Example usage for org.lwjgl.opengl GL11 glColor3f

List of usage examples for org.lwjgl.opengl GL11 glColor3f

Introduction

In this page you can find the example usage for org.lwjgl.opengl GL11 glColor3f.

Prototype

public static native void glColor3f(@NativeType("GLfloat") float red, @NativeType("GLfloat") float green,
        @NativeType("GLfloat") float blue);

Source Link

Document

Float version of #glColor3b Color3b

Usage

From source file:org.free.jake2.render.lwjgl.Light.java

License:Open Source License

/**
 * R_RenderDlight// w w  w  .java  2s . c  o  m
 */
void R_RenderDlight(dlight_t light) {
    float rad = light.intensity * 0.35f;

    Math3D.VectorSubtract(light.origin, r_origin, v);

    GL11.glBegin(GL11.GL_TRIANGLE_FAN);
    GL11.glColor3f(light.color[0] * 0.2f, light.color[1] * 0.2f, light.color[2] * 0.2f);
    int i;
    for (i = 0; i < 3; i++) {
        v[i] = light.origin[i] - vpn[i] * rad;
    }

    GL11.glVertex3f(v[0], v[1], v[2]);
    GL11.glColor3f(0, 0, 0);

    int j;
    float a;
    for (i = 16; i >= 0; i--) {
        a = (float) (i / 16.0f * Math.PI * 2);
        for (j = 0; j < 3; j++) {
            v[j] = (float) (light.origin[j] + vright[j] * Math.cos(a) * rad + vup[j] * Math.sin(a) * rad);
        }
        GL11.glVertex3f(v[0], v[1], v[2]);
    }
    GL11.glEnd();
}

From source file:org.free.jake2.render.lwjgl.Light.java

License:Open Source License

/**
 * R_RenderDlights/*  w w w  .  jav a 2s .com*/
 */
void R_RenderDlights() {
    if (gl_flashblend.value == 0) {
        return;
    }

    r_dlightframecount = r_framecount + 1; // because the count hasn't
    //  advanced yet for this frame
    GL11.glDepthMask(false);
    GL11.glDisable(GL11.GL_TEXTURE_2D);
    GL11.glShadeModel(GL11.GL_SMOOTH);
    GL11.glEnable(GL11.GL_BLEND);
    GL11.glBlendFunc(GL11.GL_ONE, GL11.GL_ONE);

    for (int i = 0; i < r_newrefdef.num_dlights; i++) {
        R_RenderDlight(r_newrefdef.dlights[i]);
    }

    GL11.glColor3f(1, 1, 1);
    GL11.glDisable(GL11.GL_BLEND);
    GL11.glEnable(GL11.GL_TEXTURE_2D);
    GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
    GL11.glDepthMask(true);
}

From source file:org.free.jake2.render.lwjgl.Surf.java

License:Open Source License

/**
 * R_DrawBrushModel/*from  www . j  a  v a 2  s  .c o m*/
 */
void R_DrawBrushModel(entity_t e) {
    if (currentmodel.nummodelsurfaces == 0) {
        return;
    }

    currententity = e;
    gl_state.currenttextures[0] = gl_state.currenttextures[1] = -1;

    boolean rotated;
    if (e.angles[0] != 0 || e.angles[1] != 0 || e.angles[2] != 0) {
        rotated = true;
        for (int i = 0; i < 3; i++) {
            mins[i] = e.origin[i] - currentmodel.radius;
            maxs[i] = e.origin[i] + currentmodel.radius;
        }
    } else {
        rotated = false;
        Math3D.VectorAdd(e.origin, currentmodel.mins, mins);
        Math3D.VectorAdd(e.origin, currentmodel.maxs, maxs);
    }

    if (R_CullBox(mins, maxs)) {
        return;
    }

    GL11.glColor3f(1, 1, 1);

    // memset (gl_lms.lightmap_surfaces, 0, sizeof(gl_lms.lightmap_surfaces));

    // TODO wird beim multitexturing nicht gebraucht
    //gl_lms.clearLightmapSurfaces();

    Math3D.VectorSubtract(r_newrefdef.vieworg, e.origin, modelorg);
    if (rotated) {
        Math3D.VectorCopy(modelorg, org);
        Math3D.AngleVectors(e.angles, forward, right, up);
        modelorg[0] = Math3D.DotProduct(org, forward);
        modelorg[1] = -Math3D.DotProduct(org, right);
        modelorg[2] = Math3D.DotProduct(org, up);
    }

    GL11.glPushMatrix();

    e.angles[0] = -e.angles[0]; // stupid quake bug
    e.angles[2] = -e.angles[2]; // stupid quake bug
    R_RotateForEntity(e);
    e.angles[0] = -e.angles[0]; // stupid quake bug
    e.angles[2] = -e.angles[2]; // stupid quake bug

    GL_EnableMultitexture(true);
    GL_SelectTexture(GL_TEXTURE0);
    GL_TexEnv(GL11.GL_REPLACE);
    GL11.glInterleavedArrays(GL11.GL_T2F_V3F, Polygon.BYTE_STRIDE, globalPolygonInterleavedBuf);
    GL_SelectTexture(GL_TEXTURE1);
    GL_TexEnv(GL11.GL_MODULATE);
    GL11.glTexCoordPointer(2, Polygon.BYTE_STRIDE, globalPolygonTexCoord1Buf);
    GL11.glEnableClientState(GL11.GL_TEXTURE_COORD_ARRAY);

    R_DrawInlineBModel();

    GL13.glClientActiveTexture(GL_TEXTURE1);
    GL11.glDisableClientState(GL11.GL_TEXTURE_COORD_ARRAY);

    GL_EnableMultitexture(false);

    GL11.glPopMatrix();
}

From source file:org.free.jake2.render.lwjgl.Surf.java

License:Open Source License

/**
 * R_DrawWorld/*  w w  w  .j  a  va 2 s. co m*/
 */
void R_DrawWorld() {
    if (r_drawworld.value == 0) {
        return;
    }

    if ((r_newrefdef.rdflags & Defines.RDF_NOWORLDMODEL) != 0) {
        return;
    }

    currentmodel = r_worldmodel;

    Math3D.VectorCopy(r_newrefdef.vieworg, modelorg);

    entity_t ent = worldEntity;
    // auto cycle the world frame for texture animation
    ent.clear();
    ent.frame = (int) (r_newrefdef.time * 2);
    currententity = ent;

    gl_state.currenttextures[0] = gl_state.currenttextures[1] = -1;

    GL11.glColor3f(1, 1, 1);
    // memset (gl_lms.lightmap_surfaces, 0, sizeof(gl_lms.lightmap_surfaces));
    // TODO wird bei multitexture nicht gebraucht
    //gl_lms.clearLightmapSurfaces();

    R_ClearSkyBox();

    GL_EnableMultitexture(true);

    GL_SelectTexture(GL_TEXTURE0);
    GL_TexEnv(GL11.GL_REPLACE);
    GL11.glInterleavedArrays(GL11.GL_T2F_V3F, Polygon.BYTE_STRIDE, globalPolygonInterleavedBuf);
    GL_SelectTexture(GL_TEXTURE1);
    GL11.glTexCoordPointer(2, Polygon.BYTE_STRIDE, globalPolygonTexCoord1Buf);
    GL11.glEnableClientState(GL11.GL_TEXTURE_COORD_ARRAY);

    if (gl_lightmap.value != 0) {
        GL_TexEnv(GL11.GL_REPLACE);
    } else {
        GL_TexEnv(GL11.GL_MODULATE);
    }

    R_RecursiveWorldNode(r_worldmodel.nodes[0]); // root node

    GL13.glClientActiveTexture(GL_TEXTURE1);
    GL11.glDisableClientState(GL11.GL_TEXTURE_COORD_ARRAY);

    GL_EnableMultitexture(false);

    DrawTextureChains();
    R_DrawSkyBox();
    R_DrawTriangleOutlines();
}

From source file:org.jackhuang.watercraft.client.render.RecolorableItemRenderer.java

License:Minecraft Mod Public

@Override
public void renderItem(ItemRenderType type, ItemStack stack, Object... data) {
    int meta = stack.getItemDamage();
    ItemRecolorable item = (ItemRecolorable) stack.getItem();

    GL11.glEnable(GL11.GL_BLEND);//from   w  w  w  . j a  v  a  2s  .c  o  m

    if (type == ItemRenderType.ENTITY) {
        if (RenderItem.renderInFrame) {
            GL11.glScalef(0.85F, 0.85F, 0.85F);
            GL11.glRotatef(-90.0F, 0.0F, 1.0F, 0.0F);
            GL11.glTranslated(-0.5D, -0.42D, 0.0D);
        } else {
            GL11.glTranslated(-0.5D, -0.42D, 0.0D);
        }
    }

    GL11.glColor3f(1.0F, 1.0F, 1.0F);

    IIconContainer iconContainer = item.getIconContainer(meta);
    IIcon icon = stack.getIconIndex();
    if (icon == null)
        return;
    Minecraft.getMinecraft().renderEngine.bindTexture(TextureMap.locationItemsTexture);
    GL11.glBlendFunc(770, 771);
    short[] rgb = item.getRGBA(stack);
    GL11.glColor3f(rgb[0] / 255.0F, rgb[1] / 255.0F, rgb[2] / 255.0F);
    if (type.equals(IItemRenderer.ItemRenderType.INVENTORY))
        renderIcon(icon, 16.0D, 0.001D, 0.0F, 0.0F, -1.0F);
    else
        ItemRenderer.renderItemIn2D(Tessellator.instance, icon.getMaxU(), icon.getMinV(), icon.getMinU(),
                icon.getMaxV(), icon.getIconWidth(), icon.getIconHeight(), 0.0625F);
    GL11.glColor3f(1.0F, 1.0F, 1.0F);

    GL11.glDisable(GL11.GL_BLEND);
}

From source file:org.joge.core.draw.font.Font.java

License:Open Source License

public void render(String text, Color color, float xpos, float ypos) {
    Texture tex;/*from w  w w.  j  a  va  2  s. c om*/
    char[] chars = text.toCharArray();
    float textWidth = 0;
    for (int i = 0; i < chars.length; i++) {
        tex = charArray[(int) chars[i]];
        width = tex.getImageWidth();
        height = tex.getImageHeight();
        tWidth = tex.getWidth();
        tHeight = tex.getHeight();
        tex.bind();
        GL11.glTranslatef(xpos + textWidth, ypos, 0);
        GL11.glColor3f(color.r, color.g, color.b);
        GL11.glBegin(GL11.GL_QUADS);
        {
            GL11.glTexCoord2f(tOffsetX, tOffsetY);
            GL11.glVertex2f(0, 0);
            GL11.glTexCoord2f(tOffsetX, tHeight + tOffsetY);
            GL11.glVertex2f(0, height);
            GL11.glTexCoord2f(tWidth + tOffsetX, tHeight + tOffsetY);
            GL11.glVertex2f(width, height);
            GL11.glTexCoord2f(tWidth + tOffsetX, tOffsetY);
            GL11.glVertex2f(width, 0);
        }
        GL11.glEnd();
        GL11.glLoadIdentity();
        textWidth += tex.getWidth() * fontSize;
    }

}

From source file:org.joge.core.draw.Image.java

License:Open Source License

public void draw(float xpos, float ypos, Color col) {
    texture.bind();
    GL11.glColor3f(col.r, col.g, col.b);
    drawGL(xpos, ypos);
}

From source file:org.jtrfp.mtmx.tools.internal.WorldViewerConfiguration.java

License:Open Source License

@Override
public void draw() {
    GL11.glClearColor(0.8f, 0.8f, 0.8f, 0.0f);
    GL11.glClear(GL11.GL_COLOR_BUFFER_BIT);
    GL11.glClear(GL11.GL_DEPTH_BUFFER_BIT);
    GL11.glLoadIdentity();/*from ww  w.j a v a 2s. c om*/

    float e = terrainDrawer.getTerrainMap().getElevationAt(1, 1) * IDrawer.WORLD_SCALE_XZ;

    GLU.gluLookAt(-1.0f + lookX * IDrawer.WORLD_SCALE_XZ, 1.0f + e, -1.0f + lookZ * IDrawer.WORLD_SCALE_XZ,
            0.0f + lookX * IDrawer.WORLD_SCALE_XZ, 0.0f + e, 0.0f + lookZ * IDrawer.WORLD_SCALE_XZ, 0.0f, 1.0f,
            0.0f);

    GL11.glColor3f(0.0f, 1.0f, 0.0f);
    terrainDrawer.draw();

    Keyboard.poll();

    while (Keyboard.next()) {
        if (Keyboard.getEventKeyState()) {
            if (Keyboard.getEventKey() == Keyboard.KEY_ESCAPE) {
                return;
            }
            if (Keyboard.getEventKey() == Keyboard.KEY_RIGHT) {
                lookX -= 5;
            }
            if (Keyboard.getEventKey() == Keyboard.KEY_LEFT) {
                lookX += 5;
            }
            if (Keyboard.getEventKey() == Keyboard.KEY_UP) {
                lookZ += 5;
            }
            if (Keyboard.getEventKey() == Keyboard.KEY_DOWN) {
                lookZ -= 5;
            }
            if (Keyboard.getEventKey() == Keyboard.KEY_T) {
                if (terrainDrawer.getRenderMode() == GL11.GL_TRIANGLES) {
                    terrainDrawer.setRenderMode(GL11.GL_LINE_LOOP);
                } else {
                    terrainDrawer.setRenderMode(GL11.GL_TRIANGLES);
                }
            }
        }
    }
}

From source file:org.lwjgl.info.LWJGLTestView.java

License:Open Source License

/** 
 * {@inheritDoc}//from   w w w.ja  va 2s . com
 * @see org.eclipse.ui.part.WorkbenchPart#createPartControl(org.eclipse.swt.widgets.Composite)
 */
@Override
public void createPartControl(Composite parent) {

    String strVersion = getFeatureVersion("org.lwjgl");
    this.setPartName("org.lwjgl " + strVersion);

    IStatusLineManager statusLine = this.getViewSite().getActionBars().getStatusLineManager();

    fpsstatuslineitem = new FpsStatusLineItem();
    statusLine.add(fpsstatuslineitem);

    GLData data = new GLData();
    data.doubleBuffer = true;
    canvas = new GLCanvas(parent, SWT.NONE, data);

    canvas.setCurrent();
    try {
        GLContext.useContext(canvas);
    } catch (LWJGLException e) {
        e.printStackTrace();
    }

    canvas.addListener(SWT.Resize, new Listener() {
        public void handleEvent(Event event) {
            Rectangle bounds = canvas.getBounds();
            float fAspect = (float) bounds.width / (float) bounds.height;
            canvas.setCurrent();
            try {
                GLContext.useContext(canvas);
            } catch (LWJGLException e) {
                e.printStackTrace();
            }
            GL11.glViewport(0, 0, bounds.width, bounds.height);
            GL11.glMatrixMode(GL11.GL_PROJECTION);
            GL11.glLoadIdentity();
            GLU.gluPerspective(45.0f, fAspect, 0.5f, 400.0f);
            GL11.glMatrixMode(GL11.GL_MODELVIEW);
            GL11.glLoadIdentity();
        }
    });

    GL11.glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
    GL11.glColor3f(1.0f, 0.0f, 0.0f);
    GL11.glHint(GL11.GL_PERSPECTIVE_CORRECTION_HINT, GL11.GL_NICEST);
    GL11.glClearDepth(1.0);
    GL11.glLineWidth(2);
    GL11.glEnable(GL11.GL_DEPTH_TEST);

    Display.getCurrent().asyncExec(initRunnable());

}

From source file:org.lwjgl.info.LWJGLTestView.java

License:Open Source License

Runnable initRunnable() {
    return new Runnable() {
        int rot = 0;

        public void run() {
            if (!canvas.isDisposed() && canvas.isVisible()) {

                fpsstatuslineitem.renderPassStarted();

                canvas.setCurrent();//from   w w w .  j  av  a  2s .c  o  m
                try {
                    GLContext.useContext(canvas);
                } catch (LWJGLException e) {
                    e.printStackTrace();
                }
                GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT);
                GL11.glClearColor(.2f, .7f, .2f, 1.0f);
                GL11.glLoadIdentity();
                GL11.glTranslatef(0.0f, 0.0f, -10.0f);
                float frot = rot;
                GL11.glRotatef(0.15f * rot, 2.0f * frot, 10.0f * frot, 1.0f);
                GL11.glRotatef(0.3f * rot, 3.0f * frot, 1.0f * frot, 1.0f);
                rot++;
                GL11.glPolygonMode(GL11.GL_FRONT_AND_BACK, GL11.GL_LINE);
                GL11.glColor3f(0.9f, 0.9f, 0.9f);
                drawTorus(1, 1.9f + ((float) Math.sin((0.004f * frot))), 15, 15);

                canvas.swapBuffers();

                fpsstatuslineitem.renderPassFinished();
                Display.getCurrent().asyncExec(this);

            }
        }
    };
}