Example usage for org.lwjgl.opengl GL11 glColor3f

List of usage examples for org.lwjgl.opengl GL11 glColor3f

Introduction

In this page you can find the example usage for org.lwjgl.opengl GL11 glColor3f.

Prototype

public static native void glColor3f(@NativeType("GLfloat") float red, @NativeType("GLfloat") float green,
        @NativeType("GLfloat") float blue);

Source Link

Document

Float version of #glColor3b Color3b

Usage

From source file:vazkii.botania.client.render.tile.RenderTileRuneAltar.java

License:Open Source License

@Override
public void renderTileEntityAt(TileEntity tileentity, double x, double y, double z, float partticks) {
    TileRuneAltar altar = (TileRuneAltar) tileentity;

    GL11.glPushMatrix();/*from  ww  w.j av  a2s.co m*/
    GL11.glColor4f(1F, 1F, 1F, 1F);
    GL11.glTranslated(x, y, z);

    int items = 0;
    for (int i = 0; i < altar.getSizeInventory(); i++)
        if (altar.getStackInSlot(i) == null)
            break;
        else
            items++;
    float[] angles = new float[altar.getSizeInventory()];

    float anglePer = 360F / items;
    float totalAngle = 0F;
    for (int i = 0; i < angles.length; i++)
        angles[i] = totalAngle += anglePer;

    double time = ClientTickHandler.ticksInGame + partticks;

    for (int i = 0; i < altar.getSizeInventory(); i++) {
        GL11.glPushMatrix();
        GL11.glScalef(0.5F, 0.5F, 0.5F);
        GL11.glTranslatef(1F, 2.5F, 1F);
        GL11.glRotatef(angles[i] + (float) time, 0F, 1F, 0F);
        GL11.glTranslatef(2.25F, 0F, 0.5F);
        GL11.glRotatef(90F, 0F, 1F, 0F);
        GL11.glTranslated(0D, 0.15 * Math.sin((time + i * 10) / 5D), 0F);
        ItemStack stack = altar.getStackInSlot(i);
        Minecraft mc = Minecraft.getMinecraft();
        if (stack != null) {
            mc.renderEngine.bindTexture(stack.getItem() instanceof ItemBlock ? TextureMap.locationBlocksTexture
                    : TextureMap.locationItemsTexture);

            GL11.glScalef(2F, 2F, 2F);
            if (!ForgeHooksClient.renderEntityItem(
                    new EntityItem(altar.getWorldObj(), altar.xCoord, altar.yCoord, altar.zCoord, stack), stack,
                    0F, 0F, altar.getWorldObj().rand, mc.renderEngine, renderBlocks, 1)) {
                GL11.glScalef(0.5F, 0.5F, 0.5F);
                if (stack.getItem() instanceof ItemBlock && RenderBlocks
                        .renderItemIn3d(Block.getBlockFromItem(stack.getItem()).getRenderType())) {
                    GL11.glScalef(0.5F, 0.5F, 0.5F);
                    GL11.glTranslatef(1F, 1.1F, 0F);
                    renderBlocks.renderBlockAsItem(Block.getBlockFromItem(stack.getItem()),
                            stack.getItemDamage(), 1F);
                    GL11.glTranslatef(-1F, -1.1F, 0F);
                    GL11.glScalef(2F, 2F, 2F);
                } else {
                    int renderPass = 0;
                    do {
                        IIcon icon = stack.getItem().getIcon(stack, renderPass);
                        if (icon != null) {
                            Color color = new Color(stack.getItem().getColorFromItemStack(stack, renderPass));
                            GL11.glColor3ub((byte) color.getRed(), (byte) color.getGreen(),
                                    (byte) color.getBlue());
                            float f = icon.getMinU();
                            float f1 = icon.getMaxU();
                            float f2 = icon.getMinV();
                            float f3 = icon.getMaxV();
                            ItemRenderer.renderItemIn2D(Tessellator.instance, f1, f2, f, f3,
                                    icon.getIconWidth(), icon.getIconHeight(), 1F / 16F);
                            GL11.glColor3f(1F, 1F, 1F);
                        }
                        renderPass++;
                    } while (renderPass < stack.getItem().getRenderPasses(stack.getItemDamage()));
                }
            }
        }
        GL11.glPopMatrix();
    }

    GL11.glDisable(GL11.GL_ALPHA_TEST);
    GL11.glPushMatrix();
    GL11.glTranslatef(0.5F, 1.8F, 0.5F);
    GL11.glRotatef(180F, 1F, 0F, 1F);
    int repeat = 15;
    cubes.renderSpinningCubes(2, repeat, repeat);
    GL11.glPopMatrix();

    GL11.glTranslatef(0F, 0.2F, 0F);
    float scale = altar.getTargetMana() == 0 ? 0
            : (float) altar.getCurrentMana() / (float) altar.getTargetMana() / 75F;

    if (scale != 0) {
        int seed = altar.xCoord ^ altar.yCoord ^ altar.zCoord;
        GL11.glTranslatef(0.5F, 0.7F, 0.5F);
        RenderHelper.renderStar(0x00E4D7, scale, scale, scale, seed);
    }
    GL11.glEnable(GL11.GL_ALPHA_TEST);

    GL11.glPopMatrix();
}

From source file:vazkii.botania.client.render.tile.RenderTileSparkChanger.java

License:Open Source License

@Override
public void renderTileEntityAt(TileEntity tileentity, double d0, double d1, double d2, float pticks) {
    GL11.glPushMatrix();/*  w  w  w  . j  av a  2  s .c  om*/
    GL11.glTranslated(d0, d1, d2);
    GL11.glRotated(90F, 1F, 0F, 0F);
    GL11.glTranslatef(0.8F, 0.2F, -0.22F);
    GL11.glColor4f(1F, 1F, 1F, 1F);
    ItemStack stack = ((TileSparkChanger) tileentity).getStackInSlot(0);
    if (stack != null) {
        GL11.glPushMatrix();
        Minecraft.getMinecraft().renderEngine.bindTexture(TextureMap.locationItemsTexture);
        float s = 0.6F;
        GL11.glScalef(s, s, s);
        GL11.glRotatef(180F, 0F, 1F, 0F);

        int renderPass = 0;
        do {
            IIcon icon = stack.getItem().getIcon(stack, renderPass);
            if (icon != null) {
                Color color = new Color(stack.getItem().getColorFromItemStack(stack, renderPass));
                GL11.glColor3ub((byte) color.getRed(), (byte) color.getGreen(), (byte) color.getBlue());
                float f = icon.getMinU();
                float f1 = icon.getMaxU();
                float f2 = icon.getMinV();
                float f3 = icon.getMaxV();
                ItemRenderer.renderItemIn2D(Tessellator.instance, f1, f2, f, f3, icon.getIconWidth(),
                        icon.getIconHeight(), 1F / 16F);
                GL11.glColor3f(1F, 1F, 1F);
            }
            renderPass++;
        } while (renderPass < stack.getItem().getRenderPasses(stack.getItemDamage()));
        GL11.glPopMatrix();
    }
    GL11.glColor4f(1F, 1F, 1F, 1F);
    GL11.glPopMatrix();
}

From source file:vazkii.botania.client.render.tile.RenderTileSpawnerClaw.java

License:Open Source License

@Override
public void renderTileEntityAt(TileEntity var1, double d0, double d1, double d2, float var8) {
    GL11.glPushMatrix();//ww w  .j  a v  a 2s  . com
    GL11.glEnable(GL12.GL_RESCALE_NORMAL);
    GL11.glColor4f(1F, 1F, 1F, 1F);
    GL11.glTranslated(d0, d1, d2);

    Minecraft.getMinecraft().renderEngine.bindTexture(texture);

    GL11.glTranslatef(0.5F, 1.5F, 0.5F);
    GL11.glScalef(1F, -1F, -1F);

    model.render();
    GL11.glColor3f(1F, 1F, 1F);
    GL11.glScalef(1F, -1F, -1F);
    GL11.glPopMatrix();
}

From source file:vazkii.botania.client.render.tile.RenderTileSpreader.java

License:Open Source License

@Override
public void renderTileEntityAt(TileEntity tileentity, double d0, double d1, double d2, float ticks) {
    TileSpreader spreader = (TileSpreader) tileentity;
    GL11.glPushMatrix();//from w  ww .  ja v a  2  s  .com
    GL11.glEnable(GL12.GL_RESCALE_NORMAL);
    GL11.glColor4f(1F, 1F, 1F, 1F);
    GL11.glTranslated(d0, d1, d2);

    GL11.glTranslatef(0.5F, 1.5F, 0.5F);
    GL11.glRotatef(spreader.rotationX + 90F, 0F, 1F, 0F);
    GL11.glTranslatef(0F, -1F, 0F);
    GL11.glRotatef(spreader.rotationY, 1F, 0F, 0F);
    GL11.glTranslatef(0F, 1F, 0F);

    Minecraft.getMinecraft().renderEngine
            .bindTexture(spreader.isRedstone() ? textureRs : spreader.isDreamwood() ? textureDw : texture);
    GL11.glScalef(1F, -1F, -1F);

    double time = ClientTickHandler.ticksInGame + ticks;

    if (spreader.isULTRA_SPREADER()) {
        Color color = Color.getHSBColor((float) ((time * 5
                + new Random(spreader.xCoord ^ spreader.yCoord ^ spreader.zCoord).nextInt(10000)) % 360) / 360F,
                0.4F, 0.9F);
        GL11.glColor3f(color.getRed() / 255F, color.getGreen() / 255F, color.getBlue() / 255F);
    }
    model.render();
    GL11.glColor3f(1F, 1F, 1F);

    GL11.glPushMatrix();
    double worldTicks = tileentity.getWorldObj() == null ? 0 : time;
    GL11.glRotatef((float) worldTicks % 360, 0F, 1F, 0F);
    GL11.glTranslatef(0F, (float) Math.sin(worldTicks / 20.0) * 0.05F, 0F);
    model.renderCube();
    GL11.glPopMatrix();
    GL11.glScalef(1F, -1F, -1F);
    ItemStack stack = spreader.getStackInSlot(0);

    if (stack != null) {
        Minecraft.getMinecraft().renderEngine.bindTexture(TextureMap.locationItemsTexture);
        ILens lens = (ILens) stack.getItem();
        GL11.glPushMatrix();
        GL11.glTranslatef(-0.4F, -1.4F, -0.4375F);
        GL11.glScalef(0.8F, 0.8F, 0.8F);
        RenderLens.render(stack, lens.getLensColor(stack));
        GL11.glPopMatrix();
    }

    if (spreader.paddingColor != -1) {
        Minecraft.getMinecraft().renderEngine.bindTexture(TextureMap.locationBlocksTexture);

        Block block = Blocks.carpet;
        int color = spreader.paddingColor;
        RenderBlocks render = RenderBlocks.getInstance();
        float f = 1F / 16F;
        GL11.glTranslatef(0F, -f, 0F);
        render.renderBlockAsItem(block, color, 1F);
        GL11.glTranslatef(0F, -f * 15, 0F);
        render.renderBlockAsItem(block, color, 1F);
        GL11.glRotatef(90F, 1F, 0F, 0F);
        GL11.glRotatef(90F, 0F, 1F, 0F);

        GL11.glPushMatrix();
        GL11.glScalef(f * 14F, 1F, 1F);
        render.renderBlockAsItem(block, color, 1F);
        GL11.glPopMatrix();

        GL11.glRotatef(90F, 1F, 0F, 0F);
        GL11.glTranslatef(0F, 0F, -f / 2);
        GL11.glScalef(f * 14F, 1F, f * 15F);
        render.renderBlockAsItem(block, color, 1F);
        GL11.glTranslatef(0F, f * 15F, 0F);
        render.renderBlockAsItem(block, color, 1F);
    }

    GL11.glEnable(GL12.GL_RESCALE_NORMAL);
    GL11.glPopMatrix();
}

From source file:vazkii.botania.client.render.tile.RenderTileTinyPotato.java

License:Open Source License

@Override
public void renderTileEntityAt(TileEntity var1, double d0, double d1, double d2, float var8) {
    TileTinyPotato potato = (TileTinyPotato) var1;
    GL11.glPushMatrix();//  w w w .j  a  v  a2s  . com
    GL11.glEnable(GL12.GL_RESCALE_NORMAL);
    GL11.glColor4f(1F, 1F, 1F, 1F);
    GL11.glTranslated(d0, d1, d2);

    Minecraft mc = Minecraft.getMinecraft();
    mc.renderEngine.bindTexture(texture);

    GL11.glTranslatef(0.5F, 1.5F, 0.5F);
    GL11.glScalef(1F, -1F, -1F);
    int meta = potato.getWorldObj() == null ? 3 : potato.getBlockMetadata();
    float rotY = meta * 90F - 180F;
    GL11.glRotatef(rotY, 0F, 1F, 0F);

    float jump = potato.jumpTicks;
    if (jump > 0)
        jump += var8;

    float up = (float) -Math.abs(Math.sin(jump / 10 * Math.PI)) * 0.2F;
    float rotZ = (float) Math.sin(jump / 10 * Math.PI) * 2;

    GL11.glTranslatef(0F, up, 0F);
    GL11.glRotatef(rotZ, 0F, 0F, 1F);

    model.render();

    GL11.glRotatef(-rotZ, 0F, 0F, 1F);
    GL11.glRotatef(-rotY, 0F, 1F, 0F);
    GL11.glColor3f(1F, 1F, 1F);
    GL11.glScalef(1F, -1F, -1F);

    if (!potato.name.isEmpty()) {
        GL11.glPushMatrix();
        GL11.glTranslatef(0F, -0.6F, 0F);
        GL11.glRotatef(-RenderManager.instance.playerViewY, 0.0F, 1.0F, 0.0F);
        GL11.glRotatef(RenderManager.instance.playerViewX, 1.0F, 0.0F, 0.0F);
        float f = 1.6F;
        float f1 = 0.016666668F * f;
        GL11.glScalef(-f1, -f1, f1);
        GL11.glDisable(GL11.GL_LIGHTING);
        GL11.glTranslatef(0.0F, 0F / f1, 0.0F);
        GL11.glDepthMask(false);
        GL11.glEnable(GL11.GL_BLEND);
        OpenGlHelper.glBlendFunc(770, 771, 1, 0);
        Tessellator tessellator = Tessellator.instance;
        GL11.glDisable(GL11.GL_TEXTURE_2D);
        tessellator.startDrawingQuads();
        int i = mc.fontRenderer.getStringWidth(potato.name) / 2;
        tessellator.setColorRGBA_F(0.0F, 0.0F, 0.0F, 0.25F);
        tessellator.addVertex(-i - 1, -1.0D, 0.0D);
        tessellator.addVertex(-i - 1, 8.0D, 0.0D);
        tessellator.addVertex(i + 1, 8.0D, 0.0D);
        tessellator.addVertex(i + 1, -1.0D, 0.0D);
        tessellator.draw();
        GL11.glEnable(GL11.GL_TEXTURE_2D);
        GL11.glDepthMask(true);
        mc.fontRenderer.drawString(potato.name, -mc.fontRenderer.getStringWidth(potato.name) / 2, 0, 0xFFFFFF);
        GL11.glEnable(GL11.GL_LIGHTING);
        GL11.glDisable(GL11.GL_BLEND);
        GL11.glColor4f(1F, 1F, 1F, 1F);
        GL11.glScalef(1F / -f1, 1F / -f1, 1F / f1);
        GL11.glPopMatrix();
    }

    GL11.glPopMatrix();
}

From source file:vazkii.botania.common.item.relic.ItemFlugelEye.java

License:Open Source License

@SideOnly(Side.CLIENT)
public void render(ItemStack stack, EntityPlayer player, float partialTicks) {
    Minecraft mc = Minecraft.getMinecraft();
    Tessellator tess = Tessellator.instance;
    Tessellator.renderingWorldRenderer = false;

    GL11.glPushMatrix();/*from w  ww .  ja  v a2 s  . co m*/
    GL11.glEnable(GL11.GL_BLEND);
    GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
    float alpha = ((float) Math.sin((ClientTickHandler.ticksInGame + partialTicks) * 0.2F) * 0.5F + 0.5F) * 0.4F
            + 0.3F;

    double posX = player.prevPosX + (player.posX - player.prevPosX) * partialTicks;
    double posY = player.prevPosY + (player.posY - player.prevPosY) * partialTicks;
    double posZ = player.prevPosZ + (player.posZ - player.prevPosZ) * partialTicks;

    GL11.glTranslated(posX - RenderManager.renderPosX, posY - RenderManager.renderPosY,
            posZ - RenderManager.renderPosZ);

    float base = getRotationBase(stack);
    int angles = 360;
    int segAngles = angles / SEGMENTS;
    float shift = base - segAngles / 2;

    float u = 1F;
    float v = 0.25F;

    float s = 3F;
    float m = 0.8F;
    float y = v * s * 2;
    float y0 = 0;

    int segmentLookedAt = getSegmentLookedAt(stack, player);

    for (int seg = 0; seg < SEGMENTS; seg++) {
        boolean inside = false;
        float rotationAngle = (seg + 0.5F) * segAngles + shift;
        if (segmentLookedAt == seg)
            inside = true;

        GL11.glPushMatrix();
        GL11.glRotatef(rotationAngle, 0F, 1F, 0F);
        GL11.glTranslatef(s * m, -0.75F, 0F);

        mc.renderEngine.bindTexture(TextureMap.locationItemsTexture);
        GL11.glScalef(0.75F, 0.75F, 0.75F);
        GL11.glTranslatef(0F, 0F, 0.5F);
        IIcon icon = signs[seg];
        GL11.glRotatef(90F, 0F, 1F, 0F);
        GL11.glColor4f(1F, 1F, 1F, getWarpPoint(stack, seg).isValid() ? 1F : 0.2F);
        float f = icon.getMinU();
        float f1 = icon.getMaxU();
        float f2 = icon.getMinV();
        float f3 = icon.getMaxV();
        ItemRenderer.renderItemIn2D(Tessellator.instance, f1, f2, f, f3, icon.getIconWidth(),
                icon.getIconHeight(), 1F / 16F);

        GL11.glColor3f(1F, 1F, 1F);
        GL11.glPopMatrix();

        GL11.glPushMatrix();
        GL11.glRotatef(180F, 1F, 0F, 0F);
        float a = alpha;
        if (inside) {
            a += 0.3F;
            y0 = -y;
        }

        if (seg % 2 == 0)
            GL11.glColor4f(0.6F, 0.6F, 0.6F, a);
        else
            GL11.glColor4f(1F, 1F, 1F, a);

        mc.renderEngine.bindTexture(glowTexture);
        tess.startDrawingQuads();
        for (int i = 0; i < segAngles; i++) {
            float ang = i + seg * segAngles + shift;
            double xp = Math.cos(ang * Math.PI / 180F) * s;
            double zp = Math.sin(ang * Math.PI / 180F) * s;

            tess.addVertexWithUV(xp * m, y, zp * m, u, v);
            tess.addVertexWithUV(xp, y0, zp, u, 0);

            xp = Math.cos((ang + 1) * Math.PI / 180F) * s;
            zp = Math.sin((ang + 1) * Math.PI / 180F) * s;

            tess.addVertexWithUV(xp, y0, zp, 0, 0);
            tess.addVertexWithUV(xp * m, y, zp * m, 0, v);
        }
        y0 = 0;
        tess.draw();

        GL11.glPopMatrix();
    }
    GL11.glPopMatrix();
}

From source file:vazkii.b_baubles.common.item.equipment.bauble.ItemFlightTiara.java

License:Open Source License

@Override
@SideOnly(Side.CLIENT)//from   w w  w  .  j a  v a 2 s.  c o  m
public void onPlayerBaubleRender(ItemStack stack, RenderPlayerEvent event, RenderType type) {
    int meta = stack.getItemDamage();
    if (type == RenderType.BODY) {
        if (meta > 0 && meta <= ItemFlightTiara.wingIcons.length) {
            IIcon icon = ItemFlightTiara.wingIcons[meta - 1];
            Minecraft.getMinecraft().renderEngine.bindTexture(TextureMap.locationItemsTexture);

            boolean flying = event.entityPlayer.capabilities.isFlying;

            float rz = 120F;
            float rx = 20F
                    + (float) ((Math.sin((double) (event.entityPlayer.ticksExisted + event.partialRenderTick)
                            * (flying ? 0.4F : 0.2F)) + 0.5F) * (flying ? 30F : 5F));
            float ry = 0F;
            float h = 0.2F;
            float i = 0.15F;
            float s = 1F;

            GL11.glPushMatrix();
            GL11.glEnable(GL11.GL_BLEND);
            GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
            GL11.glColor4f(1F, 1F, 1F, 1F);

            int light = 15728880;
            int lightmapX = light % 65536;
            int lightmapY = light / 65536;
            switch (meta) {
            case 1: { // White wing
                h = 0.4F;
                break;
            }
            case 2: { // Black wing
                s = 1.3F;
                break;
            }
            case 3: { // Ice fairy
                h = -0.1F;
                rz = 0F;
                rx = 0F;
                i = 0.3F;
                break;
            }
            case 4: { // Phoenix
                rz = 180F;
                h = 0.5F;
                rx = 20F;
                ry = -(float) ((Math.sin((double) (event.entityPlayer.ticksExisted + event.partialRenderTick)
                        * (flying ? 0.4F : 0.2F)) + 0.6F) * (flying ? 30F : 5F));
                OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, lightmapX, lightmapY);
                break;
            }

            case 5: { // Pixie
                h = -0.1F;
                rz = 0F;
                ry = -rx;
                rx = 0F;
                GL11.glColor4f(1F, 1F, 1F,
                        0.5F + (float) Math.cos(
                                (double) (event.entityPlayer.ticksExisted + event.partialRenderTick) * 0.3F)
                                * 0.2F);
                break;
            }

            }

            float f = icon.getMinU();
            float f1 = icon.getMaxU();
            float f2 = icon.getMinV();
            float f3 = icon.getMaxV();
            float sr = 1F / s;

            Helper.rotateIfSneaking(event.entityPlayer);

            GL11.glTranslatef(0F, h, i);

            GL11.glRotatef(rz, 0F, 0F, 1F);
            GL11.glRotatef(rx, 1F, 0F, 0F);
            GL11.glRotatef(ry, 0F, 1F, 0F);
            GL11.glScalef(s, s, s);
            ItemRenderer.renderItemIn2D(Tessellator.instance, f1, f2, f, f3, icon.getIconWidth(),
                    icon.getIconHeight(), 1F / 32F);
            GL11.glScalef(sr, sr, sr);
            GL11.glRotatef(-ry, 0F, 1F, 0F);
            GL11.glRotatef(-rx, 1F, 0F, 0F);
            GL11.glRotatef(-rz, 0F, 0F, 1F);

            if (meta != 0) { // Sephiroth
                GL11.glScalef(-1F, 1F, 1F);
                GL11.glRotatef(rz, 0F, 0F, 1F);
                GL11.glRotatef(rx, 1F, 0F, 0F);
                GL11.glRotatef(ry, 0F, 1F, 0F);
                GL11.glScalef(s, s, s);
                ItemRenderer.renderItemIn2D(Tessellator.instance, f1, f2, f, f3, icon.getIconWidth(),
                        icon.getIconHeight(), 1F / 32F);
                GL11.glScalef(sr, sr, sr);
                GL11.glRotatef(-ry, 1F, 0F, 0F);
                GL11.glRotatef(-rx, 1F, 0F, 0F);
                GL11.glRotatef(-rz, 0F, 0F, 1F);
            }

            GL11.glColor3f(1F, 1F, 1F);
            GL11.glPopMatrix();
        }
    }
}

From source file:vazkii.kap.client.util.helper.RenderHelper.java

License:Creative Commons License

public static void renderCrest(CrestData crest, double x, double y, double z, boolean bg, boolean lighting) {
    GL11.glPushMatrix();/*  w w  w. j  a  va  2s . c om*/

    boolean lightingEnabled = GL11.glGetBoolean(GL11.GL_LIGHTING);

    GL11.glDisable(GL11.GL_LIGHTING);

    int ssx = crest.icon % 32;
    int ssy = crest.icon / 32;
    float scale = 1 / 32F;
    if (bg) {
        Minecraft.getMinecraft().renderEngine.func_110577_a(new ResourceLocation(LibResources.ICON_HERALDRY_0));
        int color = crest.color1;
        Color colorRGB = new Color(color);
        GL11.glColor3f(colorRGB.getRed() / 255F, colorRGB.getGreen() / 255F, colorRGB.getBlue() / 255F);
        drawTexturedQuad(x, y, z - 0.01, 64, 64, ssx * scale, (ssx + 1) * scale, ssy * scale,
                (ssy + 1) * scale);
    }

    Minecraft.getMinecraft().renderEngine.func_110577_a(new ResourceLocation(LibResources.ICON_HERALDRY_1));
    int color1 = crest.color2;
    Color colorRGB = new Color(color1);
    GL11.glColor3f(colorRGB.getRed() / 255F, colorRGB.getGreen() / 255F, colorRGB.getBlue() / 255F);
    drawTexturedQuad(x, y, z + 2, 64, 64, ssx * scale, (ssx + 1) * scale, ssy * scale, (ssy + 1) * scale);

    if (!lightingEnabled)
        GL11.glDisable(GL11.GL_LIGHTING);
    GL11.glPopMatrix();
}

From source file:vazkii.priscemagica.client.core.helper.RenderHelper.java

License:Creative Commons License

public static void renderIcon(int x, int y, Icon icon, int color) {
    GL11.glColor3ub((byte) ((color >> 16) & 255), (byte) ((color >> 8) & 255), (byte) (color & 255));
    itemRenderer.renderIcon(x, y, icon, 16, 16);
    GL11.glColor3f(1F, 1F, 1F);
}

From source file:vazkii.quark.client.render.RenderCreeperAngry.java

License:Creative Commons License

@Override
protected ResourceLocation getEntityTexture(EntityCreeper entity) {
    if (entity.getCreeperState() == 1) {
        float antired = 1F - (entity.getCreeperFlashIntensity(0F) / 1.17F + 0.1F);
        GL11.glColor3f(1F, antired, antired);
    }//  w w  w.  j a  v a 2  s  .co m
    return super.getEntityTexture(entity);
}