List of usage examples for javax.media.j3d View setPhysicalEnvironment
public void setPhysicalEnvironment(PhysicalEnvironment physicalEnvironment)
From source file:SimpleMouse.java
/** * Build the view branch of the scene graph * /*from w w w . j ava 2s . c o m*/ * @return BranchGroup that is the root of the view branch */ protected BranchGroup buildViewBranch(Canvas3D c) { BranchGroup viewBranch = new BranchGroup(); Transform3D viewXfm = new Transform3D(); viewXfm.set(new Vector3f(0.0f, 0.0f, 10.0f)); TransformGroup viewXfmGroup = new TransformGroup(viewXfm); ViewPlatform myViewPlatform = new ViewPlatform(); PhysicalBody myBody = new PhysicalBody(); PhysicalEnvironment myEnvironment = new PhysicalEnvironment(); viewXfmGroup.addChild(myViewPlatform); viewBranch.addChild(viewXfmGroup); View myView = new View(); myView.addCanvas3D(c); myView.attachViewPlatform(myViewPlatform); myView.setPhysicalBody(myBody); myView.setPhysicalEnvironment(myEnvironment); return viewBranch; }
From source file:SimpleLOD.java
/** * Build the view branch of the scene graph. In this case a key navigation * utility object is created and associated with the view transform so that * the view can be changed via the keyboard. * //from ww w . java 2 s . c o m * @return BranchGroup that is the root of the view branch */ protected BranchGroup buildViewBranch(Canvas3D c) { BranchGroup viewBranch = new BranchGroup(); Transform3D viewXfm = new Transform3D(); viewXfm.set(new Vector3f(0.0f, 0.0f, 10.0f)); TransformGroup viewXfmGroup = new TransformGroup(viewXfm); viewXfmGroup.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); viewXfmGroup.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); BoundingSphere movingBounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); BoundingLeaf boundLeaf = new BoundingLeaf(movingBounds); ViewPlatform myViewPlatform = new ViewPlatform(); viewXfmGroup.addChild(boundLeaf); PhysicalBody myBody = new PhysicalBody(); PhysicalEnvironment myEnvironment = new PhysicalEnvironment(); viewXfmGroup.addChild(myViewPlatform); viewBranch.addChild(viewXfmGroup); View myView = new View(); myView.addCanvas3D(c); myView.attachViewPlatform(myViewPlatform); myView.setPhysicalBody(myBody); myView.setPhysicalEnvironment(myEnvironment); KeyNavigatorBehavior keyNav = new KeyNavigatorBehavior(viewXfmGroup); keyNav.setSchedulingBounds(movingBounds); viewBranch.addChild(keyNav); return viewBranch; }
From source file:SimpleWorld.java
/** * This function builds the view branch of the scene graph. It creates a * branch group and then creates the necessary view elements to give a * useful view of our content.// w w w . ja v a 2 s . c om * * @param c * Canvas3D that will display the view * @return BranchGroup that is the root of the view elements */ protected BranchGroup buildViewBranch(Canvas3D c) { //This is the root of our view branch BranchGroup viewBranch = new BranchGroup(); //The transform that will move our view //back 5 units along the z-axis Transform3D viewXfm = new Transform3D(); viewXfm.set(new Vector3f(0.0f, 0.0f, 5.0f)); //The transform group that will be the parent //of our view platform elements TransformGroup viewXfmGroup = new TransformGroup(viewXfm); ViewPlatform myViewPlatform = new ViewPlatform(); //Next the physical elements are created PhysicalBody myBody = new PhysicalBody(); PhysicalEnvironment myEnvironment = new PhysicalEnvironment(); //Then we put it all together viewXfmGroup.addChild(myViewPlatform); viewBranch.addChild(viewXfmGroup); View myView = new View(); myView.addCanvas3D(c); myView.attachViewPlatform(myViewPlatform); myView.setPhysicalBody(myBody); myView.setPhysicalEnvironment(myEnvironment); return viewBranch; }
From source file:SimpleIndexedQuadSmooth.java
/** * This function builds the view branch of the scene graph. It creates a * branch group and then creates the necessary view elements to give a * useful view of our content./*w w w.j a v a 2 s . co m*/ * * @param c * Canvas3D that will display the view * @return BranchGroup that is the root of the view elements */ protected BranchGroup buildViewBranch(Canvas3D c) { BranchGroup viewBranch = new BranchGroup(); Transform3D viewXfm = new Transform3D(); viewXfm.set(new Vector3f(0.0f, 0.0f, 5.0f)); TransformGroup viewXfmGroup = new TransformGroup(viewXfm); ViewPlatform myViewPlatform = new ViewPlatform(); PhysicalBody myBody = new PhysicalBody(); PhysicalEnvironment myEnvironment = new PhysicalEnvironment(); viewXfmGroup.addChild(myViewPlatform); viewBranch.addChild(viewXfmGroup); View myView = new View(); myView.addCanvas3D(c); myView.attachViewPlatform(myViewPlatform); myView.setPhysicalBody(myBody); myView.setPhysicalEnvironment(myEnvironment); return viewBranch; }
From source file:StereoCube.java
public void init() { setLayout(new FlowLayout()); GraphicsConfiguration config = SimpleUniverse.getPreferredConfiguration(); c1.setSize(180, 180);/*from ww w. jav a2s .c o m*/ c1.setMonoscopicViewPolicy(View.LEFT_EYE_VIEW); add(c1); c2.setSize(180, 180); c2.setMonoscopicViewPolicy(View.RIGHT_EYE_VIEW); add(c2); // Create a simple scene and attach it to the virtual universe scene = createSceneGraph(0); u = new SimpleUniverse(c1); View view0 = u.getViewer().getView(); View view = new View(); PhysicalBody myBod = view0.getPhysicalBody(); myBod.setLeftEyePosition(new Point3d(-.006, 0.0, 0.0)); // default is(-0.033, 0.0, 0.0) myBod.setRightEyePosition(new Point3d(+.006, 0.0, 0.0)); view.setPhysicalBody(myBod); view.setPhysicalEnvironment(view0.getPhysicalEnvironment()); view.attachViewPlatform(u.getViewingPlatform().getViewPlatform()); view.addCanvas3D(c2); // This will move the ViewPlatform back a bit so the // objects in the scene can be viewed. u.getViewingPlatform().setNominalViewingTransform(); u.addBranchGraph(scene); }
From source file:SimpleCombine.java
/** * This function builds the view branch of the scene graph. It creates a * branch group and then creates the necessary view elements to give a * useful view of our content.//from w w w .jav a2s . c o m * * @param c * Canvas3D that will display the view * @return BranchGroup that is the root of the view elements */ protected BranchGroup buildViewBranch(Canvas3D c) { BranchGroup viewBranch = new BranchGroup(); Transform3D viewXfm = new Transform3D(); viewXfm.set(new Vector3f(0.0f, 0.0f, 7.0f)); TransformGroup viewXfmGroup = new TransformGroup(viewXfm); ViewPlatform myViewPlatform = new ViewPlatform(); PhysicalBody myBody = new PhysicalBody(); PhysicalEnvironment myEnvironment = new PhysicalEnvironment(); viewXfmGroup.addChild(myViewPlatform); viewBranch.addChild(viewXfmGroup); View myView = new View(); myView.addCanvas3D(c); myView.attachViewPlatform(myViewPlatform); myView.setPhysicalBody(myBody); myView.setPhysicalEnvironment(myEnvironment); return viewBranch; }
From source file:SimpleSounds.java
/** * Build the view branch of the scene graph. In this case a key navigation * utility object is created and associated with the view transform so that * the view can be changed via the keyboard. * /*from w ww. ja v a 2s.c o m*/ * @return BranchGroup that is the root of the view branch */ protected BranchGroup buildViewBranch(Canvas3D c) { BranchGroup viewBranch = new BranchGroup(); Transform3D viewXfm = new Transform3D(); viewXfm.set(new Vector3f(0.0f, 0.0f, 30.0f)); TransformGroup viewXfmGroup = new TransformGroup(viewXfm); viewXfmGroup.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); viewXfmGroup.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); ViewPlatform myViewPlatform = new ViewPlatform(); BoundingSphere movingBounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); BoundingLeaf boundLeaf = new BoundingLeaf(movingBounds); PhysicalBody myBody = new PhysicalBody(); PhysicalEnvironment myEnvironment = new PhysicalEnvironment(); viewXfmGroup.addChild(myViewPlatform); viewBranch.addChild(viewXfmGroup); View myView = new View(); myView.addCanvas3D(c); myView.attachViewPlatform(myViewPlatform); myView.setPhysicalBody(myBody); myView.setPhysicalEnvironment(myEnvironment); KeyNavigatorBehavior keyNav = new KeyNavigatorBehavior(viewXfmGroup); keyNav.setSchedulingBounds(movingBounds); viewBranch.addChild(keyNav); //Create a sounds mixer to use our sounds with //and initialise it JavaSoundMixer myMixer = new JavaSoundMixer(myEnvironment); myMixer.initialize(); return viewBranch; }
From source file:StereoGirl.java
public void init() { setLayout(new FlowLayout()); GraphicsConfiguration config = SimpleUniverse.getPreferredConfiguration(); String v = getParameter("url"); if (v != null) { URLString = v;/*w w w. j a v a 2 s . com*/ } c1.setSize(140, 140); c1.setMonoscopicViewPolicy(View.LEFT_EYE_VIEW); add(c1); c2.setSize(140, 140); c2.setMonoscopicViewPolicy(View.RIGHT_EYE_VIEW); add(c2); // Create a simple scene and attach it to the virtual universe scene = createSceneGraph(0); u = new SimpleUniverse(c1); View view0 = u.getViewer().getView(); View view = new View(); PhysicalBody myBod = view0.getPhysicalBody(); myBod.setLeftEyePosition(new Point3d(-.006, 0.0, 0.0)); // default // is(-0.033, // 0.0, 0.0) myBod.setRightEyePosition(new Point3d(+.006, 0.0, 0.0)); view.setPhysicalBody(myBod); view.setPhysicalEnvironment(view0.getPhysicalEnvironment()); view.attachViewPlatform(u.getViewingPlatform().getViewPlatform()); view.addCanvas3D(c2); // This will move the ViewPlatform back a bit so the // objects in the scene can be viewed. u.getViewingPlatform().setNominalViewingTransform(); u.addBranchGraph(scene); }
From source file:SimpleGame.java
/** * This builds the view branch of the scene graph. * /*from www . jav a2 s. com*/ * @return BranchGroup with viewing objects attached. */ protected BranchGroup buildViewBranch(Canvas3D c) { BranchGroup viewBranch = new BranchGroup(); Transform3D viewXfm = new Transform3D(); Matrix3d viewTilt = new Matrix3d(); viewTilt.rotX(Math.PI / -6); viewXfm.set(viewTilt, new Vector3d(0.0, 10.0, 10.0), 1.0); TransformGroup viewXfmGroup = new TransformGroup(viewXfm); ViewPlatform myViewPlatform = new ViewPlatform(); PhysicalBody myBody = new PhysicalBody(); PhysicalEnvironment myEnvironment = new PhysicalEnvironment(); viewXfmGroup.addChild(myViewPlatform); viewBranch.addChild(viewXfmGroup); View myView = new View(); myView.addCanvas3D(c); myView.attachViewPlatform(myViewPlatform); myView.setPhysicalBody(myBody); myView.setPhysicalEnvironment(myEnvironment); return viewBranch; }
From source file:SwingTest.java
/** * Create a Java 3D View and attach it to a ViewPlatform *///from w w w .ja v a 2s . com protected View createView(ViewPlatform vp) { View view = new View(); PhysicalBody pb = createPhysicalBody(); PhysicalEnvironment pe = createPhysicalEnvironment(); view.setPhysicalEnvironment(pe); view.setPhysicalBody(pb); if (vp != null) view.attachViewPlatform(vp); view.setBackClipDistance(getBackClipDistance()); view.setFrontClipDistance(getFrontClipDistance()); // create the visible canvas Canvas3D c3d = createCanvas3D(false); view.addCanvas3D(c3d); // create the off screen canvas view.addCanvas3D(createOffscreenCanvas3D()); // add the visible canvas to a component addCanvas3D(c3d); return view; }