vazkii.botania.client.render.tile.RenderTileSpreader.java Source code

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Here is the source code for vazkii.botania.client.render.tile.RenderTileSpreader.java

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/**
 * This class was created by <Vazkii>. It's distributed as
 * part of the Botania Mod. Get the Source Code in github:
 * https://github.com/Vazkii/Botania
 * 
 * Botania is Open Source and distributed under the
 * Botania License: http://botaniamod.net/license.php
 * 
 * File Created @ [Jan 25, 2014, 9:42:31 PM (GMT)]
 */
package vazkii.botania.client.render.tile;

import java.awt.Color;
import java.util.Random;

import net.minecraft.block.Block;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.init.Blocks;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ResourceLocation;

import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;

import vazkii.botania.api.mana.ILens;
import vazkii.botania.client.core.handler.ClientTickHandler;
import vazkii.botania.client.lib.LibResources;
import vazkii.botania.client.model.ModelSpreader;
import vazkii.botania.client.render.item.RenderLens;
import vazkii.botania.common.block.tile.mana.TileSpreader;

public class RenderTileSpreader extends TileEntitySpecialRenderer {

    private static final ResourceLocation texture = new ResourceLocation(LibResources.MODEL_SPREADER);
    private static final ResourceLocation textureRs = new ResourceLocation(LibResources.MODEL_SPREADER_REDSTONE);
    private static final ResourceLocation textureDw = new ResourceLocation(LibResources.MODEL_SPREADER_DREAMWOOD);

    private static final ModelSpreader model = new ModelSpreader();

    @Override
    public void renderTileEntityAt(TileEntity tileentity, double d0, double d1, double d2, float ticks) {
        TileSpreader spreader = (TileSpreader) tileentity;
        GL11.glPushMatrix();
        GL11.glEnable(GL12.GL_RESCALE_NORMAL);
        GL11.glColor4f(1F, 1F, 1F, 1F);
        GL11.glTranslated(d0, d1, d2);

        GL11.glTranslatef(0.5F, 1.5F, 0.5F);
        GL11.glRotatef(spreader.rotationX + 90F, 0F, 1F, 0F);
        GL11.glTranslatef(0F, -1F, 0F);
        GL11.glRotatef(spreader.rotationY, 1F, 0F, 0F);
        GL11.glTranslatef(0F, 1F, 0F);

        Minecraft.getMinecraft().renderEngine
                .bindTexture(spreader.isRedstone() ? textureRs : spreader.isDreamwood() ? textureDw : texture);
        GL11.glScalef(1F, -1F, -1F);

        double time = ClientTickHandler.ticksInGame + ticks;

        if (spreader.isULTRA_SPREADER()) {
            Color color = Color.getHSBColor((float) ((time * 5
                    + new Random(spreader.xCoord ^ spreader.yCoord ^ spreader.zCoord).nextInt(10000)) % 360) / 360F,
                    0.4F, 0.9F);
            GL11.glColor3f(color.getRed() / 255F, color.getGreen() / 255F, color.getBlue() / 255F);
        }
        model.render();
        GL11.glColor3f(1F, 1F, 1F);

        GL11.glPushMatrix();
        double worldTicks = tileentity.getWorldObj() == null ? 0 : time;
        GL11.glRotatef((float) worldTicks % 360, 0F, 1F, 0F);
        GL11.glTranslatef(0F, (float) Math.sin(worldTicks / 20.0) * 0.05F, 0F);
        model.renderCube();
        GL11.glPopMatrix();
        GL11.glScalef(1F, -1F, -1F);
        ItemStack stack = spreader.getStackInSlot(0);

        if (stack != null) {
            Minecraft.getMinecraft().renderEngine.bindTexture(TextureMap.locationItemsTexture);
            ILens lens = (ILens) stack.getItem();
            GL11.glPushMatrix();
            GL11.glTranslatef(-0.4F, -1.4F, -0.4375F);
            GL11.glScalef(0.8F, 0.8F, 0.8F);
            RenderLens.render(stack, lens.getLensColor(stack));
            GL11.glPopMatrix();
        }

        if (spreader.paddingColor != -1) {
            Minecraft.getMinecraft().renderEngine.bindTexture(TextureMap.locationBlocksTexture);

            Block block = Blocks.carpet;
            int color = spreader.paddingColor;
            RenderBlocks render = RenderBlocks.getInstance();
            float f = 1F / 16F;
            GL11.glTranslatef(0F, -f, 0F);
            render.renderBlockAsItem(block, color, 1F);
            GL11.glTranslatef(0F, -f * 15, 0F);
            render.renderBlockAsItem(block, color, 1F);
            GL11.glRotatef(90F, 1F, 0F, 0F);
            GL11.glRotatef(90F, 0F, 1F, 0F);

            GL11.glPushMatrix();
            GL11.glScalef(f * 14F, 1F, 1F);
            render.renderBlockAsItem(block, color, 1F);
            GL11.glPopMatrix();

            GL11.glRotatef(90F, 1F, 0F, 0F);
            GL11.glTranslatef(0F, 0F, -f / 2);
            GL11.glScalef(f * 14F, 1F, f * 15F);
            render.renderBlockAsItem(block, color, 1F);
            GL11.glTranslatef(0F, f * 15F, 0F);
            render.renderBlockAsItem(block, color, 1F);
        }

        GL11.glEnable(GL12.GL_RESCALE_NORMAL);
        GL11.glPopMatrix();
    }

}