = RenderNode.create(getClass().getName(), this); } final boolean debugDraw() { return DEBUG_DRAW || mAttachInfo != null && mAttachInfo.mDebugLayout; } private static SparseArray<String> getAttributeMap() { if (mAttributeMap == null) { mAttributeMap = new SparseArray<>(); } return mAttributeMap; } private void saveAttributeData(@Nullable AttributeSet attrs, @NonNull TypedArray t) { final int attrsCount = attrs == null ? 0 : attrs.getAttributeCount(); final int indexCount = t.getIndexCount(); final String[] attributes = new String[(attrsCount + indexCount) * 2]; int i = 0; // Store raw XML attributes. for (int j = 0; j < attrsCount; ++j) { attributes[i] = attrs.getAttributeName(j); attributes[i + 1] = attrs.getAttributeValue(j); i += 2; } // Store resolved styleable attributes. final Resources res = t.getResources(); final SparseArray<String> attributeMap = getAttributeMap(); for (int j = 0; j < indexCount; ++j) { final int index = t.getIndex(j); if (!t.hasValueOrEmpty(index)) { // Value is undefined. Skip it. continue; } final int resourceId = t.getResourceId(index, 0); if (resourceId == 0) { // Value is not a reference. Skip it. continue; } String resourceName = attributeMap.get(resourceId); if (resourceName == null) { try { resourceName = res.getResourceName(resourceId); } catch (Resources.NotFoundException e) { resourceName = "0x" + Integer.toHexString(resourceId); } attributeMap.put(resourceId, resourceName); } attributes[i] = resourceName; attributes[i + 1] = t.getString(index); i += 2; } // Trim to fit contents. final String[] trimmed = new String[i]; System.arraycopy(attributes, 0, trimmed, 0, i); mAttributes = trimmed; } public String toString() { StringBuilder out = new StringBuilder(128); out.append(getClass().getName()); out.append('{'); out.append(Integer.toHexString(System.identityHashCode(this))); out.append(' '); switch (mViewFlags & VISIBILITY_MASK) { case VISIBLE: out.append('V'); break; case INVISIBLE: out.append('I'); break; case GONE: out.append('G'); break; default: out.append('.'); break; } out.append((mViewFlags & FOCUSABLE) == FOCUSABLE ? 'F' : '.'); out.append((mViewFlags & ENABLED_MASK) == ENABLED ? 'E' : '.'); out.append((mViewFlags & DRAW_MASK) == WILL_NOT_DRAW ? '.' : 'D'); out.append((mViewFlags & SCROLLBARS_HORIZONTAL) != 0 ? 'H' : '.'); out.append((mViewFlags & SCROLLBARS_VERTICAL) != 0 ? 'V' : '.'); out.append((mViewFlags & CLICKABLE) != 0 ? 'C' : '.'); out.append((mViewFlags & LONG_CLICKABLE) != 0 ? 'L' : '.'); out.append((mViewFlags & CONTEXT_CLICKABLE) != 0 ? 'X' : '.'); out.append(' '); out.append((mPrivateFlags & PFLAG_IS_ROOT_NAMESPACE) != 0 ? 'R' : '.'); out.append((mPrivateFlags & PFLAG_FOCUSED) != 0 ? 'F' : '.'); out.append((mPrivateFlags & PFLAG_SELECTED) != 0 ? 'S' : '.'); if ((mPrivateFlags & PFLAG_PREPRESSED) != 0) { out.append('p'); } else { out.append((mPrivateFlags & PFLAG_PRESSED) != 0 ? 'P' : '.'); } out.append((mPrivateFlags & PFLAG_HOVERED) != 0 ? 'H' : '.'); out.append((mPrivateFlags & PFLAG_ACTIVATED) != 0 ? 'A' : '.'); out.append((mPrivateFlags & PFLAG_INVALIDATED) != 0 ? 'I' : '.'); out.append((mPrivateFlags & PFLAG_DIRTY_MASK) != 0 ? 'D' : '.'); out.append(' '); out.append(mLeft); out.append(','); out.append(mTop); out.append('-'); out.append(mRight); out.append(','); out.append(mBottom); final int id = getId(); if (id != NO_ID) { out.append(" #"); out.append(Integer.toHexString(id)); final Resources r = mResources; if (id > 0 && Resources.resourceHasPackage(id) && r != null) { try { String pkgname; switch (id & 0xff000000) { case 0x7f000000: pkgname = "app"; break; case 0x01000000: pkgname = "android"; break; default: pkgname = r.getResourcePackageName(id); break; } String typename = r.getResourceTypeName(id); String entryname = r.getResourceEntryName(id); out.append(" "); out.append(pkgname); out.append(":"); out.append(typename); out.append("/"); out.append(entryname); } catch (Resources.NotFoundException e) { } } } out.append("}"); return out.toString(); } /** * <p> * Initializes the fading edges from a given set of styled attributes. This * method should be called by subclasses that need fading edges and when an * instance of these subclasses is created programmatically rather than * being inflated from XML. This method is automatically called when the XML * is inflated. * </p> * * @param a the styled attributes set to initialize the fading edges from * * @removed */ protected void initializeFadingEdge(TypedArray a) { // This method probably shouldn't have been included in the SDK to begin with. // It relies on 'a' having been initialized using an attribute filter array that is // not publicly available to the SDK. The old method has been renamed // to initializeFadingEdgeInternal and hidden for framework use only; // this one initializes using defaults to make it safe to call for apps. TypedArray arr = mContext.obtainStyledAttributes(com.android.internal.R.styleable.View); initializeFadingEdgeInternal(arr); arr.recycle(); } /** * <p> * Initializes the fading edges from a given set of styled attributes. This * method should be called by subclasses that need fading edges and when an * instance of these subclasses is created programmatically rather than * being inflated from XML. This method is automatically called when the XML * is inflated. * </p> * * @param a the styled attributes set to initialize the fading edges from * @hide This is the real method; the public one is shimmed to be safe to call from apps. */ protected void initializeFadingEdgeInternal(TypedArray a) { initScrollCache(); mScrollCache.fadingEdgeLength = a.getDimensionPixelSize(R.styleable.View_fadingEdgeLength, ViewConfiguration.get(mContext).getScaledFadingEdgeLength()); } /** * Returns the size of the vertical faded edges used to indicate that more * content in this view is visible. * * @return The size in pixels of the vertical faded edge or 0 if vertical * faded edges are not enabled for this view. * @attr ref android.R.styleable#View_fadingEdgeLength */ public int getVerticalFadingEdgeLength() { if (isVerticalFadingEdgeEnabled()) { ScrollabilityCache cache = mScrollCache; if (cache != null) { return cache.fadingEdgeLength; } } return 0; } /** * Set the size of the faded edge used to indicate that more content in this * view is available. Will not change whether the fading edge is enabled; use * {@link #setVerticalFadingEdgeEnabled(boolean)} or * {@link #setHorizontalFadingEdgeEnabled(boolean)} to enable the fading edge * for the vertical or horizontal fading edges. * * @param length The size in pixels of the faded edge used to indicate that more * content in this view is visible. */ public void setFadingEdgeLength(int length) { initScrollCache(); mScrollCache.fadingEdgeLength = length; } /** * Returns the size of the horizontal faded edges used to indicate that more * content in this view is visible. * * @return The size in pixels of the horizontal faded edge or 0 if horizontal * faded edges are not enabled for this view. * @attr ref android.R.styleable#View_fadingEdgeLength */ public int getHorizontalFadingEdgeLength() { if (isHorizontalFadingEdgeEnabled()) { ScrollabilityCache cache = mScrollCache; if (cache != null) { return cache.fadingEdgeLength; } } return 0; } /** * Returns the width of the vertical scrollbar. * * @return The width in pixels of the vertical scrollbar or 0 if there * is no vertical scrollbar. */ public int getVerticalScrollbarWidth() { ScrollabilityCache cache = mScrollCache; if (cache != null) { ScrollBarDrawable scrollBar = cache.scrollBar; if (scrollBar != null) { int size = scrollBar.getSize(true); if (size <= 0) { size = cache.scrollBarSize; } return size; } return 0; } return 0; } /** * Returns the height of the horizontal scrollbar. * * @return The height in pixels of the horizontal scrollbar or 0 if * there is no horizontal scrollbar. */ protected int getHorizontalScrollbarHeight() { ScrollabilityCache cache = mScrollCache; if (cache != null) { ScrollBarDrawable scrollBar = cache.scrollBar; if (scrollBar != null) { int size = scrollBar.getSize(false); if (size <= 0) { size = cache.scrollBarSize; } return size; } return 0; } return 0; } /** * <p> * Initializes the scrollbars from a given set of styled attributes. This * method should be called by subclasses that need scrollbars and when an * instance of these subclasses is created programmatically rather than * being inflated from XML. This method is automatically called when the XML * is inflated. * </p> * * @param a the styled attributes set to initialize the scrollbars from * * @removed */ protected void initializeScrollbars(TypedArray a) { // It's not safe to use this method from apps. The parameter 'a' must have been obtained // using the View filter array which is not available to the SDK. As such, internal // framework usage now uses initializeScrollbarsInternal and we grab a default // TypedArray with the right filter instead here. TypedArray arr = mContext.obtainStyledAttributes(com.android.internal.R.styleable.View); initializeScrollbarsInternal(arr); // We ignored the method parameter. Recycle the one we actually did use. arr.recycle(); } /** * <p> * Initializes the scrollbars from a given set of styled attributes. This * method should be called by subclasses that need scrollbars and when an * instance of these subclasses is created programmatically rather than * being inflated from XML. This method is automatically called when the XML * is inflated. * </p> * * @param a the styled attributes set to initialize the scrollbars from * @hide */ @UnsupportedAppUsage protected void initializeScrollbarsInternal(TypedArray a) { initScrollCache(); final ScrollabilityCache scrollabilityCache = mScrollCache; if (scrollabilityCache.scrollBar == null) { scrollabilityCache.scrollBar = new ScrollBarDrawable(); scrollabilityCache.scrollBar.setState(getDrawableState()); scrollabilityCache.scrollBar.setCallback(this); } final boolean fadeScrollbars = a.getBoolean(R.styleable.View_fadeScrollbars, true); if (!fadeScrollbars) { scrollabilityCache.state = ScrollabilityCache.ON; } scrollabilityCache.fadeScrollBars = fadeScrollbars; scrollabilityCache.scrollBarFadeDuration = a.getInt(R.styleable.View_scrollbarFadeDuration, ViewConfiguration.getScrollBarFadeDuration()); scrollabilityCache.scrollBarDefaultDelayBeforeFade = a.getInt( R.styleable.View_scrollbarDefaultDelayBeforeFade, ViewConfiguration.getScrollDefaultDelay()); scrollabilityCache.scrollBarSize = a.getDimensionPixelSize( com.android.internal.R.styleable.View_scrollbarSize, ViewConfiguration.get(mContext).getScaledScrollBarSize()); Drawable track = a.getDrawable(R.styleable.View_scrollbarTrackHorizontal); scrollabilityCache.scrollBar.setHorizontalTrackDrawable(track); Drawable thumb = a.getDrawable(R.styleable.View_scrollbarThumbHorizontal); if (thumb != null) { scrollabilityCache.scrollBar.setHorizontalThumbDrawable(thumb); } boolean alwaysDraw = a.getBoolean(R.styleable.View_scrollbarAlwaysDrawHorizontalTrack, false); if (alwaysDraw) { scrollabilityCache.scrollBar.setAlwaysDrawHorizontalTrack(true); } track = a.getDrawable(R.styleable.View_scrollbarTrackVertical); scrollabilityCache.scrollBar.setVerticalTrackDrawable(track); thumb = a.getDrawable(R.styleable.View_scrollbarThumbVertical); if (thumb != null) { scrollabilityCache.scrollBar.setVerticalThumbDrawable(thumb); } alwaysDraw = a.getBoolean(R.styleable.View_scrollbarAlwaysDrawVerticalTrack, false); if (alwaysDraw) { scrollabilityCache.scrollBar.setAlwaysDrawVerticalTrack(true); } // Apply layout direction to the new Drawables if needed final int layoutDirection = getLayoutDirection(); if (track != null) { track.setLayoutDirection(layoutDirection); } if (thumb != null) { thumb.setLayoutDirection(layoutDirection); } // Re-apply user/background padding so that scrollbar(s) get added resolvePadding(); } private void initializeScrollIndicatorsInternal() { // Some day maybe we'll break this into top/left/start/etc. and let the // client control it. Until then, you can have any scroll indicator you // want as long as it's a 1dp foreground-colored rectangle. if (mScrollIndicatorDrawable == null) { mScrollIndicatorDrawable = mContext.getDrawable(R.drawable.scroll_indicator_material); } } /** * <p> * Initalizes the scrollability cache if necessary. * </p> */ private void initScrollCache() { if (mScrollCache == null) { mScrollCache = new ScrollabilityCache(ViewConfiguration.get(mContext), this); } } @UnsupportedAppUsage private ScrollabilityCache getScrollCache() { initScrollCache(); return mScrollCache; } /** * Set the position of the vertical scroll bar. Should be one of * {@link #SCROLLBAR_POSITION_DEFAULT}, {@link #SCROLLBAR_POSITION_LEFT} or * {@link #SCROLLBAR_POSITION_RIGHT}. * * @param position Where the vertical scroll bar should be positioned. */ public void setVerticalScrollbarPosition(int position) { if (mVerticalScrollbarPosition != position) { mVerticalScrollbarPosition = position; computeOpaqueFlags(); resolvePadding(); } } /** * @return The position where the vertical scroll bar will show, if applicable. * @see #setVerticalScrollbarPosition(int) */ public int getVerticalScrollbarPosition() { return mVerticalScrollbarPosition; } boolean isOnScrollbar(float x, float y) { if (mScrollCache == null) { return false; } x += getScrollX(); y += getScrollY(); if (isVerticalScrollBarEnabled() && !isVerticalScrollBarHidden()) { final Rect touchBounds = mScrollCache.mScrollBarTouchBounds; getVerticalScrollBarBounds(null, touchBounds); if (touchBounds.contains((int) x, (int) y)) { return true; } } if (isHorizontalScrollBarEnabled()) { final Rect touchBounds = mScrollCache.mScrollBarTouchBounds; getHorizontalScrollBarBounds(null, touchBounds); if (touchBounds.contains((int) x, (int) y)) { return true; } } return false; } @UnsupportedAppUsage boolean isOnScrollbarThumb(float x, float y) { return isOnVerticalScrollbarThumb(x, y) || isOnHorizontalScrollbarThumb(x, y); } private boolean isOnVerticalScrollbarThumb(float x, float y) { if (mScrollCache == null) { return false; } if (isVerticalScrollBarEnabled() && !isVerticalScrollBarHidden()) { x += getScrollX(); y += getScrollY(); final Rect bounds = mScrollCache.mScrollBarBounds; final Rect touchBounds = mScrollCache.mScrollBarTouchBounds; getVerticalScrollBarBounds(bounds, touchBounds); final int range = computeVerticalScrollRange(); final int offset = computeVerticalScrollOffset(); final int extent = computeVerticalScrollExtent(); final int thumbLength = ScrollBarUtils.getThumbLength(bounds.height(), bounds.width(), extent, range); final int thumbOffset = ScrollBarUtils.getThumbOffset(bounds.height(), thumbLength, extent, range, offset); final int thumbTop = bounds.top + thumbOffset; final int adjust = Math.max(mScrollCache.scrollBarMinTouchTarget - thumbLength, 0) / 2; if (x >= touchBounds.left && x <= touchBounds.right && y >= thumbTop - adjust && y <= thumbTop + thumbLength + adjust) { return true; } } return false; } private boolean isOnHorizontalScrollbarThumb(float x, float y) { if (mScrollCache == null) { return false; } if (isHorizontalScrollBarEnabled()) { x += getScrollX(); y += getScrollY(); final Rect bounds = mScrollCache.mScrollBarBounds; final Rect touchBounds = mScrollCache.mScrollBarTouchBounds; getHorizontalScrollBarBounds(bounds, touchBounds); final int range = computeHorizontalScrollRange(); final int offset = computeHorizontalScrollOffset(); final int extent = computeHorizontalScrollExtent(); final int thumbLength = ScrollBarUtils.getThumbLength(bounds.width(), bounds.height(), extent, range); final int thumbOffset = ScrollBarUtils.getThumbOffset(bounds.width(), thumbLength, extent, range, offset); final int thumbLeft = bounds.left + thumbOffset; final int adjust = Math.max(mScrollCache.scrollBarMinTouchTarget - thumbLength, 0) / 2; if (x >= thumbLeft - adjust && x <= thumbLeft + thumbLength + adjust && y >= touchBounds.top && y <= touchBounds.bottom) { return true; } } return false; } @UnsupportedAppUsage boolean isDraggingScrollBar() { return mScrollCache != null && mScrollCache.mScrollBarDraggingState != ScrollabilityCache.NOT_DRAGGING; } /** * Sets the state of all scroll indicators. * <p> * See {@link #setScrollIndicators(int, int)} for usage information. * * @param indicators a bitmask of indicators that should be enabled, or * {@code 0} to disable all indicators * @see #setScrollIndicators(int, int) * @see #getScrollIndicators() * @attr ref android.R.styleable#View_scrollIndicators */ public void setScrollIndicators(@ScrollIndicators int indicators) { setScrollIndicators(indicators, SCROLL_INDICATORS_PFLAG3_MASK >>> SCROLL_INDICATORS_TO_PFLAGS3_LSHIFT); } /** * Sets the state of the scroll indicators specified by the mask. To change * all scroll indicators at once, see {@link #setScrollIndicators(int)}. * <p> * When a scroll indicator is enabled, it will be displayed if the view * can scroll in the direction of the indicator. * <p> * Multiple indicator types may be enabled or disabled by passing the * logical OR of the desired types. If multiple types are specified, they * will all be set to the same enabled state. * <p> * For example, to enable the top scroll indicatorExample: {@code setScrollIndicators * * @param indicators the indicator direction, or the logical OR of multiple * indicator directions. One or more of: * <ul> * <li>{@link #SCROLL_INDICATOR_TOP}</li> * <li>{@link #SCROLL_INDICATOR_BOTTOM}</li> * <li>{@link #SCROLL_INDICATOR_LEFT}</li> * <li>{@link #SCROLL_INDICATOR_RIGHT}</li> * <li>{@link #SCROLL_INDICATOR_START}</li> * <li>{@link #SCROLL_INDICATOR_END}</li> * </ul> * @see #setScrollIndicators(int) * @see #getScrollIndicators() * @attr ref android.R.styleable#View_scrollIndicators */ public void setScrollIndicators(@ScrollIndicators int indicators, @ScrollIndicators int mask) { // Shift and sanitize mask. mask <<= SCROLL_INDICATORS_TO_PFLAGS3_LSHIFT; mask &= SCROLL_INDICATORS_PFLAG3_MASK; // Shift and mask indicators. indicators <<= SCROLL_INDICATORS_TO_PFLAGS3_LSHIFT; indicators &= mask; // Merge with non-masked flags. final int updatedFlags = indicators | (mPrivateFlags3 & ~mask); if (mPrivateFlags3 != updatedFlags) { mPrivateFlags3 = updatedFlags; if (indicators != 0) { initializeScrollIndicatorsInternal(); } invalidate(); } } /** * Returns a bitmask representing the enabled scroll indicators. * <p> * For example, if the top and left scroll indicators are enabled and all * other indicators are disabled, the return value will be * {@code View.SCROLL_INDICATOR_TOP | View.SCROLL_INDICATOR_LEFT}. * <p> * To check whether the bottom scroll indicator is enabled, use the value * of {@code (getScrollIndicators() & View.SCROLL_INDICATOR_BOTTOM) != 0}. * * @return a bitmask representing the enabled scroll indicators */ @ScrollIndicators public int getScrollIndicators() { return (mPrivateFlags3 & SCROLL_INDICATORS_PFLAG3_MASK) >>> SCROLL_INDICATORS_TO_PFLAGS3_LSHIFT; } @UnsupportedAppUsage ListenerInfo getListenerInfo() { if (mListenerInfo != null) { return mListenerInfo; } mListenerInfo = new ListenerInfo(); return mListenerInfo; } /** * Register a callback to be invoked when the scroll X or Y positions of * this view change. * <p> * <b>Note:</b> Some views handle scrolling independently from View and may * have their own separate listeners for scroll-type events. For example, * {@link android.widget.ListView ListView} allows clients to register an * {@link android.widget.ListView#setOnScrollListener(android.widget.AbsListView.OnScrollListener) AbsListView.OnScrollListener} * to listen for changes in list scroll position. * * @param l The listener to notify when the scroll X or Y position changes. * @see android.view.View#getScrollX() * @see android.view.View#getScrollY() */ public void setOnScrollChangeListener(OnScrollChangeListener l) { getListenerInfo().mOnScrollChangeListener = l; } /** * Register a callback to be invoked when focus of this view changed. * * @param l The callback that will run. */ public void setOnFocusChangeListener(OnFocusChangeListener l) { getListenerInfo().mOnFocusChangeListener = l; } /** * Add a listener that will be called when the bounds of the view change due to * layout processing. * * @param listener The listener that will be called when layout bounds change. */ public void addOnLayoutChangeListener(OnLayoutChangeListener listener) { ListenerInfo li = getListenerInfo(); if (li.mOnLayoutChangeListeners == null) { li.mOnLayoutChangeListeners = new ArrayList<OnLayoutChangeListener>(); } if (!li.mOnLayoutChangeListeners.contains(listener)) { li.mOnLayoutChangeListeners.add(listener); } } /** * Remove a listener for layout changes. * * @param listener The listener for layout bounds change. */ public void removeOnLayoutChangeListener(OnLayoutChangeListener listener) { ListenerInfo li = mListenerInfo; if (li == null || li.mOnLayoutChangeListeners == null) { return; } li.mOnLayoutChangeListeners.remove(listener); } /** * Add a listener for attach state changes. * * This listener will be called whenever this view is attached or detached * from a window. Remove the listener using * {@link #removeOnAttachStateChangeListener(OnAttachStateChangeListener)}. * * @param listener Listener to attach * @see #removeOnAttachStateChangeListener(OnAttachStateChangeListener) */ public void addOnAttachStateChangeListener(OnAttachStateChangeListener listener) { ListenerInfo li = getListenerInfo(); if (li.mOnAttachStateChangeListeners == null) { li.mOnAttachStateChangeListeners = new CopyOnWriteArrayList<OnAttachStateChangeListener>(); } li.mOnAttachStateChangeListeners.add(listener); } /** * Remove a listener for attach state changes. The listener will receive no further * notification of window attach/detach events. * * @param listener Listener to remove * @see #addOnAttachStateChangeListener(OnAttachStateChangeListener) */ public void removeOnAttachStateChangeListener(OnAttachStateChangeListener listener) { ListenerInfo li = mListenerInfo; if (li == null || li.mOnAttachStateChangeListeners == null) { return; } li.mOnAttachStateChangeListeners.remove(listener); } /** * Returns the focus-change callback registered for this view. * * @return The callback, or null if one is not registered. */ public OnFocusChangeListener getOnFocusChangeListener() { ListenerInfo li = mListenerInfo; return li != null ? li.mOnFocusChangeListener : null; } /** * Register a callback to be invoked when this view is clicked. If this view is not * clickable, it becomes clickable. * * @param l The callback that will run * * @see #setClickable(boolean) */ public void setOnClickListener(@Nullable OnClickListener l) { if (!isClickable()) { setClickable(true); } getListenerInfo().mOnClickListener = l; } /** * Return whether this view has an attached OnClickListener. Returns * true if there is a listener, false if there is none. */ public boolean hasOnClickListeners() { ListenerInfo li = mListenerInfo; return (li != null && li.mOnClickListener != null); } /** * Register a callback to be invoked when this view is clicked and held. If this view is not * long clickable, it becomes long clickable. * * @param l The callback that will run * * @see #setLongClickable(boolean) */ public void setOnLongClickListener(@Nullable OnLongClickListener l) { if (!isLongClickable()) { setLongClickable(true); } getListenerInfo().mOnLongClickListener = l; } /** * Register a callback to be invoked when this view is context clicked. If the view is not * context clickable, it becomes context clickable. * * @param l The callback that will run * @see #setContextClickable(boolean) */ public void setOnContextClickListener(@Nullable OnContextClickListener l) { if (!isContextClickable()) { setContextClickable(true); } getListenerInfo().mOnContextClickListener = l; } /** * Register a callback to be invoked when the context menu for this view is * being built. If this view is not long clickable, it becomes long clickable. * * @param l The callback that will run * */ public void setOnCreateContextMenuListener(OnCreateContextMenuListener l) { if (!isLongClickable()) { setLongClickable(true); } getListenerInfo().mOnCreateContextMenuListener = l; } /** * Set an observer to collect stats for each frame rendered for this view. * * @hide */ public void addFrameMetricsListener(Window window, Window.OnFrameMetricsAvailableListener listener, Handler handler) { if (mAttachInfo != null) { if (mAttachInfo.mThreadedRenderer != null) { if (mFrameMetricsObservers == null) { mFrameMetricsObservers = new ArrayList<>(); } FrameMetricsObserver fmo = new FrameMetricsObserver(window, handler.getLooper(), listener); mFrameMetricsObservers.add(fmo); mAttachInfo.mThreadedRenderer.addFrameMetricsObserver(fmo); } else { Log.w(VIEW_LOG_TAG, "View not hardware-accelerated. Unable to observe frame stats"); } } else { if (mFrameMetricsObservers == null) { mFrameMetricsObservers = new ArrayList<>(); } FrameMetricsObserver fmo = new FrameMetricsObserver(window, handler.getLooper(), listener); mFrameMetricsObservers.add(fmo); } } /** * Remove observer configured to collect frame stats for this view. * * @hide */ public void removeFrameMetricsListener(Window.OnFrameMetricsAvailableListener listener) { ThreadedRenderer renderer = getThreadedRenderer(); FrameMetricsObserver fmo = findFrameMetricsObserver(listener); if (fmo == null) { throw new IllegalArgumentException( "attempt to remove OnFrameMetricsAvailableListener that was never added"); } if (mFrameMetricsObservers != null) { mFrameMetricsObservers.remove(fmo); if (renderer != null) { renderer.removeFrameMetricsObserver(fmo); } } } private void registerPendingFrameMetricsObservers() { if (mFrameMetricsObservers != null) { ThreadedRenderer renderer = getThreadedRenderer(); if (renderer != null) { for (FrameMetricsObserver fmo : mFrameMetricsObservers) { renderer.addFrameMetricsObserver(fmo); } } else { Log.w(VIEW_LOG_TAG, "View not hardware-accelerated. Unable to observe frame stats"); } } } private FrameMetricsObserver findFrameMetricsObserver(Window.OnFrameMetricsAvailableListener listener) { for (int i = 0; i < mFrameMetricsObservers.size(); i++) { FrameMetricsObserver observer = mFrameMetricsObservers.get(i); if (observer.mListener == listener) { return observer; } } return null; } /** @hide */ public void setNotifyAutofillManagerOnClick(boolean notify) { if (notify) { mPrivateFlags |= PFLAG_NOTIFY_AUTOFILL_MANAGER_ON_CLICK; } else { mPrivateFlags &= ~PFLAG_NOTIFY_AUTOFILL_MANAGER_ON_CLICK; } } private void notifyAutofillManagerOnClick() { if ((mPrivateFlags & PFLAG_NOTIFY_AUTOFILL_MANAGER_ON_CLICK) != 0) { try { getAutofillManager().notifyViewClicked(this); } finally { // Set it to already called so it's not called twice when called by // performClickInternal() mPrivateFlags &= ~PFLAG_NOTIFY_AUTOFILL_MANAGER_ON_CLICK; } } } /** * Entry point for {@link #performClick()} - other methods on View should call it instead of * {@code performClick()} directly to make sure the autofill manager is notified when * necessary (as subclasses could extend {@code performClick()} without calling the parent's * method). */ private boolean performClickInternal() { // Must notify autofill manager before performing the click actions to avoid scenarios where // the app has a click listener that changes the state of views the autofill service might // be interested on. notifyAutofillManagerOnClick(); return performClick(); } /** * Call this view's OnClickListener, if it is defined. Performs all normal * actions associated with clicking: reporting accessibility event, playing * a sound, etc. * * @return True there was an assigned OnClickListener that was called, false * otherwise is returned. */ // NOTE: other methods on View should not call this method directly, but performClickInternal() // instead, to guarantee that the autofill manager is notified when necessary (as subclasses // could extend this method without calling super.performClick()). public boolean performClick() { // We still need to call this method to handle the cases where performClick() was called // externally, instead of through performClickInternal() notifyAutofillManagerOnClick(); final boolean result; final ListenerInfo li = mListenerInfo; if (li != null && li.mOnClickListener != null) { playSoundEffect(SoundEffectConstants.CLICK); li.mOnClickListener.onClick(this); result = true; } else { result = false; } sendAccessibilityEvent(AccessibilityEvent.TYPE_VIEW_CLICKED); notifyEnterOrExitForAutoFillIfNeeded(true); return result; } /** * Directly call any attached OnClickListener. Unlike {@link #performClick()}, * this only calls the listener, and does not do any associated clicking * actions like reporting an accessibility event. * * @return True there was an assigned OnClickListener that was called, false * otherwise is returned. */ public boolean callOnClick() { ListenerInfo li = mListenerInfo; if (li != null && li.mOnClickListener != null) { li.mOnClickListener.onClick(this); return true; } return false; } /** * Calls this view's OnLongClickListener, if it is defined. Invokes the * context menu if the OnLongClickListener did not consume the event. * * @return {@code true} if one of the above receivers consumed the event, * {@code false} otherwise */ public boolean performLongClick() { return performLongClickInternal(mLongClickX, mLongClickY); } /** * Calls this view's OnLongClickListener, if it is defined. Invokes the * context menu if the OnLongClickListener did not consume the event, * anchoring it to an (x,y) coordinate. * * @param x x coordinate of the anchoring touch event, or {@link Float#NaN} * to disable anchoring * @param y y coordinate of the anchoring touch event, or {@link Float#NaN} * to disable anchoring * @return {@code true} if one of the above receivers consumed the event, * {@code false} otherwise */ public boolean performLongClick(float x, float y) { mLongClickX = x; mLongClickY = y; final boolean handled = performLongClick(); mLongClickX = Float.NaN; mLongClickY = Float.NaN; return handled; } /** * Calls this view's OnLongClickListener, if it is defined. Invokes the * context menu if the OnLongClickListener did not consume the event, * optionally anchoring it to an (x,y) coordinate. * * @param x x coordinate of the anchoring touch event, or {@link Float#NaN} * to disable anchoring * @param y y coordinate of the anchoring touch event, or {@link Float#NaN} * to disable anchoring * @return {@code true} if one of the above receivers consumed the event, * {@code false} otherwise */ private boolean performLongClickInternal(float x, float y) { sendAccessibilityEvent(AccessibilityEvent.TYPE_VIEW_LONG_CLICKED); boolean handled = false; final ListenerInfo li = mListenerInfo; if (li != null && li.mOnLongClickListener != null) { handled = li.mOnLongClickListener.onLongClick(View.this); } if (!handled) { final boolean isAnchored = !Float.isNaN(x) && !Float.isNaN(y); handled = isAnchored ? showContextMenu(x, y) : showContextMenu(); } if ((mViewFlags & TOOLTIP) == TOOLTIP) { if (!handled) { handled = showLongClickTooltip((int) x, (int) y); } } if (handled) { performHapticFeedback(HapticFeedbackConstants.LONG_PRESS); } return handled; } /** * Call this view's OnContextClickListener, if it is defined. * * @param x the x coordinate of the context click * @param y the y coordinate of the context click * @return True if there was an assigned OnContextClickListener that consumed the event, false * otherwise. */ public boolean performContextClick(float x, float y) { return performContextClick(); } /** * Call this view's OnContextClickListener, if it is defined. * * @return True if there was an assigned OnContextClickListener that consumed the event, false * otherwise. */ public boolean performContextClick() { sendAccessibilityEvent(AccessibilityEvent.TYPE_VIEW_CONTEXT_CLICKED); boolean handled = false; ListenerInfo li = mListenerInfo; if (li != null && li.mOnContextClickListener != null) { handled = li.mOnContextClickListener.onContextClick(View.this); } if (handled) { performHapticFeedback(HapticFeedbackConstants.CONTEXT_CLICK); } return handled; } /** * Performs button-related actions during a touch down event. * * @param event The event. * @return True if the down was consumed. * * @hide */ protected boolean performButtonActionOnTouchDown(MotionEvent event) { if (event.isFromSource(InputDevice.SOURCE_MOUSE) && (event.getButtonState() & MotionEvent.BUTTON_SECONDARY) != 0) { showContextMenu(event.getX(), event.getY()); mPrivateFlags |= PFLAG_CANCEL_NEXT_UP_EVENT; return true; } return false; } /** * Shows the context menu for this view. * * @return {@code true} if the context menu was shown, {@code false} * otherwise * @see #showContextMenu(float, float) */ public boolean showContextMenu() { return getParent().showContextMenuForChild(this); } /** * Shows the context menu for this view anchored to the specified * view-relative coordinate. * * @param x the X coordinate in pixels relative to the view to which the * menu should be anchored, or {@link Float#NaN} to disable anchoring * @param y the Y coordinate in pixels relative to the view to which the * menu should be anchored, or {@link Float#NaN} to disable anchoring * @return {@code true} if the context menu was shown, {@code false} * otherwise */ public boolean showContextMenu(float x, float y) { return getParent().showContextMenuForChild(this, x, y); } /** * Start an action mode with the default type {@link ActionMode#TYPE_PRIMARY}. * * @param callback Callback that will control the lifecycle of the action mode * @return The new action mode if it is started, null otherwise * * @see ActionMode * @see #startActionMode(android.view.ActionMode.Callback, int) */ public ActionMode startActionMode(ActionMode.Callback callback) { return startActionMode(callback, ActionMode.TYPE_PRIMARY); } /** * Start an action mode with the given type. * * @param callback Callback that will control the lifecycle of the action mode * @param type One of {@link ActionMode#TYPE_PRIMARY} or {@link ActionMode#TYPE_FLOATING}. * @return The new action mode if it is started, null otherwise * * @see ActionMode */ public ActionMode startActionMode(ActionMode.Callback callback, int type) { ViewParent parent = getParent(); if (parent == null) return null; try { return parent.startActionModeForChild(this, callback, type); } catch (AbstractMethodError ame) { // Older implementations of custom views might not implement this. return parent.startActionModeForChild(this, callback); } } /** * Call {@link Context#startActivityForResult(String, Intent, int, Bundle)} for the View's * Context, creating a unique View identifier to retrieve the result. * * @param intent The Intent to be started. * @param requestCode The request code to use. * @hide */ @UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.P, trackingBug = 115609023) public void startActivityForResult(Intent intent, int requestCode) { mStartActivityRequestWho = "@android:view:" + System.identityHashCode(this); getContext().startActivityForResult(mStartActivityRequestWho, intent, requestCode, null); } /** * If this View corresponds to the calling who, dispatches the activity result. * @param who The identifier for the targeted View to receive the result. * @param requestCode The integer request code originally supplied to * startActivityForResult(), allowing you to identify who this * result came from. * @param resultCode The integer result code returned by the child activity * through its setResult(). * @param data An Intent, which can return result data to the caller * (various data can be attached to Intent "extras"). * @return {@code true} if the activity result was dispatched. * @hide */ public boolean dispatchActivityResult(String who, int requestCode, int resultCode, Intent data) { if (mStartActivityRequestWho != null && mStartActivityRequestWho.equals(who)) { onActivityResult(requestCode, resultCode, data); mStartActivityRequestWho = null; return true; } return false; } /** * Receive the result from a previous call to {@link #startActivityForResult(Intent, int)}. * * @param requestCode The integer request code originally supplied to * startActivityForResult(), allowing you to identify who this * result came from. * @param resultCode The integer result code returned by the child activity * through its setResult(). * @param data An Intent, which can return result data to the caller * (various data can be attached to Intent "extras"). * @hide */ public void onActivityResult(int requestCode, int resultCode, Intent data) { // Do nothing. } /** * Register a callback to be invoked when a hardware key is pressed in this view. * Key presses in software input methods will generally not trigger the methods of * this listener. * @param l the key listener to attach to this view */ public void setOnKeyListener(OnKeyListener l) { getListenerInfo().mOnKeyListener = l; } /** * Register a callback to be invoked when a touch event is sent to this view. * @param l the touch listener to attach to this view */ public void setOnTouchListener(OnTouchListener l) { getListenerInfo().mOnTouchListener = l; } /** * Register a callback to be invoked when a generic motion event is sent to this view. * @param l the generic motion listener to attach to this view */ public void setOnGenericMotionListener(OnGenericMotionListener l) { getListenerInfo().mOnGenericMotionListener = l; } /** * Register a callback to be invoked when a hover event is sent to this view. * @param l the hover listener to attach to this view */ public void setOnHoverListener(OnHoverListener l) { getListenerInfo().mOnHoverListener = l; } /** * Register a drag event listener callback object for this View. The parameter is * an implementation of {@link android.view.View.OnDragListener}. To send a drag event to a * View, the system calls the * {@link android.view.View.OnDragListener#onDrag(View,DragEvent)} method. * @param l An implementation of {@link android.view.View.OnDragListener}. */ public void setOnDragListener(OnDragListener l) { getListenerInfo().mOnDragListener = l; } /** * Give this view focus. This will cause * {@link #onFocusChanged(boolean, int, android.graphics.Rect)} to be called. * * Note: this does not check whether this {@link View} should get focus, it just * gives it focus no matter what. It should only be called internally by framework * code that knows what it is doing, namely {@link #requestFocus(int, Rect)}. * * @param direction values are {@link View#FOCUS_UP}, {@link View#FOCUS_DOWN}, * {@link View#FOCUS_LEFT} or {@link View#FOCUS_RIGHT}. This is the direction which * focus moved when requestFocus() is called. It may not always * apply, in which case use the default View.FOCUS_DOWN. * @param previouslyFocusedRect The rectangle of the view that had focus * prior in this View's coordinate system. */ void handleFocusGainInternal(@FocusRealDirection int direction, Rect previouslyFocusedRect) { if (DBG) { System.out.println(this + " requestFocus()"); } if ((mPrivateFlags & PFLAG_FOCUSED) == 0) { mPrivateFlags |= PFLAG_FOCUSED; View oldFocus = (mAttachInfo != null) ? getRootView().findFocus() : null; if (mParent != null) { mParent.requestChildFocus(this, this); updateFocusedInCluster(oldFocus, direction); } if (mAttachInfo != null) { mAttachInfo.mTreeObserver.dispatchOnGlobalFocusChange(oldFocus, this); } onFocusChanged(true, direction, previouslyFocusedRect); refreshDrawableState(); } } /** * Sets this view's preference for reveal behavior when it gains focus. * * <p>When set to true, this is a signal to ancestor views in the hierarchy that * this view would prefer to be brought fully into view when it gains focus. * For example, a text field that a user is meant to type into. Other views such * as scrolling containers may prefer to opt-out of this behavior.</p> * * <p>The default value for views is true, though subclasses may change this * based on their preferred behavior.</p> * * @param revealOnFocus true to request reveal on focus in ancestors, false otherwise * * @see #getRevealOnFocusHint() */ public final void setRevealOnFocusHint(boolean revealOnFocus) { if (revealOnFocus) { mPrivateFlags3 &= ~PFLAG3_NO_REVEAL_ON_FOCUS; } else { mPrivateFlags3 |= PFLAG3_NO_REVEAL_ON_FOCUS; } } /** * Returns this view's preference for reveal behavior when it gains focus. * * <p>When this method returns true for a child view requesting focus, ancestor * views responding to a focus change in {@link ViewParent#requestChildFocus(View, View)} * should make a best effort to make the newly focused child fully visible to the user. * When it returns false, ancestor views should preferably not disrupt scroll positioning or * other properties affecting visibility to the user as part of the focus change.</p> * * @return true if this view would prefer to become fully visible when it gains focus, * false if it would prefer not to disrupt scroll positioning * * @see #setRevealOnFocusHint(boolean) */ public final boolean getRevealOnFocusHint() { return (mPrivateFlags3 & PFLAG3_NO_REVEAL_ON_FOCUS) == 0; } /** * Populates <code>outRect</code> with the hotspot bounds. By default, * the hotspot bounds are identical to the screen bounds. * * @param outRect rect to populate with hotspot bounds * @hide Only for internal use by views and widgets. */ public void getHotspotBounds(Rect outRect) { final Drawable background = getBackground(); if (background != null) { background.getHotspotBounds(outRect); } else { getBoundsOnScreen(outRect); } } /** * Request that a rectangle of this view be visible on the screen, * scrolling if necessary just enough. * * <p>A View should call this if it maintains some notion of which part * of its content is interesting. For example, a text editing view * should call this when its cursor moves. * <p>The Rectangle passed into this method should be in the View's content coordinate space. * It should not be affected by which part of the View is currently visible or its scroll * position. * * @param rectangle The rectangle in the View's content coordinate space * @return Whether any parent scrolled. */ public boolean requestRectangleOnScreen(Rect rectangle) { return requestRectangleOnScreen(rectangle, false); } /** * Request that a rectangle of this view be visible on the screen, * scrolling if necessary just enough. * * <p>A View should call this if it maintains some notion of which part * of its content is interesting. For example, a text editing view * should call this when its cursor moves. * <p>The Rectangle passed into this method should be in the View's content coordinate space. * It should not be affected by which part of the View is currently visible or its scroll * position. * <p>When <code>immediate</code> is set to true, scrolling will not be * animated. * * @param rectangle The rectangle in the View's content coordinate space * @param immediate True to forbid animated scrolling, false otherwise * @return Whether any parent scrolled. */ public boolean requestRectangleOnScreen(Rect rectangle, boolean immediate) { if (mParent == null) { return false; } View child = this; RectF position = (mAttachInfo != null) ? mAttachInfo.mTmpTransformRect : new RectF(); position.set(rectangle); ViewParent parent = mParent; boolean scrolled = false; while (parent != null) { rectangle.set((int) position.left, (int) position.top, (int) position.right, (int) position.bottom); scrolled |= parent.requestChildRectangleOnScreen(child, rectangle, immediate); if (!(parent instanceof View)) { break; } // move it from child's content coordinate space to parent's content coordinate space position.offset(child.mLeft - child.getScrollX(), child.mTop - child.getScrollY()); child = (View) parent; parent = child.getParent(); } return scrolled; } /** * Called when this view wants to give up focus. If focus is cleared * {@link #onFocusChanged(boolean, int, android.graphics.Rect)} is called. * <p> * <strong>Note:</strong> When not in touch-mode, the framework will try to give focus * to the first focusable View from the top after focus is cleared. Hence, if this * View is the first from the top that can take focus, then all callbacks * related to clearing focus will be invoked after which the framework will * give focus to this view. * </p> */ public void clearFocus() { if (DBG) { System.out.println(this + " clearFocus()"); } final boolean refocus = sAlwaysAssignFocus || !isInTouchMode(); clearFocusInternal(null, true, refocus); } /** * Clears focus from the view, optionally propagating the change up through * the parent hierarchy and requesting that the root view place new focus. * * @param propagate whether to propagate the change up through the parent * hierarchy * @param refocus when propagate is true, specifies whether to request the * root view place new focus */ void clearFocusInternal(View focused, boolean propagate, boolean refocus) { if ((mPrivateFlags & PFLAG_FOCUSED) != 0) { mPrivateFlags &= ~PFLAG_FOCUSED; clearParentsWantFocus(); if (propagate && mParent != null) { mParent.clearChildFocus(this); } onFocusChanged(false, 0, null); refreshDrawableState(); if (propagate && (!refocus || !rootViewRequestFocus())) { notifyGlobalFocusCleared(this); } } } void notifyGlobalFocusCleared(View oldFocus) { if (oldFocus != null && mAttachInfo != null) { mAttachInfo.mTreeObserver.dispatchOnGlobalFocusChange(oldFocus, null); } } boolean rootViewRequestFocus() { final View root = getRootView(); return root != null && root.requestFocus(); } /** * Called internally by the view system when a new view is getting focus. * This is what clears the old focus. * <p> * <b>NOTE:</b> The parent view's focused child must be updated manually * after calling this method. Otherwise, the view hierarchy may be left in * an inconstent state. */ void unFocus(View focused) { if (DBG) { System.out.println(this + " unFocus()"); } clearFocusInternal(focused, false, false); } /** * Returns true if this view has focus itself, or is the ancestor of the * view that has focus. * * @return True if this view has or contains focus, false otherwise. */ @ViewDebug.ExportedProperty(category = "focus") public boolean hasFocus() { return (mPrivateFlags & PFLAG_FOCUSED) != 0; } /** * Returns true if this view is focusable or if it contains a reachable View * for which {@link #hasFocusable()} returns {@code true}. A "reachable hasFocusable()" * is a view whose parents do not block descendants focus. * Only {@link #VISIBLE} views are considered focusable. * * <p>As of {@link Build.VERSION_CODES#O} views that are determined to be focusable * through {@link #FOCUSABLE_AUTO} will also cause this method to return {@code true}. * Apps that declare a {@link android.content.pm.ApplicationInfo#targetSdkVersion} of * earlier than {@link Build.VERSION_CODES#O} will continue to see this method return * {@code false} for views not explicitly marked as focusable. * Use {@link #hasExplicitFocusable()} if you require the pre-{@link Build.VERSION_CODES#O} * behavior.</p> * * @return {@code true} if the view is focusable or if the view contains a focusable * view, {@code false} otherwise * * @see ViewGroup#FOCUS_BLOCK_DESCENDANTS * @see ViewGroup#getTouchscreenBlocksFocus() * @see #hasExplicitFocusable() */ public boolean hasFocusable() { return hasFocusable(!sHasFocusableExcludeAutoFocusable, false); } /** * Returns true if this view is focusable or if it contains a reachable View * for which {@link #hasExplicitFocusable()} returns {@code true}. * A "reachable hasExplicitFocusable()" is a view whose parents do not block descendants focus. * Only {@link #VISIBLE} views for which {@link #getFocusable()} would return * {@link #FOCUSABLE} are considered focusable. * * <p>This method preserves the pre-{@link Build.VERSION_CODES#O} behavior of * {@link #hasFocusable()} in that only views explicitly set focusable will cause * this method to return true. A view set to {@link #FOCUSABLE_AUTO} that resolves * to focusable will not.</p> * * @return {@code true} if the view is focusable or if the view contains a focusable * view, {@code false} otherwise * * @see #hasFocusable() */ public boolean hasExplicitFocusable() { return hasFocusable(false, true); } boolean hasFocusable(boolean allowAutoFocus, boolean dispatchExplicit) { if (!isFocusableInTouchMode()) { for (ViewParent p = mParent; p instanceof ViewGroup; p = p.getParent()) { final ViewGroup g = (ViewGroup) p; if (g.shouldBlockFocusForTouchscreen()) { return false; } } } // Invisible, gone, or disabled views are never focusable. if ((mViewFlags & VISIBILITY_MASK) != VISIBLE || (mViewFlags & ENABLED_MASK) != ENABLED) { return false; } // Only use effective focusable value when allowed. if ((allowAutoFocus || getFocusable() != FOCUSABLE_AUTO) && isFocusable()) { return true; } return false; } /** * Called by the view system when the focus state of this view changes. * When the focus change event is caused by directional navigation, direction * and previouslyFocusedRect provide insight into where the focus is coming from. * When overriding, be sure to call up through to the super class so that * the standard focus handling will occur. * * @param gainFocus True if the View has focus; false otherwise. * @param direction The direction focus has moved when requestFocus() * is called to give this view focus. Values are * {@link #FOCUS_UP}, {@link #FOCUS_DOWN}, {@link #FOCUS_LEFT}, * {@link #FOCUS_RIGHT}, {@link #FOCUS_FORWARD}, or {@link #FOCUS_BACKWARD}. * It may not always apply, in which case use the default. * @param previouslyFocusedRect The rectangle, in this view's coordinate * system, of the previously focused view. If applicable, this will be * passed in as finer grained information about where the focus is coming * from (in addition to direction). Will be <code>null</code> otherwise. */ @CallSuper protected void onFocusChanged(boolean gainFocus, @FocusDirection int direction, @Nullable Rect previouslyFocusedRect) { if (gainFocus) { sendAccessibilityEvent(AccessibilityEvent.TYPE_VIEW_FOCUSED); } else { notifyViewAccessibilityStateChangedIfNeeded(AccessibilityEvent.CONTENT_CHANGE_TYPE_UNDEFINED); } // Here we check whether we still need the default focus highlight, and switch it on/off. switchDefaultFocusHighlight(); InputMethodManager imm = InputMethodManager.peekInstance(); if (!gainFocus) { if (isPressed()) { setPressed(false); } if (imm != null && mAttachInfo != null && mAttachInfo.mHasWindowFocus) { imm.focusOut(this); } onFocusLost(); } else if (imm != null && mAttachInfo != null && mAttachInfo.mHasWindowFocus) { imm.focusIn(this); } invalidate(true); ListenerInfo li = mListenerInfo; if (li != null && li.mOnFocusChangeListener != null) { li.mOnFocusChangeListener.onFocusChange(this, gainFocus); } if (mAttachInfo != null) { mAttachInfo.mKeyDispatchState.reset(this); } notifyEnterOrExitForAutoFillIfNeeded(gainFocus); } /** @hide */ public void notifyEnterOrExitForAutoFillIfNeeded(boolean enter) { if (canNotifyAutofillEnterExitEvent()) { AutofillManager afm = getAutofillManager(); if (afm != null) { if (enter && isFocused()) { // We have not been laid out yet, hence cannot evaluate // whether this view is visible to the user, we will do // the evaluation once layout is complete. if (!isLaidOut()) { mPrivateFlags3 |= PFLAG3_NOTIFY_AUTOFILL_ENTER_ON_LAYOUT; } else if (isVisibleToUser()) { // TODO This is a potential problem that View gets focus before it's visible // to User. Ideally View should handle the event when isVisibleToUser() // becomes true where it should issue notifyViewEntered(). afm.notifyViewEntered(this); } } else if (!enter && !isFocused()) { afm.notifyViewExited(this); } } } } /** * Visually distinct portion of a window with window-like semantics are considered panes for * accessibility purposes. One example is the content view of a fragment that is replaced. * In order for accessibility services to understand a pane's window-like behavior, panes * should have descriptive titles. Views with pane titles produce {@link AccessibilityEvent}s * when they appear, disappear, or change title. * * @param accessibilityPaneTitle The pane's title. Setting to {@code null} indicates that this * View is not a pane. * * {@see AccessibilityNodeInfo#setPaneTitle(CharSequence)} */ public void setAccessibilityPaneTitle(@Nullable CharSequence accessibilityPaneTitle) { if (!TextUtils.equals(accessibilityPaneTitle, mAccessibilityPaneTitle)) { mAccessibilityPaneTitle = accessibilityPaneTitle; notifyViewAccessibilityStateChangedIfNeeded(AccessibilityEvent.CONTENT_CHANGE_TYPE_PANE_TITLE); } } /** * Get the title of the pane for purposes of accessibility. * * @return The current pane title. * * {@see #setAccessibilityPaneTitle}. */ @Nullable public CharSequence getAccessibilityPaneTitle() { return mAccessibilityPaneTitle; } private boolean isAccessibilityPane() { return mAccessibilityPaneTitle != null; } /** * Sends an accessibility event of the given type. If accessibility is * not enabled this method has no effect. The default implementation calls * {@link #onInitializeAccessibilityEvent(AccessibilityEvent)} first * to populate information about the event source (this View), then calls * {@link #dispatchPopulateAccessibilityEvent(AccessibilityEvent)} to * populate the text content of the event source including its descendants, * and last calls * {@link ViewParent#requestSendAccessibilityEvent(View, AccessibilityEvent)} * on its parent to request sending of the event to interested parties. * <p> * If an {@link AccessibilityDelegate} has been specified via calling * {@link #setAccessibilityDelegate(AccessibilityDelegate)} its * {@link AccessibilityDelegate#sendAccessibilityEvent(View, int)} is * responsible for handling this call. * </p> * * @param eventType The type of the event to send, as defined by several types from * {@link android.view.accessibility.AccessibilityEvent}, such as * {@link android.view.accessibility.AccessibilityEvent#TYPE_VIEW_CLICKED} or * {@link android.view.accessibility.AccessibilityEvent#TYPE_VIEW_HOVER_ENTER}. * * @see #onInitializeAccessibilityEvent(AccessibilityEvent) * @see #dispatchPopulateAccessibilityEvent(AccessibilityEvent) * @see ViewParent#requestSendAccessibilityEvent(View, AccessibilityEvent) * @see AccessibilityDelegate */ public void sendAccessibilityEvent(int eventType) { if (mAccessibilityDelegate != null) { mAccessibilityDelegate.sendAccessibilityEvent(this, eventType); } else { sendAccessibilityEventInternal(eventType); } } /** * Convenience method for sending a {@link AccessibilityEvent#TYPE_ANNOUNCEMENT} * {@link AccessibilityEvent} to make an announcement which is related to some * sort of a context change for which none of the events representing UI transitions * is a good fit. For example, announcing a new page in a book. If accessibility * is not enabled this method does nothing. * * @param text The announcement text. */ public void announceForAccessibility(CharSequence text) { if (AccessibilityManager.getInstance(mContext).isEnabled() && mParent != null) { AccessibilityEvent event = AccessibilityEvent.obtain(AccessibilityEvent.TYPE_ANNOUNCEMENT); onInitializeAccessibilityEvent(event); event.getText().add(text); event.setContentDescription(null); mParent.requestSendAccessibilityEvent(this, event); } } /** * @see #sendAccessibilityEvent(int) * * Note: Called from the default {@link AccessibilityDelegate}. * * @hide */ public void sendAccessibilityEventInternal(int eventType) { if (AccessibilityManager.getInstance(mContext).isEnabled()) { sendAccessibilityEventUnchecked(AccessibilityEvent.obtain(eventType)); } } /** * This method behaves exactly as {@link #sendAccessibilityEvent(int)} but * takes as an argument an empty {@link AccessibilityEvent} and does not * perform a check whether accessibility is enabled. * <p> * If an {@link AccessibilityDelegate} has been specified via calling * {@link #setAccessibilityDelegate(AccessibilityDelegate)} its * {@link AccessibilityDelegate#sendAccessibilityEventUnchecked(View, AccessibilityEvent)} * is responsible for handling this call. * </p> * * @param event The event to send. * * @see #sendAccessibilityEvent(int) */ public void sendAccessibilityEventUnchecked(AccessibilityEvent event) { if (mAccessibilityDelegate != null) { mAccessibilityDelegate.sendAccessibilityEventUnchecked(this, event); } else { sendAccessibilityEventUncheckedInternal(event); } } /** * @see #sendAccessibilityEventUnchecked(AccessibilityEvent) * * Note: Called from the default {@link AccessibilityDelegate}. * * @hide */ public void sendAccessibilityEventUncheckedInternal(AccessibilityEvent event) { // Panes disappearing are relevant even if though the view is no longer visible. boolean isWindowStateChanged = (event.getEventType() == AccessibilityEvent.TYPE_WINDOW_STATE_CHANGED); boolean isWindowDisappearedEvent = isWindowStateChanged && ((event.getContentChangeTypes() & AccessibilityEvent.CONTENT_CHANGE_TYPE_PANE_DISAPPEARED) != 0); if (!isShown() && !isWindowDisappearedEvent) { return; } onInitializeAccessibilityEvent(event); // Only a subset of accessibility events populates text content. if ((event.getEventType() & POPULATING_ACCESSIBILITY_EVENT_TYPES) != 0) { dispatchPopulateAccessibilityEvent(event); } // In the beginning we called #isShown(), so we know that getParent() is not null. ViewParent parent = getParent(); if (parent != null) { getParent().requestSendAccessibilityEvent(this, event); } } /** * Dispatches an {@link AccessibilityEvent} to the {@link View} first and then * to its children for adding their text content to the event. Note that the * event text is populated in a separate dispatch path since we add to the * event not only the text of the source but also the text of all its descendants. * A typical implementation will call * {@link #onPopulateAccessibilityEvent(AccessibilityEvent)} on the this view * and then call the {@link #dispatchPopulateAccessibilityEvent(AccessibilityEvent)} * on each child. Override this method if custom population of the event text * content is required. * <p> * If an {@link AccessibilityDelegate} has been specified via calling * {@link #setAccessibilityDelegate(AccessibilityDelegate)} its * {@link AccessibilityDelegate#dispatchPopulateAccessibilityEvent(View, AccessibilityEvent)} * is responsible for handling this call. * </p> * <p> * <em>Note:</em> Accessibility events of certain types are not dispatched for * populating the event text via this method. For details refer to {@link AccessibilityEvent}. * </p> * * @param event The event. * * @return True if the event population was completed. */ public boolean dispatchPopulateAccessibilityEvent(AccessibilityEvent event) { if (mAccessibilityDelegate != null) { return mAccessibilityDelegate.dispatchPopulateAccessibilityEvent(this, event); } else { return dispatchPopulateAccessibilityEventInternal(event); } } /** * @see #dispatchPopulateAccessibilityEvent(AccessibilityEvent) * * Note: Called from the default {@link AccessibilityDelegate}. * * @hide */ public boolean dispatchPopulateAccessibilityEventInternal(AccessibilityEvent event) { onPopulateAccessibilityEvent(event); return false; } /** * Called from {@link #dispatchPopulateAccessibilityEvent(AccessibilityEvent)} * giving a chance to this View to populate the accessibility event with its * text content. While this method is free to modify event * attributes other than text content, doing so should normally be performed in * {@link #onInitializeAccessibilityEvent(AccessibilityEvent)}. * <p> * Example: Adding formatted date string to an accessibility event in addition * to the text added by the super implementation: * <pre> public void onPopulateAccessibilityEvent(AccessibilityEvent event) { * super.onPopulateAccessibilityEvent(event); * final int flags = DateUtils.FORMAT_SHOW_DATE | DateUtils.FORMAT_SHOW_WEEKDAY; * String selectedDateUtterance = DateUtils.formatDateTime(mContext, * mCurrentDate.getTimeInMillis(), flags); * event.getText().add(selectedDateUtterance); * }</pre> * <p> * If an {@link AccessibilityDelegate} has been specified via calling * {@link #setAccessibilityDelegate(AccessibilityDelegate)} its * {@link AccessibilityDelegate#onPopulateAccessibilityEvent(View, AccessibilityEvent)} * is responsible for handling this call. * </p> * <p class="note"><strong>Note:</strong> Always call the super implementation before adding * information to the event, in case the default implementation has basic information to add. * </p> * * @param event The accessibility event which to populate. * * @see #sendAccessibilityEvent(int) * @see #dispatchPopulateAccessibilityEvent(AccessibilityEvent) */ @CallSuper public void onPopulateAccessibilityEvent(AccessibilityEvent event) { if (mAccessibilityDelegate != null) { mAccessibilityDelegate.onPopulateAccessibilityEvent(this, event); } else { onPopulateAccessibilityEventInternal(event); } } /** * @see #onPopulateAccessibilityEvent(AccessibilityEvent) * * Note: Called from the default {@link AccessibilityDelegate}. * * @hide */ public void onPopulateAccessibilityEventInternal(AccessibilityEvent event) { if ((event.getEventType() == AccessibilityEvent.TYPE_WINDOW_STATE_CHANGED) && !TextUtils.isEmpty(getAccessibilityPaneTitle())) { event.getText().add(getAccessibilityPaneTitle()); } } /** * Initializes an {@link AccessibilityEvent} with information about * this View which is the event source. In other words, the source of * an accessibility event is the view whose state change triggered firing * the event. * <p> * Example: Setting the password property of an event in addition * to properties set by the super implementation: * <pre> public void onInitializeAccessibilityEvent(AccessibilityEvent event) { * super.onInitializeAccessibilityEvent(event); * event.setPassword(true); * }</pre> * <p> * If an {@link AccessibilityDelegate} has been specified via calling * {@link #setAccessibilityDelegate(AccessibilityDelegate)} its * {@link AccessibilityDelegate#onInitializeAccessibilityEvent(View, AccessibilityEvent)} * is responsible for handling this call. * </p> * <p class="note"><strong>Note:</strong> Always call the super implementation before adding * information to the event, in case the default implementation has basic information to add. * </p> * @param event The event to initialize. * * @see #sendAccessibilityEvent(int) * @see #dispatchPopulateAccessibilityEvent(AccessibilityEvent) */ @CallSuper public void onInitializeAccessibilityEvent(AccessibilityEvent event) { if (mAccessibilityDelegate != null) { mAccessibilityDelegate.onInitializeAccessibilityEvent(this, event); } else { onInitializeAccessibilityEventInternal(event); } } /** * @see #onInitializeAccessibilityEvent(AccessibilityEvent) * * Note: Called from the default {@link AccessibilityDelegate}. * * @hide */ @UnsupportedAppUsage public void onInitializeAccessibilityEventInternal(AccessibilityEvent event) { event.setSource(this); event.setClassName(getAccessibilityClassName()); event.setPackageName(getContext().getPackageName()); event.setEnabled(isEnabled()); event.setContentDescription(mContentDescription); switch (event.getEventType()) { case AccessibilityEvent.TYPE_VIEW_FOCUSED: { ArrayList<View> focusablesTempList = (mAttachInfo != null) ? mAttachInfo.mTempArrayList : new ArrayList<View>(); getRootView().addFocusables(focusablesTempList, View.FOCUS_FORWARD, FOCUSABLES_ALL); event.setItemCount(focusablesTempList.size()); event.setCurrentItemIndex(focusablesTempList.indexOf(this)); if (mAttachInfo != null) { focusablesTempList.clear(); } } break; case AccessibilityEvent.TYPE_VIEW_TEXT_SELECTION_CHANGED: { CharSequence text = getIterableTextForAccessibility(); if (text != null && text.length() > 0) { event.setFromIndex(getAccessibilitySelectionStart()); event.setToIndex(getAccessibilitySelectionEnd()); event.setItemCount(text.length()); } } break; } } /** * Returns an {@link AccessibilityNodeInfo} representing this view from the * point of view of an {@link android.accessibilityservice.AccessibilityService}. * This method is responsible for obtaining an accessibility node info from a * pool of reusable instances and calling * {@link #onInitializeAccessibilityNodeInfo(AccessibilityNodeInfo)} on this view to * initialize the former. * <p> * Note: The client is responsible for recycling the obtained instance by calling * {@link AccessibilityNodeInfo#recycle()} to minimize object creation. * </p> * * @return A populated {@link AccessibilityNodeInfo}. * * @see AccessibilityNodeInfo */ public AccessibilityNodeInfo createAccessibilityNodeInfo() { if (mAccessibilityDelegate != null) { return mAccessibilityDelegate.createAccessibilityNodeInfo(this); } else { return createAccessibilityNodeInfoInternal(); } } /** * @see #createAccessibilityNodeInfo() * * @hide */ public AccessibilityNodeInfo createAccessibilityNodeInfoInternal() { AccessibilityNodeProvider provider = getAccessibilityNodeProvider(); if (provider != null) { return provider.createAccessibilityNodeInfo(AccessibilityNodeProvider.HOST_VIEW_ID); } else { AccessibilityNodeInfo info = AccessibilityNodeInfo.obtain(this); onInitializeAccessibilityNodeInfo(info); return info; } } /** * Initializes an {@link AccessibilityNodeInfo} with information about this view. * The base implementation sets: * <ul> * <li>{@link AccessibilityNodeInfo#setParent(View)},</li> * <li>{@link AccessibilityNodeInfo#setBoundsInParent(Rect)},</li> * <li>{@link AccessibilityNodeInfo#setBoundsInScreen(Rect)},</li> * <li>{@link AccessibilityNodeInfo#setPackageName(CharSequence)},</li> * <li>{@link AccessibilityNodeInfo#setClassName(CharSequence)},</li> * <li>{@link AccessibilityNodeInfo#setContentDescription(CharSequence)},</li> * <li>{@link AccessibilityNodeInfo#setEnabled(boolean)},</li> * <li>{@link AccessibilityNodeInfo#setClickable(boolean)},</li> * <li>{@link AccessibilityNodeInfo#setFocusable(boolean)},</li> * <li>{@link AccessibilityNodeInfo#setFocused(boolean)},</li> * <li>{@link AccessibilityNodeInfo#setLongClickable(boolean)},</li> * <li>{@link AccessibilityNodeInfo#setSelected(boolean)},</li> * <li>{@link AccessibilityNodeInfo#setContextClickable(boolean)}</li> * </ul> * <p> * Subclasses should override this method, call the super implementation, * and set additional attributes. * </p> * <p> * If an {@link AccessibilityDelegate} has been specified via calling * {@link #setAccessibilityDelegate(AccessibilityDelegate)} its * {@link AccessibilityDelegate#onInitializeAccessibilityNodeInfo(View, AccessibilityNodeInfo)} * is responsible for handling this call. * </p> * * @param info The instance to initialize. */ @CallSuper public void onInitializeAccessibilityNodeInfo(AccessibilityNodeInfo info) { if (mAccessibilityDelegate != null) { mAccessibilityDelegate.onInitializeAccessibilityNodeInfo(this, info); } else { onInitializeAccessibilityNodeInfoInternal(info); } } /** * Gets the location of this view in screen coordinates. * * @param outRect The output location * @hide */ @UnsupportedAppUsage public void getBoundsOnScreen(Rect outRect) { getBoundsOnScreen(outRect, false); } /** * Gets the location of this view in screen coordinates. * * @param outRect The output location * @param clipToParent Whether to clip child bounds to the parent ones. * @hide */ @UnsupportedAppUsage public void getBoundsOnScreen(Rect outRect, boolean clipToParent) { if (mAttachInfo == null) { return; } RectF position = mAttachInfo.mTmpTransformRect; position.set(0, 0, mRight - mLeft, mBottom - mTop); mapRectFromViewToScreenCoords(position, clipToParent); outRect.set(Math.round(position.left), Math.round(position.top), Math.round(position.right), Math.round(position.bottom)); } /** * Map a rectangle from view-relative coordinates to screen-relative coordinates * * @param rect The rectangle to be mapped * @param clipToParent Whether to clip child bounds to the parent ones. * @hide */ public void mapRectFromViewToScreenCoords(RectF rect, boolean clipToParent) { if (!hasIdentityMatrix()) { getMatrix().mapRect(rect); } rect.offset(mLeft, mTop); ViewParent parent = mParent; while (parent instanceof View) { View parentView = (View) parent; rect.offset(-parentView.mScrollX, -parentView.mScrollY); if (clipToParent) { rect.left = Math.max(rect.left, 0); rect.top = Math.max(rect.top, 0); rect.right = Math.min(rect.right, parentView.getWidth()); rect.bottom = Math.min(rect.bottom, parentView.getHeight()); } if (!parentView.hasIdentityMatrix()) { parentView.getMatrix().mapRect(rect); } rect.offset(parentView.mLeft, parentView.mTop); parent = parentView.mParent; } if (parent instanceof ViewRootImpl) { ViewRootImpl viewRootImpl = (ViewRootImpl) parent; rect.offset(0, -viewRootImpl.mCurScrollY); } rect.offset(mAttachInfo.mWindowLeft, mAttachInfo.mWindowTop); } /** * Return the class name of this object to be used for accessibility purposes. * Subclasses should only override this if they are implementing something that * should be seen as a completely new class of view when used by accessibility, * unrelated to the class it is deriving from. This is used to fill in * {@link AccessibilityNodeInfo#setClassName AccessibilityNodeInfo.setClassName}. */ public CharSequence getAccessibilityClassName() { return View.class.getName(); } /** * Called when assist structure is being retrieved from a view as part of * {@link android.app.Activity#onProvideAssistData Activity.onProvideAssistData}. * @param structure Fill in with structured view data. The default implementation * fills in all data that can be inferred from the view itself. */ public void onProvideStructure(ViewStructure structure) { onProvideStructureForAssistOrAutofill(structure, false, 0); } /** * Populates a {@link ViewStructure} to fullfil an autofill request. * * <p>The structure should contain at least the following properties: * <ul> * <li>Autofill id ({@link ViewStructure#setAutofillId(AutofillId, int)}). * <li>Autofill type ({@link ViewStructure#setAutofillType(int)}). * <li>Autofill value ({@link ViewStructure#setAutofillValue(AutofillValue)}). * <li>Whether the data is sensitive ({@link ViewStructure#setDataIsSensitive(boolean)}). * </ul> * * <p>It's also recommended to set the following properties - the more properties the structure * has, the higher the changes of an {@link android.service.autofill.AutofillService} properly * using the structure: * * <ul> * <li>Autofill hints ({@link ViewStructure#setAutofillHints(String[])}). * <li>Autofill options ({@link ViewStructure#setAutofillOptions(CharSequence[])}) when the * view can only be filled with predefined values (typically used when the autofill type * is {@link #AUTOFILL_TYPE_LIST}). * <li>Resource id ({@link ViewStructure#setId(int, String, String, String)}). * <li>Class name ({@link ViewStructure#setClassName(String)}). * <li>Content description ({@link ViewStructure#setContentDescription(CharSequence)}). * <li>Visual properties such as visibility ({@link ViewStructure#setVisibility(int)}), * dimensions ({@link ViewStructure#setDimens(int, int, int, int, int, int)}), and * opacity ({@link ViewStructure#setOpaque(boolean)}). * <li>For views representing text fields, text properties such as the text itself * ({@link ViewStructure#setText(CharSequence)}), text hints * ({@link ViewStructure#setHint(CharSequence)}, input type * ({@link ViewStructure#setInputType(int)}), * <li>For views representing HTML nodes, its web domain * ({@link ViewStructure#setWebDomain(String)}) and HTML properties * (({@link ViewStructure#setHtmlInfo(android.view.ViewStructure.HtmlInfo)}). * </ul> * * <p>The default implementation of this method already sets most of these properties based on * related {@link View} methods (for example, the autofill id is set using * {@link #getAutofillId()}, the autofill type set using {@link #getAutofillType()}, etc.), * and views in the standard Android widgets library also override it to set their * relevant properties (for example, {@link android.widget.TextView} already sets the text * properties), so it's recommended to only override this method * (and call {@code super.onProvideAutofillStructure()}) when: * * <ul> * <li>The view contents does not include PII (Personally Identifiable Information), so it * can call {@link ViewStructure#setDataIsSensitive(boolean)} passing {@code false}. * <li>The view can only be autofilled with predefined options, so it can call * {@link ViewStructure#setAutofillOptions(CharSequence[])}. * </ul> * * <p><b>Note:</b> The {@code left} and {@code top} values set in * {@link ViewStructure#setDimens(int, int, int, int, int, int)} must be relative to the next * {@link ViewGroup#isImportantForAutofill()} predecessor view included in the structure. * * <p>Views support the Autofill Framework mainly by: * <ul> * <li>Providing the metadata defining what the view means and how it can be autofilled. * <li>Notifying the Android System when the view value changed by calling * {@link AutofillManager#notifyValueChanged(View)}. * <li>Implementing the methods that autofill the view. * </ul> * <p>This method is responsible for the former; {@link #autofill(AutofillValue)} is responsible * for the latter. * * @param structure fill in with structured view data for autofill purposes. * @param flags optional flags. * * @see #AUTOFILL_FLAG_INCLUDE_NOT_IMPORTANT_VIEWS */ public void onProvideAutofillStructure(ViewStructure structure, @AutofillFlags int flags) { onProvideStructureForAssistOrAutofill(structure, true, flags); } private void onProvideStructureForAssistOrAutofill(ViewStructure structure, boolean forAutofill, @AutofillFlags int flags) { final int id = mID; if (id != NO_ID && !isViewIdGenerated(id)) { String pkg, type, entry; try { final Resources res = getResources(); entry = res.getResourceEntryName(id); type = res.getResourceTypeName(id); pkg = res.getResourcePackageName(id); } catch (Resources.NotFoundException e) { entry = type = pkg = null; } structure.setId(id, pkg, type, entry); } else { structure.setId(id, null, null, null); } if (forAutofill) { final @AutofillType int autofillType = getAutofillType(); // Don't need to fill autofill info if view does not support it. // For example, only TextViews that are editable support autofill if (autofillType != AUTOFILL_TYPE_NONE) { structure.setAutofillType(autofillType); structure.setAutofillHints(getAutofillHints()); structure.setAutofillValue(getAutofillValue()); } structure.setImportantForAutofill(getImportantForAutofill()); } int ignoredParentLeft = 0; int ignoredParentTop = 0; if (forAutofill && (flags & AUTOFILL_FLAG_INCLUDE_NOT_IMPORTANT_VIEWS) == 0) { View parentGroup = null; ViewParent viewParent = getParent(); if (viewParent instanceof View) { parentGroup = (View) viewParent; } while (parentGroup != null && !parentGroup.isImportantForAutofill()) { ignoredParentLeft += parentGroup.mLeft; ignoredParentTop += parentGroup.mTop; viewParent = parentGroup.getParent(); if (viewParent instanceof View) { parentGroup = (View) viewParent; } else { break; } } } structure.setDimens(ignoredParentLeft + mLeft, ignoredParentTop + mTop, mScrollX, mScrollY, mRight - mLeft, mBottom - mTop); if (!forAutofill) { if (!hasIdentityMatrix()) { structure.setTransformation(getMatrix()); } structure.setElevation(getZ()); } structure.setVisibility(getVisibility()); structure.setEnabled(isEnabled()); if (isClickable()) { structure.setClickable(true); } if (isFocusable()) { structure.setFocusable(true); } if (isFocused()) { structure.setFocused(true); } if (isAccessibilityFocused()) { structure.setAccessibilityFocused(true); } if (isSelected()) { structure.setSelected(true); } if (isActivated()) { structure.setActivated(true); } if (isLongClickable()) { structure.setLongClickable(true); } if (this instanceof Checkable) { structure.setCheckable(true); if (((Checkable) this).isChecked()) { structure.setChecked(true); } } if (isOpaque()) { structure.setOpaque(true); } if (isContextClickable()) { structure.setContextClickable(true); } structure.setClassName(getAccessibilityClassName().toString()); structure.setContentDescription(getContentDescription()); } /** * Called when assist structure is being retrieved from a view as part of * {@link android.app.Activity#onProvideAssistData Activity.onProvideAssistData} to * generate additional virtual structure under this view. The defaullt implementation * uses {@link #getAccessibilityNodeProvider()} to try to generate this from the * view's virtual accessibility nodes, if any. You can override this for a more * optimal implementation providing this data. */ public void onProvideVirtualStructure(ViewStructure structure) { onProvideVirtualStructureCompat(structure, false); } /** * Fallback implementation to populate a ViewStructure from accessibility state. * * @param structure The structure to populate. * @param forAutofill Whether the structure is needed for autofill. */ private void onProvideVirtualStructureCompat(ViewStructure structure, boolean forAutofill) { final AccessibilityNodeProvider provider = getAccessibilityNodeProvider(); if (provider != null) { if (android.view.autofill.Helper.sVerbose && forAutofill) { Log.v(VIEW_LOG_TAG, "onProvideVirtualStructureCompat() for " + this); } final AccessibilityNodeInfo info = createAccessibilityNodeInfo(); structure.setChildCount(1); final ViewStructure root = structure.newChild(0); populateVirtualStructure(root, provider, info, forAutofill); info.recycle(); } } /** * Populates a {@link ViewStructure} containing virtual children to fullfil an autofill * request. * * <p>This method should be used when the view manages a virtual structure under this view. For * example, a view that draws input fields using {@link #draw(Canvas)}. * * <p>When implementing this method, subclasses must follow the rules below: * * <ul> * <li>Add virtual children by calling the {@link ViewStructure#newChild(int)} or * {@link ViewStructure#asyncNewChild(int)} methods, where the {@code id} is an unique id * identifying the children in the virtual structure. * <li>The children hierarchy can have multiple levels if necessary, but ideally it should * exclude intermediate levels that are irrelevant for autofill; that would improve the * autofill performance. * <li>Also implement {@link #autofill(SparseArray)} to autofill the virtual * children. * <li>Set the autofill properties of the child structure as defined by * {@link #onProvideAutofillStructure(ViewStructure, int)}, using * {@link ViewStructure#setAutofillId(AutofillId, int)} to set its autofill id. * <li>Call {@link android.view.autofill.AutofillManager#notifyViewEntered(View, int, Rect)} * and/or {@link android.view.autofill.AutofillManager#notifyViewExited(View, int)} * when the focused virtual child changed. * <li>Override {@link #isVisibleToUserForAutofill(int)} to allow the platform to query * whether a given virtual view is visible to the user in order to support triggering * save when all views of interest go away. * <li>Call * {@link android.view.autofill.AutofillManager#notifyValueChanged(View, int, AutofillValue)} * when the value of a virtual child changed. * <li>Call {@link * android.view.autofill.AutofillManager#notifyViewVisibilityChanged(View, int, boolean)} * when the visibility of a virtual child changed. * <li>Call * {@link android.view.autofill.AutofillManager#notifyViewClicked(View, int)} when a virtual * child is clicked. * <li>Call {@link AutofillManager#commit()} when the autofill context of the view structure * changed and the current context should be committed (for example, when the user tapped * a {@code SUBMIT} button in an HTML page). * <li>Call {@link AutofillManager#cancel()} when the autofill context of the view structure * changed and the current context should be canceled (for example, when the user tapped * a {@code CANCEL} button in an HTML page). * <li>Provide ways for users to manually request autofill by calling * {@link AutofillManager#requestAutofill(View, int, Rect)}. * <li>The {@code left} and {@code top} values set in * {@link ViewStructure#setDimens(int, int, int, int, int, int)} must be relative to the * next {@link ViewGroup#isImportantForAutofill()} predecessor view included in the * structure. * </ul> * * <p>Views with virtual children support the Autofill Framework mainly by: * <ul> * <li>Providing the metadata defining what the virtual children mean and how they can be * autofilled. * <li>Implementing the methods that autofill the virtual children. * </ul> * <p>This method is responsible for the former; {@link #autofill(SparseArray)} is responsible * for the latter. * * @param structure fill in with virtual children data for autofill purposes. * @param flags optional flags. * * @see #AUTOFILL_FLAG_INCLUDE_NOT_IMPORTANT_VIEWS */ public void onProvideAutofillVirtualStructure(ViewStructure structure, int flags) { if (mContext.isAutofillCompatibilityEnabled()) { onProvideVirtualStructureCompat(structure, true); } } /** * Automatically fills the content of this view with the {@code value}. * * <p>Views support the Autofill Framework mainly by: * <ul> * <li>Providing the metadata defining what the view means and how it can be autofilled. * <li>Implementing the methods that autofill the view. * </ul> * <p>{@link #onProvideAutofillStructure(ViewStructure, int)} is responsible for the former, * this method is responsible for latter. * * <p>This method does nothing by default, but when overridden it typically: * <ol> * <li>Checks if the provided value matches the expected type (which is defined by * {@link #getAutofillType()}). * <li>Checks if the view is editable - if it isn't, it should return right away. * <li>Call the proper getter method on {@link AutofillValue} to fetch the actual value. * <li>Pass the actual value to the equivalent setter in the view. * </ol> * * <p>For example, a text-field view could implement the method this way: * * <pre class="prettyprint"> * @Override * public void autofill(AutofillValue value) { * if (!value.isText() || !this.isEditable()) { * return; * } * CharSequence text = value.getTextValue(); * if (text != null) { * this.setText(text); * } * } * </pre> * * <p>If the value is updated asynchronously, the next call to * {@link AutofillManager#notifyValueChanged(View)} must happen <b>after</b> the value was * changed to the autofilled value. If not, the view will not be considered autofilled. * * <p><b>Note:</b> After this method is called, the value returned by * {@link #getAutofillValue()} must be equal to the {@code value} passed to it, otherwise the * view will not be highlighted as autofilled. * * @param value value to be autofilled. */ public void autofill(@SuppressWarnings("unused") AutofillValue value) { } /** * Automatically fills the content of the virtual children within this view. * * <p>Views with virtual children support the Autofill Framework mainly by: * <ul> * <li>Providing the metadata defining what the virtual children mean and how they can be * autofilled. * <li>Implementing the methods that autofill the virtual children. * </ul> * <p>{@link #onProvideAutofillVirtualStructure(ViewStructure, int)} is responsible for the * former, this method is responsible for the latter - see {@link #autofill(AutofillValue)} and * {@link #onProvideAutofillVirtualStructure(ViewStructure, int)} for more info about autofill. * * <p>If a child value is updated asynchronously, the next call to * {@link AutofillManager#notifyValueChanged(View, int, AutofillValue)} must happen * <b>after</b> the value was changed to the autofilled value. If not, the child will not be * considered autofilled. * * <p><b>Note:</b> To indicate that a virtual view was autofilled, * <code>?android:attr/autofilledHighlight</code> should be drawn over it until the data * changes. * * @param values map of values to be autofilled, keyed by virtual child id. * * @attr ref android.R.styleable#Theme_autofilledHighlight */ public void autofill(@NonNull @SuppressWarnings("unused") SparseArray<AutofillValue> values) { if (!mContext.isAutofillCompatibilityEnabled()) { return; } final AccessibilityNodeProvider provider = getAccessibilityNodeProvider(); if (provider == null) { return; } final int valueCount = values.size(); for (int i = 0; i < valueCount; i++) { final AutofillValue value = values.valueAt(i); if (value.isText()) { final int virtualId = values.keyAt(i); final CharSequence text = value.getTextValue(); final Bundle arguments = new Bundle(); arguments.putCharSequence(AccessibilityNodeInfo.ACTION_ARGUMENT_SET_TEXT_CHARSEQUENCE, text); provider.performAction(virtualId, AccessibilityNodeInfo.ACTION_SET_TEXT, arguments); } } } /** * Gets the unique, logical identifier of this view in the activity, for autofill purposes. * * <p>The autofill id is created on demand, unless it is explicitly set by * {@link #setAutofillId(AutofillId)}. * * <p>See {@link #setAutofillId(AutofillId)} for more info. * * @return The View's autofill id. */ public final AutofillId getAutofillId() { if (mAutofillId == null) { // The autofill id needs to be unique, but its value doesn't matter, // so it's better to reuse the accessibility id to save space. mAutofillId = new AutofillId(getAutofillViewId()); } return mAutofillId; } /** * Sets the unique, logical identifier of this view in the activity, for autofill purposes. * * <p>The autofill id is created on demand, and this method should only be called when a view is * reused after {@link #dispatchProvideAutofillStructure(ViewStructure, int)} is called, as * that method creates a snapshot of the view that is passed along to the autofill service. * * <p>This method is typically used when view subtrees are recycled to represent different * content* —in this case, the autofill id can be saved before the view content is swapped * out, and restored later when it's swapped back in. For example: * * <pre> * EditText reusableView = ...; * ViewGroup parentView = ...; * AutofillManager afm = ...; * * // Swap out the view and change its contents * AutofillId oldId = reusableView.getAutofillId(); * CharSequence oldText = reusableView.getText(); * parentView.removeView(reusableView); * AutofillId newId = afm.getNextAutofillId(); * reusableView.setText("New I am"); * reusableView.setAutofillId(newId); * parentView.addView(reusableView); * * // Later, swap the old content back in * parentView.removeView(reusableView); * reusableView.setAutofillId(oldId); * reusableView.setText(oldText); * parentView.addView(reusableView); * </pre> * * @param id an autofill ID that is unique in the {@link android.app.Activity} hosting the view, * or {@code null} to reset it. Usually it's an id previously allocated to another view (and * obtained through {@link #getAutofillId()}), or a new value obtained through * {@link AutofillManager#getNextAutofillId()}. * * @throws IllegalStateException if the view is already {@link #isAttachedToWindow() attached to * a window}. * * @throws IllegalArgumentException if the id is an autofill id associated with a virtual view. */ public void setAutofillId(@Nullable AutofillId id) { // TODO(b/37566627): add unit / CTS test for all possible combinations below if (android.view.autofill.Helper.sVerbose) { Log.v(VIEW_LOG_TAG, "setAutofill(): from " + mAutofillId + " to " + id); } if (isAttachedToWindow()) { throw new IllegalStateException("Cannot set autofill id when view is attached"); } if (id != null && id.isVirtual()) { throw new IllegalStateException("Cannot set autofill id assigned to virtual views"); } if (id == null && (mPrivateFlags3 & PFLAG3_AUTOFILLID_EXPLICITLY_SET) == 0) { // Ignore reset because it was never explicitly set before. return; } mAutofillId = id; if (id != null) { mAutofillViewId = id.getViewId(); mPrivateFlags3 |= PFLAG3_AUTOFILLID_EXPLICITLY_SET; } else { mAutofillViewId = NO_ID; mPrivateFlags3 &= ~PFLAG3_AUTOFILLID_EXPLICITLY_SET; } } /** * Describes the autofill type of this view, so an * {@link android.service.autofill.AutofillService} can create the proper {@link AutofillValue} * when autofilling the view. * * <p>By default returns {@link #AUTOFILL_TYPE_NONE}, but views should override it to properly * support the Autofill Framework. * * @return either {@link #AUTOFILL_TYPE_NONE}, {@link #AUTOFILL_TYPE_TEXT}, * {@link #AUTOFILL_TYPE_LIST}, {@link #AUTOFILL_TYPE_DATE}, or {@link #AUTOFILL_TYPE_TOGGLE}. * * @see #onProvideAutofillStructure(ViewStructure, int) * @see #autofill(AutofillValue) */ public @AutofillType int getAutofillType() { return AUTOFILL_TYPE_NONE; } /** * Gets the hints that help an {@link android.service.autofill.AutofillService} determine how * to autofill the view with the user's data. * * <p>See {@link #setAutofillHints(String...)} for more info about these hints. * * @return The hints set via the attribute or {@link #setAutofillHints(String...)}, or * {@code null} if no hints were set. * * @attr ref android.R.styleable#View_autofillHints */ @ViewDebug.ExportedProperty() @Nullable public String[] getAutofillHints() { return mAutofillHints; } /** * @hide */ public boolean isAutofilled() { return (mPrivateFlags3 & PFLAG3_IS_AUTOFILLED) != 0; } /** * Gets the {@link View}'s current autofill value. * * <p>By default returns {@code null}, but subclasses should override it and return an * appropriate value to properly support the Autofill Framework. * * @see #onProvideAutofillStructure(ViewStructure, int) * @see #autofill(AutofillValue) */ @Nullable public AutofillValue getAutofillValue() { return null; } /** * Gets the mode for determining whether this view is important for autofill. * * <p>See {@link #setImportantForAutofill(int)} and {@link #isImportantForAutofill()} for more * info about this mode. * * @return {@link #IMPORTANT_FOR_AUTOFILL_AUTO} by default, or value passed to * {@link #setImportantForAutofill(int)}. * * @attr ref android.R.styleable#View_importantForAutofill */ @ViewDebug.ExportedProperty(mapping = { @ViewDebug.IntToString(from = IMPORTANT_FOR_AUTOFILL_AUTO, to = "auto"), @ViewDebug.IntToString(from = IMPORTANT_FOR_AUTOFILL_YES, to = "yes"), @ViewDebug.IntToString(from = IMPORTANT_FOR_AUTOFILL_NO, to = "no"), @ViewDebug.IntToString(from = IMPORTANT_FOR_AUTOFILL_YES_EXCLUDE_DESCENDANTS, to = "yesExcludeDescendants"), @ViewDebug.IntToString(from = IMPORTANT_FOR_AUTOFILL_NO_EXCLUDE_DESCENDANTS, to = "noExcludeDescendants") }) public @AutofillImportance int getImportantForAutofill() { return (mPrivateFlags3 & PFLAG3_IMPORTANT_FOR_AUTOFILL_MASK) >> PFLAG3_IMPORTANT_FOR_AUTOFILL_SHIFT; } /** * Sets the mode for determining whether this view is considered important for autofill. * * <p>The platform determines the importance for autofill automatically but you * can use this method to customize the behavior. For example: * * <ol> * <li>When the view contents is irrelevant for autofill (for example, a text field used in a * "Captcha" challenge), it should be {@link #IMPORTANT_FOR_AUTOFILL_NO}. * <li>When both the view and its children are irrelevant for autofill (for example, the root * view of an activity containing a spreadhseet editor), it should be * {@link #IMPORTANT_FOR_AUTOFILL_NO_EXCLUDE_DESCENDANTS}. * <li>When the view content is relevant for autofill but its children aren't (for example, * a credit card expiration date represented by a custom view that overrides the proper * autofill methods and has 2 children representing the month and year), it should * be {@link #IMPORTANT_FOR_AUTOFILL_YES_EXCLUDE_DESCENDANTS}. * </ol> * * <p><b>Note:</b> Setting the mode as {@link #IMPORTANT_FOR_AUTOFILL_NO} or * {@link #IMPORTANT_FOR_AUTOFILL_NO_EXCLUDE_DESCENDANTS} does not guarantee the view (and its * children) will be always be considered not important; for example, when the user explicitly * makes an autofill request, all views are considered important. See * {@link #isImportantForAutofill()} for more details about how the View's importance for * autofill is used. * * @param mode {@link #IMPORTANT_FOR_AUTOFILL_AUTO}, {@link #IMPORTANT_FOR_AUTOFILL_YES}, * {@link #IMPORTANT_FOR_AUTOFILL_NO}, {@link #IMPORTANT_FOR_AUTOFILL_YES_EXCLUDE_DESCENDANTS}, * or {@link #IMPORTANT_FOR_AUTOFILL_NO_EXCLUDE_DESCENDANTS}. * * @attr ref android.R.styleable#View_importantForAutofill */ public void setImportantForAutofill(@AutofillImportance int mode) { mPrivateFlags3 &= ~PFLAG3_IMPORTANT_FOR_AUTOFILL_MASK; mPrivateFlags3 |= (mode << PFLAG3_IMPORTANT_FOR_AUTOFILL_SHIFT) & PFLAG3_IMPORTANT_FOR_AUTOFILL_MASK; } /** * Hints the Android System whether the {@link android.app.assist.AssistStructure.ViewNode} * associated with this view is considered important for autofill purposes. * * <p>Generally speaking, a view is important for autofill if: * <ol> * <li>The view can be autofilled by an {@link android.service.autofill.AutofillService}. * <li>The view contents can help an {@link android.service.autofill.AutofillService} * determine how other views can be autofilled. * <ol> * * <p>For example, view containers should typically return {@code false} for performance reasons * (since the important info is provided by their children), but if its properties have relevant * information (for example, a resource id called {@code credentials}, it should return * {@code true}. On the other hand, views representing labels or editable fields should * typically return {@code true}, but in some cases they could return {@code false} * (for example, if they're part of a "Captcha" mechanism). * * <p>The value returned by this method depends on the value returned by * {@link #getImportantForAutofill()}: * * <ol> * <li>if it returns {@link #IMPORTANT_FOR_AUTOFILL_YES} or * {@link #IMPORTANT_FOR_AUTOFILL_YES_EXCLUDE_DESCENDANTS}, then it returns {@code true} * <li>if it returns {@link #IMPORTANT_FOR_AUTOFILL_NO} or * {@link #IMPORTANT_FOR_AUTOFILL_NO_EXCLUDE_DESCENDANTS}, then it returns {@code false} * <li>if it returns {@link #IMPORTANT_FOR_AUTOFILL_AUTO}, then it uses some simple heuristics * that can return {@code true} in some cases (like a container with a resource id), * but {@code false} in most. * <li>otherwise, it returns {@code false}. * </ol> * * <p>When a view is considered important for autofill: * <ul> * <li>The view might automatically trigger an autofill request when focused on. * <li>The contents of the view are included in the {@link ViewStructure} used in an autofill * request. * </ul> * * <p>On the other hand, when a view is considered not important for autofill: * <ul> * <li>The view never automatically triggers autofill requests, but it can trigger a manual * request through {@link AutofillManager#requestAutofill(View)}. * <li>The contents of the view are not included in the {@link ViewStructure} used in an * autofill request, unless the request has the * {@link #AUTOFILL_FLAG_INCLUDE_NOT_IMPORTANT_VIEWS} flag. * </ul> * * @return whether the view is considered important for autofill. * * @see #setImportantForAutofill(int) * @see #IMPORTANT_FOR_AUTOFILL_AUTO * @see #IMPORTANT_FOR_AUTOFILL_YES * @see #IMPORTANT_FOR_AUTOFILL_NO * @see #IMPORTANT_FOR_AUTOFILL_YES_EXCLUDE_DESCENDANTS * @see #IMPORTANT_FOR_AUTOFILL_NO_EXCLUDE_DESCENDANTS * @see AutofillManager#requestAutofill(View) */ public final boolean isImportantForAutofill() { // Check parent mode to ensure we're not hidden. ViewParent parent = mParent; while (parent instanceof View) { final int parentImportance = ((View) parent).getImportantForAutofill(); if (parentImportance == IMPORTANT_FOR_AUTOFILL_NO_EXCLUDE_DESCENDANTS || parentImportance == IMPORTANT_FOR_AUTOFILL_YES_EXCLUDE_DESCENDANTS) { return false; } parent = parent.getParent(); } final int importance = getImportantForAutofill(); // First, check the explicit states. if (importance == IMPORTANT_FOR_AUTOFILL_YES_EXCLUDE_DESCENDANTS || importance == IMPORTANT_FOR_AUTOFILL_YES) { return true; } if (importance == IMPORTANT_FOR_AUTOFILL_NO_EXCLUDE_DESCENDANTS || importance == IMPORTANT_FOR_AUTOFILL_NO) { return false; } // Then use some heuristics to handle AUTO. // Always include views that have an explicit resource id. final int id = mID; if (id != NO_ID && !isViewIdGenerated(id)) { final Resources res = getResources(); String entry = null; String pkg = null; try { entry = res.getResourceEntryName(id); pkg = res.getResourcePackageName(id); } catch (Resources.NotFoundException e) { // ignore } if (entry != null && pkg != null && pkg.equals(mContext.getPackageName())) { return true; } } // If the app developer explicitly set hints for it, it's important. if (getAutofillHints() != null) { return true; } // Otherwise, assume it's not important... return false; } @Nullable private AutofillManager getAutofillManager() { return mContext.getSystemService(AutofillManager.class); } private boolean isAutofillable() { return getAutofillType() != AUTOFILL_TYPE_NONE && isImportantForAutofill() && getAutofillViewId() > LAST_APP_AUTOFILL_ID; } /** @hide */ public boolean canNotifyAutofillEnterExitEvent() { return isAutofillable() && isAttachedToWindow(); } private void populateVirtualStructure(ViewStructure structure, AccessibilityNodeProvider provider, AccessibilityNodeInfo info, boolean forAutofill) { structure.setId(AccessibilityNodeInfo.getVirtualDescendantId(info.getSourceNodeId()), null, null, info.getViewIdResourceName()); Rect rect = structure.getTempRect(); info.getBoundsInParent(rect); structure.setDimens(rect.left, rect.top, 0, 0, rect.width(), rect.height()); structure.setVisibility(VISIBLE); structure.setEnabled(info.isEnabled()); if (info.isClickable()) { structure.setClickable(true); } if (info.isFocusable()) { structure.setFocusable(true); } if (info.isFocused()) { structure.setFocused(true); } if (info.isAccessibilityFocused()) { structure.setAccessibilityFocused(true); } if (info.isSelected()) { structure.setSelected(true); } if (info.isLongClickable()) { structure.setLongClickable(true); } if (info.isCheckable()) { structure.setCheckable(true); if (info.isChecked()) { structure.setChecked(true); } } if (info.isContextClickable()) { structure.setContextClickable(true); } if (forAutofill) { structure.setAutofillId(new AutofillId(getAutofillId(), AccessibilityNodeInfo.getVirtualDescendantId(info.getSourceNodeId()))); } CharSequence cname = info.getClassName(); structure.setClassName(cname != null ? cname.toString() : null); structure.setContentDescription(info.getContentDescription()); if (forAutofill) { final int maxTextLength = info.getMaxTextLength(); if (maxTextLength != -1) { structure.setMaxTextLength(maxTextLength); } structure.setHint(info.getHintText()); } CharSequence text = info.getText(); boolean hasText = text != null || info.getError() != null; if (hasText) { structure.setText(text, info.getTextSelectionStart(), info.getTextSelectionEnd()); } if (forAutofill) { if (info.isEditable()) { structure.setDataIsSensitive(true); if (hasText) { structure.setAutofillType(AUTOFILL_TYPE_TEXT); structure.setAutofillValue(AutofillValue.forText(text)); } int inputType = info.getInputType(); if (inputType == 0 && info.isPassword()) { inputType = InputType.TYPE_CLASS_TEXT | InputType.TYPE_TEXT_VARIATION_PASSWORD; } structure.setInputType(inputType); } else { structure.setDataIsSensitive(false); } } final int NCHILDREN = info.getChildCount(); if (NCHILDREN > 0) { structure.setChildCount(NCHILDREN); for (int i = 0; i < NCHILDREN; i++) { if (AccessibilityNodeInfo.getVirtualDescendantId( info.getChildNodeIds().get(i)) == AccessibilityNodeProvider.HOST_VIEW_ID) { Log.e(VIEW_LOG_TAG, "Virtual view pointing to its host. Ignoring"); continue; } AccessibilityNodeInfo cinfo = provider.createAccessibilityNodeInfo( AccessibilityNodeInfo.getVirtualDescendantId(info.getChildId(i))); ViewStructure child = structure.newChild(i); populateVirtualStructure(child, provider, cinfo, forAutofill); cinfo.recycle(); } } } /** * Dispatch creation of {@link ViewStructure} down the hierarchy. The default * implementation calls {@link #onProvideStructure} and * {@link #onProvideVirtualStructure}. */ public void dispatchProvideStructure(ViewStructure structure) { dispatchProvideStructureForAssistOrAutofill(structure, false, 0); } /** * Dispatches creation of a {@link ViewStructure}s for autofill purposes down the hierarchy, * when an Assist structure is being created as part of an autofill request. * * <p>The default implementation does the following: * <ul> * <li>Sets the {@link AutofillId} in the structure. * <li>Calls {@link #onProvideAutofillStructure(ViewStructure, int)}. * <li>Calls {@link #onProvideAutofillVirtualStructure(ViewStructure, int)}. * </ul> * * <p>Typically, this method should only be overridden by subclasses that provide a view * hierarchy (such as {@link ViewGroup}) - other classes should override * {@link #onProvideAutofillStructure(ViewStructure, int)} or * {@link #onProvideAutofillVirtualStructure(ViewStructure, int)} instead. * * <p>When overridden, it must: * * <ul> * <li>Either call * {@code super.dispatchProvideAutofillStructure(structure, flags)} or explicitly * set the {@link AutofillId} in the structure (for example, by calling * {@code structure.setAutofillId(getAutofillId())}). * <li>Decide how to handle the {@link #AUTOFILL_FLAG_INCLUDE_NOT_IMPORTANT_VIEWS} flag - when * set, all views in the structure should be considered important for autofill, * regardless of what {@link #isImportantForAutofill()} returns. We encourage you to * respect this flag to provide a better user experience - this flag is typically used * when an user explicitly requested autofill. If the flag is not set, * then only views marked as important for autofill should be included in the * structure - skipping non-important views optimizes the overall autofill performance. * </ul> * * @param structure fill in with structured view data for autofill purposes. * @param flags optional flags. * * @see #AUTOFILL_FLAG_INCLUDE_NOT_IMPORTANT_VIEWS */ public void dispatchProvideAutofillStructure(@NonNull ViewStructure structure, @AutofillFlags int flags) { dispatchProvideStructureForAssistOrAutofill(structure, true, flags); } private void dispatchProvideStructureForAssistOrAutofill(ViewStructure structure, boolean forAutofill, @AutofillFlags int flags) { if (forAutofill) { structure.setAutofillId(getAutofillId()); onProvideAutofillStructure(structure, flags); onProvideAutofillVirtualStructure(structure, flags); } else if (!isAssistBlocked()) { onProvideStructure(structure); onProvideVirtualStructure(structure); } else { structure.setClassName(getAccessibilityClassName().toString()); structure.setAssistBlocked(true); } } /** * @see #onInitializeAccessibilityNodeInfo(AccessibilityNodeInfo) * * Note: Called from the default {@link AccessibilityDelegate}. * * @hide */ public void onInitializeAccessibilityNodeInfoInternal(AccessibilityNodeInfo info) { if (mAttachInfo == null) { return; } Rect bounds = mAttachInfo.mTmpInvalRect; getDrawingRect(bounds); info.setBoundsInParent(bounds); getBoundsOnScreen(bounds, true); info.setBoundsInScreen(bounds); ViewParent parent = getParentForAccessibility(); if (parent instanceof View) { info.setParent((View) parent); } if (mID != View.NO_ID) { View rootView = getRootView(); if (rootView == null) { rootView = this; } View label = rootView.findLabelForView(this, mID); if (label != null) { info.setLabeledBy(label); } if ((mAttachInfo.mAccessibilityFetchFlags & AccessibilityNodeInfo.FLAG_REPORT_VIEW_IDS) != 0 && Resources.resourceHasPackage(mID)) { try { String viewId = getResources().getResourceName(mID); info.setViewIdResourceName(viewId); } catch (Resources.NotFoundException nfe) { /* ignore */ } } } if (mLabelForId != View.NO_ID) { View rootView = getRootView(); if (rootView == null) { rootView = this; } View labeled = rootView.findViewInsideOutShouldExist(this, mLabelForId); if (labeled != null) { info.setLabelFor(labeled); } } if (mAccessibilityTraversalBeforeId != View.NO_ID) { View rootView = getRootView(); if (rootView == null) { rootView = this; } View next = rootView.findViewInsideOutShouldExist(this, mAccessibilityTraversalBeforeId); if (next != null && next.includeForAccessibility()) { info.setTraversalBefore(next); } } if (mAccessibilityTraversalAfterId != View.NO_ID) { View rootView = getRootView(); if (rootView == null) { rootView = this; } View next = rootView.findViewInsideOutShouldExist(this, mAccessibilityTraversalAfterId); if (next != null && next.includeForAccessibility()) { info.setTraversalAfter(next); } } info.setVisibleToUser(isVisibleToUser()); info.setImportantForAccessibility(isImportantForAccessibility()); info.setPackageName(mContext.getPackageName()); info.setClassName(getAccessibilityClassName()); info.setContentDescription(getContentDescription()); info.setEnabled(isEnabled()); info.setClickable(isClickable()); info.setFocusable(isFocusable()); info.setScreenReaderFocusable(isScreenReaderFocusable()); info.setFocused(isFocused()); info.setAccessibilityFocused(isAccessibilityFocused()); info.setSelected(isSelected()); info.setLongClickable(isLongClickable()); info.setContextClickable(isContextClickable()); info.setLiveRegion(getAccessibilityLiveRegion()); if ((mTooltipInfo != null) && (mTooltipInfo.mTooltipText != null)) { info.setTooltipText(mTooltipInfo.mTooltipText); info.addAction((mTooltipInfo.mTooltipPopup == null) ? AccessibilityNodeInfo.AccessibilityAction.ACTION_SHOW_TOOLTIP : AccessibilityNodeInfo.AccessibilityAction.ACTION_HIDE_TOOLTIP); } // TODO: These make sense only if we are in an AdapterView but all // views can be selected. Maybe from accessibility perspective // we should report as selectable view in an AdapterView. info.addAction(AccessibilityNodeInfo.ACTION_SELECT); info.addAction(AccessibilityNodeInfo.ACTION_CLEAR_SELECTION); if (isFocusable()) { if (isFocused()) { info.addAction(AccessibilityNodeInfo.ACTION_CLEAR_FOCUS); } else { info.addAction(AccessibilityNodeInfo.ACTION_FOCUS); } } if (!isAccessibilityFocused()) { info.addAction(AccessibilityNodeInfo.ACTION_ACCESSIBILITY_FOCUS); } else { info.addAction(AccessibilityNodeInfo.ACTION_CLEAR_ACCESSIBILITY_FOCUS); } if (isClickable() && isEnabled()) { info.addAction(AccessibilityNodeInfo.ACTION_CLICK); } if (isLongClickable() && isEnabled()) { info.addAction(AccessibilityNodeInfo.ACTION_LONG_CLICK); } if (isContextClickable() && isEnabled()) { info.addAction(AccessibilityAction.ACTION_CONTEXT_CLICK); } CharSequence text = getIterableTextForAccessibility(); if (text != null && text.length() > 0) { info.setTextSelection(getAccessibilitySelectionStart(), getAccessibilitySelectionEnd()); info.addAction(AccessibilityNodeInfo.ACTION_SET_SELECTION); info.addAction(AccessibilityNodeInfo.ACTION_NEXT_AT_MOVEMENT_GRANULARITY); info.addAction(AccessibilityNodeInfo.ACTION_PREVIOUS_AT_MOVEMENT_GRANULARITY); info.setMovementGranularities(AccessibilityNodeInfo.MOVEMENT_GRANULARITY_CHARACTER | AccessibilityNodeInfo.MOVEMENT_GRANULARITY_WORD | AccessibilityNodeInfo.MOVEMENT_GRANULARITY_PARAGRAPH); } info.addAction(AccessibilityAction.ACTION_SHOW_ON_SCREEN); populateAccessibilityNodeInfoDrawingOrderInParent(info); info.setPaneTitle(mAccessibilityPaneTitle); info.setHeading(isAccessibilityHeading()); } /** * Adds extra data to an {@link AccessibilityNodeInfo} based on an explicit request for the * additional data. * <p> * This method only needs overloading if the node is marked as having extra data available. * </p> * * @param info The info to which to add the extra data. Never {@code null}. * @param extraDataKey A key specifying the type of extra data to add to the info. The * extra data should be added to the {@link Bundle} returned by * the info's {@link AccessibilityNodeInfo#getExtras} method. Never * {@code null}. * @param arguments A {@link Bundle} holding any arguments relevant for this request. May be * {@code null} if the service provided no arguments. * * @see AccessibilityNodeInfo#setAvailableExtraData(List) */ public void addExtraDataToAccessibilityNodeInfo(@NonNull AccessibilityNodeInfo info, @NonNull String extraDataKey, @Nullable Bundle arguments) { } /** * Determine the order in which this view will be drawn relative to its siblings for a11y * * @param info The info whose drawing order should be populated */ private void populateAccessibilityNodeInfoDrawingOrderInParent(AccessibilityNodeInfo info) { /* * If the view's bounds haven't been set yet, layout has not completed. In that situation, * drawing order may not be well-defined, and some Views with custom drawing order may * not be initialized sufficiently to respond properly getChildDrawingOrder. */ if ((mPrivateFlags & PFLAG_HAS_BOUNDS) == 0) { info.setDrawingOrder(0); return; } int drawingOrderInParent = 1; // Iterate up the hierarchy if parents are not important for a11y View viewAtDrawingLevel = this; final ViewParent parent = getParentForAccessibility(); while (viewAtDrawingLevel != parent) { final ViewParent currentParent = viewAtDrawingLevel.getParent(); if (!(currentParent instanceof ViewGroup)) { // Should only happen for the Decor drawingOrderInParent = 0; break; } else { final ViewGroup parentGroup = (ViewGroup) currentParent; final int childCount = parentGroup.getChildCount(); if (childCount > 1) { List<View> preorderedList = parentGroup.buildOrderedChildList(); if (preorderedList != null) { final int childDrawIndex = preorderedList.indexOf(viewAtDrawingLevel); for (int i = 0; i < childDrawIndex; i++) { drawingOrderInParent += numViewsForAccessibility(preorderedList.get(i)); } } else { final int childIndex = parentGroup.indexOfChild(viewAtDrawingLevel); final boolean customOrder = parentGroup.isChildrenDrawingOrderEnabled(); final int childDrawIndex = ((childIndex >= 0) && customOrder) ? parentGroup.getChildDrawingOrder(childCount, childIndex) : childIndex; final int numChildrenToIterate = customOrder ? childCount : childDrawIndex; if (childDrawIndex != 0) { for (int i = 0; i < numChildrenToIterate; i++) { final int otherDrawIndex = (customOrder ? parentGroup.getChildDrawingOrder(childCount, i) : i); if (otherDrawIndex < childDrawIndex) { drawingOrderInParent += numViewsForAccessibility(parentGroup.getChildAt(i)); } } } } } } viewAtDrawingLevel = (View) currentParent; } info.setDrawingOrder(drawingOrderInParent); } private static int numViewsForAccessibility(View view) { if (view != null) { if (view.includeForAccessibility()) { return 1; } else if (view instanceof ViewGroup) { return ((ViewGroup) view).getNumChildrenForAccessibility(); } } return 0; } private View findLabelForView(View view, int labeledId) { if (mMatchLabelForPredicate == null) { mMatchLabelForPredicate = new MatchLabelForPredicate(); } mMatchLabelForPredicate.mLabeledId = labeledId; return findViewByPredicateInsideOut(view, mMatchLabelForPredicate); } /** * Computes whether this virtual autofill view is visible to the user. * * <p><b>Note: </b>By default it returns {@code true}, but views providing a virtual hierarchy * view must override it. * * @return Whether the view is visible on the screen. */ public boolean isVisibleToUserForAutofill(int virtualId) { if (mContext.isAutofillCompatibilityEnabled()) { final AccessibilityNodeProvider provider = getAccessibilityNodeProvider(); if (provider != null) { final AccessibilityNodeInfo node = provider.createAccessibilityNodeInfo(virtualId); if (node != null) { return node.isVisibleToUser(); } // if node is null, assume it's not visible anymore } else { Log.w(VIEW_LOG_TAG, "isVisibleToUserForAutofill(" + virtualId + "): no provider"); } return false; } return true; } /** * Computes whether this view is visible to the user. Such a view is * attached, visible, all its predecessors are visible, it is not clipped * entirely by its predecessors, and has an alpha greater than zero. * * @return Whether the view is visible on the screen. * * @hide */ @UnsupportedAppUsage public boolean isVisibleToUser() { return isVisibleToUser(null); } /** * Computes whether the given portion of this view is visible to the user. * Such a view is attached, visible, all its predecessors are visible, * has an alpha greater than zero, and the specified portion is not * clipped entirely by its predecessors. * * @param boundInView the portion of the view to test; coordinates should be relative; may be * <code>null</code>, and the entire view will be tested in this case. * When <code>true</code> is returned by the function, the actual visible * region will be stored in this parameter; that is, if boundInView is fully * contained within the view, no modification will be made, otherwise regions * outside of the visible area of the view will be clipped. * * @return Whether the specified portion of the view is visible on the screen. * * @hide */ @UnsupportedAppUsage protected boolean isVisibleToUser(Rect boundInView) { if (mAttachInfo != null) { // Attached to invisible window means this view is not visible. if (mAttachInfo.mWindowVisibility != View.VISIBLE) { return false; } // An invisible predecessor or one with alpha zero means // that this view is not visible to the user. Object current = this; while (current instanceof View) { View view = (View) current; // We have attach info so this view is attached and there is no // need to check whether we reach to ViewRootImpl on the way up. if (view.getAlpha() <= 0 || view.getTransitionAlpha() <= 0 || view.getVisibility() != VISIBLE) { return false; } current = view.mParent; } // Check if the view is entirely covered by its predecessors. Rect visibleRect = mAttachInfo.mTmpInvalRect; Point offset = mAttachInfo.mPoint; if (!getGlobalVisibleRect(visibleRect, offset)) { return false; } // Check if the visible portion intersects the rectangle of interest. if (boundInView != null) { visibleRect.offset(-offset.x, -offset.y); return boundInView.intersect(visibleRect); } return true; } return false; } /** * Returns the delegate for implementing accessibility support via * composition. For more details see {@link AccessibilityDelegate}. * * @return The delegate, or null if none set. * * @hide */ @UnsupportedAppUsage public AccessibilityDelegate getAccessibilityDelegate() { return mAccessibilityDelegate; } /** * Sets a delegate for implementing accessibility support via composition * (as opposed to inheritance). For more details, see * {@link AccessibilityDelegate}. * <p> * <strong>Note:</strong> On platform versions prior to * {@link android.os.Build.VERSION_CODES#M API 23}, delegate methods on * views in the {@code android.widget.*} package are called <i>before</i> * host methods. This prevents certain properties such as class name from * being modified by overriding * {@link AccessibilityDelegate#onInitializeAccessibilityNodeInfo(View, AccessibilityNodeInfo)}, * as any changes will be overwritten by the host class. * <p> * Starting in {@link android.os.Build.VERSION_CODES#M API 23}, delegate * methods are called <i>after</i> host methods, which all properties to be * modified without being overwritten by the host class. * * @param delegate the object to which accessibility method calls should be * delegated * @see AccessibilityDelegate */ public void setAccessibilityDelegate(@Nullable AccessibilityDelegate delegate) { mAccessibilityDelegate = delegate; } /** * Gets the provider for managing a virtual view hierarchy rooted at this View * and reported to {@link android.accessibilityservice.AccessibilityService}s * that explore the window content. * <p> * If this method returns an instance, this instance is responsible for managing * {@link AccessibilityNodeInfo}s describing the virtual sub-tree rooted at this * View including the one representing the View itself. Similarly the returned * instance is responsible for performing accessibility actions on any virtual * view or the root view itself. * </p> * <p> * If an {@link AccessibilityDelegate} has been specified via calling * {@link #setAccessibilityDelegate(AccessibilityDelegate)} its * {@link AccessibilityDelegate#getAccessibilityNodeProvider(View)} * is responsible for handling this call. * </p> * * @return The provider. * * @see AccessibilityNodeProvider */ public AccessibilityNodeProvider getAccessibilityNodeProvider() { if (mAccessibilityDelegate != null) { return mAccessibilityDelegate.getAccessibilityNodeProvider(this); } else { return null; } } /** * Gets the unique identifier of this view on the screen for accessibility purposes. * * @return The view accessibility id. * * @hide */ @UnsupportedAppUsage public int getAccessibilityViewId() { if (mAccessibilityViewId == NO_ID) { mAccessibilityViewId = sNextAccessibilityViewId++; } return mAccessibilityViewId; } /** * Gets the unique identifier of this view on the screen for autofill purposes. * * @return The view autofill id. * * @hide */ public int getAutofillViewId() { if (mAutofillViewId == NO_ID) { mAutofillViewId = mContext.getNextAutofillId(); } return mAutofillViewId; } /** * Gets the unique identifier of the window in which this View reseides. * * @return The window accessibility id. * * @hide */ public int getAccessibilityWindowId() { return mAttachInfo != null ? mAttachInfo.mAccessibilityWindowId : AccessibilityWindowInfo.UNDEFINED_WINDOW_ID; } /** * Returns the {@link View}'s content description. * <p> * <strong>Note:</strong> Do not override this method, as it will have no * effect on the content description presented to accessibility services. * You must call {@link #setContentDescription(CharSequence)} to modify the * content description. * * @return the content description * @see #setContentDescription(CharSequence) * @attr ref android.R.styleable#View_contentDescription */ @ViewDebug.ExportedProperty(category = "accessibility") public CharSequence getContentDescription() { return mContentDescription; } /** * Sets the {@link View}'s content description. * <p> * A content description briefly describes the view and is primarily used * for accessibility support to determine how a view should be presented to * the user. In the case of a view with no textual representation, such as * {@link android.widget.ImageButton}, a useful content description * explains what the view does. For example, an image button with a phone * icon that is used to place a call may use "Call" as its content * description. An image of a floppy disk that is used to save a file may * use "Save". * * @param contentDescription The content description. * @see #getContentDescription() * @attr ref android.R.styleable#View_contentDescription */ @RemotableViewMethod public void setContentDescription(CharSequence contentDescription) { if (mContentDescription == null) { if (contentDescription == null) { return; } } else if (mContentDescription.equals(contentDescription)) { return; } mContentDescription = contentDescription; final boolean nonEmptyDesc = contentDescription != null && contentDescription.length() > 0; if (nonEmptyDesc && getImportantForAccessibility() == IMPORTANT_FOR_ACCESSIBILITY_AUTO) { setImportantForAccessibility(IMPORTANT_FOR_ACCESSIBILITY_YES); notifySubtreeAccessibilityStateChangedIfNeeded(); } else { notifyViewAccessibilityStateChangedIfNeeded(AccessibilityEvent.CONTENT_CHANGE_TYPE_CONTENT_DESCRIPTION); } } /** * Sets the id of a view before which this one is visited in accessibility traversal. * A screen-reader must visit the content of this view before the content of the one * it precedes. For example, if view B is set to be before view A, then a screen-reader * will traverse the entire content of B before traversing the entire content of A, * regardles of what traversal strategy it is using. * <p> * Views that do not have specified before/after relationships are traversed in order * determined by the screen-reader. * </p> * <p> * Setting that this view is before a view that is not important for accessibility * or if this view is not important for accessibility will have no effect as the * screen-reader is not aware of unimportant views. * </p> * * @param beforeId The id of a view this one precedes in accessibility traversal. * * @attr ref android.R.styleable#View_accessibilityTraversalBefore * * @see #setImportantForAccessibility(int) */ @RemotableViewMethod public void setAccessibilityTraversalBefore(int beforeId) { if (mAccessibilityTraversalBeforeId == beforeId) { return; } mAccessibilityTraversalBeforeId = beforeId; notifyViewAccessibilityStateChangedIfNeeded(AccessibilityEvent.CONTENT_CHANGE_TYPE_UNDEFINED); } /** * Gets the id of a view before which this one is visited in accessibility traversal. * * @return The id of a view this one precedes in accessibility traversal if * specified, otherwise {@link #NO_ID}. * * @see #setAccessibilityTraversalBefore(int) */ public int getAccessibilityTraversalBefore() { return mAccessibilityTraversalBeforeId; } /** * Sets the id of a view after which this one is visited in accessibility traversal. * A screen-reader must visit the content of the other view before the content of this * one. For example, if view B is set to be after view A, then a screen-reader * will traverse the entire content of A before traversing the entire content of B, * regardles of what traversal strategy it is using. * <p> * Views that do not have specified before/after relationships are traversed in order * determined by the screen-reader. * </p> * <p> * Setting that this view is after a view that is not important for accessibility * or if this view is not important for accessibility will have no effect as the * screen-reader is not aware of unimportant views. * </p> * * @param afterId The id of a view this one succedees in accessibility traversal. * * @attr ref android.R.styleable#View_accessibilityTraversalAfter * * @see #setImportantForAccessibility(int) */ @RemotableViewMethod public void setAccessibilityTraversalAfter(int afterId) { if (mAccessibilityTraversalAfterId == afterId) { return; } mAccessibilityTraversalAfterId = afterId; notifyViewAccessibilityStateChangedIfNeeded(AccessibilityEvent.CONTENT_CHANGE_TYPE_UNDEFINED); } /** * Gets the id of a view after which this one is visited in accessibility traversal. * * @return The id of a view this one succeedes in accessibility traversal if * specified, otherwise {@link #NO_ID}. * * @see #setAccessibilityTraversalAfter(int) */ public int getAccessibilityTraversalAfter() { return mAccessibilityTraversalAfterId; } /** * Gets the id of a view for which this view serves as a label for * accessibility purposes. * * @return The labeled view id. */ @ViewDebug.ExportedProperty(category = "accessibility") public int getLabelFor() { return mLabelForId; } /** * Sets the id of a view for which this view serves as a label for * accessibility purposes. * * @param id The labeled view id. */ @RemotableViewMethod public void setLabelFor(@IdRes int id) { if (mLabelForId == id) { return; } mLabelForId = id; if (mLabelForId != View.NO_ID && mID == View.NO_ID) { mID = generateViewId(); } notifyViewAccessibilityStateChangedIfNeeded(AccessibilityEvent.CONTENT_CHANGE_TYPE_UNDEFINED); } /** * Invoked whenever this view loses focus, either by losing window focus or by losing * focus within its window. This method can be used to clear any state tied to the * focus. For instance, if a button is held pressed with the trackball and the window * loses focus, this method can be used to cancel the press. * * Subclasses of View overriding this method should always call super.onFocusLost(). * * @see #onFocusChanged(boolean, int, android.graphics.Rect) * @see #onWindowFocusChanged(boolean) * * @hide pending API council approval */ @CallSuper @UnsupportedAppUsage protected void onFocusLost() { resetPressedState(); } private void resetPressedState() { if ((mViewFlags & ENABLED_MASK) == DISABLED) { return; } if (isPressed()) { setPressed(false); if (!mHasPerformedLongPress) { removeLongPressCallback(); } } } /** * Returns true if this view has focus * * @return True if this view has focus, false otherwise. */ @ViewDebug.ExportedProperty(category = "focus") public boolean isFocused() { return (mPrivateFlags & PFLAG_FOCUSED) != 0; } /** * Find the view in the hierarchy rooted at this view that currently has * focus. * * @return The view that currently has focus, or null if no focused view can * be found. */ public View findFocus() { return (mPrivateFlags & PFLAG_FOCUSED) != 0 ? this : null; } /** * Indicates whether this view is one of the set of scrollable containers in * its window. * * @return whether this view is one of the set of scrollable containers in * its window * * @attr ref android.R.styleable#View_isScrollContainer */ public boolean isScrollContainer() { return (mPrivateFlags & PFLAG_SCROLL_CONTAINER_ADDED) != 0; } /** * Change whether this view is one of the set of scrollable containers in * its window. This will be used to determine whether the window can * resize or must pan when a soft input area is open -- scrollable * containers allow the window to use resize mode since the container * will appropriately shrink. * * @attr ref android.R.styleable#View_isScrollContainer */ public void setScrollContainer(boolean isScrollContainer) { if (isScrollContainer) { if (mAttachInfo != null && (mPrivateFlags & PFLAG_SCROLL_CONTAINER_ADDED) == 0) { mAttachInfo.mScrollContainers.add(this); mPrivateFlags |= PFLAG_SCROLL_CONTAINER_ADDED; } mPrivateFlags |= PFLAG_SCROLL_CONTAINER; } else { if ((mPrivateFlags & PFLAG_SCROLL_CONTAINER_ADDED) != 0) { mAttachInfo.mScrollContainers.remove(this); } mPrivateFlags &= ~(PFLAG_SCROLL_CONTAINER | PFLAG_SCROLL_CONTAINER_ADDED); } } /** * Returns the quality of the drawing cache. * * @return One of {@link #DRAWING_CACHE_QUALITY_AUTO}, * {@link #DRAWING_CACHE_QUALITY_LOW}, or {@link #DRAWING_CACHE_QUALITY_HIGH} * * @see #setDrawingCacheQuality(int) * @see #setDrawingCacheEnabled(boolean) * @see #isDrawingCacheEnabled() * * @attr ref android.R.styleable#View_drawingCacheQuality * * @deprecated The view drawing cache was largely made obsolete with the introduction of * hardware-accelerated rendering in API 11. With hardware-acceleration, intermediate cache * layers are largely unnecessary and can easily result in a net loss in performance due to the * cost of creating and updating the layer. In the rare cases where caching layers are useful, * such as for alpha animations, {@link #setLayerType(int, Paint)} handles this with hardware * rendering. For software-rendered snapshots of a small part of the View hierarchy or * individual Views it is recommended to create a {@link Canvas} from either a {@link Bitmap} or * {@link android.graphics.Picture} and call {@link #draw(Canvas)} on the View. However these * software-rendered usages are discouraged and have compatibility issues with hardware-only * rendering features such as {@link android.graphics.Bitmap.Config#HARDWARE Config.HARDWARE} * bitmaps, real-time shadows, and outline clipping. For screenshots of the UI for feedback * reports or unit testing the {@link PixelCopy} API is recommended. */ @Deprecated @DrawingCacheQuality public int getDrawingCacheQuality() { return mViewFlags & DRAWING_CACHE_QUALITY_MASK; } /** * Set the drawing cache quality of this view. This value is used only when the * drawing cache is enabled * * @param quality One of {@link #DRAWING_CACHE_QUALITY_AUTO}, * {@link #DRAWING_CACHE_QUALITY_LOW}, or {@link #DRAWING_CACHE_QUALITY_HIGH} * * @see #getDrawingCacheQuality() * @see #setDrawingCacheEnabled(boolean) * @see #isDrawingCacheEnabled() * * @attr ref android.R.styleable#View_drawingCacheQuality * * @deprecated The view drawing cache was largely made obsolete with the introduction of * hardware-accelerated rendering in API 11. With hardware-acceleration, intermediate cache * layers are largely unnecessary and can easily result in a net loss in performance due to the * cost of creating and updating the layer. In the rare cases where caching layers are useful, * such as for alpha animations, {@link #setLayerType(int, Paint)} handles this with hardware * rendering. For software-rendered snapshots of a small part of the View hierarchy or * individual Views it is recommended to create a {@link Canvas} from either a {@link Bitmap} or * {@link android.graphics.Picture} and call {@link #draw(Canvas)} on the View. However these * software-rendered usages are discouraged and have compatibility issues with hardware-only * rendering features such as {@link android.graphics.Bitmap.Config#HARDWARE Config.HARDWARE} * bitmaps, real-time shadows, and outline clipping. For screenshots of the UI for feedback * reports or unit testing the {@link PixelCopy} API is recommended. */ @Deprecated public void setDrawingCacheQuality(@DrawingCacheQuality int quality) { setFlags(quality, DRAWING_CACHE_QUALITY_MASK); } /** * Returns whether the screen should remain on, corresponding to the current * value of {@link #KEEP_SCREEN_ON}. * * @return Returns true if {@link #KEEP_SCREEN_ON} is set. * * @see #setKeepScreenOn(boolean) * * @attr ref android.R.styleable#View_keepScreenOn */ public boolean getKeepScreenOn() { return (mViewFlags & KEEP_SCREEN_ON) != 0; } /** * Controls whether the screen should remain on, modifying the * value of {@link #KEEP_SCREEN_ON}. * * @param keepScreenOn Supply true to set {@link #KEEP_SCREEN_ON}. * * @see #getKeepScreenOn() * * @attr ref android.R.styleable#View_keepScreenOn */ public void setKeepScreenOn(boolean keepScreenOn) { setFlags(keepScreenOn ? KEEP_SCREEN_ON : 0, KEEP_SCREEN_ON); } /** * Gets the id of the view to use when the next focus is {@link #FOCUS_LEFT}. * @return The next focus ID, or {@link #NO_ID} if the framework should decide automatically. * * @attr ref android.R.styleable#View_nextFocusLeft */ public int getNextFocusLeftId() { return mNextFocusLeftId; } /** * Sets the id of the view to use when the next focus is {@link #FOCUS_LEFT}. * @param nextFocusLeftId The next focus ID, or {@link #NO_ID} if the framework should * decide automatically. * * @attr ref android.R.styleable#View_nextFocusLeft */ public void setNextFocusLeftId(int nextFocusLeftId) { mNextFocusLeftId = nextFocusLeftId; } /** * Gets the id of the view to use when the next focus is {@link #FOCUS_RIGHT}. * @return The next focus ID, or {@link #NO_ID} if the framework should decide automatically. * * @attr ref android.R.styleable#View_nextFocusRight */ public int getNextFocusRightId() { return mNextFocusRightId; } /** * Sets the id of the view to use when the next focus is {@link #FOCUS_RIGHT}. * @param nextFocusRightId The next focus ID, or {@link #NO_ID} if the framework should * decide automatically. * * @attr ref android.R.styleable#View_nextFocusRight */ public void setNextFocusRightId(int nextFocusRightId) { mNextFocusRightId = nextFocusRightId; } /** * Gets the id of the view to use when the next focus is {@link #FOCUS_UP}. * @return The next focus ID, or {@link #NO_ID} if the framework should decide automatically. * * @attr ref android.R.styleable#View_nextFocusUp */ public int getNextFocusUpId() { return mNextFocusUpId; } /** * Sets the id of the view to use when the next focus is {@link #FOCUS_UP}. * @param nextFocusUpId The next focus ID, or {@link #NO_ID} if the framework should * decide automatically. * * @attr ref android.R.styleable#View_nextFocusUp */ public void setNextFocusUpId(int nextFocusUpId) { mNextFocusUpId = nextFocusUpId; } /** * Gets the id of the view to use when the next focus is {@link #FOCUS_DOWN}. * @return The next focus ID, or {@link #NO_ID} if the framework should decide automatically. * * @attr ref android.R.styleable#View_nextFocusDown */ public int getNextFocusDownId() { return mNextFocusDownId; } /** * Sets the id of the view to use when the next focus is {@link #FOCUS_DOWN}. * @param nextFocusDownId The next focus ID, or {@link #NO_ID} if the framework should * decide automatically. * * @attr ref android.R.styleable#View_nextFocusDown */ public void setNextFocusDownId(int nextFocusDownId) { mNextFocusDownId = nextFocusDownId; } /** * Gets the id of the view to use when the next focus is {@link #FOCUS_FORWARD}. * @return The next focus ID, or {@link #NO_ID} if the framework should decide automatically. * * @attr ref android.R.styleable#View_nextFocusForward */ public int getNextFocusForwardId() { return mNextFocusForwardId; } /** * Sets the id of the view to use when the next focus is {@link #FOCUS_FORWARD}. * @param nextFocusForwardId The next focus ID, or {@link #NO_ID} if the framework should * decide automatically. * * @attr ref android.R.styleable#View_nextFocusForward */ public void setNextFocusForwardId(int nextFocusForwardId) { mNextFocusForwardId = nextFocusForwardId; } /** * Gets the id of the root of the next keyboard navigation cluster. * @return The next keyboard navigation cluster ID, or {@link #NO_ID} if the framework should * decide automatically. * * @attr ref android.R.styleable#View_nextClusterForward */ public int getNextClusterForwardId() { return mNextClusterForwardId; } /** * Sets the id of the view to use as the root of the next keyboard navigation cluster. * @param nextClusterForwardId The next cluster ID, or {@link #NO_ID} if the framework should * decide automatically. * * @attr ref android.R.styleable#View_nextClusterForward */ public void setNextClusterForwardId(int nextClusterForwardId) { mNextClusterForwardId = nextClusterForwardId; } /** * Returns the visibility of this view and all of its ancestors * * @return True if this view and all of its ancestors are {@link #VISIBLE} */ public boolean isShown() { View current = this; //noinspection ConstantConditions do { if ((current.mViewFlags & VISIBILITY_MASK) != VISIBLE) { return false; } ViewParent parent = current.mParent; if (parent == null) { return false; // We are not attached to the view root } if (!(parent instanceof View)) { return true; } current = (View) parent; } while (current != null); return false; } /** * Called by the view hierarchy when the content insets for a window have * changed, to allow it to adjust its content to fit within those windows. * The content insets tell you the space that the status bar, input method, * and other system windows infringe on the application's window. * * <p>You do not normally need to deal with this function, since the default * window decoration given to applications takes care of applying it to the * content of the window. If you use {@link #SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN} * or {@link #SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION} this will not be the case, * and your content can be placed under those system elements. You can then * use this method within your view hierarchy if you have parts of your UI * which you would like to ensure are not being covered. * * <p>The default implementation of this method simply applies the content * insets to the view's padding, consuming that content (modifying the * insets to be 0), and returning true. This behavior is off by default, but can * be enabled through {@link #setFitsSystemWindows(boolean)}. * * <p>This function's traversal down the hierarchy is depth-first. The same content * insets object is propagated down the hierarchy, so any changes made to it will * be seen by all following views (including potentially ones above in * the hierarchy since this is a depth-first traversal). The first view * that returns true will abort the entire traversal. * * <p>The default implementation works well for a situation where it is * used with a container that covers the entire window, allowing it to * apply the appropriate insets to its content on all edges. If you need * a more complicated layout (such as two different views fitting system * windows, one on the top of the window, and one on the bottom), * you can override the method and handle the insets however you would like. * Note that the insets provided by the framework are always relative to the * far edges of the window, not accounting for the location of the called view * within that window. (In fact when this method is called you do not yet know * where the layout will place the view, as it is done before layout happens.) * * <p>Note: unlike many View methods, there is no dispatch phase to this * call. If you are overriding it in a ViewGroup and want to allow the * call to continue to your children, you must be sure to call the super * implementation. * * <p>Here is a sample layout that makes use of fitting system windows * to have controls for a video view placed inside of the window decorations * that it hides and shows. This can be used with code like the second * sample (video player) shown in {@link #setSystemUiVisibility(int)}. * * {@sample development/samples/ApiDemos/res/layout/video_player.xml complete} * * @param insets Current content insets of the window. Prior to * {@link android.os.Build.VERSION_CODES#JELLY_BEAN} you must not modify * the insets or else you and Android will be unhappy. * * @return {@code true} if this view applied the insets and it should not * continue propagating further down the hierarchy, {@code false} otherwise. * @see #getFitsSystemWindows() * @see #setFitsSystemWindows(boolean) * @see #setSystemUiVisibility(int) * * @deprecated As of API 20 use {@link #dispatchApplyWindowInsets(WindowInsets)} to apply * insets to views. Views should override {@link #onApplyWindowInsets(WindowInsets)} or use * {@link #setOnApplyWindowInsetsListener(android.view.View.OnApplyWindowInsetsListener)} * to implement handling their own insets. */ @Deprecated protected boolean fitSystemWindows(Rect insets) { if ((mPrivateFlags3 & PFLAG3_APPLYING_INSETS) == 0) { if (insets == null) { // Null insets by definition have already been consumed. // This call cannot apply insets since there are none to apply, // so return false. return false; } // If we're not in the process of dispatching the newer apply insets call, // that means we're not in the compatibility path. Dispatch into the newer // apply insets path and take things from there. try { mPrivateFlags3 |= PFLAG3_FITTING_SYSTEM_WINDOWS; return dispatchApplyWindowInsets(new WindowInsets(insets)).isConsumed(); } finally { mPrivateFlags3 &= ~PFLAG3_FITTING_SYSTEM_WINDOWS; } } else { // We're being called from the newer apply insets path. // Perform the standard fallback behavior. return fitSystemWindowsInt(insets); } } private boolean fitSystemWindowsInt(Rect insets) { if ((mViewFlags & FITS_SYSTEM_WINDOWS) == FITS_SYSTEM_WINDOWS) { mUserPaddingStart = UNDEFINED_PADDING; mUserPaddingEnd = UNDEFINED_PADDING; Rect localInsets = sThreadLocal.get(); if (localInsets == null) { localInsets = new Rect(); sThreadLocal.set(localInsets); } boolean res = computeFitSystemWindows(insets, localInsets); mUserPaddingLeftInitial = localInsets.left; mUserPaddingRightInitial = localInsets.right; internalSetPadding(localInsets.left, localInsets.top, localInsets.right, localInsets.bottom); return res; } return false; } /** * Called when the view should apply {@link WindowInsets} according to its internal policy. * * <p>This method should be overridden by views that wish to apply a policy different from or * in addition to the default behavior. Clients that wish to force a view subtree * to apply insets should call {@link #dispatchApplyWindowInsets(WindowInsets)}.</p> * * <p>Clients may supply an {@link OnApplyWindowInsetsListener} to a view. If one is set * it will be called during dispatch instead of this method. The listener may optionally * call this method from its own implementation if it wishes to apply the view's default * insets policy in addition to its own.</p> * * <p>Implementations of this method should either return the insets parameter unchanged * or a new {@link WindowInsets} cloned from the supplied insets with any insets consumed * that this view applied itself. This allows new inset types added in future platform * versions to pass through existing implementations unchanged without being erroneously * consumed.</p> * * <p>By default if a view's {@link #setFitsSystemWindows(boolean) fitsSystemWindows} * property is set then the view will consume the system window insets and apply them * as padding for the view.</p> * * @param insets Insets to apply * @return The supplied insets with any applied insets consumed */ public WindowInsets onApplyWindowInsets(WindowInsets insets) { if ((mPrivateFlags3 & PFLAG3_FITTING_SYSTEM_WINDOWS) == 0) { // We weren't called from within a direct call to fitSystemWindows, // call into it as a fallback in case we're in a class that overrides it // and has logic to perform. if (fitSystemWindows(insets.getSystemWindowInsets())) { return insets.consumeSystemWindowInsets(); } } else { // We were called from within a direct call to fitSystemWindows. if (fitSystemWindowsInt(insets.getSystemWindowInsets())) { return insets.consumeSystemWindowInsets(); } } return insets; } /** * Set an {@link OnApplyWindowInsetsListener} to take over the policy for applying * window insets to this view. The listener's * {@link OnApplyWindowInsetsListener#onApplyWindowInsets(View, WindowInsets) onApplyWindowInsets} * method will be called instead of the view's * {@link #onApplyWindowInsets(WindowInsets) onApplyWindowInsets} method. * * @param listener Listener to set * * @see #onApplyWindowInsets(WindowInsets) */ public void setOnApplyWindowInsetsListener(OnApplyWindowInsetsListener listener) { getListenerInfo().mOnApplyWindowInsetsListener = listener; } /** * Request to apply the given window insets to this view or another view in its subtree. * * <p>This method should be called by clients wishing to apply insets corresponding to areas * obscured by window decorations or overlays. This can include the status and navigation bars, * action bars, input methods and more. New inset categories may be added in the future. * The method returns the insets provided minus any that were applied by this view or its * children.</p> * * <p>Clients wishing to provide custom behavior should override the * {@link #onApplyWindowInsets(WindowInsets)} method or alternatively provide a * {@link OnApplyWindowInsetsListener} via the * {@link #setOnApplyWindowInsetsListener(View.OnApplyWindowInsetsListener) setOnApplyWindowInsetsListener} * method.</p> * * <p>This method replaces the older {@link #fitSystemWindows(Rect) fitSystemWindows} method. * </p> * * @param insets Insets to apply * @return The provided insets minus the insets that were consumed */ public WindowInsets dispatchApplyWindowInsets(WindowInsets insets) { try { mPrivateFlags3 |= PFLAG3_APPLYING_INSETS; if (mListenerInfo != null && mListenerInfo.mOnApplyWindowInsetsListener != null) { return mListenerInfo.mOnApplyWindowInsetsListener.onApplyWindowInsets(this, insets); } else { return onApplyWindowInsets(insets); } } finally { mPrivateFlags3 &= ~PFLAG3_APPLYING_INSETS; } } /** * Compute the view's coordinate within the surface. * * <p>Computes the coordinates of this view in its surface. The argument * must be an array of two integers. After the method returns, the array * contains the x and y location in that order.</p> * @hide * @param location an array of two integers in which to hold the coordinates */ @UnsupportedAppUsage public void getLocationInSurface(@Size(2) int[] location) { getLocationInWindow(location); if (mAttachInfo != null && mAttachInfo.mViewRootImpl != null) { location[0] += mAttachInfo.mViewRootImpl.mWindowAttributes.surfaceInsets.left; location[1] += mAttachInfo.mViewRootImpl.mWindowAttributes.surfaceInsets.top; } } /** * Provide original WindowInsets that are dispatched to the view hierarchy. The insets are * only available if the view is attached. * * @return WindowInsets from the top of the view hierarchy or null if View is detached */ public WindowInsets getRootWindowInsets() { if (mAttachInfo != null) { return mAttachInfo.mViewRootImpl.getWindowInsets(false /* forceConstruct */); } return null; } /** * @hide Compute the insets that should be consumed by this view and the ones * that should propagate to those under it. * * Note: This is used by appcompat's ActionBarOverlayLayout through reflection. * * @param inoutInsets the insets given to this view * @param outLocalInsets the insets that should be applied to this view * @deprecated use {@link #computeSystemWindowInsets} * @return */ @Deprecated @UnsupportedAppUsage protected boolean computeFitSystemWindows(Rect inoutInsets, Rect outLocalInsets) { WindowInsets innerInsets = computeSystemWindowInsets(new WindowInsets(inoutInsets), outLocalInsets); inoutInsets.set(innerInsets.getSystemWindowInsets()); return innerInsets.isSystemWindowInsetsConsumed(); } /** * Compute insets that should be consumed by this view and the ones that should propagate * to those under it. * * @param in Insets currently being processed by this View, likely received as a parameter * to {@link #onApplyWindowInsets(WindowInsets)}. * @param outLocalInsets A Rect that will receive the insets that should be consumed * by this view * @return Insets that should be passed along to views under this one */ public WindowInsets computeSystemWindowInsets(WindowInsets in, Rect outLocalInsets) { if ((mViewFlags & OPTIONAL_FITS_SYSTEM_WINDOWS) == 0 || mAttachInfo == null || ((mAttachInfo.mSystemUiVisibility & SYSTEM_UI_LAYOUT_FLAGS) == 0 && !mAttachInfo.mOverscanRequested)) { outLocalInsets.set(in.getSystemWindowInsets()); return in.consumeSystemWindowInsets().inset(outLocalInsets); } else { // The application wants to take care of fitting system window for // the content... however we still need to take care of any overscan here. final Rect overscan = mAttachInfo.mOverscanInsets; outLocalInsets.set(overscan); return in.inset(outLocalInsets); } } /** * Sets whether or not this view should account for system screen decorations * such as the status bar and inset its content; that is, controlling whether * the default implementation of {@link #fitSystemWindows(Rect)} will be * executed. See that method for more details. * * <p>Note that if you are providing your own implementation of * {@link #fitSystemWindows(Rect)}, then there is no need to set this * flag to true -- your implementation will be overriding the default * implementation that checks this flag. * * @param fitSystemWindows If true, then the default implementation of * {@link #fitSystemWindows(Rect)} will be executed. * * @attr ref android.R.styleable#View_fitsSystemWindows * @see #getFitsSystemWindows() * @see #fitSystemWindows(Rect) * @see #setSystemUiVisibility(int) */ public void setFitsSystemWindows(boolean fitSystemWindows) { setFlags(fitSystemWindows ? FITS_SYSTEM_WINDOWS : 0, FITS_SYSTEM_WINDOWS); } /** * Check for state of {@link #setFitsSystemWindows(boolean)}. If this method * returns {@code true}, the default implementation of {@link #fitSystemWindows(Rect)} * will be executed. * * @return {@code true} if the default implementation of * {@link #fitSystemWindows(Rect)} will be executed. * * @attr ref android.R.styleable#View_fitsSystemWindows * @see #setFitsSystemWindows(boolean) * @see #fitSystemWindows(Rect) * @see #setSystemUiVisibility(int) */ @ViewDebug.ExportedProperty public boolean getFitsSystemWindows() { return (mViewFlags & FITS_SYSTEM_WINDOWS) == FITS_SYSTEM_WINDOWS; } /** @hide */ @UnsupportedAppUsage public boolean fitsSystemWindows() { return getFitsSystemWindows(); } /** * Ask that a new dispatch of {@link #fitSystemWindows(Rect)} be performed. * @deprecated Use {@link #requestApplyInsets()} for newer platform versions. */ @Deprecated public void requestFitSystemWindows() { if (mParent != null) { mParent.requestFitSystemWindows(); } } /** * Ask that a new dispatch of {@link #onApplyWindowInsets(WindowInsets)} be performed. */ public void requestApplyInsets() { requestFitSystemWindows(); } /** * For use by PhoneWindow to make its own system window fitting optional. * @hide */ @UnsupportedAppUsage public void makeOptionalFitsSystemWindows() { setFlags(OPTIONAL_FITS_SYSTEM_WINDOWS, OPTIONAL_FITS_SYSTEM_WINDOWS); } /** * Returns the outsets, which areas of the device that aren't a surface, but we would like to * treat them as such. * @hide */ public void getOutsets(Rect outOutsetRect) { if (mAttachInfo != null) { outOutsetRect.set(mAttachInfo.mOutsets); } else { outOutsetRect.setEmpty(); } } /** * Returns the visibility status for this view. * * @return One of {@link #VISIBLE}, {@link #INVISIBLE}, or {@link #GONE}. * @attr ref android.R.styleable#View_visibility */ @ViewDebug.ExportedProperty(mapping = { @ViewDebug.IntToString(from = VISIBLE, to = "VISIBLE"), @ViewDebug.IntToString(from = INVISIBLE, to = "INVISIBLE"), @ViewDebug.IntToString(from = GONE, to = "GONE") }) @Visibility public int getVisibility() { return mViewFlags & VISIBILITY_MASK; } /** * Set the visibility state of this view. * * @param visibility One of {@link #VISIBLE}, {@link #INVISIBLE}, or {@link #GONE}. * @attr ref android.R.styleable#View_visibility */ @RemotableViewMethod public void setVisibility(@Visibility int visibility) { setFlags(visibility, VISIBILITY_MASK); } /** * Returns the enabled status for this view. The interpretation of the * enabled state varies by subclass. * * @return True if this view is enabled, false otherwise. */ @ViewDebug.ExportedProperty public boolean isEnabled() { return (mViewFlags & ENABLED_MASK) == ENABLED; } /** * Set the enabled state of this view. The interpretation of the enabled * state varies by subclass. * * @param enabled True if this view is enabled, false otherwise. */ @RemotableViewMethod public void setEnabled(boolean enabled) { if (enabled == isEnabled()) return; setFlags(enabled ? ENABLED : DISABLED, ENABLED_MASK); /* * The View most likely has to change its appearance, so refresh * the drawable state. */ refreshDrawableState(); // Invalidate too, since the default behavior for views is to be // be drawn at 50% alpha rather than to change the drawable. invalidate(true); if (!enabled) { cancelPendingInputEvents(); } } /** * Set whether this view can receive the focus. * <p> * Setting this to false will also ensure that this view is not focusable * in touch mode. * * @param focusable If true, this view can receive the focus. * * @see #setFocusableInTouchMode(boolean) * @see #setFocusable(int) * @attr ref android.R.styleable#View_focusable */ public void setFocusable(boolean focusable) { setFocusable(focusable ? FOCUSABLE : NOT_FOCUSABLE); } /** * Sets whether this view can receive focus. * <p> * Setting this to {@link #FOCUSABLE_AUTO} tells the framework to determine focusability * automatically based on the view's interactivity. This is the default. * <p> * Setting this to NOT_FOCUSABLE will ensure that this view is also not focusable * in touch mode. * * @param focusable One of {@link #NOT_FOCUSABLE}, {@link #FOCUSABLE}, * or {@link #FOCUSABLE_AUTO}. * @see #setFocusableInTouchMode(boolean) * @attr ref android.R.styleable#View_focusable */ public void setFocusable(@Focusable int focusable) { if ((focusable & (FOCUSABLE_AUTO | FOCUSABLE)) == 0) { setFlags(0, FOCUSABLE_IN_TOUCH_MODE); } setFlags(focusable, FOCUSABLE_MASK); } /** * Set whether this view can receive focus while in touch mode. * * Setting this to true will also ensure that this view is focusable. * * @param focusableInTouchMode If true, this view can receive the focus while * in touch mode. * * @see #setFocusable(boolean) * @attr ref android.R.styleable#View_focusableInTouchMode */ public void setFocusableInTouchMode(boolean focusableInTouchMode) { // Focusable in touch mode should always be set before the focusable flag // otherwise, setting the focusable flag will trigger a focusableViewAvailable() // which, in touch mode, will not successfully request focus on this view // because the focusable in touch mode flag is not set setFlags(focusableInTouchMode ? FOCUSABLE_IN_TOUCH_MODE : 0, FOCUSABLE_IN_TOUCH_MODE); // Clear FOCUSABLE_AUTO if set. if (focusableInTouchMode) { // Clears FOCUSABLE_AUTO if set. setFlags(FOCUSABLE, FOCUSABLE_MASK); } } /** * Sets the hints that help an {@link android.service.autofill.AutofillService} determine how * to autofill the view with the user's data. * * <p>Typically, there is only one way to autofill a view, but there could be more than one. * For example, if the application accepts either an username or email address to identify * an user. * * <p>These hints are not validated by the Android System, but passed "as is" to the service. * Hence, they can have any value, but it's recommended to use the {@code AUTOFILL_HINT_} * constants such as: * {@link #AUTOFILL_HINT_USERNAME}, {@link #AUTOFILL_HINT_PASSWORD}, * {@link #AUTOFILL_HINT_EMAIL_ADDRESS}, * {@link #AUTOFILL_HINT_NAME}, * {@link #AUTOFILL_HINT_PHONE}, * {@link #AUTOFILL_HINT_POSTAL_ADDRESS}, {@link #AUTOFILL_HINT_POSTAL_CODE}, * {@link #AUTOFILL_HINT_CREDIT_CARD_NUMBER}, {@link #AUTOFILL_HINT_CREDIT_CARD_SECURITY_CODE}, * {@link #AUTOFILL_HINT_CREDIT_CARD_EXPIRATION_DATE}, * {@link #AUTOFILL_HINT_CREDIT_CARD_EXPIRATION_DAY}, * {@link #AUTOFILL_HINT_CREDIT_CARD_EXPIRATION_MONTH} or * {@link #AUTOFILL_HINT_CREDIT_CARD_EXPIRATION_YEAR}. * * @param autofillHints The autofill hints to set. If the array is emtpy, {@code null} is set. * @attr ref android.R.styleable#View_autofillHints */ public void setAutofillHints(@Nullable String... autofillHints) { if (autofillHints == null || autofillHints.length == 0) { mAutofillHints = null; } else { mAutofillHints = autofillHints; } } /** * @hide */ @TestApi public void setAutofilled(boolean isAutofilled) { boolean wasChanged = isAutofilled != isAutofilled(); if (wasChanged) { if (isAutofilled) { mPrivateFlags3 |= PFLAG3_IS_AUTOFILLED; } else { mPrivateFlags3 &= ~PFLAG3_IS_AUTOFILLED; } invalidate(); } } /** * Set whether this view should have sound effects enabled for events such as * clicking and touching. * * <p>You may wish to disable sound effects for a view if you already play sounds, * for instance, a dial key that plays dtmf tones. * * @param soundEffectsEnabled whether sound effects are enabled for this view. * @see #isSoundEffectsEnabled() * @see #playSoundEffect(int) * @attr ref android.R.styleable#View_soundEffectsEnabled */ public void setSoundEffectsEnabled(boolean soundEffectsEnabled) { setFlags(soundEffectsEnabled ? SOUND_EFFECTS_ENABLED : 0, SOUND_EFFECTS_ENABLED); } /** * @return whether this view should have sound effects enabled for events such as * clicking and touching. * * @see #setSoundEffectsEnabled(boolean) * @see #playSoundEffect(int) * @attr ref android.R.styleable#View_soundEffectsEnabled */ @ViewDebug.ExportedProperty public boolean isSoundEffectsEnabled() { return SOUND_EFFECTS_ENABLED == (mViewFlags & SOUND_EFFECTS_ENABLED); } /** * Set whether this view should have haptic feedback for events such as * long presses. * * <p>You may wish to disable haptic feedback if your view already controls * its own haptic feedback. * * @param hapticFeedbackEnabled whether haptic feedback enabled for this view. * @see #isHapticFeedbackEnabled() * @see #performHapticFeedback(int) * @attr ref android.R.styleable#View_hapticFeedbackEnabled */ public void setHapticFeedbackEnabled(boolean hapticFeedbackEnabled) { setFlags(hapticFeedbackEnabled ? HAPTIC_FEEDBACK_ENABLED : 0, HAPTIC_FEEDBACK_ENABLED); } /** * @return whether this view should have haptic feedback enabled for events * long presses. * * @see #setHapticFeedbackEnabled(boolean) * @see #performHapticFeedback(int) * @attr ref android.R.styleable#View_hapticFeedbackEnabled */ @ViewDebug.ExportedProperty public boolean isHapticFeedbackEnabled() { return HAPTIC_FEEDBACK_ENABLED == (mViewFlags & HAPTIC_FEEDBACK_ENABLED); } /** * Returns the layout direction for this view. * * @return One of {@link #LAYOUT_DIRECTION_LTR}, * {@link #LAYOUT_DIRECTION_RTL}, * {@link #LAYOUT_DIRECTION_INHERIT} or * {@link #LAYOUT_DIRECTION_LOCALE}. * * @attr ref android.R.styleable#View_layoutDirection * * @hide */ @ViewDebug.ExportedProperty(category = "layout", mapping = { @ViewDebug.IntToString(from = LAYOUT_DIRECTION_LTR, to = "LTR"), @ViewDebug.IntToString(from = LAYOUT_DIRECTION_RTL, to = "RTL"), @ViewDebug.IntToString(from = LAYOUT_DIRECTION_INHERIT, to = "INHERIT"), @ViewDebug.IntToString(from = LAYOUT_DIRECTION_LOCALE, to = "LOCALE") }) @LayoutDir public int getRawLayoutDirection() { return (mPrivateFlags2 & PFLAG2_LAYOUT_DIRECTION_MASK) >> PFLAG2_LAYOUT_DIRECTION_MASK_SHIFT; } /** * Set the layout direction for this view. This will propagate a reset of layout direction * resolution to the view's children and resolve layout direction for this view. * * @param layoutDirection the layout direction to set. Should be one of: * * {@link #LAYOUT_DIRECTION_LTR}, * {@link #LAYOUT_DIRECTION_RTL}, * {@link #LAYOUT_DIRECTION_INHERIT}, * {@link #LAYOUT_DIRECTION_LOCALE}. * * Resolution will be done if the value is set to LAYOUT_DIRECTION_INHERIT. The resolution * proceeds up the parent chain of the view to get the value. If there is no parent, then it * will return the default {@link #LAYOUT_DIRECTION_LTR}. * * @attr ref android.R.styleable#View_layoutDirection */ @RemotableViewMethod public void setLayoutDirection(@LayoutDir int layoutDirection) { if (getRawLayoutDirection() != layoutDirection) { // Reset the current layout direction and the resolved one mPrivateFlags2 &= ~PFLAG2_LAYOUT_DIRECTION_MASK; resetRtlProperties(); // Set the new layout direction (filtered) mPrivateFlags2 |= ((layoutDirection << PFLAG2_LAYOUT_DIRECTION_MASK_SHIFT) & PFLAG2_LAYOUT_DIRECTION_MASK); // We need to resolve all RTL properties as they all depend on layout direction resolveRtlPropertiesIfNeeded(); requestLayout(); invalidate(true); } } /** * Returns the resolved layout direction for this view. * * @return {@link #LAYOUT_DIRECTION_RTL} if the layout direction is RTL or returns * {@link #LAYOUT_DIRECTION_LTR} if the layout direction is not RTL. * * For compatibility, this will return {@link #LAYOUT_DIRECTION_LTR} if API version * is lower than {@link android.os.Build.VERSION_CODES#JELLY_BEAN_MR1}. * * @attr ref android.R.styleable#View_layoutDirection */ @ViewDebug.ExportedProperty(category = "layout", mapping = { @ViewDebug.IntToString(from = LAYOUT_DIRECTION_LTR, to = "RESOLVED_DIRECTION_LTR"), @ViewDebug.IntToString(from = LAYOUT_DIRECTION_RTL, to = "RESOLVED_DIRECTION_RTL") }) @ResolvedLayoutDir public int getLayoutDirection() { final int targetSdkVersion = getContext().getApplicationInfo().targetSdkVersion; if (targetSdkVersion < Build.VERSION_CODES.JELLY_BEAN_MR1) { mPrivateFlags2 |= PFLAG2_LAYOUT_DIRECTION_RESOLVED; return LAYOUT_DIRECTION_RESOLVED_DEFAULT; } return ((mPrivateFlags2 & PFLAG2_LAYOUT_DIRECTION_RESOLVED_RTL) == PFLAG2_LAYOUT_DIRECTION_RESOLVED_RTL) ? LAYOUT_DIRECTION_RTL : LAYOUT_DIRECTION_LTR; } /** * Indicates whether or not this view's layout is right-to-left. This is resolved from * layout attribute and/or the inherited value from the parent * * @return true if the layout is right-to-left. * * @hide */ @ViewDebug.ExportedProperty(category = "layout") @UnsupportedAppUsage public boolean isLayoutRtl() { return (getLayoutDirection() == LAYOUT_DIRECTION_RTL); } /** * Indicates whether the view is currently tracking transient state that the * app should not need to concern itself with saving and restoring, but that * the framework should take special note to preserve when possible. * * <p>A view with transient state cannot be trivially rebound from an external * data source, such as an adapter binding item views in a list. This may be * because the view is performing an animation, tracking user selection * of content, or similar.</p> * * @return true if the view has transient state */ @ViewDebug.ExportedProperty(category = "layout") public boolean hasTransientState() { return (mPrivateFlags2 & PFLAG2_HAS_TRANSIENT_STATE) == PFLAG2_HAS_TRANSIENT_STATE; } /** * Set whether this view is currently tracking transient state that the * framework should attempt to preserve when possible. This flag is reference counted, * so every call to setHasTransientState(true) should be paired with a later call * to setHasTransientState(false). * * <p>A view with transient state cannot be trivially rebound from an external * data source, such as an adapter binding item views in a list. This may be * because the view is performing an animation, tracking user selection * of content, or similar.</p> * * @param hasTransientState true if this view has transient state */ public void setHasTransientState(boolean hasTransientState) { final boolean oldHasTransientState = hasTransientState(); mTransientStateCount = hasTransientState ? mTransientStateCount + 1 : mTransientStateCount - 1; if (mTransientStateCount < 0) { mTransientStateCount = 0; Log.e(VIEW_LOG_TAG, "hasTransientState decremented below 0: " + "unmatched pair of setHasTransientState calls"); } else if ((hasTransientState && mTransientStateCount == 1) || (!hasTransientState && mTransientStateCount == 0)) { // update flag if we've just incremented up from 0 or decremented down to 0 mPrivateFlags2 = (mPrivateFlags2 & ~PFLAG2_HAS_TRANSIENT_STATE) | (hasTransientState ? PFLAG2_HAS_TRANSIENT_STATE : 0); final boolean newHasTransientState = hasTransientState(); if (mParent != null && newHasTransientState != oldHasTransientState) { try { mParent.childHasTransientStateChanged(this, newHasTransientState); } catch (AbstractMethodError e) { Log.e(VIEW_LOG_TAG, mParent.getClass().getSimpleName() + " does not fully implement ViewParent", e); } } } } /** * Returns true if this view is currently attached to a window. */ public boolean isAttachedToWindow() { return mAttachInfo != null; } /** * Returns true if this view has been through at least one layout since it * was last attached to or detached from a window. */ public boolean isLaidOut() { return (mPrivateFlags3 & PFLAG3_IS_LAID_OUT) == PFLAG3_IS_LAID_OUT; } /** * @return {@code true} if laid-out and not about to do another layout. */ boolean isLayoutValid() { return isLaidOut() && ((mPrivateFlags & PFLAG_FORCE_LAYOUT) == 0); } /** * If this view doesn't do any drawing on its own, set this flag to * allow further optimizations. By default, this flag is not set on * View, but could be set on some View subclasses such as ViewGroup. * * Typically, if you override {@link #onDraw(android.graphics.Canvas)} * you should clear this flag. * * @param willNotDraw whether or not this View draw on its own */ public void setWillNotDraw(boolean willNotDraw) { setFlags(willNotDraw ? WILL_NOT_DRAW : 0, DRAW_MASK); } /** * Returns whether or not this View draws on its own. * * @return true if this view has nothing to draw, false otherwise */ @ViewDebug.ExportedProperty(category = "drawing") public boolean willNotDraw() { return (mViewFlags & DRAW_MASK) == WILL_NOT_DRAW; } /** * When a View's drawing cache is enabled, drawing is redirected to an * offscreen bitmap. Some views, like an ImageView, must be able to * bypass this mechanism if they already draw a single bitmap, to avoid * unnecessary usage of the memory. * * @param willNotCacheDrawing true if this view does not cache its * drawing, false otherwise * * @deprecated The view drawing cache was largely made obsolete with the introduction of * hardware-accelerated rendering in API 11. With hardware-acceleration, intermediate cache * layers are largely unnecessary and can easily result in a net loss in performance due to the * cost of creating and updating the layer. In the rare cases where caching layers are useful, * such as for alpha animations, {@link #setLayerType(int, Paint)} handles this with hardware * rendering. For software-rendered snapshots of a small part of the View hierarchy or * individual Views it is recommended to create a {@link Canvas} from either a {@link Bitmap} or * {@link android.graphics.Picture} and call {@link #draw(Canvas)} on the View. However these * software-rendered usages are discouraged and have compatibility issues with hardware-only * rendering features such as {@link android.graphics.Bitmap.Config#HARDWARE Config.HARDWARE} * bitmaps, real-time shadows, and outline clipping. For screenshots of the UI for feedback * reports or unit testing the {@link PixelCopy} API is recommended. */ @Deprecated public void setWillNotCacheDrawing(boolean willNotCacheDrawing) { setFlags(willNotCacheDrawing ? WILL_NOT_CACHE_DRAWING : 0, WILL_NOT_CACHE_DRAWING); } /** * Returns whether or not this View can cache its drawing or not. * * @return true if this view does not cache its drawing, false otherwise * * @deprecated The view drawing cache was largely made obsolete with the introduction of * hardware-accelerated rendering in API 11. With hardware-acceleration, intermediate cache * layers are largely unnecessary and can easily result in a net loss in performance due to the * cost of creating and updating the layer. In the rare cases where caching layers are useful, * such as for alpha animations, {@link #setLayerType(int, Paint)} handles this with hardware * rendering. For software-rendered snapshots of a small part of the View hierarchy or * individual Views it is recommended to create a {@link Canvas} from either a {@link Bitmap} or * {@link android.graphics.Picture} and call {@link #draw(Canvas)} on the View. However these * software-rendered usages are discouraged and have compatibility issues with hardware-only * rendering features such as {@link android.graphics.Bitmap.Config#HARDWARE Config.HARDWARE} * bitmaps, real-time shadows, and outline clipping. For screenshots of the UI for feedback * reports or unit testing the {@link PixelCopy} API is recommended. */ @ViewDebug.ExportedProperty(category = "drawing") @Deprecated public boolean willNotCacheDrawing() { return (mViewFlags & WILL_NOT_CACHE_DRAWING) == WILL_NOT_CACHE_DRAWING; } /** * Indicates whether this view reacts to click events or not. * * @return true if the view is clickable, false otherwise * * @see #setClickable(boolean) * @attr ref android.R.styleable#View_clickable */ @ViewDebug.ExportedProperty public boolean isClickable() { return (mViewFlags & CLICKABLE) == CLICKABLE; } /** * Enables or disables click events for this view. When a view * is clickable it will change its state to "pressed" on every click. * Subclasses should set the view clickable to visually react to * user's clicks. * * @param clickable true to make the view clickable, false otherwise * * @see #isClickable() * @attr ref android.R.styleable#View_clickable */ public void setClickable(boolean clickable) { setFlags(clickable ? CLICKABLE : 0, CLICKABLE); } /** * Indicates whether this view reacts to long click events or not. * * @return true if the view is long clickable, false otherwise * * @see #setLongClickable(boolean) * @attr ref android.R.styleable#View_longClickable */ public boolean isLongClickable() { return (mViewFlags & LONG_CLICKABLE) == LONG_CLICKABLE; } /** * Enables or disables long click events for this view. When a view is long * clickable it reacts to the user holding down the button for a longer * duration than a tap. This event can either launch the listener or a * context menu. * * @param longClickable true to make the view long clickable, false otherwise * @see #isLongClickable() * @attr ref android.R.styleable#View_longClickable */ public void setLongClickable(boolean longClickable) { setFlags(longClickable ? LONG_CLICKABLE : 0, LONG_CLICKABLE); } /** * Indicates whether this view reacts to context clicks or not. * * @return true if the view is context clickable, false otherwise * @see #setContextClickable(boolean) * @attr ref android.R.styleable#View_contextClickable */ public boolean isContextClickable() { return (mViewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE; } /** * Enables or disables context clicking for this view. This event can launch the listener. * * @param contextClickable true to make the view react to a context click, false otherwise * @see #isContextClickable() * @attr ref android.R.styleable#View_contextClickable */ public void setContextClickable(boolean contextClickable) { setFlags(contextClickable ? CONTEXT_CLICKABLE : 0, CONTEXT_CLICKABLE); } /** * Sets the pressed state for this view and provides a touch coordinate for * animation hinting. * * @param pressed Pass true to set the View's internal state to "pressed", * or false to reverts the View's internal state from a * previously set "pressed" state. * @param x The x coordinate of the touch that caused the press * @param y The y coordinate of the touch that caused the press */ private void setPressed(boolean pressed, float x, float y) { if (pressed) { drawableHotspotChanged(x, y); } setPressed(pressed); } /** * Sets the pressed state for this view. * * @see #isClickable() * @see #setClickable(boolean) * * @param pressed Pass true to set the View's internal state to "pressed", or false to reverts * the View's internal state from a previously set "pressed" state. */ public void setPressed(boolean pressed) { final boolean needsRefresh = pressed != ((mPrivateFlags & PFLAG_PRESSED) == PFLAG_PRESSED); if (pressed) { mPrivateFlags |= PFLAG_PRESSED; } else { mPrivateFlags &= ~PFLAG_PRESSED; } if (needsRefresh) { refreshDrawableState(); } dispatchSetPressed(pressed); } /** * Dispatch setPressed to all of this View's children. * * @see #setPressed(boolean) * * @param pressed The new pressed state */ protected void dispatchSetPressed(boolean pressed) { } /** * Indicates whether the view is currently in pressed state. Unless * {@link #setPressed(boolean)} is explicitly called, only clickable views can enter * the pressed state. * * @see #setPressed(boolean) * @see #isClickable() * @see #setClickable(boolean) * * @return true if the view is currently pressed, false otherwise */ @ViewDebug.ExportedProperty public boolean isPressed() { return (mPrivateFlags & PFLAG_PRESSED) == PFLAG_PRESSED; } /** * @hide * Indicates whether this view will participate in data collection through * {@link ViewStructure}. If true, it will not provide any data * for itself or its children. If false, the normal data collection will be allowed. * * @return Returns false if assist data collection is not blocked, else true. * * @see #setAssistBlocked(boolean) * @attr ref android.R.styleable#View_assistBlocked */ public boolean isAssistBlocked() { return (mPrivateFlags3 & PFLAG3_ASSIST_BLOCKED) != 0; } /** * @hide * Controls whether assist data collection from this view and its children is enabled * (that is, whether {@link #onProvideStructure} and * {@link #onProvideVirtualStructure} will be called). The default value is false, * allowing normal assist collection. Setting this to false will disable assist collection. * * @param enabled Set to true to <em>disable</em> assist data collection, or false * (the default) to allow it. * * @see #isAssistBlocked() * @see #onProvideStructure * @see #onProvideVirtualStructure * @attr ref android.R.styleable#View_assistBlocked */ @UnsupportedAppUsage public void setAssistBlocked(boolean enabled) { if (enabled) { mPrivateFlags3 |= PFLAG3_ASSIST_BLOCKED; } else { mPrivateFlags3 &= ~PFLAG3_ASSIST_BLOCKED; } } /** * Indicates whether this view will save its state (that is, * whether its {@link #onSaveInstanceState} method will be called). * * @return Returns true if the view state saving is enabled, else false. * * @see #setSaveEnabled(boolean) * @attr ref android.R.styleable#View_saveEnabled */ public boolean isSaveEnabled() { return (mViewFlags & SAVE_DISABLED_MASK) != SAVE_DISABLED; } /** * Controls whether the saving of this view's state is * enabled (that is, whether its {@link #onSaveInstanceState} method * will be called). Note that even if freezing is enabled, the * view still must have an id assigned to it (via {@link #setId(int)}) * for its state to be saved. This flag can only disable the * saving of this view; any child views may still have their state saved. * * @param enabled Set to false to <em>disable</em> state saving, or true * (the default) to allow it. * * @see #isSaveEnabled() * @see #setId(int) * @see #onSaveInstanceState() * @attr ref android.R.styleable#View_saveEnabled */ public void setSaveEnabled(boolean enabled) { setFlags(enabled ? 0 : SAVE_DISABLED, SAVE_DISABLED_MASK); } /** * Gets whether the framework should discard touches when the view's * window is obscured by another visible window. * Refer to the {@link View} security documentation for more details. * * @return True if touch filtering is enabled. * * @see #setFilterTouchesWhenObscured(boolean) * @attr ref android.R.styleable#View_filterTouchesWhenObscured */ @ViewDebug.ExportedProperty public boolean getFilterTouchesWhenObscured() { return (mViewFlags & FILTER_TOUCHES_WHEN_OBSCURED) != 0; } /** * Sets whether the framework should discard touches when the view's * window is obscured by another visible window. * Refer to the {@link View} security documentation for more details. * * @param enabled True if touch filtering should be enabled. * * @see #getFilterTouchesWhenObscured * @attr ref android.R.styleable#View_filterTouchesWhenObscured */ public void setFilterTouchesWhenObscured(boolean enabled) { setFlags(enabled ? FILTER_TOUCHES_WHEN_OBSCURED : 0, FILTER_TOUCHES_WHEN_OBSCURED); } /** * Indicates whether the entire hierarchy under this view will save its * state when a state saving traversal occurs from its parent. The default * is true; if false, these views will not be saved unless * {@link #saveHierarchyState(SparseArray)} is called directly on this view. * * @return Returns true if the view state saving from parent is enabled, else false. * * @see #setSaveFromParentEnabled(boolean) */ public boolean isSaveFromParentEnabled() { return (mViewFlags & PARENT_SAVE_DISABLED_MASK) != PARENT_SAVE_DISABLED; } /** * Controls whether the entire hierarchy under this view will save its * state when a state saving traversal occurs from its parent. The default * is true; if false, these views will not be saved unless * {@link #saveHierarchyState(SparseArray)} is called directly on this view. * * @param enabled Set to false to <em>disable</em> state saving, or true * (the default) to allow it. * * @see #isSaveFromParentEnabled() * @see #setId(int) * @see #onSaveInstanceState() */ public void setSaveFromParentEnabled(boolean enabled) { setFlags(enabled ? 0 : PARENT_SAVE_DISABLED, PARENT_SAVE_DISABLED_MASK); } /** * Returns whether this View is currently able to take focus. * * @return True if this view can take focus, or false otherwise. */ @ViewDebug.ExportedProperty(category = "focus") public final boolean isFocusable() { return FOCUSABLE == (mViewFlags & FOCUSABLE); } /** * Returns the focusable setting for this view. * * @return One of {@link #NOT_FOCUSABLE}, {@link #FOCUSABLE}, or {@link #FOCUSABLE_AUTO}. * @attr ref android.R.styleable#View_focusable */ @ViewDebug.ExportedProperty(mapping = { @ViewDebug.IntToString(from = NOT_FOCUSABLE, to = "NOT_FOCUSABLE"), @ViewDebug.IntToString(from = FOCUSABLE, to = "FOCUSABLE"), @ViewDebug.IntToString(from = FOCUSABLE_AUTO, to = "FOCUSABLE_AUTO") }, category = "focus") @Focusable public int getFocusable() { return (mViewFlags & FOCUSABLE_AUTO) > 0 ? FOCUSABLE_AUTO : mViewFlags & FOCUSABLE; } /** * When a view is focusable, it may not want to take focus when in touch mode. * For example, a button would like focus when the user is navigating via a D-pad * so that the user can click on it, but once the user starts touching the screen, * the button shouldn't take focus * @return Whether the view is focusable in touch mode. * @attr ref android.R.styleable#View_focusableInTouchMode */ @ViewDebug.ExportedProperty(category = "focus") public final boolean isFocusableInTouchMode() { return FOCUSABLE_IN_TOUCH_MODE == (mViewFlags & FOCUSABLE_IN_TOUCH_MODE); } /** * Returns whether the view should be treated as a focusable unit by screen reader * accessibility tools. * @see #setScreenReaderFocusable(boolean) * * @return Whether the view should be treated as a focusable unit by screen reader. */ public boolean isScreenReaderFocusable() { return (mPrivateFlags3 & PFLAG3_SCREEN_READER_FOCUSABLE) != 0; } /** * When screen readers (one type of accessibility tool) decide what should be read to the * user, they typically look for input focusable ({@link #isFocusable()}) parents of * non-focusable text items, and read those focusable parents and their non-focusable children * as a unit. In some situations, this behavior is desirable for views that should not take * input focus. Setting an item to be screen reader focusable requests that the view be * treated as a unit by screen readers without any effect on input focusability. The default * value of {@code false} lets screen readers use other signals, like focusable, to determine * how to group items. * * @param screenReaderFocusable Whether the view should be treated as a unit by screen reader * accessibility tools. */ public void setScreenReaderFocusable(boolean screenReaderFocusable) { updatePflags3AndNotifyA11yIfChanged(PFLAG3_SCREEN_READER_FOCUSABLE, screenReaderFocusable); } /** * Gets whether this view is a heading for accessibility purposes. * * @return {@code true} if the view is a heading, {@code false} otherwise. * * @attr ref android.R.styleable#View_accessibilityHeading */ public boolean isAccessibilityHeading() { return (mPrivateFlags3 & PFLAG3_ACCESSIBILITY_HEADING) != 0; } /** * Set if view is a heading for a section of content for accessibility purposes. * * @param isHeading {@code true} if the view is a heading, {@code false} otherwise. * * @attr ref android.R.styleable#View_accessibilityHeading */ public void setAccessibilityHeading(boolean isHeading) { updatePflags3AndNotifyA11yIfChanged(PFLAG3_ACCESSIBILITY_HEADING, isHeading); } private void updatePflags3AndNotifyA11yIfChanged(int mask, boolean newValue) { int pflags3 = mPrivateFlags3; if (newValue) { pflags3 |= mask; } else { pflags3 &= ~mask; } if (pflags3 != mPrivateFlags3) { mPrivateFlags3 = pflags3; notifyViewAccessibilityStateChangedIfNeeded(AccessibilityEvent.CONTENT_CHANGE_TYPE_UNDEFINED); } } /** * Find the nearest view in the specified direction that can take focus. * This does not actually give focus to that view. * * @param direction One of FOCUS_UP, FOCUS_DOWN, FOCUS_LEFT, and FOCUS_RIGHT * * @return The nearest focusable in the specified direction, or null if none * can be found. */ public View focusSearch(@FocusRealDirection int direction) { if (mParent != null) { return mParent.focusSearch(this, direction); } else { return null; } } /** * Returns whether this View is a root of a keyboard navigation cluster. * * @return True if this view is a root of a cluster, or false otherwise. * @attr ref android.R.styleable#View_keyboardNavigationCluster */ @ViewDebug.ExportedProperty(category = "focus") public final boolean isKeyboardNavigationCluster() { return (mPrivateFlags3 & PFLAG3_CLUSTER) != 0; } /** * Searches up the view hierarchy to find the top-most cluster. All deeper/nested clusters * will be ignored. * * @return the keyboard navigation cluster that this view is in (can be this view) * or {@code null} if not in one */ View findKeyboardNavigationCluster() { if (mParent instanceof View) { View cluster = ((View) mParent).findKeyboardNavigationCluster(); if (cluster != null) { return cluster; } else if (isKeyboardNavigationCluster()) { return this; } } return null; } /** * Set whether this view is a root of a keyboard navigation cluster. * * @param isCluster If true, this view is a root of a cluster. * * @attr ref android.R.styleable#View_keyboardNavigationCluster */ public void setKeyboardNavigationCluster(boolean isCluster) { if (isCluster) { mPrivateFlags3 |= PFLAG3_CLUSTER; } else { mPrivateFlags3 &= ~PFLAG3_CLUSTER; } } /** * Sets this View as the one which receives focus the next time cluster navigation jumps * to the cluster containing this View. This does NOT change focus even if the cluster * containing this view is current. * * @hide */ @TestApi public final void setFocusedInCluster() { setFocusedInCluster(findKeyboardNavigationCluster()); } private void setFocusedInCluster(View cluster) { if (this instanceof ViewGroup) { ((ViewGroup) this).mFocusedInCluster = null; } if (cluster == this) { return; } ViewParent parent = mParent; View child = this; while (parent instanceof ViewGroup) { ((ViewGroup) parent).mFocusedInCluster = child; if (parent == cluster) { break; } child = (View) parent; parent = parent.getParent(); } } private void updateFocusedInCluster(View oldFocus, @FocusDirection int direction) { if (oldFocus != null) { View oldCluster = oldFocus.findKeyboardNavigationCluster(); View cluster = findKeyboardNavigationCluster(); if (oldCluster != cluster) { // Going from one cluster to another, so save last-focused. // This covers cluster jumps because they are always FOCUS_DOWN oldFocus.setFocusedInCluster(oldCluster); if (!(oldFocus.mParent instanceof ViewGroup)) { return; } if (direction == FOCUS_FORWARD || direction == FOCUS_BACKWARD) { // This is a result of ordered navigation so consider navigation through // the previous cluster "complete" and clear its last-focused memory. ((ViewGroup) oldFocus.mParent).clearFocusedInCluster(oldFocus); } else if (oldFocus instanceof ViewGroup && ((ViewGroup) oldFocus).getDescendantFocusability() == ViewGroup.FOCUS_AFTER_DESCENDANTS && ViewRootImpl.isViewDescendantOf(this, oldFocus)) { // This means oldFocus is not focusable since it obviously has a focusable // child (this). Don't restore focus to it in the future. ((ViewGroup) oldFocus.mParent).clearFocusedInCluster(oldFocus); } } } } /** * Returns whether this View should receive focus when the focus is restored for the view * hierarchy containing this view. * <p> * Focus gets restored for a view hierarchy when the root of the hierarchy gets added to a * window or serves as a target of cluster navigation. * * @see #restoreDefaultFocus() * * @return {@code true} if this view is the default-focus view, {@code false} otherwise * @attr ref android.R.styleable#View_focusedByDefault */ @ViewDebug.ExportedProperty(category = "focus") public final boolean isFocusedByDefault() { return (mPrivateFlags3 & PFLAG3_FOCUSED_BY_DEFAULT) != 0; } /** * Sets whether this View should receive focus when the focus is restored for the view * hierarchy containing this view. * <p> * Focus gets restored for a view hierarchy when the root of the hierarchy gets added to a * window or serves as a target of cluster navigation. * * @param isFocusedByDefault {@code true} to set this view as the default-focus view, * {@code false} otherwise. * * @see #restoreDefaultFocus() * * @attr ref android.R.styleable#View_focusedByDefault */ public void setFocusedByDefault(boolean isFocusedByDefault) { if (isFocusedByDefault == ((mPrivateFlags3 & PFLAG3_FOCUSED_BY_DEFAULT) != 0)) { return; } if (isFocusedByDefault) { mPrivateFlags3 |= PFLAG3_FOCUSED_BY_DEFAULT; } else { mPrivateFlags3 &= ~PFLAG3_FOCUSED_BY_DEFAULT; } if (mParent instanceof ViewGroup) { if (isFocusedByDefault) { ((ViewGroup) mParent).setDefaultFocus(this); } else { ((ViewGroup) mParent).clearDefaultFocus(this); } } } /** * Returns whether the view hierarchy with this view as a root contain a default-focus view. * * @return {@code true} if this view has default focus, {@code false} otherwise */ boolean hasDefaultFocus() { return isFocusedByDefault(); } /** * Find the nearest keyboard navigation cluster in the specified direction. * This does not actually give focus to that cluster. * * @param currentCluster The starting point of the search. Null means the current cluster is not * found yet * @param direction Direction to look * * @return The nearest keyboard navigation cluster in the specified direction, or null if none * can be found */ public View keyboardNavigationClusterSearch(View currentCluster, @FocusDirection int direction) { if (isKeyboardNavigationCluster()) { currentCluster = this; } if (isRootNamespace()) { // Root namespace means we should consider ourselves the top of the // tree for group searching; otherwise we could be group searching // into other tabs. see LocalActivityManager and TabHost for more info. return FocusFinder.getInstance().findNextKeyboardNavigationCluster(this, currentCluster, direction); } else if (mParent != null) { return mParent.keyboardNavigationClusterSearch(currentCluster, direction); } return null; } /** * This method is the last chance for the focused view and its ancestors to * respond to an arrow key. This is called when the focused view did not * consume the key internally, nor could the view system find a new view in * the requested direction to give focus to. * * @param focused The currently focused view. * @param direction The direction focus wants to move. One of FOCUS_UP, * FOCUS_DOWN, FOCUS_LEFT, and FOCUS_RIGHT. * @return True if the this view consumed this unhandled move. */ public boolean dispatchUnhandledMove(View focused, @FocusRealDirection int direction) { return false; } /** * Sets whether this View should use a default focus highlight when it gets focused but doesn't * have {@link android.R.attr#state_focused} defined in its background. * * @param defaultFocusHighlightEnabled {@code true} to set this view to use a default focus * highlight, {@code false} otherwise. * * @attr ref android.R.styleable#View_defaultFocusHighlightEnabled */ public void setDefaultFocusHighlightEnabled(boolean defaultFocusHighlightEnabled) { mDefaultFocusHighlightEnabled = defaultFocusHighlightEnabled; } /** /** * Returns whether this View should use a default focus highlight when it gets focused but * doesn't have {@link android.R.attr#state_focused} defined in its background. * * @return True if this View should use a default focus highlight. * @attr ref android.R.styleable#View_defaultFocusHighlightEnabled */ @ViewDebug.ExportedProperty(category = "focus") public final boolean getDefaultFocusHighlightEnabled() { return mDefaultFocusHighlightEnabled; } /** * If a user manually specified the next view id for a particular direction, * use the root to look up the view. * @param root The root view of the hierarchy containing this view. * @param direction One of FOCUS_UP, FOCUS_DOWN, FOCUS_LEFT, FOCUS_RIGHT, FOCUS_FORWARD, * or FOCUS_BACKWARD. * @return The user specified next view, or null if there is none. */ View findUserSetNextFocus(View root, @FocusDirection int direction) { switch (direction) { case FOCUS_LEFT: if (mNextFocusLeftId == View.NO_ID) return null; return findViewInsideOutShouldExist(root, mNextFocusLeftId); case FOCUS_RIGHT: if (mNextFocusRightId == View.NO_ID) return null; return findViewInsideOutShouldExist(root, mNextFocusRightId); case FOCUS_UP: if (mNextFocusUpId == View.NO_ID) return null; return findViewInsideOutShouldExist(root, mNextFocusUpId); case FOCUS_DOWN: if (mNextFocusDownId == View.NO_ID) return null; return findViewInsideOutShouldExist(root, mNextFocusDownId); case FOCUS_FORWARD: if (mNextFocusForwardId == View.NO_ID) return null; return findViewInsideOutShouldExist(root, mNextFocusForwardId); case FOCUS_BACKWARD: { if (mID == View.NO_ID) return null; final int id = mID; return root.findViewByPredicateInsideOut(this, new Predicate<View>() { @Override public boolean test(View t) { return t.mNextFocusForwardId == id; } }); } } return null; } /** * If a user manually specified the next keyboard-navigation cluster for a particular direction, * use the root to look up the view. * * @param root the root view of the hierarchy containing this view * @param direction {@link #FOCUS_FORWARD} or {@link #FOCUS_BACKWARD} * @return the user-specified next cluster, or {@code null} if there is none */ View findUserSetNextKeyboardNavigationCluster(View root, @FocusDirection int direction) { switch (direction) { case FOCUS_FORWARD: if (mNextClusterForwardId == View.NO_ID) return null; return findViewInsideOutShouldExist(root, mNextClusterForwardId); case FOCUS_BACKWARD: { if (mID == View.NO_ID) return null; final int id = mID; return root.findViewByPredicateInsideOut(this, (Predicate<View>) t -> t.mNextClusterForwardId == id); } } return null; } private View findViewInsideOutShouldExist(View root, int id) { if (mMatchIdPredicate == null) { mMatchIdPredicate = new MatchIdPredicate(); } mMatchIdPredicate.mId = id; View result = root.findViewByPredicateInsideOut(this, mMatchIdPredicate); if (result == null) { Log.w(VIEW_LOG_TAG, "couldn't find view with id " + id); } return result; } /** * Find and return all focusable views that are descendants of this view, * possibly including this view if it is focusable itself. * * @param direction The direction of the focus * @return A list of focusable views */ public ArrayList<View> getFocusables(@FocusDirection int direction) { ArrayList<View> result = new ArrayList<View>(24); addFocusables(result, direction); return result; } /** * Add any focusable views that are descendants of this view (possibly * including this view if it is focusable itself) to views. If we are in touch mode, * only add views that are also focusable in touch mode. * * @param views Focusable views found so far * @param direction The direction of the focus */ public void addFocusables(ArrayList<View> views, @FocusDirection int direction) { addFocusables(views, direction, isInTouchMode() ? FOCUSABLES_TOUCH_MODE : FOCUSABLES_ALL); } /** * Adds any focusable views that are descendants of this view (possibly * including this view if it is focusable itself) to views. This method * adds all focusable views regardless if we are in touch mode or * only views focusable in touch mode if we are in touch mode or * only views that can take accessibility focus if accessibility is enabled * depending on the focusable mode parameter. * * @param views Focusable views found so far or null if all we are interested is * the number of focusables. * @param direction The direction of the focus. * @param focusableMode The type of focusables to be added. * * @see #FOCUSABLES_ALL * @see #FOCUSABLES_TOUCH_MODE */ public void addFocusables(ArrayList<View> views, @FocusDirection int direction, @FocusableMode int focusableMode) { if (views == null) { return; } if (!canTakeFocus()) { return; } if ((focusableMode & FOCUSABLES_TOUCH_MODE) == FOCUSABLES_TOUCH_MODE && !isFocusableInTouchMode()) { return; } views.add(this); } /** * Adds any keyboard navigation cluster roots that are descendants of this view (possibly * including this view if it is a cluster root itself) to views. * * @param views Keyboard navigation cluster roots found so far * @param direction Direction to look */ public void addKeyboardNavigationClusters(@NonNull Collection<View> views, int direction) { if (!isKeyboardNavigationCluster()) { return; } if (!hasFocusable()) { return; } views.add(this); } /** * Finds the Views that contain given text. The containment is case insensitive. * The search is performed by either the text that the View renders or the content * description that describes the view for accessibility purposes and the view does * not render or both. Clients can specify how the search is to be performed via * passing the {@link #FIND_VIEWS_WITH_TEXT} and * {@link #FIND_VIEWS_WITH_CONTENT_DESCRIPTION} flags. * * @param outViews The output list of matching Views. * @param searched The text to match against. * * @see #FIND_VIEWS_WITH_TEXT * @see #FIND_VIEWS_WITH_CONTENT_DESCRIPTION * @see #setContentDescription(CharSequence) */ public void findViewsWithText(ArrayList<View> outViews, CharSequence searched, @FindViewFlags int flags) { if (getAccessibilityNodeProvider() != null) { if ((flags & FIND_VIEWS_WITH_ACCESSIBILITY_NODE_PROVIDERS) != 0) { outViews.add(this); } } else if ((flags & FIND_VIEWS_WITH_CONTENT_DESCRIPTION) != 0 && (searched != null && searched.length() > 0) && (mContentDescription != null && mContentDescription.length() > 0)) { String searchedLowerCase = searched.toString().toLowerCase(); String contentDescriptionLowerCase = mContentDescription.toString().toLowerCase(); if (contentDescriptionLowerCase.contains(searchedLowerCase)) { outViews.add(this); } } } /** * Find and return all touchable views that are descendants of this view, * possibly including this view if it is touchable itself. * * @return A list of touchable views */ public ArrayList<View> getTouchables() { ArrayList<View> result = new ArrayList<View>(); addTouchables(result); return result; } /** * Add any touchable views that are descendants of this view (possibly * including this view if it is touchable itself) to views. * * @param views Touchable views found so far */ public void addTouchables(ArrayList<View> views) { final int viewFlags = mViewFlags; if (((viewFlags & CLICKABLE) == CLICKABLE || (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE || (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE) && (viewFlags & ENABLED_MASK) == ENABLED) { views.add(this); } } /** * Returns whether this View is accessibility focused. * * @return True if this View is accessibility focused. */ public boolean isAccessibilityFocused() { return (mPrivateFlags2 & PFLAG2_ACCESSIBILITY_FOCUSED) != 0; } /** * Call this to try to give accessibility focus to this view. * * A view will not actually take focus if {@link AccessibilityManager#isEnabled()} * returns false or the view is no visible or the view already has accessibility * focus. * * See also {@link #focusSearch(int)}, which is what you call to say that you * have focus, and you want your parent to look for the next one. * * @return Whether this view actually took accessibility focus. * * @hide */ @UnsupportedAppUsage public boolean requestAccessibilityFocus() { AccessibilityManager manager = AccessibilityManager.getInstance(mContext); if (!manager.isEnabled() || !manager.isTouchExplorationEnabled()) { return false; } if ((mViewFlags & VISIBILITY_MASK) != VISIBLE) { return false; } if ((mPrivateFlags2 & PFLAG2_ACCESSIBILITY_FOCUSED) == 0) { mPrivateFlags2 |= PFLAG2_ACCESSIBILITY_FOCUSED; ViewRootImpl viewRootImpl = getViewRootImpl(); if (viewRootImpl != null) { viewRootImpl.setAccessibilityFocus(this, null); } invalidate(); sendAccessibilityEvent(AccessibilityEvent.TYPE_VIEW_ACCESSIBILITY_FOCUSED); return true; } return false; } /** * Call this to try to clear accessibility focus of this view. * * See also {@link #focusSearch(int)}, which is what you call to say that you * have focus, and you want your parent to look for the next one. * * @hide */ @UnsupportedAppUsage public void clearAccessibilityFocus() { clearAccessibilityFocusNoCallbacks(0); // Clear the global reference of accessibility focus if this view or // any of its descendants had accessibility focus. This will NOT send // an event or update internal state if focus is cleared from a // descendant view, which may leave views in inconsistent states. final ViewRootImpl viewRootImpl = getViewRootImpl(); if (viewRootImpl != null) { final View focusHost = viewRootImpl.getAccessibilityFocusedHost(); if (focusHost != null && ViewRootImpl.isViewDescendantOf(focusHost, this)) { viewRootImpl.setAccessibilityFocus(null, null); } } } private void sendAccessibilityHoverEvent(int eventType) { // Since we are not delivering to a client accessibility events from not // important views (unless the clinet request that) we need to fire the // event from the deepest view exposed to the client. As a consequence if // the user crosses a not exposed view the client will see enter and exit // of the exposed predecessor followed by and enter and exit of that same // predecessor when entering and exiting the not exposed descendant. This // is fine since the client has a clear idea which view is hovered at the // price of a couple more events being sent. This is a simple and // working solution. View source = this; while (true) { if (source.includeForAccessibility()) { source.sendAccessibilityEvent(eventType); return; } ViewParent parent = source.getParent(); if (parent instanceof View) { source = (View) parent; } else { return; } } } /** * Clears accessibility focus without calling any callback methods * normally invoked in {@link #clearAccessibilityFocus()}. This method * is used separately from that one for clearing accessibility focus when * giving this focus to another view. * * @param action The action, if any, that led to focus being cleared. Set to * AccessibilityNodeInfo#ACTION_ACCESSIBILITY_FOCUS to specify that focus is moving within * the window. */ void clearAccessibilityFocusNoCallbacks(int action) { if ((mPrivateFlags2 & PFLAG2_ACCESSIBILITY_FOCUSED) != 0) { mPrivateFlags2 &= ~PFLAG2_ACCESSIBILITY_FOCUSED; invalidate(); if (AccessibilityManager.getInstance(mContext).isEnabled()) { AccessibilityEvent event = AccessibilityEvent .obtain(AccessibilityEvent.TYPE_VIEW_ACCESSIBILITY_FOCUS_CLEARED); event.setAction(action); if (mAccessibilityDelegate != null) { mAccessibilityDelegate.sendAccessibilityEventUnchecked(this, event); } else { sendAccessibilityEventUnchecked(event); } } } } /** * Call this to try to give focus to a specific view or to one of its * descendants. * * A view will not actually take focus if it is not focusable ({@link #isFocusable} returns * false), or if it can't be focused due to other conditions (not focusable in touch mode * ({@link #isFocusableInTouchMode}) while the device is in touch mode, not visible, not * enabled, or has no size). * * See also {@link #focusSearch(int)}, which is what you call to say that you * have focus, and you want your parent to look for the next one. * * This is equivalent to calling {@link #requestFocus(int, Rect)} with arguments * {@link #FOCUS_DOWN} and <code>null</code>. * * @return Whether this view or one of its descendants actually took focus. */ public final boolean requestFocus() { return requestFocus(View.FOCUS_DOWN); } /** * This will request focus for whichever View was last focused within this * cluster before a focus-jump out of it. * * @hide */ @TestApi public boolean restoreFocusInCluster(@FocusRealDirection int direction) { // Prioritize focusableByDefault over algorithmic focus selection. if (restoreDefaultFocus()) { return true; } return requestFocus(direction); } /** * This will request focus for whichever View not in a cluster was last focused before a * focus-jump to a cluster. If no non-cluster View has previously had focus, this will focus * the "first" focusable view it finds. * * @hide */ @TestApi public boolean restoreFocusNotInCluster() { return requestFocus(View.FOCUS_DOWN); } /** * Gives focus to the default-focus view in the view hierarchy that has this view as a root. * If the default-focus view cannot be found, falls back to calling {@link #requestFocus(int)}. * * @return Whether this view or one of its descendants actually took focus */ public boolean restoreDefaultFocus() { return requestFocus(View.FOCUS_DOWN); } /** * Call this to try to give focus to a specific view or to one of its * descendants and give it a hint about what direction focus is heading. * * A view will not actually take focus if it is not focusable ({@link #isFocusable} returns * false), or if it is focusable and it is not focusable in touch mode * ({@link #isFocusableInTouchMode}) while the device is in touch mode. * * See also {@link #focusSearch(int)}, which is what you call to say that you * have focus, and you want your parent to look for the next one. * * This is equivalent to calling {@link #requestFocus(int, Rect)} with * <code>null</code> set for the previously focused rectangle. * * @param direction One of FOCUS_UP, FOCUS_DOWN, FOCUS_LEFT, and FOCUS_RIGHT * @return Whether this view or one of its descendants actually took focus. */ public final boolean requestFocus(int direction) { return requestFocus(direction, null); } /** * Call this to try to give focus to a specific view or to one of its descendants * and give it hints about the direction and a specific rectangle that the focus * is coming from. The rectangle can help give larger views a finer grained hint * about where focus is coming from, and therefore, where to show selection, or * forward focus change internally. * * A view will not actually take focus if it is not focusable ({@link #isFocusable} returns * false), or if it is focusable and it is not focusable in touch mode * ({@link #isFocusableInTouchMode}) while the device is in touch mode. * * A View will not take focus if it is not visible. * * A View will not take focus if one of its parents has * {@link android.view.ViewGroup#getDescendantFocusability()} equal to * {@link ViewGroup#FOCUS_BLOCK_DESCENDANTS}. * * See also {@link #focusSearch(int)}, which is what you call to say that you * have focus, and you want your parent to look for the next one. * * You may wish to override this method if your custom {@link View} has an internal * {@link View} that it wishes to forward the request to. * * @param direction One of FOCUS_UP, FOCUS_DOWN, FOCUS_LEFT, and FOCUS_RIGHT * @param previouslyFocusedRect The rectangle (in this View's coordinate system) * to give a finer grained hint about where focus is coming from. May be null * if there is no hint. * @return Whether this view or one of its descendants actually took focus. */ public boolean requestFocus(int direction, Rect previouslyFocusedRect) { return requestFocusNoSearch(direction, previouslyFocusedRect); } private boolean requestFocusNoSearch(int direction, Rect previouslyFocusedRect) { // need to be focusable if (!canTakeFocus()) { return false; } // need to be focusable in touch mode if in touch mode if (isInTouchMode() && (FOCUSABLE_IN_TOUCH_MODE != (mViewFlags & FOCUSABLE_IN_TOUCH_MODE))) { return false; } // need to not have any parents blocking us if (hasAncestorThatBlocksDescendantFocus()) { return false; } if (!isLayoutValid()) { mPrivateFlags |= PFLAG_WANTS_FOCUS; } else { clearParentsWantFocus(); } handleFocusGainInternal(direction, previouslyFocusedRect); return true; } void clearParentsWantFocus() { if (mParent instanceof View) { ((View) mParent).mPrivateFlags &= ~PFLAG_WANTS_FOCUS; ((View) mParent).clearParentsWantFocus(); } } /** * Call this to try to give focus to a specific view or to one of its descendants. This is a * special variant of {@link #requestFocus() } that will allow views that are not focusable in * touch mode to request focus when they are touched. * * @return Whether this view or one of its descendants actually took focus. * * @see #isInTouchMode() * */ public final boolean requestFocusFromTouch() { // Leave touch mode if we need to if (isInTouchMode()) { ViewRootImpl viewRoot = getViewRootImpl(); if (viewRoot != null) { viewRoot.ensureTouchMode(false); } } return requestFocus(View.FOCUS_DOWN); } /** * @return Whether any ancestor of this view blocks descendant focus. */ private boolean hasAncestorThatBlocksDescendantFocus() { final boolean focusableInTouchMode = isFocusableInTouchMode(); ViewParent ancestor = mParent; while (ancestor instanceof ViewGroup) { final ViewGroup vgAncestor = (ViewGroup) ancestor; if (vgAncestor.getDescendantFocusability() == ViewGroup.FOCUS_BLOCK_DESCENDANTS || (!focusableInTouchMode && vgAncestor.shouldBlockFocusForTouchscreen())) { return true; } else { ancestor = vgAncestor.getParent(); } } return false; } /** * Gets the mode for determining whether this View is important for accessibility. * A view is important for accessibility if it fires accessibility events and if it * is reported to accessibility services that query the screen. * * @return The mode for determining whether a view is important for accessibility, one * of {@link #IMPORTANT_FOR_ACCESSIBILITY_AUTO}, {@link #IMPORTANT_FOR_ACCESSIBILITY_YES}, * {@link #IMPORTANT_FOR_ACCESSIBILITY_NO}, or * {@link #IMPORTANT_FOR_ACCESSIBILITY_NO_HIDE_DESCENDANTS}. * * @attr ref android.R.styleable#View_importantForAccessibility * * @see #IMPORTANT_FOR_ACCESSIBILITY_YES * @see #IMPORTANT_FOR_ACCESSIBILITY_NO * @see #IMPORTANT_FOR_ACCESSIBILITY_NO_HIDE_DESCENDANTS * @see #IMPORTANT_FOR_ACCESSIBILITY_AUTO */ @ViewDebug.ExportedProperty(category = "accessibility", mapping = { @ViewDebug.IntToString(from = IMPORTANT_FOR_ACCESSIBILITY_AUTO, to = "auto"), @ViewDebug.IntToString(from = IMPORTANT_FOR_ACCESSIBILITY_YES, to = "yes"), @ViewDebug.IntToString(from = IMPORTANT_FOR_ACCESSIBILITY_NO, to = "no"), @ViewDebug.IntToString(from = IMPORTANT_FOR_ACCESSIBILITY_NO_HIDE_DESCENDANTS, to = "noHideDescendants") }) public int getImportantForAccessibility() { return (mPrivateFlags2 & PFLAG2_IMPORTANT_FOR_ACCESSIBILITY_MASK) >> PFLAG2_IMPORTANT_FOR_ACCESSIBILITY_SHIFT; } /** * Sets the live region mode for this view. This indicates to accessibility * services whether they should automatically notify the user about changes * to the view's content description or text, or to the content descriptions * or text of the view's children (where applicable). * <p> * For example, in a login screen with a TextView that displays an "incorrect * password" notification, that view should be marked as a live region with * mode {@link #ACCESSIBILITY_LIVE_REGION_POLITE}. * <p> * To disable change notifications for this view, use * {@link #ACCESSIBILITY_LIVE_REGION_NONE}. This is the default live region * mode for most views. * <p> * To indicate that the user should be notified of changes, use * {@link #ACCESSIBILITY_LIVE_REGION_POLITE}. * <p> * If the view's changes should interrupt ongoing speech and notify the user * immediately, use {@link #ACCESSIBILITY_LIVE_REGION_ASSERTIVE}. * * @param mode The live region mode for this view, one of: * <ul> * <li>{@link #ACCESSIBILITY_LIVE_REGION_NONE} * <li>{@link #ACCESSIBILITY_LIVE_REGION_POLITE} * <li>{@link #ACCESSIBILITY_LIVE_REGION_ASSERTIVE} * </ul> * @attr ref android.R.styleable#View_accessibilityLiveRegion */ public void setAccessibilityLiveRegion(int mode) { if (mode != getAccessibilityLiveRegion()) { mPrivateFlags2 &= ~PFLAG2_ACCESSIBILITY_LIVE_REGION_MASK; mPrivateFlags2 |= (mode << PFLAG2_ACCESSIBILITY_LIVE_REGION_SHIFT) & PFLAG2_ACCESSIBILITY_LIVE_REGION_MASK; notifyViewAccessibilityStateChangedIfNeeded(AccessibilityEvent.CONTENT_CHANGE_TYPE_UNDEFINED); } } /** * Gets the live region mode for this View. * * @return The live region mode for the view. * * @attr ref android.R.styleable#View_accessibilityLiveRegion * * @see #setAccessibilityLiveRegion(int) */ public int getAccessibilityLiveRegion() { return (mPrivateFlags2 & PFLAG2_ACCESSIBILITY_LIVE_REGION_MASK) >> PFLAG2_ACCESSIBILITY_LIVE_REGION_SHIFT; } /** * Sets how to determine whether this view is important for accessibility * which is if it fires accessibility events and if it is reported to * accessibility services that query the screen. * * @param mode How to determine whether this view is important for accessibility. * * @attr ref android.R.styleable#View_importantForAccessibility * * @see #IMPORTANT_FOR_ACCESSIBILITY_YES * @see #IMPORTANT_FOR_ACCESSIBILITY_NO * @see #IMPORTANT_FOR_ACCESSIBILITY_NO_HIDE_DESCENDANTS * @see #IMPORTANT_FOR_ACCESSIBILITY_AUTO */ public void setImportantForAccessibility(int mode) { final int oldMode = getImportantForAccessibility(); if (mode != oldMode) { final boolean hideDescendants = mode == IMPORTANT_FOR_ACCESSIBILITY_NO_HIDE_DESCENDANTS; // If this node or its descendants are no longer important, try to // clear accessibility focus. if (mode == IMPORTANT_FOR_ACCESSIBILITY_NO || hideDescendants) { final View focusHost = findAccessibilityFocusHost(hideDescendants); if (focusHost != null) { focusHost.clearAccessibilityFocus(); } } // If we're moving between AUTO and another state, we might not need // to send a subtree changed notification. We'll store the computed // importance, since we'll need to check it later to make sure. final boolean maySkipNotify = oldMode == IMPORTANT_FOR_ACCESSIBILITY_AUTO || mode == IMPORTANT_FOR_ACCESSIBILITY_AUTO; final boolean oldIncludeForAccessibility = maySkipNotify && includeForAccessibility(); mPrivateFlags2 &= ~PFLAG2_IMPORTANT_FOR_ACCESSIBILITY_MASK; mPrivateFlags2 |= (mode << PFLAG2_IMPORTANT_FOR_ACCESSIBILITY_SHIFT) & PFLAG2_IMPORTANT_FOR_ACCESSIBILITY_MASK; if (!maySkipNotify || oldIncludeForAccessibility != includeForAccessibility()) { notifySubtreeAccessibilityStateChangedIfNeeded(); } else { notifyViewAccessibilityStateChangedIfNeeded(AccessibilityEvent.CONTENT_CHANGE_TYPE_UNDEFINED); } } } /** * Returns the view within this view's hierarchy that is hosting * accessibility focus. * * @param searchDescendants whether to search for focus in descendant views * @return the view hosting accessibility focus, or {@code null} */ private View findAccessibilityFocusHost(boolean searchDescendants) { if (isAccessibilityFocusedViewOrHost()) { return this; } if (searchDescendants) { final ViewRootImpl viewRoot = getViewRootImpl(); if (viewRoot != null) { final View focusHost = viewRoot.getAccessibilityFocusedHost(); if (focusHost != null && ViewRootImpl.isViewDescendantOf(focusHost, this)) { return focusHost; } } } return null; } /** * Computes whether this view should be exposed for accessibility. In * general, views that are interactive or provide information are exposed * while views that serve only as containers are hidden. * <p> * If an ancestor of this view has importance * {@link #IMPORTANT_FOR_ACCESSIBILITY_NO_HIDE_DESCENDANTS}, this method * returns <code>false</code>. * <p> * Otherwise, the value is computed according to the view's * {@link #getImportantForAccessibility()} value: * <ol> * <li>{@link #IMPORTANT_FOR_ACCESSIBILITY_NO} or * {@link #IMPORTANT_FOR_ACCESSIBILITY_NO_HIDE_DESCENDANTS}, return <code>false * </code> * <li>{@link #IMPORTANT_FOR_ACCESSIBILITY_YES}, return <code>true</code> * <li>{@link #IMPORTANT_FOR_ACCESSIBILITY_AUTO}, return <code>true</code> if * view satisfies any of the following: * <ul> * <li>Is actionable, e.g. {@link #isClickable()}, * {@link #isLongClickable()}, or {@link #isFocusable()} * <li>Has an {@link AccessibilityDelegate} * <li>Has an interaction listener, e.g. {@link OnTouchListener}, * {@link OnKeyListener}, etc. * <li>Is an accessibility live region, e.g. * {@link #getAccessibilityLiveRegion()} is not * {@link #ACCESSIBILITY_LIVE_REGION_NONE}. * </ul> * <li>Has an accessibility pane title, see {@link #setAccessibilityPaneTitle}</li> * </ol> * * @return Whether the view is exposed for accessibility. * @see #setImportantForAccessibility(int) * @see #getImportantForAccessibility() */ public boolean isImportantForAccessibility() { final int mode = (mPrivateFlags2 & PFLAG2_IMPORTANT_FOR_ACCESSIBILITY_MASK) >> PFLAG2_IMPORTANT_FOR_ACCESSIBILITY_SHIFT; if (mode == IMPORTANT_FOR_ACCESSIBILITY_NO || mode == IMPORTANT_FOR_ACCESSIBILITY_NO_HIDE_DESCENDANTS) { return false; } // Check parent mode to ensure we're not hidden. ViewParent parent = mParent; while (parent instanceof View) { if (((View) parent).getImportantForAccessibility() == IMPORTANT_FOR_ACCESSIBILITY_NO_HIDE_DESCENDANTS) { return false; } parent = parent.getParent(); } return mode == IMPORTANT_FOR_ACCESSIBILITY_YES || isActionableForAccessibility() || hasListenersForAccessibility() || getAccessibilityNodeProvider() != null || getAccessibilityLiveRegion() != ACCESSIBILITY_LIVE_REGION_NONE || isAccessibilityPane(); } /** * Gets the parent for accessibility purposes. Note that the parent for * accessibility is not necessary the immediate parent. It is the first * predecessor that is important for accessibility. * * @return The parent for accessibility purposes. */ public ViewParent getParentForAccessibility() { if (mParent instanceof View) { View parentView = (View) mParent; if (parentView.includeForAccessibility()) { return mParent; } else { return mParent.getParentForAccessibility(); } } return null; } /** @hide */ View getSelfOrParentImportantForA11y() { if (isImportantForAccessibility()) return this; ViewParent parent = getParentForAccessibility(); if (parent instanceof View) return (View) parent; return null; } /** * Adds the children of this View relevant for accessibility to the given list * as output. Since some Views are not important for accessibility the added * child views are not necessarily direct children of this view, rather they are * the first level of descendants important for accessibility. * * @param outChildren The output list that will receive children for accessibility. */ public void addChildrenForAccessibility(ArrayList<View> outChildren) { } /** * Whether to regard this view for accessibility. A view is regarded for * accessibility if it is important for accessibility or the querying * accessibility service has explicitly requested that view not * important for accessibility are regarded. * * @return Whether to regard the view for accessibility. * * @hide */ @UnsupportedAppUsage public boolean includeForAccessibility() { if (mAttachInfo != null) { return (mAttachInfo.mAccessibilityFetchFlags & AccessibilityNodeInfo.FLAG_INCLUDE_NOT_IMPORTANT_VIEWS) != 0 || isImportantForAccessibility(); } return false; } /** * Returns whether the View is considered actionable from * accessibility perspective. Such view are important for * accessibility. * * @return True if the view is actionable for accessibility. * * @hide */ public boolean isActionableForAccessibility() { return (isClickable() || isLongClickable() || isFocusable()); } /** * Returns whether the View has registered callbacks which makes it * important for accessibility. * * @return True if the view is actionable for accessibility. */ private boolean hasListenersForAccessibility() { ListenerInfo info = getListenerInfo(); return mTouchDelegate != null || info.mOnKeyListener != null || info.mOnTouchListener != null || info.mOnGenericMotionListener != null || info.mOnHoverListener != null || info.mOnDragListener != null; } /** * Notifies that the accessibility state of this view changed. The change * is local to this view and does not represent structural changes such * as children and parent. For example, the view became focusable. The * notification is at at most once every * {@link ViewConfiguration#getSendRecurringAccessibilityEventsInterval()} * to avoid unnecessary load to the system. Also once a view has a pending * notification this method is a NOP until the notification has been sent. * * @hide */ @UnsupportedAppUsage public void notifyViewAccessibilityStateChangedIfNeeded(int changeType) { if (!AccessibilityManager.getInstance(mContext).isEnabled() || mAttachInfo == null) { return; } // Changes to views with a pane title count as window state changes, as the pane title // marks them as significant parts of the UI. if ((changeType != AccessibilityEvent.CONTENT_CHANGE_TYPE_SUBTREE) && isAccessibilityPane()) { // If the pane isn't visible, content changed events are sufficient unless we're // reporting that the view just disappeared if ((getVisibility() == VISIBLE) || (changeType == AccessibilityEvent.CONTENT_CHANGE_TYPE_PANE_DISAPPEARED)) { final AccessibilityEvent event = AccessibilityEvent.obtain(); event.setEventType(AccessibilityEvent.TYPE_WINDOW_STATE_CHANGED); event.setContentChangeTypes(changeType); event.setSource(this); onPopulateAccessibilityEvent(event); if (mParent != null) { try { mParent.requestSendAccessibilityEvent(this, event); } catch (AbstractMethodError e) { Log.e(VIEW_LOG_TAG, mParent.getClass().getSimpleName() + " does not fully implement ViewParent", e); } } return; } } // If this is a live region, we should send a subtree change event // from this view immediately. Otherwise, we can let it propagate up. if (getAccessibilityLiveRegion() != ACCESSIBILITY_LIVE_REGION_NONE) { final AccessibilityEvent event = AccessibilityEvent.obtain(); event.setEventType(AccessibilityEvent.TYPE_WINDOW_CONTENT_CHANGED); event.setContentChangeTypes(changeType); sendAccessibilityEventUnchecked(event); } else if (mParent != null) { try { mParent.notifySubtreeAccessibilityStateChanged(this, this, changeType); } catch (AbstractMethodError e) { Log.e(VIEW_LOG_TAG, mParent.getClass().getSimpleName() + " does not fully implement ViewParent", e); } } } /** * Notifies that the accessibility state of this view changed. The change * is *not* local to this view and does represent structural changes such * as children and parent. For example, the view size changed. The * notification is at at most once every * {@link ViewConfiguration#getSendRecurringAccessibilityEventsInterval()} * to avoid unnecessary load to the system. Also once a view has a pending * notification this method is a NOP until the notification has been sent. * * @hide */ @UnsupportedAppUsage public void notifySubtreeAccessibilityStateChangedIfNeeded() { if (!AccessibilityManager.getInstance(mContext).isEnabled() || mAttachInfo == null) { return; } if ((mPrivateFlags2 & PFLAG2_SUBTREE_ACCESSIBILITY_STATE_CHANGED) == 0) { mPrivateFlags2 |= PFLAG2_SUBTREE_ACCESSIBILITY_STATE_CHANGED; if (mParent != null) { try { mParent.notifySubtreeAccessibilityStateChanged(this, this, AccessibilityEvent.CONTENT_CHANGE_TYPE_SUBTREE); } catch (AbstractMethodError e) { Log.e(VIEW_LOG_TAG, mParent.getClass().getSimpleName() + " does not fully implement ViewParent", e); } } } } /** * Change the visibility of the View without triggering any other changes. This is * important for transitions, where visibility changes should not adjust focus or * trigger a new layout. This is only used when the visibility has already been changed * and we need a transient value during an animation. When the animation completes, * the original visibility value is always restored. * * @param visibility One of {@link #VISIBLE}, {@link #INVISIBLE}, or {@link #GONE}. * @hide */ public void setTransitionVisibility(@Visibility int visibility) { mViewFlags = (mViewFlags & ~View.VISIBILITY_MASK) | visibility; } /** * Reset the flag indicating the accessibility state of the subtree rooted * at this view changed. */ void resetSubtreeAccessibilityStateChanged() { mPrivateFlags2 &= ~PFLAG2_SUBTREE_ACCESSIBILITY_STATE_CHANGED; } /** * Report an accessibility action to this view's parents for delegated processing. * * <p>Implementations of {@link #performAccessibilityAction(int, Bundle)} may internally * call this method to delegate an accessibility action to a supporting parent. If the parent * returns true from its * {@link ViewParent#onNestedPrePerformAccessibilityAction(View, int, android.os.Bundle)} * method this method will return true to signify that the action was consumed.</p> * * <p>This method is useful for implementing nested scrolling child views. If * {@link #isNestedScrollingEnabled()} returns true and the action is a scrolling action * a custom view implementation may invoke this method to allow a parent to consume the * scroll first. If this method returns true the custom view should skip its own scrolling * behavior.</p> * * @param action Accessibility action to delegate * @param arguments Optional action arguments * @return true if the action was consumed by a parent */ public boolean dispatchNestedPrePerformAccessibilityAction(int action, Bundle arguments) { for (ViewParent p = getParent(); p != null; p = p.getParent()) { if (p.onNestedPrePerformAccessibilityAction(this, action, arguments)) { return true; } } return false; } /** * Performs the specified accessibility action on the view. For * possible accessibility actions look at {@link AccessibilityNodeInfo}. * <p> * If an {@link AccessibilityDelegate} has been specified via calling * {@link #setAccessibilityDelegate(AccessibilityDelegate)} its * {@link AccessibilityDelegate#performAccessibilityAction(View, int, Bundle)} * is responsible for handling this call. * </p> * * <p>The default implementation will delegate * {@link AccessibilityNodeInfo#ACTION_SCROLL_BACKWARD} and * {@link AccessibilityNodeInfo#ACTION_SCROLL_FORWARD} to nested scrolling parents if * {@link #isNestedScrollingEnabled() nested scrolling is enabled} on this view.</p> * * @param action The action to perform. * @param arguments Optional action arguments. * @return Whether the action was performed. */ public boolean performAccessibilityAction(int action, Bundle arguments) { if (mAccessibilityDelegate != null) { return mAccessibilityDelegate.performAccessibilityAction(this, action, arguments); } else { return performAccessibilityActionInternal(action, arguments); } } /** * @see #performAccessibilityAction(int, Bundle) * * Note: Called from the default {@link AccessibilityDelegate}. * * @hide */ @UnsupportedAppUsage public boolean performAccessibilityActionInternal(int action, Bundle arguments) { if (isNestedScrollingEnabled() && (action == AccessibilityNodeInfo.ACTION_SCROLL_BACKWARD || action == AccessibilityNodeInfo.ACTION_SCROLL_FORWARD || action == R.id.accessibilityActionScrollUp || action == R.id.accessibilityActionScrollLeft || action == R.id.accessibilityActionScrollDown || action == R.id.accessibilityActionScrollRight)) { if (dispatchNestedPrePerformAccessibilityAction(action, arguments)) { return true; } } switch (action) { case AccessibilityNodeInfo.ACTION_CLICK: { if (isClickable()) { performClickInternal(); return true; } } break; case AccessibilityNodeInfo.ACTION_LONG_CLICK: { if (isLongClickable()) { performLongClick(); return true; } } break; case AccessibilityNodeInfo.ACTION_FOCUS: { if (!hasFocus()) { // Get out of touch mode since accessibility // wants to move focus around. getViewRootImpl().ensureTouchMode(false); return requestFocus(); } } break; case AccessibilityNodeInfo.ACTION_CLEAR_FOCUS: { if (hasFocus()) { clearFocus(); return !isFocused(); } } break; case AccessibilityNodeInfo.ACTION_SELECT: { if (!isSelected()) { setSelected(true); return isSelected(); } } break; case AccessibilityNodeInfo.ACTION_CLEAR_SELECTION: { if (isSelected()) { setSelected(false); return !isSelected(); } } break; case AccessibilityNodeInfo.ACTION_ACCESSIBILITY_FOCUS: { if (!isAccessibilityFocused()) { return requestAccessibilityFocus(); } } break; case AccessibilityNodeInfo.ACTION_CLEAR_ACCESSIBILITY_FOCUS: { if (isAccessibilityFocused()) { clearAccessibilityFocus(); return true; } } break; case AccessibilityNodeInfo.ACTION_NEXT_AT_MOVEMENT_GRANULARITY: { if (arguments != null) { final int granularity = arguments .getInt(AccessibilityNodeInfo.ACTION_ARGUMENT_MOVEMENT_GRANULARITY_INT); final boolean extendSelection = arguments .getBoolean(AccessibilityNodeInfo.ACTION_ARGUMENT_EXTEND_SELECTION_BOOLEAN); return traverseAtGranularity(granularity, true, extendSelection); } } break; case AccessibilityNodeInfo.ACTION_PREVIOUS_AT_MOVEMENT_GRANULARITY: { if (arguments != null) { final int granularity = arguments .getInt(AccessibilityNodeInfo.ACTION_ARGUMENT_MOVEMENT_GRANULARITY_INT); final boolean extendSelection = arguments .getBoolean(AccessibilityNodeInfo.ACTION_ARGUMENT_EXTEND_SELECTION_BOOLEAN); return traverseAtGranularity(granularity, false, extendSelection); } } break; case AccessibilityNodeInfo.ACTION_SET_SELECTION: { CharSequence text = getIterableTextForAccessibility(); if (text == null) { return false; } final int start = (arguments != null) ? arguments.getInt(AccessibilityNodeInfo.ACTION_ARGUMENT_SELECTION_START_INT, -1) : -1; final int end = (arguments != null) ? arguments.getInt(AccessibilityNodeInfo.ACTION_ARGUMENT_SELECTION_END_INT, -1) : -1; // Only cursor position can be specified (selection length == 0) if ((getAccessibilitySelectionStart() != start || getAccessibilitySelectionEnd() != end) && (start == end)) { setAccessibilitySelection(start, end); notifyViewAccessibilityStateChangedIfNeeded(AccessibilityEvent.CONTENT_CHANGE_TYPE_UNDEFINED); return true; } } break; case R.id.accessibilityActionShowOnScreen: { if (mAttachInfo != null) { final Rect r = mAttachInfo.mTmpInvalRect; getDrawingRect(r); return requestRectangleOnScreen(r, true); } } break; case R.id.accessibilityActionContextClick: { if (isContextClickable()) { performContextClick(); return true; } } break; case R.id.accessibilityActionShowTooltip: { if ((mTooltipInfo != null) && (mTooltipInfo.mTooltipPopup != null)) { // Tooltip already showing return false; } return showLongClickTooltip(0, 0); } case R.id.accessibilityActionHideTooltip: { if ((mTooltipInfo == null) || (mTooltipInfo.mTooltipPopup == null)) { // No tooltip showing return false; } hideTooltip(); return true; } } return false; } private boolean traverseAtGranularity(int granularity, boolean forward, boolean extendSelection) { CharSequence text = getIterableTextForAccessibility(); if (text == null || text.length() == 0) { return false; } TextSegmentIterator iterator = getIteratorForGranularity(granularity); if (iterator == null) { return false; } int current = getAccessibilitySelectionEnd(); if (current == ACCESSIBILITY_CURSOR_POSITION_UNDEFINED) { current = forward ? 0 : text.length(); } final int[] range = forward ? iterator.following(current) : iterator.preceding(current); if (range == null) { return false; } final int segmentStart = range[0]; final int segmentEnd = range[1]; int selectionStart; int selectionEnd; if (extendSelection && isAccessibilitySelectionExtendable()) { selectionStart = getAccessibilitySelectionStart(); if (selectionStart == ACCESSIBILITY_CURSOR_POSITION_UNDEFINED) { selectionStart = forward ? segmentStart : segmentEnd; } selectionEnd = forward ? segmentEnd : segmentStart; } else { selectionStart = selectionEnd = forward ? segmentEnd : segmentStart; } setAccessibilitySelection(selectionStart, selectionEnd); final int action = forward ? AccessibilityNodeInfo.ACTION_NEXT_AT_MOVEMENT_GRANULARITY : AccessibilityNodeInfo.ACTION_PREVIOUS_AT_MOVEMENT_GRANULARITY; sendViewTextTraversedAtGranularityEvent(action, granularity, segmentStart, segmentEnd); return true; } /** * Gets the text reported for accessibility purposes. * * @return The accessibility text. * * @hide */ @UnsupportedAppUsage public CharSequence getIterableTextForAccessibility() { return getContentDescription(); } /** * Gets whether accessibility selection can be extended. * * @return If selection is extensible. * * @hide */ public boolean isAccessibilitySelectionExtendable() { return false; } /** * @hide */ public int getAccessibilitySelectionStart() { return mAccessibilityCursorPosition; } /** * @hide */ public int getAccessibilitySelectionEnd() { return getAccessibilitySelectionStart(); } /** * @hide */ public void setAccessibilitySelection(int start, int end) { if (start == end && end == mAccessibilityCursorPosition) { return; } if (start >= 0 && start == end && end <= getIterableTextForAccessibility().length()) { mAccessibilityCursorPosition = start; } else { mAccessibilityCursorPosition = ACCESSIBILITY_CURSOR_POSITION_UNDEFINED; } sendAccessibilityEvent(AccessibilityEvent.TYPE_VIEW_TEXT_SELECTION_CHANGED); } private void sendViewTextTraversedAtGranularityEvent(int action, int granularity, int fromIndex, int toIndex) { if (mParent == null) { return; } AccessibilityEvent event = AccessibilityEvent .obtain(AccessibilityEvent.TYPE_VIEW_TEXT_TRAVERSED_AT_MOVEMENT_GRANULARITY); onInitializeAccessibilityEvent(event); onPopulateAccessibilityEvent(event); event.setFromIndex(fromIndex); event.setToIndex(toIndex); event.setAction(action); event.setMovementGranularity(granularity); mParent.requestSendAccessibilityEvent(this, event); } /** * @hide */ @UnsupportedAppUsage public TextSegmentIterator getIteratorForGranularity(int granularity) { switch (granularity) { case AccessibilityNodeInfo.MOVEMENT_GRANULARITY_CHARACTER: { CharSequence text = getIterableTextForAccessibility(); if (text != null && text.length() > 0) { CharacterTextSegmentIterator iterator = CharacterTextSegmentIterator .getInstance(mContext.getResources().getConfiguration().locale); iterator.initialize(text.toString()); return iterator; } } break; case AccessibilityNodeInfo.MOVEMENT_GRANULARITY_WORD: { CharSequence text = getIterableTextForAccessibility(); if (text != null && text.length() > 0) { WordTextSegmentIterator iterator = WordTextSegmentIterator .getInstance(mContext.getResources().getConfiguration().locale); iterator.initialize(text.toString()); return iterator; } } break; case AccessibilityNodeInfo.MOVEMENT_GRANULARITY_PARAGRAPH: { CharSequence text = getIterableTextForAccessibility(); if (text != null && text.length() > 0) { ParagraphTextSegmentIterator iterator = ParagraphTextSegmentIterator.getInstance(); iterator.initialize(text.toString()); return iterator; } } break; } return null; } /** * Tells whether the {@link View} is in the state between {@link #onStartTemporaryDetach()} * and {@link #onFinishTemporaryDetach()}. * * <p>This method always returns {@code true} when called directly or indirectly from * {@link #onStartTemporaryDetach()}. The return value when called directly or indirectly from * {@link #onFinishTemporaryDetach()}, however, depends on the OS version. * <ul> * <li>{@code true} on {@link android.os.Build.VERSION_CODES#N API 24}</li> * <li>{@code false} on {@link android.os.Build.VERSION_CODES#N_MR1 API 25}} and later</li> * </ul> * </p> * * @return {@code true} when the View is in the state between {@link #onStartTemporaryDetach()} * and {@link #onFinishTemporaryDetach()}. */ public final boolean isTemporarilyDetached() { return (mPrivateFlags3 & PFLAG3_TEMPORARY_DETACH) != 0; } /** * Dispatch {@link #onStartTemporaryDetach()} to this View and its direct children if this is * a container View. */ @CallSuper public void dispatchStartTemporaryDetach() { mPrivateFlags3 |= PFLAG3_TEMPORARY_DETACH; notifyEnterOrExitForAutoFillIfNeeded(false); onStartTemporaryDetach(); } /** * This is called when a container is going to temporarily detach a child, with * {@link ViewGroup#detachViewFromParent(View) ViewGroup.detachViewFromParent}. * It will either be followed by {@link #onFinishTemporaryDetach()} or * {@link #onDetachedFromWindow()} when the container is done. */ public void onStartTemporaryDetach() { removeUnsetPressCallback(); mPrivateFlags |= PFLAG_CANCEL_NEXT_UP_EVENT; } /** * Dispatch {@link #onFinishTemporaryDetach()} to this View and its direct children if this is * a container View. */ @CallSuper public void dispatchFinishTemporaryDetach() { mPrivateFlags3 &= ~PFLAG3_TEMPORARY_DETACH; onFinishTemporaryDetach(); if (hasWindowFocus() && hasFocus()) { InputMethodManager.getInstance().focusIn(this); } notifyEnterOrExitForAutoFillIfNeeded(true); } /** * Called after {@link #onStartTemporaryDetach} when the container is done * changing the view. */ public void onFinishTemporaryDetach() { } /** * Return the global {@link KeyEvent.DispatcherState KeyEvent.DispatcherState} * for this view's window. Returns null if the view is not currently attached * to the window. Normally you will not need to use this directly, but * just use the standard high-level event callbacks like * {@link #onKeyDown(int, KeyEvent)}. */ public KeyEvent.DispatcherState getKeyDispatcherState() { return mAttachInfo != null ? mAttachInfo.mKeyDispatchState : null; } /** * Dispatch a key event before it is processed by any input method * associated with the view hierarchy. This can be used to intercept * key events in special situations before the IME consumes them; a * typical example would be handling the BACK key to update the application's * UI instead of allowing the IME to see it and close itself. * * @param event The key event to be dispatched. * @return True if the event was handled, false otherwise. */ public boolean dispatchKeyEventPreIme(KeyEvent event) { return onKeyPreIme(event.getKeyCode(), event); } /** * Dispatch a key event to the next view on the focus path. This path runs * from the top of the view tree down to the currently focused view. If this * view has focus, it will dispatch to itself. Otherwise it will dispatch * the next node down the focus path. This method also fires any key * listeners. * * @param event The key event to be dispatched. * @return True if the event was handled, false otherwise. */ public boolean dispatchKeyEvent(KeyEvent event) { if (mInputEventConsistencyVerifier != null) { mInputEventConsistencyVerifier.onKeyEvent(event, 0); } // Give any attached key listener a first crack at the event. //noinspection SimplifiableIfStatement ListenerInfo li = mListenerInfo; if (li != null && li.mOnKeyListener != null && (mViewFlags & ENABLED_MASK) == ENABLED && li.mOnKeyListener.onKey(this, event.getKeyCode(), event)) { return true; } if (event.dispatch(this, mAttachInfo != null ? mAttachInfo.mKeyDispatchState : null, this)) { return true; } if (mInputEventConsistencyVerifier != null) { mInputEventConsistencyVerifier.onUnhandledEvent(event, 0); } return false; } /** * Dispatches a key shortcut event. * * @param event The key event to be dispatched. * @return True if the event was handled by the view, false otherwise. */ public boolean dispatchKeyShortcutEvent(KeyEvent event) { return onKeyShortcut(event.getKeyCode(), event); } /** * Pass the touch screen motion event down to the target view, or this * view if it is the target. * * @param event The motion event to be dispatched. * @return True if the event was handled by the view, false otherwise. */ public boolean dispatchTouchEvent(MotionEvent event) { // If the event should be handled by accessibility focus first. if (event.isTargetAccessibilityFocus()) { // We don't have focus or no virtual descendant has it, do not handle the event. if (!isAccessibilityFocusedViewOrHost()) { return false; } // We have focus and got the event, then use normal event dispatch. event.setTargetAccessibilityFocus(false); } boolean result = false; if (mInputEventConsistencyVerifier != null) { mInputEventConsistencyVerifier.onTouchEvent(event, 0); } final int actionMasked = event.getActionMasked(); if (actionMasked == MotionEvent.ACTION_DOWN) { // Defensive cleanup for new gesture stopNestedScroll(); } if (onFilterTouchEventForSecurity(event)) { if ((mViewFlags & ENABLED_MASK) == ENABLED && handleScrollBarDragging(event)) { result = true; } //noinspection SimplifiableIfStatement ListenerInfo li = mListenerInfo; if (li != null && li.mOnTouchListener != null && (mViewFlags & ENABLED_MASK) == ENABLED && li.mOnTouchListener.onTouch(this, event)) { result = true; } if (!result && onTouchEvent(event)) { result = true; } } if (!result && mInputEventConsistencyVerifier != null) { mInputEventConsistencyVerifier.onUnhandledEvent(event, 0); } // Clean up after nested scrolls if this is the end of a gesture; // also cancel it if we tried an ACTION_DOWN but we didn't want the rest // of the gesture. if (actionMasked == MotionEvent.ACTION_UP || actionMasked == MotionEvent.ACTION_CANCEL || (actionMasked == MotionEvent.ACTION_DOWN && !result)) { stopNestedScroll(); } return result; } boolean isAccessibilityFocusedViewOrHost() { return isAccessibilityFocused() || (getViewRootImpl() != null && getViewRootImpl().getAccessibilityFocusedHost() == this); } /** * Filter the touch event to apply security policies. * * @param event The motion event to be filtered. * @return True if the event should be dispatched, false if the event should be dropped. * * @see #getFilterTouchesWhenObscured */ public boolean onFilterTouchEventForSecurity(MotionEvent event) { //noinspection RedundantIfStatement if ((mViewFlags & FILTER_TOUCHES_WHEN_OBSCURED) != 0 && (event.getFlags() & MotionEvent.FLAG_WINDOW_IS_OBSCURED) != 0) { // Window is obscured, drop this touch. return false; } return true; } /** * Pass a trackball motion event down to the focused view. * * @param event The motion event to be dispatched. * @return True if the event was handled by the view, false otherwise. */ public boolean dispatchTrackballEvent(MotionEvent event) { if (mInputEventConsistencyVerifier != null) { mInputEventConsistencyVerifier.onTrackballEvent(event, 0); } return onTrackballEvent(event); } /** * Pass a captured pointer event down to the focused view. * * @param event The motion event to be dispatched. * @return True if the event was handled by the view, false otherwise. */ public boolean dispatchCapturedPointerEvent(MotionEvent event) { if (!hasPointerCapture()) { return false; } //noinspection SimplifiableIfStatement ListenerInfo li = mListenerInfo; if (li != null && li.mOnCapturedPointerListener != null && li.mOnCapturedPointerListener.onCapturedPointer(this, event)) { return true; } return onCapturedPointerEvent(event); } /** * Dispatch a generic motion event. * <p> * Generic motion events with source class {@link InputDevice#SOURCE_CLASS_POINTER} * are delivered to the view under the pointer. All other generic motion events are * delivered to the focused view. Hover events are handled specially and are delivered * to {@link #onHoverEvent(MotionEvent)}. * </p> * * @param event The motion event to be dispatched. * @return True if the event was handled by the view, false otherwise. */ public boolean dispatchGenericMotionEvent(MotionEvent event) { if (mInputEventConsistencyVerifier != null) { mInputEventConsistencyVerifier.onGenericMotionEvent(event, 0); } final int source = event.getSource(); if ((source & InputDevice.SOURCE_CLASS_POINTER) != 0) { final int action = event.getAction(); if (action == MotionEvent.ACTION_HOVER_ENTER || action == MotionEvent.ACTION_HOVER_MOVE || action == MotionEvent.ACTION_HOVER_EXIT) { if (dispatchHoverEvent(event)) { return true; } } else if (dispatchGenericPointerEvent(event)) { return true; } } else if (dispatchGenericFocusedEvent(event)) { return true; } if (dispatchGenericMotionEventInternal(event)) { return true; } if (mInputEventConsistencyVerifier != null) { mInputEventConsistencyVerifier.onUnhandledEvent(event, 0); } return false; } private boolean dispatchGenericMotionEventInternal(MotionEvent event) { //noinspection SimplifiableIfStatement ListenerInfo li = mListenerInfo; if (li != null && li.mOnGenericMotionListener != null && (mViewFlags & ENABLED_MASK) == ENABLED && li.mOnGenericMotionListener.onGenericMotion(this, event)) { return true; } if (onGenericMotionEvent(event)) { return true; } final int actionButton = event.getActionButton(); switch (event.getActionMasked()) { case MotionEvent.ACTION_BUTTON_PRESS: if (isContextClickable() && !mInContextButtonPress && !mHasPerformedLongPress && (actionButton == MotionEvent.BUTTON_STYLUS_PRIMARY || actionButton == MotionEvent.BUTTON_SECONDARY)) { if (performContextClick(event.getX(), event.getY())) { mInContextButtonPress = true; setPressed(true, event.getX(), event.getY()); removeTapCallback(); removeLongPressCallback(); return true; } } break; case MotionEvent.ACTION_BUTTON_RELEASE: if (mInContextButtonPress && (actionButton == MotionEvent.BUTTON_STYLUS_PRIMARY || actionButton == MotionEvent.BUTTON_SECONDARY)) { mInContextButtonPress = false; mIgnoreNextUpEvent = true; } break; } if (mInputEventConsistencyVerifier != null) { mInputEventConsistencyVerifier.onUnhandledEvent(event, 0); } return false; } /** * Dispatch a hover event. * <p> * Do not call this method directly. * Call {@link #dispatchGenericMotionEvent(MotionEvent)} instead. * </p> * * @param event The motion event to be dispatched. * @return True if the event was handled by the view, false otherwise. */ protected boolean dispatchHoverEvent(MotionEvent event) { ListenerInfo li = mListenerInfo; //noinspection SimplifiableIfStatement if (li != null && li.mOnHoverListener != null && (mViewFlags & ENABLED_MASK) == ENABLED && li.mOnHoverListener.onHover(this, event)) { return true; } return onHoverEvent(event); } /** * Returns true if the view has a child to which it has recently sent * {@link MotionEvent#ACTION_HOVER_ENTER}. If this view is hovered and * it does not have a hovered child, then it must be the innermost hovered view. * @hide */ protected boolean hasHoveredChild() { return false; } /** * Dispatch a generic motion event to the view under the first pointer. * <p> * Do not call this method directly. * Call {@link #dispatchGenericMotionEvent(MotionEvent)} instead. * </p> * * @param event The motion event to be dispatched. * @return True if the event was handled by the view, false otherwise. */ protected boolean dispatchGenericPointerEvent(MotionEvent event) { return false; } /** * Dispatch a generic motion event to the currently focused view. * <p> * Do not call this method directly. * Call {@link #dispatchGenericMotionEvent(MotionEvent)} instead. * </p> * * @param event The motion event to be dispatched. * @return True if the event was handled by the view, false otherwise. */ protected boolean dispatchGenericFocusedEvent(MotionEvent event) { return false; } /** * Dispatch a pointer event. * <p> * Dispatches touch related pointer events to {@link #onTouchEvent(MotionEvent)} and all * other events to {@link #onGenericMotionEvent(MotionEvent)}. This separation of concerns * reinforces the invariant that {@link #onTouchEvent(MotionEvent)} is really about touches * and should not be expected to handle other pointing device features. * </p> * * @param event The motion event to be dispatched. * @return True if the event was handled by the view, false otherwise. * @hide */ @UnsupportedAppUsage public final boolean dispatchPointerEvent(MotionEvent event) { if (event.isTouchEvent()) { return dispatchTouchEvent(event); } else { return dispatchGenericMotionEvent(event); } } /** * Called when the window containing this view gains or loses window focus. * ViewGroups should override to route to their children. * * @param hasFocus True if the window containing this view now has focus, * false otherwise. */ public void dispatchWindowFocusChanged(boolean hasFocus) { onWindowFocusChanged(hasFocus); } /** * Called when the window containing this view gains or loses focus. Note * that this is separate from view focus: to receive key events, both * your view and its window must have focus. If a window is displayed * on top of yours that takes input focus, then your own window will lose * focus but the view focus will remain unchanged. * * @param hasWindowFocus True if the window containing this view now has * focus, false otherwise. */ public void onWindowFocusChanged(boolean hasWindowFocus) { InputMethodManager imm = InputMethodManager.peekInstance(); if (!hasWindowFocus) { if (isPressed()) { setPressed(false); } mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN; if (imm != null && (mPrivateFlags & PFLAG_FOCUSED) != 0) { imm.focusOut(this); } removeLongPressCallback(); removeTapCallback(); onFocusLost(); } else if (imm != null && (mPrivateFlags & PFLAG_FOCUSED) != 0) { imm.focusIn(this); } refreshDrawableState(); } /** * Returns true if this view is in a window that currently has window focus. * Note that this is not the same as the view itself having focus. * * @return True if this view is in a window that currently has window focus. */ public boolean hasWindowFocus() { return mAttachInfo != null && mAttachInfo.mHasWindowFocus; } /** * Dispatch a view visibility change down the view hierarchy. * ViewGroups should override to route to their children. * @param changedView The view whose visibility changed. Could be 'this' or * an ancestor view. * @param visibility The new visibility of changedView: {@link #VISIBLE}, * {@link #INVISIBLE} or {@link #GONE}. */ protected void dispatchVisibilityChanged(@NonNull View changedView, @Visibility int visibility) { onVisibilityChanged(changedView, visibility); } /** * Called when the visibility of the view or an ancestor of the view has * changed. * * @param changedView The view whose visibility changed. May be * {@code this} or an ancestor view. * @param visibility The new visibility, one of {@link #VISIBLE}, * {@link #INVISIBLE} or {@link #GONE}. */ protected void onVisibilityChanged(@NonNull View changedView, @Visibility int visibility) { } /** * Dispatch a hint about whether this view is displayed. For instance, when * a View moves out of the screen, it might receives a display hint indicating * the view is not displayed. Applications should not <em>rely</em> on this hint * as there is no guarantee that they will receive one. * * @param hint A hint about whether or not this view is displayed: * {@link #VISIBLE} or {@link #INVISIBLE}. */ public void dispatchDisplayHint(@Visibility int hint) { onDisplayHint(hint); } /** * Gives this view a hint about whether is displayed or not. For instance, when * a View moves out of the screen, it might receives a display hint indicating * the view is not displayed. Applications should not <em>rely</em> on this hint * as there is no guarantee that they will receive one. * * @param hint A hint about whether or not this view is displayed: * {@link #VISIBLE} or {@link #INVISIBLE}. */ protected void onDisplayHint(@Visibility int hint) { } /** * Dispatch a window visibility change down the view hierarchy. * ViewGroups should override to route to their children. * * @param visibility The new visibility of the window. * * @see #onWindowVisibilityChanged(int) */ public void dispatchWindowVisibilityChanged(@Visibility int visibility) { onWindowVisibilityChanged(visibility); } /** * Called when the window containing has change its visibility * (between {@link #GONE}, {@link #INVISIBLE}, and {@link #VISIBLE}). Note * that this tells you whether or not your window is being made visible * to the window manager; this does <em>not</em> tell you whether or not * your window is obscured by other windows on the screen, even if it * is itself visible. * * @param visibility The new visibility of the window. */ protected void onWindowVisibilityChanged(@Visibility int visibility) { if (visibility == VISIBLE) { initialAwakenScrollBars(); } } /** * Internal dispatching method for {@link #onVisibilityAggregated}. Overridden by * ViewGroup. Intended to only be called when {@link #isAttachedToWindow()}, * {@link #getWindowVisibility()} is {@link #VISIBLE} and this view's parent {@link #isShown()}. * * @param isVisible true if this view's visibility to the user is uninterrupted by its * ancestors or by window visibility * @return true if this view is visible to the user, not counting clipping or overlapping */ boolean dispatchVisibilityAggregated(boolean isVisible) { final boolean thisVisible = getVisibility() == VISIBLE; // If we're not visible but something is telling us we are, ignore it. if (thisVisible || !isVisible) { onVisibilityAggregated(isVisible); } return thisVisible && isVisible; } /** * Called when the user-visibility of this View is potentially affected by a change * to this view itself, an ancestor view or the window this view is attached to. * * @param isVisible true if this view and all of its ancestors are {@link #VISIBLE} * and this view's window is also visible */ @CallSuper public void onVisibilityAggregated(boolean isVisible) { // Update our internal visibility tracking so we can detect changes boolean oldVisible = (mPrivateFlags3 & PFLAG3_AGGREGATED_VISIBLE) != 0; mPrivateFlags3 = isVisible ? (mPrivateFlags3 | PFLAG3_AGGREGATED_VISIBLE) : (mPrivateFlags3 & ~PFLAG3_AGGREGATED_VISIBLE); if (isVisible && mAttachInfo != null) { initialAwakenScrollBars(); } final Drawable dr = mBackground; if (dr != null && isVisible != dr.isVisible()) { dr.setVisible(isVisible, false); } final Drawable hl = mDefaultFocusHighlight; if (hl != null && isVisible != hl.isVisible()) { hl.setVisible(isVisible, false); } final Drawable fg = mForegroundInfo != null ? mForegroundInfo.mDrawable : null; if (fg != null && isVisible != fg.isVisible()) { fg.setVisible(isVisible, false); } if (isAutofillable()) { AutofillManager afm = getAutofillManager(); if (afm != null && getAutofillViewId() > LAST_APP_AUTOFILL_ID) { if (mVisibilityChangeForAutofillHandler != null) { mVisibilityChangeForAutofillHandler.removeMessages(0); } // If the view is in the background but still part of the hierarchy this is called // with isVisible=false. Hence visibility==false requires further checks if (isVisible) { afm.notifyViewVisibilityChanged(this, true); } else { if (mVisibilityChangeForAutofillHandler == null) { mVisibilityChangeForAutofillHandler = new VisibilityChangeForAutofillHandler(afm, this); } // Let current operation (e.g. removal of the view from the hierarchy) // finish before checking state mVisibilityChangeForAutofillHandler.obtainMessage(0, this).sendToTarget(); } } } if (!TextUtils.isEmpty(getAccessibilityPaneTitle())) { if (isVisible != oldVisible) { notifyViewAccessibilityStateChangedIfNeeded( isVisible ? AccessibilityEvent.CONTENT_CHANGE_TYPE_PANE_APPEARED : AccessibilityEvent.CONTENT_CHANGE_TYPE_PANE_DISAPPEARED); } } } /** * Returns the current visibility of the window this view is attached to * (either {@link #GONE}, {@link #INVISIBLE}, or {@link #VISIBLE}). * * @return Returns the current visibility of the view's window. */ @Visibility public int getWindowVisibility() { return mAttachInfo != null ? mAttachInfo.mWindowVisibility : GONE; } /** * Retrieve the overall visible display size in which the window this view is * attached to has been positioned in. This takes into account screen * decorations above the window, for both cases where the window itself * is being position inside of them or the window is being placed under * then and covered insets are used for the window to position its content * inside. In effect, this tells you the available area where content can * be placed and remain visible to users. * * <p>This function requires an IPC back to the window manager to retrieve * the requested information, so should not be used in performance critical * code like drawing. * * @param outRect Filled in with the visible display frame. If the view * is not attached to a window, this is simply the raw display size. */ public void getWindowVisibleDisplayFrame(Rect outRect) { if (mAttachInfo != null) { try { mAttachInfo.mSession.getDisplayFrame(mAttachInfo.mWindow, outRect); } catch (RemoteException e) { return; } // XXX This is really broken, and probably all needs to be done // in the window manager, and we need to know more about whether // we want the area behind or in front of the IME. final Rect insets = mAttachInfo.mVisibleInsets; outRect.left += insets.left; outRect.top += insets.top; outRect.right -= insets.right; outRect.bottom -= insets.bottom; return; } // The view is not attached to a display so we don't have a context. // Make a best guess about the display size. Display d = DisplayManagerGlobal.getInstance().getRealDisplay(Display.DEFAULT_DISPLAY); d.getRectSize(outRect); } /** * Like {@link #getWindowVisibleDisplayFrame}, but returns the "full" display frame this window * is currently in without any insets. * * @hide */ @UnsupportedAppUsage public void getWindowDisplayFrame(Rect outRect) { if (mAttachInfo != null) { try { mAttachInfo.mSession.getDisplayFrame(mAttachInfo.mWindow, outRect); } catch (RemoteException e) { return; } return; } // The view is not attached to a display so we don't have a context. // Make a best guess about the display size. Display d = DisplayManagerGlobal.getInstance().getRealDisplay(Display.DEFAULT_DISPLAY); d.getRectSize(outRect); } /** * Dispatch a notification about a resource configuration change down * the view hierarchy. * ViewGroups should override to route to their children. * * @param newConfig The new resource configuration. * * @see #onConfigurationChanged(android.content.res.Configuration) */ public void dispatchConfigurationChanged(Configuration newConfig) { onConfigurationChanged(newConfig); } /** * Called when the current configuration of the resources being used * by the application have changed. You can use this to decide when * to reload resources that can changed based on orientation and other * configuration characteristics. You only need to use this if you are * not relying on the normal {@link android.app.Activity} mechanism of * recreating the activity instance upon a configuration change. * * @param newConfig The new resource configuration. */ protected void onConfigurationChanged(Configuration newConfig) { } /** * Private function to aggregate all per-view attributes in to the view * root. */ void dispatchCollectViewAttributes(AttachInfo attachInfo, int visibility) { performCollectViewAttributes(attachInfo, visibility); } void performCollectViewAttributes(AttachInfo attachInfo, int visibility) { if ((visibility & VISIBILITY_MASK) == VISIBLE) { if ((mViewFlags & KEEP_SCREEN_ON) == KEEP_SCREEN_ON) { attachInfo.mKeepScreenOn = true; } attachInfo.mSystemUiVisibility |= mSystemUiVisibility; ListenerInfo li = mListenerInfo; if (li != null && li.mOnSystemUiVisibilityChangeListener != null) { attachInfo.mHasSystemUiListeners = true; } } } void needGlobalAttributesUpdate(boolean force) { final AttachInfo ai = mAttachInfo; if (ai != null && !ai.mRecomputeGlobalAttributes) { if (force || ai.mKeepScreenOn || (ai.mSystemUiVisibility != 0) || ai.mHasSystemUiListeners) { ai.mRecomputeGlobalAttributes = true; } } } /** * Returns whether the device is currently in touch mode. Touch mode is entered * once the user begins interacting with the device by touch, and affects various * things like whether focus is always visible to the user. * * @return Whether the device is in touch mode. */ @ViewDebug.ExportedProperty public boolean isInTouchMode() { if (mAttachInfo != null) { return mAttachInfo.mInTouchMode; } else { return ViewRootImpl.isInTouchMode(); } } /** * Returns the context the view is running in, through which it can * access the current theme, resources, etc. * * @return The view's Context. */ @ViewDebug.CapturedViewProperty public final Context getContext() { return mContext; } /** * Handle a key event before it is processed by any input method * associated with the view hierarchy. This can be used to intercept * key events in special situations before the IME consumes them; a * typical example would be handling the BACK key to update the application's * UI instead of allowing the IME to see it and close itself. * * @param keyCode The value in event.getKeyCode(). * @param event Description of the key event. * @return If you handled the event, return true. If you want to allow the * event to be handled by the next receiver, return false. */ public boolean onKeyPreIme(int keyCode, KeyEvent event) { return false; } /** * Default implementation of {@link KeyEvent.Callback#onKeyDown(int, KeyEvent) * KeyEvent.Callback.onKeyDown()}: perform press of the view * when {@link KeyEvent#KEYCODE_DPAD_CENTER} or {@link KeyEvent#KEYCODE_ENTER} * is released, if the view is enabled and clickable. * <p> * Key presses in software keyboards will generally NOT trigger this * listener, although some may elect to do so in some situations. Do not * rely on this to catch software key presses. * * @param keyCode a key code that represents the button pressed, from * {@link android.view.KeyEvent} * @param event the KeyEvent object that defines the button action */ public boolean onKeyDown(int keyCode, KeyEvent event) { if (KeyEvent.isConfirmKey(keyCode)) { if ((mViewFlags & ENABLED_MASK) == DISABLED) { return true; } if (event.getRepeatCount() == 0) { // Long clickable items don't necessarily have to be clickable. final boolean clickable = (mViewFlags & CLICKABLE) == CLICKABLE || (mViewFlags & LONG_CLICKABLE) == LONG_CLICKABLE; if (clickable || (mViewFlags & TOOLTIP) == TOOLTIP) { // For the purposes of menu anchoring and drawable hotspots, // key events are considered to be at the center of the view. final float x = getWidth() / 2f; final float y = getHeight() / 2f; if (clickable) { setPressed(true, x, y); } checkForLongClick(0, x, y); return true; } } } return false; } /** * Default implementation of {@link KeyEvent.Callback#onKeyLongPress(int, KeyEvent) * KeyEvent.Callback.onKeyLongPress()}: always returns false (doesn't handle * the event). * <p>Key presses in software keyboards will generally NOT trigger this listener, * although some may elect to do so in some situations. Do not rely on this to * catch software key presses. */ public boolean onKeyLongPress(int keyCode, KeyEvent event) { return false; } /** * Default implementation of {@link KeyEvent.Callback#onKeyUp(int, KeyEvent) * KeyEvent.Callback.onKeyUp()}: perform clicking of the view * when {@link KeyEvent#KEYCODE_DPAD_CENTER}, {@link KeyEvent#KEYCODE_ENTER} * or {@link KeyEvent#KEYCODE_SPACE} is released. * <p>Key presses in software keyboards will generally NOT trigger this listener, * although some may elect to do so in some situations. Do not rely on this to * catch software key presses. * * @param keyCode A key code that represents the button pressed, from * {@link android.view.KeyEvent}. * @param event The KeyEvent object that defines the button action. */ public boolean onKeyUp(int keyCode, KeyEvent event) { if (KeyEvent.isConfirmKey(keyCode)) { if ((mViewFlags & ENABLED_MASK) == DISABLED) { return true; } if ((mViewFlags & CLICKABLE) == CLICKABLE && isPressed()) { setPressed(false); if (!mHasPerformedLongPress) { // This is a tap, so remove the longpress check removeLongPressCallback(); if (!event.isCanceled()) { return performClickInternal(); } } } } return false; } /** * Default implementation of {@link KeyEvent.Callback#onKeyMultiple(int, int, KeyEvent) * KeyEvent.Callback.onKeyMultiple()}: always returns false (doesn't handle * the event). * <p>Key presses in software keyboards will generally NOT trigger this listener, * although some may elect to do so in some situations. Do not rely on this to * catch software key presses. * * @param keyCode A key code that represents the button pressed, from * {@link android.view.KeyEvent}. * @param repeatCount The number of times the action was made. * @param event The KeyEvent object that defines the button action. */ public boolean onKeyMultiple(int keyCode, int repeatCount, KeyEvent event) { return false; } /** * Called on the focused view when a key shortcut event is not handled. * Override this method to implement local key shortcuts for the View. * Key shortcuts can also be implemented by setting the * {@link MenuItem#setShortcut(char, char) shortcut} property of menu items. * * @param keyCode The value in event.getKeyCode(). * @param event Description of the key event. * @return If you handled the event, return true. If you want to allow the * event to be handled by the next receiver, return false. */ public boolean onKeyShortcut(int keyCode, KeyEvent event) { return false; } /** * Check whether the called view is a text editor, in which case it * would make sense to automatically display a soft input window for * it. Subclasses should override this if they implement * {@link #onCreateInputConnection(EditorInfo)} to return true if * a call on that method would return a non-null InputConnection, and * they are really a first-class editor that the user would normally * start typing on when the go into a window containing your view. * * <p>The default implementation always returns false. This does * <em>not</em> mean that its {@link #onCreateInputConnection(EditorInfo)} * will not be called or the user can not otherwise perform edits on your * view; it is just a hint to the system that this is not the primary * purpose of this view. * * @return Returns true if this view is a text editor, else false. */ public boolean onCheckIsTextEditor() { return false; } /** * Create a new InputConnection for an InputMethod to interact * with the view. The default implementation returns null, since it doesn't * support input methods. You can override this to implement such support. * This is only needed for views that take focus and text input. * * <p>When implementing this, you probably also want to implement * {@link #onCheckIsTextEditor()} to indicate you will return a * non-null InputConnection.</p> * * <p>Also, take good care to fill in the {@link android.view.inputmethod.EditorInfo} * object correctly and in its entirety, so that the connected IME can rely * on its values. For example, {@link android.view.inputmethod.EditorInfo#initialSelStart} * and {@link android.view.inputmethod.EditorInfo#initialSelEnd} members * must be filled in with the correct cursor position for IMEs to work correctly * with your application.</p> * * @param outAttrs Fill in with attribute information about the connection. */ public InputConnection onCreateInputConnection(EditorInfo outAttrs) { return null; } /** * Called by the {@link android.view.inputmethod.InputMethodManager} * when a view who is not the current * input connection target is trying to make a call on the manager. The * default implementation returns false; you can override this to return * true for certain views if you are performing InputConnection proxying * to them. * @param view The View that is making the InputMethodManager call. * @return Return true to allow the call, false to reject. */ public boolean checkInputConnectionProxy(View view) { return false; } /** * Show the context menu for this view. It is not safe to hold on to the * menu after returning from this method. * * You should normally not overload this method. Overload * {@link #onCreateContextMenu(ContextMenu)} or define an * {@link OnCreateContextMenuListener} to add items to the context menu. * * @param menu The context menu to populate */ public void createContextMenu(ContextMenu menu) { ContextMenuInfo menuInfo = getContextMenuInfo(); // Sets the current menu info so all items added to menu will have // my extra info set. ((MenuBuilder) menu).setCurrentMenuInfo(menuInfo); onCreateContextMenu(menu); ListenerInfo li = mListenerInfo; if (li != null && li.mOnCreateContextMenuListener != null) { li.mOnCreateContextMenuListener.onCreateContextMenu(menu, this, menuInfo); } // Clear the extra information so subsequent items that aren't mine don't // have my extra info. ((MenuBuilder) menu).setCurrentMenuInfo(null); if (mParent != null) { mParent.createContextMenu(menu); } } /** * Views should implement this if they have extra information to associate * with the context menu. The return result is supplied as a parameter to * the {@link OnCreateContextMenuListener#onCreateContextMenu(ContextMenu, View, ContextMenuInfo)} * callback. * * @return Extra information about the item for which the context menu * should be shown. This information will vary across different * subclasses of View. */ protected ContextMenuInfo getContextMenuInfo() { return null; } /** * Views should implement this if the view itself is going to add items to * the context menu. * * @param menu the context menu to populate */ protected void onCreateContextMenu(ContextMenu menu) { } /** * Implement this method to handle trackball motion events. The * <em>relative</em> movement of the trackball since the last event * can be retrieve with {@link MotionEvent#getX MotionEvent.getX()} and * {@link MotionEvent#getY MotionEvent.getY()}. These are normalized so * that a movement of 1 corresponds to the user pressing one DPAD key (so * they will often be fractional values, representing the more fine-grained * movement information available from a trackball). * * @param event The motion event. * @return True if the event was handled, false otherwise. */ public boolean onTrackballEvent(MotionEvent event) { return false; } /** * Implement this method to handle generic motion events. * <p> * Generic motion events describe joystick movements, mouse hovers, track pad * touches, scroll wheel movements and other input events. The * {@link MotionEvent#getSource() source} of the motion event specifies * the class of input that was received. Implementations of this method * must examine the bits in the source before processing the event. * The following code example shows how this is done. * </p><p> * Generic motion events with source class {@link InputDevice#SOURCE_CLASS_POINTER} * are delivered to the view under the pointer. All other generic motion events are * delivered to the focused view. * </p> * <pre> public boolean onGenericMotionEvent(MotionEvent event) { * if (event.isFromSource(InputDevice.SOURCE_CLASS_JOYSTICK)) { * if (event.getAction() == MotionEvent.ACTION_MOVE) { * // process the joystick movement... * return true; * } * } * if (event.isFromSource(InputDevice.SOURCE_CLASS_POINTER)) { * switch (event.getAction()) { * case MotionEvent.ACTION_HOVER_MOVE: * // process the mouse hover movement... * return true; * case MotionEvent.ACTION_SCROLL: * // process the scroll wheel movement... * return true; * } * } * return super.onGenericMotionEvent(event); * }</pre> * * @param event The generic motion event being processed. * @return True if the event was handled, false otherwise. */ public boolean onGenericMotionEvent(MotionEvent event) { return false; } /** * Implement this method to handle hover events. * <p> * This method is called whenever a pointer is hovering into, over, or out of the * bounds of a view and the view is not currently being touched. * Hover events are represented as pointer events with action * {@link MotionEvent#ACTION_HOVER_ENTER}, {@link MotionEvent#ACTION_HOVER_MOVE}, * or {@link MotionEvent#ACTION_HOVER_EXIT}. * </p> * <ul> * <li>The view receives a hover event with action {@link MotionEvent#ACTION_HOVER_ENTER} * when the pointer enters the bounds of the view.</li> * <li>The view receives a hover event with action {@link MotionEvent#ACTION_HOVER_MOVE} * when the pointer has already entered the bounds of the view and has moved.</li> * <li>The view receives a hover event with action {@link MotionEvent#ACTION_HOVER_EXIT} * when the pointer has exited the bounds of the view or when the pointer is * about to go down due to a button click, tap, or similar user action that * causes the view to be touched.</li> * </ul> * <p> * The view should implement this method to return true to indicate that it is * handling the hover event, such as by changing its drawable state. * </p><p> * The default implementation calls {@link #setHovered} to update the hovered state * of the view when a hover enter or hover exit event is received, if the view * is enabled and is clickable. The default implementation also sends hover * accessibility events. * </p> * * @param event The motion event that describes the hover. * @return True if the view handled the hover event. * * @see #isHovered * @see #setHovered * @see #onHoverChanged */ public boolean onHoverEvent(MotionEvent event) { // The root view may receive hover (or touch) events that are outside the bounds of // the window. This code ensures that we only send accessibility events for // hovers that are actually within the bounds of the root view. final int action = event.getActionMasked(); if (!mSendingHoverAccessibilityEvents) { if ((action == MotionEvent.ACTION_HOVER_ENTER || action == MotionEvent.ACTION_HOVER_MOVE) && !hasHoveredChild() && pointInView(event.getX(), event.getY())) { sendAccessibilityHoverEvent(AccessibilityEvent.TYPE_VIEW_HOVER_ENTER); mSendingHoverAccessibilityEvents = true; } } else { if (action == MotionEvent.ACTION_HOVER_EXIT || (action == MotionEvent.ACTION_MOVE && !pointInView(event.getX(), event.getY()))) { mSendingHoverAccessibilityEvents = false; sendAccessibilityHoverEvent(AccessibilityEvent.TYPE_VIEW_HOVER_EXIT); } } if ((action == MotionEvent.ACTION_HOVER_ENTER || action == MotionEvent.ACTION_HOVER_MOVE) && event.isFromSource(InputDevice.SOURCE_MOUSE) && isOnScrollbar(event.getX(), event.getY())) { awakenScrollBars(); } // If we consider ourself hoverable, or if we we're already hovered, // handle changing state in response to ENTER and EXIT events. if (isHoverable() || isHovered()) { switch (action) { case MotionEvent.ACTION_HOVER_ENTER: setHovered(true); break; case MotionEvent.ACTION_HOVER_EXIT: setHovered(false); break; } // Dispatch the event to onGenericMotionEvent before returning true. // This is to provide compatibility with existing applications that // handled HOVER_MOVE events in onGenericMotionEvent and that would // break because of the new default handling for hoverable views // in onHoverEvent. // Note that onGenericMotionEvent will be called by default when // onHoverEvent returns false (refer to dispatchGenericMotionEvent). dispatchGenericMotionEventInternal(event); // The event was already handled by calling setHovered(), so always // return true. return true; } return false; } /** * Returns true if the view should handle {@link #onHoverEvent} * by calling {@link #setHovered} to change its hovered state. * * @return True if the view is hoverable. */ private boolean isHoverable() { final int viewFlags = mViewFlags; if ((viewFlags & ENABLED_MASK) == DISABLED) { return false; } return (viewFlags & CLICKABLE) == CLICKABLE || (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE || (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE; } /** * Returns true if the view is currently hovered. * * @return True if the view is currently hovered. * * @see #setHovered * @see #onHoverChanged */ @ViewDebug.ExportedProperty public boolean isHovered() { return (mPrivateFlags & PFLAG_HOVERED) != 0; } /** * Sets whether the view is currently hovered. * <p> * Calling this method also changes the drawable state of the view. This * enables the view to react to hover by using different drawable resources * to change its appearance. * </p><p> * The {@link #onHoverChanged} method is called when the hovered state changes. * </p> * * @param hovered True if the view is hovered. * * @see #isHovered * @see #onHoverChanged */ public void setHovered(boolean hovered) { if (hovered) { if ((mPrivateFlags & PFLAG_HOVERED) == 0) { mPrivateFlags |= PFLAG_HOVERED; refreshDrawableState(); onHoverChanged(true); } } else { if ((mPrivateFlags & PFLAG_HOVERED) != 0) { mPrivateFlags &= ~PFLAG_HOVERED; refreshDrawableState(); onHoverChanged(false); } } } /** * Implement this method to handle hover state changes. * <p> * This method is called whenever the hover state changes as a result of a * call to {@link #setHovered}. * </p> * * @param hovered The current hover state, as returned by {@link #isHovered}. * * @see #isHovered * @see #setHovered */ public void onHoverChanged(boolean hovered) { } /** * Handles scroll bar dragging by mouse input. * * @hide * @param event The motion event. * * @return true if the event was handled as a scroll bar dragging, false otherwise. */ protected boolean handleScrollBarDragging(MotionEvent event) { if (mScrollCache == null) { return false; } final float x = event.getX(); final float y = event.getY(); final int action = event.getAction(); if ((mScrollCache.mScrollBarDraggingState == ScrollabilityCache.NOT_DRAGGING && action != MotionEvent.ACTION_DOWN) || !event.isFromSource(InputDevice.SOURCE_MOUSE) || !event.isButtonPressed(MotionEvent.BUTTON_PRIMARY)) { mScrollCache.mScrollBarDraggingState = ScrollabilityCache.NOT_DRAGGING; return false; } switch (action) { case MotionEvent.ACTION_MOVE: if (mScrollCache.mScrollBarDraggingState == ScrollabilityCache.NOT_DRAGGING) { return false; } if (mScrollCache.mScrollBarDraggingState == ScrollabilityCache.DRAGGING_VERTICAL_SCROLL_BAR) { final Rect bounds = mScrollCache.mScrollBarBounds; getVerticalScrollBarBounds(bounds, null); final int range = computeVerticalScrollRange(); final int offset = computeVerticalScrollOffset(); final int extent = computeVerticalScrollExtent(); final int thumbLength = ScrollBarUtils.getThumbLength(bounds.height(), bounds.width(), extent, range); final int thumbOffset = ScrollBarUtils.getThumbOffset(bounds.height(), thumbLength, extent, range, offset); final float diff = y - mScrollCache.mScrollBarDraggingPos; final float maxThumbOffset = bounds.height() - thumbLength; final float newThumbOffset = Math.min(Math.max(thumbOffset + diff, 0.0f), maxThumbOffset); final int height = getHeight(); if (Math.round(newThumbOffset) != thumbOffset && maxThumbOffset > 0 && height > 0 && extent > 0) { final int newY = Math.round( (range - extent) / ((float) extent / height) * (newThumbOffset / maxThumbOffset)); if (newY != getScrollY()) { mScrollCache.mScrollBarDraggingPos = y; setScrollY(newY); } } return true; } if (mScrollCache.mScrollBarDraggingState == ScrollabilityCache.DRAGGING_HORIZONTAL_SCROLL_BAR) { final Rect bounds = mScrollCache.mScrollBarBounds; getHorizontalScrollBarBounds(bounds, null); final int range = computeHorizontalScrollRange(); final int offset = computeHorizontalScrollOffset(); final int extent = computeHorizontalScrollExtent(); final int thumbLength = ScrollBarUtils.getThumbLength(bounds.width(), bounds.height(), extent, range); final int thumbOffset = ScrollBarUtils.getThumbOffset(bounds.width(), thumbLength, extent, range, offset); final float diff = x - mScrollCache.mScrollBarDraggingPos; final float maxThumbOffset = bounds.width() - thumbLength; final float newThumbOffset = Math.min(Math.max(thumbOffset + diff, 0.0f), maxThumbOffset); final int width = getWidth(); if (Math.round(newThumbOffset) != thumbOffset && maxThumbOffset > 0 && width > 0 && extent > 0) { final int newX = Math .round((range - extent) / ((float) extent / width) * (newThumbOffset / maxThumbOffset)); if (newX != getScrollX()) { mScrollCache.mScrollBarDraggingPos = x; setScrollX(newX); } } return true; } case MotionEvent.ACTION_DOWN: if (mScrollCache.state == ScrollabilityCache.OFF) { return false; } if (isOnVerticalScrollbarThumb(x, y)) { mScrollCache.mScrollBarDraggingState = ScrollabilityCache.DRAGGING_VERTICAL_SCROLL_BAR; mScrollCache.mScrollBarDraggingPos = y; return true; } if (isOnHorizontalScrollbarThumb(x, y)) { mScrollCache.mScrollBarDraggingState = ScrollabilityCache.DRAGGING_HORIZONTAL_SCROLL_BAR; mScrollCache.mScrollBarDraggingPos = x; return true; } } mScrollCache.mScrollBarDraggingState = ScrollabilityCache.NOT_DRAGGING; return false; } /** * Implement this method to handle touch screen motion events. * <p> * If this method is used to detect click actions, it is recommended that * the actions be performed by implementing and calling * {@link #performClick()}. This will ensure consistent system behavior, * including: * <ul> * <li>obeying click sound preferences * <li>dispatching OnClickListener calls * <li>handling {@link AccessibilityNodeInfo#ACTION_CLICK ACTION_CLICK} when * accessibility features are enabled * </ul> * * @param event The motion event. * @return True if the event was handled, false otherwise. */ public boolean onTouchEvent(MotionEvent event) { final float x = event.getX(); final float y = event.getY(); final int viewFlags = mViewFlags; final int action = event.getAction(); final boolean clickable = ((viewFlags & CLICKABLE) == CLICKABLE || (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE) || (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE; if ((viewFlags & ENABLED_MASK) == DISABLED) { if (action == MotionEvent.ACTION_UP && (mPrivateFlags & PFLAG_PRESSED) != 0) { setPressed(false); } mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN; // A disabled view that is clickable still consumes the touch // events, it just doesn't respond to them. return clickable; } if (mTouchDelegate != null) { if (mTouchDelegate.onTouchEvent(event)) { return true; } } if (clickable || (viewFlags & TOOLTIP) == TOOLTIP) { switch (action) { case MotionEvent.ACTION_UP: mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN; if ((viewFlags & TOOLTIP) == TOOLTIP) { handleTooltipUp(); } if (!clickable) { removeTapCallback(); removeLongPressCallback(); mInContextButtonPress = false; mHasPerformedLongPress = false; mIgnoreNextUpEvent = false; break; } boolean prepressed = (mPrivateFlags & PFLAG_PREPRESSED) != 0; if ((mPrivateFlags & PFLAG_PRESSED) != 0 || prepressed) { // take focus if we don't have it already and we should in // touch mode. boolean focusTaken = false; if (isFocusable() && isFocusableInTouchMode() && !isFocused()) { focusTaken = requestFocus(); } if (prepressed) { // The button is being released before we actually // showed it as pressed. Make it show the pressed // state now (before scheduling the click) to ensure // the user sees it. setPressed(true, x, y); } if (!mHasPerformedLongPress && !mIgnoreNextUpEvent) { // This is a tap, so remove the longpress check removeLongPressCallback(); // Only perform take click actions if we were in the pressed state if (!focusTaken) { // Use a Runnable and post this rather than calling // performClick directly. This lets other visual state // of the view update before click actions start. if (mPerformClick == null) { mPerformClick = new PerformClick(); } if (!post(mPerformClick)) { performClickInternal(); } } } if (mUnsetPressedState == null) { mUnsetPressedState = new UnsetPressedState(); } if (prepressed) { postDelayed(mUnsetPressedState, ViewConfiguration.getPressedStateDuration()); } else if (!post(mUnsetPressedState)) { // If the post failed, unpress right now mUnsetPressedState.run(); } removeTapCallback(); } mIgnoreNextUpEvent = false; break; case MotionEvent.ACTION_DOWN: if (event.getSource() == InputDevice.SOURCE_TOUCHSCREEN) { mPrivateFlags3 |= PFLAG3_FINGER_DOWN; } mHasPerformedLongPress = false; if (!clickable) { checkForLongClick(0, x, y); break; } if (performButtonActionOnTouchDown(event)) { break; } // Walk up the hierarchy to determine if we're inside a scrolling container. boolean isInScrollingContainer = isInScrollingContainer(); // For views inside a scrolling container, delay the pressed feedback for // a short period in case this is a scroll. if (isInScrollingContainer) { mPrivateFlags |= PFLAG_PREPRESSED; if (mPendingCheckForTap == null) { mPendingCheckForTap = new CheckForTap(); } mPendingCheckForTap.x = event.getX(); mPendingCheckForTap.y = event.getY(); postDelayed(mPendingCheckForTap, ViewConfiguration.getTapTimeout()); } else { // Not inside a scrolling container, so show the feedback right away setPressed(true, x, y); checkForLongClick(0, x, y); } break; case MotionEvent.ACTION_CANCEL: if (clickable) { setPressed(false); } removeTapCallback(); removeLongPressCallback(); mInContextButtonPress = false; mHasPerformedLongPress = false; mIgnoreNextUpEvent = false; mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN; break; case MotionEvent.ACTION_MOVE: if (clickable) { drawableHotspotChanged(x, y); } // Be lenient about moving outside of buttons if (!pointInView(x, y, mTouchSlop)) { // Outside button // Remove any future long press/tap checks removeTapCallback(); removeLongPressCallback(); if ((mPrivateFlags & PFLAG_PRESSED) != 0) { setPressed(false); } mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN; } break; } return true; } return false; } /** * @hide */ @UnsupportedAppUsage public boolean isInScrollingContainer() { ViewParent p = getParent(); while (p != null && p instanceof ViewGroup) { if (((ViewGroup) p).shouldDelayChildPressedState()) { return true; } p = p.getParent(); } return false; } /** * Remove the longpress detection timer. */ private void removeLongPressCallback() { if (mPendingCheckForLongPress != null) { removeCallbacks(mPendingCheckForLongPress); } } /** * Remove the pending click action */ @UnsupportedAppUsage private void removePerformClickCallback() { if (mPerformClick != null) { removeCallbacks(mPerformClick); } } /** * Remove the prepress detection timer. */ private void removeUnsetPressCallback() { if ((mPrivateFlags & PFLAG_PRESSED) != 0 && mUnsetPressedState != null) { setPressed(false); removeCallbacks(mUnsetPressedState); } } /** * Remove the tap detection timer. */ private void removeTapCallback() { if (mPendingCheckForTap != null) { mPrivateFlags &= ~PFLAG_PREPRESSED; removeCallbacks(mPendingCheckForTap); } } /** * Cancels a pending long press. Your subclass can use this if you * want the context menu to come up if the user presses and holds * at the same place, but you don't want it to come up if they press * and then move around enough to cause scrolling. */ public void cancelLongPress() { removeLongPressCallback(); /* * The prepressed state handled by the tap callback is a display * construct, but the tap callback will post a long press callback * less its own timeout. Remove it here. */ removeTapCallback(); } /** * Sets the TouchDelegate for this View. */ public void setTouchDelegate(TouchDelegate delegate) { mTouchDelegate = delegate; } /** * Gets the TouchDelegate for this View. */ public TouchDelegate getTouchDelegate() { return mTouchDelegate; } /** * Request unbuffered dispatch of the given stream of MotionEvents to this View. * * Until this View receives a corresponding {@link MotionEvent#ACTION_UP}, ask that the input * system not batch {@link MotionEvent}s but instead deliver them as soon as they're * available. This method should only be called for touch events. * * <p class="note">This api is not intended for most applications. Buffered dispatch * provides many of benefits, and just requesting unbuffered dispatch on most MotionEvent * streams will not improve your input latency. Side effects include: increased latency, * jittery scrolls and inability to take advantage of system resampling. Talk to your input * professional to see if {@link #requestUnbufferedDispatch(MotionEvent)} is right for * you.</p> */ public final void requestUnbufferedDispatch(MotionEvent event) { final int action = event.getAction(); if (mAttachInfo == null || action != MotionEvent.ACTION_DOWN && action != MotionEvent.ACTION_MOVE || !event.isTouchEvent()) { return; } mAttachInfo.mUnbufferedDispatchRequested = true; } private boolean hasSize() { return (mBottom > mTop) && (mRight > mLeft); } private boolean canTakeFocus() { return ((mViewFlags & VISIBILITY_MASK) == VISIBLE) && ((mViewFlags & FOCUSABLE) == FOCUSABLE) && ((mViewFlags & ENABLED_MASK) == ENABLED) && (sCanFocusZeroSized || !isLayoutValid() || hasSize()); } /** * Set flags controlling behavior of this view. * * @param flags Constant indicating the value which should be set * @param mask Constant indicating the bit range that should be changed */ @UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.P, trackingBug = 115609023) void setFlags(int flags, int mask) { final boolean accessibilityEnabled = AccessibilityManager.getInstance(mContext).isEnabled(); final boolean oldIncludeForAccessibility = accessibilityEnabled && includeForAccessibility(); int old = mViewFlags; mViewFlags = (mViewFlags & ~mask) | (flags & mask); int changed = mViewFlags ^ old; if (changed == 0) { return; } int privateFlags = mPrivateFlags; boolean shouldNotifyFocusableAvailable = false; // If focusable is auto, update the FOCUSABLE bit. int focusableChangedByAuto = 0; if (((mViewFlags & FOCUSABLE_AUTO) != 0) && (changed & (FOCUSABLE_MASK | CLICKABLE)) != 0) { // Heuristic only takes into account whether view is clickable. final int newFocus; if ((mViewFlags & CLICKABLE) != 0) { newFocus = FOCUSABLE; } else { newFocus = NOT_FOCUSABLE; } mViewFlags = (mViewFlags & ~FOCUSABLE) | newFocus; focusableChangedByAuto = (old & FOCUSABLE) ^ (newFocus & FOCUSABLE); changed = (changed & ~FOCUSABLE) | focusableChangedByAuto; } /* Check if the FOCUSABLE bit has changed */ if (((changed & FOCUSABLE) != 0) && ((privateFlags & PFLAG_HAS_BOUNDS) != 0)) { if (((old & FOCUSABLE) == FOCUSABLE) && ((privateFlags & PFLAG_FOCUSED) != 0)) { /* Give up focus if we are no longer focusable */ clearFocus(); if (mParent instanceof ViewGroup) { ((ViewGroup) mParent).clearFocusedInCluster(); } } else if (((old & FOCUSABLE) == NOT_FOCUSABLE) && ((privateFlags & PFLAG_FOCUSED) == 0)) { /* * Tell the view system that we are now available to take focus * if no one else already has it. */ if (mParent != null) { ViewRootImpl viewRootImpl = getViewRootImpl(); if (!sAutoFocusableOffUIThreadWontNotifyParents || focusableChangedByAuto == 0 || viewRootImpl == null || viewRootImpl.mThread == Thread.currentThread()) { shouldNotifyFocusableAvailable = canTakeFocus(); } } } } final int newVisibility = flags & VISIBILITY_MASK; if (newVisibility == VISIBLE) { if ((changed & VISIBILITY_MASK) != 0) { /* * If this view is becoming visible, invalidate it in case it changed while * it was not visible. Marking it drawn ensures that the invalidation will * go through. */ mPrivateFlags |= PFLAG_DRAWN; invalidate(true); needGlobalAttributesUpdate(true); // a view becoming visible is worth notifying the parent about in case nothing has // focus. Even if this specific view isn't focusable, it may contain something that // is, so let the root view try to give this focus if nothing else does. shouldNotifyFocusableAvailable = hasSize(); } } if ((changed & ENABLED_MASK) != 0) { if ((mViewFlags & ENABLED_MASK) == ENABLED) { // a view becoming enabled should notify the parent as long as the view is also // visible and the parent wasn't already notified by becoming visible during this // setFlags invocation. shouldNotifyFocusableAvailable = canTakeFocus(); } else { if (isFocused()) clearFocus(); } } if (shouldNotifyFocusableAvailable && mParent != null) { mParent.focusableViewAvailable(this); } /* Check if the GONE bit has changed */ if ((changed & GONE) != 0) { needGlobalAttributesUpdate(false); requestLayout(); if (((mViewFlags & VISIBILITY_MASK) == GONE)) { if (hasFocus()) { clearFocus(); if (mParent instanceof ViewGroup) { ((ViewGroup) mParent).clearFocusedInCluster(); } } clearAccessibilityFocus(); destroyDrawingCache(); if (mParent instanceof View) { // GONE views noop invalidation, so invalidate the parent ((View) mParent).invalidate(true); } // Mark the view drawn to ensure that it gets invalidated properly the next // time it is visible and gets invalidated mPrivateFlags |= PFLAG_DRAWN; } if (mAttachInfo != null) { mAttachInfo.mViewVisibilityChanged = true; } } /* Check if the VISIBLE bit has changed */ if ((changed & INVISIBLE) != 0) { needGlobalAttributesUpdate(false); /* * If this view is becoming invisible, set the DRAWN flag so that * the next invalidate() will not be skipped. */ mPrivateFlags |= PFLAG_DRAWN; if (((mViewFlags & VISIBILITY_MASK) == INVISIBLE)) { // root view becoming invisible shouldn't clear focus and accessibility focus if (getRootView() != this) { if (hasFocus()) { clearFocus(); if (mParent instanceof ViewGroup) { ((ViewGroup) mParent).clearFocusedInCluster(); } } clearAccessibilityFocus(); } } if (mAttachInfo != null) { mAttachInfo.mViewVisibilityChanged = true; } } if ((changed & VISIBILITY_MASK) != 0) { // If the view is invisible, cleanup its display list to free up resources if (newVisibility != VISIBLE && mAttachInfo != null) { cleanupDraw(); } if (mParent instanceof ViewGroup) { ((ViewGroup) mParent).onChildVisibilityChanged(this, (changed & VISIBILITY_MASK), newVisibility); ((View) mParent).invalidate(true); } else if (mParent != null) { mParent.invalidateChild(this, null); } if (mAttachInfo != null) { dispatchVisibilityChanged(this, newVisibility); // Aggregated visibility changes are dispatched to attached views // in visible windows where the parent is currently shown/drawn // or the parent is not a ViewGroup (and therefore assumed to be a ViewRoot), // discounting clipping or overlapping. This makes it a good place // to change animation states. if (mParent != null && getWindowVisibility() == VISIBLE && ((!(mParent instanceof ViewGroup)) || ((ViewGroup) mParent).isShown())) { dispatchVisibilityAggregated(newVisibility == VISIBLE); } notifySubtreeAccessibilityStateChangedIfNeeded(); } } if ((changed & WILL_NOT_CACHE_DRAWING) != 0) { destroyDrawingCache(); } if ((changed & DRAWING_CACHE_ENABLED) != 0) { destroyDrawingCache(); mPrivateFlags &= ~PFLAG_DRAWING_CACHE_VALID; invalidateParentCaches(); } if ((changed & DRAWING_CACHE_QUALITY_MASK) != 0) { destroyDrawingCache(); mPrivateFlags &= ~PFLAG_DRAWING_CACHE_VALID; } if ((changed & DRAW_MASK) != 0) { if ((mViewFlags & WILL_NOT_DRAW) != 0) { if (mBackground != null || mDefaultFocusHighlight != null || (mForegroundInfo != null && mForegroundInfo.mDrawable != null)) { mPrivateFlags &= ~PFLAG_SKIP_DRAW; } else { mPrivateFlags |= PFLAG_SKIP_DRAW; } } else { mPrivateFlags &= ~PFLAG_SKIP_DRAW; } requestLayout(); invalidate(true); } if ((changed & KEEP_SCREEN_ON) != 0) { if (mParent != null && mAttachInfo != null && !mAttachInfo.mRecomputeGlobalAttributes) { mParent.recomputeViewAttributes(this); } } if (accessibilityEnabled) { // If we're an accessibility pane and the visibility changed, we already have sent // a state change, so we really don't need to report other changes. if (isAccessibilityPane()) { changed &= ~VISIBILITY_MASK; } if ((changed & FOCUSABLE) != 0 || (changed & VISIBILITY_MASK) != 0 || (changed & CLICKABLE) != 0 || (changed & LONG_CLICKABLE) != 0 || (changed & CONTEXT_CLICKABLE) != 0) { if (oldIncludeForAccessibility != includeForAccessibility()) { notifySubtreeAccessibilityStateChangedIfNeeded(); } else { notifyViewAccessibilityStateChangedIfNeeded(AccessibilityEvent.CONTENT_CHANGE_TYPE_UNDEFINED); } } else if ((changed & ENABLED_MASK) != 0) { notifyViewAccessibilityStateChangedIfNeeded(AccessibilityEvent.CONTENT_CHANGE_TYPE_UNDEFINED); } } } /** * Change the view's z order in the tree, so it's on top of other sibling * views. This ordering change may affect layout, if the parent container * uses an order-dependent layout scheme (e.g., LinearLayout). Prior * to {@link android.os.Build.VERSION_CODES#KITKAT} this * method should be followed by calls to {@link #requestLayout()} and * {@link View#invalidate()} on the view's parent to force the parent to redraw * with the new child ordering. * * @see ViewGroup#bringChildToFront(View) */ public void bringToFront() { if (mParent != null) { mParent.bringChildToFront(this); } } /** * This is called in response to an internal scroll in this view (i.e., the * view scrolled its own contents). This is typically as a result of * {@link #scrollBy(int, int)} or {@link #scrollTo(int, int)} having been * called. * * @param l Current horizontal scroll origin. * @param t Current vertical scroll origin. * @param oldl Previous horizontal scroll origin. * @param oldt Previous vertical scroll origin. */ protected void onScrollChanged(int l, int t, int oldl, int oldt) { notifySubtreeAccessibilityStateChangedIfNeeded(); if (AccessibilityManager.getInstance(mContext).isEnabled()) { postSendViewScrolledAccessibilityEventCallback(l - oldl, t - oldt); } mBackgroundSizeChanged = true; mDefaultFocusHighlightSizeChanged = true; if (mForegroundInfo != null) { mForegroundInfo.mBoundsChanged = true; } final AttachInfo ai = mAttachInfo; if (ai != null) { ai.mViewScrollChanged = true; } if (mListenerInfo != null && mListenerInfo.mOnScrollChangeListener != null) { mListenerInfo.mOnScrollChangeListener.onScrollChange(this, l, t, oldl, oldt); } } /** * Interface definition for a callback to be invoked when the scroll * X or Y positions of a view change. * <p> * <b>Note:</b> Some views handle scrolling independently from View and may * have their own separate listeners for scroll-type events. For example, * {@link android.widget.ListView ListView} allows clients to register an * {@link android.widget.ListView#setOnScrollListener(android.widget.AbsListView.OnScrollListener) AbsListView.OnScrollListener} * to listen for changes in list scroll position. * * @see #setOnScrollChangeListener(View.OnScrollChangeListener) */ public interface OnScrollChangeListener { /** * Called when the scroll position of a view changes. * * @param v The view whose scroll position has changed. * @param scrollX Current horizontal scroll origin. * @param scrollY Current vertical scroll origin. * @param oldScrollX Previous horizontal scroll origin. * @param oldScrollY Previous vertical scroll origin. */ void onScrollChange(View v, int scrollX, int scrollY, int oldScrollX, int oldScrollY); } /** * Interface definition for a callback to be invoked when the layout bounds of a view * changes due to layout processing. */ public interface OnLayoutChangeListener { /** * Called when the layout bounds of a view changes due to layout processing. * * @param v The view whose bounds have changed. * @param left The new value of the view's left property. * @param top The new value of the view's top property. * @param right The new value of the view's right property. * @param bottom The new value of the view's bottom property. * @param oldLeft The previous value of the view's left property. * @param oldTop The previous value of the view's top property. * @param oldRight The previous value of the view's right property. * @param oldBottom The previous value of the view's bottom property. */ void onLayoutChange(View v, int left, int top, int right, int bottom, int oldLeft, int oldTop, int oldRight, int oldBottom); } /** * This is called during layout when the size of this view has changed. If * you were just added to the view hierarchy, you're called with the old * values of 0. * * @param w Current width of this view. * @param h Current height of this view. * @param oldw Old width of this view. * @param oldh Old height of this view. */ protected void onSizeChanged(int w, int h, int oldw, int oldh) { } /** * Called by draw to draw the child views. This may be overridden * by derived classes to gain control just before its children are drawn * (but after its own view has been drawn). * @param canvas the canvas on which to draw the view */ protected void dispatchDraw(Canvas canvas) { } /** * Gets the parent of this view. Note that the parent is a * ViewParent and not necessarily a View. * * @return Parent of this view. */ public final ViewParent getParent() { return mParent; } /** * Set the horizontal scrolled position of your view. This will cause a call to * {@link #onScrollChanged(int, int, int, int)} and the view will be * invalidated. * @param value the x position to scroll to */ public void setScrollX(int value) { scrollTo(value, mScrollY); } /** * Set the vertical scrolled position of your view. This will cause a call to * {@link #onScrollChanged(int, int, int, int)} and the view will be * invalidated. * @param value the y position to scroll to */ public void setScrollY(int value) { scrollTo(mScrollX, value); } /** * Return the scrolled left position of this view. This is the left edge of * the displayed part of your view. You do not need to draw any pixels * farther left, since those are outside of the frame of your view on * screen. * * @return The left edge of the displayed part of your view, in pixels. */ public final int getScrollX() { return mScrollX; } /** * Return the scrolled top position of this view. This is the top edge of * the displayed part of your view. You do not need to draw any pixels above * it, since those are outside of the frame of your view on screen. * * @return The top edge of the displayed part of your view, in pixels. */ public final int getScrollY() { return mScrollY; } /** * Return the width of your view. * * @return The width of your view, in pixels. */ @ViewDebug.ExportedProperty(category = "layout") public final int getWidth() { return mRight - mLeft; } /** * Return the height of your view. * * @return The height of your view, in pixels. */ @ViewDebug.ExportedProperty(category = "layout") public final int getHeight() { return mBottom - mTop; } /** * Return the visible drawing bounds of your view. Fills in the output * rectangle with the values from getScrollX(), getScrollY(), * getWidth(), and getHeight(). These bounds do not account for any * transformation properties currently set on the view, such as * {@link #setScaleX(float)} or {@link #setRotation(float)}. * * @param outRect The (scrolled) drawing bounds of the view. */ public void getDrawingRect(Rect outRect) { outRect.left = mScrollX; outRect.top = mScrollY; outRect.right = mScrollX + (mRight - mLeft); outRect.bottom = mScrollY + (mBottom - mTop); } /** * Like {@link #getMeasuredWidthAndState()}, but only returns the * raw width component (that is the result is masked by * {@link #MEASURED_SIZE_MASK}). * * @return The raw measured width of this view. */ public final int getMeasuredWidth() { return mMeasuredWidth & MEASURED_SIZE_MASK; } /** * Return the full width measurement information for this view as computed * by the most recent call to {@link #measure(int, int)}. This result is a bit mask * as defined by {@link #MEASURED_SIZE_MASK} and {@link #MEASURED_STATE_TOO_SMALL}. * This should be used during measurement and layout calculations only. Use * {@link #getWidth()} to see how wide a view is after layout. * * @return The measured width of this view as a bit mask. */ @ViewDebug.ExportedProperty(category = "measurement", flagMapping = { @ViewDebug.FlagToString(mask = MEASURED_STATE_MASK, equals = MEASURED_STATE_TOO_SMALL, name = "MEASURED_STATE_TOO_SMALL"), }) public final int getMeasuredWidthAndState() { return mMeasuredWidth; } /** * Like {@link #getMeasuredHeightAndState()}, but only returns the * raw height component (that is the result is masked by * {@link #MEASURED_SIZE_MASK}). * * @return The raw measured height of this view. */ public final int getMeasuredHeight() { return mMeasuredHeight & MEASURED_SIZE_MASK; } /** * Return the full height measurement information for this view as computed * by the most recent call to {@link #measure(int, int)}. This result is a bit mask * as defined by {@link #MEASURED_SIZE_MASK} and {@link #MEASURED_STATE_TOO_SMALL}. * This should be used during measurement and layout calculations only. Use * {@link #getHeight()} to see how wide a view is after layout. * * @return The measured height of this view as a bit mask. */ @ViewDebug.ExportedProperty(category = "measurement", flagMapping = { @ViewDebug.FlagToString(mask = MEASURED_STATE_MASK, equals = MEASURED_STATE_TOO_SMALL, name = "MEASURED_STATE_TOO_SMALL"), }) public final int getMeasuredHeightAndState() { return mMeasuredHeight; } /** * Return only the state bits of {@link #getMeasuredWidthAndState()} * and {@link #getMeasuredHeightAndState()}, combined into one integer. * The width component is in the regular bits {@link #MEASURED_STATE_MASK} * and the height component is at the shifted bits * {@link #MEASURED_HEIGHT_STATE_SHIFT}>>{@link #MEASURED_STATE_MASK}. */ public final int getMeasuredState() { return (mMeasuredWidth & MEASURED_STATE_MASK) | ((mMeasuredHeight >> MEASURED_HEIGHT_STATE_SHIFT) & (MEASURED_STATE_MASK >> MEASURED_HEIGHT_STATE_SHIFT)); } /** * The transform matrix of this view, which is calculated based on the current * rotation, scale, and pivot properties. * * @see #getRotation() * @see #getScaleX() * @see #getScaleY() * @see #getPivotX() * @see #getPivotY() * @return The current transform matrix for the view */ public Matrix getMatrix() { ensureTransformationInfo(); final Matrix matrix = mTransformationInfo.mMatrix; mRenderNode.getMatrix(matrix); return matrix; } /** * Returns true if the transform matrix is the identity matrix. * Recomputes the matrix if necessary. * * @return True if the transform matrix is the identity matrix, false otherwise. */ @UnsupportedAppUsage final boolean hasIdentityMatrix() { return mRenderNode.hasIdentityMatrix(); } @UnsupportedAppUsage void ensureTransformationInfo() { if (mTransformationInfo == null) { mTransformationInfo = new TransformationInfo(); } } /** * Utility method to retrieve the inverse of the current mMatrix property. * We cache the matrix to avoid recalculating it when transform properties * have not changed. * * @return The inverse of the current matrix of this view. * @hide */ @UnsupportedAppUsage public final Matrix getInverseMatrix() { ensureTransformationInfo(); if (mTransformationInfo.mInverseMatrix == null) { mTransformationInfo.mInverseMatrix = new Matrix(); } final Matrix matrix = mTransformationInfo.mInverseMatrix; mRenderNode.getInverseMatrix(matrix); return matrix; } /** * Gets the distance along the Z axis from the camera to this view. * * @see #setCameraDistance(float) * * @return The distance along the Z axis. */ public float getCameraDistance() { final float dpi = mResources.getDisplayMetrics().densityDpi; return -(mRenderNode.getCameraDistance() * dpi); } /** * <p>Sets the distance along the Z axis (orthogonal to the X/Y plane on which * views are drawn) from the camera to this view. The camera's distance * affects 3D transformations, for instance rotations around the X and Y * axis. If the rotationX or rotationY properties are changed and this view is * large (more than half the size of the screen), it is recommended to always * use a camera distance that's greater than the height (X axis rotation) or * the width (Y axis rotation) of this view.</p> * * <p>The distance of the camera from the view plane can have an affect on the * perspective distortion of the view when it is rotated around the x or y axis. * For example, a large distance will result in a large viewing angle, and there * will not be much perspective distortion of the view as it rotates. A short * distance may cause much more perspective distortion upon rotation, and can * also result in some drawing artifacts if the rotated view ends up partially * behind the camera (which is why the recommendation is to use a distance at * least as far as the size of the view, if the view is to be rotated.)</p> * * <p>The distance is expressed in "depth pixels." The default distance depends * on the screen density. For instance, on a medium density display, the * default distance is 1280. On a high density display, the default distance * is 1920.</p> * * <p>If you want to specify a distance that leads to visually consistent * results across various densities, use the following formula:</p> * <pre> * float scale = context.getResources().getDisplayMetrics().density; * view.setCameraDistance(distance * scale); * </pre> * * <p>The density scale factor of a high density display is 1.5, * and 1920 = 1280 * 1.5.</p> * * @param distance The distance in "depth pixels", if negative the opposite * value is used * * @see #setRotationX(float) * @see #setRotationY(float) */ public void setCameraDistance(float distance) { final float dpi = mResources.getDisplayMetrics().densityDpi; invalidateViewProperty(true, false); mRenderNode.setCameraDistance(-Math.abs(distance) / dpi); invalidateViewProperty(false, false); invalidateParentIfNeededAndWasQuickRejected(); } /** * The degrees that the view is rotated around the pivot point. * * @see #setRotation(float) * @see #getPivotX() * @see #getPivotY() * * @return The degrees of rotation. */ @ViewDebug.ExportedProperty(category = "drawing") public float getRotation() { return mRenderNode.getRotation(); } /** * Sets the degrees that the view is rotated around the pivot point. Increasing values * result in clockwise rotation. * * @param rotation The degrees of rotation. * * @see #getRotation() * @see #getPivotX() * @see #getPivotY() * @see #setRotationX(float) * @see #setRotationY(float) * * @attr ref android.R.styleable#View_rotation */ public void setRotation(float rotation) { if (rotation != getRotation()) { // Double-invalidation is necessary to capture view's old and new areas invalidateViewProperty(true, false); mRenderNode.setRotation(rotation); invalidateViewProperty(false, true); invalidateParentIfNeededAndWasQuickRejected(); notifySubtreeAccessibilityStateChangedIfNeeded(); } } /** * The degrees that the view is rotated around the vertical axis through the pivot point. * * @see #getPivotX() * @see #getPivotY() * @see #setRotationY(float) * * @return The degrees of Y rotation. */ @ViewDebug.ExportedProperty(category = "drawing") public float getRotationY() { return mRenderNode.getRotationY(); } /** * Sets the degrees that the view is rotated around the vertical axis through the pivot point. * Increasing values result in counter-clockwise rotation from the viewpoint of looking * down the y axis. * * When rotating large views, it is recommended to adjust the camera distance * accordingly. Refer to {@link #setCameraDistance(float)} for more information. * * @param rotationY The degrees of Y rotation. * * @see #getRotationY() * @see #getPivotX() * @see #getPivotY() * @see #setRotation(float) * @see #setRotationX(float) * @see #setCameraDistance(float) * * @attr ref android.R.styleable#View_rotationY */ public void setRotationY(float rotationY) { if (rotationY != getRotationY()) { invalidateViewProperty(true, false); mRenderNode.setRotationY(rotationY); invalidateViewProperty(false, true); invalidateParentIfNeededAndWasQuickRejected(); notifySubtreeAccessibilityStateChangedIfNeeded(); } } /** * The degrees that the view is rotated around the horizontal axis through the pivot point. * * @see #getPivotX() * @see #getPivotY() * @see #setRotationX(float) * * @return The degrees of X rotation. */ @ViewDebug.ExportedProperty(category = "drawing") public float getRotationX() { return mRenderNode.getRotationX(); } /** * Sets the degrees that the view is rotated around the horizontal axis through the pivot point. * Increasing values result in clockwise rotation from the viewpoint of looking down the * x axis. * * When rotating large views, it is recommended to adjust the camera distance * accordingly. Refer to {@link #setCameraDistance(float)} for more information. * * @param rotationX The degrees of X rotation. * * @see #getRotationX() * @see #getPivotX() * @see #getPivotY() * @see #setRotation(float) * @see #setRotationY(float) * @see #setCameraDistance(float) * * @attr ref android.R.styleable#View_rotationX */ public void setRotationX(float rotationX) { if (rotationX != getRotationX()) { invalidateViewProperty(true, false); mRenderNode.setRotationX(rotationX); invalidateViewProperty(false, true); invalidateParentIfNeededAndWasQuickRejected(); notifySubtreeAccessibilityStateChangedIfNeeded(); } } /** * The amount that the view is scaled in x around the pivot point, as a proportion of * the view's unscaled width. A value of 1, the default, means that no scaling is applied. * * <p>By default, this is 1.0f. * * @see #getPivotX() * @see #getPivotY() * @return The scaling factor. */ @ViewDebug.ExportedProperty(category = "drawing") public float getScaleX() { return mRenderNode.getScaleX(); } /** * Sets the amount that the view is scaled in x around the pivot point, as a proportion of * the view's unscaled width. A value of 1 means that no scaling is applied. * * @param scaleX The scaling factor. * @see #getPivotX() * @see #getPivotY() * * @attr ref android.R.styleable#View_scaleX */ public void setScaleX(float scaleX) { if (scaleX != getScaleX()) { scaleX = sanitizeFloatPropertyValue(scaleX, "scaleX"); invalidateViewProperty(true, false); mRenderNode.setScaleX(scaleX); invalidateViewProperty(false, true); invalidateParentIfNeededAndWasQuickRejected(); notifySubtreeAccessibilityStateChangedIfNeeded(); } } /** * The amount that the view is scaled in y around the pivot point, as a proportion of * the view's unscaled height. A value of 1, the default, means that no scaling is applied. * * <p>By default, this is 1.0f. * * @see #getPivotX() * @see #getPivotY() * @return The scaling factor. */ @ViewDebug.ExportedProperty(category = "drawing") public float getScaleY() { return mRenderNode.getScaleY(); } /** * Sets the amount that the view is scaled in Y around the pivot point, as a proportion of * the view's unscaled width. A value of 1 means that no scaling is applied. * * @param scaleY The scaling factor. * @see #getPivotX() * @see #getPivotY() * * @attr ref android.R.styleable#View_scaleY */ public void setScaleY(float scaleY) { if (scaleY != getScaleY()) { scaleY = sanitizeFloatPropertyValue(scaleY, "scaleY"); invalidateViewProperty(true, false); mRenderNode.setScaleY(scaleY); invalidateViewProperty(false, true); invalidateParentIfNeededAndWasQuickRejected(); notifySubtreeAccessibilityStateChangedIfNeeded(); } } /** * The x location of the point around which the view is {@link #setRotation(float) rotated} * and {@link #setScaleX(float) scaled}. * * @see #getRotation() * @see #getScaleX() * @see #getScaleY() * @see #getPivotY() * @return The x location of the pivot point. * * @attr ref android.R.styleable#View_transformPivotX */ @ViewDebug.ExportedProperty(category = "drawing") public float getPivotX() { return mRenderNode.getPivotX(); } /** * Sets the x location of the point around which the view is * {@link #setRotation(float) rotated} and {@link #setScaleX(float) scaled}. * By default, the pivot point is centered on the object. * Setting this property disables this behavior and causes the view to use only the * explicitly set pivotX and pivotY values. * * @param pivotX The x location of the pivot point. * @see #getRotation() * @see #getScaleX() * @see #getScaleY() * @see #getPivotY() * * @attr ref android.R.styleable#View_transformPivotX */ public void setPivotX(float pivotX) { if (!mRenderNode.isPivotExplicitlySet() || pivotX != getPivotX()) { invalidateViewProperty(true, false); mRenderNode.setPivotX(pivotX); invalidateViewProperty(false, true); invalidateParentIfNeededAndWasQuickRejected(); } } /** * The y location of the point around which the view is {@link #setRotation(float) rotated} * and {@link #setScaleY(float) scaled}. * * @see #getRotation() * @see #getScaleX() * @see #getScaleY() * @see #getPivotY() * @return The y location of the pivot point. * * @attr ref android.R.styleable#View_transformPivotY */ @ViewDebug.ExportedProperty(category = "drawing") public float getPivotY() { return mRenderNode.getPivotY(); } /** * Sets the y location of the point around which the view is {@link #setRotation(float) rotated} * and {@link #setScaleY(float) scaled}. By default, the pivot point is centered on the object. * Setting this property disables this behavior and causes the view to use only the * explicitly set pivotX and pivotY values. * * @param pivotY The y location of the pivot point. * @see #getRotation() * @see #getScaleX() * @see #getScaleY() * @see #getPivotY() * * @attr ref android.R.styleable#View_transformPivotY */ public void setPivotY(float pivotY) { if (!mRenderNode.isPivotExplicitlySet() || pivotY != getPivotY()) { invalidateViewProperty(true, false); mRenderNode.setPivotY(pivotY); invalidateViewProperty(false, true); invalidateParentIfNeededAndWasQuickRejected(); } } /** * Returns whether or not a pivot has been set by a call to {@link #setPivotX(float)} or * {@link #setPivotY(float)}. If no pivot has been set then the pivot will be the center * of the view. * * @return True if a pivot has been set, false if the default pivot is being used */ public boolean isPivotSet() { return mRenderNode.isPivotExplicitlySet(); } /** * Clears any pivot previously set by a call to {@link #setPivotX(float)} or * {@link #setPivotY(float)}. After calling this {@link #isPivotSet()} will be false * and the pivot used for rotation will return to default of being centered on the view. */ public void resetPivot() { if (mRenderNode.resetPivot()) { invalidateViewProperty(false, false); } } /** * The opacity of the view. This is a value from 0 to 1, where 0 means the view is * completely transparent and 1 means the view is completely opaque. * * <p>By default this is 1.0f. * @return The opacity of the view. */ @ViewDebug.ExportedProperty(category = "drawing") public float getAlpha() { return mTransformationInfo != null ? mTransformationInfo.mAlpha : 1; } /** * Sets the behavior for overlapping rendering for this view (see {@link * #hasOverlappingRendering()} for more details on this behavior). Calling this method * is an alternative to overriding {@link #hasOverlappingRendering()} in a subclass, * providing the value which is then used internally. That is, when {@link * #forceHasOverlappingRendering(boolean)} is called, the value of {@link * #hasOverlappingRendering()} is ignored and the value passed into this method is used * instead. * * @param hasOverlappingRendering The value for overlapping rendering to be used internally * instead of that returned by {@link #hasOverlappingRendering()}. * * @attr ref android.R.styleable#View_forceHasOverlappingRendering */ public void forceHasOverlappingRendering(boolean hasOverlappingRendering) { mPrivateFlags3 |= PFLAG3_HAS_OVERLAPPING_RENDERING_FORCED; if (hasOverlappingRendering) { mPrivateFlags3 |= PFLAG3_OVERLAPPING_RENDERING_FORCED_VALUE; } else { mPrivateFlags3 &= ~PFLAG3_OVERLAPPING_RENDERING_FORCED_VALUE; } } /** * Returns the value for overlapping rendering that is used internally. This is either * the value passed into {@link #forceHasOverlappingRendering(boolean)}, if called, or * the return value of {@link #hasOverlappingRendering()}, otherwise. * * @return The value for overlapping rendering being used internally. */ public final boolean getHasOverlappingRendering() { return (mPrivateFlags3 & PFLAG3_HAS_OVERLAPPING_RENDERING_FORCED) != 0 ? (mPrivateFlags3 & PFLAG3_OVERLAPPING_RENDERING_FORCED_VALUE) != 0 : hasOverlappingRendering(); } /** * Returns whether this View has content which overlaps. * * <p>This function, intended to be overridden by specific View types, is an optimization when * alpha is set on a view. If rendering overlaps in a view with alpha < 1, that view is drawn to * an offscreen buffer and then composited into place, which can be expensive. If the view has * no overlapping rendering, the view can draw each primitive with the appropriate alpha value * directly. An example of overlapping rendering is a TextView with a background image, such as * a Button. An example of non-overlapping rendering is a TextView with no background, or an * ImageView with only the foreground image. The default implementation returns true; subclasses * should override if they have cases which can be optimized.</p> * * <p><strong>Note:</strong> The return value of this method is ignored if {@link * #forceHasOverlappingRendering(boolean)} has been called on this view.</p> * * @return true if the content in this view might overlap, false otherwise. */ @ViewDebug.ExportedProperty(category = "drawing") public boolean hasOverlappingRendering() { return true; } /** * Sets the opacity of the view to a value from 0 to 1, where 0 means the view is * completely transparent and 1 means the view is completely opaque. * * <p class="note"><strong>Note:</strong> setting alpha to a translucent value (0 < alpha < 1) * can have significant performance implications, especially for large views. It is best to use * the alpha property sparingly and transiently, as in the case of fading animations.</p> * * <p>For a view with a frequently changing alpha, such as during a fading animation, it is * strongly recommended for performance reasons to either override * {@link #hasOverlappingRendering()} to return <code>false</code> if appropriate, or setting a * {@link #setLayerType(int, android.graphics.Paint) layer type} on the view for the duration * of the animation. On versions {@link android.os.Build.VERSION_CODES#M} and below, * the default path for rendering an unlayered View with alpha could add multiple milliseconds * of rendering cost, even for simple or small views. Starting with * {@link android.os.Build.VERSION_CODES#M}, {@link #LAYER_TYPE_HARDWARE} is automatically * applied to the view at the rendering level.</p> * * <p>If this view overrides {@link #onSetAlpha(int)} to return true, then this view is * responsible for applying the opacity itself.</p> * * <p>On versions {@link android.os.Build.VERSION_CODES#LOLLIPOP_MR1} and below, note that if * the view is backed by a {@link #setLayerType(int, android.graphics.Paint) layer} and is * associated with a {@link #setLayerPaint(android.graphics.Paint) layer paint}, setting an * alpha value less than 1.0 will supersede the alpha of the layer paint.</p> * * <p>Starting with {@link android.os.Build.VERSION_CODES#M}, setting a translucent alpha * value will clip a View to its bounds, unless the View returns <code>false</code> from * {@link #hasOverlappingRendering}.</p> * * @param alpha The opacity of the view. * * @see #hasOverlappingRendering() * @see #setLayerType(int, android.graphics.Paint) * * @attr ref android.R.styleable#View_alpha */ public void setAlpha(@FloatRange(from = 0.0, to = 1.0) float alpha) { ensureTransformationInfo(); if (mTransformationInfo.mAlpha != alpha) { setAlphaInternal(alpha); if (onSetAlpha((int) (alpha * 255))) { mPrivateFlags |= PFLAG_ALPHA_SET; // subclass is handling alpha - don't optimize rendering cache invalidation invalidateParentCaches(); invalidate(true); } else { mPrivateFlags &= ~PFLAG_ALPHA_SET; invalidateViewProperty(true, false); mRenderNode.setAlpha(getFinalAlpha()); } } } /** * Faster version of setAlpha() which performs the same steps except there are * no calls to invalidate(). The caller of this function should perform proper invalidation * on the parent and this object. The return value indicates whether the subclass handles * alpha (the return value for onSetAlpha()). * * @param alpha The new value for the alpha property * @return true if the View subclass handles alpha (the return value for onSetAlpha()) and * the new value for the alpha property is different from the old value */ @UnsupportedAppUsage boolean setAlphaNoInvalidation(float alpha) { ensureTransformationInfo(); if (mTransformationInfo.mAlpha != alpha) { setAlphaInternal(alpha); boolean subclassHandlesAlpha = onSetAlpha((int) (alpha * 255)); if (subclassHandlesAlpha) { mPrivateFlags |= PFLAG_ALPHA_SET; return true; } else { mPrivateFlags &= ~PFLAG_ALPHA_SET; mRenderNode.setAlpha(getFinalAlpha()); } } return false; } private void setAlphaInternal(float alpha) { float oldAlpha = mTransformationInfo.mAlpha; mTransformationInfo.mAlpha = alpha; // Report visibility changes, which can affect children, to accessibility if ((alpha == 0) ^ (oldAlpha == 0)) { notifySubtreeAccessibilityStateChangedIfNeeded(); } } /** * This property is hidden and intended only for use by the Fade transition, which * animates it to produce a visual translucency that does not side-effect (or get * affected by) the real alpha property. This value is composited with the other * alpha value (and the AlphaAnimation value, when that is present) to produce * a final visual translucency result, which is what is passed into the DisplayList. * * @hide */ @UnsupportedAppUsage public void setTransitionAlpha(float alpha) { ensureTransformationInfo(); if (mTransformationInfo.mTransitionAlpha != alpha) { mTransformationInfo.mTransitionAlpha = alpha; mPrivateFlags &= ~PFLAG_ALPHA_SET; invalidateViewProperty(true, false); mRenderNode.setAlpha(getFinalAlpha()); } } /** * Calculates the visual alpha of this view, which is a combination of the actual * alpha value and the transitionAlpha value (if set). */ private float getFinalAlpha() { if (mTransformationInfo != null) { return mTransformationInfo.mAlpha * mTransformationInfo.mTransitionAlpha; } return 1; } /** * This property is hidden and intended only for use by the Fade transition, which * animates it to produce a visual translucency that does not side-effect (or get * affected by) the real alpha property. This value is composited with the other * alpha value (and the AlphaAnimation value, when that is present) to produce * a final visual translucency result, which is what is passed into the DisplayList. * * @hide */ @ViewDebug.ExportedProperty(category = "drawing") @UnsupportedAppUsage public float getTransitionAlpha() { return mTransformationInfo != null ? mTransformationInfo.mTransitionAlpha : 1; } /** * Top position of this view relative to its parent. * * @return The top of this view, in pixels. */ @ViewDebug.CapturedViewProperty public final int getTop() { return mTop; } /** * Sets the top position of this view relative to its parent. This method is meant to be called * by the layout system and should not generally be called otherwise, because the property * may be changed at any time by the layout. * * @param top The top of this view, in pixels. */ public final void setTop(int top) { if (top != mTop) { final boolean matrixIsIdentity = hasIdentityMatrix(); if (matrixIsIdentity) { if (mAttachInfo != null) { int minTop; int yLoc; if (top < mTop) { minTop = top; yLoc = top - mTop; } else { minTop = mTop; yLoc = 0; } invalidate(0, yLoc, mRight - mLeft, mBottom - minTop); } } else { // Double-invalidation is necessary to capture view's old and new areas invalidate(true); } int width = mRight - mLeft; int oldHeight = mBottom - mTop; mTop = top; mRenderNode.setTop(mTop); sizeChange(width, mBottom - mTop, width, oldHeight); if (!matrixIsIdentity) { mPrivateFlags |= PFLAG_DRAWN; // force another invalidation with the new orientation invalidate(true); } mBackgroundSizeChanged = true; mDefaultFocusHighlightSizeChanged = true; if (mForegroundInfo != null) { mForegroundInfo.mBoundsChanged = true; } invalidateParentIfNeeded(); if ((mPrivateFlags2 & PFLAG2_VIEW_QUICK_REJECTED) == PFLAG2_VIEW_QUICK_REJECTED) { // View was rejected last time it was drawn by its parent; this may have changed invalidateParentIfNeeded(); } } } /** * Bottom position of this view relative to its parent. * * @return The bottom of this view, in pixels. */ @ViewDebug.CapturedViewProperty public final int getBottom() { return mBottom; } /** * True if this view has changed since the last time being drawn. * * @return The dirty state of this view. */ public boolean isDirty() { return (mPrivateFlags & PFLAG_DIRTY_MASK) != 0; } /** * Sets the bottom position of this view relative to its parent. This method is meant to be * called by the layout system and should not generally be called otherwise, because the * property may be changed at any time by the layout. * * @param bottom The bottom of this view, in pixels. */ public final void setBottom(int bottom) { if (bottom != mBottom) { final boolean matrixIsIdentity = hasIdentityMatrix(); if (matrixIsIdentity) { if (mAttachInfo != null) { int maxBottom; if (bottom < mBottom) { maxBottom = mBottom; } else { maxBottom = bottom; } invalidate(0, 0, mRight - mLeft, maxBottom - mTop); } } else { // Double-invalidation is necessary to capture view's old and new areas invalidate(true); } int width = mRight - mLeft; int oldHeight = mBottom - mTop; mBottom = bottom; mRenderNode.setBottom(mBottom); sizeChange(width, mBottom - mTop, width, oldHeight); if (!matrixIsIdentity) { mPrivateFlags |= PFLAG_DRAWN; // force another invalidation with the new orientation invalidate(true); } mBackgroundSizeChanged = true; mDefaultFocusHighlightSizeChanged = true; if (mForegroundInfo != null) { mForegroundInfo.mBoundsChanged = true; } invalidateParentIfNeeded(); if ((mPrivateFlags2 & PFLAG2_VIEW_QUICK_REJECTED) == PFLAG2_VIEW_QUICK_REJECTED) { // View was rejected last time it was drawn by its parent; this may have changed invalidateParentIfNeeded(); } } } /** * Left position of this view relative to its parent. * * @return The left edge of this view, in pixels. */ @ViewDebug.CapturedViewProperty public final int getLeft() { return mLeft; } /** * Sets the left position of this view relative to its parent. This method is meant to be called * by the layout system and should not generally be called otherwise, because the property * may be changed at any time by the layout. * * @param left The left of this view, in pixels. */ public final void setLeft(int left) { if (left != mLeft) { final boolean matrixIsIdentity = hasIdentityMatrix(); if (matrixIsIdentity) { if (mAttachInfo != null) { int minLeft; int xLoc; if (left < mLeft) { minLeft = left; xLoc = left - mLeft; } else { minLeft = mLeft; xLoc = 0; } invalidate(xLoc, 0, mRight - minLeft, mBottom - mTop); } } else { // Double-invalidation is necessary to capture view's old and new areas invalidate(true); } int oldWidth = mRight - mLeft; int height = mBottom - mTop; mLeft = left; mRenderNode.setLeft(left); sizeChange(mRight - mLeft, height, oldWidth, height); if (!matrixIsIdentity) { mPrivateFlags |= PFLAG_DRAWN; // force another invalidation with the new orientation invalidate(true); } mBackgroundSizeChanged = true; mDefaultFocusHighlightSizeChanged = true; if (mForegroundInfo != null) { mForegroundInfo.mBoundsChanged = true; } invalidateParentIfNeeded(); if ((mPrivateFlags2 & PFLAG2_VIEW_QUICK_REJECTED) == PFLAG2_VIEW_QUICK_REJECTED) { // View was rejected last time it was drawn by its parent; this may have changed invalidateParentIfNeeded(); } } } /** * Right position of this view relative to its parent. * * @return The right edge of this view, in pixels. */ @ViewDebug.CapturedViewProperty public final int getRight() { return mRight; } /** * Sets the right position of this view relative to its parent. This method is meant to be called * by the layout system and should not generally be called otherwise, because the property * may be changed at any time by the layout. * * @param right The right of this view, in pixels. */ public final void setRight(int right) { if (right != mRight) { final boolean matrixIsIdentity = hasIdentityMatrix(); if (matrixIsIdentity) { if (mAttachInfo != null) { int maxRight; if (right < mRight) { maxRight = mRight; } else { maxRight = right; } invalidate(0, 0, maxRight - mLeft, mBottom - mTop); } } else { // Double-invalidation is necessary to capture view's old and new areas invalidate(true); } int oldWidth = mRight - mLeft; int height = mBottom - mTop; mRight = right; mRenderNode.setRight(mRight); sizeChange(mRight - mLeft, height, oldWidth, height); if (!matrixIsIdentity) { mPrivateFlags |= PFLAG_DRAWN; // force another invalidation with the new orientation invalidate(true); } mBackgroundSizeChanged = true; mDefaultFocusHighlightSizeChanged = true; if (mForegroundInfo != null) { mForegroundInfo.mBoundsChanged = true; } invalidateParentIfNeeded(); if ((mPrivateFlags2 & PFLAG2_VIEW_QUICK_REJECTED) == PFLAG2_VIEW_QUICK_REJECTED) { // View was rejected last time it was drawn by its parent; this may have changed invalidateParentIfNeeded(); } } } private static float sanitizeFloatPropertyValue(float value, String propertyName) { return sanitizeFloatPropertyValue(value, propertyName, -Float.MAX_VALUE, Float.MAX_VALUE); } private static float sanitizeFloatPropertyValue(float value, String propertyName, float min, float max) { // The expected "nothing bad happened" path if (value >= min && value <= max) return value; if (value < min || value == Float.NEGATIVE_INFINITY) { if (sThrowOnInvalidFloatProperties) { throw new IllegalArgumentException( "Cannot set '" + propertyName + "' to " + value + ", the value must be >= " + min); } return min; } if (value > max || value == Float.POSITIVE_INFINITY) { if (sThrowOnInvalidFloatProperties) { throw new IllegalArgumentException( "Cannot set '" + propertyName + "' to " + value + ", the value must be <= " + max); } return max; } if (Float.isNaN(value)) { if (sThrowOnInvalidFloatProperties) { throw new IllegalArgumentException("Cannot set '" + propertyName + "' to Float.NaN"); } return 0; // Unclear which direction this NaN went so... 0? } // Shouldn't be possible to reach this. throw new IllegalStateException("How do you get here?? " + value); } /** * The visual x position of this view, in pixels. This is equivalent to the * {@link #setTranslationX(float) translationX} property plus the current * {@link #getLeft() left} property. * * @return The visual x position of this view, in pixels. */ @ViewDebug.ExportedProperty(category = "drawing") public float getX() { return mLeft + getTranslationX(); } /** * Sets the visual x position of this view, in pixels. This is equivalent to setting the * {@link #setTranslationX(float) translationX} property to be the difference between * the x value passed in and the current {@link #getLeft() left} property. * * @param x The visual x position of this view, in pixels. */ public void setX(float x) { setTranslationX(x - mLeft); } /** * The visual y position of this view, in pixels. This is equivalent to the * {@link #setTranslationY(float) translationY} property plus the current * {@link #getTop() top} property. * * @return The visual y position of this view, in pixels. */ @ViewDebug.ExportedProperty(category = "drawing") public float getY() { return mTop + getTranslationY(); } /** * Sets the visual y position of this view, in pixels. This is equivalent to setting the * {@link #setTranslationY(float) translationY} property to be the difference between * the y value passed in and the current {@link #getTop() top} property. * * @param y The visual y position of this view, in pixels. */ public void setY(float y) { setTranslationY(y - mTop); } /** * The visual z position of this view, in pixels. This is equivalent to the * {@link #setTranslationZ(float) translationZ} property plus the current * {@link #getElevation() elevation} property. * * @return The visual z position of this view, in pixels. */ @ViewDebug.ExportedProperty(category = "drawing") public float getZ() { return getElevation() + getTranslationZ(); } /** * Sets the visual z position of this view, in pixels. This is equivalent to setting the * {@link #setTranslationZ(float) translationZ} property to be the difference between * the z value passed in and the current {@link #getElevation() elevation} property. * * @param z The visual z position of this view, in pixels. */ public void setZ(float z) { setTranslationZ(z - getElevation()); } /** * The base elevation of this view relative to its parent, in pixels. * * @return The base depth position of the view, in pixels. */ @ViewDebug.ExportedProperty(category = "drawing") public float getElevation() { return mRenderNode.getElevation(); } /** * Sets the base elevation of this view, in pixels. * * @attr ref android.R.styleable#View_elevation */ public void setElevation(float elevation) { if (elevation != getElevation()) { elevation = sanitizeFloatPropertyValue(elevation, "elevation"); invalidateViewProperty(true, false); mRenderNode.setElevation(elevation); invalidateViewProperty(false, true); invalidateParentIfNeededAndWasQuickRejected(); } } /** * The horizontal location of this view relative to its {@link #getLeft() left} position. * This position is post-layout, in addition to wherever the object's * layout placed it. * * @return The horizontal position of this view relative to its left position, in pixels. */ @ViewDebug.ExportedProperty(category = "drawing") public float getTranslationX() { return mRenderNode.getTranslationX(); } /** * Sets the horizontal location of this view relative to its {@link #getLeft() left} position. * This effectively positions the object post-layout, in addition to wherever the object's * layout placed it. * * @param translationX The horizontal position of this view relative to its left position, * in pixels. * * @attr ref android.R.styleable#View_translationX */ public void setTranslationX(float translationX) { if (translationX != getTranslationX()) { invalidateViewProperty(true, false); mRenderNode.setTranslationX(translationX); invalidateViewProperty(false, true); invalidateParentIfNeededAndWasQuickRejected(); notifySubtreeAccessibilityStateChangedIfNeeded(); } } /** * The vertical location of this view relative to its {@link #getTop() top} position. * This position is post-layout, in addition to wherever the object's * layout placed it. * * @return The vertical position of this view relative to its top position, * in pixels. */ @ViewDebug.ExportedProperty(category = "drawing") public float getTranslationY() { return mRenderNode.getTranslationY(); } /** * Sets the vertical location of this view relative to its {@link #getTop() top} position. * This effectively positions the object post-layout, in addition to wherever the object's * layout placed it. * * @param translationY The vertical position of this view relative to its top position, * in pixels. * * @attr ref android.R.styleable#View_translationY */ public void setTranslationY(float translationY) { if (translationY != getTranslationY()) { invalidateViewProperty(true, false); mRenderNode.setTranslationY(translationY); invalidateViewProperty(false, true); invalidateParentIfNeededAndWasQuickRejected(); notifySubtreeAccessibilityStateChangedIfNeeded(); } } /** * The depth location of this view relative to its {@link #getElevation() elevation}. * * @return The depth of this view relative to its elevation. */ @ViewDebug.ExportedProperty(category = "drawing") public float getTranslationZ() { return mRenderNode.getTranslationZ(); } /** * Sets the depth location of this view relative to its {@link #getElevation() elevation}. * * @attr ref android.R.styleable#View_translationZ */ public void setTranslationZ(float translationZ) { if (translationZ != getTranslationZ()) { translationZ = sanitizeFloatPropertyValue(translationZ, "translationZ"); invalidateViewProperty(true, false); mRenderNode.setTranslationZ(translationZ); invalidateViewProperty(false, true); invalidateParentIfNeededAndWasQuickRejected(); } } /** @hide */ @UnsupportedAppUsage public void setAnimationMatrix(Matrix matrix) { invalidateViewProperty(true, false); mRenderNode.setAnimationMatrix(matrix); invalidateViewProperty(false, true); invalidateParentIfNeededAndWasQuickRejected(); } /** * Returns the current StateListAnimator if exists. * * @return StateListAnimator or null if it does not exists * @see #setStateListAnimator(android.animation.StateListAnimator) */ public StateListAnimator getStateListAnimator() { return mStateListAnimator; } /** * Attaches the provided StateListAnimator to this View. * <p> * Any previously attached StateListAnimator will be detached. * * @param stateListAnimator The StateListAnimator to update the view * @see android.animation.StateListAnimator */ public void setStateListAnimator(StateListAnimator stateListAnimator) { if (mStateListAnimator == stateListAnimator) { return; } if (mStateListAnimator != null) { mStateListAnimator.setTarget(null); } mStateListAnimator = stateListAnimator; if (stateListAnimator != null) { stateListAnimator.setTarget(this); if (isAttachedToWindow()) { stateListAnimator.setState(getDrawableState()); } } } /** * Returns whether the Outline should be used to clip the contents of the View. * <p> * Note that this flag will only be respected if the View's Outline returns true from * {@link Outline#canClip()}. * * @see #setOutlineProvider(ViewOutlineProvider) * @see #setClipToOutline(boolean) */ public final boolean getClipToOutline() { return mRenderNode.getClipToOutline(); } /** * Sets whether the View's Outline should be used to clip the contents of the View. * <p> * Only a single non-rectangular clip can be applied on a View at any time. * Circular clips from a {@link ViewAnimationUtils#createCircularReveal(View, int, int, float, float) * circular reveal} animation take priority over Outline clipping, and * child Outline clipping takes priority over Outline clipping done by a * parent. * <p> * Note that this flag will only be respected if the View's Outline returns true from * {@link Outline#canClip()}. * * @see #setOutlineProvider(ViewOutlineProvider) * @see #getClipToOutline() */ public void setClipToOutline(boolean clipToOutline) { damageInParent(); if (getClipToOutline() != clipToOutline) { mRenderNode.setClipToOutline(clipToOutline); } } // correspond to the enum values of View_outlineProvider private static final int PROVIDER_BACKGROUND = 0; private static final int PROVIDER_NONE = 1; private static final int PROVIDER_BOUNDS = 2; private static final int PROVIDER_PADDED_BOUNDS = 3; private void setOutlineProviderFromAttribute(int providerInt) { switch (providerInt) { case PROVIDER_BACKGROUND: setOutlineProvider(ViewOutlineProvider.BACKGROUND); break; case PROVIDER_NONE: setOutlineProvider(null); break; case PROVIDER_BOUNDS: setOutlineProvider(ViewOutlineProvider.BOUNDS); break; case PROVIDER_PADDED_BOUNDS: setOutlineProvider(ViewOutlineProvider.PADDED_BOUNDS); break; } } /** * Sets the {@link ViewOutlineProvider} of the view, which generates the Outline that defines * the shape of the shadow it casts, and enables outline clipping. * <p> * The default ViewOutlineProvider, {@link ViewOutlineProvider#BACKGROUND}, queries the Outline * from the View's background drawable, via {@link Drawable#getOutline(Outline)}. Changing the * outline provider with this method allows this behavior to be overridden. * <p> * If the ViewOutlineProvider is null, if querying it for an outline returns false, * or if the produced Outline is {@link Outline#isEmpty()}, shadows will not be cast. * <p> * Only outlines that return true from {@link Outline#canClip()} may be used for clipping. * * @see #setClipToOutline(boolean) * @see #getClipToOutline() * @see #getOutlineProvider() */ public void setOutlineProvider(ViewOutlineProvider provider) { mOutlineProvider = provider; invalidateOutline(); } /** * Returns the current {@link ViewOutlineProvider} of the view, which generates the Outline * that defines the shape of the shadow it casts, and enables outline clipping. * * @see #setOutlineProvider(ViewOutlineProvider) */ public ViewOutlineProvider getOutlineProvider() { return mOutlineProvider; } /** * Called to rebuild this View's Outline from its {@link ViewOutlineProvider outline provider} * * @see #setOutlineProvider(ViewOutlineProvider) */ public void invalidateOutline() { rebuildOutline(); notifySubtreeAccessibilityStateChangedIfNeeded(); invalidateViewProperty(false, false); } /** * Internal version of {@link #invalidateOutline()} which invalidates the * outline without invalidating the view itself. This is intended to be called from * within methods in the View class itself which are the result of the view being * invalidated already. For example, when we are drawing the background of a View, * we invalidate the outline in case it changed in the meantime, but we do not * need to invalidate the view because we're already drawing the background as part * of drawing the view in response to an earlier invalidation of the view. */ private void rebuildOutline() { // Unattached views ignore this signal, and outline is recomputed in onAttachedToWindow() if (mAttachInfo == null) return; if (mOutlineProvider == null) { // no provider, remove outline mRenderNode.setOutline(null); } else { final Outline outline = mAttachInfo.mTmpOutline; outline.setEmpty(); outline.setAlpha(1.0f); mOutlineProvider.getOutline(this, outline); mRenderNode.setOutline(outline); } } /** * HierarchyViewer only * * @hide */ @ViewDebug.ExportedProperty(category = "drawing") public boolean hasShadow() { return mRenderNode.hasShadow(); } /** * Sets the color of the spot shadow that is drawn when the view has a positive Z or * elevation value. * <p> * By default the shadow color is black. Generally, this color will be opaque so the intensity * of the shadow is consistent between different views with different colors. * <p> * The opacity of the final spot shadow is a function of the shadow caster height, the * alpha channel of the outlineSpotShadowColor (typically opaque), and the * {@link android.R.attr#spotShadowAlpha} theme attribute. * * @attr ref android.R.styleable#View_outlineSpotShadowColor * @param color The color this View will cast for its elevation spot shadow. */ public void setOutlineSpotShadowColor(@ColorInt int color) { if (mRenderNode.setSpotShadowColor(color)) { invalidateViewProperty(true, true); } } /** * @return The shadow color set by {@link #setOutlineSpotShadowColor(int)}, or black if nothing * was set */ public @ColorInt int getOutlineSpotShadowColor() { return mRenderNode.getSpotShadowColor(); } /** * Sets the color of the ambient shadow that is drawn when the view has a positive Z or * elevation value. * <p> * By default the shadow color is black. Generally, this color will be opaque so the intensity * of the shadow is consistent between different views with different colors. * <p> * The opacity of the final ambient shadow is a function of the shadow caster height, the * alpha channel of the outlineAmbientShadowColor (typically opaque), and the * {@link android.R.attr#ambientShadowAlpha} theme attribute. * * @attr ref android.R.styleable#View_outlineAmbientShadowColor * @param color The color this View will cast for its elevation shadow. */ public void setOutlineAmbientShadowColor(@ColorInt int color) { if (mRenderNode.setAmbientShadowColor(color)) { invalidateViewProperty(true, true); } } /** * @return The shadow color set by {@link #setOutlineAmbientShadowColor(int)}, or black if * nothing was set */ public @ColorInt int getOutlineAmbientShadowColor() { return mRenderNode.getAmbientShadowColor(); } /** @hide */ public void setRevealClip(boolean shouldClip, float x, float y, float radius) { mRenderNode.setRevealClip(shouldClip, x, y, radius); invalidateViewProperty(false, false); } /** * Hit rectangle in parent's coordinates * * @param outRect The hit rectangle of the view. */ public void getHitRect(Rect outRect) { if (hasIdentityMatrix() || mAttachInfo == null) { outRect.set(mLeft, mTop, mRight, mBottom); } else { final RectF tmpRect = mAttachInfo.mTmpTransformRect; tmpRect.set(0, 0, getWidth(), getHeight()); getMatrix().mapRect(tmpRect); // TODO: mRenderNode.mapRect(tmpRect) outRect.set((int) tmpRect.left + mLeft, (int) tmpRect.top + mTop, (int) tmpRect.right + mLeft, (int) tmpRect.bottom + mTop); } } /** * Determines whether the given point, in local coordinates is inside the view. */ /*package*/ final boolean pointInView(float localX, float localY) { return pointInView(localX, localY, 0); } /** * Utility method to determine whether the given point, in local coordinates, * is inside the view, where the area of the view is expanded by the slop factor. * This method is called while processing touch-move events to determine if the event * is still within the view. * * @hide */ @UnsupportedAppUsage public boolean pointInView(float localX, float localY, float slop) { return localX >= -slop && localY >= -slop && localX < ((mRight - mLeft) + slop) && localY < ((mBottom - mTop) + slop); } /** * When a view has focus and the user navigates away from it, the next view is searched for * starting from the rectangle filled in by this method. * * By default, the rectangle is the {@link #getDrawingRect(android.graphics.Rect)}) * of the view. However, if your view maintains some idea of internal selection, * such as a cursor, or a selected row or column, you should override this method and * fill in a more specific rectangle. * * @param r The rectangle to fill in, in this view's coordinates. */ public void getFocusedRect(Rect r) { getDrawingRect(r); } /** * If some part of this view is not clipped by any of its parents, then * return that area in r in global (root) coordinates. To convert r to local * coordinates (without taking possible View rotations into account), offset * it by -globalOffset (e.g. r.offset(-globalOffset.x, -globalOffset.y)). * If the view is completely clipped or translated out, return false. * * @param r If true is returned, r holds the global coordinates of the * visible portion of this view. * @param globalOffset If true is returned, globalOffset holds the dx,dy * between this view and its root. globalOffet may be null. * @return true if r is non-empty (i.e. part of the view is visible at the * root level. */ public boolean getGlobalVisibleRect(Rect r, Point globalOffset) { int width = mRight - mLeft; int height = mBottom - mTop; if (width > 0 && height > 0) { r.set(0, 0, width, height); if (globalOffset != null) { globalOffset.set(-mScrollX, -mScrollY); } return mParent == null || mParent.getChildVisibleRect(this, r, globalOffset); } return false; } public final boolean getGlobalVisibleRect(Rect r) { return getGlobalVisibleRect(r, null); } public final boolean getLocalVisibleRect(Rect r) { final Point offset = mAttachInfo != null ? mAttachInfo.mPoint : new Point(); if (getGlobalVisibleRect(r, offset)) { r.offset(-offset.x, -offset.y); // make r local return true; } return false; } /** * Offset this view's vertical location by the specified number of pixels. * * @param offset the number of pixels to offset the view by */ public void offsetTopAndBottom(int offset) { if (offset != 0) { final boolean matrixIsIdentity = hasIdentityMatrix(); if (matrixIsIdentity) { if (isHardwareAccelerated()) { invalidateViewProperty(false, false); } else { final ViewParent p = mParent; if (p != null && mAttachInfo != null) { final Rect r = mAttachInfo.mTmpInvalRect; int minTop; int maxBottom; int yLoc; if (offset < 0) { minTop = mTop + offset; maxBottom = mBottom; yLoc = offset; } else { minTop = mTop; maxBottom = mBottom + offset; yLoc = 0; } r.set(0, yLoc, mRight - mLeft, maxBottom - minTop); p.invalidateChild(this, r); } } } else { invalidateViewProperty(false, false); } mTop += offset; mBottom += offset; mRenderNode.offsetTopAndBottom(offset); if (isHardwareAccelerated()) { invalidateViewProperty(false, false); invalidateParentIfNeededAndWasQuickRejected(); } else { if (!matrixIsIdentity) { invalidateViewProperty(false, true); } invalidateParentIfNeeded(); } notifySubtreeAccessibilityStateChangedIfNeeded(); } } /** * Offset this view's horizontal location by the specified amount of pixels. * * @param offset the number of pixels to offset the view by */ public void offsetLeftAndRight(int offset) { if (offset != 0) { final boolean matrixIsIdentity = hasIdentityMatrix(); if (matrixIsIdentity) { if (isHardwareAccelerated()) { invalidateViewProperty(false, false); } else { final ViewParent p = mParent; if (p != null && mAttachInfo != null) { final Rect r = mAttachInfo.mTmpInvalRect; int minLeft; int maxRight; if (offset < 0) { minLeft = mLeft + offset; maxRight = mRight; } else { minLeft = mLeft; maxRight = mRight + offset; } r.set(0, 0, maxRight - minLeft, mBottom - mTop); p.invalidateChild(this, r); } } } else { invalidateViewProperty(false, false); } mLeft += offset; mRight += offset; mRenderNode.offsetLeftAndRight(offset); if (isHardwareAccelerated()) { invalidateViewProperty(false, false); invalidateParentIfNeededAndWasQuickRejected(); } else { if (!matrixIsIdentity) { invalidateViewProperty(false, true); } invalidateParentIfNeeded(); } notifySubtreeAccessibilityStateChangedIfNeeded(); } } /** * Get the LayoutParams associated with this view. All views should have * layout parameters. These supply parameters to the <i>parent</i> of this * view specifying how it should be arranged. There are many subclasses of * ViewGroup.LayoutParams, and these correspond to the different subclasses * of ViewGroup that are responsible for arranging their children. * * This method may return null if this View is not attached to a parent * ViewGroup or {@link #setLayoutParams(android.view.ViewGroup.LayoutParams)} * was not invoked successfully. When a View is attached to a parent * ViewGroup, this method must not return null. * * @return The LayoutParams associated with this view, or null if no * parameters have been set yet */ @ViewDebug.ExportedProperty(deepExport = true, prefix = "layout_") public ViewGroup.LayoutParams getLayoutParams() { return mLayoutParams; } /** * Set the layout parameters associated with this view. These supply * parameters to the <i>parent</i> of this view specifying how it should be * arranged. There are many subclasses of ViewGroup.LayoutParams, and these * correspond to the different subclasses of ViewGroup that are responsible * for arranging their children. * * @param params The layout parameters for this view, cannot be null */ public void setLayoutParams(ViewGroup.LayoutParams params) { if (params == null) { throw new NullPointerException("Layout parameters cannot be null"); } mLayoutParams = params; resolveLayoutParams(); if (mParent instanceof ViewGroup) { ((ViewGroup) mParent).onSetLayoutParams(this, params); } requestLayout(); } /** * Resolve the layout parameters depending on the resolved layout direction * * @hide */ public void resolveLayoutParams() { if (mLayoutParams != null) { mLayoutParams.resolveLayoutDirection(getLayoutDirection()); } } /** * Set the scrolled position of your view. This will cause a call to * {@link #onScrollChanged(int, int, int, int)} and the view will be * invalidated. * @param x the x position to scroll to * @param y the y position to scroll to */ public void scrollTo(int x, int y) { if (mScrollX != x || mScrollY != y) { int oldX = mScrollX; int oldY = mScrollY; mScrollX = x; mScrollY = y; invalidateParentCaches(); onScrollChanged(mScrollX, mScrollY, oldX, oldY); if (!awakenScrollBars()) { postInvalidateOnAnimation(); } } } /** * Move the scrolled position of your view. This will cause a call to * {@link #onScrollChanged(int, int, int, int)} and the view will be * invalidated. * @param x the amount of pixels to scroll by horizontally * @param y the amount of pixels to scroll by vertically */ public void scrollBy(int x, int y) { scrollTo(mScrollX + x, mScrollY + y); } /** * <p>Trigger the scrollbars to draw. When invoked this method starts an * animation to fade the scrollbars out after a default delay. If a subclass * provides animated scrolling, the start delay should equal the duration * of the scrolling animation.</p> * * <p>The animation starts only if at least one of the scrollbars is * enabled, as specified by {@link #isHorizontalScrollBarEnabled()} and * {@link #isVerticalScrollBarEnabled()}. When the animation is started, * this method returns true, and false otherwise. If the animation is * started, this method calls {@link #invalidate()}; in that case the * caller should not call {@link #invalidate()}.</p> * * <p>This method should be invoked every time a subclass directly updates * the scroll parameters.</p> * * <p>This method is automatically invoked by {@link #scrollBy(int, int)} * and {@link #scrollTo(int, int)}.</p> * * @return true if the animation is played, false otherwise * * @see #awakenScrollBars(int) * @see #scrollBy(int, int) * @see #scrollTo(int, int) * @see #isHorizontalScrollBarEnabled() * @see #isVerticalScrollBarEnabled() * @see #setHorizontalScrollBarEnabled(boolean) * @see #setVerticalScrollBarEnabled(boolean) */ protected boolean awakenScrollBars() { return mScrollCache != null && awakenScrollBars(mScrollCache.scrollBarDefaultDelayBeforeFade, true); } /** * Trigger the scrollbars to draw. * This method differs from awakenScrollBars() only in its default duration. * initialAwakenScrollBars() will show the scroll bars for longer than * usual to give the user more of a chance to notice them. * * @return true if the animation is played, false otherwise. */ private boolean initialAwakenScrollBars() { return mScrollCache != null && awakenScrollBars(mScrollCache.scrollBarDefaultDelayBeforeFade * 4, true); } /** * <p> * Trigger the scrollbars to draw. When invoked this method starts an * animation to fade the scrollbars out after a fixed delay. If a subclass * provides animated scrolling, the start delay should equal the duration of * the scrolling animation. * </p> * * <p> * The animation starts only if at least one of the scrollbars is enabled, * as specified by {@link #isHorizontalScrollBarEnabled()} and * {@link #isVerticalScrollBarEnabled()}. When the animation is started, * this method returns true, and false otherwise. If the animation is * started, this method calls {@link #invalidate()}; in that case the caller * should not call {@link #invalidate()}. * </p> * * <p> * This method should be invoked every time a subclass directly updates the * scroll parameters. * </p> * * @param startDelay the delay, in milliseconds, after which the animation * should start; when the delay is 0, the animation starts * immediately * @return true if the animation is played, false otherwise * * @see #scrollBy(int, int) * @see #scrollTo(int, int) * @see #isHorizontalScrollBarEnabled() * @see #isVerticalScrollBarEnabled() * @see #setHorizontalScrollBarEnabled(boolean) * @see #setVerticalScrollBarEnabled(boolean) */ protected boolean awakenScrollBars(int startDelay) { return awakenScrollBars(startDelay, true); } /** * <p> * Trigger the scrollbars to draw. When invoked this method starts an * animation to fade the scrollbars out after a fixed delay. If a subclass * provides animated scrolling, the start delay should equal the duration of * the scrolling animation. * </p> * * <p> * The animation starts only if at least one of the scrollbars is enabled, * as specified by {@link #isHorizontalScrollBarEnabled()} and * {@link #isVerticalScrollBarEnabled()}. When the animation is started, * this method returns true, and false otherwise. If the animation is * started, this method calls {@link #invalidate()} if the invalidate parameter * is set to true; in that case the caller * should not call {@link #invalidate()}. * </p> * * <p> * This method should be invoked every time a subclass directly updates the * scroll parameters. * </p> * * @param startDelay the delay, in milliseconds, after which the animation * should start; when the delay is 0, the animation starts * immediately * * @param invalidate Whether this method should call invalidate * * @return true if the animation is played, false otherwise * * @see #scrollBy(int, int) * @see #scrollTo(int, int) * @see #isHorizontalScrollBarEnabled() * @see #isVerticalScrollBarEnabled() * @see #setHorizontalScrollBarEnabled(boolean) * @see #setVerticalScrollBarEnabled(boolean) */ protected boolean awakenScrollBars(int startDelay, boolean invalidate) { final ScrollabilityCache scrollCache = mScrollCache; if (scrollCache == null || !scrollCache.fadeScrollBars) { return false; } if (scrollCache.scrollBar == null) { scrollCache.scrollBar = new ScrollBarDrawable(); scrollCache.scrollBar.setState(getDrawableState()); scrollCache.scrollBar.setCallback(this); } if (isHorizontalScrollBarEnabled() || isVerticalScrollBarEnabled()) { if (invalidate) { // Invalidate to show the scrollbars postInvalidateOnAnimation(); } if (scrollCache.state == ScrollabilityCache.OFF) { // FIXME: this is copied from WindowManagerService. // We should get this value from the system when it // is possible to do so. final int KEY_REPEAT_FIRST_DELAY = 750; startDelay = Math.max(KEY_REPEAT_FIRST_DELAY, startDelay); } // Tell mScrollCache when we should start fading. This may // extend the fade start time if one was already scheduled long fadeStartTime = AnimationUtils.currentAnimationTimeMillis() + startDelay; scrollCache.fadeStartTime = fadeStartTime; scrollCache.state = ScrollabilityCache.ON; // Schedule our fader to run, unscheduling any old ones first if (mAttachInfo != null) { mAttachInfo.mHandler.removeCallbacks(scrollCache); mAttachInfo.mHandler.postAtTime(scrollCache, fadeStartTime); } return true; } return false; } /** * Do not invalidate views which are not visible and which are not running an animation. They * will not get drawn and they should not set dirty flags as if they will be drawn */ private boolean skipInvalidate() { return (mViewFlags & VISIBILITY_MASK) != VISIBLE && mCurrentAnimation == null && (!(mParent instanceof ViewGroup) || !((ViewGroup) mParent).isViewTransitioning(this)); } /** * Mark the area defined by dirty as needing to be drawn. If the view is * visible, {@link #onDraw(android.graphics.Canvas)} will be called at some * point in the future. * <p> * This must be called from a UI thread. To call from a non-UI thread, call * {@link #postInvalidate()}. * <p> * <b>WARNING:</b> In API 19 and below, this method may be destructive to * {@code dirty}. * * @param dirty the rectangle representing the bounds of the dirty region * * @deprecated The switch to hardware accelerated rendering in API 14 reduced * the importance of the dirty rectangle. In API 21 the given rectangle is * ignored entirely in favor of an internally-calculated area instead. * Because of this, clients are encouraged to just call {@link #invalidate()}. */ @Deprecated public void invalidate(Rect dirty) { final int scrollX = mScrollX; final int scrollY = mScrollY; invalidateInternal(dirty.left - scrollX, dirty.top - scrollY, dirty.right - scrollX, dirty.bottom - scrollY, true, false); } /** * Mark the area defined by the rect (l,t,r,b) as needing to be drawn. The * coordinates of the dirty rect are relative to the view. If the view is * visible, {@link #onDraw(android.graphics.Canvas)} will be called at some * point in the future. * <p> * This must be called from a UI thread. To call from a non-UI thread, call * {@link #postInvalidate()}. * * @param l the left position of the dirty region * @param t the top position of the dirty region * @param r the right position of the dirty region * @param b the bottom position of the dirty region * * @deprecated The switch to hardware accelerated rendering in API 14 reduced * the importance of the dirty rectangle. In API 21 the given rectangle is * ignored entirely in favor of an internally-calculated area instead. * Because of this, clients are encouraged to just call {@link #invalidate()}. */ @Deprecated public void invalidate(int l, int t, int r, int b) { final int scrollX = mScrollX; final int scrollY = mScrollY; invalidateInternal(l - scrollX, t - scrollY, r - scrollX, b - scrollY, true, false); } /** * Invalidate the whole view. If the view is visible, * {@link #onDraw(android.graphics.Canvas)} will be called at some point in * the future. * <p> * This must be called from a UI thread. To call from a non-UI thread, call * {@link #postInvalidate()}. */ public void invalidate() { invalidate(true); } /** * This is where the invalidate() work actually happens. A full invalidate() * causes the drawing cache to be invalidated, but this function can be * called with invalidateCache set to false to skip that invalidation step * for cases that do not need it (for example, a component that remains at * the same dimensions with the same content). * * @param invalidateCache Whether the drawing cache for this view should be * invalidated as well. This is usually true for a full * invalidate, but may be set to false if the View's contents or * dimensions have not changed. * @hide */ @UnsupportedAppUsage public void invalidate(boolean invalidateCache) { invalidateInternal(0, 0, mRight - mLeft, mBottom - mTop, invalidateCache, true); } void invalidateInternal(int l, int t, int r, int b, boolean invalidateCache, boolean fullInvalidate) { if (mGhostView != null) { mGhostView.invalidate(true); return; } if (skipInvalidate()) { return; } if ((mPrivateFlags & (PFLAG_DRAWN | PFLAG_HAS_BOUNDS)) == (PFLAG_DRAWN | PFLAG_HAS_BOUNDS) || (invalidateCache && (mPrivateFlags & PFLAG_DRAWING_CACHE_VALID) == PFLAG_DRAWING_CACHE_VALID) || (mPrivateFlags & PFLAG_INVALIDATED) != PFLAG_INVALIDATED || (fullInvalidate && isOpaque() != mLastIsOpaque)) { if (fullInvalidate) { mLastIsOpaque = isOpaque(); mPrivateFlags &= ~PFLAG_DRAWN; } mPrivateFlags |= PFLAG_DIRTY; if (invalidateCache) { mPrivateFlags |= PFLAG_INVALIDATED; mPrivateFlags &= ~PFLAG_DRAWING_CACHE_VALID; } // Propagate the damage rectangle to the parent view. final AttachInfo ai = mAttachInfo; final ViewParent p = mParent; if (p != null && ai != null && l < r && t < b) { final Rect damage = ai.mTmpInvalRect; damage.set(l, t, r, b); p.invalidateChild(this, damage); } // Damage the entire projection receiver, if necessary. if (mBackground != null && mBackground.isProjected()) { final View receiver = getProjectionReceiver(); if (receiver != null) { receiver.damageInParent(); } } } } /** * @return this view's projection receiver, or {@code null} if none exists */ private View getProjectionReceiver() { ViewParent p = getParent(); while (p != null && p instanceof View) { final View v = (View) p; if (v.isProjectionReceiver()) { return v; } p = p.getParent(); } return null; } /** * @return whether the view is a projection receiver */ private boolean isProjectionReceiver() { return mBackground != null; } /** * Quick invalidation for View property changes (alpha, translationXY, etc.). We don't want to * set any flags or handle all of the cases handled by the default invalidation methods. * Instead, we just want to schedule a traversal in ViewRootImpl with the appropriate * dirty rect. This method calls into fast invalidation methods in ViewGroup that * walk up the hierarchy, transforming the dirty rect as necessary. * * The method also handles normal invalidation logic if display list properties are not * being used in this view. The invalidateParent and forceRedraw flags are used by that * backup approach, to handle these cases used in the various property-setting methods. * * @param invalidateParent Force a call to invalidateParentCaches() if display list properties * are not being used in this view * @param forceRedraw Mark the view as DRAWN to force the invalidation to propagate, if display * list properties are not being used in this view */ @UnsupportedAppUsage void invalidateViewProperty(boolean invalidateParent, boolean forceRedraw) { if (!isHardwareAccelerated() || !mRenderNode.isValid() || (mPrivateFlags & PFLAG_DRAW_ANIMATION) != 0) { if (invalidateParent) { invalidateParentCaches(); } if (forceRedraw) { mPrivateFlags |= PFLAG_DRAWN; // force another invalidation with the new orientation } invalidate(false); } else { damageInParent(); } } /** * Tells the parent view to damage this view's bounds. * * @hide */ protected void damageInParent() { if (mParent != null && mAttachInfo != null) { mParent.onDescendantInvalidated(this, this); } } /** * Utility method to transform a given Rect by the current matrix of this view. */ void transformRect(final Rect rect) { if (!getMatrix().isIdentity()) { RectF boundingRect = mAttachInfo.mTmpTransformRect; boundingRect.set(rect); getMatrix().mapRect(boundingRect); rect.set((int) Math.floor(boundingRect.left), (int) Math.floor(boundingRect.top), (int) Math.ceil(boundingRect.right), (int) Math.ceil(boundingRect.bottom)); } } /** * Used to indicate that the parent of this view should clear its caches. This functionality * is used to force the parent to rebuild its display list (when hardware-accelerated), * which is necessary when various parent-managed properties of the view change, such as * alpha, translationX/Y, scrollX/Y, scaleX/Y, and rotation/X/Y. This method only * clears the parent caches and does not causes an invalidate event. * * @hide */ @UnsupportedAppUsage protected void invalidateParentCaches() { if (mParent instanceof View) { ((View) mParent).mPrivateFlags |= PFLAG_INVALIDATED; } } /** * Used to indicate that the parent of this view should be invalidated. This functionality * is used to force the parent to rebuild its display list (when hardware-accelerated), * which is necessary when various parent-managed properties of the view change, such as * alpha, translationX/Y, scrollX/Y, scaleX/Y, and rotation/X/Y. This method will propagate * an invalidation event to the parent. * * @hide */ @UnsupportedAppUsage protected void invalidateParentIfNeeded() { if (isHardwareAccelerated() && mParent instanceof View) { ((View) mParent).invalidate(true); } } /** * @hide */ protected void invalidateParentIfNeededAndWasQuickRejected() { if ((mPrivateFlags2 & PFLAG2_VIEW_QUICK_REJECTED) != 0) { // View was rejected last time it was drawn by its parent; this may have changed invalidateParentIfNeeded(); } } /** * Indicates whether this View is opaque. An opaque View guarantees that it will * draw all the pixels overlapping its bounds using a fully opaque color. * * Subclasses of View should override this method whenever possible to indicate * whether an instance is opaque. Opaque Views are treated in a special way by * the View hierarchy, possibly allowing it to perform optimizations during * invalidate/draw passes. * * @return True if this View is guaranteed to be fully opaque, false otherwise. */ @ViewDebug.ExportedProperty(category = "drawing") public boolean isOpaque() { return (mPrivateFlags & PFLAG_OPAQUE_MASK) == PFLAG_OPAQUE_MASK && getFinalAlpha() >= 1.0f; } /** * @hide */ @UnsupportedAppUsage protected void computeOpaqueFlags() { // Opaque if: // - Has a background // - Background is opaque // - Doesn't have scrollbars or scrollbars overlay if (mBackground != null && mBackground.getOpacity() == PixelFormat.OPAQUE) { mPrivateFlags |= PFLAG_OPAQUE_BACKGROUND; } else { mPrivateFlags &= ~PFLAG_OPAQUE_BACKGROUND; } final int flags = mViewFlags; if (((flags & SCROLLBARS_VERTICAL) == 0 && (flags & SCROLLBARS_HORIZONTAL) == 0) || (flags & SCROLLBARS_STYLE_MASK) == SCROLLBARS_INSIDE_OVERLAY || (flags & SCROLLBARS_STYLE_MASK) == SCROLLBARS_OUTSIDE_OVERLAY) { mPrivateFlags |= PFLAG_OPAQUE_SCROLLBARS; } else { mPrivateFlags &= ~PFLAG_OPAQUE_SCROLLBARS; } } /** * @hide */ protected boolean hasOpaqueScrollbars() { return (mPrivateFlags & PFLAG_OPAQUE_SCROLLBARS) == PFLAG_OPAQUE_SCROLLBARS; } /** * @return A handler associated with the thread running the View. This * handler can be used to pump events in the UI events queue. */ public Handler getHandler() { final AttachInfo attachInfo = mAttachInfo; if (attachInfo != null) { return attachInfo.mHandler; } return null; } /** * Returns the queue of runnable for this view. * * @return the queue of runnables for this view */ private HandlerActionQueue getRunQueue() { if (mRunQueue == null) { mRunQueue = new HandlerActionQueue(); } return mRunQueue; } /** * Gets the view root associated with the View. * @return The view root, or null if none. * @hide */ @UnsupportedAppUsage public ViewRootImpl getViewRootImpl() { if (mAttachInfo != null) { return mAttachInfo.mViewRootImpl; } return null; } /** * @hide */ @UnsupportedAppUsage public ThreadedRenderer getThreadedRenderer() { return mAttachInfo != null ? mAttachInfo.mThreadedRenderer : null; } /** * <p>Causes the Runnable to be added to the message queue. * The runnable will be run on the user interface thread.</p> * * @param action The Runnable that will be executed. * * @return Returns true if the Runnable was successfully placed in to the * message queue. Returns false on failure, usually because the * looper processing the message queue is exiting. * * @see #postDelayed * @see #removeCallbacks */ public boolean post(Runnable action) { final AttachInfo attachInfo = mAttachInfo; if (attachInfo != null) { return attachInfo.mHandler.post(action); } // Postpone the runnable until we know on which thread it needs to run. // Assume that the runnable will be successfully placed after attach. getRunQueue().post(action); return true; } /** * <p>Causes the Runnable to be added to the message queue, to be run * after the specified amount of time elapses. * The runnable will be run on the user interface thread.</p> * * @param action The Runnable that will be executed. * @param delayMillis The delay (in milliseconds) until the Runnable * will be executed. * * @return true if the Runnable was successfully placed in to the * message queue. Returns false on failure, usually because the * looper processing the message queue is exiting. Note that a * result of true does not mean the Runnable will be processed -- * if the looper is quit before the delivery time of the message * occurs then the message will be dropped. * * @see #post * @see #removeCallbacks */ public boolean postDelayed(Runnable action, long delayMillis) { final AttachInfo attachInfo = mAttachInfo; if (attachInfo != null) { return attachInfo.mHandler.postDelayed(action, delayMillis); } // Postpone the runnable until we know on which thread it needs to run. // Assume that the runnable will be successfully placed after attach. getRunQueue().postDelayed(action, delayMillis); return true; } /** * <p>Causes the Runnable to execute on the next animation time step. * The runnable will be run on the user interface thread.</p> * * @param action The Runnable that will be executed. * * @see #postOnAnimationDelayed * @see #removeCallbacks */ public void postOnAnimation(Runnable action) { final AttachInfo attachInfo = mAttachInfo; if (attachInfo != null) { attachInfo.mViewRootImpl.mChoreographer.postCallback(Choreographer.CALLBACK_ANIMATION, action, null); } else { // Postpone the runnable until we know // on which thread it needs to run. getRunQueue().post(action); } } /** * <p>Causes the Runnable to execute on the next animation time step, * after the specified amount of time elapses. * The runnable will be run on the user interface thread.</p> * * @param action The Runnable that will be executed. * @param delayMillis The delay (in milliseconds) until the Runnable * will be executed. * * @see #postOnAnimation * @see #removeCallbacks */ public void postOnAnimationDelayed(Runnable action, long delayMillis) { final AttachInfo attachInfo = mAttachInfo; if (attachInfo != null) { attachInfo.mViewRootImpl.mChoreographer.postCallbackDelayed(Choreographer.CALLBACK_ANIMATION, action, null, delayMillis); } else { // Postpone the runnable until we know // on which thread it needs to run. getRunQueue().postDelayed(action, delayMillis); } } /** * <p>Removes the specified Runnable from the message queue.</p> * * @param action The Runnable to remove from the message handling queue * * @return true if this view could ask the Handler to remove the Runnable, * false otherwise. When the returned value is true, the Runnable * may or may not have been actually removed from the message queue * (for instance, if the Runnable was not in the queue already.) * * @see #post * @see #postDelayed * @see #postOnAnimation * @see #postOnAnimationDelayed */ public boolean removeCallbacks(Runnable action) { if (action != null) { final AttachInfo attachInfo = mAttachInfo; if (attachInfo != null) { attachInfo.mHandler.removeCallbacks(action); attachInfo.mViewRootImpl.mChoreographer.removeCallbacks(Choreographer.CALLBACK_ANIMATION, action, null); } getRunQueue().removeCallbacks(action); } return true; } /** * <p>Cause an invalidate to happen on a subsequent cycle through the event loop. * Use this to invalidate the View from a non-UI thread.</p> * * <p>This method can be invoked from outside of the UI thread * only when this View is attached to a window.</p> * * @see #invalidate() * @see #postInvalidateDelayed(long) */ public void postInvalidate() { postInvalidateDelayed(0); } /** * <p>Cause an invalidate of the specified area to happen on a subsequent cycle * through the event loop. Use this to invalidate the View from a non-UI thread.</p> * * <p>This method can be invoked from outside of the UI thread * only when this View is attached to a window.</p> * * @param left The left coordinate of the rectangle to invalidate. * @param top The top coordinate of the rectangle to invalidate. * @param right The right coordinate of the rectangle to invalidate. * @param bottom The bottom coordinate of the rectangle to invalidate. * * @see #invalidate(int, int, int, int) * @see #invalidate(Rect) * @see #postInvalidateDelayed(long, int, int, int, int) */ public void postInvalidate(int left, int top, int right, int bottom) { postInvalidateDelayed(0, left, top, right, bottom); } /** * <p>Cause an invalidate to happen on a subsequent cycle through the event * loop. Waits for the specified amount of time.</p> * * <p>This method can be invoked from outside of the UI thread * only when this View is attached to a window.</p> * * @param delayMilliseconds the duration in milliseconds to delay the * invalidation by * * @see #invalidate() * @see #postInvalidate() */ public void postInvalidateDelayed(long delayMilliseconds) { // We try only with the AttachInfo because there's no point in invalidating // if we are not attached to our window final AttachInfo attachInfo = mAttachInfo; if (attachInfo != null) { attachInfo.mViewRootImpl.dispatchInvalidateDelayed(this, delayMilliseconds); } } /** * <p>Cause an invalidate of the specified area to happen on a subsequent cycle * through the event loop. Waits for the specified amount of time.</p> * * <p>This method can be invoked from outside of the UI thread * only when this View is attached to a window.</p> * * @param delayMilliseconds the duration in milliseconds to delay the * invalidation by * @param left The left coordinate of the rectangle to invalidate. * @param top The top coordinate of the rectangle to invalidate. * @param right The right coordinate of the rectangle to invalidate. * @param bottom The bottom coordinate of the rectangle to invalidate. * * @see #invalidate(int, int, int, int) * @see #invalidate(Rect) * @see #postInvalidate(int, int, int, int) */ public void postInvalidateDelayed(long delayMilliseconds, int left, int top, int right, int bottom) { // We try only with the AttachInfo because there's no point in invalidating // if we are not attached to our window final AttachInfo attachInfo = mAttachInfo; if (attachInfo != null) { final AttachInfo.InvalidateInfo info = AttachInfo.InvalidateInfo.obtain(); info.target = this; info.left = left; info.top = top; info.right = right; info.bottom = bottom; attachInfo.mViewRootImpl.dispatchInvalidateRectDelayed(info, delayMilliseconds); } } /** * <p>Cause an invalidate to happen on the next animation time step, typically the * next display frame.</p> * * <p>This method can be invoked from outside of the UI thread * only when this View is attached to a window.</p> * * @see #invalidate() */ public void postInvalidateOnAnimation() { // We try only with the AttachInfo because there's no point in invalidating // if we are not attached to our window final AttachInfo attachInfo = mAttachInfo; if (attachInfo != null) { attachInfo.mViewRootImpl.dispatchInvalidateOnAnimation(this); } } /** * <p>Cause an invalidate of the specified area to happen on the next animation * time step, typically the next display frame.</p> * * <p>This method can be invoked from outside of the UI thread * only when this View is attached to a window.</p> * * @param left The left coordinate of the rectangle to invalidate. * @param top The top coordinate of the rectangle to invalidate. * @param right The right coordinate of the rectangle to invalidate. * @param bottom The bottom coordinate of the rectangle to invalidate. * * @see #invalidate(int, int, int, int) * @see #invalidate(Rect) */ public void postInvalidateOnAnimation(int left, int top, int right, int bottom) { // We try only with the AttachInfo because there's no point in invalidating // if we are not attached to our window final AttachInfo attachInfo = mAttachInfo; if (attachInfo != null) { final AttachInfo.InvalidateInfo info = AttachInfo.InvalidateInfo.obtain(); info.target = this; info.left = left; info.top = top; info.right = right; info.bottom = bottom; attachInfo.mViewRootImpl.dispatchInvalidateRectOnAnimation(info); } } /** * Post a callback to send a {@link AccessibilityEvent#TYPE_VIEW_SCROLLED} event. * This event is sent at most once every * {@link ViewConfiguration#getSendRecurringAccessibilityEventsInterval()}. */ private void postSendViewScrolledAccessibilityEventCallback(int dx, int dy) { if (mSendViewScrolledAccessibilityEvent == null) { mSendViewScrolledAccessibilityEvent = new SendViewScrolledAccessibilityEvent(); } mSendViewScrolledAccessibilityEvent.post(dx, dy); } /** * Called by a parent to request that a child update its values for mScrollX * and mScrollY if necessary. This will typically be done if the child is * animating a scroll using a {@link android.widget.Scroller Scroller} * object. */ public void computeScroll() { } /** * <p>Indicate whether the horizontal edges are faded when the view is * scrolled horizontally.</p> * * @return true if the horizontal edges should are faded on scroll, false * otherwise * * @see #setHorizontalFadingEdgeEnabled(boolean) * * @attr ref android.R.styleable#View_requiresFadingEdge */ public boolean isHorizontalFadingEdgeEnabled() { return (mViewFlags & FADING_EDGE_HORIZONTAL) == FADING_EDGE_HORIZONTAL; } /** * <p>Define whether the horizontal edges should be faded when this view * is scrolled horizontally.</p> * * @param horizontalFadingEdgeEnabled true if the horizontal edges should * be faded when the view is scrolled * horizontally * * @see #isHorizontalFadingEdgeEnabled() * * @attr ref android.R.styleable#View_requiresFadingEdge */ public void setHorizontalFadingEdgeEnabled(boolean horizontalFadingEdgeEnabled) { if (isHorizontalFadingEdgeEnabled() != horizontalFadingEdgeEnabled) { if (horizontalFadingEdgeEnabled) { initScrollCache(); } mViewFlags ^= FADING_EDGE_HORIZONTAL; } } /** * <p>Indicate whether the vertical edges are faded when the view is * scrolled horizontally.</p> * * @return true if the vertical edges should are faded on scroll, false * otherwise * * @see #setVerticalFadingEdgeEnabled(boolean) * * @attr ref android.R.styleable#View_requiresFadingEdge */ public boolean isVerticalFadingEdgeEnabled() { return (mViewFlags & FADING_EDGE_VERTICAL) == FADING_EDGE_VERTICAL; } /** * <p>Define whether the vertical edges should be faded when this view * is scrolled vertically.</p> * * @param verticalFadingEdgeEnabled true if the vertical edges should * be faded when the view is scrolled * vertically * * @see #isVerticalFadingEdgeEnabled() * * @attr ref android.R.styleable#View_requiresFadingEdge */ public void setVerticalFadingEdgeEnabled(boolean verticalFadingEdgeEnabled) { if (isVerticalFadingEdgeEnabled() != verticalFadingEdgeEnabled) { if (verticalFadingEdgeEnabled) { initScrollCache(); } mViewFlags ^= FADING_EDGE_VERTICAL; } } /** * Returns the strength, or intensity, of the top faded edge. The strength is * a value between 0.0 (no fade) and 1.0 (full fade). The default implementation * returns 0.0 or 1.0 but no value in between. * * Subclasses should override this method to provide a smoother fade transition * when scrolling occurs. * * @return the intensity of the top fade as a float between 0.0f and 1.0f */ protected float getTopFadingEdgeStrength() { return computeVerticalScrollOffset() > 0 ? 1.0f : 0.0f; } /** * Returns the strength, or intensity, of the bottom faded edge. The strength is * a value between 0.0 (no fade) and 1.0 (full fade). The default implementation * returns 0.0 or 1.0 but no value in between. * * Subclasses should override this method to provide a smoother fade transition * when scrolling occurs. * * @return the intensity of the bottom fade as a float between 0.0f and 1.0f */ protected float getBottomFadingEdgeStrength() { return computeVerticalScrollOffset() + computeVerticalScrollExtent() < computeVerticalScrollRange() ? 1.0f : 0.0f; } /** * Returns the strength, or intensity, of the left faded edge. The strength is * a value between 0.0 (no fade) and 1.0 (full fade). The default implementation * returns 0.0 or 1.0 but no value in between. * * Subclasses should override this method to provide a smoother fade transition * when scrolling occurs. * * @return the intensity of the left fade as a float between 0.0f and 1.0f */ protected float getLeftFadingEdgeStrength() { return computeHorizontalScrollOffset() > 0 ? 1.0f : 0.0f; } /** * Returns the strength, or intensity, of the right faded edge. The strength is * a value between 0.0 (no fade) and 1.0 (full fade). The default implementation * returns 0.0 or 1.0 but no value in between. * * Subclasses should override this method to provide a smoother fade transition * when scrolling occurs. * * @return the intensity of the right fade as a float between 0.0f and 1.0f */ protected float getRightFadingEdgeStrength() { return computeHorizontalScrollOffset() + computeHorizontalScrollExtent() < computeHorizontalScrollRange() ? 1.0f : 0.0f; } /** * <p>Indicate whether the horizontal scrollbar should be drawn or not. The * scrollbar is not drawn by default.</p> * * @return true if the horizontal scrollbar should be painted, false * otherwise * * @see #setHorizontalScrollBarEnabled(boolean) */ public boolean isHorizontalScrollBarEnabled() { return (mViewFlags & SCROLLBARS_HORIZONTAL) == SCROLLBARS_HORIZONTAL; } /** * <p>Define whether the horizontal scrollbar should be drawn or not. The * scrollbar is not drawn by default.</p> * * @param horizontalScrollBarEnabled true if the horizontal scrollbar should * be painted * * @see #isHorizontalScrollBarEnabled() */ public void setHorizontalScrollBarEnabled(boolean horizontalScrollBarEnabled) { if (isHorizontalScrollBarEnabled() != horizontalScrollBarEnabled) { mViewFlags ^= SCROLLBARS_HORIZONTAL; computeOpaqueFlags(); resolvePadding(); } } /** * <p>Indicate whether the vertical scrollbar should be drawn or not. The * scrollbar is not drawn by default.</p> * * @return true if the vertical scrollbar should be painted, false * otherwise * * @see #setVerticalScrollBarEnabled(boolean) */ public boolean isVerticalScrollBarEnabled() { return (mViewFlags & SCROLLBARS_VERTICAL) == SCROLLBARS_VERTICAL; } /** * <p>Define whether the vertical scrollbar should be drawn or not. The * scrollbar is not drawn by default.</p> * * @param verticalScrollBarEnabled true if the vertical scrollbar should * be painted * * @see #isVerticalScrollBarEnabled() */ public void setVerticalScrollBarEnabled(boolean verticalScrollBarEnabled) { if (isVerticalScrollBarEnabled() != verticalScrollBarEnabled) { mViewFlags ^= SCROLLBARS_VERTICAL; computeOpaqueFlags(); resolvePadding(); } } /** * @hide */ @UnsupportedAppUsage protected void recomputePadding() { internalSetPadding(mUserPaddingLeft, mPaddingTop, mUserPaddingRight, mUserPaddingBottom); } /** * Define whether scrollbars will fade when the view is not scrolling. * * @param fadeScrollbars whether to enable fading * * @attr ref android.R.styleable#View_fadeScrollbars */ public void setScrollbarFadingEnabled(boolean fadeScrollbars) { initScrollCache(); final ScrollabilityCache scrollabilityCache = mScrollCache; scrollabilityCache.fadeScrollBars = fadeScrollbars; if (fadeScrollbars) { scrollabilityCache.state = ScrollabilityCache.OFF; } else { scrollabilityCache.state = ScrollabilityCache.ON; } } /** * * Returns true if scrollbars will fade when this view is not scrolling * * @return true if scrollbar fading is enabled * * @attr ref android.R.styleable#View_fadeScrollbars */ public boolean isScrollbarFadingEnabled() { return mScrollCache != null && mScrollCache.fadeScrollBars; } /** * * Returns the delay before scrollbars fade. * * @return the delay before scrollbars fade * * @attr ref android.R.styleable#View_scrollbarDefaultDelayBeforeFade */ public int getScrollBarDefaultDelayBeforeFade() { return mScrollCache == null ? ViewConfiguration.getScrollDefaultDelay() : mScrollCache.scrollBarDefaultDelayBeforeFade; } /** * Define the delay before scrollbars fade. * * @param scrollBarDefaultDelayBeforeFade - the delay before scrollbars fade * * @attr ref android.R.styleable#View_scrollbarDefaultDelayBeforeFade */ public void setScrollBarDefaultDelayBeforeFade(int scrollBarDefaultDelayBeforeFade) { getScrollCache().scrollBarDefaultDelayBeforeFade = scrollBarDefaultDelayBeforeFade; } /** * * Returns the scrollbar fade duration. * * @return the scrollbar fade duration, in milliseconds * * @attr ref android.R.styleable#View_scrollbarFadeDuration */ public int getScrollBarFadeDuration() { return mScrollCache == null ? ViewConfiguration.getScrollBarFadeDuration() : mScrollCache.scrollBarFadeDuration; } /** * Define the scrollbar fade duration. * * @param scrollBarFadeDuration - the scrollbar fade duration, in milliseconds * * @attr ref android.R.styleable#View_scrollbarFadeDuration */ public void setScrollBarFadeDuration(int scrollBarFadeDuration) { getScrollCache().scrollBarFadeDuration = scrollBarFadeDuration; } /** * * Returns the scrollbar size. * * @return the scrollbar size * * @attr ref android.R.styleable#View_scrollbarSize */ public int getScrollBarSize() { return mScrollCache == null ? ViewConfiguration.get(mContext).getScaledScrollBarSize() : mScrollCache.scrollBarSize; } /** * Define the scrollbar size. * * @param scrollBarSize - the scrollbar size * * @attr ref android.R.styleable#View_scrollbarSize */ public void setScrollBarSize(int scrollBarSize) { getScrollCache().scrollBarSize = scrollBarSize; } /** * <p>Specify the style of the scrollbars. The scrollbars can be overlaid or * inset. When inset, they add to the padding of the view. And the scrollbars * can be drawn inside the padding area or on the edge of the view. For example, * if a view has a background drawable and you want to draw the scrollbars * inside the padding specified by the drawable, you can use * SCROLLBARS_INSIDE_OVERLAY or SCROLLBARS_INSIDE_INSET. If you want them to * appear at the edge of the view, ignoring the padding, then you can use * SCROLLBARS_OUTSIDE_OVERLAY or SCROLLBARS_OUTSIDE_INSET.</p> * @param style the style of the scrollbars. Should be one of * SCROLLBARS_INSIDE_OVERLAY, SCROLLBARS_INSIDE_INSET, * SCROLLBARS_OUTSIDE_OVERLAY or SCROLLBARS_OUTSIDE_INSET. * @see #SCROLLBARS_INSIDE_OVERLAY * @see #SCROLLBARS_INSIDE_INSET * @see #SCROLLBARS_OUTSIDE_OVERLAY * @see #SCROLLBARS_OUTSIDE_INSET * * @attr ref android.R.styleable#View_scrollbarStyle */ public void setScrollBarStyle(@ScrollBarStyle int style) { if (style != (mViewFlags & SCROLLBARS_STYLE_MASK)) { mViewFlags = (mViewFlags & ~SCROLLBARS_STYLE_MASK) | (style & SCROLLBARS_STYLE_MASK); computeOpaqueFlags(); resolvePadding(); } } /** * <p>Returns the current scrollbar style.</p> * @return the current scrollbar style * @see #SCROLLBARS_INSIDE_OVERLAY * @see #SCROLLBARS_INSIDE_INSET * @see #SCROLLBARS_OUTSIDE_OVERLAY * @see #SCROLLBARS_OUTSIDE_INSET * * @attr ref android.R.styleable#View_scrollbarStyle */ @ViewDebug.ExportedProperty(mapping = { @ViewDebug.IntToString(from = SCROLLBARS_INSIDE_OVERLAY, to = "INSIDE_OVERLAY"), @ViewDebug.IntToString(from = SCROLLBARS_INSIDE_INSET, to = "INSIDE_INSET"), @ViewDebug.IntToString(from = SCROLLBARS_OUTSIDE_OVERLAY, to = "OUTSIDE_OVERLAY"), @ViewDebug.IntToString(from = SCROLLBARS_OUTSIDE_INSET, to = "OUTSIDE_INSET") }) @ScrollBarStyle public int getScrollBarStyle() { return mViewFlags & SCROLLBARS_STYLE_MASK; } /** * <p>Compute the horizontal range that the horizontal scrollbar * represents.</p> * * <p>The range is expressed in arbitrary units that must be the same as the * units used by {@link #computeHorizontalScrollExtent()} and * {@link #computeHorizontalScrollOffset()}.</p> * * <p>The default range is the drawing width of this view.</p> * * @return the total horizontal range represented by the horizontal * scrollbar * * @see #computeHorizontalScrollExtent() * @see #computeHorizontalScrollOffset() * @see android.widget.ScrollBarDrawable */ protected int computeHorizontalScrollRange() { return getWidth(); } /** * <p>Compute the horizontal offset of the horizontal scrollbar's thumb * within the horizontal range. This value is used to compute the position * of the thumb within the scrollbar's track.</p> * * <p>The range is expressed in arbitrary units that must be the same as the * units used by {@link #computeHorizontalScrollRange()} and * {@link #computeHorizontalScrollExtent()}.</p> * * <p>The default offset is the scroll offset of this view.</p> * * @return the horizontal offset of the scrollbar's thumb * * @see #computeHorizontalScrollRange() * @see #computeHorizontalScrollExtent() * @see android.widget.ScrollBarDrawable */ protected int computeHorizontalScrollOffset() { return mScrollX; } /** * <p>Compute the horizontal extent of the horizontal scrollbar's thumb * within the horizontal range. This value is used to compute the length * of the thumb within the scrollbar's track.</p> * * <p>The range is expressed in arbitrary units that must be the same as the * units used by {@link #computeHorizontalScrollRange()} and * {@link #computeHorizontalScrollOffset()}.</p> * * <p>The default extent is the drawing width of this view.</p> * * @return the horizontal extent of the scrollbar's thumb * * @see #computeHorizontalScrollRange() * @see #computeHorizontalScrollOffset() * @see android.widget.ScrollBarDrawable */ protected int computeHorizontalScrollExtent() { return getWidth(); } /** * <p>Compute the vertical range that the vertical scrollbar represents.</p> * * <p>The range is expressed in arbitrary units that must be the same as the * units used by {@link #computeVerticalScrollExtent()} and * {@link #computeVerticalScrollOffset()}.</p> * * @return the total vertical range represented by the vertical scrollbar * * <p>The default range is the drawing height of this view.</p> * * @see #computeVerticalScrollExtent() * @see #computeVerticalScrollOffset() * @see android.widget.ScrollBarDrawable */ protected int computeVerticalScrollRange() { return getHeight(); } /** * <p>Compute the vertical offset of the vertical scrollbar's thumb * within the horizontal range. This value is used to compute the position * of the thumb within the scrollbar's track.</p> * * <p>The range is expressed in arbitrary units that must be the same as the * units used by {@link #computeVerticalScrollRange()} and * {@link #computeVerticalScrollExtent()}.</p> * * <p>The default offset is the scroll offset of this view.</p> * * @return the vertical offset of the scrollbar's thumb * * @see #computeVerticalScrollRange() * @see #computeVerticalScrollExtent() * @see android.widget.ScrollBarDrawable */ protected int computeVerticalScrollOffset() { return mScrollY; } /** * <p>Compute the vertical extent of the vertical scrollbar's thumb * within the vertical range. This value is used to compute the length * of the thumb within the scrollbar's track.</p> * * <p>The range is expressed in arbitrary units that must be the same as the * units used by {@link #computeVerticalScrollRange()} and * {@link #computeVerticalScrollOffset()}.</p> * * <p>The default extent is the drawing height of this view.</p> * * @return the vertical extent of the scrollbar's thumb * * @see #computeVerticalScrollRange() * @see #computeVerticalScrollOffset() * @see android.widget.ScrollBarDrawable */ protected int computeVerticalScrollExtent() { return getHeight(); } /** * Check if this view can be scrolled horizontally in a certain direction. * * @param direction Negative to check scrolling left, positive to check scrolling right. * @return true if this view can be scrolled in the specified direction, false otherwise. */ public boolean canScrollHorizontally(int direction) { final int offset = computeHorizontalScrollOffset(); final int range = computeHorizontalScrollRange() - computeHorizontalScrollExtent(); if (range == 0) return false; if (direction < 0) { return offset > 0; } else { return offset < range - 1; } } /** * Check if this view can be scrolled vertically in a certain direction. * * @param direction Negative to check scrolling up, positive to check scrolling down. * @return true if this view can be scrolled in the specified direction, false otherwise. */ public boolean canScrollVertically(int direction) { final int offset = computeVerticalScrollOffset(); final int range = computeVerticalScrollRange() - computeVerticalScrollExtent(); if (range == 0) return false; if (direction < 0) { return offset > 0; } else { return offset < range - 1; } } void getScrollIndicatorBounds(@NonNull Rect out) { out.left = mScrollX; out.right = mScrollX + mRight - mLeft; out.top = mScrollY; out.bottom = mScrollY + mBottom - mTop; } private void onDrawScrollIndicators(Canvas c) { if ((mPrivateFlags3 & SCROLL_INDICATORS_PFLAG3_MASK) == 0) { // No scroll indicators enabled. return; } final Drawable dr = mScrollIndicatorDrawable; if (dr == null) { // Scroll indicators aren't supported here. return; } final int h = dr.getIntrinsicHeight(); final int w = dr.getIntrinsicWidth(); final Rect rect = mAttachInfo.mTmpInvalRect; getScrollIndicatorBounds(rect); if ((mPrivateFlags3 & PFLAG3_SCROLL_INDICATOR_TOP) != 0) { final boolean canScrollUp = canScrollVertically(-1); if (canScrollUp) { dr.setBounds(rect.left, rect.top, rect.right, rect.top + h); dr.draw(c); } } if ((mPrivateFlags3 & PFLAG3_SCROLL_INDICATOR_BOTTOM) != 0) { final boolean canScrollDown = canScrollVertically(1); if (canScrollDown) { dr.setBounds(rect.left, rect.bottom - h, rect.right, rect.bottom); dr.draw(c); } } final int leftRtl; final int rightRtl; if (getLayoutDirection() == LAYOUT_DIRECTION_RTL) { leftRtl = PFLAG3_SCROLL_INDICATOR_END; rightRtl = PFLAG3_SCROLL_INDICATOR_START; } else { leftRtl = PFLAG3_SCROLL_INDICATOR_START; rightRtl = PFLAG3_SCROLL_INDICATOR_END; } final int leftMask = PFLAG3_SCROLL_INDICATOR_LEFT | leftRtl; if ((mPrivateFlags3 & leftMask) != 0) { final boolean canScrollLeft = canScrollHorizontally(-1); if (canScrollLeft) { dr.setBounds(rect.left, rect.top, rect.left + w, rect.bottom); dr.draw(c); } } final int rightMask = PFLAG3_SCROLL_INDICATOR_RIGHT | rightRtl; if ((mPrivateFlags3 & rightMask) != 0) { final boolean canScrollRight = canScrollHorizontally(1); if (canScrollRight) { dr.setBounds(rect.right - w, rect.top, rect.right, rect.bottom); dr.draw(c); } } } private void getHorizontalScrollBarBounds(@Nullable Rect drawBounds, @Nullable Rect touchBounds) { final Rect bounds = drawBounds != null ? drawBounds : touchBounds; if (bounds == null) { return; } final int inside = (mViewFlags & SCROLLBARS_OUTSIDE_MASK) == 0 ? ~0 : 0; final boolean drawVerticalScrollBar = isVerticalScrollBarEnabled() && !isVerticalScrollBarHidden(); final int size = getHorizontalScrollbarHeight(); final int verticalScrollBarGap = drawVerticalScrollBar ? getVerticalScrollbarWidth() : 0; final int width = mRight - mLeft; final int height = mBottom - mTop; bounds.top = mScrollY + height - size - (mUserPaddingBottom & inside); bounds.left = mScrollX + (mPaddingLeft & inside); bounds.right = mScrollX + width - (mUserPaddingRight & inside) - verticalScrollBarGap; bounds.bottom = bounds.top + size; if (touchBounds == null) { return; } if (touchBounds != bounds) { touchBounds.set(bounds); } final int minTouchTarget = mScrollCache.scrollBarMinTouchTarget; if (touchBounds.height() < minTouchTarget) { final int adjust = (minTouchTarget - touchBounds.height()) / 2; touchBounds.bottom = Math.min(touchBounds.bottom + adjust, mScrollY + height); touchBounds.top = touchBounds.bottom - minTouchTarget; } if (touchBounds.width() < minTouchTarget) { final int adjust = (minTouchTarget - touchBounds.width()) / 2; touchBounds.left -= adjust; touchBounds.right = touchBounds.left + minTouchTarget; } } private void getVerticalScrollBarBounds(@Nullable Rect bounds, @Nullable Rect touchBounds) { if (mRoundScrollbarRenderer == null) { getStraightVerticalScrollBarBounds(bounds, touchBounds); } else { getRoundVerticalScrollBarBounds(bounds != null ? bounds : touchBounds); } } private void getRoundVerticalScrollBarBounds(Rect bounds) { final int width = mRight - mLeft; final int height = mBottom - mTop; // Do not take padding into account as we always want the scrollbars // to hug the screen for round wearable devices. bounds.left = mScrollX; bounds.top = mScrollY; bounds.right = bounds.left + width; bounds.bottom = mScrollY + height; } private void getStraightVerticalScrollBarBounds(@Nullable Rect drawBounds, @Nullable Rect touchBounds) { final Rect bounds = drawBounds != null ? drawBounds : touchBounds; if (bounds == null) { return; } final int inside = (mViewFlags & SCROLLBARS_OUTSIDE_MASK) == 0 ? ~0 : 0; final int size = getVerticalScrollbarWidth(); int verticalScrollbarPosition = mVerticalScrollbarPosition; if (verticalScrollbarPosition == SCROLLBAR_POSITION_DEFAULT) { verticalScrollbarPosition = isLayoutRtl() ? SCROLLBAR_POSITION_LEFT : SCROLLBAR_POSITION_RIGHT; } final int width = mRight - mLeft; final int height = mBottom - mTop; switch (verticalScrollbarPosition) { default: case SCROLLBAR_POSITION_RIGHT: bounds.left = mScrollX + width - size - (mUserPaddingRight & inside); break; case SCROLLBAR_POSITION_LEFT: bounds.left = mScrollX + (mUserPaddingLeft & inside); break; } bounds.top = mScrollY + (mPaddingTop & inside); bounds.right = bounds.left + size; bounds.bottom = mScrollY + height - (mUserPaddingBottom & inside); if (touchBounds == null) { return; } if (touchBounds != bounds) { touchBounds.set(bounds); } final int minTouchTarget = mScrollCache.scrollBarMinTouchTarget; if (touchBounds.width() < minTouchTarget) { final int adjust = (minTouchTarget - touchBounds.width()) / 2; if (verticalScrollbarPosition == SCROLLBAR_POSITION_RIGHT) { touchBounds.right = Math.min(touchBounds.right + adjust, mScrollX + width); touchBounds.left = touchBounds.right - minTouchTarget; } else { touchBounds.left = Math.max(touchBounds.left + adjust, mScrollX); touchBounds.right = touchBounds.left + minTouchTarget; } } if (touchBounds.height() < minTouchTarget) { final int adjust = (minTouchTarget - touchBounds.height()) / 2; touchBounds.top -= adjust; touchBounds.bottom = touchBounds.top + minTouchTarget; } } /** * <p>Request the drawing of the horizontal and the vertical scrollbar. The * scrollbars are painted only if they have been awakened first.</p> * * @param canvas the canvas on which to draw the scrollbars * * @see #awakenScrollBars(int) */ protected final void onDrawScrollBars(Canvas canvas) { // scrollbars are drawn only when the animation is running final ScrollabilityCache cache = mScrollCache; if (cache != null) { int state = cache.state; if (state == ScrollabilityCache.OFF) { return; } boolean invalidate = false; if (state == ScrollabilityCache.FADING) { // We're fading -- get our fade interpolation if (cache.interpolatorValues == null) { cache.interpolatorValues = new float[1]; } float[] values = cache.interpolatorValues; // Stops the animation if we're done if (cache.scrollBarInterpolator.timeToValues(values) == Interpolator.Result.FREEZE_END) { cache.state = ScrollabilityCache.OFF; } else { cache.scrollBar.mutate().setAlpha(Math.round(values[0])); } // This will make the scroll bars inval themselves after // drawing. We only want this when we're fading so that // we prevent excessive redraws invalidate = true; } else { // We're just on -- but we may have been fading before so // reset alpha cache.scrollBar.mutate().setAlpha(255); } final boolean drawHorizontalScrollBar = isHorizontalScrollBarEnabled(); final boolean drawVerticalScrollBar = isVerticalScrollBarEnabled() && !isVerticalScrollBarHidden(); // Fork out the scroll bar drawing for round wearable devices. if (mRoundScrollbarRenderer != null) { if (drawVerticalScrollBar) { final Rect bounds = cache.mScrollBarBounds; getVerticalScrollBarBounds(bounds, null); mRoundScrollbarRenderer.drawRoundScrollbars(canvas, (float) cache.scrollBar.getAlpha() / 255f, bounds); if (invalidate) { invalidate(); } } // Do not draw horizontal scroll bars for round wearable devices. } else if (drawVerticalScrollBar || drawHorizontalScrollBar) { final ScrollBarDrawable scrollBar = cache.scrollBar; if (drawHorizontalScrollBar) { scrollBar.setParameters(computeHorizontalScrollRange(), computeHorizontalScrollOffset(), computeHorizontalScrollExtent(), false); final Rect bounds = cache.mScrollBarBounds; getHorizontalScrollBarBounds(bounds, null); onDrawHorizontalScrollBar(canvas, scrollBar, bounds.left, bounds.top, bounds.right, bounds.bottom); if (invalidate) { invalidate(bounds); } } if (drawVerticalScrollBar) { scrollBar.setParameters(computeVerticalScrollRange(), computeVerticalScrollOffset(), computeVerticalScrollExtent(), true); final Rect bounds = cache.mScrollBarBounds; getVerticalScrollBarBounds(bounds, null); onDrawVerticalScrollBar(canvas, scrollBar, bounds.left, bounds.top, bounds.right, bounds.bottom); if (invalidate) { invalidate(bounds); } } } } } /** * Override this if the vertical scrollbar needs to be hidden in a subclass, like when * FastScroller is visible. * @return whether to temporarily hide the vertical scrollbar * @hide */ protected boolean isVerticalScrollBarHidden() { return false; } /** * <p>Draw the horizontal scrollbar if * {@link #isHorizontalScrollBarEnabled()} returns true.</p> * * @param canvas the canvas on which to draw the scrollbar * @param scrollBar the scrollbar's drawable * * @see #isHorizontalScrollBarEnabled() * @see #computeHorizontalScrollRange() * @see #computeHorizontalScrollExtent() * @see #computeHorizontalScrollOffset() * @see android.widget.ScrollBarDrawable * @hide */ @UnsupportedAppUsage protected void onDrawHorizontalScrollBar(Canvas canvas, Drawable scrollBar, int l, int t, int r, int b) { scrollBar.setBounds(l, t, r, b); scrollBar.draw(canvas); } /** * <p>Draw the vertical scrollbar if {@link #isVerticalScrollBarEnabled()} * returns true.</p> * * @param canvas the canvas on which to draw the scrollbar * @param scrollBar the scrollbar's drawable * * @see #isVerticalScrollBarEnabled() * @see #computeVerticalScrollRange() * @see #computeVerticalScrollExtent() * @see #computeVerticalScrollOffset() * @see android.widget.ScrollBarDrawable * @hide */ @UnsupportedAppUsage protected void onDrawVerticalScrollBar(Canvas canvas, Drawable scrollBar, int l, int t, int r, int b) { scrollBar.setBounds(l, t, r, b); scrollBar.draw(canvas); } /** * Implement this to do your drawing. * * @param canvas the canvas on which the background will be drawn */ protected void onDraw(Canvas canvas) { } /* * Caller is responsible for calling requestLayout if necessary. * (This allows addViewInLayout to not request a new layout.) */ @UnsupportedAppUsage void assignParent(ViewParent parent) { if (mParent == null) { mParent = parent; } else if (parent == null) { mParent = null; } else { throw new RuntimeException("view " + this + " being added, but" + " it already has a parent"); } } /** * This is called when the view is attached to a window. At this point it * has a Surface and will start drawing. Note that this function is * guaranteed to be called before {@link #onDraw(android.graphics.Canvas)}, * however it may be called any time before the first onDraw -- including * before or after {@link #onMeasure(int, int)}. * * @see #onDetachedFromWindow() */ @CallSuper protected void onAttachedToWindow() { if ((mPrivateFlags & PFLAG_REQUEST_TRANSPARENT_REGIONS) != 0) { mParent.requestTransparentRegion(this); } mPrivateFlags3 &= ~PFLAG3_IS_LAID_OUT; jumpDrawablesToCurrentState(); resetSubtreeAccessibilityStateChanged(); // rebuild, since Outline not maintained while View is detached rebuildOutline(); if (isFocused()) { InputMethodManager imm = InputMethodManager.peekInstance(); if (imm != null) { imm.focusIn(this); } } } /** * Resolve all RTL related properties. * * @return true if resolution of RTL properties has been done * * @hide */ public boolean resolveRtlPropertiesIfNeeded() { if (!needRtlPropertiesResolution()) return false; // Order is important here: LayoutDirection MUST be resolved first if (!isLayoutDirectionResolved()) { resolveLayoutDirection(); resolveLayoutParams(); } // ... then we can resolve the others properties depending on the resolved LayoutDirection. if (!isTextDirectionResolved()) { resolveTextDirection(); } if (!isTextAlignmentResolved()) { resolveTextAlignment(); } // Should resolve Drawables before Padding because we need the layout direction of the // Drawable to correctly resolve Padding. if (!areDrawablesResolved()) { resolveDrawables(); } if (!isPaddingResolved()) { resolvePadding(); } onRtlPropertiesChanged(getLayoutDirection()); return true; } /** * Reset resolution of all RTL related properties. * * @hide */ @UnsupportedAppUsage public void resetRtlProperties() { resetResolvedLayoutDirection(); resetResolvedTextDirection(); resetResolvedTextAlignment(); resetResolvedPadding(); resetResolvedDrawables(); } /** * @see #onScreenStateChanged(int) */ void dispatchScreenStateChanged(int screenState) { onScreenStateChanged(screenState); } /** * This method is called whenever the state of the screen this view is * attached to changes. A state change will usually occurs when the screen * turns on or off (whether it happens automatically or the user does it * manually.) * * @param screenState The new state of the screen. Can be either * {@link #SCREEN_STATE_ON} or {@link #SCREEN_STATE_OFF} */ public void onScreenStateChanged(int screenState) { } /** * @see #onMovedToDisplay(int, Configuration) */ void dispatchMovedToDisplay(Display display, Configuration config) { mAttachInfo.mDisplay = display; mAttachInfo.mDisplayState = display.getState(); onMovedToDisplay(display.getDisplayId(), config); } /** * Called by the system when the hosting activity is moved from one display to another without * recreation. This means that the activity is declared to handle all changes to configuration * that happened when it was switched to another display, so it wasn't destroyed and created * again. * * <p>This call will be followed by {@link #onConfigurationChanged(Configuration)} if the * applied configuration actually changed. It is up to app developer to choose whether to handle * the change in this method or in the following {@link #onConfigurationChanged(Configuration)} * call. * * <p>Use this callback to track changes to the displays if some functionality relies on an * association with some display properties. * * @param displayId The id of the display to which the view was moved. * @param config Configuration of the resources on new display after move. * * @see #onConfigurationChanged(Configuration) * @hide */ public void onMovedToDisplay(int displayId, Configuration config) { } /** * Return true if the application tag in the AndroidManifest has set "supportRtl" to true */ @UnsupportedAppUsage private boolean hasRtlSupport() { return mContext.getApplicationInfo().hasRtlSupport(); } /** * Return true if we are in RTL compatibility mode (either before Jelly Bean MR1 or * RTL not supported) */ private boolean isRtlCompatibilityMode() { final int targetSdkVersion = getContext().getApplicationInfo().targetSdkVersion; return targetSdkVersion < Build.VERSION_CODES.JELLY_BEAN_MR1 || !hasRtlSupport(); } /** * @return true if RTL properties need resolution. * */ private boolean needRtlPropertiesResolution() { return (mPrivateFlags2 & ALL_RTL_PROPERTIES_RESOLVED) != ALL_RTL_PROPERTIES_RESOLVED; } /** * Called when any RTL property (layout direction or text direction or text alignment) has * been changed. * * Subclasses need to override this method to take care of cached information that depends on the * resolved layout direction, or to inform child views that inherit their layout direction. * * The default implementation does nothing. * * @param layoutDirection the direction of the layout * * @see #LAYOUT_DIRECTION_LTR * @see #LAYOUT_DIRECTION_RTL */ public void onRtlPropertiesChanged(@ResolvedLayoutDir int layoutDirection) { } /** * Resolve and cache the layout direction. LTR is set initially. This is implicitly supposing * that the parent directionality can and will be resolved before its children. * * @return true if resolution has been done, false otherwise. * * @hide */ public boolean resolveLayoutDirection() { // Clear any previous layout direction resolution mPrivateFlags2 &= ~PFLAG2_LAYOUT_DIRECTION_RESOLVED_MASK; if (hasRtlSupport()) { // Set resolved depending on layout direction switch ((mPrivateFlags2 & PFLAG2_LAYOUT_DIRECTION_MASK) >> PFLAG2_LAYOUT_DIRECTION_MASK_SHIFT) { case LAYOUT_DIRECTION_INHERIT: // We cannot resolve yet. LTR is by default and let the resolution happen again // later to get the correct resolved value if (!canResolveLayoutDirection()) return false; // Parent has not yet resolved, LTR is still the default try { if (!mParent.isLayoutDirectionResolved()) return false; if (mParent.getLayoutDirection() == LAYOUT_DIRECTION_RTL) { mPrivateFlags2 |= PFLAG2_LAYOUT_DIRECTION_RESOLVED_RTL; } } catch (AbstractMethodError e) { Log.e(VIEW_LOG_TAG, mParent.getClass().getSimpleName() + " does not fully implement ViewParent", e); } break; case LAYOUT_DIRECTION_RTL: mPrivateFlags2 |= PFLAG2_LAYOUT_DIRECTION_RESOLVED_RTL; break; case LAYOUT_DIRECTION_LOCALE: if ((LAYOUT_DIRECTION_RTL == TextUtils.getLayoutDirectionFromLocale(Locale.getDefault()))) { mPrivateFlags2 |= PFLAG2_LAYOUT_DIRECTION_RESOLVED_RTL; } break; default: // Nothing to do, LTR by default } } // Set to resolved mPrivateFlags2 |= PFLAG2_LAYOUT_DIRECTION_RESOLVED; return true; } /** * Check if layout direction resolution can be done. * * @return true if layout direction resolution can be done otherwise return false. */ public boolean canResolveLayoutDirection() { switch (getRawLayoutDirection()) { case LAYOUT_DIRECTION_INHERIT: if (mParent != null) { try { return mParent.canResolveLayoutDirection(); } catch (AbstractMethodError e) { Log.e(VIEW_LOG_TAG, mParent.getClass().getSimpleName() + " does not fully implement ViewParent", e); } } return false; default: return true; } } /** * Reset the resolved layout direction. Layout direction will be resolved during a call to * {@link #onMeasure(int, int)}. * * @hide */ @UnsupportedAppUsage public void resetResolvedLayoutDirection() { // Reset the current resolved bits mPrivateFlags2 &= ~PFLAG2_LAYOUT_DIRECTION_RESOLVED_MASK; } /** * @return true if the layout direction is inherited. * * @hide */ public boolean isLayoutDirectionInherited() { return (getRawLayoutDirection() == LAYOUT_DIRECTION_INHERIT); } /** * @return true if layout direction has been resolved. */ public boolean isLayoutDirectionResolved() { return (mPrivateFlags2 & PFLAG2_LAYOUT_DIRECTION_RESOLVED) == PFLAG2_LAYOUT_DIRECTION_RESOLVED; } /** * Return if padding has been resolved * * @hide */ @UnsupportedAppUsage boolean isPaddingResolved() { return (mPrivateFlags2 & PFLAG2_PADDING_RESOLVED) == PFLAG2_PADDING_RESOLVED; } /** * Resolves padding depending on layout direction, if applicable, and * recomputes internal padding values to adjust for scroll bars. * * @hide */ @UnsupportedAppUsage public void resolvePadding() { final int resolvedLayoutDirection = getLayoutDirection(); if (!isRtlCompatibilityMode()) { // Post Jelly Bean MR1 case: we need to take the resolved layout direction into account. // If start / end padding are defined, they will be resolved (hence overriding) to // left / right or right / left depending on the resolved layout direction. // If start / end padding are not defined, use the left / right ones. if (mBackground != null && (!mLeftPaddingDefined || !mRightPaddingDefined)) { Rect padding = sThreadLocal.get(); if (padding == null) { padding = new Rect(); sThreadLocal.set(padding); } mBackground.getPadding(padding); if (!mLeftPaddingDefined) { mUserPaddingLeftInitial = padding.left; } if (!mRightPaddingDefined) { mUserPaddingRightInitial = padding.right; } } switch (resolvedLayoutDirection) { case LAYOUT_DIRECTION_RTL: if (mUserPaddingStart != UNDEFINED_PADDING) { mUserPaddingRight = mUserPaddingStart; } else { mUserPaddingRight = mUserPaddingRightInitial; } if (mUserPaddingEnd != UNDEFINED_PADDING) { mUserPaddingLeft = mUserPaddingEnd; } else { mUserPaddingLeft = mUserPaddingLeftInitial; } break; case LAYOUT_DIRECTION_LTR: default: if (mUserPaddingStart != UNDEFINED_PADDING) { mUserPaddingLeft = mUserPaddingStart; } else { mUserPaddingLeft = mUserPaddingLeftInitial; } if (mUserPaddingEnd != UNDEFINED_PADDING) { mUserPaddingRight = mUserPaddingEnd; } else { mUserPaddingRight = mUserPaddingRightInitial; } } mUserPaddingBottom = (mUserPaddingBottom >= 0) ? mUserPaddingBottom : mPaddingBottom; } internalSetPadding(mUserPaddingLeft, mPaddingTop, mUserPaddingRight, mUserPaddingBottom); onRtlPropertiesChanged(resolvedLayoutDirection); mPrivateFlags2 |= PFLAG2_PADDING_RESOLVED; } /** * Reset the resolved layout direction. * * @hide */ @UnsupportedAppUsage public void resetResolvedPadding() { resetResolvedPaddingInternal(); } /** * Used when we only want to reset *this* view's padding and not trigger overrides * in ViewGroup that reset children too. */ void resetResolvedPaddingInternal() { mPrivateFlags2 &= ~PFLAG2_PADDING_RESOLVED; } /** * This is called when the view is detached from a window. At this point it * no longer has a surface for drawing. * * @see #onAttachedToWindow() */ @CallSuper protected void onDetachedFromWindow() { } /** * This is a framework-internal mirror of onDetachedFromWindow() that's called * after onDetachedFromWindow(). * * If you override this you *MUST* call super.onDetachedFromWindowInternal()! * The super method should be called at the end of the overridden method to ensure * subclasses are destroyed first * * @hide */ @CallSuper @UnsupportedAppUsage protected void onDetachedFromWindowInternal() { mPrivateFlags &= ~PFLAG_CANCEL_NEXT_UP_EVENT; mPrivateFlags3 &= ~PFLAG3_IS_LAID_OUT; mPrivateFlags3 &= ~PFLAG3_TEMPORARY_DETACH; removeUnsetPressCallback(); removeLongPressCallback(); removePerformClickCallback(); cancel(mSendViewScrolledAccessibilityEvent); stopNestedScroll(); // Anything that started animating right before detach should already // be in its final state when re-attached. jumpDrawablesToCurrentState(); destroyDrawingCache(); cleanupDraw(); mCurrentAnimation = null; if ((mViewFlags & TOOLTIP) == TOOLTIP) { hideTooltip(); } } private void cleanupDraw() { resetDisplayList(); if (mAttachInfo != null) { mAttachInfo.mViewRootImpl.cancelInvalidate(this); } } void invalidateInheritedLayoutMode(int layoutModeOfRoot) { } /** * @return The number of times this view has been attached to a window */ protected int getWindowAttachCount() { return mWindowAttachCount; } /** * Retrieve a unique token identifying the window this view is attached to. * @return Return the window's token for use in * {@link WindowManager.LayoutParams#token WindowManager.LayoutParams.token}. */ public IBinder getWindowToken() { return mAttachInfo != null ? mAttachInfo.mWindowToken : null; } /** * Retrieve the {@link WindowId} for the window this view is * currently attached to. */ public WindowId getWindowId() { AttachInfo ai = mAttachInfo; if (ai == null) { return null; } if (ai.mWindowId == null) { try { ai.mIWindowId = ai.mSession.getWindowId(ai.mWindowToken); if (ai.mIWindowId != null) { ai.mWindowId = new WindowId(ai.mIWindowId); } } catch (RemoteException e) { } } return ai.mWindowId; } /** * Retrieve a unique token identifying the top-level "real" window of * the window that this view is attached to. That is, this is like * {@link #getWindowToken}, except if the window this view in is a panel * window (attached to another containing window), then the token of * the containing window is returned instead. * * @return Returns the associated window token, either * {@link #getWindowToken()} or the containing window's token. */ public IBinder getApplicationWindowToken() { AttachInfo ai = mAttachInfo; if (ai != null) { IBinder appWindowToken = ai.mPanelParentWindowToken; if (appWindowToken == null) { appWindowToken = ai.mWindowToken; } return appWindowToken; } return null; } /** * Gets the logical display to which the view's window has been attached. * * @return The logical display, or null if the view is not currently attached to a window. */ public Display getDisplay() { return mAttachInfo != null ? mAttachInfo.mDisplay : null; } /** * Retrieve private session object this view hierarchy is using to * communicate with the window manager. * @return the session object to communicate with the window manager */ @UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.P, trackingBug = 115609023) /*package*/ IWindowSession getWindowSession() { return mAttachInfo != null ? mAttachInfo.mSession : null; } /** * Return the window this view is currently attached to. Used in * {@link android.app.ActivityView} to communicate with WM. * @hide */ protected IWindow getWindow() { return mAttachInfo != null ? mAttachInfo.mWindow : null; } /** * Return the visibility value of the least visible component passed. */ int combineVisibility(int vis1, int vis2) { // This works because VISIBLE < INVISIBLE < GONE. return Math.max(vis1, vis2); } /** * @param info the {@link android.view.View.AttachInfo} to associated with * this view */ @UnsupportedAppUsage void dispatchAttachedToWindow(AttachInfo info, int visibility) { mAttachInfo = info; if (mOverlay != null) { mOverlay.getOverlayView().dispatchAttachedToWindow(info, visibility); } mWindowAttachCount++; // We will need to evaluate the drawable state at least once. mPrivateFlags |= PFLAG_DRAWABLE_STATE_DIRTY; if (mFloatingTreeObserver != null) { info.mTreeObserver.merge(mFloatingTreeObserver); mFloatingTreeObserver = null; } registerPendingFrameMetricsObservers(); if ((mPrivateFlags & PFLAG_SCROLL_CONTAINER) != 0) { mAttachInfo.mScrollContainers.add(this); mPrivateFlags |= PFLAG_SCROLL_CONTAINER_ADDED; } // Transfer all pending runnables. if (mRunQueue != null) { mRunQueue.executeActions(info.mHandler); mRunQueue = null; } performCollectViewAttributes(mAttachInfo, visibility); onAttachedToWindow(); ListenerInfo li = mListenerInfo; final CopyOnWriteArrayList<OnAttachStateChangeListener> listeners = li != null ? li.mOnAttachStateChangeListeners : null; if (listeners != null && listeners.size() > 0) { // NOTE: because of the use of CopyOnWriteArrayList, we *must* use an iterator to // perform the dispatching. The iterator is a safe guard against listeners that // could mutate the list by calling the various add/remove methods. This prevents // the array from being modified while we iterate it. for (OnAttachStateChangeListener listener : listeners) { listener.onViewAttachedToWindow(this); } } int vis = info.mWindowVisibility; if (vis != GONE) { onWindowVisibilityChanged(vis); if (isShown()) { // Calling onVisibilityAggregated directly here since the subtree will also // receive dispatchAttachedToWindow and this same call onVisibilityAggregated(vis == VISIBLE); } } // Send onVisibilityChanged directly instead of dispatchVisibilityChanged. // As all views in the subtree will already receive dispatchAttachedToWindow // traversing the subtree again here is not desired. onVisibilityChanged(this, visibility); if ((mPrivateFlags & PFLAG_DRAWABLE_STATE_DIRTY) != 0) { // If nobody has evaluated the drawable state yet, then do it now. refreshDrawableState(); } needGlobalAttributesUpdate(false); notifyEnterOrExitForAutoFillIfNeeded(true); } @UnsupportedAppUsage void dispatchDetachedFromWindow() { AttachInfo info = mAttachInfo; if (info != null) { int vis = info.mWindowVisibility; if (vis != GONE) { onWindowVisibilityChanged(GONE); if (isShown()) { // Invoking onVisibilityAggregated directly here since the subtree // will also receive detached from window onVisibilityAggregated(false); } } } onDetachedFromWindow(); onDetachedFromWindowInternal(); InputMethodManager imm = InputMethodManager.peekInstance(); if (imm != null) { imm.onViewDetachedFromWindow(this); } ListenerInfo li = mListenerInfo; final CopyOnWriteArrayList<OnAttachStateChangeListener> listeners = li != null ? li.mOnAttachStateChangeListeners : null; if (listeners != null && listeners.size() > 0) { // NOTE: because of the use of CopyOnWriteArrayList, we *must* use an iterator to // perform the dispatching. The iterator is a safe guard against listeners that // could mutate the list by calling the various add/remove methods. This prevents // the array from being modified while we iterate it. for (OnAttachStateChangeListener listener : listeners) { listener.onViewDetachedFromWindow(this); } } if ((mPrivateFlags & PFLAG_SCROLL_CONTAINER_ADDED) != 0) { mAttachInfo.mScrollContainers.remove(this); mPrivateFlags &= ~PFLAG_SCROLL_CONTAINER_ADDED; } mAttachInfo = null; if (mOverlay != null) { mOverlay.getOverlayView().dispatchDetachedFromWindow(); } notifyEnterOrExitForAutoFillIfNeeded(false); } /** * Cancel any deferred high-level input events that were previously posted to the event queue. * * <p>Many views post high-level events such as click handlers to the event queue * to run deferred in order to preserve a desired user experience - clearing visible * pressed states before executing, etc. This method will abort any events of this nature * that are currently in flight.</p> * * <p>Custom views that generate their own high-level deferred input events should override * {@link #onCancelPendingInputEvents()} and remove those pending events from the queue.</p> * * <p>This will also cancel pending input events for any child views.</p> * * <p>Note that this may not be sufficient as a debouncing strategy for clicks in all cases. * This will not impact newer events posted after this call that may occur as a result of * lower-level input events still waiting in the queue. If you are trying to prevent * double-submitted events for the duration of some sort of asynchronous transaction * you should also take other steps to protect against unexpected double inputs e.g. calling * {@link #setEnabled(boolean) setEnabled(false)} and re-enabling the view when * the transaction completes, tracking already submitted transaction IDs, etc.</p> */ public final void cancelPendingInputEvents() { dispatchCancelPendingInputEvents(); } /** * Called by {@link #cancelPendingInputEvents()} to cancel input events in flight. * Overridden by ViewGroup to dispatch. Package scoped to prevent app-side meddling. */ void dispatchCancelPendingInputEvents() { mPrivateFlags3 &= ~PFLAG3_CALLED_SUPER; onCancelPendingInputEvents(); if ((mPrivateFlags3 & PFLAG3_CALLED_SUPER) != PFLAG3_CALLED_SUPER) { throw new SuperNotCalledException("View " + getClass().getSimpleName() + " did not call through to super.onCancelPendingInputEvents()"); } } /** * Called as the result of a call to {@link #cancelPendingInputEvents()} on this view or * a parent view. * * <p>This method is responsible for removing any pending high-level input events that were * posted to the event queue to run later. Custom view classes that post their own deferred * high-level events via {@link #post(Runnable)}, {@link #postDelayed(Runnable, long)} or * {@link android.os.Handler} should override this method, call * <code>super.onCancelPendingInputEvents()</code> and remove those callbacks as appropriate. * </p> */ public void onCancelPendingInputEvents() { removePerformClickCallback(); cancelLongPress(); mPrivateFlags3 |= PFLAG3_CALLED_SUPER; } /** * Store this view hierarchy's frozen state into the given container. * * @param container The SparseArray in which to save the view's state. * * @see #restoreHierarchyState(android.util.SparseArray) * @see #dispatchSaveInstanceState(android.util.SparseArray) * @see #onSaveInstanceState() */ public void saveHierarchyState(SparseArray<Parcelable> container) { dispatchSaveInstanceState(container); } /** * Called by {@link #saveHierarchyState(android.util.SparseArray)} to store the state for * this view and its children. May be overridden to modify how freezing happens to a * view's children; for example, some views may want to not store state for their children. * * @param container The SparseArray in which to save the view's state. * * @see #dispatchRestoreInstanceState(android.util.SparseArray) * @see #saveHierarchyState(android.util.SparseArray) * @see #onSaveInstanceState() */ protected void dispatchSaveInstanceState(SparseArray<Parcelable> container) { if (mID != NO_ID && (mViewFlags & SAVE_DISABLED_MASK) == 0) { mPrivateFlags &= ~PFLAG_SAVE_STATE_CALLED; Parcelable state = onSaveInstanceState(); if ((mPrivateFlags & PFLAG_SAVE_STATE_CALLED) == 0) { throw new IllegalStateException("Derived class did not call super.onSaveInstanceState()"); } if (state != null) { // Log.i("View", "Freezing #" + Integer.toHexString(mID) // + ": " + state); container.put(mID, state); } } } /** * Hook allowing a view to generate a representation of its internal state * that can later be used to create a new instance with that same state. * This state should only contain information that is not persistent or can * not be reconstructed later. For example, you will never store your * current position on screen because that will be computed again when a * new instance of the view is placed in its view hierarchy. * <p> * Some examples of things you may store here: the current cursor position * in a text view (but usually not the text itself since that is stored in a * content provider or other persistent storage), the currently selected * item in a list view. * * @return Returns a Parcelable object containing the view's current dynamic * state, or null if there is nothing interesting to save. * @see #onRestoreInstanceState(Parcelable) * @see #saveHierarchyState(SparseArray) * @see #dispatchSaveInstanceState(SparseArray) * @see #setSaveEnabled(boolean) */ @CallSuper @Nullable protected Parcelable onSaveInstanceState() { mPrivateFlags |= PFLAG_SAVE_STATE_CALLED; if (mStartActivityRequestWho != null || isAutofilled() || mAutofillViewId > LAST_APP_AUTOFILL_ID) { BaseSavedState state = new BaseSavedState(AbsSavedState.EMPTY_STATE); if (mStartActivityRequestWho != null) { state.mSavedData |= BaseSavedState.START_ACTIVITY_REQUESTED_WHO_SAVED; } if (isAutofilled()) { state.mSavedData |= BaseSavedState.IS_AUTOFILLED; } if (mAutofillViewId > LAST_APP_AUTOFILL_ID) { state.mSavedData |= BaseSavedState.AUTOFILL_ID; } state.mStartActivityRequestWhoSaved = mStartActivityRequestWho; state.mIsAutofilled = isAutofilled(); state.mAutofillViewId = mAutofillViewId; return state; } return BaseSavedState.EMPTY_STATE; } /** * Restore this view hierarchy's frozen state from the given container. * * @param container The SparseArray which holds previously frozen states. * * @see #saveHierarchyState(android.util.SparseArray) * @see #dispatchRestoreInstanceState(android.util.SparseArray) * @see #onRestoreInstanceState(android.os.Parcelable) */ public void restoreHierarchyState(SparseArray<Parcelable> container) { dispatchRestoreInstanceState(container); } /** * Called by {@link #restoreHierarchyState(android.util.SparseArray)} to retrieve the * state for this view and its children. May be overridden to modify how restoring * happens to a view's children; for example, some views may want to not store state * for their children. * * @param container The SparseArray which holds previously saved state. * * @see #dispatchSaveInstanceState(android.util.SparseArray) * @see #restoreHierarchyState(android.util.SparseArray) * @see #onRestoreInstanceState(android.os.Parcelable) */ protected void dispatchRestoreInstanceState(SparseArray<Parcelable> container) { if (mID != NO_ID) { Parcelable state = container.get(mID); if (state != null) { // Log.i("View", "Restoreing #" + Integer.toHexString(mID) // + ": " + state); mPrivateFlags &= ~PFLAG_SAVE_STATE_CALLED; onRestoreInstanceState(state); if ((mPrivateFlags & PFLAG_SAVE_STATE_CALLED) == 0) { throw new IllegalStateException("Derived class did not call super.onRestoreInstanceState()"); } } } } /** * Hook allowing a view to re-apply a representation of its internal state that had previously * been generated by {@link #onSaveInstanceState}. This function will never be called with a * null state. * * @param state The frozen state that had previously been returned by * {@link #onSaveInstanceState}. * * @see #onSaveInstanceState() * @see #restoreHierarchyState(android.util.SparseArray) * @see #dispatchRestoreInstanceState(android.util.SparseArray) */ @CallSuper protected void onRestoreInstanceState(Parcelable state) { mPrivateFlags |= PFLAG_SAVE_STATE_CALLED; if (state != null && !(state instanceof AbsSavedState)) { throw new IllegalArgumentException("Wrong state class, expecting View State but " + "received " + state.getClass().toString() + " instead. This usually happens " + "when two views of different type have the same id in the same hierarchy. " + "This view's id is " + ViewDebug.resolveId(mContext, getId()) + ". Make sure " + "other views do not use the same id."); } if (state != null && state instanceof BaseSavedState) { BaseSavedState baseState = (BaseSavedState) state; if ((baseState.mSavedData & BaseSavedState.START_ACTIVITY_REQUESTED_WHO_SAVED) != 0) { mStartActivityRequestWho = baseState.mStartActivityRequestWhoSaved; } if ((baseState.mSavedData & BaseSavedState.IS_AUTOFILLED) != 0) { setAutofilled(baseState.mIsAutofilled); } if ((baseState.mSavedData & BaseSavedState.AUTOFILL_ID) != 0) { // It can happen that views have the same view id and the restoration path will not // be able to distinguish between them. The autofill id needs to be unique though. // Hence prevent the same autofill view id from being restored multiple times. ((BaseSavedState) state).mSavedData &= ~BaseSavedState.AUTOFILL_ID; if ((mPrivateFlags3 & PFLAG3_AUTOFILLID_EXPLICITLY_SET) != 0) { // Ignore when view already set it through setAutofillId(); if (android.view.autofill.Helper.sDebug) { Log.d(VIEW_LOG_TAG, "onRestoreInstanceState(): not setting autofillId to " + baseState.mAutofillViewId + " because view explicitly set it to " + mAutofillId); } } else { mAutofillViewId = baseState.mAutofillViewId; mAutofillId = null; // will be set on demand by getAutofillId() } } } } /** * <p>Return the time at which the drawing of the view hierarchy started.</p> * * @return the drawing start time in milliseconds */ public long getDrawingTime() { return mAttachInfo != null ? mAttachInfo.mDrawingTime : 0; } /** * <p>Enables or disables the duplication of the parent's state into this view. When * duplication is enabled, this view gets its drawable state from its parent rather * than from its own internal properties.</p> * * <p>Note: in the current implementation, setting this property to true after the * view was added to a ViewGroup might have no effect at all. This property should * always be used from XML or set to true before adding this view to a ViewGroup.</p> * * <p>Note: if this view's parent addStateFromChildren property is enabled and this * property is enabled, an exception will be thrown.</p> * * <p>Note: if the child view uses and updates additional states which are unknown to the * parent, these states should not be affected by this method.</p> * * @param enabled True to enable duplication of the parent's drawable state, false * to disable it. * * @see #getDrawableState() * @see #isDuplicateParentStateEnabled() */ public void setDuplicateParentStateEnabled(boolean enabled) { setFlags(enabled ? DUPLICATE_PARENT_STATE : 0, DUPLICATE_PARENT_STATE); } /** * <p>Indicates whether this duplicates its drawable state from its parent.</p> * * @return True if this view's drawable state is duplicated from the parent, * false otherwise * * @see #getDrawableState() * @see #setDuplicateParentStateEnabled(boolean) */ public boolean isDuplicateParentStateEnabled() { return (mViewFlags & DUPLICATE_PARENT_STATE) == DUPLICATE_PARENT_STATE; } /** * <p>Specifies the type of layer backing this view. The layer can be * {@link #LAYER_TYPE_NONE}, {@link #LAYER_TYPE_SOFTWARE} or * {@link #LAYER_TYPE_HARDWARE}.</p> * * <p>A layer is associated with an optional {@link android.graphics.Paint} * instance that controls how the layer is composed on screen. The following * properties of the paint are taken into account when composing the layer:</p> * <ul> * <li>{@link android.graphics.Paint#getAlpha() Translucency (alpha)}</li> * <li>{@link android.graphics.Paint#getXfermode() Blending mode}</li> * <li>{@link android.graphics.Paint#getColorFilter() Color filter}</li> * </ul> * * <p>If this view has an alpha value set to < 1.0 by calling * {@link #setAlpha(float)}, the alpha value of the layer's paint is superseded * by this view's alpha value.</p> * * <p>Refer to the documentation of {@link #LAYER_TYPE_NONE}, * {@link #LAYER_TYPE_SOFTWARE} and {@link #LAYER_TYPE_HARDWARE} * for more information on when and how to use layers.</p> * * @param layerType The type of layer to use with this view, must be one of * {@link #LAYER_TYPE_NONE}, {@link #LAYER_TYPE_SOFTWARE} or * {@link #LAYER_TYPE_HARDWARE} * @param paint The paint used to compose the layer. This argument is optional * and can be null. It is ignored when the layer type is * {@link #LAYER_TYPE_NONE} * * @see #getLayerType() * @see #LAYER_TYPE_NONE * @see #LAYER_TYPE_SOFTWARE * @see #LAYER_TYPE_HARDWARE * @see #setAlpha(float) * * @attr ref android.R.styleable#View_layerType */ public void setLayerType(int layerType, @Nullable Paint paint) { if (layerType < LAYER_TYPE_NONE || layerType > LAYER_TYPE_HARDWARE) { throw new IllegalArgumentException("Layer type can only be one of: LAYER_TYPE_NONE, " + "LAYER_TYPE_SOFTWARE or LAYER_TYPE_HARDWARE"); } boolean typeChanged = mRenderNode.setLayerType(layerType); if (!typeChanged) { setLayerPaint(paint); return; } if (layerType != LAYER_TYPE_SOFTWARE) { // Destroy any previous software drawing cache if present // NOTE: even if previous layer type is HW, we do this to ensure we've cleaned up // drawing cache created in View#draw when drawing to a SW canvas. destroyDrawingCache(); } mLayerType = layerType; mLayerPaint = mLayerType == LAYER_TYPE_NONE ? null : paint; mRenderNode.setLayerPaint(mLayerPaint); // draw() behaves differently if we are on a layer, so we need to // invalidate() here invalidateParentCaches(); invalidate(true); } /** * Updates the {@link Paint} object used with the current layer (used only if the current * layer type is not set to {@link #LAYER_TYPE_NONE}). Changed properties of the Paint * provided to {@link #setLayerType(int, android.graphics.Paint)} will be used the next time * the View is redrawn, but {@link #setLayerPaint(android.graphics.Paint)} must be called to * ensure that the view gets redrawn immediately. * * <p>A layer is associated with an optional {@link android.graphics.Paint} * instance that controls how the layer is composed on screen. The following * properties of the paint are taken into account when composing the layer:</p> * <ul> * <li>{@link android.graphics.Paint#getAlpha() Translucency (alpha)}</li> * <li>{@link android.graphics.Paint#getXfermode() Blending mode}</li> * <li>{@link android.graphics.Paint#getColorFilter() Color filter}</li> * </ul> * * <p>If this view has an alpha value set to < 1.0 by calling {@link #setAlpha(float)}, the * alpha value of the layer's paint is superseded by this view's alpha value.</p> * * @param paint The paint used to compose the layer. This argument is optional * and can be null. It is ignored when the layer type is * {@link #LAYER_TYPE_NONE} * * @see #setLayerType(int, android.graphics.Paint) */ public void setLayerPaint(@Nullable Paint paint) { int layerType = getLayerType(); if (layerType != LAYER_TYPE_NONE) { mLayerPaint = paint; if (layerType == LAYER_TYPE_HARDWARE) { if (mRenderNode.setLayerPaint(paint)) { invalidateViewProperty(false, false); } } else { invalidate(); } } } /** * Indicates what type of layer is currently associated with this view. By default * a view does not have a layer, and the layer type is {@link #LAYER_TYPE_NONE}. * Refer to the documentation of {@link #setLayerType(int, android.graphics.Paint)} * for more information on the different types of layers. * * @return {@link #LAYER_TYPE_NONE}, {@link #LAYER_TYPE_SOFTWARE} or * {@link #LAYER_TYPE_HARDWARE} * * @see #setLayerType(int, android.graphics.Paint) * @see #buildLayer() * @see #LAYER_TYPE_NONE * @see #LAYER_TYPE_SOFTWARE * @see #LAYER_TYPE_HARDWARE */ public int getLayerType() { return mLayerType; } /** * Forces this view's layer to be created and this view to be rendered * into its layer. If this view's layer type is set to {@link #LAYER_TYPE_NONE}, * invoking this method will have no effect. * * This method can for instance be used to render a view into its layer before * starting an animation. If this view is complex, rendering into the layer * before starting the animation will avoid skipping frames. * * @throws IllegalStateException If this view is not attached to a window * * @see #setLayerType(int, android.graphics.Paint) */ public void buildLayer() { if (mLayerType == LAYER_TYPE_NONE) return; final AttachInfo attachInfo = mAttachInfo; if (attachInfo == null) { throw new IllegalStateException("This view must be attached to a window first"); } if (getWidth() == 0 || getHeight() == 0) { return; } switch (mLayerType) { case LAYER_TYPE_HARDWARE: updateDisplayListIfDirty(); if (attachInfo.mThreadedRenderer != null && mRenderNode.isValid()) { attachInfo.mThreadedRenderer.buildLayer(mRenderNode); } break; case LAYER_TYPE_SOFTWARE: buildDrawingCache(true); break; } } /** * Destroys all hardware rendering resources. This method is invoked * when the system needs to reclaim resources. Upon execution of this * method, you should free any OpenGL resources created by the view. * * Note: you <strong>must</strong> call * <code>super.destroyHardwareResources()</code> when overriding * this method. * * @hide */ @CallSuper @UnsupportedAppUsage protected void destroyHardwareResources() { if (mOverlay != null) { mOverlay.getOverlayView().destroyHardwareResources(); } if (mGhostView != null) { mGhostView.destroyHardwareResources(); } } /** * <p>Enables or disables the drawing cache. When the drawing cache is enabled, the next call * to {@link #getDrawingCache()} or {@link #buildDrawingCache()} will draw the view in a * bitmap. Calling {@link #draw(android.graphics.Canvas)} will not draw from the cache when * the cache is enabled. To benefit from the cache, you must request the drawing cache by * calling {@link #getDrawingCache()} and draw it on screen if the returned bitmap is not * null.</p> * * <p>Enabling the drawing cache is similar to * {@link #setLayerType(int, android.graphics.Paint) setting a layer} when hardware * acceleration is turned off. When hardware acceleration is turned on, enabling the * drawing cache has no effect on rendering because the system uses a different mechanism * for acceleration which ignores the flag. If you want to use a Bitmap for the view, even * when hardware acceleration is enabled, see {@link #setLayerType(int, android.graphics.Paint)} * for information on how to enable software and hardware layers.</p> * * <p>This API can be used to manually generate * a bitmap copy of this view, by setting the flag to <code>true</code> and calling * {@link #getDrawingCache()}.</p> * * @param enabled true to enable the drawing cache, false otherwise * * @see #isDrawingCacheEnabled() * @see #getDrawingCache() * @see #buildDrawingCache() * @see #setLayerType(int, android.graphics.Paint) * * @deprecated The view drawing cache was largely made obsolete with the introduction of * hardware-accelerated rendering in API 11. With hardware-acceleration, intermediate cache * layers are largely unnecessary and can easily result in a net loss in performance due to the * cost of creating and updating the layer. In the rare cases where caching layers are useful, * such as for alpha animations, {@link #setLayerType(int, Paint)} handles this with hardware * rendering. For software-rendered snapshots of a small part of the View hierarchy or * individual Views it is recommended to create a {@link Canvas} from either a {@link Bitmap} or * {@link android.graphics.Picture} and call {@link #draw(Canvas)} on the View. However these * software-rendered usages are discouraged and have compatibility issues with hardware-only * rendering features such as {@link android.graphics.Bitmap.Config#HARDWARE Config.HARDWARE} * bitmaps, real-time shadows, and outline clipping. For screenshots of the UI for feedback * reports or unit testing the {@link PixelCopy} API is recommended. */ @Deprecated public void setDrawingCacheEnabled(boolean enabled) { mCachingFailed = false; setFlags(enabled ? DRAWING_CACHE_ENABLED : 0, DRAWING_CACHE_ENABLED); } /** * <p>Indicates whether the drawing cache is enabled for this view.</p> * * @return true if the drawing cache is enabled * * @see #setDrawingCacheEnabled(boolean) * @see #getDrawingCache() * * @deprecated The view drawing cache was largely made obsolete with the introduction of * hardware-accelerated rendering in API 11. With hardware-acceleration, intermediate cache * layers are largely unnecessary and can easily result in a net loss in performance due to the * cost of creating and updating the layer. In the rare cases where caching layers are useful, * such as for alpha animations, {@link #setLayerType(int, Paint)} handles this with hardware * rendering. For software-rendered snapshots of a small part of the View hierarchy or * individual Views it is recommended to create a {@link Canvas} from either a {@link Bitmap} or * {@link android.graphics.Picture} and call {@link #draw(Canvas)} on the View. However these * software-rendered usages are discouraged and have compatibility issues with hardware-only * rendering features such as {@link android.graphics.Bitmap.Config#HARDWARE Config.HARDWARE} * bitmaps, real-time shadows, and outline clipping. For screenshots of the UI for feedback * reports or unit testing the {@link PixelCopy} API is recommended. */ @Deprecated @ViewDebug.ExportedProperty(category = "drawing") public boolean isDrawingCacheEnabled() { return (mViewFlags & DRAWING_CACHE_ENABLED) == DRAWING_CACHE_ENABLED; } /** * Debugging utility which recursively outputs the dirty state of a view and its * descendants. * * @hide */ @SuppressWarnings({ "UnusedDeclaration" }) public void outputDirtyFlags(String indent, boolean clear, int clearMask) { Log.d(VIEW_LOG_TAG, indent + this + " DIRTY(" + (mPrivateFlags & View.PFLAG_DIRTY_MASK) + ") DRAWN(" + (mPrivateFlags & PFLAG_DRAWN) + ")" + " CACHE_VALID(" + (mPrivateFlags & View.PFLAG_DRAWING_CACHE_VALID) + ") INVALIDATED(" + (mPrivateFlags & PFLAG_INVALIDATED) + ")"); if (clear) { mPrivateFlags &= clearMask; } if (this instanceof ViewGroup) { ViewGroup parent = (ViewGroup) this; final int count = parent.getChildCount(); for (int i = 0; i < count; i++) { final View child = parent.getChildAt(i); child.outputDirtyFlags(indent + " ", clear, clearMask); } } } /** * This method is used by ViewGroup to cause its children to restore or recreate their * display lists. It is called by getDisplayList() when the parent ViewGroup does not need * to recreate its own display list, which would happen if it went through the normal * draw/dispatchDraw mechanisms. * * @hide */ protected void dispatchGetDisplayList() { } /** * A view that is not attached or hardware accelerated cannot create a display list. * This method checks these conditions and returns the appropriate result. * * @return true if view has the ability to create a display list, false otherwise. * * @hide */ public boolean canHaveDisplayList() { return !(mAttachInfo == null || mAttachInfo.mThreadedRenderer == null); } /** * Gets the RenderNode for the view, and updates its DisplayList (if needed and supported) * @hide */ @NonNull @UnsupportedAppUsage public RenderNode updateDisplayListIfDirty() { final RenderNode renderNode = mRenderNode; if (!canHaveDisplayList()) { // can't populate RenderNode, don't try return renderNode; } if ((mPrivateFlags & PFLAG_DRAWING_CACHE_VALID) == 0 || !renderNode.isValid() || (mRecreateDisplayList)) { // Don't need to recreate the display list, just need to tell our // children to restore/recreate theirs if (renderNode.isValid() && !mRecreateDisplayList) { mPrivateFlags |= PFLAG_DRAWN | PFLAG_DRAWING_CACHE_VALID; mPrivateFlags &= ~PFLAG_DIRTY_MASK; dispatchGetDisplayList(); return renderNode; // no work needed } // If we got here, we're recreating it. Mark it as such to ensure that // we copy in child display lists into ours in drawChild() mRecreateDisplayList = true; int width = mRight - mLeft; int height = mBottom - mTop; int layerType = getLayerType(); final DisplayListCanvas canvas = renderNode.start(width, height); try { if (layerType == LAYER_TYPE_SOFTWARE) { buildDrawingCache(true); Bitmap cache = getDrawingCache(true); if (cache != null) { canvas.drawBitmap(cache, 0, 0, mLayerPaint); } } else { computeScroll(); canvas.translate(-mScrollX, -mScrollY); mPrivateFlags |= PFLAG_DRAWN | PFLAG_DRAWING_CACHE_VALID; mPrivateFlags &= ~PFLAG_DIRTY_MASK; // Fast path for layouts with no backgrounds if ((mPrivateFlags & PFLAG_SKIP_DRAW) == PFLAG_SKIP_DRAW) { dispatchDraw(canvas); drawAutofilledHighlight(canvas); if (mOverlay != null && !mOverlay.isEmpty()) { mOverlay.getOverlayView().draw(canvas); } if (debugDraw()) { debugDrawFocus(canvas); } } else { draw(canvas); } } } finally { renderNode.end(canvas); setDisplayListProperties(renderNode); } } else { mPrivateFlags |= PFLAG_DRAWN | PFLAG_DRAWING_CACHE_VALID; mPrivateFlags &= ~PFLAG_DIRTY_MASK; } return renderNode; } @UnsupportedAppUsage private void resetDisplayList() { mRenderNode.discardDisplayList(); if (mBackgroundRenderNode != null) { mBackgroundRenderNode.discardDisplayList(); } } /** * <p>Calling this method is equivalent to calling <code>getDrawingCache(false)</code>.</p> * * @return A non-scaled bitmap representing this view or null if cache is disabled. * * @see #getDrawingCache(boolean) * * @deprecated The view drawing cache was largely made obsolete with the introduction of * hardware-accelerated rendering in API 11. With hardware-acceleration, intermediate cache * layers are largely unnecessary and can easily result in a net loss in performance due to the * cost of creating and updating the layer. In the rare cases where caching layers are useful, * such as for alpha animations, {@link #setLayerType(int, Paint)} handles this with hardware * rendering. For software-rendered snapshots of a small part of the View hierarchy or * individual Views it is recommended to create a {@link Canvas} from either a {@link Bitmap} or * {@link android.graphics.Picture} and call {@link #draw(Canvas)} on the View. However these * software-rendered usages are discouraged and have compatibility issues with hardware-only * rendering features such as {@link android.graphics.Bitmap.Config#HARDWARE Config.HARDWARE} * bitmaps, real-time shadows, and outline clipping. For screenshots of the UI for feedback * reports or unit testing the {@link PixelCopy} API is recommended. */ @Deprecated public Bitmap getDrawingCache() { return getDrawingCache(false); } /** * <p>Returns the bitmap in which this view drawing is cached. The returned bitmap * is null when caching is disabled. If caching is enabled and the cache is not ready, * this method will create it. Calling {@link #draw(android.graphics.Canvas)} will not * draw from the cache when the cache is enabled. To benefit from the cache, you must * request the drawing cache by calling this method and draw it on screen if the * returned bitmap is not null.</p> * * <p>Note about auto scaling in compatibility mode: When auto scaling is not enabled, * this method will create a bitmap of the same size as this view. Because this bitmap * will be drawn scaled by the parent ViewGroup, the result on screen might show * scaling artifacts. To avoid such artifacts, you should call this method by setting * the auto scaling to true. Doing so, however, will generate a bitmap of a different * size than the view. This implies that your application must be able to handle this * size.</p> * * @param autoScale Indicates whether the generated bitmap should be scaled based on * the current density of the screen when the application is in compatibility * mode. * * @return A bitmap representing this view or null if cache is disabled. * * @see #setDrawingCacheEnabled(boolean) * @see #isDrawingCacheEnabled() * @see #buildDrawingCache(boolean) * @see #destroyDrawingCache() * * @deprecated The view drawing cache was largely made obsolete with the introduction of * hardware-accelerated rendering in API 11. With hardware-acceleration, intermediate cache * layers are largely unnecessary and can easily result in a net loss in performance due to the * cost of creating and updating the layer. In the rare cases where caching layers are useful, * such as for alpha animations, {@link #setLayerType(int, Paint)} handles this with hardware * rendering. For software-rendered snapshots of a small part of the View hierarchy or * individual Views it is recommended to create a {@link Canvas} from either a {@link Bitmap} or * {@link android.graphics.Picture} and call {@link #draw(Canvas)} on the View. However these * software-rendered usages are discouraged and have compatibility issues with hardware-only * rendering features such as {@link android.graphics.Bitmap.Config#HARDWARE Config.HARDWARE} * bitmaps, real-time shadows, and outline clipping. For screenshots of the UI for feedback * reports or unit testing the {@link PixelCopy} API is recommended. */ @Deprecated public Bitmap getDrawingCache(boolean autoScale) { if ((mViewFlags & WILL_NOT_CACHE_DRAWING) == WILL_NOT_CACHE_DRAWING) { return null; } if ((mViewFlags & DRAWING_CACHE_ENABLED) == DRAWING_CACHE_ENABLED) { buildDrawingCache(autoScale); } return autoScale ? mDrawingCache : mUnscaledDrawingCache; } /** * <p>Frees the resources used by the drawing cache. If you call * {@link #buildDrawingCache()} manually without calling * {@link #setDrawingCacheEnabled(boolean) setDrawingCacheEnabled(true)}, you * should cleanup the cache with this method afterwards.</p> * * @see #setDrawingCacheEnabled(boolean) * @see #buildDrawingCache() * @see #getDrawingCache() * * @deprecated The view drawing cache was largely made obsolete with the introduction of * hardware-accelerated rendering in API 11. With hardware-acceleration, intermediate cache * layers are largely unnecessary and can easily result in a net loss in performance due to the * cost of creating and updating the layer. In the rare cases where caching layers are useful, * such as for alpha animations, {@link #setLayerType(int, Paint)} handles this with hardware * rendering. For software-rendered snapshots of a small part of the View hierarchy or * individual Views it is recommended to create a {@link Canvas} from either a {@link Bitmap} or * {@link android.graphics.Picture} and call {@link #draw(Canvas)} on the View. However these * software-rendered usages are discouraged and have compatibility issues with hardware-only * rendering features such as {@link android.graphics.Bitmap.Config#HARDWARE Config.HARDWARE} * bitmaps, real-time shadows, and outline clipping. For screenshots of the UI for feedback * reports or unit testing the {@link PixelCopy} API is recommended. */ @Deprecated public void destroyDrawingCache() { if (mDrawingCache != null) { mDrawingCache.recycle(); mDrawingCache = null; } if (mUnscaledDrawingCache != null) { mUnscaledDrawingCache.recycle(); mUnscaledDrawingCache = null; } } /** * Setting a solid background color for the drawing cache's bitmaps will improve * performance and memory usage. Note, though that this should only be used if this * view will always be drawn on top of a solid color. * * @param color The background color to use for the drawing cache's bitmap * * @see #setDrawingCacheEnabled(boolean) * @see #buildDrawingCache() * @see #getDrawingCache() * * @deprecated The view drawing cache was largely made obsolete with the introduction of * hardware-accelerated rendering in API 11. With hardware-acceleration, intermediate cache * layers are largely unnecessary and can easily result in a net loss in performance due to the * cost of creating and updating the layer. In the rare cases where caching layers are useful, * such as for alpha animations, {@link #setLayerType(int, Paint)} handles this with hardware * rendering. For software-rendered snapshots of a small part of the View hierarchy or * individual Views it is recommended to create a {@link Canvas} from either a {@link Bitmap} or * {@link android.graphics.Picture} and call {@link #draw(Canvas)} on the View. However these * software-rendered usages are discouraged and have compatibility issues with hardware-only * rendering features such as {@link android.graphics.Bitmap.Config#HARDWARE Config.HARDWARE} * bitmaps, real-time shadows, and outline clipping. For screenshots of the UI for feedback * reports or unit testing the {@link PixelCopy} API is recommended. */ @Deprecated public void setDrawingCacheBackgroundColor(@ColorInt int color) { if (color != mDrawingCacheBackgroundColor) { mDrawingCacheBackgroundColor = color; mPrivateFlags &= ~PFLAG_DRAWING_CACHE_VALID; } } /** * @see #setDrawingCacheBackgroundColor(int) * * @return The background color to used for the drawing cache's bitmap * * @deprecated The view drawing cache was largely made obsolete with the introduction of * hardware-accelerated rendering in API 11. With hardware-acceleration, intermediate cache * layers are largely unnecessary and can easily result in a net loss in performance due to the * cost of creating and updating the layer. In the rare cases where caching layers are useful, * such as for alpha animations, {@link #setLayerType(int, Paint)} handles this with hardware * rendering. For software-rendered snapshots of a small part of the View hierarchy or * individual Views it is recommended to create a {@link Canvas} from either a {@link Bitmap} or * {@link android.graphics.Picture} and call {@link #draw(Canvas)} on the View. However these * software-rendered usages are discouraged and have compatibility issues with hardware-only * rendering features such as {@link android.graphics.Bitmap.Config#HARDWARE Config.HARDWARE} * bitmaps, real-time shadows, and outline clipping. For screenshots of the UI for feedback * reports or unit testing the {@link PixelCopy} API is recommended. */ @Deprecated @ColorInt public int getDrawingCacheBackgroundColor() { return mDrawingCacheBackgroundColor; } /** * <p>Calling this method is equivalent to calling <code>buildDrawingCache(false)</code>.</p> * * @see #buildDrawingCache(boolean) * * @deprecated The view drawing cache was largely made obsolete with the introduction of * hardware-accelerated rendering in API 11. With hardware-acceleration, intermediate cache * layers are largely unnecessary and can easily result in a net loss in performance due to the * cost of creating and updating the layer. In the rare cases where caching layers are useful, * such as for alpha animations, {@link #setLayerType(int, Paint)} handles this with hardware * rendering. For software-rendered snapshots of a small part of the View hierarchy or * individual Views it is recommended to create a {@link Canvas} from either a {@link Bitmap} or * {@link android.graphics.Picture} and call {@link #draw(Canvas)} on the View. However these * software-rendered usages are discouraged and have compatibility issues with hardware-only * rendering features such as {@link android.graphics.Bitmap.Config#HARDWARE Config.HARDWARE} * bitmaps, real-time shadows, and outline clipping. For screenshots of the UI for feedback * reports or unit testing the {@link PixelCopy} API is recommended. */ @Deprecated public void buildDrawingCache() { buildDrawingCache(false); } /** * <p>Forces the drawing cache to be built if the drawing cache is invalid.</p> * * <p>If you call {@link #buildDrawingCache()} manually without calling * {@link #setDrawingCacheEnabled(boolean) setDrawingCacheEnabled(true)}, you * should cleanup the cache by calling {@link #destroyDrawingCache()} afterwards.</p> * * <p>Note about auto scaling in compatibility mode: When auto scaling is not enabled, * this method will create a bitmap of the same size as this view. Because this bitmap * will be drawn scaled by the parent ViewGroup, the result on screen might show * scaling artifacts. To avoid such artifacts, you should call this method by setting * the auto scaling to true. Doing so, however, will generate a bitmap of a different * size than the view. This implies that your application must be able to handle this * size.</p> * * <p>You should avoid calling this method when hardware acceleration is enabled. If * you do not need the drawing cache bitmap, calling this method will increase memory * usage and cause the view to be rendered in software once, thus negatively impacting * performance.</p> * * @see #getDrawingCache() * @see #destroyDrawingCache() * * @deprecated The view drawing cache was largely made obsolete with the introduction of * hardware-accelerated rendering in API 11. With hardware-acceleration, intermediate cache * layers are largely unnecessary and can easily result in a net loss in performance due to the * cost of creating and updating the layer. In the rare cases where caching layers are useful, * such as for alpha animations, {@link #setLayerType(int, Paint)} handles this with hardware * rendering. For software-rendered snapshots of a small part of the View hierarchy or * individual Views it is recommended to create a {@link Canvas} from either a {@link Bitmap} or * {@link android.graphics.Picture} and call {@link #draw(Canvas)} on the View. However these * software-rendered usages are discouraged and have compatibility issues with hardware-only * rendering features such as {@link android.graphics.Bitmap.Config#HARDWARE Config.HARDWARE} * bitmaps, real-time shadows, and outline clipping. For screenshots of the UI for feedback * reports or unit testing the {@link PixelCopy} API is recommended. */ @Deprecated public void buildDrawingCache(boolean autoScale) { if ((mPrivateFlags & PFLAG_DRAWING_CACHE_VALID) == 0 || (autoScale ? mDrawingCache == null : mUnscaledDrawingCache == null)) { if (Trace.isTagEnabled(Trace.TRACE_TAG_VIEW)) { Trace.traceBegin(Trace.TRACE_TAG_VIEW, "buildDrawingCache/SW Layer for " + getClass().getSimpleName()); } try { buildDrawingCacheImpl(autoScale); } finally { Trace.traceEnd(Trace.TRACE_TAG_VIEW); } } } /** * private, internal implementation of buildDrawingCache, used to enable tracing */ private void buildDrawingCacheImpl(boolean autoScale) { mCachingFailed = false; int width = mRight - mLeft; int height = mBottom - mTop; final AttachInfo attachInfo = mAttachInfo; final boolean scalingRequired = attachInfo != null && attachInfo.mScalingRequired; if (autoScale && scalingRequired) { width = (int) ((width * attachInfo.mApplicationScale) + 0.5f); height = (int) ((height * attachInfo.mApplicationScale) + 0.5f); } final int drawingCacheBackgroundColor = mDrawingCacheBackgroundColor; final boolean opaque = drawingCacheBackgroundColor != 0 || isOpaque(); final boolean use32BitCache = attachInfo != null && attachInfo.mUse32BitDrawingCache; final long projectedBitmapSize = width * height * (opaque && !use32BitCache ? 2 : 4); final long drawingCacheSize = ViewConfiguration.get(mContext).getScaledMaximumDrawingCacheSize(); if (width <= 0 || height <= 0 || projectedBitmapSize > drawingCacheSize) { if (width > 0 && height > 0) { Log.w(VIEW_LOG_TAG, getClass().getSimpleName() + " not displayed because it is" + " too large to fit into a software layer (or drawing cache), needs " + projectedBitmapSize + " bytes, only " + drawingCacheSize + " available"); } destroyDrawingCache(); mCachingFailed = true; return; } boolean clear = true; Bitmap bitmap = autoScale ? mDrawingCache : mUnscaledDrawingCache; if (bitmap == null || bitmap.getWidth() != width || bitmap.getHeight() != height) { Bitmap.Config quality; if (!opaque) { // Never pick ARGB_4444 because it looks awful // Keep the DRAWING_CACHE_QUALITY_LOW flag just in case switch (mViewFlags & DRAWING_CACHE_QUALITY_MASK) { case DRAWING_CACHE_QUALITY_AUTO: case DRAWING_CACHE_QUALITY_LOW: case DRAWING_CACHE_QUALITY_HIGH: default: quality = Bitmap.Config.ARGB_8888; break; } } else { // Optimization for translucent windows // If the window is translucent, use a 32 bits bitmap to benefit from memcpy() quality = use32BitCache ? Bitmap.Config.ARGB_8888 : Bitmap.Config.RGB_565; } // Try to cleanup memory if (bitmap != null) bitmap.recycle(); try { bitmap = Bitmap.createBitmap(mResources.getDisplayMetrics(), width, height, quality); bitmap.setDensity(getResources().getDisplayMetrics().densityDpi); if (autoScale) { mDrawingCache = bitmap; } else { mUnscaledDrawingCache = bitmap; } if (opaque && use32BitCache) bitmap.setHasAlpha(false); } catch (OutOfMemoryError e) { // If there is not enough memory to create the bitmap cache, just // ignore the issue as bitmap caches are not required to draw the // view hierarchy if (autoScale) { mDrawingCache = null; } else { mUnscaledDrawingCache = null; } mCachingFailed = true; return; } clear = drawingCacheBackgroundColor != 0; } Canvas canvas; if (attachInfo != null) { canvas = attachInfo.mCanvas; if (canvas == null) { canvas = new Canvas(); } canvas.setBitmap(bitmap); // Temporarily clobber the cached Canvas in case one of our children // is also using a drawing cache. Without this, the children would // steal the canvas by attaching their own bitmap to it and bad, bad // thing would happen (invisible views, corrupted drawings, etc.) attachInfo.mCanvas = null; } else { // This case should hopefully never or seldom happen canvas = new Canvas(bitmap); } if (clear) { bitmap.eraseColor(drawingCacheBackgroundColor); } computeScroll(); final int restoreCount = canvas.save(); if (autoScale && scalingRequired) { final float scale = attachInfo.mApplicationScale; canvas.scale(scale, scale); } canvas.translate(-mScrollX, -mScrollY); mPrivateFlags |= PFLAG_DRAWN; if (mAttachInfo == null || !mAttachInfo.mHardwareAccelerated || mLayerType != LAYER_TYPE_NONE) { mPrivateFlags |= PFLAG_DRAWING_CACHE_VALID; } // Fast path for layouts with no backgrounds if ((mPrivateFlags & PFLAG_SKIP_DRAW) == PFLAG_SKIP_DRAW) { mPrivateFlags &= ~PFLAG_DIRTY_MASK; dispatchDraw(canvas); drawAutofilledHighlight(canvas); if (mOverlay != null && !mOverlay.isEmpty()) { mOverlay.getOverlayView().draw(canvas); } } else { draw(canvas); } canvas.restoreToCount(restoreCount); canvas.setBitmap(null); if (attachInfo != null) { // Restore the cached Canvas for our siblings attachInfo.mCanvas = canvas; } } /** * Create a snapshot of the view into a bitmap. We should probably make * some form of this public, but should think about the API. * * @hide */ @UnsupportedAppUsage public Bitmap createSnapshot(ViewDebug.CanvasProvider canvasProvider, boolean skipChildren) { int width = mRight - mLeft; int height = mBottom - mTop; final AttachInfo attachInfo = mAttachInfo; final float scale = attachInfo != null ? attachInfo.mApplicationScale : 1.0f; width = (int) ((width * scale) + 0.5f); height = (int) ((height * scale) + 0.5f); Canvas oldCanvas = null; try { Canvas canvas = canvasProvider.getCanvas(this, width > 0 ? width : 1, height > 0 ? height : 1); if (attachInfo != null) { oldCanvas = attachInfo.mCanvas; // Temporarily clobber the cached Canvas in case one of our children // is also using a drawing cache. Without this, the children would // steal the canvas by attaching their own bitmap to it and bad, bad // things would happen (invisible views, corrupted drawings, etc.) attachInfo.mCanvas = null; } computeScroll(); final int restoreCount = canvas.save(); canvas.scale(scale, scale); canvas.translate(-mScrollX, -mScrollY); // Temporarily remove the dirty mask int flags = mPrivateFlags; mPrivateFlags &= ~PFLAG_DIRTY_MASK; // Fast path for layouts with no backgrounds if ((mPrivateFlags & PFLAG_SKIP_DRAW) == PFLAG_SKIP_DRAW) { dispatchDraw(canvas); drawAutofilledHighlight(canvas); if (mOverlay != null && !mOverlay.isEmpty()) { mOverlay.getOverlayView().draw(canvas); } } else { draw(canvas); } mPrivateFlags = flags; canvas.restoreToCount(restoreCount); return canvasProvider.createBitmap(); } finally { if (oldCanvas != null) { attachInfo.mCanvas = oldCanvas; } } } /** * Indicates whether this View is currently in edit mode. A View is usually * in edit mode when displayed within a developer tool. For instance, if * this View is being drawn by a visual user interface builder, this method * should return true. * * Subclasses should check the return value of this method to provide * different behaviors if their normal behavior might interfere with the * host environment. For instance: the class spawns a thread in its * constructor, the drawing code relies on device-specific features, etc. * * This method is usually checked in the drawing code of custom widgets. * * @return True if this View is in edit mode, false otherwise. */ public boolean isInEditMode() { return false; } /** * If the View draws content inside its padding and enables fading edges, * it needs to support padding offsets. Padding offsets are added to the * fading edges to extend the length of the fade so that it covers pixels * drawn inside the padding. * * Subclasses of this class should override this method if they need * to draw content inside the padding. * * @return True if padding offset must be applied, false otherwise. * * @see #getLeftPaddingOffset() * @see #getRightPaddingOffset() * @see #getTopPaddingOffset() * @see #getBottomPaddingOffset() * * @since CURRENT */ protected boolean isPaddingOffsetRequired() { return false; } /** * Amount by which to extend the left fading region. Called only when * {@link #isPaddingOffsetRequired()} returns true. * * @return The left padding offset in pixels. * * @see #isPaddingOffsetRequired() * * @since CURRENT */ protected int getLeftPaddingOffset() { return 0; } /** * Amount by which to extend the right fading region. Called only when * {@link #isPaddingOffsetRequired()} returns true. * * @return The right padding offset in pixels. * * @see #isPaddingOffsetRequired() * * @since CURRENT */ protected int getRightPaddingOffset() { return 0; } /** * Amount by which to extend the top fading region. Called only when * {@link #isPaddingOffsetRequired()} returns true. * * @return The top padding offset in pixels. * * @see #isPaddingOffsetRequired() * * @since CURRENT */ protected int getTopPaddingOffset() { return 0; } /** * Amount by which to extend the bottom fading region. Called only when * {@link #isPaddingOffsetRequired()} returns true. * * @return The bottom padding offset in pixels. * * @see #isPaddingOffsetRequired() * * @since CURRENT */ protected int getBottomPaddingOffset() { return 0; } /** * @hide * @param offsetRequired */ protected int getFadeTop(boolean offsetRequired) { int top = mPaddingTop; if (offsetRequired) top += getTopPaddingOffset(); return top; } /** * @hide * @param offsetRequired */ protected int getFadeHeight(boolean offsetRequired) { int padding = mPaddingTop; if (offsetRequired) padding += getTopPaddingOffset(); return mBottom - mTop - mPaddingBottom - padding; } /** * <p>Indicates whether this view is attached to a hardware accelerated * window or not.</p> * * <p>Even if this method returns true, it does not mean that every call * to {@link #draw(android.graphics.Canvas)} will be made with an hardware * accelerated {@link android.graphics.Canvas}. For instance, if this view * is drawn onto an offscreen {@link android.graphics.Bitmap} and its * window is hardware accelerated, * {@link android.graphics.Canvas#isHardwareAccelerated()} will likely * return false, and this method will return true.</p> * * @return True if the view is attached to a window and the window is * hardware accelerated; false in any other case. */ @ViewDebug.ExportedProperty(category = "drawing") public boolean isHardwareAccelerated() { return mAttachInfo != null && mAttachInfo.mHardwareAccelerated; } /** * Sets a rectangular area on this view to which the view will be clipped * when it is drawn. Setting the value to null will remove the clip bounds * and the view will draw normally, using its full bounds. * * @param clipBounds The rectangular area, in the local coordinates of * this view, to which future drawing operations will be clipped. */ public void setClipBounds(Rect clipBounds) { if (clipBounds == mClipBounds || (clipBounds != null && clipBounds.equals(mClipBounds))) { return; } if (clipBounds != null) { if (mClipBounds == null) { mClipBounds = new Rect(clipBounds); } else { mClipBounds.set(clipBounds); } } else { mClipBounds = null; } mRenderNode.setClipBounds(mClipBounds); invalidateViewProperty(false, false); } /** * Returns a copy of the current {@link #setClipBounds(Rect) clipBounds}. * * @return A copy of the current clip bounds if clip bounds are set, * otherwise null. */ public Rect getClipBounds() { return (mClipBounds != null) ? new Rect(mClipBounds) : null; } /** * Populates an output rectangle with the clip bounds of the view, * returning {@code true} if successful or {@code false} if the view's * clip bounds are {@code null}. * * @param outRect rectangle in which to place the clip bounds of the view * @return {@code true} if successful or {@code false} if the view's * clip bounds are {@code null} */ public boolean getClipBounds(Rect outRect) { if (mClipBounds != null) { outRect.set(mClipBounds); return true; } return false; } /** * Utility function, called by draw(canvas, parent, drawingTime) to handle the less common * case of an active Animation being run on the view. */ private boolean applyLegacyAnimation(ViewGroup parent, long drawingTime, Animation a, boolean scalingRequired) { Transformation invalidationTransform; final int flags = parent.mGroupFlags; final boolean initialized = a.isInitialized(); if (!initialized) { a.initialize(mRight - mLeft, mBottom - mTop, parent.getWidth(), parent.getHeight()); a.initializeInvalidateRegion(0, 0, mRight - mLeft, mBottom - mTop); if (mAttachInfo != null) a.setListenerHandler(mAttachInfo.mHandler); onAnimationStart(); } final Transformation t = parent.getChildTransformation(); boolean more = a.getTransformation(drawingTime, t, 1f); if (scalingRequired && mAttachInfo.mApplicationScale != 1f) { if (parent.mInvalidationTransformation == null) { parent.mInvalidationTransformation = new Transformation(); } invalidationTransform = parent.mInvalidationTransformation; a.getTransformation(drawingTime, invalidationTransform, 1f); } else { invalidationTransform = t; } if (more) { if (!a.willChangeBounds()) { if ((flags & (ViewGroup.FLAG_OPTIMIZE_INVALIDATE | ViewGroup.FLAG_ANIMATION_DONE)) == ViewGroup.FLAG_OPTIMIZE_INVALIDATE) { parent.mGroupFlags |= ViewGroup.FLAG_INVALIDATE_REQUIRED; } else if ((flags & ViewGroup.FLAG_INVALIDATE_REQUIRED) == 0) { // The child need to draw an animation, potentially offscreen, so // make sure we do not cancel invalidate requests parent.mPrivateFlags |= PFLAG_DRAW_ANIMATION; parent.invalidate(mLeft, mTop, mRight, mBottom); } } else { if (parent.mInvalidateRegion == null) { parent.mInvalidateRegion = new RectF(); } final RectF region = parent.mInvalidateRegion; a.getInvalidateRegion(0, 0, mRight - mLeft, mBottom - mTop, region, invalidationTransform); // The child need to draw an animation, potentially offscreen, so // make sure we do not cancel invalidate requests parent.mPrivateFlags |= PFLAG_DRAW_ANIMATION; final int left = mLeft + (int) region.left; final int top = mTop + (int) region.top; parent.invalidate(left, top, left + (int) (region.width() + .5f), top + (int) (region.height() + .5f)); } } return more; } /** * This method is called by getDisplayList() when a display list is recorded for a View. * It pushes any properties to the RenderNode that aren't managed by the RenderNode. */ void setDisplayListProperties(RenderNode renderNode) { if (renderNode != null) { renderNode.setHasOverlappingRendering(getHasOverlappingRendering()); renderNode.setClipToBounds(mParent instanceof ViewGroup && ((ViewGroup) mParent).getClipChildren()); float alpha = 1; if (mParent instanceof ViewGroup && (((ViewGroup) mParent).mGroupFlags & ViewGroup.FLAG_SUPPORT_STATIC_TRANSFORMATIONS) != 0) { ViewGroup parentVG = (ViewGroup) mParent; final Transformation t = parentVG.getChildTransformation(); if (parentVG.getChildStaticTransformation(this, t)) { final int transformType = t.getTransformationType(); if (transformType != Transformation.TYPE_IDENTITY) { if ((transformType & Transformation.TYPE_ALPHA) != 0) { alpha = t.getAlpha(); } if ((transformType & Transformation.TYPE_MATRIX) != 0) { renderNode.setStaticMatrix(t.getMatrix()); } } } } if (mTransformationInfo != null) { alpha *= getFinalAlpha(); if (alpha < 1) { final int multipliedAlpha = (int) (255 * alpha); if (onSetAlpha(multipliedAlpha)) { alpha = 1; } } renderNode.setAlpha(alpha); } else if (alpha < 1) { renderNode.setAlpha(alpha); } } } /** * This method is called by ViewGroup.drawChild() to have each child view draw itself. * * This is where the View specializes rendering behavior based on layer type, * and hardware acceleration. */ boolean draw(Canvas canvas, ViewGroup parent, long drawingTime) { final boolean hardwareAcceleratedCanvas = canvas.isHardwareAccelerated(); /* If an attached view draws to a HW canvas, it may use its RenderNode + DisplayList. * * If a view is dettached, its DisplayList shouldn't exist. If the canvas isn't * HW accelerated, it can't handle drawing RenderNodes. */ boolean drawingWithRenderNode = mAttachInfo != null && mAttachInfo.mHardwareAccelerated && hardwareAcceleratedCanvas; boolean more = false; final boolean childHasIdentityMatrix = hasIdentityMatrix(); final int parentFlags = parent.mGroupFlags; if ((parentFlags & ViewGroup.FLAG_CLEAR_TRANSFORMATION) != 0) { parent.getChildTransformation().clear(); parent.mGroupFlags &= ~ViewGroup.FLAG_CLEAR_TRANSFORMATION; } Transformation transformToApply = null; boolean concatMatrix = false; final boolean scalingRequired = mAttachInfo != null && mAttachInfo.mScalingRequired; final Animation a = getAnimation(); if (a != null) { more = applyLegacyAnimation(parent, drawingTime, a, scalingRequired); concatMatrix = a.willChangeTransformationMatrix(); if (concatMatrix) { mPrivateFlags3 |= PFLAG3_VIEW_IS_ANIMATING_TRANSFORM; } transformToApply = parent.getChildTransformation(); } else { if ((mPrivateFlags3 & PFLAG3_VIEW_IS_ANIMATING_TRANSFORM) != 0) { // No longer animating: clear out old animation matrix mRenderNode.setAnimationMatrix(null); mPrivateFlags3 &= ~PFLAG3_VIEW_IS_ANIMATING_TRANSFORM; } if (!drawingWithRenderNode && (parentFlags & ViewGroup.FLAG_SUPPORT_STATIC_TRANSFORMATIONS) != 0) { final Transformation t = parent.getChildTransformation(); final boolean hasTransform = parent.getChildStaticTransformation(this, t); if (hasTransform) { final int transformType = t.getTransformationType(); transformToApply = transformType != Transformation.TYPE_IDENTITY ? t : null; concatMatrix = (transformType & Transformation.TYPE_MATRIX) != 0; } } } concatMatrix |= !childHasIdentityMatrix; // Sets the flag as early as possible to allow draw() implementations // to call invalidate() successfully when doing animations mPrivateFlags |= PFLAG_DRAWN; if (!concatMatrix && (parentFlags & (ViewGroup.FLAG_SUPPORT_STATIC_TRANSFORMATIONS | ViewGroup.FLAG_CLIP_CHILDREN)) == ViewGroup.FLAG_CLIP_CHILDREN && canvas.quickReject(mLeft, mTop, mRight, mBottom, Canvas.EdgeType.BW) && (mPrivateFlags & PFLAG_DRAW_ANIMATION) == 0) { mPrivateFlags2 |= PFLAG2_VIEW_QUICK_REJECTED; return more; } mPrivateFlags2 &= ~PFLAG2_VIEW_QUICK_REJECTED; if (hardwareAcceleratedCanvas) { // Clear INVALIDATED flag to allow invalidation to occur during rendering, but // retain the flag's value temporarily in the mRecreateDisplayList flag mRecreateDisplayList = (mPrivateFlags & PFLAG_INVALIDATED) != 0; mPrivateFlags &= ~PFLAG_INVALIDATED; } RenderNode renderNode = null; Bitmap cache = null; int layerType = getLayerType(); // TODO: signify cache state with just 'cache' local if (layerType == LAYER_TYPE_SOFTWARE || !drawingWithRenderNode) { if (layerType != LAYER_TYPE_NONE) { // If not drawing with RenderNode, treat HW layers as SW layerType = LAYER_TYPE_SOFTWARE; buildDrawingCache(true); } cache = getDrawingCache(true); } if (drawingWithRenderNode) { // Delay getting the display list until animation-driven alpha values are // set up and possibly passed on to the view renderNode = updateDisplayListIfDirty(); if (!renderNode.isValid()) { // Uncommon, but possible. If a view is removed from the hierarchy during the call // to getDisplayList(), the display list will be marked invalid and we should not // try to use it again. renderNode = null; drawingWithRenderNode = false; } } int sx = 0; int sy = 0; if (!drawingWithRenderNode) { computeScroll(); sx = mScrollX; sy = mScrollY; } final boolean drawingWithDrawingCache = cache != null && !drawingWithRenderNode; final boolean offsetForScroll = cache == null && !drawingWithRenderNode; int restoreTo = -1; if (!drawingWithRenderNode || transformToApply != null) { restoreTo = canvas.save(); } if (offsetForScroll) { canvas.translate(mLeft - sx, mTop - sy); } else { if (!drawingWithRenderNode) { canvas.translate(mLeft, mTop); } if (scalingRequired) { if (drawingWithRenderNode) { // TODO: Might not need this if we put everything inside the DL restoreTo = canvas.save(); } // mAttachInfo cannot be null, otherwise scalingRequired == false final float scale = 1.0f / mAttachInfo.mApplicationScale; canvas.scale(scale, scale); } } float alpha = drawingWithRenderNode ? 1 : (getAlpha() * getTransitionAlpha()); if (transformToApply != null || alpha < 1 || !hasIdentityMatrix() || (mPrivateFlags3 & PFLAG3_VIEW_IS_ANIMATING_ALPHA) != 0) { if (transformToApply != null || !childHasIdentityMatrix) { int transX = 0; int transY = 0; if (offsetForScroll) { transX = -sx; transY = -sy; } if (transformToApply != null) { if (concatMatrix) { if (drawingWithRenderNode) { renderNode.setAnimationMatrix(transformToApply.getMatrix()); } else { // Undo the scroll translation, apply the transformation matrix, // then redo the scroll translate to get the correct result. canvas.translate(-transX, -transY); canvas.concat(transformToApply.getMatrix()); canvas.translate(transX, transY); } parent.mGroupFlags |= ViewGroup.FLAG_CLEAR_TRANSFORMATION; } float transformAlpha = transformToApply.getAlpha(); if (transformAlpha < 1) { alpha *= transformAlpha; parent.mGroupFlags |= ViewGroup.FLAG_CLEAR_TRANSFORMATION; } } if (!childHasIdentityMatrix && !drawingWithRenderNode) { canvas.translate(-transX, -transY); canvas.concat(getMatrix()); canvas.translate(transX, transY); } } // Deal with alpha if it is or used to be <1 if (alpha < 1 || (mPrivateFlags3 & PFLAG3_VIEW_IS_ANIMATING_ALPHA) != 0) { if (alpha < 1) { mPrivateFlags3 |= PFLAG3_VIEW_IS_ANIMATING_ALPHA; } else { mPrivateFlags3 &= ~PFLAG3_VIEW_IS_ANIMATING_ALPHA; } parent.mGroupFlags |= ViewGroup.FLAG_CLEAR_TRANSFORMATION; if (!drawingWithDrawingCache) { final int multipliedAlpha = (int) (255 * alpha); if (!onSetAlpha(multipliedAlpha)) { if (drawingWithRenderNode) { renderNode.setAlpha(alpha * getAlpha() * getTransitionAlpha()); } else if (layerType == LAYER_TYPE_NONE) { canvas.saveLayerAlpha(sx, sy, sx + getWidth(), sy + getHeight(), multipliedAlpha); } } else { // Alpha is handled by the child directly, clobber the layer's alpha mPrivateFlags |= PFLAG_ALPHA_SET; } } } } else if ((mPrivateFlags & PFLAG_ALPHA_SET) == PFLAG_ALPHA_SET) { onSetAlpha(255); mPrivateFlags &= ~PFLAG_ALPHA_SET; } if (!drawingWithRenderNode) { // apply clips directly, since RenderNode won't do it for this draw if ((parentFlags & ViewGroup.FLAG_CLIP_CHILDREN) != 0 && cache == null) { if (offsetForScroll) { canvas.clipRect(sx, sy, sx + getWidth(), sy + getHeight()); } else { if (!scalingRequired || cache == null) { canvas.clipRect(0, 0, getWidth(), getHeight()); } else { canvas.clipRect(0, 0, cache.getWidth(), cache.getHeight()); } } } if (mClipBounds != null) { // clip bounds ignore scroll canvas.clipRect(mClipBounds); } } if (!drawingWithDrawingCache) { if (drawingWithRenderNode) { mPrivateFlags &= ~PFLAG_DIRTY_MASK; ((DisplayListCanvas) canvas).drawRenderNode(renderNode); } else { // Fast path for layouts with no backgrounds if ((mPrivateFlags & PFLAG_SKIP_DRAW) == PFLAG_SKIP_DRAW) { mPrivateFlags &= ~PFLAG_DIRTY_MASK; dispatchDraw(canvas); } else { draw(canvas); } } } else if (cache != null) { mPrivateFlags &= ~PFLAG_DIRTY_MASK; if (layerType == LAYER_TYPE_NONE || mLayerPaint == null) { // no layer paint, use temporary paint to draw bitmap Paint cachePaint = parent.mCachePaint; if (cachePaint == null) { cachePaint = new Paint(); cachePaint.setDither(false); parent.mCachePaint = cachePaint; } cachePaint.setAlpha((int) (alpha * 255)); canvas.drawBitmap(cache, 0.0f, 0.0f, cachePaint); } else { // use layer paint to draw the bitmap, merging the two alphas, but also restore int layerPaintAlpha = mLayerPaint.getAlpha(); if (alpha < 1) { mLayerPaint.setAlpha((int) (alpha * layerPaintAlpha)); } canvas.drawBitmap(cache, 0.0f, 0.0f, mLayerPaint); if (alpha < 1) { mLayerPaint.setAlpha(layerPaintAlpha); } } } if (restoreTo >= 0) { canvas.restoreToCount(restoreTo); } if (a != null && !more) { if (!hardwareAcceleratedCanvas && !a.getFillAfter()) { onSetAlpha(255); } parent.finishAnimatingView(this, a); } if (more && hardwareAcceleratedCanvas) { if (a.hasAlpha() && (mPrivateFlags & PFLAG_ALPHA_SET) == PFLAG_ALPHA_SET) { // alpha animations should cause the child to recreate its display list invalidate(true); } } mRecreateDisplayList = false; return more; } static Paint getDebugPaint() { if (sDebugPaint == null) { sDebugPaint = new Paint(); sDebugPaint.setAntiAlias(false); } return sDebugPaint; } final int dipsToPixels(int dips) { float scale = getContext().getResources().getDisplayMetrics().density; return (int) (dips * scale + 0.5f); } final private void debugDrawFocus(Canvas canvas) { if (isFocused()) { final int cornerSquareSize = dipsToPixels(DEBUG_CORNERS_SIZE_DIP); final int l = mScrollX; final int r = l + mRight - mLeft; final int t = mScrollY; final int b = t + mBottom - mTop; final Paint paint = getDebugPaint(); paint.setColor(DEBUG_CORNERS_COLOR); // Draw squares in corners. paint.setStyle(Paint.Style.FILL); canvas.drawRect(l, t, l + cornerSquareSize, t + cornerSquareSize, paint); canvas.drawRect(r - cornerSquareSize, t, r, t + cornerSquareSize, paint); canvas.drawRect(l, b - cornerSquareSize, l + cornerSquareSize, b, paint); canvas.drawRect(r - cornerSquareSize, b - cornerSquareSize, r, b, paint); // Draw big X across the view. paint.setStyle(Paint.Style.STROKE); canvas.drawLine(l, t, r, b, paint); canvas.drawLine(l, b, r, t, paint); } } /** * Manually render this view (and all of its children) to the given Canvas. * The view must have already done a full layout before this function is * called. When implementing a view, implement * {@link #onDraw(android.graphics.Canvas)} instead of overriding this method. * If you do need to override this method, call the superclass version. * * @param canvas The Canvas to which the View is rendered. */ @CallSuper public void draw(Canvas canvas) { final int privateFlags = mPrivateFlags; final boolean dirtyOpaque = (privateFlags & PFLAG_DIRTY_MASK) == PFLAG_DIRTY_OPAQUE && (mAttachInfo == null || !mAttachInfo.mIgnoreDirtyState); mPrivateFlags = (privateFlags & ~PFLAG_DIRTY_MASK) | PFLAG_DRAWN; /* * Draw traversal performs several drawing steps which must be executed * in the appropriate order: * * 1. Draw the background * 2. If necessary, save the canvas' layers to prepare for fading * 3. Draw view's content * 4. Draw children * 5. If necessary, draw the fading edges and restore layers * 6. Draw decorations (scrollbars for instance) */ // Step 1, draw the background, if needed int saveCount; if (!dirtyOpaque) { drawBackground(canvas); } // skip step 2 & 5 if possible (common case) final int viewFlags = mViewFlags; boolean horizontalEdges = (viewFlags & FADING_EDGE_HORIZONTAL) != 0; boolean verticalEdges = (viewFlags & FADING_EDGE_VERTICAL) != 0; if (!verticalEdges && !horizontalEdges) { // Step 3, draw the content if (!dirtyOpaque) onDraw(canvas); // Step 4, draw the children dispatchDraw(canvas); drawAutofilledHighlight(canvas); // Overlay is part of the content and draws beneath Foreground if (mOverlay != null && !mOverlay.isEmpty()) { mOverlay.getOverlayView().dispatchDraw(canvas); } // Step 6, draw decorations (foreground, scrollbars) onDrawForeground(canvas); // Step 7, draw the default focus highlight drawDefaultFocusHighlight(canvas); if (debugDraw()) { debugDrawFocus(canvas); } // we're done... return; } /* * Here we do the full fledged routine... * (this is an uncommon case where speed matters less, * this is why we repeat some of the tests that have been * done above) */ boolean drawTop = false; boolean drawBottom = false; boolean drawLeft = false; boolean drawRight = false; float topFadeStrength = 0.0f; float bottomFadeStrength = 0.0f; float leftFadeStrength = 0.0f; float rightFadeStrength = 0.0f; // Step 2, save the canvas' layers int paddingLeft = mPaddingLeft; final boolean offsetRequired = isPaddingOffsetRequired(); if (offsetRequired) { paddingLeft += getLeftPaddingOffset(); } int left = mScrollX + paddingLeft; int right = left + mRight - mLeft - mPaddingRight - paddingLeft; int top = mScrollY + getFadeTop(offsetRequired); int bottom = top + getFadeHeight(offsetRequired); if (offsetRequired) { right += getRightPaddingOffset(); bottom += getBottomPaddingOffset(); } final ScrollabilityCache scrollabilityCache = mScrollCache; final float fadeHeight = scrollabilityCache.fadingEdgeLength; int length = (int) fadeHeight; // clip the fade length if top and bottom fades overlap // overlapping fades produce odd-looking artifacts if (verticalEdges && (top + length > bottom - length)) { length = (bottom - top) / 2; } // also clip horizontal fades if necessary if (horizontalEdges && (left + length > right - length)) { length = (right - left) / 2; } if (verticalEdges) { topFadeStrength = Math.max(0.0f, Math.min(1.0f, getTopFadingEdgeStrength())); drawTop = topFadeStrength * fadeHeight > 1.0f; bottomFadeStrength = Math.max(0.0f, Math.min(1.0f, getBottomFadingEdgeStrength())); drawBottom = bottomFadeStrength * fadeHeight > 1.0f; } if (horizontalEdges) { leftFadeStrength = Math.max(0.0f, Math.min(1.0f, getLeftFadingEdgeStrength())); drawLeft = leftFadeStrength * fadeHeight > 1.0f; rightFadeStrength = Math.max(0.0f, Math.min(1.0f, getRightFadingEdgeStrength())); drawRight = rightFadeStrength * fadeHeight > 1.0f; } saveCount = canvas.getSaveCount(); int solidColor = getSolidColor(); if (solidColor == 0) { if (drawTop) { canvas.saveUnclippedLayer(left, top, right, top + length); } if (drawBottom) { canvas.saveUnclippedLayer(left, bottom - length, right, bottom); } if (drawLeft) { canvas.saveUnclippedLayer(left, top, left + length, bottom); } if (drawRight) { canvas.saveUnclippedLayer(right - length, top, right, bottom); } } else { scrollabilityCache.setFadeColor(solidColor); } // Step 3, draw the content if (!dirtyOpaque) onDraw(canvas); // Step 4, draw the children dispatchDraw(canvas); // Step 5, draw the fade effect and restore layers final Paint p = scrollabilityCache.paint; final Matrix matrix = scrollabilityCache.matrix; final Shader fade = scrollabilityCache.shader; if (drawTop) { matrix.setScale(1, fadeHeight * topFadeStrength); matrix.postTranslate(left, top); fade.setLocalMatrix(matrix); p.setShader(fade); canvas.drawRect(left, top, right, top + length, p); } if (drawBottom) { matrix.setScale(1, fadeHeight * bottomFadeStrength); matrix.postRotate(180); matrix.postTranslate(left, bottom); fade.setLocalMatrix(matrix); p.setShader(fade); canvas.drawRect(left, bottom - length, right, bottom, p); } if (drawLeft) { matrix.setScale(1, fadeHeight * leftFadeStrength); matrix.postRotate(-90); matrix.postTranslate(left, top); fade.setLocalMatrix(matrix); p.setShader(fade); canvas.drawRect(left, top, left + length, bottom, p); } if (drawRight) { matrix.setScale(1, fadeHeight * rightFadeStrength); matrix.postRotate(90); matrix.postTranslate(right, top); fade.setLocalMatrix(matrix); p.setShader(fade); canvas.drawRect(right - length, top, right, bottom, p); } canvas.restoreToCount(saveCount); drawAutofilledHighlight(canvas); // Overlay is part of the content and draws beneath Foreground if (mOverlay != null && !mOverlay.isEmpty()) { mOverlay.getOverlayView().dispatchDraw(canvas); } // Step 6, draw decorations (foreground, scrollbars) onDrawForeground(canvas); if (debugDraw()) { debugDrawFocus(canvas); } } /** * Draws the background onto the specified canvas. * * @param canvas Canvas on which to draw the background */ @UnsupportedAppUsage private void drawBackground(Canvas canvas) { final Drawable background = mBackground; if (background == null) { return; } setBackgroundBounds(); // Attempt to use a display list if requested. if (canvas.isHardwareAccelerated() && mAttachInfo != null && mAttachInfo.mThreadedRenderer != null) { mBackgroundRenderNode = getDrawableRenderNode(background, mBackgroundRenderNode); final RenderNode renderNode = mBackgroundRenderNode; if (renderNode != null && renderNode.isValid()) { setBackgroundRenderNodeProperties(renderNode); ((DisplayListCanvas) canvas).drawRenderNode(renderNode); return; } } final int scrollX = mScrollX; final int scrollY = mScrollY; if ((scrollX | scrollY) == 0) { background.draw(canvas); } else { canvas.translate(scrollX, scrollY); background.draw(canvas); canvas.translate(-scrollX, -scrollY); } } /** * Sets the correct background bounds and rebuilds the outline, if needed. * <p/> * This is called by LayoutLib. */ void setBackgroundBounds() { if (mBackgroundSizeChanged && mBackground != null) { mBackground.setBounds(0, 0, mRight - mLeft, mBottom - mTop); mBackgroundSizeChanged = false; rebuildOutline(); } } private void setBackgroundRenderNodeProperties(RenderNode renderNode) { renderNode.setTranslationX(mScrollX); renderNode.setTranslationY(mScrollY); } /** * Creates a new display list or updates the existing display list for the * specified Drawable. * * @param drawable Drawable for which to create a display list * @param renderNode Existing RenderNode, or {@code null} * @return A valid display list for the specified drawable */ private RenderNode getDrawableRenderNode(Drawable drawable, RenderNode renderNode) { if (renderNode == null) { renderNode = RenderNode.create(drawable.getClass().getName(), this); } final Rect bounds = drawable.getBounds(); final int width = bounds.width(); final int height = bounds.height(); final DisplayListCanvas canvas = renderNode.start(width, height); // Reverse left/top translation done by drawable canvas, which will // instead be applied by rendernode's LTRB bounds below. This way, the // drawable's bounds match with its rendernode bounds and its content // will lie within those bounds in the rendernode tree. canvas.translate(-bounds.left, -bounds.top); try { drawable.draw(canvas); } finally { renderNode.end(canvas); } // Set up drawable properties that are view-independent. renderNode.setLeftTopRightBottom(bounds.left, bounds.top, bounds.right, bounds.bottom); renderNode.setProjectBackwards(drawable.isProjected()); renderNode.setProjectionReceiver(true); renderNode.setClipToBounds(false); return renderNode; } /** * Returns the overlay for this view, creating it if it does not yet exist. * Adding drawables to the overlay will cause them to be displayed whenever * the view itself is redrawn. Objects in the overlay should be actively * managed: remove them when they should not be displayed anymore. The * overlay will always have the same size as its host view. * * <p>Note: Overlays do not currently work correctly with {@link * SurfaceView} or {@link TextureView}; contents in overlays for these * types of views may not display correctly.</p> * * @return The ViewOverlay object for this view. * @see ViewOverlay */ public ViewOverlay getOverlay() { if (mOverlay == null) { mOverlay = new ViewOverlay(mContext, this); } return mOverlay; } /** * Override this if your view is known to always be drawn on top of a solid color background, * and needs to draw fading edges. Returning a non-zero color enables the view system to * optimize the drawing of the fading edges. If you do return a non-zero color, the alpha * should be set to 0xFF. * * @see #setVerticalFadingEdgeEnabled(boolean) * @see #setHorizontalFadingEdgeEnabled(boolean) * * @return The known solid color background for this view, or 0 if the color may vary */ @ViewDebug.ExportedProperty(category = "drawing") @ColorInt public int getSolidColor() { return 0; } /** * Build a human readable string representation of the specified view flags. * * @param flags the view flags to convert to a string * @return a String representing the supplied flags */ private static String printFlags(int flags) { String output = ""; int numFlags = 0; if ((flags & FOCUSABLE) == FOCUSABLE) { output += "TAKES_FOCUS"; numFlags++; } switch (flags & VISIBILITY_MASK) { case INVISIBLE: if (numFlags > 0) { output += " "; } output += "INVISIBLE"; // USELESS HERE numFlags++; break; case GONE: if (numFlags > 0) { output += " "; } output += "GONE"; // USELESS HERE numFlags++; break; default: break; } return output; } /** * Build a human readable string representation of the specified private * view flags. * * @param privateFlags the private view flags to convert to a string * @return a String representing the supplied flags */ private static String printPrivateFlags(int privateFlags) { String output = ""; int numFlags = 0; if ((privateFlags & PFLAG_WANTS_FOCUS) == PFLAG_WANTS_FOCUS) { output += "WANTS_FOCUS"; numFlags++; } if ((privateFlags & PFLAG_FOCUSED) == PFLAG_FOCUSED) { if (numFlags > 0) { output += " "; } output += "FOCUSED"; numFlags++; } if ((privateFlags & PFLAG_SELECTED) == PFLAG_SELECTED) { if (numFlags > 0) { output += " "; } output += "SELECTED"; numFlags++; } if ((privateFlags & PFLAG_IS_ROOT_NAMESPACE) == PFLAG_IS_ROOT_NAMESPACE) { if (numFlags > 0) { output += " "; } output += "IS_ROOT_NAMESPACE"; numFlags++; } if ((privateFlags & PFLAG_HAS_BOUNDS) == PFLAG_HAS_BOUNDS) { if (numFlags > 0) { output += " "; } output += "HAS_BOUNDS"; numFlags++; } if ((privateFlags & PFLAG_DRAWN) == PFLAG_DRAWN) { if (numFlags > 0) { output += " "; } output += "DRAWN"; // USELESS HERE numFlags++; } return output; } /** * <p>Indicates whether or not this view's layout will be requested during * the next hierarchy layout pass.</p> * * @return true if the layout will be forced during next layout pass */ public boolean isLayoutRequested() { return (mPrivateFlags & PFLAG_FORCE_LAYOUT) == PFLAG_FORCE_LAYOUT; } /** * Return true if o is a ViewGroup that is laying out using optical bounds. * @hide */ public static boolean isLayoutModeOptical(Object o) { return o instanceof ViewGroup && ((ViewGroup) o).isLayoutModeOptical(); } private boolean setOpticalFrame(int left, int top, int right, int bottom) { Insets parentInsets = mParent instanceof View ? ((View) mParent).getOpticalInsets() : Insets.NONE; Insets childInsets = getOpticalInsets(); return setFrame(left + parentInsets.left - childInsets.left, top + parentInsets.top - childInsets.top, right + parentInsets.left + childInsets.right, bottom + parentInsets.top + childInsets.bottom); } /** * Assign a size and position to a view and all of its * descendants * * <p>This is the second phase of the layout mechanism. * (The first is measuring). In this phase, each parent calls * layout on all of its children to position them. * This is typically done using the child measurements * that were stored in the measure pass().</p> * * <p>Derived classes should not override this method. * Derived classes with children should override * onLayout. In that method, they should * call layout on each of their children.</p> * * @param l Left position, relative to parent * @param t Top position, relative to parent * @param r Right position, relative to parent * @param b Bottom position, relative to parent */ @SuppressWarnings({ "unchecked" }) public void layout(int l, int t, int r, int b) { if ((mPrivateFlags3 & PFLAG3_MEASURE_NEEDED_BEFORE_LAYOUT) != 0) { onMeasure(mOldWidthMeasureSpec, mOldHeightMeasureSpec); mPrivateFlags3 &= ~PFLAG3_MEASURE_NEEDED_BEFORE_LAYOUT; } int oldL = mLeft; int oldT = mTop; int oldB = mBottom; int oldR = mRight; boolean changed = isLayoutModeOptical(mParent) ? setOpticalFrame(l, t, r, b) : setFrame(l, t, r, b); if (changed || (mPrivateFlags & PFLAG_LAYOUT_REQUIRED) == PFLAG_LAYOUT_REQUIRED) { onLayout(changed, l, t, r, b); if (shouldDrawRoundScrollbar()) { if (mRoundScrollbarRenderer == null) { mRoundScrollbarRenderer = new RoundScrollbarRenderer(this); } } else { mRoundScrollbarRenderer = null; } mPrivateFlags &= ~PFLAG_LAYOUT_REQUIRED; ListenerInfo li = mListenerInfo; if (li != null && li.mOnLayoutChangeListeners != null) { ArrayList<OnLayoutChangeListener> listenersCopy = (ArrayList<OnLayoutChangeListener>) li.mOnLayoutChangeListeners .clone(); int numListeners = listenersCopy.size(); for (int i = 0; i < numListeners; ++i) { listenersCopy.get(i).onLayoutChange(this, l, t, r, b, oldL, oldT, oldR, oldB); } } } final boolean wasLayoutValid = isLayoutValid(); mPrivateFlags &= ~PFLAG_FORCE_LAYOUT; mPrivateFlags3 |= PFLAG3_IS_LAID_OUT; if (!wasLayoutValid && isFocused()) { mPrivateFlags &= ~PFLAG_WANTS_FOCUS; if (canTakeFocus()) { // We have a robust focus, so parents should no longer be wanting focus. clearParentsWantFocus(); } else if (getViewRootImpl() == null || !getViewRootImpl().isInLayout()) { // This is a weird case. Most-likely the user, rather than ViewRootImpl, called // layout. In this case, there's no guarantee that parent layouts will be evaluated // and thus the safest action is to clear focus here. clearFocusInternal(null, /* propagate */ true, /* refocus */ false); clearParentsWantFocus(); } else if (!hasParentWantsFocus()) { // original requestFocus was likely on this view directly, so just clear focus clearFocusInternal(null, /* propagate */ true, /* refocus */ false); } // otherwise, we let parents handle re-assigning focus during their layout passes. } else if ((mPrivateFlags & PFLAG_WANTS_FOCUS) != 0) { mPrivateFlags &= ~PFLAG_WANTS_FOCUS; View focused = findFocus(); if (focused != null) { // Try to restore focus as close as possible to our starting focus. if (!restoreDefaultFocus() && !hasParentWantsFocus()) { // Give up and clear focus once we've reached the top-most parent which wants // focus. focused.clearFocusInternal(null, /* propagate */ true, /* refocus */ false); } } } if ((mPrivateFlags3 & PFLAG3_NOTIFY_AUTOFILL_ENTER_ON_LAYOUT) != 0) { mPrivateFlags3 &= ~PFLAG3_NOTIFY_AUTOFILL_ENTER_ON_LAYOUT; notifyEnterOrExitForAutoFillIfNeeded(true); } } private boolean hasParentWantsFocus() { ViewParent parent = mParent; while (parent instanceof ViewGroup) { ViewGroup pv = (ViewGroup) parent; if ((pv.mPrivateFlags & PFLAG_WANTS_FOCUS) != 0) { return true; } parent = pv.mParent; } return false; } /** * Called from layout when this view should * assign a size and position to each of its children. * * Derived classes with children should override * this method and call layout on each of * their children. * @param changed This is a new size or position for this view * @param left Left position, relative to parent * @param top Top position, relative to parent * @param right Right position, relative to parent * @param bottom Bottom position, relative to parent */ protected void onLayout(boolean changed, int left, int top, int right, int bottom) { } /** * Assign a size and position to this view. * * This is called from layout. * * @param left Left position, relative to parent * @param top Top position, relative to parent * @param right Right position, relative to parent * @param bottom Bottom position, relative to parent * @return true if the new size and position are different than the * previous ones * {@hide} */ @UnsupportedAppUsage protected boolean setFrame(int left, int top, int right, int bottom) { boolean changed = false; if (DBG) { Log.d(VIEW_LOG_TAG, this + " View.setFrame(" + left + "," + top + "," + right + "," + bottom + ")"); } if (mLeft != left || mRight != right || mTop != top || mBottom != bottom) { changed = true; // Remember our drawn bit int drawn = mPrivateFlags & PFLAG_DRAWN; int oldWidth = mRight - mLeft; int oldHeight = mBottom - mTop; int newWidth = right - left; int newHeight = bottom - top; boolean sizeChanged = (newWidth != oldWidth) || (newHeight != oldHeight); // Invalidate our old position invalidate(sizeChanged); mLeft = left; mTop = top; mRight = right; mBottom = bottom; mRenderNode.setLeftTopRightBottom(mLeft, mTop, mRight, mBottom); mPrivateFlags |= PFLAG_HAS_BOUNDS; if (sizeChanged) { sizeChange(newWidth, newHeight, oldWidth, oldHeight); } if ((mViewFlags & VISIBILITY_MASK) == VISIBLE || mGhostView != null) { // If we are visible, force the DRAWN bit to on so that // this invalidate will go through (at least to our parent). // This is because someone may have invalidated this view // before this call to setFrame came in, thereby clearing // the DRAWN bit. mPrivateFlags |= PFLAG_DRAWN; invalidate(sizeChanged); // parent display list may need to be recreated based on a change in the bounds // of any child invalidateParentCaches(); } // Reset drawn bit to original value (invalidate turns it off) mPrivateFlags |= drawn; mBackgroundSizeChanged = true; mDefaultFocusHighlightSizeChanged = true; if (mForegroundInfo != null) { mForegroundInfo.mBoundsChanged = true; } notifySubtreeAccessibilityStateChangedIfNeeded(); } return changed; } /** * Same as setFrame, but public and hidden. For use in {@link android.transition.ChangeBounds}. * @hide */ @UnsupportedAppUsage public void setLeftTopRightBottom(int left, int top, int right, int bottom) { setFrame(left, top, right, bottom); } private void sizeChange(int newWidth, int newHeight, int oldWidth, int oldHeight) { onSizeChanged(newWidth, newHeight, oldWidth, oldHeight); if (mOverlay != null) { mOverlay.getOverlayView().setRight(newWidth); mOverlay.getOverlayView().setBottom(newHeight); } // If this isn't laid out yet, focus assignment will be handled during the "deferment/ // backtracking" of requestFocus during layout, so don't touch focus here. if (!sCanFocusZeroSized && isLayoutValid() // Don't touch focus if animating && !(mParent instanceof ViewGroup && ((ViewGroup) mParent).isLayoutSuppressed())) { if (newWidth <= 0 || newHeight <= 0) { if (hasFocus()) { clearFocus(); if (mParent instanceof ViewGroup) { ((ViewGroup) mParent).clearFocusedInCluster(); } } clearAccessibilityFocus(); } else if (oldWidth <= 0 || oldHeight <= 0) { if (mParent != null && canTakeFocus()) { mParent.focusableViewAvailable(this); } } } rebuildOutline(); } /** * Finalize inflating a view from XML. This is called as the last phase * of inflation, after all child views have been added. * * <p>Even if the subclass overrides onFinishInflate, they should always be * sure to call the super method, so that we get called. */ @CallSuper protected void onFinishInflate() { } /** * Returns the resources associated with this view. * * @return Resources object. */ public Resources getResources() { return mResources; } /** * Invalidates the specified Drawable. * * @param drawable the drawable to invalidate */ @Override public void invalidateDrawable(@NonNull Drawable drawable) { if (verifyDrawable(drawable)) { final Rect dirty = drawable.getDirtyBounds(); final int scrollX = mScrollX; final int scrollY = mScrollY; invalidate(dirty.left + scrollX, dirty.top + scrollY, dirty.right + scrollX, dirty.bottom + scrollY); rebuildOutline(); } } /** * Schedules an action on a drawable to occur at a specified time. * * @param who the recipient of the action * @param what the action to run on the drawable * @param when the time at which the action must occur. Uses the * {@link SystemClock#uptimeMillis} timebase. */ @Override public void scheduleDrawable(@NonNull Drawable who, @NonNull Runnable what, long when) { if (verifyDrawable(who) && what != null) { final long delay = when - SystemClock.uptimeMillis(); if (mAttachInfo != null) { mAttachInfo.mViewRootImpl.mChoreographer.postCallbackDelayed(Choreographer.CALLBACK_ANIMATION, what, who, Choreographer.subtractFrameDelay(delay)); } else { // Postpone the runnable until we know // on which thread it needs to run. getRunQueue().postDelayed(what, delay); } } } /** * Cancels a scheduled action on a drawable. * * @param who the recipient of the action * @param what the action to cancel */ @Override public void unscheduleDrawable(@NonNull Drawable who, @NonNull Runnable what) { if (verifyDrawable(who) && what != null) { if (mAttachInfo != null) { mAttachInfo.mViewRootImpl.mChoreographer.removeCallbacks(Choreographer.CALLBACK_ANIMATION, what, who); } getRunQueue().removeCallbacks(what); } } /** * Unschedule any events associated with the given Drawable. This can be * used when selecting a new Drawable into a view, so that the previous * one is completely unscheduled. * * @param who The Drawable to unschedule. * * @see #drawableStateChanged */ public void unscheduleDrawable(Drawable who) { if (mAttachInfo != null && who != null) { mAttachInfo.mViewRootImpl.mChoreographer.removeCallbacks(Choreographer.CALLBACK_ANIMATION, null, who); } } /** * Resolve the Drawables depending on the layout direction. This is implicitly supposing * that the View directionality can and will be resolved before its Drawables. * * Will call {@link View#onResolveDrawables} when resolution is done. * * @hide */ protected void resolveDrawables() { // Drawables resolution may need to happen before resolving the layout direction (which is // done only during the measure() call). // If the layout direction is not resolved yet, we cannot resolve the Drawables except in // one case: when the raw layout direction has not been defined as LAYOUT_DIRECTION_INHERIT. // So, if the raw layout direction is LAYOUT_DIRECTION_LTR or LAYOUT_DIRECTION_RTL or // LAYOUT_DIRECTION_LOCALE, we can "cheat" and we don't need to wait for the layout // direction to be resolved as its resolved value will be the same as its raw value. if (!isLayoutDirectionResolved() && getRawLayoutDirection() == View.LAYOUT_DIRECTION_INHERIT) { return; } final int layoutDirection = isLayoutDirectionResolved() ? getLayoutDirection() : getRawLayoutDirection(); if (mBackground != null) { mBackground.setLayoutDirection(layoutDirection); } if (mForegroundInfo != null && mForegroundInfo.mDrawable != null) { mForegroundInfo.mDrawable.setLayoutDirection(layoutDirection); } if (mDefaultFocusHighlight != null) { mDefaultFocusHighlight.setLayoutDirection(layoutDirection); } mPrivateFlags2 |= PFLAG2_DRAWABLE_RESOLVED; onResolveDrawables(layoutDirection); } boolean areDrawablesResolved() { return (mPrivateFlags2 & PFLAG2_DRAWABLE_RESOLVED) == PFLAG2_DRAWABLE_RESOLVED; } /** * Called when layout direction has been resolved. * * The default implementation does nothing. * * @param layoutDirection The resolved layout direction. * * @see #LAYOUT_DIRECTION_LTR * @see #LAYOUT_DIRECTION_RTL * * @hide */ public void onResolveDrawables(@ResolvedLayoutDir int layoutDirection) { } /** * @hide */ @UnsupportedAppUsage protected void resetResolvedDrawables() { resetResolvedDrawablesInternal(); } void resetResolvedDrawablesInternal() { mPrivateFlags2 &= ~PFLAG2_DRAWABLE_RESOLVED; } /** * If your view subclass is displaying its own Drawable objects, it should * override this function and return true for any Drawable it is * displaying. This allows animations for those drawables to be * scheduled. * * <p>Be sure to call through to the super class when overriding this * function. * * @param who The Drawable to verify. Return true if it is one you are * displaying, else return the result of calling through to the * super class. * * @return boolean If true than the Drawable is being displayed in the * view; else false and it is not allowed to animate. * * @see #unscheduleDrawable(android.graphics.drawable.Drawable) * @see #drawableStateChanged() */ @CallSuper protected boolean verifyDrawable(@NonNull Drawable who) { // Avoid verifying the scroll bar drawable so that we don't end up in // an invalidation loop. This effectively prevents the scroll bar // drawable from triggering invalidations and scheduling runnables. return who == mBackground || (mForegroundInfo != null && mForegroundInfo.mDrawable == who) || (mDefaultFocusHighlight == who); } /** * This function is called whenever the state of the view changes in such * a way that it impacts the state of drawables being shown. * <p> * If the View has a StateListAnimator, it will also be called to run necessary state * change animations. * <p> * Be sure to call through to the superclass when overriding this function. * * @see Drawable#setState(int[]) */ @CallSuper protected void drawableStateChanged() { final int[] state = getDrawableState(); boolean changed = false; final Drawable bg = mBackground; if (bg != null && bg.isStateful()) { changed |= bg.setState(state); } final Drawable hl = mDefaultFocusHighlight; if (hl != null && hl.isStateful()) { changed |= hl.setState(state); } final Drawable fg = mForegroundInfo != null ? mForegroundInfo.mDrawable : null; if (fg != null && fg.isStateful()) { changed |= fg.setState(state); } if (mScrollCache != null) { final Drawable scrollBar = mScrollCache.scrollBar; if (scrollBar != null && scrollBar.isStateful()) { changed |= scrollBar.setState(state) && mScrollCache.state != ScrollabilityCache.OFF; } } if (mStateListAnimator != null) { mStateListAnimator.setState(state); } if (changed) { invalidate(); } } /** * This function is called whenever the view hotspot changes and needs to * be propagated to drawables or child views managed by the view. * <p> * Dispatching to child views is handled by * {@link #dispatchDrawableHotspotChanged(float, float)}. * <p> * Be sure to call through to the superclass when overriding this function. * * @param x hotspot x coordinate * @param y hotspot y coordinate */ @CallSuper public void drawableHotspotChanged(float x, float y) { if (mBackground != null) { mBackground.setHotspot(x, y); } if (mDefaultFocusHighlight != null) { mDefaultFocusHighlight.setHotspot(x, y); } if (mForegroundInfo != null && mForegroundInfo.mDrawable != null) { mForegroundInfo.mDrawable.setHotspot(x, y); } dispatchDrawableHotspotChanged(x, y); } /** * Dispatches drawableHotspotChanged to all of this View's children. * * @param x hotspot x coordinate * @param y hotspot y coordinate * @see #drawableHotspotChanged(float, float) */ public void dispatchDrawableHotspotChanged(float x, float y) { } /** * Call this to force a view to update its drawable state. This will cause * drawableStateChanged to be called on this view. Views that are interested * in the new state should call getDrawableState. * * @see #drawableStateChanged * @see #getDrawableState */ public void refreshDrawableState() { mPrivateFlags |= PFLAG_DRAWABLE_STATE_DIRTY; drawableStateChanged(); ViewParent parent = mParent; if (parent != null) { parent.childDrawableStateChanged(this); } } /** * Create a default focus highlight if it doesn't exist. * @return a default focus highlight. */ private Drawable getDefaultFocusHighlightDrawable() { if (mDefaultFocusHighlightCache == null) { if (mContext != null) { final int[] attrs = new int[] { android.R.attr.selectableItemBackground }; final TypedArray ta = mContext.obtainStyledAttributes(attrs); mDefaultFocusHighlightCache = ta.getDrawable(0); ta.recycle(); } } return mDefaultFocusHighlightCache; } /** * Set the current default focus highlight. * @param highlight the highlight drawable, or {@code null} if it's no longer needed. */ private void setDefaultFocusHighlight(Drawable highlight) { mDefaultFocusHighlight = highlight; mDefaultFocusHighlightSizeChanged = true; if (highlight != null) { if ((mPrivateFlags & PFLAG_SKIP_DRAW) != 0) { mPrivateFlags &= ~PFLAG_SKIP_DRAW; } highlight.setLayoutDirection(getLayoutDirection()); if (highlight.isStateful()) { highlight.setState(getDrawableState()); } if (isAttachedToWindow()) { highlight.setVisible(getWindowVisibility() == VISIBLE && isShown(), false); } // Set callback last, since the view may still be initializing. highlight.setCallback(this); } else if ((mViewFlags & WILL_NOT_DRAW) != 0 && mBackground == null && (mForegroundInfo == null || mForegroundInfo.mDrawable == null)) { mPrivateFlags |= PFLAG_SKIP_DRAW; } invalidate(); } /** * Check whether we need to draw a default focus highlight when this view gets focused, * which requires: * <ul> * <li>In both background and foreground, {@link android.R.attr#state_focused} * is not defined.</li> * <li>This view is not in touch mode.</li> * <li>This view doesn't opt out for a default focus highlight, via * {@link #setDefaultFocusHighlightEnabled(boolean)}.</li> * <li>This view is attached to window.</li> * </ul> * @return {@code true} if a default focus highlight is needed. * @hide */ @TestApi public boolean isDefaultFocusHighlightNeeded(Drawable background, Drawable foreground) { final boolean lackFocusState = (background == null || !background.isStateful() || !background.hasFocusStateSpecified()) && (foreground == null || !foreground.isStateful() || !foreground.hasFocusStateSpecified()); return !isInTouchMode() && getDefaultFocusHighlightEnabled() && lackFocusState && isAttachedToWindow() && sUseDefaultFocusHighlight; } /** * When this view is focused, switches on/off the default focused highlight. * <p> * This always happens when this view is focused, and only at this moment the default focus * highlight can be visible. */ private void switchDefaultFocusHighlight() { if (isFocused()) { final boolean needed = isDefaultFocusHighlightNeeded(mBackground, mForegroundInfo == null ? null : mForegroundInfo.mDrawable); final boolean active = mDefaultFocusHighlight != null; if (needed && !active) { setDefaultFocusHighlight(getDefaultFocusHighlightDrawable()); } else if (!needed && active) { // The highlight is no longer needed, so tear it down. setDefaultFocusHighlight(null); } } } /** * Draw the default focus highlight onto the canvas. * @param canvas the canvas where we're drawing the highlight. */ private void drawDefaultFocusHighlight(Canvas canvas) { if (mDefaultFocusHighlight != null) { if (mDefaultFocusHighlightSizeChanged) { mDefaultFocusHighlightSizeChanged = false; final int l = mScrollX; final int r = l + mRight - mLeft; final int t = mScrollY; final int b = t + mBottom - mTop; mDefaultFocusHighlight.setBounds(l, t, r, b); } mDefaultFocusHighlight.draw(canvas); } } /** * Return an array of resource IDs of the drawable states representing the * current state of the view. * * @return The current drawable state * * @see Drawable#setState(int[]) * @see #drawableStateChanged() * @see #onCreateDrawableState(int) */ public final int[] getDrawableState() { if ((mDrawableState != null) && ((mPrivateFlags & PFLAG_DRAWABLE_STATE_DIRTY) == 0)) { return mDrawableState; } else { mDrawableState = onCreateDrawableState(0); mPrivateFlags &= ~PFLAG_DRAWABLE_STATE_DIRTY; return mDrawableState; } } /** * Generate the new {@link android.graphics.drawable.Drawable} state for * this view. This is called by the view * system when the cached Drawable state is determined to be invalid. To * retrieve the current state, you should use {@link #getDrawableState}. * * @param extraSpace if non-zero, this is the number of extra entries you * would like in the returned array in which you can place your own * states. * * @return Returns an array holding the current {@link Drawable} state of * the view. * * @see #mergeDrawableStates(int[], int[]) */ protected int[] onCreateDrawableState(int extraSpace) { if ((mViewFlags & DUPLICATE_PARENT_STATE) == DUPLICATE_PARENT_STATE && mParent instanceof View) { return ((View) mParent).onCreateDrawableState(extraSpace); } int[] drawableState; int privateFlags = mPrivateFlags; int viewStateIndex = 0; if ((privateFlags & PFLAG_PRESSED) != 0) viewStateIndex |= StateSet.VIEW_STATE_PRESSED; if ((mViewFlags & ENABLED_MASK) == ENABLED) viewStateIndex |= StateSet.VIEW_STATE_ENABLED; if (isFocused()) viewStateIndex |= StateSet.VIEW_STATE_FOCUSED; if ((privateFlags & PFLAG_SELECTED) != 0) viewStateIndex |= StateSet.VIEW_STATE_SELECTED; if (hasWindowFocus()) viewStateIndex |= StateSet.VIEW_STATE_WINDOW_FOCUSED; if ((privateFlags & PFLAG_ACTIVATED) != 0) viewStateIndex |= StateSet.VIEW_STATE_ACTIVATED; if (mAttachInfo != null && mAttachInfo.mHardwareAccelerationRequested && ThreadedRenderer.isAvailable()) { // This is set if HW acceleration is requested, even if the current // process doesn't allow it. This is just to allow app preview // windows to better match their app. viewStateIndex |= StateSet.VIEW_STATE_ACCELERATED; } if ((privateFlags & PFLAG_HOVERED) != 0) viewStateIndex |= StateSet.VIEW_STATE_HOVERED; final int privateFlags2 = mPrivateFlags2; if ((privateFlags2 & PFLAG2_DRAG_CAN_ACCEPT) != 0) { viewStateIndex |= StateSet.VIEW_STATE_DRAG_CAN_ACCEPT; } if ((privateFlags2 & PFLAG2_DRAG_HOVERED) != 0) { viewStateIndex |= StateSet.VIEW_STATE_DRAG_HOVERED; } drawableState = StateSet.get(viewStateIndex); //noinspection ConstantIfStatement if (false) { Log.i("View", "drawableStateIndex=" + viewStateIndex); Log.i("View", toString() + " pressed=" + ((privateFlags & PFLAG_PRESSED) != 0) + " en=" + ((mViewFlags & ENABLED_MASK) == ENABLED) + " fo=" + hasFocus() + " sl=" + ((privateFlags & PFLAG_SELECTED) != 0) + " wf=" + hasWindowFocus() + ": " + Arrays.toString(drawableState)); } if (extraSpace == 0) { return drawableState; } final int[] fullState; if (drawableState != null) { fullState = new int[drawableState.length + extraSpace]; System.arraycopy(drawableState, 0, fullState, 0, drawableState.length); } else { fullState = new int[extraSpace]; } return fullState; } /** * Merge your own state values in <var>additionalState</var> into the base * state values <var>baseState</var> that were returned by * {@link #onCreateDrawableState(int)}. * * @param baseState The base state values returned by * {@link #onCreateDrawableState(int)}, which will be modified to also hold your * own additional state values. * * @param additionalState The additional state values you would like * added to <var>baseState</var>; this array is not modified. * * @return As a convenience, the <var>baseState</var> array you originally * passed into the function is returned. * * @see #onCreateDrawableState(int) */ protected static int[] mergeDrawableStates(int[] baseState, int[] additionalState) { final int N = baseState.length; int i = N - 1; while (i >= 0 && baseState[i] == 0) { i--; } System.arraycopy(additionalState, 0, baseState, i + 1, additionalState.length); return baseState; } /** * Call {@link Drawable#jumpToCurrentState() Drawable.jumpToCurrentState()} * on all Drawable objects associated with this view. * <p> * Also calls {@link StateListAnimator#jumpToCurrentState()} if there is a StateListAnimator * attached to this view. */ @CallSuper public void jumpDrawablesToCurrentState() { if (mBackground != null) { mBackground.jumpToCurrentState(); } if (mStateListAnimator != null) { mStateListAnimator.jumpToCurrentState(); } if (mDefaultFocusHighlight != null) { mDefaultFocusHighlight.jumpToCurrentState(); } if (mForegroundInfo != null && mForegroundInfo.mDrawable != null) { mForegroundInfo.mDrawable.jumpToCurrentState(); } } /** * Sets the background color for this view. * @param color the color of the background */ @RemotableViewMethod public void setBackgroundColor(@ColorInt int color) { if (mBackground instanceof ColorDrawable) { ((ColorDrawable) mBackground.mutate()).setColor(color); computeOpaqueFlags(); mBackgroundResource = 0; } else { setBackground(new ColorDrawable(color)); } } /** * Set the background to a given resource. The resource should refer to * a Drawable object or 0 to remove the background. * @param resid The identifier of the resource. * * @attr ref android.R.styleable#View_background */ @RemotableViewMethod public void setBackgroundResource(@DrawableRes int resid) { if (resid != 0 && resid == mBackgroundResource) { return; } Drawable d = null; if (resid != 0) { d = mContext.getDrawable(resid); } setBackground(d); mBackgroundResource = resid; } /** * Set the background to a given Drawable, or remove the background. If the * background has padding, this View's padding is set to the background's * padding. However, when a background is removed, this View's padding isn't * touched. If setting the padding is desired, please use * {@link #setPadding(int, int, int, int)}. * * @param background The Drawable to use as the background, or null to remove the * background */ public void setBackground(Drawable background) { //noinspection deprecation setBackgroundDrawable(background); } /** * @deprecated use {@link #setBackground(Drawable)} instead */ @Deprecated public void setBackgroundDrawable(Drawable background) { computeOpaqueFlags(); if (background == mBackground) { return; } boolean requestLayout = false; mBackgroundResource = 0; /* * Regardless of whether we're setting a new background or not, we want * to clear the previous drawable. setVisible first while we still have the callback set. */ if (mBackground != null) { if (isAttachedToWindow()) { mBackground.setVisible(false, false); } mBackground.setCallback(null); unscheduleDrawable(mBackground); } if (background != null) { Rect padding = sThreadLocal.get(); if (padding == null) { padding = new Rect(); sThreadLocal.set(padding); } resetResolvedDrawablesInternal(); background.setLayoutDirection(getLayoutDirection()); if (background.getPadding(padding)) { resetResolvedPaddingInternal(); switch (background.getLayoutDirection()) { case LAYOUT_DIRECTION_RTL: mUserPaddingLeftInitial = padding.right; mUserPaddingRightInitial = padding.left; internalSetPadding(padding.right, padding.top, padding.left, padding.bottom); break; case LAYOUT_DIRECTION_LTR: default: mUserPaddingLeftInitial = padding.left; mUserPaddingRightInitial = padding.right; internalSetPadding(padding.left, padding.top, padding.right, padding.bottom); } mLeftPaddingDefined = false; mRightPaddingDefined = false; } // Compare the minimum sizes of the old Drawable and the new. If there isn't an old or // if it has a different minimum size, we should layout again if (mBackground == null || mBackground.getMinimumHeight() != background.getMinimumHeight() || mBackground.getMinimumWidth() != background.getMinimumWidth()) { requestLayout = true; } // Set mBackground before we set this as the callback and start making other // background drawable state change calls. In particular, the setVisible call below // can result in drawables attempting to start animations or otherwise invalidate, // which requires the view set as the callback (us) to recognize the drawable as // belonging to it as per verifyDrawable. mBackground = background; if (background.isStateful()) { background.setState(getDrawableState()); } if (isAttachedToWindow()) { background.setVisible(getWindowVisibility() == VISIBLE && isShown(), false); } applyBackgroundTint(); // Set callback last, since the view may still be initializing. background.setCallback(this); if ((mPrivateFlags & PFLAG_SKIP_DRAW) != 0) { mPrivateFlags &= ~PFLAG_SKIP_DRAW; requestLayout = true; } } else { /* Remove the background */ mBackground = null; if ((mViewFlags & WILL_NOT_DRAW) != 0 && (mDefaultFocusHighlight == null) && (mForegroundInfo == null || mForegroundInfo.mDrawable == null)) { mPrivateFlags |= PFLAG_SKIP_DRAW; } /* * When the background is set, we try to apply its padding to this * View. When the background is removed, we don't touch this View's * padding. This is noted in the Javadocs. Hence, we don't need to * requestLayout(), the invalidate() below is sufficient. */ // The old background's minimum size could have affected this // View's layout, so let's requestLayout requestLayout = true; } computeOpaqueFlags(); if (requestLayout) { requestLayout(); } mBackgroundSizeChanged = true; invalidate(true); invalidateOutline(); } /** * Gets the background drawable * * @return The drawable used as the background for this view, if any. * * @see #setBackground(Drawable) * * @attr ref android.R.styleable#View_background */ public Drawable getBackground() { return mBackground; } /** * Applies a tint to the background drawable. Does not modify the current tint * mode, which is {@link PorterDuff.Mode#SRC_IN} by default. * <p> * Subsequent calls to {@link #setBackground(Drawable)} will automatically * mutate the drawable and apply the specified tint and tint mode using * {@link Drawable#setTintList(ColorStateList)}. * * @param tint the tint to apply, may be {@code null} to clear tint * * @attr ref android.R.styleable#View_backgroundTint * @see #getBackgroundTintList() * @see Drawable#setTintList(ColorStateList) */ public void setBackgroundTintList(@Nullable ColorStateList tint) { if (mBackgroundTint == null) { mBackgroundTint = new TintInfo(); } mBackgroundTint.mTintList = tint; mBackgroundTint.mHasTintList = true; applyBackgroundTint(); } /** * Return the tint applied to the background drawable, if specified. * * @return the tint applied to the background drawable * @attr ref android.R.styleable#View_backgroundTint * @see #setBackgroundTintList(ColorStateList) */ @Nullable public ColorStateList getBackgroundTintList() { return mBackgroundTint != null ? mBackgroundTint.mTintList : null; } /** * Specifies the blending mode used to apply the tint specified by * {@link #setBackgroundTintList(ColorStateList)}} to the background * drawable. The default mode is {@link PorterDuff.Mode#SRC_IN}. * * @param tintMode the blending mode used to apply the tint, may be * {@code null} to clear tint * @attr ref android.R.styleable#View_backgroundTintMode * @see #getBackgroundTintMode() * @see Drawable#setTintMode(PorterDuff.Mode) */ public void setBackgroundTintMode(@Nullable PorterDuff.Mode tintMode) { if (mBackgroundTint == null) { mBackgroundTint = new TintInfo(); } mBackgroundTint.mTintMode = tintMode; mBackgroundTint.mHasTintMode = true; applyBackgroundTint(); } /** * Return the blending mode used to apply the tint to the background * drawable, if specified. * * @return the blending mode used to apply the tint to the background * drawable * @attr ref android.R.styleable#View_backgroundTintMode * @see #setBackgroundTintMode(PorterDuff.Mode) */ @Nullable public PorterDuff.Mode getBackgroundTintMode() { return mBackgroundTint != null ? mBackgroundTint.mTintMode : null; } private void applyBackgroundTint() { if (mBackground != null && mBackgroundTint != null) { final TintInfo tintInfo = mBackgroundTint; if (tintInfo.mHasTintList || tintInfo.mHasTintMode) { mBackground = mBackground.mutate(); if (tintInfo.mHasTintList) { mBackground.setTintList(tintInfo.mTintList); } if (tintInfo.mHasTintMode) { mBackground.setTintMode(tintInfo.mTintMode); } // The drawable (or one of its children) may not have been // stateful before applying the tint, so let's try again. if (mBackground.isStateful()) { mBackground.setState(getDrawableState()); } } } } /** * Returns the drawable used as the foreground of this View. The * foreground drawable, if non-null, is always drawn on top of the view's content. * * @return a Drawable or null if no foreground was set * * @see #onDrawForeground(Canvas) */ public Drawable getForeground() { return mForegroundInfo != null ? mForegroundInfo.mDrawable : null; } /** * Supply a Drawable that is to be rendered on top of all of the content in the view. * * @param foreground the Drawable to be drawn on top of the children * * @attr ref android.R.styleable#View_foreground */ public void setForeground(Drawable foreground) { if (mForegroundInfo == null) { if (foreground == null) { // Nothing to do. return; } mForegroundInfo = new ForegroundInfo(); } if (foreground == mForegroundInfo.mDrawable) { // Nothing to do return; } if (mForegroundInfo.mDrawable != null) { if (isAttachedToWindow()) { mForegroundInfo.mDrawable.setVisible(false, false); } mForegroundInfo.mDrawable.setCallback(null); unscheduleDrawable(mForegroundInfo.mDrawable); } mForegroundInfo.mDrawable = foreground; mForegroundInfo.mBoundsChanged = true; if (foreground != null) { if ((mPrivateFlags & PFLAG_SKIP_DRAW) != 0) { mPrivateFlags &= ~PFLAG_SKIP_DRAW; } foreground.setLayoutDirection(getLayoutDirection()); if (foreground.isStateful()) { foreground.setState(getDrawableState()); } applyForegroundTint(); if (isAttachedToWindow()) { foreground.setVisible(getWindowVisibility() == VISIBLE && isShown(), false); } // Set callback last, since the view may still be initializing. foreground.setCallback(this); } else if ((mViewFlags & WILL_NOT_DRAW) != 0 && mBackground == null && (mDefaultFocusHighlight == null)) { mPrivateFlags |= PFLAG_SKIP_DRAW; } requestLayout(); invalidate(); } /** * Magic bit used to support features of framework-internal window decor implementation details. * This used to live exclusively in FrameLayout. * * @return true if the foreground should draw inside the padding region or false * if it should draw inset by the view's padding * @hide internal use only; only used by FrameLayout and internal screen layouts. */ public boolean isForegroundInsidePadding() { return mForegroundInfo != null ? mForegroundInfo.mInsidePadding : true; } /** * Describes how the foreground is positioned. * * @return foreground gravity. * * @see #setForegroundGravity(int) * * @attr ref android.R.styleable#View_foregroundGravity */ public int getForegroundGravity() { return mForegroundInfo != null ? mForegroundInfo.mGravity : Gravity.START | Gravity.TOP; } /** * Describes how the foreground is positioned. Defaults to START and TOP. * * @param gravity see {@link android.view.Gravity} * * @see #getForegroundGravity() * * @attr ref android.R.styleable#View_foregroundGravity */ public void setForegroundGravity(int gravity) { if (mForegroundInfo == null) { mForegroundInfo = new ForegroundInfo(); } if (mForegroundInfo.mGravity != gravity) { if ((gravity & Gravity.RELATIVE_HORIZONTAL_GRAVITY_MASK) == 0) { gravity |= Gravity.START; } if ((gravity & Gravity.VERTICAL_GRAVITY_MASK) == 0) { gravity |= Gravity.TOP; } mForegroundInfo.mGravity = gravity; requestLayout(); } } /** * Applies a tint to the foreground drawable. Does not modify the current tint * mode, which is {@link PorterDuff.Mode#SRC_IN} by default. * <p> * Subsequent calls to {@link #setForeground(Drawable)} will automatically * mutate the drawable and apply the specified tint and tint mode using * {@link Drawable#setTintList(ColorStateList)}. * * @param tint the tint to apply, may be {@code null} to clear tint * * @attr ref android.R.styleable#View_foregroundTint * @see #getForegroundTintList() * @see Drawable#setTintList(ColorStateList) */ public void setForegroundTintList(@Nullable ColorStateList tint) { if (mForegroundInfo == null) { mForegroundInfo = new ForegroundInfo(); } if (mForegroundInfo.mTintInfo == null) { mForegroundInfo.mTintInfo = new TintInfo(); } mForegroundInfo.mTintInfo.mTintList = tint; mForegroundInfo.mTintInfo.mHasTintList = true; applyForegroundTint(); } /** * Return the tint applied to the foreground drawable, if specified. * * @return the tint applied to the foreground drawable * @attr ref android.R.styleable#View_foregroundTint * @see #setForegroundTintList(ColorStateList) */ @Nullable public ColorStateList getForegroundTintList() { return mForegroundInfo != null && mForegroundInfo.mTintInfo != null ? mForegroundInfo.mTintInfo.mTintList : null; } /** * Specifies the blending mode used to apply the tint specified by * {@link #setForegroundTintList(ColorStateList)}} to the background * drawable. The default mode is {@link PorterDuff.Mode#SRC_IN}. * * @param tintMode the blending mode used to apply the tint, may be * {@code null} to clear tint * @attr ref android.R.styleable#View_foregroundTintMode * @see #getForegroundTintMode() * @see Drawable#setTintMode(PorterDuff.Mode) */ public void setForegroundTintMode(@Nullable PorterDuff.Mode tintMode) { if (mForegroundInfo == null) { mForegroundInfo = new ForegroundInfo(); } if (mForegroundInfo.mTintInfo == null) { mForegroundInfo.mTintInfo = new TintInfo(); } mForegroundInfo.mTintInfo.mTintMode = tintMode; mForegroundInfo.mTintInfo.mHasTintMode = true; applyForegroundTint(); } /** * Return the blending mode used to apply the tint to the foreground * drawable, if specified. * * @return the blending mode used to apply the tint to the foreground * drawable * @attr ref android.R.styleable#View_foregroundTintMode * @see #setForegroundTintMode(PorterDuff.Mode) */ @Nullable public PorterDuff.Mode getForegroundTintMode() { return mForegroundInfo != null && mForegroundInfo.mTintInfo != null ? mForegroundInfo.mTintInfo.mTintMode : null; } private void applyForegroundTint() { if (mForegroundInfo != null && mForegroundInfo.mDrawable != null && mForegroundInfo.mTintInfo != null) { final TintInfo tintInfo = mForegroundInfo.mTintInfo; if (tintInfo.mHasTintList || tintInfo.mHasTintMode) { mForegroundInfo.mDrawable = mForegroundInfo.mDrawable.mutate(); if (tintInfo.mHasTintList) { mForegroundInfo.mDrawable.setTintList(tintInfo.mTintList); } if (tintInfo.mHasTintMode) { mForegroundInfo.mDrawable.setTintMode(tintInfo.mTintMode); } // The drawable (or one of its children) may not have been // stateful before applying the tint, so let's try again. if (mForegroundInfo.mDrawable.isStateful()) { mForegroundInfo.mDrawable.setState(getDrawableState()); } } } } /** * Get the drawable to be overlayed when a view is autofilled * * @return The drawable * * @throws IllegalStateException if the drawable could not be found. */ @Nullable private Drawable getAutofilledDrawable() { if (mAttachInfo == null) { return null; } // Lazily load the isAutofilled drawable. if (mAttachInfo.mAutofilledDrawable == null) { Context rootContext = getRootView().getContext(); TypedArray a = rootContext.getTheme().obtainStyledAttributes(AUTOFILL_HIGHLIGHT_ATTR); int attributeResourceId = a.getResourceId(0, 0); mAttachInfo.mAutofilledDrawable = rootContext.getDrawable(attributeResourceId); a.recycle(); } return mAttachInfo.mAutofilledDrawable; } /** * Draw {@link View#isAutofilled()} highlight over view if the view is autofilled. * * @param canvas The canvas to draw on */ private void drawAutofilledHighlight(@NonNull Canvas canvas) { if (isAutofilled()) { Drawable autofilledHighlight = getAutofilledDrawable(); if (autofilledHighlight != null) { autofilledHighlight.setBounds(0, 0, getWidth(), getHeight()); autofilledHighlight.draw(canvas); } } } /** * Draw any foreground content for this view. * * <p>Foreground content may consist of scroll bars, a {@link #setForeground foreground} * drawable or other view-specific decorations. The foreground is drawn on top of the * primary view content.</p> * * @param canvas canvas to draw into */ public void onDrawForeground(Canvas canvas) { onDrawScrollIndicators(canvas); onDrawScrollBars(canvas); final Drawable foreground = mForegroundInfo != null ? mForegroundInfo.mDrawable : null; if (foreground != null) { if (mForegroundInfo.mBoundsChanged) { mForegroundInfo.mBoundsChanged = false; final Rect selfBounds = mForegroundInfo.mSelfBounds; final Rect overlayBounds = mForegroundInfo.mOverlayBounds; if (mForegroundInfo.mInsidePadding) { selfBounds.set(0, 0, getWidth(), getHeight()); } else { selfBounds.set(getPaddingLeft(), getPaddingTop(), getWidth() - getPaddingRight(), getHeight() - getPaddingBottom()); } final int ld = getLayoutDirection(); Gravity.apply(mForegroundInfo.mGravity, foreground.getIntrinsicWidth(), foreground.getIntrinsicHeight(), selfBounds, overlayBounds, ld); foreground.setBounds(overlayBounds); } foreground.draw(canvas); } } /** * Sets the padding. The view may add on the space required to display * the scrollbars, depending on the style and visibility of the scrollbars. * So the values returned from {@link #getPaddingLeft}, {@link #getPaddingTop}, * {@link #getPaddingRight} and {@link #getPaddingBottom} may be different * from the values set in this call. * * @attr ref android.R.styleable#View_padding * @attr ref android.R.styleable#View_paddingBottom * @attr ref android.R.styleable#View_paddingLeft * @attr ref android.R.styleable#View_paddingRight * @attr ref android.R.styleable#View_paddingTop * @param left the left padding in pixels * @param top the top padding in pixels * @param right the right padding in pixels * @param bottom the bottom padding in pixels */ public void setPadding(int left, int top, int right, int bottom) { resetResolvedPaddingInternal(); mUserPaddingStart = UNDEFINED_PADDING; mUserPaddingEnd = UNDEFINED_PADDING; mUserPaddingLeftInitial = left; mUserPaddingRightInitial = right; mLeftPaddingDefined = true; mRightPaddingDefined = true; internalSetPadding(left, top, right, bottom); } /** * @hide */ @UnsupportedAppUsage protected void internalSetPadding(int left, int top, int right, int bottom) { mUserPaddingLeft = left; mUserPaddingRight = right; mUserPaddingBottom = bottom; final int viewFlags = mViewFlags; boolean changed = false; // Common case is there are no scroll bars. if ((viewFlags & (SCROLLBARS_VERTICAL | SCROLLBARS_HORIZONTAL)) != 0) { if ((viewFlags & SCROLLBARS_VERTICAL) != 0) { final int offset = (viewFlags & SCROLLBARS_INSET_MASK) == 0 ? 0 : getVerticalScrollbarWidth(); switch (mVerticalScrollbarPosition) { case SCROLLBAR_POSITION_DEFAULT: if (isLayoutRtl()) { left += offset; } else { right += offset; } break; case SCROLLBAR_POSITION_RIGHT: right += offset; break; case SCROLLBAR_POSITION_LEFT: left += offset; break; } } if ((viewFlags & SCROLLBARS_HORIZONTAL) != 0) { bottom += (viewFlags & SCROLLBARS_INSET_MASK) == 0 ? 0 : getHorizontalScrollbarHeight(); } } if (mPaddingLeft != left) { changed = true; mPaddingLeft = left; } if (mPaddingTop != top) { changed = true; mPaddingTop = top; } if (mPaddingRight != right) { changed = true; mPaddingRight = right; } if (mPaddingBottom != bottom) { changed = true; mPaddingBottom = bottom; } if (changed) { requestLayout(); invalidateOutline(); } } /** * Sets the relative padding. The view may add on the space required to display * the scrollbars, depending on the style and visibility of the scrollbars. * So the values returned from {@link #getPaddingStart}, {@link #getPaddingTop}, * {@link #getPaddingEnd} and {@link #getPaddingBottom} may be different * from the values set in this call. * * @attr ref android.R.styleable#View_padding * @attr ref android.R.styleable#View_paddingBottom * @attr ref android.R.styleable#View_paddingStart * @attr ref android.R.styleable#View_paddingEnd * @attr ref android.R.styleable#View_paddingTop * @param start the start padding in pixels * @param top the top padding in pixels * @param end the end padding in pixels * @param bottom the bottom padding in pixels */ public void setPaddingRelative(int start, int top, int end, int bottom) { resetResolvedPaddingInternal(); mUserPaddingStart = start; mUserPaddingEnd = end; mLeftPaddingDefined = true; mRightPaddingDefined = true; switch (getLayoutDirection()) { case LAYOUT_DIRECTION_RTL: mUserPaddingLeftInitial = end; mUserPaddingRightInitial = start; internalSetPadding(end, top, start, bottom); break; case LAYOUT_DIRECTION_LTR: default: mUserPaddingLeftInitial = start; mUserPaddingRightInitial = end; internalSetPadding(start, top, end, bottom); } } /** * Returns the top padding of this view. * * @return the top padding in pixels */ public int getPaddingTop() { return mPaddingTop; } /** * Returns the bottom padding of this view. If there are inset and enabled * scrollbars, this value may include the space required to display the * scrollbars as well. * * @return the bottom padding in pixels */ public int getPaddingBottom() { return mPaddingBottom; } /** * Returns the left padding of this view. If there are inset and enabled * scrollbars, this value may include the space required to display the * scrollbars as well. * * @return the left padding in pixels */ public int getPaddingLeft() { if (!isPaddingResolved()) { resolvePadding(); } return mPaddingLeft; } /** * Returns the start padding of this view depending on its resolved layout direction. * If there are inset and enabled scrollbars, this value may include the space * required to display the scrollbars as well. * * @return the start padding in pixels */ public int getPaddingStart() { if (!isPaddingResolved()) { resolvePadding(); } return (getLayoutDirection() == LAYOUT_DIRECTION_RTL) ? mPaddingRight : mPaddingLeft; } /** * Returns the right padding of this view. If there are inset and enabled * scrollbars, this value may include the space required to display the * scrollbars as well. * * @return the right padding in pixels */ public int getPaddingRight() { if (!isPaddingResolved()) { resolvePadding(); } return mPaddingRight; } /** * Returns the end padding of this view depending on its resolved layout direction. * If there are inset and enabled scrollbars, this value may include the space * required to display the scrollbars as well. * * @return the end padding in pixels */ public int getPaddingEnd() { if (!isPaddingResolved()) { resolvePadding(); } return (getLayoutDirection() == LAYOUT_DIRECTION_RTL) ? mPaddingLeft : mPaddingRight; } /** * Return if the padding has been set through relative values * {@link #setPaddingRelative(int, int, int, int)} or through * @attr ref android.R.styleable#View_paddingStart or * @attr ref android.R.styleable#View_paddingEnd * * @return true if the padding is relative or false if it is not. */ public boolean isPaddingRelative() { return (mUserPaddingStart != UNDEFINED_PADDING || mUserPaddingEnd != UNDEFINED_PADDING); } Insets computeOpticalInsets() { return (mBackground == null) ? Insets.NONE : mBackground.getOpticalInsets(); } /** * @hide */ @UnsupportedAppUsage public void resetPaddingToInitialValues() { if (isRtlCompatibilityMode()) { mPaddingLeft = mUserPaddingLeftInitial; mPaddingRight = mUserPaddingRightInitial; return; } if (isLayoutRtl()) { mPaddingLeft = (mUserPaddingEnd >= 0) ? mUserPaddingEnd : mUserPaddingLeftInitial; mPaddingRight = (mUserPaddingStart >= 0) ? mUserPaddingStart : mUserPaddingRightInitial; } else { mPaddingLeft = (mUserPaddingStart >= 0) ? mUserPaddingStart : mUserPaddingLeftInitial; mPaddingRight = (mUserPaddingEnd >= 0) ? mUserPaddingEnd : mUserPaddingRightInitial; } } /** * @hide */ public Insets getOpticalInsets() { if (mLayoutInsets == null) { mLayoutInsets = computeOpticalInsets(); } return mLayoutInsets; } /** * Set this view's optical insets. * * <p>This method should be treated similarly to setMeasuredDimension and not as a general * property. Views that compute their own optical insets should call it as part of measurement. * This method does not request layout. If you are setting optical insets outside of * measure/layout itself you will want to call requestLayout() yourself. * </p> * @hide */ public void setOpticalInsets(Insets insets) { mLayoutInsets = insets; } /** * Changes the selection state of this view. A view can be selected or not. * Note that selection is not the same as focus. Views are typically * selected in the context of an AdapterView like ListView or GridView; * the selected view is the view that is highlighted. * * @param selected true if the view must be selected, false otherwise */ public void setSelected(boolean selected) { //noinspection DoubleNegation if (((mPrivateFlags & PFLAG_SELECTED) != 0) != selected) { mPrivateFlags = (mPrivateFlags & ~PFLAG_SELECTED) | (selected ? PFLAG_SELECTED : 0); if (!selected) resetPressedState(); invalidate(true); refreshDrawableState(); dispatchSetSelected(selected); if (selected) { sendAccessibilityEvent(AccessibilityEvent.TYPE_VIEW_SELECTED); } else { notifyViewAccessibilityStateChangedIfNeeded(AccessibilityEvent.CONTENT_CHANGE_TYPE_UNDEFINED); } } } /** * Dispatch setSelected to all of this View's children. * * @see #setSelected(boolean) * * @param selected The new selected state */ protected void dispatchSetSelected(boolean selected) { } /** * Indicates the selection state of this view. * * @return true if the view is selected, false otherwise */ @ViewDebug.ExportedProperty public boolean isSelected() { return (mPrivateFlags & PFLAG_SELECTED) != 0; } /** * Changes the activated state of this view. A view can be activated or not. * Note that activation is not the same as selection. Selection is * a transient property, representing the view (hierarchy) the user is * currently interacting with. Activation is a longer-term state that the * user can move views in and out of. For example, in a list view with * single or multiple selection enabled, the views in the current selection * set are activated. (Um, yeah, we are deeply sorry about the terminology * here.) The activated state is propagated down to children of the view it * is set on. * * @param activated true if the view must be activated, false otherwise */ public void setActivated(boolean activated) { //noinspection DoubleNegation if (((mPrivateFlags & PFLAG_ACTIVATED) != 0) != activated) { mPrivateFlags = (mPrivateFlags & ~PFLAG_ACTIVATED) | (activated ? PFLAG_ACTIVATED : 0); invalidate(true); refreshDrawableState(); dispatchSetActivated(activated); } } /** * Dispatch setActivated to all of this View's children. * * @see #setActivated(boolean) * * @param activated The new activated state */ protected void dispatchSetActivated(boolean activated) { } /** * Indicates the activation state of this view. * * @return true if the view is activated, false otherwise */ @ViewDebug.ExportedProperty public boolean isActivated() { return (mPrivateFlags & PFLAG_ACTIVATED) != 0; } /** * Returns the ViewTreeObserver for this view's hierarchy. The view tree * observer can be used to get notifications when global events, like * layout, happen. * * The returned ViewTreeObserver observer is not guaranteed to remain * valid for the lifetime of this View. If the caller of this method keeps * a long-lived reference to ViewTreeObserver, it should always check for * the return value of {@link ViewTreeObserver#isAlive()}. * * @return The ViewTreeObserver for this view's hierarchy. */ public ViewTreeObserver getViewTreeObserver() { if (mAttachInfo != null) { return mAttachInfo.mTreeObserver; } if (mFloatingTreeObserver == null) { mFloatingTreeObserver = new ViewTreeObserver(mContext); } return mFloatingTreeObserver; } /** * <p>Finds the topmost view in the current view hierarchy.</p> * * @return the topmost view containing this view */ public View getRootView() { if (mAttachInfo != null) { final View v = mAttachInfo.mRootView; if (v != null) { return v; } } View parent = this; while (parent.mParent != null && parent.mParent instanceof View) { parent = (View) parent.mParent; } return parent; } /** * Transforms a motion event from view-local coordinates to on-screen * coordinates. * * @param ev the view-local motion event * @return false if the transformation could not be applied * @hide */ @UnsupportedAppUsage public boolean toGlobalMotionEvent(MotionEvent ev) { final AttachInfo info = mAttachInfo; if (info == null) { return false; } final Matrix m = info.mTmpMatrix; m.set(Matrix.IDENTITY_MATRIX); transformMatrixToGlobal(m); ev.transform(m); return true; } /** * Transforms a motion event from on-screen coordinates to view-local * coordinates. * * @param ev the on-screen motion event * @return false if the transformation could not be applied * @hide */ @UnsupportedAppUsage public boolean toLocalMotionEvent(MotionEvent ev) { final AttachInfo info = mAttachInfo; if (info == null) { return false; } final Matrix m = info.mTmpMatrix; m.set(Matrix.IDENTITY_MATRIX); transformMatrixToLocal(m); ev.transform(m); return true; } /** * Modifies the input matrix such that it maps view-local coordinates to * on-screen coordinates. * * @param m input matrix to modify * @hide */ @UnsupportedAppUsage public void transformMatrixToGlobal(Matrix m) { final ViewParent parent = mParent; if (parent instanceof View) { final View vp = (View) parent; vp.transformMatrixToGlobal(m); m.preTranslate(-vp.mScrollX, -vp.mScrollY); } else if (parent instanceof ViewRootImpl) { final ViewRootImpl vr = (ViewRootImpl) parent; vr.transformMatrixToGlobal(m); m.preTranslate(0, -vr.mCurScrollY); } m.preTranslate(mLeft, mTop); if (!hasIdentityMatrix()) { m.preConcat(getMatrix()); } } /** * Modifies the input matrix such that it maps on-screen coordinates to * view-local coordinates. * * @param m input matrix to modify * @hide */ @UnsupportedAppUsage public void transformMatrixToLocal(Matrix m) { final ViewParent parent = mParent; if (parent instanceof View) { final View vp = (View) parent; vp.transformMatrixToLocal(m); m.postTranslate(vp.mScrollX, vp.mScrollY); } else if (parent instanceof ViewRootImpl) { final ViewRootImpl vr = (ViewRootImpl) parent; vr.transformMatrixToLocal(m); m.postTranslate(0, vr.mCurScrollY); } m.postTranslate(-mLeft, -mTop); if (!hasIdentityMatrix()) { m.postConcat(getInverseMatrix()); } } /** * @hide */ @ViewDebug.ExportedProperty(category = "layout", indexMapping = { @ViewDebug.IntToString(from = 0, to = "x"), @ViewDebug.IntToString(from = 1, to = "y") }) @UnsupportedAppUsage public int[] getLocationOnScreen() { int[] location = new int[2]; getLocationOnScreen(location); return location; } /** * <p>Computes the coordinates of this view on the screen. The argument * must be an array of two integers. After the method returns, the array * contains the x and y location in that order.</p> * * @param outLocation an array of two integers in which to hold the coordinates */ public void getLocationOnScreen(@Size(2) int[] outLocation) { getLocationInWindow(outLocation); final AttachInfo info = mAttachInfo; if (info != null) { outLocation[0] += info.mWindowLeft; outLocation[1] += info.mWindowTop; } } /** * <p>Computes the coordinates of this view in its window. The argument * must be an array of two integers. After the method returns, the array * contains the x and y location in that order.</p> * * @param outLocation an array of two integers in which to hold the coordinates */ public void getLocationInWindow(@Size(2) int[] outLocation) { if (outLocation == null || outLocation.length < 2) { throw new IllegalArgumentException("outLocation must be an array of two integers"); } outLocation[0] = 0; outLocation[1] = 0; transformFromViewToWindowSpace(outLocation); } /** @hide */ public void transformFromViewToWindowSpace(@Size(2) int[] inOutLocation) { if (inOutLocation == null || inOutLocation.length < 2) { throw new IllegalArgumentException("inOutLocation must be an array of two integers"); } if (mAttachInfo == null) { // When the view is not attached to a window, this method does not make sense inOutLocation[0] = inOutLocation[1] = 0; return; } float position[] = mAttachInfo.mTmpTransformLocation; position[0] = inOutLocation[0]; position[1] = inOutLocation[1]; if (!hasIdentityMatrix()) { getMatrix().mapPoints(position); } position[0] += mLeft; position[1] += mTop; ViewParent viewParent = mParent; while (viewParent instanceof View) { final View view = (View) viewParent; position[0] -= view.mScrollX; position[1] -= view.mScrollY; if (!view.hasIdentityMatrix()) { view.getMatrix().mapPoints(position); } position[0] += view.mLeft; position[1] += view.mTop; viewParent = view.mParent; } if (viewParent instanceof ViewRootImpl) { // *cough* final ViewRootImpl vr = (ViewRootImpl) viewParent; position[1] -= vr.mCurScrollY; } inOutLocation[0] = Math.round(position[0]); inOutLocation[1] = Math.round(position[1]); } /** * @param id the id of the view to be found * @return the view of the specified id, null if cannot be found * @hide */ protected <T extends View> T findViewTraversal(@IdRes int id) { if (id == mID) { return (T) this; } return null; } /** * @param tag the tag of the view to be found * @return the view of specified tag, null if cannot be found * @hide */ protected <T extends View> T findViewWithTagTraversal(Object tag) { if (tag != null && tag.equals(mTag)) { return (T) this; } return null; } /** * @param predicate The predicate to evaluate. * @param childToSkip If not null, ignores this child during the recursive traversal. * @return The first view that matches the predicate or null. * @hide */ protected <T extends View> T findViewByPredicateTraversal(Predicate<View> predicate, View childToSkip) { if (predicate.test(this)) { return (T) this; } return null; } /** * Finds the first descendant view with the given ID, the view itself if * the ID matches {@link #getId()}, or {@code null} if the ID is invalid * (< 0) or there is no matching view in the hierarchy. * <p> * <strong>Note:</strong> In most cases -- depending on compiler support -- * the resulting view is automatically cast to the target class type. If * the target class type is unconstrained, an explicit cast may be * necessary. * * @param id the ID to search for * @return a view with given ID if found, or {@code null} otherwise * @see View#requireViewById(int) */ @Nullable public final <T extends View> T findViewById(@IdRes int id) { if (id == NO_ID) { return null; } return findViewTraversal(id); } /** * Finds the first descendant view with the given ID, the view itself if the ID matches * {@link #getId()}, or throws an IllegalArgumentException if the ID is invalid or there is no * matching view in the hierarchy. * <p> * <strong>Note:</strong> In most cases -- depending on compiler support -- * the resulting view is automatically cast to the target class type. If * the target class type is unconstrained, an explicit cast may be * necessary. * * @param id the ID to search for * @return a view with given ID * @see View#findViewById(int) */ @NonNull public final <T extends View> T requireViewById(@IdRes int id) { T view = findViewById(id); if (view == null) { throw new IllegalArgumentException("ID does not reference a View inside this View"); } return view; } /** * Finds a view by its unuque and stable accessibility id. * * @param accessibilityId The searched accessibility id. * @return The found view. */ @UnsupportedAppUsage final <T extends View> T findViewByAccessibilityId(int accessibilityId) { if (accessibilityId < 0) { return null; } T view = findViewByAccessibilityIdTraversal(accessibilityId); if (view != null) { return view.includeForAccessibility() ? view : null; } return null; } /** * Performs the traversal to find a view by its unique and stable accessibility id. * * <strong>Note:</strong>This method does not stop at the root namespace * boundary since the user can touch the screen at an arbitrary location * potentially crossing the root namespace boundary which will send an * accessibility event to accessibility services and they should be able * to obtain the event source. Also accessibility ids are guaranteed to be * unique in the window. * * @param accessibilityId The accessibility id. * @return The found view. * @hide */ public <T extends View> T findViewByAccessibilityIdTraversal(int accessibilityId) { if (getAccessibilityViewId() == accessibilityId) { return (T) this; } return null; } /** * Performs the traversal to find a view by its autofill id. * * <strong>Note:</strong>This method does not stop at the root namespace * boundary. * * @param autofillId The autofill id. * @return The found view. * @hide */ public <T extends View> T findViewByAutofillIdTraversal(int autofillId) { if (getAutofillViewId() == autofillId) { return (T) this; } return null; } /** * Look for a child view with the given tag. If this view has the given * tag, return this view. * * @param tag The tag to search for, using "tag.equals(getTag())". * @return The View that has the given tag in the hierarchy or null */ public final <T extends View> T findViewWithTag(Object tag) { if (tag == null) { return null; } return findViewWithTagTraversal(tag); } /** * Look for a child view that matches the specified predicate. * If this view matches the predicate, return this view. * * @param predicate The predicate to evaluate. * @return The first view that matches the predicate or null. * @hide */ public final <T extends View> T findViewByPredicate(Predicate<View> predicate) { return findViewByPredicateTraversal(predicate, null); } /** * Look for a child view that matches the specified predicate, * starting with the specified view and its descendents and then * recusively searching the ancestors and siblings of that view * until this view is reached. * * This method is useful in cases where the predicate does not match * a single unique view (perhaps multiple views use the same id) * and we are trying to find the view that is "closest" in scope to the * starting view. * * @param start The view to start from. * @param predicate The predicate to evaluate. * @return The first view that matches the predicate or null. * @hide */ public final <T extends View> T findViewByPredicateInsideOut(View start, Predicate<View> predicate) { View childToSkip = null; for (;;) { T view = start.findViewByPredicateTraversal(predicate, childToSkip); if (view != null || start == this) { return view; } ViewParent parent = start.getParent(); if (parent == null || !(parent instanceof View)) { return null; } childToSkip = start; start = (View) parent; } } /** * Sets the identifier for this view. The identifier does not have to be * unique in this view's hierarchy. The identifier should be a positive * number. * * @see #NO_ID * @see #getId() * @see #findViewById(int) * * @param id a number used to identify the view * * @attr ref android.R.styleable#View_id */ public void setId(@IdRes int id) { mID = id; if (mID == View.NO_ID && mLabelForId != View.NO_ID) { mID = generateViewId(); } } /** * {@hide} * * @param isRoot true if the view belongs to the root namespace, false * otherwise */ @UnsupportedAppUsage public void setIsRootNamespace(boolean isRoot) { if (isRoot) { mPrivateFlags |= PFLAG_IS_ROOT_NAMESPACE; } else { mPrivateFlags &= ~PFLAG_IS_ROOT_NAMESPACE; } } /** * {@hide} * * @return true if the view belongs to the root namespace, false otherwise */ @UnsupportedAppUsage public boolean isRootNamespace() { return (mPrivateFlags & PFLAG_IS_ROOT_NAMESPACE) != 0; } /** * Returns this view's identifier. * * @return a positive integer used to identify the view or {@link #NO_ID} * if the view has no ID * * @see #setId(int) * @see #findViewById(int) * @attr ref android.R.styleable#View_id */ @IdRes @ViewDebug.CapturedViewProperty public int getId() { return mID; } /** * Returns this view's tag. * * @return the Object stored in this view as a tag, or {@code null} if not * set * * @see #setTag(Object) * @see #getTag(int) */ @ViewDebug.ExportedProperty public Object getTag() { return mTag; } /** * Sets the tag associated with this view. A tag can be used to mark * a view in its hierarchy and does not have to be unique within the * hierarchy. Tags can also be used to store data within a view without * resorting to another data structure. * * @param tag an Object to tag the view with * * @see #getTag() * @see #setTag(int, Object) */ public void setTag(final Object tag) { mTag = tag; } /** * Returns the tag associated with this view and the specified key. * * @param key The key identifying the tag * * @return the Object stored in this view as a tag, or {@code null} if not * set * * @see #setTag(int, Object) * @see #getTag() */ public Object getTag(int key) { if (mKeyedTags != null) return mKeyedTags.get(key); return null; } /** * Sets a tag associated with this view and a key. A tag can be used * to mark a view in its hierarchy and does not have to be unique within * the hierarchy. Tags can also be used to store data within a view * without resorting to another data structure. * * The specified key should be an id declared in the resources of the * application to ensure it is unique (see the <a * href="{@docRoot}guide/topics/resources/more-resources.html#Id">ID resource type</a>). * Keys identified as belonging to * the Android framework or not associated with any package will cause * an {@link IllegalArgumentException} to be thrown. * * @param key The key identifying the tag * @param tag An Object to tag the view with * * @throws IllegalArgumentException If they specified key is not valid * * @see #setTag(Object) * @see #getTag(int) */ public void setTag(int key, final Object tag) { // If the package id is 0x00 or 0x01, it's either an undefined package // or a framework id if ((key >>> 24) < 2) { throw new IllegalArgumentException("The key must be an application-specific " + "resource id."); } setKeyedTag(key, tag); } /** * Variation of {@link #setTag(int, Object)} that enforces the key to be a * framework id. * * @hide */ @UnsupportedAppUsage public void setTagInternal(int key, Object tag) { if ((key >>> 24) != 0x1) { throw new IllegalArgumentException("The key must be a framework-specific " + "resource id."); } setKeyedTag(key, tag); } private void setKeyedTag(int key, Object tag) { if (mKeyedTags == null) { mKeyedTags = new SparseArray<Object>(2); } mKeyedTags.put(key, tag); } /** * Prints information about this view in the log output, with the tag * {@link #VIEW_LOG_TAG}. * * @hide */ @UnsupportedAppUsage public void debug() { debug(0); } /** * Prints information about this view in the log output, with the tag * {@link #VIEW_LOG_TAG}. Each line in the output is preceded with an * indentation defined by the <code>depth</code>. * * @param depth the indentation level * * @hide */ @UnsupportedAppUsage protected void debug(int depth) { String output = debugIndent(depth - 1); output += "+ " + this; int id = getId(); if (id != -1) { output += " (id=" + id + ")"; } Object tag = getTag(); if (tag != null) { output += " (tag=" + tag + ")"; } Log.d(VIEW_LOG_TAG, output); if ((mPrivateFlags & PFLAG_FOCUSED) != 0) { output = debugIndent(depth) + " FOCUSED"; Log.d(VIEW_LOG_TAG, output); } output = debugIndent(depth); output += "frame={" + mLeft + ", " + mTop + ", " + mRight + ", " + mBottom + "} scroll={" + mScrollX + ", " + mScrollY + "} "; Log.d(VIEW_LOG_TAG, output); if (mPaddingLeft != 0 || mPaddingTop != 0 || mPaddingRight != 0 || mPaddingBottom != 0) { output = debugIndent(depth); output += "padding={" + mPaddingLeft + ", " + mPaddingTop + ", " + mPaddingRight + ", " + mPaddingBottom + "}"; Log.d(VIEW_LOG_TAG, output); } output = debugIndent(depth); output += "mMeasureWidth=" + mMeasuredWidth + " mMeasureHeight=" + mMeasuredHeight; Log.d(VIEW_LOG_TAG, output); output = debugIndent(depth); if (mLayoutParams == null) { output += "BAD! no layout params"; } else { output = mLayoutParams.debug(output); } Log.d(VIEW_LOG_TAG, output); output = debugIndent(depth); output += "flags={"; output += View.printFlags(mViewFlags); output += "}"; Log.d(VIEW_LOG_TAG, output); output = debugIndent(depth); output += "privateFlags={"; output += View.printPrivateFlags(mPrivateFlags); output += "}"; Log.d(VIEW_LOG_TAG, output); } /** * Creates a string of whitespaces used for indentation. * * @param depth the indentation level * @return a String containing (depth * 2 + 3) * 2 white spaces * * @hide */ protected static String debugIndent(int depth) { StringBuilder spaces = new StringBuilder((depth * 2 + 3) * 2); for (int i = 0; i < (depth * 2) + 3; i++) { spaces.append(' ').append(' '); } return spaces.toString(); } /** * <p>Return the offset of the widget's text baseline from the widget's top * boundary. If this widget does not support baseline alignment, this * method returns -1. </p> * * @return the offset of the baseline within the widget's bounds or -1 * if baseline alignment is not supported */ @ViewDebug.ExportedProperty(category = "layout") public int getBaseline() { return -1; } /** * Returns whether the view hierarchy is currently undergoing a layout pass. This * information is useful to avoid situations such as calling {@link #requestLayout()} during * a layout pass. * * @return whether the view hierarchy is currently undergoing a layout pass */ public boolean isInLayout() { ViewRootImpl viewRoot = getViewRootImpl(); return (viewRoot != null && viewRoot.isInLayout()); } /** * Call this when something has changed which has invalidated the * layout of this view. This will schedule a layout pass of the view * tree. This should not be called while the view hierarchy is currently in a layout * pass ({@link #isInLayout()}. If layout is happening, the request may be honored at the * end of the current layout pass (and then layout will run again) or after the current * frame is drawn and the next layout occurs. * * <p>Subclasses which override this method should call the superclass method to * handle possible request-during-layout errors correctly.</p> */ @CallSuper public void requestLayout() { if (mMeasureCache != null) mMeasureCache.clear(); if (mAttachInfo != null && mAttachInfo.mViewRequestingLayout == null) { // Only trigger request-during-layout logic if this is the view requesting it, // not the views in its parent hierarchy ViewRootImpl viewRoot = getViewRootImpl(); if (viewRoot != null && viewRoot.isInLayout()) { if (!viewRoot.requestLayoutDuringLayout(this)) { return; } } mAttachInfo.mViewRequestingLayout = this; } mPrivateFlags |= PFLAG_FORCE_LAYOUT; mPrivateFlags |= PFLAG_INVALIDATED; if (mParent != null && !mParent.isLayoutRequested()) { mParent.requestLayout(); } if (mAttachInfo != null && mAttachInfo.mViewRequestingLayout == this) { mAttachInfo.mViewRequestingLayout = null; } } /** * Forces this view to be laid out during the next layout pass. * This method does not call requestLayout() or forceLayout() * on the parent. */ public void forceLayout() { if (mMeasureCache != null) mMeasureCache.clear(); mPrivateFlags |= PFLAG_FORCE_LAYOUT; mPrivateFlags |= PFLAG_INVALIDATED; } /** * <p> * This is called to find out how big a view should be. The parent * supplies constraint information in the width and height parameters. * </p> * * <p> * The actual measurement work of a view is performed in * {@link #onMeasure(int, int)}, called by this method. Therefore, only * {@link #onMeasure(int, int)} can and must be overridden by subclasses. * </p> * * * @param widthMeasureSpec Horizontal space requirements as imposed by the * parent * @param heightMeasureSpec Vertical space requirements as imposed by the * parent * * @see #onMeasure(int, int) */ public final void measure(int widthMeasureSpec, int heightMeasureSpec) { boolean optical = isLayoutModeOptical(this); if (optical != isLayoutModeOptical(mParent)) { Insets insets = getOpticalInsets(); int oWidth = insets.left + insets.right; int oHeight = insets.top + insets.bottom; widthMeasureSpec = MeasureSpec.adjust(widthMeasureSpec, optical ? -oWidth : oWidth); heightMeasureSpec = MeasureSpec.adjust(heightMeasureSpec, optical ? -oHeight : oHeight); } // Suppress sign extension for the low bytes long key = (long) widthMeasureSpec << 32 | (long) heightMeasureSpec & 0xffffffffL; if (mMeasureCache == null) mMeasureCache = new LongSparseLongArray(2); final boolean forceLayout = (mPrivateFlags & PFLAG_FORCE_LAYOUT) == PFLAG_FORCE_LAYOUT; // Optimize layout by avoiding an extra EXACTLY pass when the view is // already measured as the correct size. In API 23 and below, this // extra pass is required to make LinearLayout re-distribute weight. final boolean specChanged = widthMeasureSpec != mOldWidthMeasureSpec || heightMeasureSpec != mOldHeightMeasureSpec; final boolean isSpecExactly = MeasureSpec.getMode(widthMeasureSpec) == MeasureSpec.EXACTLY && MeasureSpec.getMode(heightMeasureSpec) == MeasureSpec.EXACTLY; final boolean matchesSpecSize = getMeasuredWidth() == MeasureSpec.getSize(widthMeasureSpec) && getMeasuredHeight() == MeasureSpec.getSize(heightMeasureSpec); final boolean needsLayout = specChanged && (sAlwaysRemeasureExactly || !isSpecExactly || !matchesSpecSize); if (forceLayout || needsLayout) { // first clears the measured dimension flag mPrivateFlags &= ~PFLAG_MEASURED_DIMENSION_SET; resolveRtlPropertiesIfNeeded(); int cacheIndex = forceLayout ? -1 : mMeasureCache.indexOfKey(key); if (cacheIndex < 0 || sIgnoreMeasureCache) { // measure ourselves, this should set the measured dimension flag back onMeasure(widthMeasureSpec, heightMeasureSpec); mPrivateFlags3 &= ~PFLAG3_MEASURE_NEEDED_BEFORE_LAYOUT; } else { long value = mMeasureCache.valueAt(cacheIndex); // Casting a long to int drops the high 32 bits, no mask needed setMeasuredDimensionRaw((int) (value >> 32), (int) value); mPrivateFlags3 |= PFLAG3_MEASURE_NEEDED_BEFORE_LAYOUT; } // flag not set, setMeasuredDimension() was not invoked, we raise // an exception to warn the developer if ((mPrivateFlags & PFLAG_MEASURED_DIMENSION_SET) != PFLAG_MEASURED_DIMENSION_SET) { throw new IllegalStateException( "View with id " + getId() + ": " + getClass().getName() + "#onMeasure() did not set the" + " measured dimension by calling" + " setMeasuredDimension()"); } mPrivateFlags |= PFLAG_LAYOUT_REQUIRED; } mOldWidthMeasureSpec = widthMeasureSpec; mOldHeightMeasureSpec = heightMeasureSpec; mMeasureCache.put(key, ((long) mMeasuredWidth) << 32 | (long) mMeasuredHeight & 0xffffffffL); // suppress sign extension } /** * <p> * Measure the view and its content to determine the measured width and the * measured height. This method is invoked by {@link #measure(int, int)} and * should be overridden by subclasses to provide accurate and efficient * measurement of their contents. * </p> * * <p> * <strong>CONTRACT:</strong> When overriding this method, you * <em>must</em> call {@link #setMeasuredDimension(int, int)} to store the * measured width and height of this view. Failure to do so will trigger an * <code>IllegalStateException</code>, thrown by * {@link #measure(int, int)}. Calling the superclass' * {@link #onMeasure(int, int)} is a valid use. * </p> * * <p> * The base class implementation of measure defaults to the background size, * unless a larger size is allowed by the MeasureSpec. Subclasses should * override {@link #onMeasure(int, int)} to provide better measurements of * their content. * </p> * * <p> * If this method is overridden, it is the subclass's responsibility to make * sure the measured height and width are at least the view's minimum height * and width ({@link #getSuggestedMinimumHeight()} and * {@link #getSuggestedMinimumWidth()}). * </p> * * @param widthMeasureSpec horizontal space requirements as imposed by the parent. * The requirements are encoded with * {@link android.view.View.MeasureSpec}. * @param heightMeasureSpec vertical space requirements as imposed by the parent. * The requirements are encoded with * {@link android.view.View.MeasureSpec}. * * @see #getMeasuredWidth() * @see #getMeasuredHeight() * @see #setMeasuredDimension(int, int) * @see #getSuggestedMinimumHeight() * @see #getSuggestedMinimumWidth() * @see android.view.View.MeasureSpec#getMode(int) * @see android.view.View.MeasureSpec#getSize(int) */ protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { setMeasuredDimension(getDefaultSize(getSuggestedMinimumWidth(), widthMeasureSpec), getDefaultSize(getSuggestedMinimumHeight(), heightMeasureSpec)); } /** * <p>This method must be called by {@link #onMeasure(int, int)} to store the * measured width and measured height. Failing to do so will trigger an * exception at measurement time.</p> * * @param measuredWidth The measured width of this view. May be a complex * bit mask as defined by {@link #MEASURED_SIZE_MASK} and * {@link #MEASURED_STATE_TOO_SMALL}. * @param measuredHeight The measured height of this view. May be a complex * bit mask as defined by {@link #MEASURED_SIZE_MASK} and * {@link #MEASURED_STATE_TOO_SMALL}. */ protected final void setMeasuredDimension(int measuredWidth, int measuredHeight) { boolean optical = isLayoutModeOptical(this); if (optical != isLayoutModeOptical(mParent)) { Insets insets = getOpticalInsets(); int opticalWidth = insets.left + insets.right; int opticalHeight = insets.top + insets.bottom; measuredWidth += optical ? opticalWidth : -opticalWidth; measuredHeight += optical ? opticalHeight : -opticalHeight; } setMeasuredDimensionRaw(measuredWidth, measuredHeight); } /** * Sets the measured dimension without extra processing for things like optical bounds. * Useful for reapplying consistent values that have already been cooked with adjustments * for optical bounds, etc. such as those from the measurement cache. * * @param measuredWidth The measured width of this view. May be a complex * bit mask as defined by {@link #MEASURED_SIZE_MASK} and * {@link #MEASURED_STATE_TOO_SMALL}. * @param measuredHeight The measured height of this view. May be a complex * bit mask as defined by {@link #MEASURED_SIZE_MASK} and * {@link #MEASURED_STATE_TOO_SMALL}. */ private void setMeasuredDimensionRaw(int measuredWidth, int measuredHeight) { mMeasuredWidth = measuredWidth; mMeasuredHeight = measuredHeight; mPrivateFlags |= PFLAG_MEASURED_DIMENSION_SET; } /** * Merge two states as returned by {@link #getMeasuredState()}. * @param curState The current state as returned from a view or the result * of combining multiple views. * @param newState The new view state to combine. * @return Returns a new integer reflecting the combination of the two * states. */ public static int combineMeasuredStates(int curState, int newState) { return curState | newState; } /** * Version of {@link #resolveSizeAndState(int, int, int)} * returning only the {@link #MEASURED_SIZE_MASK} bits of the result. */ public static int resolveSize(int size, int measureSpec) { return resolveSizeAndState(size, measureSpec, 0) & MEASURED_SIZE_MASK; } /** * Utility to reconcile a desired size and state, with constraints imposed * by a MeasureSpec. Will take the desired size, unless a different size * is imposed by the constraints. The returned value is a compound integer, * with the resolved size in the {@link #MEASURED_SIZE_MASK} bits and * optionally the bit {@link #MEASURED_STATE_TOO_SMALL} set if the * resulting size is smaller than the size the view wants to be. * * @param size How big the view wants to be. * @param measureSpec Constraints imposed by the parent. * @param childMeasuredState Size information bit mask for the view's * children. * @return Size information bit mask as defined by * {@link #MEASURED_SIZE_MASK} and * {@link #MEASURED_STATE_TOO_SMALL}. */ public static int resolveSizeAndState(int size, int measureSpec, int childMeasuredState) { final int specMode = MeasureSpec.getMode(measureSpec); final int specSize = MeasureSpec.getSize(measureSpec); final int result; switch (specMode) { case MeasureSpec.AT_MOST: if (specSize < size) { result = specSize | MEASURED_STATE_TOO_SMALL; } else { result = size; } break; case MeasureSpec.EXACTLY: result = specSize; break; case MeasureSpec.UNSPECIFIED: default: result = size; } return result | (childMeasuredState & MEASURED_STATE_MASK); } /** * Utility to return a default size. Uses the supplied size if the * MeasureSpec imposed no constraints. Will get larger if allowed * by the MeasureSpec. * * @param size Default size for this view * @param measureSpec Constraints imposed by the parent * @return The size this view should be. */ public static int getDefaultSize(int size, int measureSpec) { int result = size; int specMode = MeasureSpec.getMode(measureSpec); int specSize = MeasureSpec.getSize(measureSpec); switch (specMode) { case MeasureSpec.UNSPECIFIED: result = size; break; case MeasureSpec.AT_MOST: case MeasureSpec.EXACTLY: result = specSize; break; } return result; } /** * Returns the suggested minimum height that the view should use. This * returns the maximum of the view's minimum height * and the background's minimum height * ({@link android.graphics.drawable.Drawable#getMinimumHeight()}). * <p> * When being used in {@link #onMeasure(int, int)}, the caller should still * ensure the returned height is within the requirements of the parent. * * @return The suggested minimum height of the view. */ protected int getSuggestedMinimumHeight() { return (mBackground == null) ? mMinHeight : max(mMinHeight, mBackground.getMinimumHeight()); } /** * Returns the suggested minimum width that the view should use. This * returns the maximum of the view's minimum width * and the background's minimum width * ({@link android.graphics.drawable.Drawable#getMinimumWidth()}). * <p> * When being used in {@link #onMeasure(int, int)}, the caller should still * ensure the returned width is within the requirements of the parent. * * @return The suggested minimum width of the view. */ protected int getSuggestedMinimumWidth() { return (mBackground == null) ? mMinWidth : max(mMinWidth, mBackground.getMinimumWidth()); } /** * Returns the minimum height of the view. * * @return the minimum height the view will try to be, in pixels * * @see #setMinimumHeight(int) * * @attr ref android.R.styleable#View_minHeight */ public int getMinimumHeight() { return mMinHeight; } /** * Sets the minimum height of the view. It is not guaranteed the view will * be able to achieve this minimum height (for example, if its parent layout * constrains it with less available height). * * @param minHeight The minimum height the view will try to be, in pixels * * @see #getMinimumHeight() * * @attr ref android.R.styleable#View_minHeight */ @RemotableViewMethod public void setMinimumHeight(int minHeight) { mMinHeight = minHeight; requestLayout(); } /** * Returns the minimum width of the view. * * @return the minimum width the view will try to be, in pixels * * @see #setMinimumWidth(int) * * @attr ref android.R.styleable#View_minWidth */ public int getMinimumWidth() { return mMinWidth; } /** * Sets the minimum width of the view. It is not guaranteed the view will * be able to achieve this minimum width (for example, if its parent layout * constrains it with less available width). * * @param minWidth The minimum width the view will try to be, in pixels * * @see #getMinimumWidth() * * @attr ref android.R.styleable#View_minWidth */ public void setMinimumWidth(int minWidth) { mMinWidth = minWidth; requestLayout(); } /** * Get the animation currently associated with this view. * * @return The animation that is currently playing or * scheduled to play for this view. */ public Animation getAnimation() { return mCurrentAnimation; } /** * Start the specified animation now. * * @param animation the animation to start now */ public void startAnimation(Animation animation) { animation.setStartTime(Animation.START_ON_FIRST_FRAME); setAnimation(animation); invalidateParentCaches(); invalidate(true); } /** * Cancels any animations for this view. */ public void clearAnimation() { if (mCurrentAnimation != null) { mCurrentAnimation.detach(); } mCurrentAnimation = null; invalidateParentIfNeeded(); } /** * Sets the next animation to play for this view. * If you want the animation to play immediately, use * {@link #startAnimation(android.view.animation.Animation)} instead. * This method provides allows fine-grained * control over the start time and invalidation, but you * must make sure that 1) the animation has a start time set, and * 2) the view's parent (which controls animations on its children) * will be invalidated when the animation is supposed to * start. * * @param animation The next animation, or null. */ public void setAnimation(Animation animation) { mCurrentAnimation = animation; if (animation != null) { // If the screen is off assume the animation start time is now instead of // the next frame we draw. Keeping the START_ON_FIRST_FRAME start time // would cause the animation to start when the screen turns back on if (mAttachInfo != null && mAttachInfo.mDisplayState == Display.STATE_OFF && animation.getStartTime() == Animation.START_ON_FIRST_FRAME) { animation.setStartTime(AnimationUtils.currentAnimationTimeMillis()); } animation.reset(); } } /** * Invoked by a parent ViewGroup to notify the start of the animation * currently associated with this view. If you override this method, * always call super.onAnimationStart(); * * @see #setAnimation(android.view.animation.Animation) * @see #getAnimation() */ @CallSuper protected void onAnimationStart() { mPrivateFlags |= PFLAG_ANIMATION_STARTED; } /** * Invoked by a parent ViewGroup to notify the end of the animation * currently associated with this view. If you override this method, * always call super.onAnimationEnd(); * * @see #setAnimation(android.view.animation.Animation) * @see #getAnimation() */ @CallSuper protected void onAnimationEnd() { mPrivateFlags &= ~PFLAG_ANIMATION_STARTED; } /** * Invoked if there is a Transform that involves alpha. Subclass that can * draw themselves with the specified alpha should return true, and then * respect that alpha when their onDraw() is called. If this returns false * then the view may be redirected to draw into an offscreen buffer to * fulfill the request, which will look fine, but may be slower than if the * subclass handles it internally. The default implementation returns false. * * @param alpha The alpha (0..255) to apply to the view's drawing * @return true if the view can draw with the specified alpha. */ protected boolean onSetAlpha(int alpha) { return false; } /** * This is used by the RootView to perform an optimization when * the view hierarchy contains one or several SurfaceView. * SurfaceView is always considered transparent, but its children are not, * therefore all View objects remove themselves from the global transparent * region (passed as a parameter to this function). * * @param region The transparent region for this ViewAncestor (window). * * @return Returns true if the effective visibility of the view at this * point is opaque, regardless of the transparent region; returns false * if it is possible for underlying windows to be seen behind the view. * * {@hide} */ @UnsupportedAppUsage public boolean gatherTransparentRegion(Region region) { final AttachInfo attachInfo = mAttachInfo; if (region != null && attachInfo != null) { final int pflags = mPrivateFlags; if ((pflags & PFLAG_SKIP_DRAW) == 0) { // The SKIP_DRAW flag IS NOT set, so this view draws. We need to // remove it from the transparent region. final int[] location = attachInfo.mTransparentLocation; getLocationInWindow(location); // When a view has Z value, then it will be better to leave some area below the view // for drawing shadow. The shadow outset is proportional to the Z value. Note that // the bottom part needs more offset than the left, top and right parts due to the // spot light effects. int shadowOffset = getZ() > 0 ? (int) getZ() : 0; region.op(location[0] - shadowOffset, location[1] - shadowOffset, location[0] + mRight - mLeft + shadowOffset, location[1] + mBottom - mTop + (shadowOffset * 3), Region.Op.DIFFERENCE); } else { if (mBackground != null && mBackground.getOpacity() != PixelFormat.TRANSPARENT) { // The SKIP_DRAW flag IS set and the background drawable exists, we remove // the background drawable's non-transparent parts from this transparent region. applyDrawableToTransparentRegion(mBackground, region); } if (mForegroundInfo != null && mForegroundInfo.mDrawable != null && mForegroundInfo.mDrawable.getOpacity() != PixelFormat.TRANSPARENT) { // Similarly, we remove the foreground drawable's non-transparent parts. applyDrawableToTransparentRegion(mForegroundInfo.mDrawable, region); } if (mDefaultFocusHighlight != null && mDefaultFocusHighlight.getOpacity() != PixelFormat.TRANSPARENT) { // Similarly, we remove the default focus highlight's non-transparent parts. applyDrawableToTransparentRegion(mDefaultFocusHighlight, region); } } } return true; } /** * Play a sound effect for this view. * * <p>The framework will play sound effects for some built in actions, such as * clicking, but you may wish to play these effects in your widget, * for instance, for internal navigation. * * <p>The sound effect will only be played if sound effects are enabled by the user, and * {@link #isSoundEffectsEnabled()} is true. * * @param soundConstant One of the constants defined in {@link SoundEffectConstants} */ public void playSoundEffect(int soundConstant) { if (mAttachInfo == null || mAttachInfo.mRootCallbacks == null || !isSoundEffectsEnabled()) { return; } mAttachInfo.mRootCallbacks.playSoundEffect(soundConstant); } /** * BZZZTT!!1! * * <p>Provide haptic feedback to the user for this view. * * <p>The framework will provide haptic feedback for some built in actions, * such as long presses, but you may wish to provide feedback for your * own widget. * * <p>The feedback will only be performed if * {@link #isHapticFeedbackEnabled()} is true. * * @param feedbackConstant One of the constants defined in * {@link HapticFeedbackConstants} */ public boolean performHapticFeedback(int feedbackConstant) { return performHapticFeedback(feedbackConstant, 0); } /** * BZZZTT!!1! * * <p>Like {@link #performHapticFeedback(int)}, with additional options. * * @param feedbackConstant One of the constants defined in * {@link HapticFeedbackConstants} * @param flags Additional flags as per {@link HapticFeedbackConstants}. */ public boolean performHapticFeedback(int feedbackConstant, int flags) { if (mAttachInfo == null) { return false; } //noinspection SimplifiableIfStatement if ((flags & HapticFeedbackConstants.FLAG_IGNORE_VIEW_SETTING) == 0 && !isHapticFeedbackEnabled()) { return false; } return mAttachInfo.mRootCallbacks.performHapticFeedback(feedbackConstant, (flags & HapticFeedbackConstants.FLAG_IGNORE_GLOBAL_SETTING) != 0); } /** * Request that the visibility of the status bar or other screen/window * decorations be changed. * * <p>This method is used to put the over device UI into temporary modes * where the user's attention is focused more on the application content, * by dimming or hiding surrounding system affordances. This is typically * used in conjunction with {@link Window#FEATURE_ACTION_BAR_OVERLAY * Window.FEATURE_ACTION_BAR_OVERLAY}, allowing the applications content * to be placed behind the action bar (and with these flags other system * affordances) so that smooth transitions between hiding and showing them * can be done. * * <p>Two representative examples of the use of system UI visibility is * implementing a content browsing application (like a magazine reader) * and a video playing application. * * <p>The first code shows a typical implementation of a View in a content * browsing application. In this implementation, the application goes * into a content-oriented mode by hiding the status bar and action bar, * and putting the navigation elements into lights out mode. The user can * then interact with content while in this mode. Such an application should * provide an easy way for the user to toggle out of the mode (such as to * check information in the status bar or access notifications). In the * implementation here, this is done simply by tapping on the content. * * {@sample development/samples/ApiDemos/src/com/example/android/apis/view/ContentBrowserActivity.java * content} * * <p>This second code sample shows a typical implementation of a View * in a video playing application. In this situation, while the video is * playing the application would like to go into a complete full-screen mode, * to use as much of the display as possible for the video. When in this state * the user can not interact with the application; the system intercepts * touching on the screen to pop the UI out of full screen mode. See * {@link #fitSystemWindows(Rect)} for a sample layout that goes with this code. * * {@sample development/samples/ApiDemos/src/com/example/android/apis/view/VideoPlayerActivity.java * content} * * @param visibility Bitwise-or of flags {@link #SYSTEM_UI_FLAG_LOW_PROFILE}, * {@link #SYSTEM_UI_FLAG_HIDE_NAVIGATION}, {@link #SYSTEM_UI_FLAG_FULLSCREEN}, * {@link #SYSTEM_UI_FLAG_LAYOUT_STABLE}, {@link #SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION}, * {@link #SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN}, {@link #SYSTEM_UI_FLAG_IMMERSIVE}, * and {@link #SYSTEM_UI_FLAG_IMMERSIVE_STICKY}. */ public void setSystemUiVisibility(int visibility) { if (visibility != mSystemUiVisibility) { mSystemUiVisibility = visibility; if (mParent != null && mAttachInfo != null && !mAttachInfo.mRecomputeGlobalAttributes) { mParent.recomputeViewAttributes(this); } } } /** * Returns the last {@link #setSystemUiVisibility(int)} that this view has requested. * @return Bitwise-or of flags {@link #SYSTEM_UI_FLAG_LOW_PROFILE}, * {@link #SYSTEM_UI_FLAG_HIDE_NAVIGATION}, {@link #SYSTEM_UI_FLAG_FULLSCREEN}, * {@link #SYSTEM_UI_FLAG_LAYOUT_STABLE}, {@link #SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION}, * {@link #SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN}, {@link #SYSTEM_UI_FLAG_IMMERSIVE}, * and {@link #SYSTEM_UI_FLAG_IMMERSIVE_STICKY}. */ public int getSystemUiVisibility() { return mSystemUiVisibility; } /** * Returns the current system UI visibility that is currently set for * the entire window. This is the combination of the * {@link #setSystemUiVisibility(int)} values supplied by all of the * views in the window. */ public int getWindowSystemUiVisibility() { return mAttachInfo != null ? mAttachInfo.mSystemUiVisibility : 0; } /** * Override to find out when the window's requested system UI visibility * has changed, that is the value returned by {@link #getWindowSystemUiVisibility()}. * This is different from the callbacks received through * {@link #setOnSystemUiVisibilityChangeListener(OnSystemUiVisibilityChangeListener)} * in that this is only telling you about the local request of the window, * not the actual values applied by the system. */ public void onWindowSystemUiVisibilityChanged(int visible) { } /** * Dispatch callbacks to {@link #onWindowSystemUiVisibilityChanged(int)} down * the view hierarchy. */ public void dispatchWindowSystemUiVisiblityChanged(int visible) { onWindowSystemUiVisibilityChanged(visible); } /** * Set a listener to receive callbacks when the visibility of the system bar changes. * @param l The {@link OnSystemUiVisibilityChangeListener} to receive callbacks. */ public void setOnSystemUiVisibilityChangeListener(OnSystemUiVisibilityChangeListener l) { getListenerInfo().mOnSystemUiVisibilityChangeListener = l; if (mParent != null && mAttachInfo != null && !mAttachInfo.mRecomputeGlobalAttributes) { mParent.recomputeViewAttributes(this); } } /** * Dispatch callbacks to {@link #setOnSystemUiVisibilityChangeListener} down * the view hierarchy. */ public void dispatchSystemUiVisibilityChanged(int visibility) { ListenerInfo li = mListenerInfo; if (li != null && li.mOnSystemUiVisibilityChangeListener != null) { li.mOnSystemUiVisibilityChangeListener .onSystemUiVisibilityChange(visibility & PUBLIC_STATUS_BAR_VISIBILITY_MASK); } } boolean updateLocalSystemUiVisibility(int localValue, int localChanges) { int val = (mSystemUiVisibility & ~localChanges) | (localValue & localChanges); if (val != mSystemUiVisibility) { setSystemUiVisibility(val); return true; } return false; } /** @hide */ @UnsupportedAppUsage public void setDisabledSystemUiVisibility(int flags) { if (mAttachInfo != null) { if (mAttachInfo.mDisabledSystemUiVisibility != flags) { mAttachInfo.mDisabledSystemUiVisibility = flags; if (mParent != null) { mParent.recomputeViewAttributes(this); } } } } /** * Creates an image that the system displays during the drag and drop * operation. This is called a "drag shadow". The default implementation * for a DragShadowBuilder based on a View returns an image that has exactly the same * appearance as the given View. The default also positions the center of the drag shadow * directly under the touch point. If no View is provided (the constructor with no parameters * is used), and {@link #onProvideShadowMetrics(Point,Point) onProvideShadowMetrics()} and * {@link #onDrawShadow(Canvas) onDrawShadow()} are not overridden, then the * default is an invisible drag shadow. * <p> * You are not required to use the View you provide to the constructor as the basis of the * drag shadow. The {@link #onDrawShadow(Canvas) onDrawShadow()} method allows you to draw * anything you want as the drag shadow. * </p> * <p> * You pass a DragShadowBuilder object to the system when you start the drag. The system * calls {@link #onProvideShadowMetrics(Point,Point) onProvideShadowMetrics()} to get the * size and position of the drag shadow. It uses this data to construct a * {@link android.graphics.Canvas} object, then it calls {@link #onDrawShadow(Canvas) onDrawShadow()} * so that your application can draw the shadow image in the Canvas. * </p> * * <div class="special reference"> * <h3>Developer Guides</h3> * <p>For a guide to implementing drag and drop features, read the * <a href="{@docRoot}guide/topics/ui/drag-drop.html">Drag and Drop</a> developer guide.</p> * </div> */ public static class DragShadowBuilder { @UnsupportedAppUsage private final WeakReference<View> mView; /** * Constructs a shadow image builder based on a View. By default, the resulting drag * shadow will have the same appearance and dimensions as the View, with the touch point * over the center of the View. * @param view A View. Any View in scope can be used. */ public DragShadowBuilder(View view) { mView = new WeakReference<View>(view); } /** * Construct a shadow builder object with no associated View. This * constructor variant is only useful when the {@link #onProvideShadowMetrics(Point, Point)} * and {@link #onDrawShadow(Canvas)} methods are also overridden in order * to supply the drag shadow's dimensions and appearance without * reference to any View object. */ public DragShadowBuilder() { mView = new WeakReference<View>(null); } /** * Returns the View object that had been passed to the * {@link #View.DragShadowBuilder(View)} * constructor. If that View parameter was {@code null} or if the * {@link #View.DragShadowBuilder()} * constructor was used to instantiate the builder object, this method will return * null. * * @return The View object associate with this builder object. */ @SuppressWarnings({ "JavadocReference" }) final public View getView() { return mView.get(); } /** * Provides the metrics for the shadow image. These include the dimensions of * the shadow image, and the point within that shadow that should * be centered under the touch location while dragging. * <p> * The default implementation sets the dimensions of the shadow to be the * same as the dimensions of the View itself and centers the shadow under * the touch point. * </p> * * @param outShadowSize A {@link android.graphics.Point} containing the width and height * of the shadow image. Your application must set {@link android.graphics.Point#x} to the * desired width and must set {@link android.graphics.Point#y} to the desired height of the * image. Since Android P, the width and height must be positive values. * * @param outShadowTouchPoint A {@link android.graphics.Point} for the position within the * shadow image that should be underneath the touch point during the drag and drop * operation. Your application must set {@link android.graphics.Point#x} to the * X coordinate and {@link android.graphics.Point#y} to the Y coordinate of this position. */ public void onProvideShadowMetrics(Point outShadowSize, Point outShadowTouchPoint) { final View view = mView.get(); if (view != null) { outShadowSize.set(view.getWidth(), view.getHeight()); outShadowTouchPoint.set(outShadowSize.x / 2, outShadowSize.y / 2); } else { Log.e(View.VIEW_LOG_TAG, "Asked for drag thumb metrics but no view"); } } /** * Draws the shadow image. The system creates the {@link android.graphics.Canvas} object * based on the dimensions it received from the * {@link #onProvideShadowMetrics(Point, Point)} callback. * * @param canvas A {@link android.graphics.Canvas} object in which to draw the shadow image. */ public void onDrawShadow(Canvas canvas) { final View view = mView.get(); if (view != null) { view.draw(canvas); } else { Log.e(View.VIEW_LOG_TAG, "Asked to draw drag shadow but no view"); } } } /** * @deprecated Use {@link #startDragAndDrop(ClipData, DragShadowBuilder, Object, int) * startDragAndDrop()} for newer platform versions. */ @Deprecated public final boolean startDrag(ClipData data, DragShadowBuilder shadowBuilder, Object myLocalState, int flags) { return startDragAndDrop(data, shadowBuilder, myLocalState, flags); } /** * Starts a drag and drop operation. When your application calls this method, it passes a * {@link android.view.View.DragShadowBuilder} object to the system. The * system calls this object's {@link DragShadowBuilder#onProvideShadowMetrics(Point, Point)} * to get metrics for the drag shadow, and then calls the object's * {@link DragShadowBuilder#onDrawShadow(Canvas)} to draw the drag shadow itself. * <p> * Once the system has the drag shadow, it begins the drag and drop operation by sending * drag events to all the View objects in your application that are currently visible. It does * this either by calling the View object's drag listener (an implementation of * {@link android.view.View.OnDragListener#onDrag(View,DragEvent) onDrag()} or by calling the * View object's {@link android.view.View#onDragEvent(DragEvent) onDragEvent()} method. * Both are passed a {@link android.view.DragEvent} object that has a * {@link android.view.DragEvent#getAction()} value of * {@link android.view.DragEvent#ACTION_DRAG_STARTED}. * </p> * <p> * Your application can invoke {@link #startDragAndDrop(ClipData, DragShadowBuilder, Object, * int) startDragAndDrop()} on any attached View object. The View object does not need to be * the one used in {@link android.view.View.DragShadowBuilder}, nor does it need to be related * to the View the user selected for dragging. * </p> * @param data A {@link android.content.ClipData} object pointing to the data to be * transferred by the drag and drop operation. * @param shadowBuilder A {@link android.view.View.DragShadowBuilder} object for building the * drag shadow. * @param myLocalState An {@link java.lang.Object} containing local data about the drag and * drop operation. When dispatching drag events to views in the same activity this object * will be available through {@link android.view.DragEvent#getLocalState()}. Views in other * activities will not have access to this data ({@link android.view.DragEvent#getLocalState()} * will return null). * <p> * myLocalState is a lightweight mechanism for the sending information from the dragged View * to the target Views. For example, it can contain flags that differentiate between a * a copy operation and a move operation. * </p> * @param flags Flags that control the drag and drop operation. This can be set to 0 for no * flags, or any combination of the following: * <ul> * <li>{@link #DRAG_FLAG_GLOBAL}</li> * <li>{@link #DRAG_FLAG_GLOBAL_PERSISTABLE_URI_PERMISSION}</li> * <li>{@link #DRAG_FLAG_GLOBAL_PREFIX_URI_PERMISSION}</li> * <li>{@link #DRAG_FLAG_GLOBAL_URI_READ}</li> * <li>{@link #DRAG_FLAG_GLOBAL_URI_WRITE}</li> * <li>{@link #DRAG_FLAG_OPAQUE}</li> * </ul> * @return {@code true} if the method completes successfully, or * {@code false} if it fails anywhere. Returning {@code false} means the system was unable to * do a drag, and so no drag operation is in progress. */ public final boolean startDragAndDrop(ClipData data, DragShadowBuilder shadowBuilder, Object myLocalState, int flags) { if (ViewDebug.DEBUG_DRAG) { Log.d(VIEW_LOG_TAG, "startDragAndDrop: data=" + data + " flags=" + flags); } if (mAttachInfo == null) { Log.w(VIEW_LOG_TAG, "startDragAndDrop called on a detached view."); return false; } if (data != null) { data.prepareToLeaveProcess((flags & View.DRAG_FLAG_GLOBAL) != 0); } Point shadowSize = new Point(); Point shadowTouchPoint = new Point(); shadowBuilder.onProvideShadowMetrics(shadowSize, shadowTouchPoint); if ((shadowSize.x < 0) || (shadowSize.y < 0) || (shadowTouchPoint.x < 0) || (shadowTouchPoint.y < 0)) { throw new IllegalStateException("Drag shadow dimensions must not be negative"); } // Create 1x1 surface when zero surface size is specified because SurfaceControl.Builder // does not accept zero size surface. if (shadowSize.x == 0 || shadowSize.y == 0) { if (!sAcceptZeroSizeDragShadow) { throw new IllegalStateException("Drag shadow dimensions must be positive"); } shadowSize.x = 1; shadowSize.y = 1; } if (ViewDebug.DEBUG_DRAG) { Log.d(VIEW_LOG_TAG, "drag shadow: width=" + shadowSize.x + " height=" + shadowSize.y + " shadowX=" + shadowTouchPoint.x + " shadowY=" + shadowTouchPoint.y); } if (mAttachInfo.mDragSurface != null) { mAttachInfo.mDragSurface.release(); } mAttachInfo.mDragSurface = new Surface(); mAttachInfo.mDragToken = null; final ViewRootImpl root = mAttachInfo.mViewRootImpl; final SurfaceSession session = new SurfaceSession(root.mSurface); final SurfaceControl surface = new SurfaceControl.Builder(session).setName("drag surface") .setSize(shadowSize.x, shadowSize.y).setFormat(PixelFormat.TRANSLUCENT).build(); try { mAttachInfo.mDragSurface.copyFrom(surface); final Canvas canvas = mAttachInfo.mDragSurface.lockCanvas(null); try { canvas.drawColor(0, PorterDuff.Mode.CLEAR); shadowBuilder.onDrawShadow(canvas); } finally { mAttachInfo.mDragSurface.unlockCanvasAndPost(canvas); } // Cache the local state object for delivery with DragEvents root.setLocalDragState(myLocalState); // repurpose 'shadowSize' for the last touch point root.getLastTouchPoint(shadowSize); mAttachInfo.mDragToken = mAttachInfo.mSession.performDrag(mAttachInfo.mWindow, flags, surface, root.getLastTouchSource(), shadowSize.x, shadowSize.y, shadowTouchPoint.x, shadowTouchPoint.y, data); if (ViewDebug.DEBUG_DRAG) { Log.d(VIEW_LOG_TAG, "performDrag returned " + mAttachInfo.mDragToken); } return mAttachInfo.mDragToken != null; } catch (Exception e) { Log.e(VIEW_LOG_TAG, "Unable to initiate drag", e); return false; } finally { if (mAttachInfo.mDragToken == null) { mAttachInfo.mDragSurface.destroy(); mAttachInfo.mDragSurface = null; root.setLocalDragState(null); } session.kill(); } } /** * Cancels an ongoing drag and drop operation. * <p> * A {@link android.view.DragEvent} object with * {@link android.view.DragEvent#getAction()} value of * {@link android.view.DragEvent#ACTION_DRAG_ENDED} and * {@link android.view.DragEvent#getResult()} value of {@code false} * will be sent to every * View that received {@link android.view.DragEvent#ACTION_DRAG_STARTED} * even if they are not currently visible. * </p> * <p> * This method can be called on any View in the same window as the View on which * {@link #startDragAndDrop(ClipData, DragShadowBuilder, Object, int) startDragAndDrop} * was called. * </p> */ public final void cancelDragAndDrop() { if (ViewDebug.DEBUG_DRAG) { Log.d(VIEW_LOG_TAG, "cancelDragAndDrop"); } if (mAttachInfo == null) { Log.w(VIEW_LOG_TAG, "cancelDragAndDrop called on a detached view."); return; } if (mAttachInfo.mDragToken != null) { try { mAttachInfo.mSession.cancelDragAndDrop(mAttachInfo.mDragToken); } catch (Exception e) { Log.e(VIEW_LOG_TAG, "Unable to cancel drag", e); } mAttachInfo.mDragToken = null; } else { Log.e(VIEW_LOG_TAG, "No active drag to cancel"); } } /** * Updates the drag shadow for the ongoing drag and drop operation. * * @param shadowBuilder A {@link android.view.View.DragShadowBuilder} object for building the * new drag shadow. */ public final void updateDragShadow(DragShadowBuilder shadowBuilder) { if (ViewDebug.DEBUG_DRAG) { Log.d(VIEW_LOG_TAG, "updateDragShadow"); } if (mAttachInfo == null) { Log.w(VIEW_LOG_TAG, "updateDragShadow called on a detached view."); return; } if (mAttachInfo.mDragToken != null) { try { Canvas canvas = mAttachInfo.mDragSurface.lockCanvas(null); try { canvas.drawColor(0, PorterDuff.Mode.CLEAR); shadowBuilder.onDrawShadow(canvas); } finally { mAttachInfo.mDragSurface.unlockCanvasAndPost(canvas); } } catch (Exception e) { Log.e(VIEW_LOG_TAG, "Unable to update drag shadow", e); } } else { Log.e(VIEW_LOG_TAG, "No active drag"); } } /** * Starts a move from {startX, startY}, the amount of the movement will be the offset * between {startX, startY} and the new cursor positon. * @param startX horizontal coordinate where the move started. * @param startY vertical coordinate where the move started. * @return whether moving was started successfully. * @hide */ public final boolean startMovingTask(float startX, float startY) { if (ViewDebug.DEBUG_POSITIONING) { Log.d(VIEW_LOG_TAG, "startMovingTask: {" + startX + "," + startY + "}"); } try { return mAttachInfo.mSession.startMovingTask(mAttachInfo.mWindow, startX, startY); } catch (RemoteException e) { Log.e(VIEW_LOG_TAG, "Unable to start moving", e); } return false; } /** * Handles drag events sent by the system following a call to * {@link android.view.View#startDragAndDrop(ClipData,DragShadowBuilder,Object,int) * startDragAndDrop()}. *<p> * When the system calls this method, it passes a * {@link android.view.DragEvent} object. A call to * {@link android.view.DragEvent#getAction()} returns one of the action type constants defined * in DragEvent. The method uses these to determine what is happening in the drag and drop * operation. * @param event The {@link android.view.DragEvent} sent by the system. * The {@link android.view.DragEvent#getAction()} method returns an action type constant defined * in DragEvent, indicating the type of drag event represented by this object. * @return {@code true} if the method was successful, otherwise {@code false}. * <p> * The method should return {@code true} in response to an action type of * {@link android.view.DragEvent#ACTION_DRAG_STARTED} to receive drag events for the current * operation. * </p> * <p> * The method should also return {@code true} in response to an action type of * {@link android.view.DragEvent#ACTION_DROP} if it consumed the drop, or * {@code false} if it didn't. * </p> * <p> * For all other events, the return value is ignored. * </p> */ public boolean onDragEvent(DragEvent event) { return false; } // Dispatches ACTION_DRAG_ENTERED and ACTION_DRAG_EXITED events for pre-Nougat apps. boolean dispatchDragEnterExitInPreN(DragEvent event) { return callDragEventHandler(event); } /** * Detects if this View is enabled and has a drag event listener. * If both are true, then it calls the drag event listener with the * {@link android.view.DragEvent} it received. If the drag event listener returns * {@code true}, then dispatchDragEvent() returns {@code true}. * <p> * For all other cases, the method calls the * {@link android.view.View#onDragEvent(DragEvent) onDragEvent()} drag event handler * method and returns its result. * </p> * <p> * This ensures that a drag event is always consumed, even if the View does not have a drag * event listener. However, if the View has a listener and the listener returns true, then * onDragEvent() is not called. * </p> */ public boolean dispatchDragEvent(DragEvent event) { event.mEventHandlerWasCalled = true; if (event.mAction == DragEvent.ACTION_DRAG_LOCATION || event.mAction == DragEvent.ACTION_DROP) { // About to deliver an event with coordinates to this view. Notify that now this view // has drag focus. This will send exit/enter events as needed. getViewRootImpl().setDragFocus(this, event); } return callDragEventHandler(event); } final boolean callDragEventHandler(DragEvent event) { final boolean result; ListenerInfo li = mListenerInfo; //noinspection SimplifiableIfStatement if (li != null && li.mOnDragListener != null && (mViewFlags & ENABLED_MASK) == ENABLED && li.mOnDragListener.onDrag(this, event)) { result = true; } else { result = onDragEvent(event); } switch (event.mAction) { case DragEvent.ACTION_DRAG_ENTERED: { mPrivateFlags2 |= View.PFLAG2_DRAG_HOVERED; refreshDrawableState(); } break; case DragEvent.ACTION_DRAG_EXITED: { mPrivateFlags2 &= ~View.PFLAG2_DRAG_HOVERED; refreshDrawableState(); } break; case DragEvent.ACTION_DRAG_ENDED: { mPrivateFlags2 &= ~View.DRAG_MASK; refreshDrawableState(); } break; } return result; } boolean canAcceptDrag() { return (mPrivateFlags2 & PFLAG2_DRAG_CAN_ACCEPT) != 0; } /** * This needs to be a better API (NOT ON VIEW) before it is exposed. If * it is ever exposed at all. * @hide */ @UnsupportedAppUsage public void onCloseSystemDialogs(String reason) { } /** * Given a Drawable whose bounds have been set to draw into this view, * update a Region being computed for * {@link #gatherTransparentRegion(android.graphics.Region)} so * that any non-transparent parts of the Drawable are removed from the * given transparent region. * * @param dr The Drawable whose transparency is to be applied to the region. * @param region A Region holding the current transparency information, * where any parts of the region that are set are considered to be * transparent. On return, this region will be modified to have the * transparency information reduced by the corresponding parts of the * Drawable that are not transparent. * {@hide} */ @UnsupportedAppUsage public void applyDrawableToTransparentRegion(Drawable dr, Region region) { if (DBG) { Log.i("View", "Getting transparent region for: " + this); } final Region r = dr.getTransparentRegion(); final Rect db = dr.getBounds(); final AttachInfo attachInfo = mAttachInfo; if (r != null && attachInfo != null) { final int w = getRight() - getLeft(); final int h = getBottom() - getTop(); if (db.left > 0) { //Log.i("VIEW", "Drawable left " + db.left + " > view 0"); r.op(0, 0, db.left, h, Region.Op.UNION); } if (db.right < w) { //Log.i("VIEW", "Drawable right " + db.right + " < view " + w); r.op(db.right, 0, w, h, Region.Op.UNION); } if (db.top > 0) { //Log.i("VIEW", "Drawable top " + db.top + " > view 0"); r.op(0, 0, w, db.top, Region.Op.UNION); } if (db.bottom < h) { //Log.i("VIEW", "Drawable bottom " + db.bottom + " < view " + h); r.op(0, db.bottom, w, h, Region.Op.UNION); } final int[] location = attachInfo.mTransparentLocation; getLocationInWindow(location); r.translate(location[0], location[1]); region.op(r, Region.Op.INTERSECT); } else { region.op(db, Region.Op.DIFFERENCE); } } private void checkForLongClick(int delayOffset, float x, float y) { if ((mViewFlags & LONG_CLICKABLE) == LONG_CLICKABLE || (mViewFlags & TOOLTIP) == TOOLTIP) { mHasPerformedLongPress = false; if (mPendingCheckForLongPress == null) { mPendingCheckForLongPress = new CheckForLongPress(); } mPendingCheckForLongPress.setAnchor(x, y); mPendingCheckForLongPress.rememberWindowAttachCount(); mPendingCheckForLongPress.rememberPressedState(); postDelayed(mPendingCheckForLongPress, ViewConfiguration.getLongPressTimeout() - delayOffset); } } /** * Inflate a view from an XML resource. This convenience method wraps the {@link * LayoutInflater} class, which provides a full range of options for view inflation. * * @param context The Context object for your activity or application. * @param resource The resource ID to inflate * @param root A view group that will be the parent. Used to properly inflate the * layout_* parameters. * @see LayoutInflater */ public static View inflate(Context context, @LayoutRes int resource, ViewGroup root) { LayoutInflater factory = LayoutInflater.from(context); return factory.inflate(resource, root); } /** * Scroll the view with standard behavior for scrolling beyond the normal * content boundaries. Views that call this method should override * {@link #onOverScrolled(int, int, boolean, boolean)} to respond to the * results of an over-scroll operation. * * Views can use this method to handle any touch or fling-based scrolling. * * @param deltaX Change in X in pixels * @param deltaY Change in Y in pixels * @param scrollX Current X scroll value in pixels before applying deltaX * @param scrollY Current Y scroll value in pixels before applying deltaY * @param scrollRangeX Maximum content scroll range along the X axis * @param scrollRangeY Maximum content scroll range along the Y axis * @param maxOverScrollX Number of pixels to overscroll by in either direction * along the X axis. * @param maxOverScrollY Number of pixels to overscroll by in either direction * along the Y axis. * @param isTouchEvent true if this scroll operation is the result of a touch event. * @return true if scrolling was clamped to an over-scroll boundary along either * axis, false otherwise. */ @SuppressWarnings({ "UnusedParameters" }) protected boolean overScrollBy(int deltaX, int deltaY, int scrollX, int scrollY, int scrollRangeX, int scrollRangeY, int maxOverScrollX, int maxOverScrollY, boolean isTouchEvent) { final int overScrollMode = mOverScrollMode; final boolean canScrollHorizontal = computeHorizontalScrollRange() > computeHorizontalScrollExtent(); final boolean canScrollVertical = computeVerticalScrollRange() > computeVerticalScrollExtent(); final boolean overScrollHorizontal = overScrollMode == OVER_SCROLL_ALWAYS || (overScrollMode == OVER_SCROLL_IF_CONTENT_SCROLLS && canScrollHorizontal); final boolean overScrollVertical = overScrollMode == OVER_SCROLL_ALWAYS || (overScrollMode == OVER_SCROLL_IF_CONTENT_SCROLLS && canScrollVertical); int newScrollX = scrollX + deltaX; if (!overScrollHorizontal) { maxOverScrollX = 0; } int newScrollY = scrollY + deltaY; if (!overScrollVertical) { maxOverScrollY = 0; } // Clamp values if at the limits and record final int left = -maxOverScrollX; final int right = maxOverScrollX + scrollRangeX; final int top = -maxOverScrollY; final int bottom = maxOverScrollY + scrollRangeY; boolean clampedX = false; if (newScrollX > right) { newScrollX = right; clampedX = true; } else if (newScrollX < left) { newScrollX = left; clampedX = true; } boolean clampedY = false; if (newScrollY > bottom) { newScrollY = bottom; clampedY = true; } else if (newScrollY < top) { newScrollY = top; clampedY = true; } onOverScrolled(newScrollX, newScrollY, clampedX, clampedY); return clampedX || clampedY; } /** * Called by {@link #overScrollBy(int, int, int, int, int, int, int, int, boolean)} to * respond to the results of an over-scroll operation. * * @param scrollX New X scroll value in pixels * @param scrollY New Y scroll value in pixels * @param clampedX True if scrollX was clamped to an over-scroll boundary * @param clampedY True if scrollY was clamped to an over-scroll boundary */ protected void onOverScrolled(int scrollX, int scrollY, boolean clampedX, boolean clampedY) { // Intentionally empty. } /** * Returns the over-scroll mode for this view. The result will be * one of {@link #OVER_SCROLL_ALWAYS} (default), {@link #OVER_SCROLL_IF_CONTENT_SCROLLS} * (allow over-scrolling only if the view content is larger than the container), * or {@link #OVER_SCROLL_NEVER}. * * @return This view's over-scroll mode. */ public int getOverScrollMode() { return mOverScrollMode; } /** * Set the over-scroll mode for this view. Valid over-scroll modes are * {@link #OVER_SCROLL_ALWAYS} (default), {@link #OVER_SCROLL_IF_CONTENT_SCROLLS} * (allow over-scrolling only if the view content is larger than the container), * or {@link #OVER_SCROLL_NEVER}. * * Setting the over-scroll mode of a view will have an effect only if the * view is capable of scrolling. * * @param overScrollMode The new over-scroll mode for this view. */ public void setOverScrollMode(int overScrollMode) { if (overScrollMode != OVER_SCROLL_ALWAYS && overScrollMode != OVER_SCROLL_IF_CONTENT_SCROLLS && overScrollMode != OVER_SCROLL_NEVER) { throw new IllegalArgumentException("Invalid overscroll mode " + overScrollMode); } mOverScrollMode = overScrollMode; } /** * Enable or disable nested scrolling for this view. * * <p>If this property is set to true the view will be permitted to initiate nested * scrolling operations with a compatible parent view in the current hierarchy. If this * view does not implement nested scrolling this will have no effect. Disabling nested scrolling * while a nested scroll is in progress has the effect of {@link #stopNestedScroll() stopping} * the nested scroll.</p> * * @param enabled true to enable nested scrolling, false to disable * * @see #isNestedScrollingEnabled() */ public void setNestedScrollingEnabled(boolean enabled) { if (enabled) { mPrivateFlags3 |= PFLAG3_NESTED_SCROLLING_ENABLED; } else { stopNestedScroll(); mPrivateFlags3 &= ~PFLAG3_NESTED_SCROLLING_ENABLED; } } /** * Returns true if nested scrolling is enabled for this view. * * <p>If nested scrolling is enabled and this View class implementation supports it, * this view will act as a nested scrolling child view when applicable, forwarding data * about the scroll operation in progress to a compatible and cooperating nested scrolling * parent.</p> * * @return true if nested scrolling is enabled * * @see #setNestedScrollingEnabled(boolean) */ public boolean isNestedScrollingEnabled() { return (mPrivateFlags3 & PFLAG3_NESTED_SCROLLING_ENABLED) == PFLAG3_NESTED_SCROLLING_ENABLED; } /** * Begin a nestable scroll operation along the given axes. * * <p>A view starting a nested scroll promises to abide by the following contract:</p> * * <p>The view will call startNestedScroll upon initiating a scroll operation. In the case * of a touch scroll this corresponds to the initial {@link MotionEvent#ACTION_DOWN}. * In the case of touch scrolling the nested scroll will be terminated automatically in * the same manner as {@link ViewParent#requestDisallowInterceptTouchEvent(boolean)}. * In the event of programmatic scrolling the caller must explicitly call * {@link #stopNestedScroll()} to indicate the end of the nested scroll.</p> * * <p>If <code>startNestedScroll</code> returns true, a cooperative parent was found. * If it returns false the caller may ignore the rest of this contract until the next scroll. * Calling startNestedScroll while a nested scroll is already in progress will return true.</p> * * <p>At each incremental step of the scroll the caller should invoke * {@link #dispatchNestedPreScroll(int, int, int[], int[]) dispatchNestedPreScroll} * once it has calculated the requested scrolling delta. If it returns true the nested scrolling * parent at least partially consumed the scroll and the caller should adjust the amount it * scrolls by.</p> * * <p>After applying the remainder of the scroll delta the caller should invoke * {@link #dispatchNestedScroll(int, int, int, int, int[]) dispatchNestedScroll}, passing * both the delta consumed and the delta unconsumed. A nested scrolling parent may treat * these values differently. See {@link ViewParent#onNestedScroll(View, int, int, int, int)}. * </p> * * @param axes Flags consisting of a combination of {@link #SCROLL_AXIS_HORIZONTAL} and/or * {@link #SCROLL_AXIS_VERTICAL}. * @return true if a cooperative parent was found and nested scrolling has been enabled for * the current gesture. * * @see #stopNestedScroll() * @see #dispatchNestedPreScroll(int, int, int[], int[]) * @see #dispatchNestedScroll(int, int, int, int, int[]) */ public boolean startNestedScroll(int axes) { if (hasNestedScrollingParent()) { // Already in progress return true; } if (isNestedScrollingEnabled()) { ViewParent p = getParent(); View child = this; while (p != null) { try { if (p.onStartNestedScroll(child, this, axes)) { mNestedScrollingParent = p; p.onNestedScrollAccepted(child, this, axes); return true; } } catch (AbstractMethodError e) { Log.e(VIEW_LOG_TAG, "ViewParent " + p + " does not implement interface " + "method onStartNestedScroll", e); // Allow the search upward to continue } if (p instanceof View) { child = (View) p; } p = p.getParent(); } } return false; } /** * Stop a nested scroll in progress. * * <p>Calling this method when a nested scroll is not currently in progress is harmless.</p> * * @see #startNestedScroll(int) */ public void stopNestedScroll() { if (mNestedScrollingParent != null) { mNestedScrollingParent.onStopNestedScroll(this); mNestedScrollingParent = null; } } /** * Returns true if this view has a nested scrolling parent. * * <p>The presence of a nested scrolling parent indicates that this view has initiated * a nested scroll and it was accepted by an ancestor view further up the view hierarchy.</p> * * @return whether this view has a nested scrolling parent */ public boolean hasNestedScrollingParent() { return mNestedScrollingParent != null; } /** * Dispatch one step of a nested scroll in progress. * * <p>Implementations of views that support nested scrolling should call this to report * info about a scroll in progress to the current nested scrolling parent. If a nested scroll * is not currently in progress or nested scrolling is not * {@link #isNestedScrollingEnabled() enabled} for this view this method does nothing.</p> * * <p>Compatible View implementations should also call * {@link #dispatchNestedPreScroll(int, int, int[], int[]) dispatchNestedPreScroll} before * consuming a component of the scroll event themselves.</p> * * @param dxConsumed Horizontal distance in pixels consumed by this view during this scroll step * @param dyConsumed Vertical distance in pixels consumed by this view during this scroll step * @param dxUnconsumed Horizontal scroll distance in pixels not consumed by this view * @param dyUnconsumed Horizontal scroll distance in pixels not consumed by this view * @param offsetInWindow Optional. If not null, on return this will contain the offset * in local view coordinates of this view from before this operation * to after it completes. View implementations may use this to adjust * expected input coordinate tracking. * @return true if the event was dispatched, false if it could not be dispatched. * @see #dispatchNestedPreScroll(int, int, int[], int[]) */ public boolean dispatchNestedScroll(int dxConsumed, int dyConsumed, int dxUnconsumed, int dyUnconsumed, @Nullable @Size(2) int[] offsetInWindow) { if (isNestedScrollingEnabled() && mNestedScrollingParent != null) { if (dxConsumed != 0 || dyConsumed != 0 || dxUnconsumed != 0 || dyUnconsumed != 0) { int startX = 0; int startY = 0; if (offsetInWindow != null) { getLocationInWindow(offsetInWindow); startX = offsetInWindow[0]; startY = offsetInWindow[1]; } mNestedScrollingParent.onNestedScroll(this, dxConsumed, dyConsumed, dxUnconsumed, dyUnconsumed); if (offsetInWindow != null) { getLocationInWindow(offsetInWindow); offsetInWindow[0] -= startX; offsetInWindow[1] -= startY; } return true; } else if (offsetInWindow != null) { // No motion, no dispatch. Keep offsetInWindow up to date. offsetInWindow[0] = 0; offsetInWindow[1] = 0; } } return false; } /** * Dispatch one step of a nested scroll in progress before this view consumes any portion of it. * * <p>Nested pre-scroll events are to nested scroll events what touch intercept is to touch. * <code>dispatchNestedPreScroll</code> offers an opportunity for the parent view in a nested * scrolling operation to consume some or all of the scroll operation before the child view * consumes it.</p> * * @param dx Horizontal scroll distance in pixels * @param dy Vertical scroll distance in pixels * @param consumed Output. If not null, consumed[0] will contain the consumed component of dx * and consumed[1] the consumed dy. * @param offsetInWindow Optional. If not null, on return this will contain the offset * in local view coordinates of this view from before this operation * to after it completes. View implementations may use this to adjust * expected input coordinate tracking. * @return true if the parent consumed some or all of the scroll delta * @see #dispatchNestedScroll(int, int, int, int, int[]) */ public boolean dispatchNestedPreScroll(int dx, int dy, @Nullable @Size(2) int[] consumed, @Nullable @Size(2) int[] offsetInWindow) { if (isNestedScrollingEnabled() && mNestedScrollingParent != null) { if (dx != 0 || dy != 0) { int startX = 0; int startY = 0; if (offsetInWindow != null) { getLocationInWindow(offsetInWindow); startX = offsetInWindow[0]; startY = offsetInWindow[1]; } if (consumed == null) { if (mTempNestedScrollConsumed == null) { mTempNestedScrollConsumed = new int[2]; } consumed = mTempNestedScrollConsumed; } consumed[0] = 0; consumed[1] = 0; mNestedScrollingParent.onNestedPreScroll(this, dx, dy, consumed); if (offsetInWindow != null) { getLocationInWindow(offsetInWindow); offsetInWindow[0] -= startX; offsetInWindow[1] -= startY; } return consumed[0] != 0 || consumed[1] != 0; } else if (offsetInWindow != null) { offsetInWindow[0] = 0; offsetInWindow[1] = 0; } } return false; } /** * Dispatch a fling to a nested scrolling parent. * * <p>This method should be used to indicate that a nested scrolling child has detected * suitable conditions for a fling. Generally this means that a touch scroll has ended with a * {@link VelocityTracker velocity} in the direction of scrolling that meets or exceeds * the {@link ViewConfiguration#getScaledMinimumFlingVelocity() minimum fling velocity} * along a scrollable axis.</p> * * <p>If a nested scrolling child view would normally fling but it is at the edge of * its own content, it can use this method to delegate the fling to its nested scrolling * parent instead. The parent may optionally consume the fling or observe a child fling.</p> * * @param velocityX Horizontal fling velocity in pixels per second * @param velocityY Vertical fling velocity in pixels per second * @param consumed true if the child consumed the fling, false otherwise * @return true if the nested scrolling parent consumed or otherwise reacted to the fling */ public boolean dispatchNestedFling(float velocityX, float velocityY, boolean consumed) { if (isNestedScrollingEnabled() && mNestedScrollingParent != null) { return mNestedScrollingParent.onNestedFling(this, velocityX, velocityY, consumed); } return false; } /** * Dispatch a fling to a nested scrolling parent before it is processed by this view. * * <p>Nested pre-fling events are to nested fling events what touch intercept is to touch * and what nested pre-scroll is to nested scroll. <code>dispatchNestedPreFling</code> * offsets an opportunity for the parent view in a nested fling to fully consume the fling * before the child view consumes it. If this method returns <code>true</code>, a nested * parent view consumed the fling and this view should not scroll as a result.</p> * * <p>For a better user experience, only one view in a nested scrolling chain should consume * the fling at a time. If a parent view consumed the fling this method will return false. * Custom view implementations should account for this in two ways:</p> * * <ul> * <li>If a custom view is paged and needs to settle to a fixed page-point, do not * call <code>dispatchNestedPreFling</code>; consume the fling and settle to a valid * position regardless.</li> * <li>If a nested parent does consume the fling, this view should not scroll at all, * even to settle back to a valid idle position.</li> * </ul> * * <p>Views should also not offer fling velocities to nested parent views along an axis * where scrolling is not currently supported; a {@link android.widget.ScrollView ScrollView} * should not offer a horizontal fling velocity to its parents since scrolling along that * axis is not permitted and carrying velocity along that motion does not make sense.</p> * * @param velocityX Horizontal fling velocity in pixels per second * @param velocityY Vertical fling velocity in pixels per second * @return true if a nested scrolling parent consumed the fling */ public boolean dispatchNestedPreFling(float velocityX, float velocityY) { if (isNestedScrollingEnabled() && mNestedScrollingParent != null) { return mNestedScrollingParent.onNestedPreFling(this, velocityX, velocityY); } return false; } /** * Gets a scale factor that determines the distance the view should scroll * vertically in response to {@link MotionEvent#ACTION_SCROLL}. * @return The vertical scroll scale factor. * @hide */ @UnsupportedAppUsage protected float getVerticalScrollFactor() { if (mVerticalScrollFactor == 0) { TypedValue outValue = new TypedValue(); if (!mContext.getTheme().resolveAttribute(com.android.internal.R.attr.listPreferredItemHeight, outValue, true)) { throw new IllegalStateException("Expected theme to define listPreferredItemHeight."); } mVerticalScrollFactor = outValue.getDimension(mContext.getResources().getDisplayMetrics()); } return mVerticalScrollFactor; } /** * Gets a scale factor that determines the distance the view should scroll * horizontally in response to {@link MotionEvent#ACTION_SCROLL}. * @return The horizontal scroll scale factor. * @hide */ @UnsupportedAppUsage protected float getHorizontalScrollFactor() { // TODO: Should use something else. return getVerticalScrollFactor(); } /** * Return the value specifying the text direction or policy that was set with * {@link #setTextDirection(int)}. * * @return the defined text direction. It can be one of: * * {@link #TEXT_DIRECTION_INHERIT}, * {@link #TEXT_DIRECTION_FIRST_STRONG}, * {@link #TEXT_DIRECTION_ANY_RTL}, * {@link #TEXT_DIRECTION_LTR}, * {@link #TEXT_DIRECTION_RTL}, * {@link #TEXT_DIRECTION_LOCALE}, * {@link #TEXT_DIRECTION_FIRST_STRONG_LTR}, * {@link #TEXT_DIRECTION_FIRST_STRONG_RTL} * * @attr ref android.R.styleable#View_textDirection * * @hide */ @ViewDebug.ExportedProperty(category = "text", mapping = { @ViewDebug.IntToString(from = TEXT_DIRECTION_INHERIT, to = "INHERIT"), @ViewDebug.IntToString(from = TEXT_DIRECTION_FIRST_STRONG, to = "FIRST_STRONG"), @ViewDebug.IntToString(from = TEXT_DIRECTION_ANY_RTL, to = "ANY_RTL"), @ViewDebug.IntToString(from = TEXT_DIRECTION_LTR, to = "LTR"), @ViewDebug.IntToString(from = TEXT_DIRECTION_RTL, to = "RTL"), @ViewDebug.IntToString(from = TEXT_DIRECTION_LOCALE, to = "LOCALE"), @ViewDebug.IntToString(from = TEXT_DIRECTION_FIRST_STRONG_LTR, to = "FIRST_STRONG_LTR"), @ViewDebug.IntToString(from = TEXT_DIRECTION_FIRST_STRONG_RTL, to = "FIRST_STRONG_RTL") }) @UnsupportedAppUsage public int getRawTextDirection() { return (mPrivateFlags2 & PFLAG2_TEXT_DIRECTION_MASK) >> PFLAG2_TEXT_DIRECTION_MASK_SHIFT; } /** * Set the text direction. * * @param textDirection the direction to set. Should be one of: * * {@link #TEXT_DIRECTION_INHERIT}, * {@link #TEXT_DIRECTION_FIRST_STRONG}, * {@link #TEXT_DIRECTION_ANY_RTL}, * {@link #TEXT_DIRECTION_LTR}, * {@link #TEXT_DIRECTION_RTL}, * {@link #TEXT_DIRECTION_LOCALE} * {@link #TEXT_DIRECTION_FIRST_STRONG_LTR}, * {@link #TEXT_DIRECTION_FIRST_STRONG_RTL}, * * Resolution will be done if the value is set to TEXT_DIRECTION_INHERIT. The resolution * proceeds up the parent chain of the view to get the value. If there is no parent, then it will * return the default {@link #TEXT_DIRECTION_FIRST_STRONG}. * * @attr ref android.R.styleable#View_textDirection */ public void setTextDirection(int textDirection) { if (getRawTextDirection() != textDirection) { // Reset the current text direction and the resolved one mPrivateFlags2 &= ~PFLAG2_TEXT_DIRECTION_MASK; resetResolvedTextDirection(); // Set the new text direction mPrivateFlags2 |= ((textDirection << PFLAG2_TEXT_DIRECTION_MASK_SHIFT) & PFLAG2_TEXT_DIRECTION_MASK); // Do resolution resolveTextDirection(); // Notify change onRtlPropertiesChanged(getLayoutDirection()); // Refresh requestLayout(); invalidate(true); } } /** * Return the resolved text direction. * * @return the resolved text direction. Returns one of: * * {@link #TEXT_DIRECTION_FIRST_STRONG}, * {@link #TEXT_DIRECTION_ANY_RTL}, * {@link #TEXT_DIRECTION_LTR}, * {@link #TEXT_DIRECTION_RTL}, * {@link #TEXT_DIRECTION_LOCALE}, * {@link #TEXT_DIRECTION_FIRST_STRONG_LTR}, * {@link #TEXT_DIRECTION_FIRST_STRONG_RTL} * * @attr ref android.R.styleable#View_textDirection */ @ViewDebug.ExportedProperty(category = "text", mapping = { @ViewDebug.IntToString(from = TEXT_DIRECTION_INHERIT, to = "INHERIT"), @ViewDebug.IntToString(from = TEXT_DIRECTION_FIRST_STRONG, to = "FIRST_STRONG"), @ViewDebug.IntToString(from = TEXT_DIRECTION_ANY_RTL, to = "ANY_RTL"), @ViewDebug.IntToString(from = TEXT_DIRECTION_LTR, to = "LTR"), @ViewDebug.IntToString(from = TEXT_DIRECTION_RTL, to = "RTL"), @ViewDebug.IntToString(from = TEXT_DIRECTION_LOCALE, to = "LOCALE"), @ViewDebug.IntToString(from = TEXT_DIRECTION_FIRST_STRONG_LTR, to = "FIRST_STRONG_LTR"), @ViewDebug.IntToString(from = TEXT_DIRECTION_FIRST_STRONG_RTL, to = "FIRST_STRONG_RTL") }) public int getTextDirection() { return (mPrivateFlags2 & PFLAG2_TEXT_DIRECTION_RESOLVED_MASK) >> PFLAG2_TEXT_DIRECTION_RESOLVED_MASK_SHIFT; } /** * Resolve the text direction. * * @return true if resolution has been done, false otherwise. * * @hide */ public boolean resolveTextDirection() { // Reset any previous text direction resolution mPrivateFlags2 &= ~(PFLAG2_TEXT_DIRECTION_RESOLVED | PFLAG2_TEXT_DIRECTION_RESOLVED_MASK); if (hasRtlSupport()) { // Set resolved text direction flag depending on text direction flag final int textDirection = getRawTextDirection(); switch (textDirection) { case TEXT_DIRECTION_INHERIT: if (!canResolveTextDirection()) { // We cannot do the resolution if there is no parent, so use the default one mPrivateFlags2 |= PFLAG2_TEXT_DIRECTION_RESOLVED_DEFAULT; // Resolution will need to happen again later return false; } // Parent has not yet resolved, so we still return the default try { if (!mParent.isTextDirectionResolved()) { mPrivateFlags2 |= PFLAG2_TEXT_DIRECTION_RESOLVED_DEFAULT; // Resolution will need to happen again later return false; } } catch (AbstractMethodError e) { Log.e(VIEW_LOG_TAG, mParent.getClass().getSimpleName() + " does not fully implement ViewParent", e); mPrivateFlags2 |= PFLAG2_TEXT_DIRECTION_RESOLVED | PFLAG2_TEXT_DIRECTION_RESOLVED_DEFAULT; return true; } // Set current resolved direction to the same value as the parent's one int parentResolvedDirection; try { parentResolvedDirection = mParent.getTextDirection(); } catch (AbstractMethodError e) { Log.e(VIEW_LOG_TAG, mParent.getClass().getSimpleName() + " does not fully implement ViewParent", e); parentResolvedDirection = TEXT_DIRECTION_LTR; } switch (parentResolvedDirection) { case TEXT_DIRECTION_FIRST_STRONG: case TEXT_DIRECTION_ANY_RTL: case TEXT_DIRECTION_LTR: case TEXT_DIRECTION_RTL: case TEXT_DIRECTION_LOCALE: case TEXT_DIRECTION_FIRST_STRONG_LTR: case TEXT_DIRECTION_FIRST_STRONG_RTL: mPrivateFlags2 |= (parentResolvedDirection << PFLAG2_TEXT_DIRECTION_RESOLVED_MASK_SHIFT); break; default: // Default resolved direction is "first strong" heuristic mPrivateFlags2 |= PFLAG2_TEXT_DIRECTION_RESOLVED_DEFAULT; } break; case TEXT_DIRECTION_FIRST_STRONG: case TEXT_DIRECTION_ANY_RTL: case TEXT_DIRECTION_LTR: case TEXT_DIRECTION_RTL: case TEXT_DIRECTION_LOCALE: case TEXT_DIRECTION_FIRST_STRONG_LTR: case TEXT_DIRECTION_FIRST_STRONG_RTL: // Resolved direction is the same as text direction mPrivateFlags2 |= (textDirection << PFLAG2_TEXT_DIRECTION_RESOLVED_MASK_SHIFT); break; default: // Default resolved direction is "first strong" heuristic mPrivateFlags2 |= PFLAG2_TEXT_DIRECTION_RESOLVED_DEFAULT; } } else { // Default resolved direction is "first strong" heuristic mPrivateFlags2 |= PFLAG2_TEXT_DIRECTION_RESOLVED_DEFAULT; } // Set to resolved mPrivateFlags2 |= PFLAG2_TEXT_DIRECTION_RESOLVED; return true; } /** * Check if text direction resolution can be done. * * @return true if text direction resolution can be done otherwise return false. */ public boolean canResolveTextDirection() { switch (getRawTextDirection()) { case TEXT_DIRECTION_INHERIT: if (mParent != null) { try { return mParent.canResolveTextDirection(); } catch (AbstractMethodError e) { Log.e(VIEW_LOG_TAG, mParent.getClass().getSimpleName() + " does not fully implement ViewParent", e); } } return false; default: return true; } } /** * Reset resolved text direction. Text direction will be resolved during a call to * {@link #onMeasure(int, int)}. * * @hide */ @UnsupportedAppUsage public void resetResolvedTextDirection() { // Reset any previous text direction resolution mPrivateFlags2 &= ~(PFLAG2_TEXT_DIRECTION_RESOLVED | PFLAG2_TEXT_DIRECTION_RESOLVED_MASK); // Set to default value mPrivateFlags2 |= PFLAG2_TEXT_DIRECTION_RESOLVED_DEFAULT; } /** * @return true if text direction is inherited. * * @hide */ public boolean isTextDirectionInherited() { return (getRawTextDirection() == TEXT_DIRECTION_INHERIT); } /** * @return true if text direction is resolved. */ public boolean isTextDirectionResolved() { return (mPrivateFlags2 & PFLAG2_TEXT_DIRECTION_RESOLVED) == PFLAG2_TEXT_DIRECTION_RESOLVED; } /** * Return the value specifying the text alignment or policy that was set with * {@link #setTextAlignment(int)}. * * @return the defined text alignment. It can be one of: * * {@link #TEXT_ALIGNMENT_INHERIT}, * {@link #TEXT_ALIGNMENT_GRAVITY}, * {@link #TEXT_ALIGNMENT_CENTER}, * {@link #TEXT_ALIGNMENT_TEXT_START}, * {@link #TEXT_ALIGNMENT_TEXT_END}, * {@link #TEXT_ALIGNMENT_VIEW_START}, * {@link #TEXT_ALIGNMENT_VIEW_END} * * @attr ref android.R.styleable#View_textAlignment * * @hide */ @ViewDebug.ExportedProperty(category = "text", mapping = { @ViewDebug.IntToString(from = TEXT_ALIGNMENT_INHERIT, to = "INHERIT"), @ViewDebug.IntToString(from = TEXT_ALIGNMENT_GRAVITY, to = "GRAVITY"), @ViewDebug.IntToString(from = TEXT_ALIGNMENT_TEXT_START, to = "TEXT_START"), @ViewDebug.IntToString(from = TEXT_ALIGNMENT_TEXT_END, to = "TEXT_END"), @ViewDebug.IntToString(from = TEXT_ALIGNMENT_CENTER, to = "CENTER"), @ViewDebug.IntToString(from = TEXT_ALIGNMENT_VIEW_START, to = "VIEW_START"), @ViewDebug.IntToString(from = TEXT_ALIGNMENT_VIEW_END, to = "VIEW_END") }) @TextAlignment @UnsupportedAppUsage public int getRawTextAlignment() { return (mPrivateFlags2 & PFLAG2_TEXT_ALIGNMENT_MASK) >> PFLAG2_TEXT_ALIGNMENT_MASK_SHIFT; } /** * Set the text alignment. * * @param textAlignment The text alignment to set. Should be one of * * {@link #TEXT_ALIGNMENT_INHERIT}, * {@link #TEXT_ALIGNMENT_GRAVITY}, * {@link #TEXT_ALIGNMENT_CENTER}, * {@link #TEXT_ALIGNMENT_TEXT_START}, * {@link #TEXT_ALIGNMENT_TEXT_END}, * {@link #TEXT_ALIGNMENT_VIEW_START}, * {@link #TEXT_ALIGNMENT_VIEW_END} * * Resolution will be done if the value is set to TEXT_ALIGNMENT_INHERIT. The resolution * proceeds up the parent chain of the view to get the value. If there is no parent, then it * will return the default {@link #TEXT_ALIGNMENT_GRAVITY}. * * @attr ref android.R.styleable#View_textAlignment */ public void setTextAlignment(@TextAlignment int textAlignment) { if (textAlignment != getRawTextAlignment()) { // Reset the current and resolved text alignment mPrivateFlags2 &= ~PFLAG2_TEXT_ALIGNMENT_MASK; resetResolvedTextAlignment(); // Set the new text alignment mPrivateFlags2 |= ((textAlignment << PFLAG2_TEXT_ALIGNMENT_MASK_SHIFT) & PFLAG2_TEXT_ALIGNMENT_MASK); // Do resolution resolveTextAlignment(); // Notify change onRtlPropertiesChanged(getLayoutDirection()); // Refresh requestLayout(); invalidate(true); } } /** * Return the resolved text alignment. * * @return the resolved text alignment. Returns one of: * * {@link #TEXT_ALIGNMENT_GRAVITY}, * {@link #TEXT_ALIGNMENT_CENTER}, * {@link #TEXT_ALIGNMENT_TEXT_START}, * {@link #TEXT_ALIGNMENT_TEXT_END}, * {@link #TEXT_ALIGNMENT_VIEW_START}, * {@link #TEXT_ALIGNMENT_VIEW_END} * * @attr ref android.R.styleable#View_textAlignment */ @ViewDebug.ExportedProperty(category = "text", mapping = { @ViewDebug.IntToString(from = TEXT_ALIGNMENT_INHERIT, to = "INHERIT"), @ViewDebug.IntToString(from = TEXT_ALIGNMENT_GRAVITY, to = "GRAVITY"), @ViewDebug.IntToString(from = TEXT_ALIGNMENT_TEXT_START, to = "TEXT_START"), @ViewDebug.IntToString(from = TEXT_ALIGNMENT_TEXT_END, to = "TEXT_END"), @ViewDebug.IntToString(from = TEXT_ALIGNMENT_CENTER, to = "CENTER"), @ViewDebug.IntToString(from = TEXT_ALIGNMENT_VIEW_START, to = "VIEW_START"), @ViewDebug.IntToString(from = TEXT_ALIGNMENT_VIEW_END, to = "VIEW_END") }) @TextAlignment public int getTextAlignment() { return (mPrivateFlags2 & PFLAG2_TEXT_ALIGNMENT_RESOLVED_MASK) >> PFLAG2_TEXT_ALIGNMENT_RESOLVED_MASK_SHIFT; } /** * Resolve the text alignment. * * @return true if resolution has been done, false otherwise. * * @hide */ public boolean resolveTextAlignment() { // Reset any previous text alignment resolution mPrivateFlags2 &= ~(PFLAG2_TEXT_ALIGNMENT_RESOLVED | PFLAG2_TEXT_ALIGNMENT_RESOLVED_MASK); if (hasRtlSupport()) { // Set resolved text alignment flag depending on text alignment flag final int textAlignment = getRawTextAlignment(); switch (textAlignment) { case TEXT_ALIGNMENT_INHERIT: // Check if we can resolve the text alignment if (!canResolveTextAlignment()) { // We cannot do the resolution if there is no parent so use the default mPrivateFlags2 |= PFLAG2_TEXT_ALIGNMENT_RESOLVED_DEFAULT; // Resolution will need to happen again later return false; } // Parent has not yet resolved, so we still return the default try { if (!mParent.isTextAlignmentResolved()) { mPrivateFlags2 |= PFLAG2_TEXT_ALIGNMENT_RESOLVED_DEFAULT; // Resolution will need to happen again later return false; } } catch (AbstractMethodError e) { Log.e(VIEW_LOG_TAG, mParent.getClass().getSimpleName() + " does not fully implement ViewParent", e); mPrivateFlags2 |= PFLAG2_TEXT_ALIGNMENT_RESOLVED | PFLAG2_TEXT_ALIGNMENT_RESOLVED_DEFAULT; return true; } int parentResolvedTextAlignment; try { parentResolvedTextAlignment = mParent.getTextAlignment(); } catch (AbstractMethodError e) { Log.e(VIEW_LOG_TAG, mParent.getClass().getSimpleName() + " does not fully implement ViewParent", e); parentResolvedTextAlignment = TEXT_ALIGNMENT_GRAVITY; } switch (parentResolvedTextAlignment) { case TEXT_ALIGNMENT_GRAVITY: case TEXT_ALIGNMENT_TEXT_START: case TEXT_ALIGNMENT_TEXT_END: case TEXT_ALIGNMENT_CENTER: case TEXT_ALIGNMENT_VIEW_START: case TEXT_ALIGNMENT_VIEW_END: // Resolved text alignment is the same as the parent resolved // text alignment mPrivateFlags2 |= (parentResolvedTextAlignment << PFLAG2_TEXT_ALIGNMENT_RESOLVED_MASK_SHIFT); break; default: // Use default resolved text alignment mPrivateFlags2 |= PFLAG2_TEXT_ALIGNMENT_RESOLVED_DEFAULT; } break; case TEXT_ALIGNMENT_GRAVITY: case TEXT_ALIGNMENT_TEXT_START: case TEXT_ALIGNMENT_TEXT_END: case TEXT_ALIGNMENT_CENTER: case TEXT_ALIGNMENT_VIEW_START: case TEXT_ALIGNMENT_VIEW_END: // Resolved text alignment is the same as text alignment mPrivateFlags2 |= (textAlignment << PFLAG2_TEXT_ALIGNMENT_RESOLVED_MASK_SHIFT); break; default: // Use default resolved text alignment mPrivateFlags2 |= PFLAG2_TEXT_ALIGNMENT_RESOLVED_DEFAULT; } } else { // Use default resolved text alignment mPrivateFlags2 |= PFLAG2_TEXT_ALIGNMENT_RESOLVED_DEFAULT; } // Set the resolved mPrivateFlags2 |= PFLAG2_TEXT_ALIGNMENT_RESOLVED; return true; } /** * Check if text alignment resolution can be done. * * @return true if text alignment resolution can be done otherwise return false. */ public boolean canResolveTextAlignment() { switch (getRawTextAlignment()) { case TEXT_DIRECTION_INHERIT: if (mParent != null) { try { return mParent.canResolveTextAlignment(); } catch (AbstractMethodError e) { Log.e(VIEW_LOG_TAG, mParent.getClass().getSimpleName() + " does not fully implement ViewParent", e); } } return false; default: return true; } } /** * Reset resolved text alignment. Text alignment will be resolved during a call to * {@link #onMeasure(int, int)}. * * @hide */ @UnsupportedAppUsage public void resetResolvedTextAlignment() { // Reset any previous text alignment resolution mPrivateFlags2 &= ~(PFLAG2_TEXT_ALIGNMENT_RESOLVED | PFLAG2_TEXT_ALIGNMENT_RESOLVED_MASK); // Set to default mPrivateFlags2 |= PFLAG2_TEXT_ALIGNMENT_RESOLVED_DEFAULT; } /** * @return true if text alignment is inherited. * * @hide */ public boolean isTextAlignmentInherited() { return (getRawTextAlignment() == TEXT_ALIGNMENT_INHERIT); } /** * @return true if text alignment is resolved. */ public boolean isTextAlignmentResolved() { return (mPrivateFlags2 & PFLAG2_TEXT_ALIGNMENT_RESOLVED) == PFLAG2_TEXT_ALIGNMENT_RESOLVED; } /** * Generate a value suitable for use in {@link #setId(int)}. * This value will not collide with ID values generated at build time by aapt for R.id. * * @return a generated ID value */ public static int generateViewId() { for (;;) { final int result = sNextGeneratedId.get(); // aapt-generated IDs have the high byte nonzero; clamp to the range under that. int newValue = result + 1; if (newValue > 0x00FFFFFF) newValue = 1; // Roll over to 1, not 0. if (sNextGeneratedId.compareAndSet(result, newValue)) { return result; } } } private static boolean isViewIdGenerated(int id) { return (id & 0xFF000000) == 0 && (id & 0x00FFFFFF) != 0; } /** * Gets the Views in the hierarchy affected by entering and exiting Activity Scene transitions. * @param transitioningViews This View will be added to transitioningViews if it is VISIBLE and * a normal View or a ViewGroup with * {@link android.view.ViewGroup#isTransitionGroup()} true. * @hide */ public void captureTransitioningViews(List<View> transitioningViews) { if (getVisibility() == View.VISIBLE) { transitioningViews.add(this); } } /** * Adds all Views that have {@link #getTransitionName()} non-null to namedElements. * @param namedElements Will contain all Views in the hierarchy having a transitionName. * @hide */ public void findNamedViews(Map<String, View> namedElements) { if (getVisibility() == VISIBLE || mGhostView != null) { String transitionName = getTransitionName(); if (transitionName != null) { namedElements.put(transitionName, this); } } } /** * Returns the pointer icon for the motion event, or null if it doesn't specify the icon. * The default implementation does not care the location or event types, but some subclasses * may use it (such as WebViews). * @param event The MotionEvent from a mouse * @param pointerIndex The index of the pointer for which to retrieve the {@link PointerIcon}. * This will be between 0 and {@link MotionEvent#getPointerCount()}. * @see PointerIcon */ public PointerIcon onResolvePointerIcon(MotionEvent event, int pointerIndex) { final float x = event.getX(pointerIndex); final float y = event.getY(pointerIndex); if (isDraggingScrollBar() || isOnScrollbarThumb(x, y)) { return PointerIcon.getSystemIcon(mContext, PointerIcon.TYPE_ARROW); } return mPointerIcon; } /** * Set the pointer icon for the current view. * Passing {@code null} will restore the pointer icon to its default value. * @param pointerIcon A PointerIcon instance which will be shown when the mouse hovers. */ public void setPointerIcon(PointerIcon pointerIcon) { mPointerIcon = pointerIcon; if (mAttachInfo == null || mAttachInfo.mHandlingPointerEvent) { return; } try { mAttachInfo.mSession.updatePointerIcon(mAttachInfo.mWindow); } catch (RemoteException e) { } } /** * Gets the pointer icon for the current view. */ public PointerIcon getPointerIcon() { return mPointerIcon; } /** * Checks pointer capture status. * * @return true if the view has pointer capture. * @see #requestPointerCapture() * @see #hasPointerCapture() */ public boolean hasPointerCapture() { final ViewRootImpl viewRootImpl = getViewRootImpl(); if (viewRootImpl == null) { return false; } return viewRootImpl.hasPointerCapture(); } /** * Requests pointer capture mode. * <p> * When the window has pointer capture, the mouse pointer icon will disappear and will not * change its position. Further mouse will be dispatched with the source * {@link InputDevice#SOURCE_MOUSE_RELATIVE}, and relative position changes will be available * through {@link MotionEvent#getX} and {@link MotionEvent#getY}. Non-mouse events * (touchscreens, or stylus) will not be affected. * <p> * If the window already has pointer capture, this call does nothing. * <p> * The capture may be released through {@link #releasePointerCapture()}, or will be lost * automatically when the window loses focus. * * @see #releasePointerCapture() * @see #hasPointerCapture() */ public void requestPointerCapture() { final ViewRootImpl viewRootImpl = getViewRootImpl(); if (viewRootImpl != null) { viewRootImpl.requestPointerCapture(true); } } /** * Releases the pointer capture. * <p> * If the window does not have pointer capture, this call will do nothing. * @see #requestPointerCapture() * @see #hasPointerCapture() */ public void releasePointerCapture() { final ViewRootImpl viewRootImpl = getViewRootImpl(); if (viewRootImpl != null) { viewRootImpl.requestPointerCapture(false); } } /** * Called when the window has just acquired or lost pointer capture. * * @param hasCapture True if the view now has pointerCapture, false otherwise. */ @CallSuper public void onPointerCaptureChange(boolean hasCapture) { } /** * @see #onPointerCaptureChange */ public void dispatchPointerCaptureChanged(boolean hasCapture) { onPointerCaptureChange(hasCapture); } /** * Implement this method to handle captured pointer events * * @param event The captured pointer event. * @return True if the event was handled, false otherwise. * @see #requestPointerCapture() */ public boolean onCapturedPointerEvent(MotionEvent event) { return false; } /** * Interface definition for a callback to be invoked when a captured pointer event * is being dispatched this view. The callback will be invoked before the event is * given to the view. */ public interface OnCapturedPointerListener { /** * Called when a captured pointer event is dispatched to a view. * @param view The view this event has been dispatched to. * @param event The captured event. * @return True if the listener has consumed the event, false otherwise. */ boolean onCapturedPointer(View view, MotionEvent event); } /** * Set a listener to receive callbacks when the pointer capture state of a view changes. * @param l The {@link OnCapturedPointerListener} to receive callbacks. */ public void setOnCapturedPointerListener(OnCapturedPointerListener l) { getListenerInfo().mOnCapturedPointerListener = l; } // Properties // /** * A Property wrapper around the <code>alpha</code> functionality handled by the * {@link View#setAlpha(float)} and {@link View#getAlpha()} methods. */ public static final Property<View, Float> ALPHA = new FloatProperty<View>("alpha") { @Override public void setValue(View object, float value) { object.setAlpha(value); } @Override public Float get(View object) { return object.getAlpha(); } }; /** * A Property wrapper around the <code>translationX</code> functionality handled by the * {@link View#setTranslationX(float)} and {@link View#getTranslationX()} methods. */ public static final Property<View, Float> TRANSLATION_X = new FloatProperty<View>("translationX") { @Override public void setValue(View object, float value) { object.setTranslationX(value); } @Override public Float get(View object) { return object.getTranslationX(); } }; /** * A Property wrapper around the <code>translationY</code> functionality handled by the * {@link View#setTranslationY(float)} and {@link View#getTranslationY()} methods. */ public static final Property<View, Float> TRANSLATION_Y = new FloatProperty<View>("translationY") { @Override public void setValue(View object, float value) { object.setTranslationY(value); } @Override public Float get(View object) { return object.getTranslationY(); } }; /** * A Property wrapper around the <code>translationZ</code> functionality handled by the * {@link View#setTranslationZ(float)} and {@link View#getTranslationZ()} methods. */ public static final Property<View, Float> TRANSLATION_Z = new FloatProperty<View>("translationZ") { @Override public void setValue(View object, float value) { object.setTranslationZ(value); } @Override public Float get(View object) { return object.getTranslationZ(); } }; /** * A Property wrapper around the <code>x</code> functionality handled by the * {@link View#setX(float)} and {@link View#getX()} methods. */ public static final Property<View, Float> X = new FloatProperty<View>("x") { @Override public void setValue(View object, float value) { object.setX(value); } @Override public Float get(View object) { return object.getX(); } }; /** * A Property wrapper around the <code>y</code> functionality handled by the * {@link View#setY(float)} and {@link View#getY()} methods. */ public static final Property<View, Float> Y = new FloatProperty<View>("y") { @Override public void setValue(View object, float value) { object.setY(value); } @Override public Float get(View object) { return object.getY(); } }; /** * A Property wrapper around the <code>z</code> functionality handled by the * {@link View#setZ(float)} and {@link View#getZ()} methods. */ public static final Property<View, Float> Z = new FloatProperty<View>("z") { @Override public void setValue(View object, float value) { object.setZ(value); } @Override public Float get(View object) { return object.getZ(); } }; /** * A Property wrapper around the <code>rotation</code> functionality handled by the * {@link View#setRotation(float)} and {@link View#getRotation()} methods. */ public static final Property<View, Float> ROTATION = new FloatProperty<View>("rotation") { @Override public void setValue(View object, float value) { object.setRotation(value); } @Override public Float get(View object) { return object.getRotation(); } }; /** * A Property wrapper around the <code>rotationX</code> functionality handled by the * {@link View#setRotationX(float)} and {@link View#getRotationX()} methods. */ public static final Property<View, Float> ROTATION_X = new FloatProperty<View>("rotationX") { @Override public void setValue(View object, float value) { object.setRotationX(value); } @Override public Float get(View object) { return object.getRotationX(); } }; /** * A Property wrapper around the <code>rotationY</code> functionality handled by the * {@link View#setRotationY(float)} and {@link View#getRotationY()} methods. */ public static final Property<View, Float> ROTATION_Y = new FloatProperty<View>("rotationY") { @Override public void setValue(View object, float value) { object.setRotationY(value); } @Override public Float get(View object) { return object.getRotationY(); } }; /** * A Property wrapper around the <code>scaleX</code> functionality handled by the * {@link View#setScaleX(float)} and {@link View#getScaleX()} methods. */ public static final Property<View, Float> SCALE_X = new FloatProperty<View>("scaleX") { @Override public void setValue(View object, float value) { object.setScaleX(value); } @Override public Float get(View object) { return object.getScaleX(); } }; /** * A Property wrapper around the <code>scaleY</code> functionality handled by the * {@link View#setScaleY(float)} and {@link View#getScaleY()} methods. */ public static final Property<View, Float> SCALE_Y = new FloatProperty<View>("scaleY") { @Override public void setValue(View object, float value) { object.setScaleY(value); } @Override public Float get(View object) { return object.getScaleY(); } }; /** * A MeasureSpec encapsulates the layout requirements passed from parent to child. * Each MeasureSpec represents a requirement for either the width or the height. * A MeasureSpec is comprised of a size and a mode. There are three possible * modes: * <dl> * <dt>UNSPECIFIED</dt> * <dd> * The parent has not imposed any constraint on the child. It can be whatever size * it wants. * </dd> * * <dt>EXACTLY</dt> * <dd> * The parent has determined an exact size for the child. The child is going to be * given those bounds regardless of how big it wants to be. * </dd> * * <dt>AT_MOST</dt> * <dd> * The child can be as large as it wants up to the specified size. * </dd> * </dl> * * MeasureSpecs are implemented as ints to reduce object allocation. This class * is provided to pack and unpack the <size, mode> tuple into the int. */ public static class MeasureSpec { private static final int MODE_SHIFT = 30; private static final int MODE_MASK = 0x3 << MODE_SHIFT; /** @hide */ @IntDef({ UNSPECIFIED, EXACTLY, AT_MOST }) @Retention(RetentionPolicy.SOURCE) public @interface MeasureSpecMode { } /** * Measure specification mode: The parent has not imposed any constraint * on the child. It can be whatever size it wants. */ public static final int UNSPECIFIED = 0 << MODE_SHIFT; /** * Measure specification mode: The parent has determined an exact size * for the child. The child is going to be given those bounds regardless * of how big it wants to be. */ public static final int EXACTLY = 1 << MODE_SHIFT; /** * Measure specification mode: The child can be as large as it wants up * to the specified size. */ public static final int AT_MOST = 2 << MODE_SHIFT; /** * Creates a measure specification based on the supplied size and mode. * * The mode must always be one of the following: * <ul> * <li>{@link android.view.View.MeasureSpec#UNSPECIFIED}</li> * <li>{@link android.view.View.MeasureSpec#EXACTLY}</li> * <li>{@link android.view.View.MeasureSpec#AT_MOST}</li> * </ul> * * <p><strong>Note:</strong> On API level 17 and lower, makeMeasureSpec's * implementation was such that the order of arguments did not matter * and overflow in either value could impact the resulting MeasureSpec. * {@link android.widget.RelativeLayout} was affected by this bug. * Apps targeting API levels greater than 17 will get the fixed, more strict * behavior.</p> * * @param size the size of the measure specification * @param mode the mode of the measure specification * @return the measure specification based on size and mode */ public static int makeMeasureSpec(@IntRange(from = 0, to = (1 << MeasureSpec.MODE_SHIFT) - 1) int size, @MeasureSpecMode int mode) { if (sUseBrokenMakeMeasureSpec) { return size + mode; } else { return (size & ~MODE_MASK) | (mode & MODE_MASK); } } /** * Like {@link #makeMeasureSpec(int, int)}, but any spec with a mode of UNSPECIFIED * will automatically get a size of 0. Older apps expect this. * * @hide internal use only for compatibility with system widgets and older apps */ @UnsupportedAppUsage public static int makeSafeMeasureSpec(int size, int mode) { if (sUseZeroUnspecifiedMeasureSpec && mode == UNSPECIFIED) { return 0; } return makeMeasureSpec(size, mode); } /** * Extracts the mode from the supplied measure specification. * * @param measureSpec the measure specification to extract the mode from * @return {@link android.view.View.MeasureSpec#UNSPECIFIED}, * {@link android.view.View.MeasureSpec#AT_MOST} or * {@link android.view.View.MeasureSpec#EXACTLY} */ @MeasureSpecMode public static int getMode(int measureSpec) { //noinspection ResourceType return (measureSpec & MODE_MASK); } /** * Extracts the size from the supplied measure specification. * * @param measureSpec the measure specification to extract the size from * @return the size in pixels defined in the supplied measure specification */ public static int getSize(int measureSpec) { return (measureSpec & ~MODE_MASK); } static int adjust(int measureSpec, int delta) { final int mode = getMode(measureSpec); int size = getSize(measureSpec); if (mode == UNSPECIFIED) { // No need to adjust size for UNSPECIFIED mode. return makeMeasureSpec(size, UNSPECIFIED); } size += delta; if (size < 0) { Log.e(VIEW_LOG_TAG, "MeasureSpec.adjust: new size would be negative! (" + size + ") spec: " + toString(measureSpec) + " delta: " + delta); size = 0; } return makeMeasureSpec(size, mode); } /** * Returns a String representation of the specified measure * specification. * * @param measureSpec the measure specification to convert to a String * @return a String with the following format: "MeasureSpec: MODE SIZE" */ public static String toString(int measureSpec) { int mode = getMode(measureSpec); int size = getSize(measureSpec); StringBuilder sb = new StringBuilder("MeasureSpec: "); if (mode == UNSPECIFIED) sb.append("UNSPECIFIED "); else if (mode == EXACTLY) sb.append("EXACTLY "); else if (mode == AT_MOST) sb.append("AT_MOST "); else sb.append(mode).append(" "); sb.append(size); return sb.toString(); } } private final class CheckForLongPress implements Runnable { private int mOriginalWindowAttachCount; private float mX; private float mY; private boolean mOriginalPressedState; @Override public void run() { if ((mOriginalPressedState == isPressed()) && (mParent != null) && mOriginalWindowAttachCount == mWindowAttachCount) { if (performLongClick(mX, mY)) { mHasPerformedLongPress = true; } } } public void setAnchor(float x, float y) { mX = x; mY = y; } public void rememberWindowAttachCount() { mOriginalWindowAttachCount = mWindowAttachCount; } public void rememberPressedState() { mOriginalPressedState = isPressed(); } } private final class CheckForTap implements Runnable { public float x; public float y; @Override public void run() { mPrivateFlags &= ~PFLAG_PREPRESSED; setPressed(true, x, y); checkForLongClick(ViewConfiguration.getTapTimeout(), x, y); } } private final class PerformClick implements Runnable { @Override public void run() { performClickInternal(); } } /** * This method returns a ViewPropertyAnimator object, which can be used to animate * specific properties on this View. * * @return ViewPropertyAnimator The ViewPropertyAnimator associated with this View. */ public ViewPropertyAnimator animate() { if (mAnimator == null) { mAnimator = new ViewPropertyAnimator(this); } return mAnimator; } /** * Sets the name of the View to be used to identify Views in Transitions. * Names should be unique in the View hierarchy. * * @param transitionName The name of the View to uniquely identify it for Transitions. */ public final void setTransitionName(String transitionName) { mTransitionName = transitionName; } /** * Returns the name of the View to be used to identify Views in Transitions. * Names should be unique in the View hierarchy. * * <p>This returns null if the View has not been given a name.</p> * * @return The name used of the View to be used to identify Views in Transitions or null * if no name has been given. */ @ViewDebug.ExportedProperty public String getTransitionName() { return mTransitionName; } /** * @hide */ public void requestKeyboardShortcuts(List<KeyboardShortcutGroup> data, int deviceId) { // Do nothing. } /** * Interface definition for a callback to be invoked when a hardware key event is * dispatched to this view. The callback will be invoked before the key event is * given to the view. This is only useful for hardware keyboards; a software input * method has no obligation to trigger this listener. */ public interface OnKeyListener { /** * Called when a hardware key is dispatched to a view. This allows listeners to * get a chance to respond before the target view. * <p>Key presses in software keyboards will generally NOT trigger this method, * although some may elect to do so in some situations. Do not assume a * software input method has to be key-based; even if it is, it may use key presses * in a different way than you expect, so there is no way to reliably catch soft * input key presses. * * @param v The view the key has been dispatched to. * @param keyCode The code for the physical key that was pressed * @param event The KeyEvent object containing full information about * the event. * @return True if the listener has consumed the event, false otherwise. */ boolean onKey(View v, int keyCode, KeyEvent event); } /** * Interface definition for a callback to be invoked when a hardware key event hasn't * been handled by the view hierarchy. */ public interface OnUnhandledKeyEventListener { /** * Called when a hardware key is dispatched to a view after being unhandled during normal * {@link KeyEvent} dispatch. * * @param v The view the key has been dispatched to. * @param event The KeyEvent object containing information about the event. * @return {@code true} if the listener has consumed the event, {@code false} otherwise. */ boolean onUnhandledKeyEvent(View v, KeyEvent event); } /** * Interface definition for a callback to be invoked when a touch event is * dispatched to this view. The callback will be invoked before the touch * event is given to the view. */ public interface OnTouchListener { /** * Called when a touch event is dispatched to a view. This allows listeners to * get a chance to respond before the target view. * * @param v The view the touch event has been dispatched to. * @param event The MotionEvent object containing full information about * the event. * @return True if the listener has consumed the event, false otherwise. */ boolean onTouch(View v, MotionEvent event); } /** * Interface definition for a callback to be invoked when a hover event is * dispatched to this view. The callback will be invoked before the hover * event is given to the view. */ public interface OnHoverListener { /** * Called when a hover event is dispatched to a view. This allows listeners to * get a chance to respond before the target view. * * @param v The view the hover event has been dispatched to. * @param event The MotionEvent object containing full information about * the event. * @return True if the listener has consumed the event, false otherwise. */ boolean onHover(View v, MotionEvent event); } /** * Interface definition for a callback to be invoked when a generic motion event is * dispatched to this view. The callback will be invoked before the generic motion * event is given to the view. */ public interface OnGenericMotionListener { /** * Called when a generic motion event is dispatched to a view. This allows listeners to * get a chance to respond before the target view. * * @param v The view the generic motion event has been dispatched to. * @param event The MotionEvent object containing full information about * the event. * @return True if the listener has consumed the event, false otherwise. */ boolean onGenericMotion(View v, MotionEvent event); } /** * Interface definition for a callback to be invoked when a view has been clicked and held. */ public interface OnLongClickListener { /** * Called when a view has been clicked and held. * * @param v The view that was clicked and held. * * @return true if the callback consumed the long click, false otherwise. */ boolean onLongClick(View v); } /** * Interface definition for a callback to be invoked when a drag is being dispatched * to this view. The callback will be invoked before the hosting view's own * onDrag(event) method. If the listener wants to fall back to the hosting view's * onDrag(event) behavior, it should return 'false' from this callback. * * <div class="special reference"> * <h3>Developer Guides</h3> * <p>For a guide to implementing drag and drop features, read the * <a href="{@docRoot}guide/topics/ui/drag-drop.html">Drag and Drop</a> developer guide.</p> * </div> */ public interface OnDragListener { /** * Called when a drag event is dispatched to a view. This allows listeners * to get a chance to override base View behavior. * * @param v The View that received the drag event. * @param event The {@link android.view.DragEvent} object for the drag event. * @return {@code true} if the drag event was handled successfully, or {@code false} * if the drag event was not handled. Note that {@code false} will trigger the View * to call its {@link #onDragEvent(DragEvent) onDragEvent()} handler. */ boolean onDrag(View v, DragEvent event); } /** * Interface definition for a callback to be invoked when the focus state of * a view changed. */ public interface OnFocusChangeListener { /** * Called when the focus state of a view has changed. * * @param v The view whose state has changed. * @param hasFocus The new focus state of v. */ void onFocusChange(View v, boolean hasFocus); } /** * Interface definition for a callback to be invoked when a view is clicked. */ public interface OnClickListener { /** * Called when a view has been clicked. * * @param v The view that was clicked. */ void onClick(View v); } /** * Interface definition for a callback to be invoked when a view is context clicked. */ public interface OnContextClickListener { /** * Called when a view is context clicked. * * @param v The view that has been context clicked. * @return true if the callback consumed the context click, false otherwise. */ boolean onContextClick(View v); } /** * Interface definition for a callback to be invoked when the context menu * for this view is being built. */ public interface OnCreateContextMenuListener { /** * Called when the context menu for this view is being built. It is not * safe to hold onto the menu after this method returns. * * @param menu The context menu that is being built * @param v The view for which the context menu is being built * @param menuInfo Extra information about the item for which the * context menu should be shown. This information will vary * depending on the class of v. */ void onCreateContextMenu(ContextMenu menu, View v, ContextMenuInfo menuInfo); } /** * Interface definition for a callback to be invoked when the status bar changes * visibility. This reports <strong>global</strong> changes to the system UI * state, not what the application is requesting. * * @see View#setOnSystemUiVisibilityChangeListener(android.view.View.OnSystemUiVisibilityChangeListener) */ public interface OnSystemUiVisibilityChangeListener { /** * Called when the status bar changes visibility because of a call to * {@link View#setSystemUiVisibility(int)}. * * @param visibility Bitwise-or of flags {@link #SYSTEM_UI_FLAG_LOW_PROFILE}, * {@link #SYSTEM_UI_FLAG_HIDE_NAVIGATION}, and {@link #SYSTEM_UI_FLAG_FULLSCREEN}. * This tells you the <strong>global</strong> state of these UI visibility * flags, not what your app is currently applying. */ public void onSystemUiVisibilityChange(int visibility); } /** * Interface definition for a callback to be invoked when this view is attached * or detached from its window. */ public interface OnAttachStateChangeListener { /** * Called when the view is attached to a window. * @param v The view that was attached */ public void onViewAttachedToWindow(View v); /** * Called when the view is detached from a window. * @param v The view that was detached */ public void onViewDetachedFromWindow(View v); } /** * Listener for applying window insets on a view in a custom way. * * <p>Apps may choose to implement this interface if they want to apply custom policy * to the way that window insets are treated for a view. If an OnApplyWindowInsetsListener * is set, its * {@link OnApplyWindowInsetsListener#onApplyWindowInsets(View, WindowInsets) onApplyWindowInsets} * method will be called instead of the View's own * {@link #onApplyWindowInsets(WindowInsets) onApplyWindowInsets} method. The listener * may optionally call the parameter View's <code>onApplyWindowInsets</code> method to apply * the View's normal behavior as part of its own.</p> */ public interface OnApplyWindowInsetsListener { /** * When {@link View#setOnApplyWindowInsetsListener(View.OnApplyWindowInsetsListener) set} * on a View, this listener method will be called instead of the view's own * {@link View#onApplyWindowInsets(WindowInsets) onApplyWindowInsets} method. * * @param v The view applying window insets * @param insets The insets to apply * @return The insets supplied, minus any insets that were consumed */ public WindowInsets onApplyWindowInsets(View v, WindowInsets insets); } private final class UnsetPressedState implements Runnable { @Override public void run() { setPressed(false); } } /** * When a view becomes invisible checks if autofill considers the view invisible too. This * happens after the regular removal operation to make sure the operation is finished by the * time this is called. */ private static class VisibilityChangeForAutofillHandler extends Handler { private final AutofillManager mAfm; private final View mView; private VisibilityChangeForAutofillHandler(@NonNull AutofillManager afm, @NonNull View view) { mAfm = afm; mView = view; } @Override public void handleMessage(Message msg) { mAfm.notifyViewVisibilityChanged(mView, mView.isShown()); } } /** * Base class for derived classes that want to save and restore their own * state in {@link android.view.View#onSaveInstanceState()}. */ public static class BaseSavedState extends AbsSavedState { static final int START_ACTIVITY_REQUESTED_WHO_SAVED = 0b1; static final int IS_AUTOFILLED = 0b10; static final int AUTOFILL_ID = 0b100; // Flags that describe what data in this state is valid int mSavedData; String mStartActivityRequestWhoSaved; boolean mIsAutofilled; int mAutofillViewId; /** * Constructor used when reading from a parcel. Reads the state of the superclass. * * @param source parcel to read from */ public BaseSavedState(Parcel source) { this(source, null); } /** * Constructor used when reading from a parcel using a given class loader. * Reads the state of the superclass. * * @param source parcel to read from * @param loader ClassLoader to use for reading */ public BaseSavedState(Parcel source, ClassLoader loader) { super(source, loader); mSavedData = source.readInt(); mStartActivityRequestWhoSaved = source.readString(); mIsAutofilled = source.readBoolean(); mAutofillViewId = source.readInt(); } /** * Constructor called by derived classes when creating their SavedState objects * * @param superState The state of the superclass of this view */ public BaseSavedState(Parcelable superState) { super(superState); } @Override public void writeToParcel(Parcel out, int flags) { super.writeToParcel(out, flags); out.writeInt(mSavedData); out.writeString(mStartActivityRequestWhoSaved); out.writeBoolean(mIsAutofilled); out.writeInt(mAutofillViewId); } public static final Parcelable.Creator<BaseSavedState> CREATOR = new Parcelable.ClassLoaderCreator<BaseSavedState>() { @Override public BaseSavedState createFromParcel(Parcel in) { return new BaseSavedState(in); } @Override public BaseSavedState createFromParcel(Parcel in, ClassLoader loader) { return new BaseSavedState(in, loader); } @Override public BaseSavedState[] newArray(int size) { return new BaseSavedState[size]; } }; } /** * A set of information given to a view when it is attached to its parent * window. */ final static class AttachInfo { interface Callbacks { void playSoundEffect(int effectId); boolean performHapticFeedback(int effectId, boolean always); } /** * InvalidateInfo is used to post invalidate(int, int, int, int) messages * to a Handler. This class contains the target (View) to invalidate and * the coordinates of the dirty rectangle. * * For performance purposes, this class also implements a pool of up to * POOL_LIMIT objects that get reused. This reduces memory allocations * whenever possible. */ static class InvalidateInfo { private static final int POOL_LIMIT = 10; private static final SynchronizedPool<InvalidateInfo> sPool = new SynchronizedPool<InvalidateInfo>( POOL_LIMIT); @UnsupportedAppUsage View target; @UnsupportedAppUsage int left; @UnsupportedAppUsage int top; @UnsupportedAppUsage int right; @UnsupportedAppUsage int bottom; public static InvalidateInfo obtain() { InvalidateInfo instance = sPool.acquire(); return (instance != null) ? instance : new InvalidateInfo(); } public void recycle() { target = null; sPool.release(this); } } @UnsupportedAppUsage final IWindowSession mSession; @UnsupportedAppUsage final IWindow mWindow; final IBinder mWindowToken; Display mDisplay; final Callbacks mRootCallbacks; IWindowId mIWindowId; WindowId mWindowId; /** * The top view of the hierarchy. */ View mRootView; IBinder mPanelParentWindowToken; boolean mHardwareAccelerated; boolean mHardwareAccelerationRequested; ThreadedRenderer mThreadedRenderer; List<RenderNode> mPendingAnimatingRenderNodes; /** * The state of the display to which the window is attached, as reported * by {@link Display#getState()}. Note that the display state constants * declared by {@link Display} do not exactly line up with the screen state * constants declared by {@link View} (there are more display states than * screen states). */ @UnsupportedAppUsage int mDisplayState = Display.STATE_UNKNOWN; /** * Scale factor used by the compatibility mode */ @UnsupportedAppUsage float mApplicationScale; /** * Indicates whether the application is in compatibility mode */ @UnsupportedAppUsage boolean mScalingRequired; /** * Left position of this view's window */ int mWindowLeft; /** * Top position of this view's window */ int mWindowTop; /** * Indicates whether views need to use 32-bit drawing caches */ boolean mUse32BitDrawingCache; /** * For windows that are full-screen but using insets to layout inside * of the screen areas, these are the current insets to appear inside * the overscan area of the display. */ final Rect mOverscanInsets = new Rect(); /** * For windows that are full-screen but using insets to layout inside * of the screen decorations, these are the current insets for the * content of the window. */ @UnsupportedAppUsage final Rect mContentInsets = new Rect(); /** * For windows that are full-screen but using insets to layout inside * of the screen decorations, these are the current insets for the * actual visible parts of the window. */ @UnsupportedAppUsage final Rect mVisibleInsets = new Rect(); /** * For windows that are full-screen but using insets to layout inside * of the screen decorations, these are the current insets for the * stable system windows. */ @UnsupportedAppUsage final Rect mStableInsets = new Rect(); final DisplayCutout.ParcelableWrapper mDisplayCutout = new DisplayCutout.ParcelableWrapper( DisplayCutout.NO_CUTOUT); /** * For windows that include areas that are not covered by real surface these are the outsets * for real surface. */ final Rect mOutsets = new Rect(); /** * In multi-window we force show the navigation bar. Because we don't want that the surface * size changes in this mode, we instead have a flag whether the navigation bar size should * always be consumed, so the app is treated like there is no virtual navigation bar at all. */ boolean mAlwaysConsumeNavBar; /** * The internal insets given by this window. This value is * supplied by the client (through * {@link ViewTreeObserver.OnComputeInternalInsetsListener}) and will * be given to the window manager when changed to be used in laying * out windows behind it. */ @UnsupportedAppUsage final ViewTreeObserver.InternalInsetsInfo mGivenInternalInsets = new ViewTreeObserver.InternalInsetsInfo(); /** * Set to true when mGivenInternalInsets is non-empty. */ boolean mHasNonEmptyGivenInternalInsets; /** * All views in the window's hierarchy that serve as scroll containers, * used to determine if the window can be resized or must be panned * to adjust for a soft input area. */ @UnsupportedAppUsage final ArrayList<View> mScrollContainers = new ArrayList<View>(); @UnsupportedAppUsage final KeyEvent.DispatcherState mKeyDispatchState = new KeyEvent.DispatcherState(); /** * Indicates whether the view's window currently has the focus. */ @UnsupportedAppUsage boolean mHasWindowFocus; /** * The current visibility of the window. */ int mWindowVisibility; /** * Indicates the time at which drawing started to occur. */ @UnsupportedAppUsage long mDrawingTime; /** * Indicates whether or not ignoring the DIRTY_MASK flags. */ boolean mIgnoreDirtyState; /** * This flag tracks when the mIgnoreDirtyState flag is set during draw(), * to avoid clearing that flag prematurely. */ boolean mSetIgnoreDirtyState = false; /** * Indicates whether the view's window is currently in touch mode. */ @UnsupportedAppUsage boolean mInTouchMode; /** * Indicates whether the view has requested unbuffered input dispatching for the current * event stream. */ boolean mUnbufferedDispatchRequested; /** * Indicates that ViewAncestor should trigger a global layout change * the next time it performs a traversal */ @UnsupportedAppUsage boolean mRecomputeGlobalAttributes; /** * Always report new attributes at next traversal. */ boolean mForceReportNewAttributes; /** * Set during a traveral if any views want to keep the screen on. */ @UnsupportedAppUsage boolean mKeepScreenOn; /** * Set during a traveral if the light center needs to be updated. */ boolean mNeedsUpdateLightCenter; /** * Bitwise-or of all of the values that views have passed to setSystemUiVisibility(). */ int mSystemUiVisibility; /** * Hack to force certain system UI visibility flags to be cleared. */ int mDisabledSystemUiVisibility; /** * Last global system UI visibility reported by the window manager. */ int mGlobalSystemUiVisibility = -1; /** * True if a view in this hierarchy has an OnSystemUiVisibilityChangeListener * attached. */ boolean mHasSystemUiListeners; /** * Set if the window has requested to extend into the overscan region * via WindowManager.LayoutParams.FLAG_LAYOUT_IN_OVERSCAN. */ boolean mOverscanRequested; /** * Set if the visibility of any views has changed. */ @UnsupportedAppUsage boolean mViewVisibilityChanged; /** * Set to true if a view has been scrolled. */ @UnsupportedAppUsage boolean mViewScrollChanged; /** * Set to true if a pointer event is currently being handled. */ boolean mHandlingPointerEvent; /** * Global to the view hierarchy used as a temporary for dealing with * x/y points in the transparent region computations. */ final int[] mTransparentLocation = new int[2]; /** * Global to the view hierarchy used as a temporary for dealing with * x/y points in the ViewGroup.invalidateChild implementation. */ final int[] mInvalidateChildLocation = new int[2]; /** * Global to the view hierarchy used as a temporary for dealing with * computing absolute on-screen location. */ final int[] mTmpLocation = new int[2]; /** * Global to the view hierarchy used as a temporary for dealing with * x/y location when view is transformed. */ final float[] mTmpTransformLocation = new float[2]; /** * The view tree observer used to dispatch global events like * layout, pre-draw, touch mode change, etc. */ @UnsupportedAppUsage final ViewTreeObserver mTreeObserver; /** * A Canvas used by the view hierarchy to perform bitmap caching. */ Canvas mCanvas; /** * The view root impl. */ final ViewRootImpl mViewRootImpl; /** * A Handler supplied by a view's {@link android.view.ViewRootImpl}. This * handler can be used to pump events in the UI events queue. */ @UnsupportedAppUsage final Handler mHandler; /** * Temporary for use in computing invalidate rectangles while * calling up the hierarchy. */ final Rect mTmpInvalRect = new Rect(); /** * Temporary for use in computing hit areas with transformed views */ final RectF mTmpTransformRect = new RectF(); /** * Temporary for use in computing hit areas with transformed views */ final RectF mTmpTransformRect1 = new RectF(); /** * Temporary list of rectanges. */ final List<RectF> mTmpRectList = new ArrayList<>(); /** * Temporary for use in transforming invalidation rect */ final Matrix mTmpMatrix = new Matrix(); /** * Temporary for use in transforming invalidation rect */ final Transformation mTmpTransformation = new Transformation(); /** * Temporary for use in querying outlines from OutlineProviders */ final Outline mTmpOutline = new Outline(); /** * Temporary list for use in collecting focusable descendents of a view. */ final ArrayList<View> mTempArrayList = new ArrayList<View>(24); /** * The id of the window for accessibility purposes. */ int mAccessibilityWindowId = AccessibilityWindowInfo.UNDEFINED_WINDOW_ID; /** * Flags related to accessibility processing. * * @see AccessibilityNodeInfo#FLAG_INCLUDE_NOT_IMPORTANT_VIEWS * @see AccessibilityNodeInfo#FLAG_REPORT_VIEW_IDS */ int mAccessibilityFetchFlags; /** * The drawable for highlighting accessibility focus. */ Drawable mAccessibilityFocusDrawable; /** * The drawable for highlighting autofilled views. * * @see #isAutofilled() */ Drawable mAutofilledDrawable; /** * Show where the margins, bounds and layout bounds are for each view. */ boolean mDebugLayout = DisplayProperties.debug_layout().orElse(false); /** * Point used to compute visible regions. */ final Point mPoint = new Point(); /** * Used to track which View originated a requestLayout() call, used when * requestLayout() is called during layout. */ View mViewRequestingLayout; /** * Used to track views that need (at least) a partial relayout at their current size * during the next traversal. */ List<View> mPartialLayoutViews = new ArrayList<>(); /** * Swapped with mPartialLayoutViews during layout to avoid concurrent * modification. Lazily assigned during ViewRootImpl layout. */ List<View> mEmptyPartialLayoutViews; /** * Used to track the identity of the current drag operation. */ IBinder mDragToken; /** * The drag shadow surface for the current drag operation. */ public Surface mDragSurface; /** * The view that currently has a tooltip displayed. */ View mTooltipHost; /** * Creates a new set of attachment information with the specified * events handler and thread. * * @param handler the events handler the view must use */ AttachInfo(IWindowSession session, IWindow window, Display display, ViewRootImpl viewRootImpl, Handler handler, Callbacks effectPlayer, Context context) { mSession = session; mWindow = window; mWindowToken = window.asBinder(); mDisplay = display; mViewRootImpl = viewRootImpl; mHandler = handler; mRootCallbacks = effectPlayer; mTreeObserver = new ViewTreeObserver(context); } } /** * <p>ScrollabilityCache holds various fields used by a View when scrolling * is supported. This avoids keeping too many unused fields in most * instances of View.</p> */ private static class ScrollabilityCache implements Runnable { /** * Scrollbars are not visible */ public static final int OFF = 0; /** * Scrollbars are visible */ public static final int ON = 1; /** * Scrollbars are fading away */ public static final int FADING = 2; public boolean fadeScrollBars; public int fadingEdgeLength; public int scrollBarDefaultDelayBeforeFade; public int scrollBarFadeDuration; public int scrollBarSize; public int scrollBarMinTouchTarget; @UnsupportedAppUsage public ScrollBarDrawable scrollBar; public float[] interpolatorValues; @UnsupportedAppUsage public View host; public final Paint paint; public final Matrix matrix; public Shader shader; public final Interpolator scrollBarInterpolator = new Interpolator(1, 2); private static final float[] OPAQUE = { 255 }; private static final float[] TRANSPARENT = { 0.0f }; /** * When fading should start. This time moves into the future every time * a new scroll happens. Measured based on SystemClock.uptimeMillis() */ public long fadeStartTime; /** * The current state of the scrollbars: ON, OFF, or FADING */ @UnsupportedAppUsage public int state = OFF; private int mLastColor; public final Rect mScrollBarBounds = new Rect(); public final Rect mScrollBarTouchBounds = new Rect(); public static final int NOT_DRAGGING = 0; public static final int DRAGGING_VERTICAL_SCROLL_BAR = 1; public static final int DRAGGING_HORIZONTAL_SCROLL_BAR = 2; public int mScrollBarDraggingState = NOT_DRAGGING; public float mScrollBarDraggingPos = 0; public ScrollabilityCache(ViewConfiguration configuration, View host) { fadingEdgeLength = configuration.getScaledFadingEdgeLength(); scrollBarSize = configuration.getScaledScrollBarSize(); scrollBarMinTouchTarget = configuration.getScaledMinScrollbarTouchTarget(); scrollBarDefaultDelayBeforeFade = ViewConfiguration.getScrollDefaultDelay(); scrollBarFadeDuration = ViewConfiguration.getScrollBarFadeDuration(); paint = new Paint(); matrix = new Matrix(); // use use a height of 1, and then wack the matrix each time we // actually use it. shader = new LinearGradient(0, 0, 0, 1, 0xFF000000, 0, Shader.TileMode.CLAMP); paint.setShader(shader); paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.DST_OUT)); this.host = host; } public void setFadeColor(int color) { if (color != mLastColor) { mLastColor = color; if (color != 0) { shader = new LinearGradient(0, 0, 0, 1, color | 0xFF000000, color & 0x00FFFFFF, Shader.TileMode.CLAMP); paint.setShader(shader); // Restore the default transfer mode (src_over) paint.setXfermode(null); } else { shader = new LinearGradient(0, 0, 0, 1, 0xFF000000, 0, Shader.TileMode.CLAMP); paint.setShader(shader); paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.DST_OUT)); } } } public void run() { long now = AnimationUtils.currentAnimationTimeMillis(); if (now >= fadeStartTime) { // the animation fades the scrollbars out by changing // the opacity (alpha) from fully opaque to fully // transparent int nextFrame = (int) now; int framesCount = 0; Interpolator interpolator = scrollBarInterpolator; // Start opaque interpolator.setKeyFrame(framesCount++, nextFrame, OPAQUE); // End transparent nextFrame += scrollBarFadeDuration; interpolator.setKeyFrame(framesCount, nextFrame, TRANSPARENT); state = FADING; // Kick off the fade animation host.invalidate(true); } } } /** * Resuable callback for sending * {@link AccessibilityEvent#TYPE_VIEW_SCROLLED} accessibility event. */ private class SendViewScrolledAccessibilityEvent implements Runnable { public volatile boolean mIsPending; public int mDeltaX; public int mDeltaY; public void post(int dx, int dy) { mDeltaX += dx; mDeltaY += dy; if (!mIsPending) { mIsPending = true; postDelayed(this, ViewConfiguration.getSendRecurringAccessibilityEventsInterval()); } } @Override public void run() { if (AccessibilityManager.getInstance(mContext).isEnabled()) { AccessibilityEvent event = AccessibilityEvent.obtain(AccessibilityEvent.TYPE_VIEW_SCROLLED); event.setScrollDeltaX(mDeltaX); event.setScrollDeltaY(mDeltaY); sendAccessibilityEventUnchecked(event); } reset(); } private void reset() { mIsPending = false; mDeltaX = 0; mDeltaY = 0; } } /** * Remove the pending callback for sending a * {@link AccessibilityEvent#TYPE_VIEW_SCROLLED} accessibility event. */ @UnsupportedAppUsage private void cancel(@Nullable SendViewScrolledAccessibilityEvent callback) { if (callback == null || !callback.mIsPending) return; removeCallbacks(callback); callback.reset(); } /** * <p> * This class represents a delegate that can be registered in a {@link View} * to enhance accessibility support via composition rather via inheritance. * It is specifically targeted to widget developers that extend basic View * classes i.e. classes in package android.view, that would like their * applications to be backwards compatible. * </p> * <div class="special reference"> * <h3>Developer Guides</h3> * <p>For more information about making applications accessible, read the * <a href="{@docRoot}guide/topics/ui/accessibility/index.html">Accessibility</a> * developer guide.</p> * </div> * <p> * A scenario in which a developer would like to use an accessibility delegate * is overriding a method introduced in a later API version than the minimal API * version supported by the application. For example, the method * {@link View#onInitializeAccessibilityNodeInfo(AccessibilityNodeInfo)} is not available * in API version 4 when the accessibility APIs were first introduced. If a * developer would like their application to run on API version 4 devices (assuming * all other APIs used by the application are version 4 or lower) and take advantage * of this method, instead of overriding the method which would break the application's * backwards compatibility, they can override the corresponding method in this * delegate and register the delegate in the target View if the API version of * the system is high enough, i.e. the API version is the same as or higher than the API * version that introduced * {@link View#onInitializeAccessibilityNodeInfo(AccessibilityNodeInfo)}. * </p> * <p> * Here is an example implementation: * </p> * <code><pre><p> * if (Build.VERSION.SDK_INT >= 14) { * // If the API version is equal of higher than the version in * // which onInitializeAccessibilityNodeInfo was introduced we * // register a delegate with a customized implementation. * View view = findViewById(R.id.view_id); * view.setAccessibilityDelegate(new AccessibilityDelegate() { * public void onInitializeAccessibilityNodeInfo(View host, * AccessibilityNodeInfo info) { * // Let the default implementation populate the info. * super.onInitializeAccessibilityNodeInfo(host, info); * // Set some other information. * info.setEnabled(host.isEnabled()); * } * }); * } * </code></pre></p> * <p> * This delegate contains methods that correspond to the accessibility methods * in View. If a delegate has been specified the implementation in View hands * off handling to the corresponding method in this delegate. The default * implementation the delegate methods behaves exactly as the corresponding * method in View for the case of no accessibility delegate been set. Hence, * to customize the behavior of a View method, clients can override only the * corresponding delegate method without altering the behavior of the rest * accessibility related methods of the host view. * </p> * <p> * <strong>Note:</strong> On platform versions prior to * {@link android.os.Build.VERSION_CODES#M API 23}, delegate methods on * views in the {@code android.widget.*} package are called <i>before</i> * host methods. This prevents certain properties such as class name from * being modified by overriding * {@link AccessibilityDelegate#onInitializeAccessibilityNodeInfo(View, AccessibilityNodeInfo)}, * as any changes will be overwritten by the host class. * <p> * Starting in {@link android.os.Build.VERSION_CODES#M API 23}, delegate * methods are called <i>after</i> host methods, which all properties to be * modified without being overwritten by the host class. */ public static class AccessibilityDelegate { /** * Sends an accessibility event of the given type. If accessibility is not * enabled this method has no effect. * <p> * The default implementation behaves as {@link View#sendAccessibilityEvent(int) * View#sendAccessibilityEvent(int)} for the case of no accessibility delegate * been set. * </p> * * @param host The View hosting the delegate. * @param eventType The type of the event to send. * * @see View#sendAccessibilityEvent(int) View#sendAccessibilityEvent(int) */ public void sendAccessibilityEvent(View host, int eventType) { host.sendAccessibilityEventInternal(eventType); } /** * Performs the specified accessibility action on the view. For * possible accessibility actions look at {@link AccessibilityNodeInfo}. * <p> * The default implementation behaves as * {@link View#performAccessibilityAction(int, Bundle) * View#performAccessibilityAction(int, Bundle)} for the case of * no accessibility delegate been set. * </p> * * @param action The action to perform. * @return Whether the action was performed. * * @see View#performAccessibilityAction(int, Bundle) * View#performAccessibilityAction(int, Bundle) */ public boolean performAccessibilityAction(View host, int action, Bundle args) { return host.performAccessibilityActionInternal(action, args); } /** * Sends an accessibility event. This method behaves exactly as * {@link #sendAccessibilityEvent(View, int)} but takes as an argument an * empty {@link AccessibilityEvent} and does not perform a check whether * accessibility is enabled. * <p> * The default implementation behaves as * {@link View#sendAccessibilityEventUnchecked(AccessibilityEvent) * View#sendAccessibilityEventUnchecked(AccessibilityEvent)} for * the case of no accessibility delegate been set. * </p> * * @param host The View hosting the delegate. * @param event The event to send. * * @see View#sendAccessibilityEventUnchecked(AccessibilityEvent) * View#sendAccessibilityEventUnchecked(AccessibilityEvent) */ public void sendAccessibilityEventUnchecked(View host, AccessibilityEvent event) { host.sendAccessibilityEventUncheckedInternal(event); } /** * Dispatches an {@link AccessibilityEvent} to the host {@link View} first and then * to its children for adding their text content to the event. * <p> * The default implementation behaves as * {@link View#dispatchPopulateAccessibilityEvent(AccessibilityEvent) * View#dispatchPopulateAccessibilityEvent(AccessibilityEvent)} for * the case of no accessibility delegate been set. * </p> * * @param host The View hosting the delegate. * @param event The event. * @return True if the event population was completed. * * @see View#dispatchPopulateAccessibilityEvent(AccessibilityEvent) * View#dispatchPopulateAccessibilityEvent(AccessibilityEvent) */ public boolean dispatchPopulateAccessibilityEvent(View host, AccessibilityEvent event) { return host.dispatchPopulateAccessibilityEventInternal(event); } /** * Gives a chance to the host View to populate the accessibility event with its * text content. * <p> * The default implementation behaves as * {@link View#onPopulateAccessibilityEvent(AccessibilityEvent) * View#onPopulateAccessibilityEvent(AccessibilityEvent)} for * the case of no accessibility delegate been set. * </p> * * @param host The View hosting the delegate. * @param event The accessibility event which to populate. * * @see View#onPopulateAccessibilityEvent(AccessibilityEvent) * View#onPopulateAccessibilityEvent(AccessibilityEvent) */ public void onPopulateAccessibilityEvent(View host, AccessibilityEvent event) { host.onPopulateAccessibilityEventInternal(event); } /** * Initializes an {@link AccessibilityEvent} with information about the * the host View which is the event source. * <p> * The default implementation behaves as * {@link View#onInitializeAccessibilityEvent(AccessibilityEvent) * View#onInitializeAccessibilityEvent(AccessibilityEvent)} for * the case of no accessibility delegate been set. * </p> * * @param host The View hosting the delegate. * @param event The event to initialize. * * @see View#onInitializeAccessibilityEvent(AccessibilityEvent) * View#onInitializeAccessibilityEvent(AccessibilityEvent) */ public void onInitializeAccessibilityEvent(View host, AccessibilityEvent event) { host.onInitializeAccessibilityEventInternal(event); } /** * Initializes an {@link AccessibilityNodeInfo} with information about the host view. * <p> * The default implementation behaves as * {@link View#onInitializeAccessibilityNodeInfo(AccessibilityNodeInfo) * View#onInitializeAccessibilityNodeInfo(AccessibilityNodeInfo)} for * the case of no accessibility delegate been set. * </p> * * @param host The View hosting the delegate. * @param info The instance to initialize. * * @see View#onInitializeAccessibilityNodeInfo(AccessibilityNodeInfo) * View#onInitializeAccessibilityNodeInfo(AccessibilityNodeInfo) */ public void onInitializeAccessibilityNodeInfo(View host, AccessibilityNodeInfo info) { host.onInitializeAccessibilityNodeInfoInternal(info); } /** * Adds extra data to an {@link AccessibilityNodeInfo} based on an explicit request for the * additional data. * <p> * This method only needs to be implemented if the View offers to provide additional data. * </p> * <p> * The default implementation behaves as * {@link View#addExtraDataToAccessibilityNodeInfo(AccessibilityNodeInfo, String, Bundle) * for the case where no accessibility delegate is set. * </p> * * @param host The View hosting the delegate. Never {@code null}. * @param info The info to which to add the extra data. Never {@code null}. * @param extraDataKey A key specifying the type of extra data to add to the info. The * extra data should be added to the {@link Bundle} returned by * the info's {@link AccessibilityNodeInfo#getExtras} method. Never * {@code null}. * @param arguments A {@link Bundle} holding any arguments relevant for this request. * May be {@code null} if the if the service provided no arguments. * * @see AccessibilityNodeInfo#setExtraAvailableData */ public void addExtraDataToAccessibilityNodeInfo(@NonNull View host, @NonNull AccessibilityNodeInfo info, @NonNull String extraDataKey, @Nullable Bundle arguments) { host.addExtraDataToAccessibilityNodeInfo(info, extraDataKey, arguments); } /** * Called when a child of the host View has requested sending an * {@link AccessibilityEvent} and gives an opportunity to the parent (the host) * to augment the event. * <p> * The default implementation behaves as * {@link ViewGroup#onRequestSendAccessibilityEvent(View, AccessibilityEvent) * ViewGroup#onRequestSendAccessibilityEvent(View, AccessibilityEvent)} for * the case of no accessibility delegate been set. * </p> * * @param host The View hosting the delegate. * @param child The child which requests sending the event. * @param event The event to be sent. * @return True if the event should be sent * * @see ViewGroup#onRequestSendAccessibilityEvent(View, AccessibilityEvent) * ViewGroup#onRequestSendAccessibilityEvent(View, AccessibilityEvent) */ public boolean onRequestSendAccessibilityEvent(ViewGroup host, View child, AccessibilityEvent event) { return host.onRequestSendAccessibilityEventInternal(child, event); } /** * Gets the provider for managing a virtual view hierarchy rooted at this View * and reported to {@link android.accessibilityservice.AccessibilityService}s * that explore the window content. * <p> * The default implementation behaves as * {@link View#getAccessibilityNodeProvider() View#getAccessibilityNodeProvider()} for * the case of no accessibility delegate been set. * </p> * * @return The provider. * * @see AccessibilityNodeProvider */ public AccessibilityNodeProvider getAccessibilityNodeProvider(View host) { return null; } /** * Returns an {@link AccessibilityNodeInfo} representing the host view from the * point of view of an {@link android.accessibilityservice.AccessibilityService}. * This method is responsible for obtaining an accessibility node info from a * pool of reusable instances and calling * {@link #onInitializeAccessibilityNodeInfo(AccessibilityNodeInfo)} on the host * view to initialize the former. * <p> * <strong>Note:</strong> The client is responsible for recycling the obtained * instance by calling {@link AccessibilityNodeInfo#recycle()} to minimize object * creation. * </p> * <p> * The default implementation behaves as * {@link View#createAccessibilityNodeInfo() View#createAccessibilityNodeInfo()} for * the case of no accessibility delegate been set. * </p> * @return A populated {@link AccessibilityNodeInfo}. * * @see AccessibilityNodeInfo * * @hide */ @UnsupportedAppUsage public AccessibilityNodeInfo createAccessibilityNodeInfo(View host) { return host.createAccessibilityNodeInfoInternal(); } } private static class MatchIdPredicate implements Predicate<View> { public int mId; @Override public boolean test(View view) { return (view.mID == mId); } } private static class MatchLabelForPredicate implements Predicate<View> { private int mLabeledId; @Override public boolean test(View view) { return (view.mLabelForId == mLabeledId); } } /** * Dump all private flags in readable format, useful for documentation and * sanity checking. */ private static void dumpFlags() { final HashMap<String, String> found = Maps.newHashMap(); try { for (Field field : View.class.getDeclaredFields()) { final int modifiers = field.getModifiers(); if (Modifier.isStatic(modifiers) && Modifier.isFinal(modifiers)) { if (field.getType().equals(int.class)) { final int value = field.getInt(null); dumpFlag(found, field.getName(), value); } else if (field.getType().equals(int[].class)) { final int[] values = (int[]) field.get(null); for (int i = 0; i < values.length; i++) { dumpFlag(found, field.getName() + "[" + i + "]", values[i]); } } } } } catch (IllegalAccessException e) { throw new RuntimeException(e); } final ArrayList<String> keys = Lists.newArrayList(); keys.addAll(found.keySet()); Collections.sort(keys); for (String key : keys) { Log.d(VIEW_LOG_TAG, found.get(key)); } } private static void dumpFlag(HashMap<String, String> found, String name, int value) { // Sort flags by prefix, then by bits, always keeping unique keys final String bits = String.format("%32s", Integer.toBinaryString(value)).replace('0', ' '); final int prefix = name.indexOf('_'); final String key = (prefix > 0 ? name.substring(0, prefix) : name) + bits + name; final String output = bits + " " + name; found.put(key, output); } /** {@hide} */ public void encode(@NonNull ViewHierarchyEncoder stream) { stream.beginObject(this); encodeProperties(stream); stream.endObject(); } /** {@hide} */ @CallSuper protected void encodeProperties(@NonNull ViewHierarchyEncoder stream) { Object resolveId = ViewDebug.resolveId(getContext(), mID); if (resolveId instanceof String) { stream.addProperty("id", (String) resolveId); } else { stream.addProperty("id", mID); } stream.addProperty("misc:transformation.alpha", mTransformationInfo != null ? mTransformationInfo.mAlpha : 0); stream.addProperty("misc:transitionName", getTransitionName()); // layout stream.addProperty("layout:left", mLeft); stream.addProperty("layout:right", mRight); stream.addProperty("layout:top", mTop); stream.addProperty("layout:bottom", mBottom); stream.addProperty("layout:width", getWidth()); stream.addProperty("layout:height", getHeight()); stream.addProperty("layout:layoutDirection", getLayoutDirection()); stream.addProperty("layout:layoutRtl", isLayoutRtl()); stream.addProperty("layout:hasTransientState", hasTransientState()); stream.addProperty("layout:baseline", getBaseline()); // layout params ViewGroup.LayoutParams layoutParams = getLayoutParams(); if (layoutParams != null) { stream.addPropertyKey("layoutParams"); layoutParams.encode(stream); } // scrolling stream.addProperty("scrolling:scrollX", mScrollX); stream.addProperty("scrolling:scrollY", mScrollY); // padding stream.addProperty("padding:paddingLeft", mPaddingLeft); stream.addProperty("padding:paddingRight", mPaddingRight); stream.addProperty("padding:paddingTop", mPaddingTop); stream.addProperty("padding:paddingBottom", mPaddingBottom); stream.addProperty("padding:userPaddingRight", mUserPaddingRight); stream.addProperty("padding:userPaddingLeft", mUserPaddingLeft); stream.addProperty("padding:userPaddingBottom", mUserPaddingBottom); stream.addProperty("padding:userPaddingStart", mUserPaddingStart); stream.addProperty("padding:userPaddingEnd", mUserPaddingEnd); // measurement stream.addProperty("measurement:minHeight", mMinHeight); stream.addProperty("measurement:minWidth", mMinWidth); stream.addProperty("measurement:measuredWidth", mMeasuredWidth); stream.addProperty("measurement:measuredHeight", mMeasuredHeight); // drawing stream.addProperty("drawing:elevation", getElevation()); stream.addProperty("drawing:translationX", getTranslationX()); stream.addProperty("drawing:translationY", getTranslationY()); stream.addProperty("drawing:translationZ", getTranslationZ()); stream.addProperty("drawing:rotation", getRotation()); stream.addProperty("drawing:rotationX", getRotationX()); stream.addProperty("drawing:rotationY", getRotationY()); stream.addProperty("drawing:scaleX", getScaleX()); stream.addProperty("drawing:scaleY", getScaleY()); stream.addProperty("drawing:pivotX", getPivotX()); stream.addProperty("drawing:pivotY", getPivotY()); stream.addProperty("drawing:clipBounds", mClipBounds == null ? null : mClipBounds.toString()); stream.addProperty("drawing:opaque", isOpaque()); stream.addProperty("drawing:alpha", getAlpha()); stream.addProperty("drawing:transitionAlpha", getTransitionAlpha()); stream.addProperty("drawing:shadow", hasShadow()); stream.addProperty("drawing:solidColor", getSolidColor()); stream.addProperty("drawing:layerType", mLayerType); stream.addProperty("drawing:willNotDraw", willNotDraw()); stream.addProperty("drawing:hardwareAccelerated", isHardwareAccelerated()); stream.addProperty("drawing:willNotCacheDrawing", willNotCacheDrawing()); stream.addProperty("drawing:drawingCacheEnabled", isDrawingCacheEnabled()); stream.addProperty("drawing:overlappingRendering", hasOverlappingRendering()); stream.addProperty("drawing:outlineAmbientShadowColor", getOutlineAmbientShadowColor()); stream.addProperty("drawing:outlineSpotShadowColor", getOutlineSpotShadowColor()); // focus stream.addProperty("focus:hasFocus", hasFocus()); stream.addProperty("focus:isFocused", isFocused()); stream.addProperty("focus:focusable", getFocusable()); stream.addProperty("focus:isFocusable", isFocusable()); stream.addProperty("focus:isFocusableInTouchMode", isFocusableInTouchMode()); stream.addProperty("misc:clickable", isClickable()); stream.addProperty("misc:pressed", isPressed()); stream.addProperty("misc:selected", isSelected()); stream.addProperty("misc:touchMode", isInTouchMode()); stream.addProperty("misc:hovered", isHovered()); stream.addProperty("misc:activated", isActivated()); stream.addProperty("misc:visibility", getVisibility()); stream.addProperty("misc:fitsSystemWindows", getFitsSystemWindows()); stream.addProperty("misc:filterTouchesWhenObscured", getFilterTouchesWhenObscured()); stream.addProperty("misc:enabled", isEnabled()); stream.addProperty("misc:soundEffectsEnabled", isSoundEffectsEnabled()); stream.addProperty("misc:hapticFeedbackEnabled", isHapticFeedbackEnabled()); // theme attributes Resources.Theme theme = getContext().getTheme(); if (theme != null) { stream.addPropertyKey("theme"); theme.encode(stream); } // view attribute information int n = mAttributes != null ? mAttributes.length : 0; stream.addProperty("meta:__attrCount__", n / 2); for (int i = 0; i < n; i += 2) { stream.addProperty("meta:__attr__" + mAttributes[i], mAttributes[i + 1]); } stream.addProperty("misc:scrollBarStyle", getScrollBarStyle()); // text stream.addProperty("text:textDirection", getTextDirection()); stream.addProperty("text:textAlignment", getTextAlignment()); // accessibility CharSequence contentDescription = getContentDescription(); stream.addProperty("accessibility:contentDescription", contentDescription == null ? "" : contentDescription.toString()); stream.addProperty("accessibility:labelFor", getLabelFor()); stream.addProperty("accessibility:importantForAccessibility", getImportantForAccessibility()); } /** * Determine if this view is rendered on a round wearable device and is the main view * on the screen. */ boolean shouldDrawRoundScrollbar() { if (!mResources.getConfiguration().isScreenRound() || mAttachInfo == null) { return false; } final View rootView = getRootView(); final WindowInsets insets = getRootWindowInsets(); int height = getHeight(); int width = getWidth(); int displayHeight = rootView.getHeight(); int displayWidth = rootView.getWidth(); if (height != displayHeight || width != displayWidth) { return false; } getLocationInWindow(mAttachInfo.mTmpLocation); return mAttachInfo.mTmpLocation[0] == insets.getStableInsetLeft() && mAttachInfo.mTmpLocation[1] == insets.getStableInsetTop(); } /** * Sets the tooltip text which will be displayed in a small popup next to the view. * <p> * The tooltip will be displayed: * <ul> * <li>On long click, unless it is handled otherwise (by OnLongClickListener or a context * menu). </li> * <li>On hover, after a brief delay since the pointer has stopped moving </li> * </ul> * <p> * <strong>Note:</strong> Do not override this method, as it will have no * effect on the text displayed in the tooltip. * * @param tooltipText the tooltip text, or null if no tooltip is required * @see #getTooltipText() * @attr ref android.R.styleable#View_tooltipText */ public void setTooltipText(@Nullable CharSequence tooltipText) { if (TextUtils.isEmpty(tooltipText)) { setFlags(0, TOOLTIP); hideTooltip(); mTooltipInfo = null; } else { setFlags(TOOLTIP, TOOLTIP); if (mTooltipInfo == null) { mTooltipInfo = new TooltipInfo(); mTooltipInfo.mShowTooltipRunnable = this::showHoverTooltip; mTooltipInfo.mHideTooltipRunnable = this::hideTooltip; mTooltipInfo.mHoverSlop = ViewConfiguration.get(mContext).getScaledHoverSlop(); mTooltipInfo.clearAnchorPos(); } mTooltipInfo.mTooltipText = tooltipText; } } /** * @hide Binary compatibility stub. To be removed when we finalize O APIs. */ @UnsupportedAppUsage public void setTooltip(@Nullable CharSequence tooltipText) { setTooltipText(tooltipText); } /** * Returns the view's tooltip text. * * <strong>Note:</strong> Do not override this method, as it will have no * effect on the text displayed in the tooltip. You must call * {@link #setTooltipText(CharSequence)} to modify the tooltip text. * * @return the tooltip text * @see #setTooltipText(CharSequence) * @attr ref android.R.styleable#View_tooltipText */ @Nullable public CharSequence getTooltipText() { return mTooltipInfo != null ? mTooltipInfo.mTooltipText : null; } /** * @hide Binary compatibility stub. To be removed when we finalize O APIs. */ @Nullable public CharSequence getTooltip() { return getTooltipText(); } private boolean showTooltip(int x, int y, boolean fromLongClick) { if (mAttachInfo == null || mTooltipInfo == null) { return false; } if (fromLongClick && (mViewFlags & ENABLED_MASK) != ENABLED) { return false; } if (TextUtils.isEmpty(mTooltipInfo.mTooltipText)) { return false; } hideTooltip(); mTooltipInfo.mTooltipFromLongClick = fromLongClick; mTooltipInfo.mTooltipPopup = new TooltipPopup(getContext()); final boolean fromTouch = (mPrivateFlags3 & PFLAG3_FINGER_DOWN) == PFLAG3_FINGER_DOWN; mTooltipInfo.mTooltipPopup.show(this, x, y, fromTouch, mTooltipInfo.mTooltipText); mAttachInfo.mTooltipHost = this; // The available accessibility actions have changed notifyViewAccessibilityStateChangedIfNeeded(CONTENT_CHANGE_TYPE_UNDEFINED); return true; } @UnsupportedAppUsage void hideTooltip() { if (mTooltipInfo == null) { return; } removeCallbacks(mTooltipInfo.mShowTooltipRunnable); if (mTooltipInfo.mTooltipPopup == null) { return; } mTooltipInfo.mTooltipPopup.hide(); mTooltipInfo.mTooltipPopup = null; mTooltipInfo.mTooltipFromLongClick = false; mTooltipInfo.clearAnchorPos(); if (mAttachInfo != null) { mAttachInfo.mTooltipHost = null; } // The available accessibility actions have changed notifyViewAccessibilityStateChangedIfNeeded(CONTENT_CHANGE_TYPE_UNDEFINED); } private boolean showLongClickTooltip(int x, int y) { removeCallbacks(mTooltipInfo.mShowTooltipRunnable); removeCallbacks(mTooltipInfo.mHideTooltipRunnable); return showTooltip(x, y, true); } private boolean showHoverTooltip() { return showTooltip(mTooltipInfo.mAnchorX, mTooltipInfo.mAnchorY, false); } boolean dispatchTooltipHoverEvent(MotionEvent event) { if (mTooltipInfo == null) { return false; } switch (event.getAction()) { case MotionEvent.ACTION_HOVER_MOVE: if ((mViewFlags & TOOLTIP) != TOOLTIP) { break; } if (!mTooltipInfo.mTooltipFromLongClick && mTooltipInfo.updateAnchorPos(event)) { if (mTooltipInfo.mTooltipPopup == null) { // Schedule showing the tooltip after a timeout. removeCallbacks(mTooltipInfo.mShowTooltipRunnable); postDelayed(mTooltipInfo.mShowTooltipRunnable, ViewConfiguration.getHoverTooltipShowTimeout()); } // Hide hover-triggered tooltip after a period of inactivity. // Match the timeout used by NativeInputManager to hide the mouse pointer // (depends on SYSTEM_UI_FLAG_LOW_PROFILE being set). final int timeout; if ((getWindowSystemUiVisibility() & SYSTEM_UI_FLAG_LOW_PROFILE) == SYSTEM_UI_FLAG_LOW_PROFILE) { timeout = ViewConfiguration.getHoverTooltipHideShortTimeout(); } else { timeout = ViewConfiguration.getHoverTooltipHideTimeout(); } removeCallbacks(mTooltipInfo.mHideTooltipRunnable); postDelayed(mTooltipInfo.mHideTooltipRunnable, timeout); } return true; case MotionEvent.ACTION_HOVER_EXIT: mTooltipInfo.clearAnchorPos(); if (!mTooltipInfo.mTooltipFromLongClick) { hideTooltip(); } break; } return false; } void handleTooltipKey(KeyEvent event) { switch (event.getAction()) { case KeyEvent.ACTION_DOWN: if (event.getRepeatCount() == 0) { hideTooltip(); } break; case KeyEvent.ACTION_UP: handleTooltipUp(); break; } } private void handleTooltipUp() { if (mTooltipInfo == null || mTooltipInfo.mTooltipPopup == null) { return; } removeCallbacks(mTooltipInfo.mHideTooltipRunnable); postDelayed(mTooltipInfo.mHideTooltipRunnable, ViewConfiguration.getLongPressTooltipHideTimeout()); } private int getFocusableAttribute(TypedArray attributes) { TypedValue val = new TypedValue(); if (attributes.getValue(com.android.internal.R.styleable.View_focusable, val)) { if (val.type == TypedValue.TYPE_INT_BOOLEAN) { return (val.data == 0 ? NOT_FOCUSABLE : FOCUSABLE); } else { return val.data; } } else { return FOCUSABLE_AUTO; } } /** * @return The content view of the tooltip popup currently being shown, or null if the tooltip * is not showing. * @hide */ @TestApi public View getTooltipView() { if (mTooltipInfo == null || mTooltipInfo.mTooltipPopup == null) { return null; } return mTooltipInfo.mTooltipPopup.getContentView(); } /** * @return {@code true} if the default focus highlight is enabled, {@code false} otherwies. * @hide */ @TestApi public static boolean isDefaultFocusHighlightEnabled() { return sUseDefaultFocusHighlight; } /** * Dispatch a previously unhandled {@link KeyEvent} to this view. Unlike normal key dispatch, * this dispatches to ALL child views until it is consumed. The dispatch order is z-order * (visually on-top views first). * * @param evt the previously unhandled {@link KeyEvent}. * @return the {@link View} which consumed the event or {@code null} if not consumed. */ View dispatchUnhandledKeyEvent(KeyEvent evt) { if (onUnhandledKeyEvent(evt)) { return this; } return null; } /** * Allows this view to handle {@link KeyEvent}s which weren't handled by normal dispatch. This * occurs after the normal view hierarchy dispatch, but before the window callback. By default, * this will dispatch into all the listeners registered via * {@link #addOnUnhandledKeyEventListener(OnUnhandledKeyEventListener)} in last-in-first-out * order (most recently added will receive events first). * * @param event An unhandled event. * @return {@code true} if the event was handled, {@code false} otherwise. * @see #addOnUnhandledKeyEventListener */ boolean onUnhandledKeyEvent(@NonNull KeyEvent event) { if (mListenerInfo != null && mListenerInfo.mUnhandledKeyListeners != null) { for (int i = mListenerInfo.mUnhandledKeyListeners.size() - 1; i >= 0; --i) { if (mListenerInfo.mUnhandledKeyListeners.get(i).onUnhandledKeyEvent(this, event)) { return true; } } } return false; } boolean hasUnhandledKeyListener() { return (mListenerInfo != null && mListenerInfo.mUnhandledKeyListeners != null && !mListenerInfo.mUnhandledKeyListeners.isEmpty()); } /** * Adds a listener which will receive unhandled {@link KeyEvent}s. This must be called on the * UI thread. * * @param listener a receiver of unhandled {@link KeyEvent}s. * @see #removeOnUnhandledKeyEventListener */ public void addOnUnhandledKeyEventListener(OnUnhandledKeyEventListener listener) { ArrayList<OnUnhandledKeyEventListener> listeners = getListenerInfo().mUnhandledKeyListeners; if (listeners == null) { listeners = new ArrayList<>(); getListenerInfo().mUnhandledKeyListeners = listeners; } listeners.add(listener); if (listeners.size() == 1 && mParent instanceof ViewGroup) { ((ViewGroup) mParent).incrementChildUnhandledKeyListeners(); } } /** * Removes a listener which will receive unhandled {@link KeyEvent}s. This must be called on the * UI thread. * * @param listener a receiver of unhandled {@link KeyEvent}s. * @see #addOnUnhandledKeyEventListener */ public void removeOnUnhandledKeyEventListener(OnUnhandledKeyEventListener listener) { if (mListenerInfo != null) { if (mListenerInfo.mUnhandledKeyListeners != null && !mListenerInfo.mUnhandledKeyListeners.isEmpty()) { mListenerInfo.mUnhandledKeyListeners.remove(listener); if (mListenerInfo.mUnhandledKeyListeners.isEmpty()) { mListenerInfo.mUnhandledKeyListeners = null; if (mParent instanceof ViewGroup) { ((ViewGroup) mParent).decrementChildUnhandledKeyListeners(); } } } } } }