vazkii.botania.client.render.tile.RenderTileRuneAltar.java Source code

Java tutorial

Introduction

Here is the source code for vazkii.botania.client.render.tile.RenderTileRuneAltar.java

Source

/**
 * This class was created by <Vazkii>. It's distributed as
 * part of the Botania Mod. Get the Source Code in github:
 * https://github.com/Vazkii/Botania
 * 
 * Botania is Open Source and distributed under the
 * Botania License: http://botaniamod.net/license.php
 * 
 * File Created @ [Feb 2, 2014, 6:34:45 PM (GMT)]
 */
package vazkii.botania.client.render.tile;

import java.awt.Color;

import net.minecraft.block.Block;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.ItemRenderer;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.IIcon;
import net.minecraftforge.client.ForgeHooksClient;

import org.lwjgl.opengl.GL11;

import vazkii.botania.client.core.handler.ClientTickHandler;
import vazkii.botania.client.core.helper.RenderHelper;
import vazkii.botania.client.model.ModelSpinningCubes;
import vazkii.botania.common.block.tile.TileRuneAltar;

public class RenderTileRuneAltar extends TileEntitySpecialRenderer {

    ModelSpinningCubes cubes = new ModelSpinningCubes();
    RenderBlocks renderBlocks = new RenderBlocks();

    @Override
    public void renderTileEntityAt(TileEntity tileentity, double x, double y, double z, float partticks) {
        TileRuneAltar altar = (TileRuneAltar) tileentity;

        GL11.glPushMatrix();
        GL11.glColor4f(1F, 1F, 1F, 1F);
        GL11.glTranslated(x, y, z);

        int items = 0;
        for (int i = 0; i < altar.getSizeInventory(); i++)
            if (altar.getStackInSlot(i) == null)
                break;
            else
                items++;
        float[] angles = new float[altar.getSizeInventory()];

        float anglePer = 360F / items;
        float totalAngle = 0F;
        for (int i = 0; i < angles.length; i++)
            angles[i] = totalAngle += anglePer;

        double time = ClientTickHandler.ticksInGame + partticks;

        for (int i = 0; i < altar.getSizeInventory(); i++) {
            GL11.glPushMatrix();
            GL11.glScalef(0.5F, 0.5F, 0.5F);
            GL11.glTranslatef(1F, 2.5F, 1F);
            GL11.glRotatef(angles[i] + (float) time, 0F, 1F, 0F);
            GL11.glTranslatef(2.25F, 0F, 0.5F);
            GL11.glRotatef(90F, 0F, 1F, 0F);
            GL11.glTranslated(0D, 0.15 * Math.sin((time + i * 10) / 5D), 0F);
            ItemStack stack = altar.getStackInSlot(i);
            Minecraft mc = Minecraft.getMinecraft();
            if (stack != null) {
                mc.renderEngine.bindTexture(stack.getItem() instanceof ItemBlock ? TextureMap.locationBlocksTexture
                        : TextureMap.locationItemsTexture);

                GL11.glScalef(2F, 2F, 2F);
                if (!ForgeHooksClient.renderEntityItem(
                        new EntityItem(altar.getWorldObj(), altar.xCoord, altar.yCoord, altar.zCoord, stack), stack,
                        0F, 0F, altar.getWorldObj().rand, mc.renderEngine, renderBlocks, 1)) {
                    GL11.glScalef(0.5F, 0.5F, 0.5F);
                    if (stack.getItem() instanceof ItemBlock && RenderBlocks
                            .renderItemIn3d(Block.getBlockFromItem(stack.getItem()).getRenderType())) {
                        GL11.glScalef(0.5F, 0.5F, 0.5F);
                        GL11.glTranslatef(1F, 1.1F, 0F);
                        renderBlocks.renderBlockAsItem(Block.getBlockFromItem(stack.getItem()),
                                stack.getItemDamage(), 1F);
                        GL11.glTranslatef(-1F, -1.1F, 0F);
                        GL11.glScalef(2F, 2F, 2F);
                    } else {
                        int renderPass = 0;
                        do {
                            IIcon icon = stack.getItem().getIcon(stack, renderPass);
                            if (icon != null) {
                                Color color = new Color(stack.getItem().getColorFromItemStack(stack, renderPass));
                                GL11.glColor3ub((byte) color.getRed(), (byte) color.getGreen(),
                                        (byte) color.getBlue());
                                float f = icon.getMinU();
                                float f1 = icon.getMaxU();
                                float f2 = icon.getMinV();
                                float f3 = icon.getMaxV();
                                ItemRenderer.renderItemIn2D(Tessellator.instance, f1, f2, f, f3,
                                        icon.getIconWidth(), icon.getIconHeight(), 1F / 16F);
                                GL11.glColor3f(1F, 1F, 1F);
                            }
                            renderPass++;
                        } while (renderPass < stack.getItem().getRenderPasses(stack.getItemDamage()));
                    }
                }
            }
            GL11.glPopMatrix();
        }

        GL11.glDisable(GL11.GL_ALPHA_TEST);
        GL11.glPushMatrix();
        GL11.glTranslatef(0.5F, 1.8F, 0.5F);
        GL11.glRotatef(180F, 1F, 0F, 1F);
        int repeat = 15;
        cubes.renderSpinningCubes(2, repeat, repeat);
        GL11.glPopMatrix();

        GL11.glTranslatef(0F, 0.2F, 0F);
        float scale = altar.getTargetMana() == 0 ? 0
                : (float) altar.getCurrentMana() / (float) altar.getTargetMana() / 75F;

        if (scale != 0) {
            int seed = altar.xCoord ^ altar.yCoord ^ altar.zCoord;
            GL11.glTranslatef(0.5F, 0.7F, 0.5F);
            RenderHelper.renderStar(0x00E4D7, scale, scale, scale, seed);
        }
        GL11.glEnable(GL11.GL_ALPHA_TEST);

        GL11.glPopMatrix();
    }
}