Java javax.media.j3d View fields, constructors, methods, implement or subclass

Example usage for Java javax.media.j3d View fields, constructors, methods, implement or subclass

Introduction

In this page you can find the methods, fields and constructors for javax.media.j3d View.

The text is from its open source code.

Field

intVIRTUAL_EYE
Specifies that the associated distance is measured from the eye in virtual world coordinates.
intRELATIVE_TO_FIELD_OF_VIEW
Policy for placing the eyepoint in non-head-tracked modes.
intLEFT_EYE_VIEW
Specifies that monoscopic view generated should be the view as seen from the left eye.
intRIGHT_EYE_VIEW
Specifies that monoscopic view generated should be the view as seen from the right eye.
intPARALLEL_PROJECTION
Specifies that Java 3D should generate a parallel projection matrix for this View.
intPERSPECTIVE_PROJECTION
Specifies that Java 3D should generate a perspective projection matrix for this View.
intTRANSPARENCY_SORT_GEOMETRY
Policy that specifies that transparent objects are sorted from back to front on a per-geometry basis.

Constructor

View()
Constructs a View object with default parameters.

Method

voidaddCanvas3D(Canvas3D canvas3D)
Adds the given Canvas3D at the end of the list.
voidattachViewPlatform(ViewPlatform vp)
Attach viewPlatform structure to this view.
PhysicalBodygetPhysicalBody()
Returns a reference to the view model's PhysicalBody object.
PhysicalEnvironmentgetPhysicalEnvironment()
Returns a reference to the view model's PhysicalEnvironment object.
voidsetBackClipDistance(double distance)
Sets the view model's back clip distance.
voidsetFrontClipDistance(double distance)
Sets the view model's front clip distance.
voidsetPhysicalBody(PhysicalBody physicalBody)
Sets the view model's physical body to the PhysicalBody object provided.
voidsetPhysicalEnvironment(PhysicalEnvironment physicalEnvironment)
Sets the view model's physical environment to the PhysicalEnvironment object provided.
voidsetProjectionPolicy(int policy)
Sets the projection policy for this View.
voidsetSceneAntialiasingEnable(boolean flag)
Enables or disables scene antialiasing for this view.
voidstartView()
Starts traversing this view, and starts the renderers associated with all canvases attached to this view.
voidstopView()
Stops traversing the scene graph for this view after the current state of the scene graph is reflected on all canvases attached to this view.