Example usage for Java javax.media.j3d View fields, constructors, methods, implement or subclass
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int | VIRTUAL_EYE Specifies that the associated distance is measured from the eye in virtual world coordinates. |
int | RELATIVE_TO_FIELD_OF_VIEW Policy for placing the eyepoint in non-head-tracked modes. |
int | LEFT_EYE_VIEW Specifies that monoscopic view generated should be the view as seen from the left eye. |
int | RIGHT_EYE_VIEW Specifies that monoscopic view generated should be the view as seen from the right eye. |
int | PARALLEL_PROJECTION Specifies that Java 3D should generate a parallel projection matrix for this View. |
int | PERSPECTIVE_PROJECTION Specifies that Java 3D should generate a perspective projection matrix for this View. |
int | TRANSPARENCY_SORT_GEOMETRY Policy that specifies that transparent objects are sorted from back to front on a per-geometry basis. |
View() Constructs a View object with default parameters. |
void | addCanvas3D(Canvas3D canvas3D) Adds the given Canvas3D at the end of the list. |
void | attachViewPlatform(ViewPlatform vp) Attach viewPlatform structure to this view. |
PhysicalBody | getPhysicalBody() Returns a reference to the view model's PhysicalBody object. |
PhysicalEnvironment | getPhysicalEnvironment() Returns a reference to the view model's PhysicalEnvironment object. |
void | setBackClipDistance(double distance) Sets the view model's back clip distance. |
void | setFrontClipDistance(double distance) Sets the view model's front clip distance. |
void | setPhysicalBody(PhysicalBody physicalBody) Sets the view model's physical body to the PhysicalBody object provided. |
void | setPhysicalEnvironment(PhysicalEnvironment physicalEnvironment) Sets the view model's physical environment to the PhysicalEnvironment object provided. |
void | setProjectionPolicy(int policy) Sets the projection policy for this View. |
void | setSceneAntialiasingEnable(boolean flag) Enables or disables scene antialiasing for this view. |
void | startView() Starts traversing this view, and starts the renderers associated with all canvases attached to this view. |
void | stopView() Stops traversing the scene graph for this view after the current state of the scene graph is reflected on all canvases attached to this view. |