vazkii.botania.client.render.tile.RenderTileSparkChanger.java Source code

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Here is the source code for vazkii.botania.client.render.tile.RenderTileSparkChanger.java

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/**
 * This class was created by <Vazkii>. It's distributed as
 * part of the Botania Mod. Get the Source Code in github:
 * https://github.com/Vazkii/Botania
 * 
 * Botania is Open Source and distributed under the
 * Botania License: http://botaniamod.net/license.php
 * 
 * File Created @ [Jun 28, 2015, 10:19:20 PM (GMT)]
 */
package vazkii.botania.client.render.tile;

import java.awt.Color;

import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.ItemRenderer;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.IIcon;

import org.lwjgl.opengl.GL11;

import vazkii.botania.common.block.tile.TileSparkChanger;

public class RenderTileSparkChanger extends TileEntitySpecialRenderer {

    @Override
    public void renderTileEntityAt(TileEntity tileentity, double d0, double d1, double d2, float pticks) {
        GL11.glPushMatrix();
        GL11.glTranslated(d0, d1, d2);
        GL11.glRotated(90F, 1F, 0F, 0F);
        GL11.glTranslatef(0.8F, 0.2F, -0.22F);
        GL11.glColor4f(1F, 1F, 1F, 1F);
        ItemStack stack = ((TileSparkChanger) tileentity).getStackInSlot(0);
        if (stack != null) {
            GL11.glPushMatrix();
            Minecraft.getMinecraft().renderEngine.bindTexture(TextureMap.locationItemsTexture);
            float s = 0.6F;
            GL11.glScalef(s, s, s);
            GL11.glRotatef(180F, 0F, 1F, 0F);

            int renderPass = 0;
            do {
                IIcon icon = stack.getItem().getIcon(stack, renderPass);
                if (icon != null) {
                    Color color = new Color(stack.getItem().getColorFromItemStack(stack, renderPass));
                    GL11.glColor3ub((byte) color.getRed(), (byte) color.getGreen(), (byte) color.getBlue());
                    float f = icon.getMinU();
                    float f1 = icon.getMaxU();
                    float f2 = icon.getMinV();
                    float f3 = icon.getMaxV();
                    ItemRenderer.renderItemIn2D(Tessellator.instance, f1, f2, f, f3, icon.getIconWidth(),
                            icon.getIconHeight(), 1F / 16F);
                    GL11.glColor3f(1F, 1F, 1F);
                }
                renderPass++;
            } while (renderPass < stack.getItem().getRenderPasses(stack.getItemDamage()));
            GL11.glPopMatrix();
        }
        GL11.glColor4f(1F, 1F, 1F, 1F);
        GL11.glPopMatrix();
    }

}