Java tutorial
/** * This class was created by <Vazkii>. It's distributed as * part of the Botania Mod. Get the Source Code in github: * https://github.com/Vazkii/Botania * * Botania is Open Source and distributed under the * Botania License: http://botaniamod.net/license.php * * File Created @ [Jun 28, 2015, 10:19:20 PM (GMT)] */ package vazkii.botania.client.render.tile; import java.awt.Color; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.ItemRenderer; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.texture.TextureMap; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.IIcon; import org.lwjgl.opengl.GL11; import vazkii.botania.common.block.tile.TileSparkChanger; public class RenderTileSparkChanger extends TileEntitySpecialRenderer { @Override public void renderTileEntityAt(TileEntity tileentity, double d0, double d1, double d2, float pticks) { GL11.glPushMatrix(); GL11.glTranslated(d0, d1, d2); GL11.glRotated(90F, 1F, 0F, 0F); GL11.glTranslatef(0.8F, 0.2F, -0.22F); GL11.glColor4f(1F, 1F, 1F, 1F); ItemStack stack = ((TileSparkChanger) tileentity).getStackInSlot(0); if (stack != null) { GL11.glPushMatrix(); Minecraft.getMinecraft().renderEngine.bindTexture(TextureMap.locationItemsTexture); float s = 0.6F; GL11.glScalef(s, s, s); GL11.glRotatef(180F, 0F, 1F, 0F); int renderPass = 0; do { IIcon icon = stack.getItem().getIcon(stack, renderPass); if (icon != null) { Color color = new Color(stack.getItem().getColorFromItemStack(stack, renderPass)); GL11.glColor3ub((byte) color.getRed(), (byte) color.getGreen(), (byte) color.getBlue()); float f = icon.getMinU(); float f1 = icon.getMaxU(); float f2 = icon.getMinV(); float f3 = icon.getMaxV(); ItemRenderer.renderItemIn2D(Tessellator.instance, f1, f2, f, f3, icon.getIconWidth(), icon.getIconHeight(), 1F / 16F); GL11.glColor3f(1F, 1F, 1F); } renderPass++; } while (renderPass < stack.getItem().getRenderPasses(stack.getItemDamage())); GL11.glPopMatrix(); } GL11.glColor4f(1F, 1F, 1F, 1F); GL11.glPopMatrix(); } }