Example usage for javax.media.j3d TransformGroup setCapability

List of usage examples for javax.media.j3d TransformGroup setCapability

Introduction

In this page you can find the example usage for javax.media.j3d TransformGroup setCapability.

Prototype

public final void setCapability(int bit) 

Source Link

Document

Sets the specified capability bit.

Usage

From source file:LitTwistApp.java

public BranchGroup createSceneGraph() {

    BranchGroup contentRoot = new BranchGroup();

    // Create the transform group node and initialize it to the
    // identity. Add it to the root of the subgraph.
    TransformGroup objSpin = new TransformGroup();
    objSpin.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
    contentRoot.addChild(objSpin);//from  ww w  . j a va2s  .co m

    Shape3D twist = new Twist();
    objSpin.addChild(twist);

    Alpha rotationAlpha = new Alpha(-1, 16000);

    RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objSpin);

    // a bounding sphere specifies a region a behavior is active
    // create a sphere centered at the origin with radius of 1.5
    BoundingSphere bounds = new BoundingSphere();
    bounds.setRadius(1.5);
    rotator.setSchedulingBounds(bounds);
    objSpin.addChild(rotator);

    DirectionalLight lightD = new DirectionalLight();
    lightD.setInfluencingBounds(bounds);
    contentRoot.addChild(lightD);

    Background background = new Background();
    background.setColor(1.0f, 1.0f, 1.0f);
    background.setApplicationBounds(bounds);
    contentRoot.addChild(background);

    // Let Java 3D perform optimizations on this scene graph.
    // contentRoot.compile();

    return contentRoot;
}

From source file:ReadRaster.java

public BranchGroup createSceneGraph(BufferedImage bImage, Raster readRaster) {

    // Create the root of the branch graph
    BranchGroup objRoot = new BranchGroup();

    // Create a Raster shape. Add it to the root of the subgraph

    ImageComponent2D drawImageComponent = new ImageComponent2D(ImageComponent.FORMAT_RGB, bImage);

    Raster drawRaster = new Raster(new Point3f(0.0f, 0.0f, 0.0f), Raster.RASTER_COLOR, 0, 0, bImage.getWidth(),
            bImage.getHeight(), drawImageComponent, null);
    Shape3D shape = new Shape3D(drawRaster);
    drawRaster.setCapability(Raster.ALLOW_IMAGE_WRITE);
    objRoot.addChild(shape);//from  ww w  .j  av  a2  s .c  om

    // Ceate the transform greup node and initialize it to the
    // identity. Enable the TRANSFORM_WRITE capability so that
    // our behavior code can modify it at runtime. Add it to the
    // root of the subgraph.
    TransformGroup objTrans = new TransformGroup();
    objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);

    TransformGroup cubeScale = new TransformGroup();
    Transform3D t3d = new Transform3D();
    t3d.setTranslation(new Vector3d(-0.5, 0.5, 0.0));
    cubeScale.setTransform(t3d);

    cubeScale.addChild(objTrans);
    objRoot.addChild(cubeScale);

    // Create a simple shape leaf node, add it to the scene graph.
    objTrans.addChild(new ColorCube(0.3));

    // Create a new Behavior object that will perform the desired
    // operation on the specified transform object and add it into
    // the scene graph.
    Transform3D yAxis = new Transform3D();
    Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 4000, 0, 0, 0, 0, 0);
    myRotationInterpolator rotator = new myRotationInterpolator(drawRaster, readRaster, rotationAlpha, objTrans,
            yAxis, 0.0f, (float) Math.PI * 2.0f);
    BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);
    rotator.setSchedulingBounds(bounds);
    objTrans.addChild(rotator);

    // Have Java 3D perform optimizations on this scene graph.
    objRoot.compile();

    return objRoot;
}

From source file:TwistStripApp.java

public BranchGroup createSceneGraph() {

    BranchGroup contentRoot = new BranchGroup();

    // Create the transform group node and initialize it to the
    // identity. Add it to the root of the subgraph.
    TransformGroup objSpin = new TransformGroup();
    objSpin.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
    contentRoot.addChild(objSpin);//from   ww w.j  a  v  a2 s.  c om

    Shape3D twist = new Twist();
    objSpin.addChild(twist);

    // Duplicate the twist strip geometry and set the
    // appearance of the new Shape3D object to line mode
    // without culling.
    // Add the POLYGON_FILLED and POLYGON_LINE strips
    // in the scene graph at the same point.
    // This will show the triangles of the original Mobius strip that
    // are clipped. The PolygonOffset is set to prevent stitching.
    PolygonAttributes polyAttrib = new PolygonAttributes();
    polyAttrib.setCullFace(PolygonAttributes.CULL_NONE);
    polyAttrib.setPolygonMode(PolygonAttributes.POLYGON_LINE);
    polyAttrib.setPolygonOffset(0.001f);
    Appearance polyAppear = new Appearance();
    polyAppear.setPolygonAttributes(polyAttrib);
    objSpin.addChild(new Shape3D(twist.getGeometry(), polyAppear));

    Alpha rotationAlpha = new Alpha(-1, 16000);

    RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objSpin);

    // a bounding sphere specifies a region a behavior is active
    // create a sphere centered at the origin with radius of 1
    BoundingSphere bounds = new BoundingSphere();
    rotator.setSchedulingBounds(bounds);
    objSpin.addChild(rotator);

    // make background white
    Background background = new Background(1.0f, 1.0f, 1.0f);
    background.setApplicationBounds(bounds);
    contentRoot.addChild(background);

    // Let Java 3D perform optimizations on this scene graph.
    contentRoot.compile();

    return contentRoot;
}

From source file:DoorApp.java

public BranchGroup createSceneGraph() {
    // Create the root of the branch graph
    BranchGroup objRoot = new BranchGroup();

    TransformGroup doorTG = new TransformGroup();
    doorTG.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
    doorTG.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);

    OpenBehavior openObject = new OpenBehavior(doorTG);
    CloseBehavior closeObject = new CloseBehavior(doorTG);

    //prepare the behavior objects
    openObject.setBehaviorObjectPartner(closeObject);
    closeObject.setBehaviorObjectPartner(openObject);

    // set scheduling bounds for behavior objects
    BoundingSphere bounds = new BoundingSphere();
    openObject.setSchedulingBounds(bounds);
    closeObject.setSchedulingBounds(bounds);

    // assemble scene graph
    objRoot.addChild(openObject);/*from  w  w  w . ja  va2  s .  com*/
    objRoot.addChild(closeObject);
    objRoot.addChild(doorTG);
    doorTG.addChild(new ColorCube(0.4));

    // Let Java 3D perform optimizations on this scene graph.
    objRoot.compile();

    return objRoot;
}

From source file:ModelClipTest2.java

public BranchGroup createSceneGraph() {
    // Create the root of the branch graph
    BranchGroup objRoot = new BranchGroup();

    // Create a Transformgroup to scale all objects so they
    // appear in the scene.
    TransformGroup objScale = new TransformGroup();
    Transform3D t3d = new Transform3D();
    t3d.setScale(0.4);//w ww. j a va2  s . c  om
    objScale.setTransform(t3d);
    objRoot.addChild(objScale);

    // Create lights
    BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);

    //Shine it with two colored lights.
    Color3f lColor0 = new Color3f(1.0f, 1.0f, 1.0f);
    Color3f lColor1 = new Color3f(0.5f, 0.0f, 0.5f);
    Color3f lColor2 = new Color3f(0.7f, 0.7f, 0.0f);
    Vector3f lDir1 = new Vector3f(-1.0f, -1.0f, 1.0f);
    Vector3f lDir2 = new Vector3f(0.0f, 0.0f, -1.0f);

    AmbientLight lgt0 = new AmbientLight(true, lColor2);
    DirectionalLight lgt1 = new DirectionalLight(lColor1, lDir1);
    DirectionalLight lgt2 = new DirectionalLight(lColor2, lDir2);
    lgt0.setInfluencingBounds(bounds);
    lgt1.setInfluencingBounds(bounds);
    lgt2.setInfluencingBounds(bounds);
    objScale.addChild(lgt0);
    objScale.addChild(lgt1);
    objScale.addChild(lgt2);

    // Create a Transformgroup for the geometry
    TransformGroup objRot = new TransformGroup();
    Transform3D t3d1 = new Transform3D();
    AxisAngle4f rot1 = new AxisAngle4f(0.0f, 1.0f, 0.0f, 45.0f);
    t3d1.setRotation(rot1);
    objRot.setTransform(t3d1);
    objScale.addChild(objRot);

    //Create a cylinder
    PolygonAttributes attr = new PolygonAttributes();
    attr.setCullFace(PolygonAttributes.CULL_NONE);
    Appearance ap = new Appearance();
    Material mat = new Material();
    mat.setLightingEnable(true);
    ap.setMaterial(mat);
    ap.setPolygonAttributes(attr);

    Cylinder CylinderObj = new Cylinder(0.5f, 2.2f, ap);
    objRot.addChild(CylinderObj);

    //Create a box
    Box BoxObj = new Box(0.8f, 0.8f, 0.8f, ap);
    objRot.addChild(BoxObj);

    // This Transformgroup is used by the mouse manipulators to
    // move the model clip planes.
    TransformGroup objTrans = new TransformGroup();
    objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
    objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
    objRot.addChild(objTrans);

    // Create the rotate behavior node
    MouseRotate behavior = new MouseRotate(objTrans);
    objTrans.addChild(behavior);
    behavior.setSchedulingBounds(bounds);

    // Create the zoom behavior node
    MouseZoom behavior2 = new MouseZoom(objTrans);
    objTrans.addChild(behavior2);
    behavior2.setSchedulingBounds(bounds);

    //Create Model Clip
    ModelClip mc = new ModelClip();
    boolean enables[] = { false, false, false, false, false, false };
    Vector4d eqn = new Vector4d(0.0, 1.0, 1.0, 0.0);
    mc.setEnables(enables);
    mc.setPlane(1, eqn);
    mc.setEnable(1, true);
    mc.setInfluencingBounds(bounds);
    objTrans.addChild(mc);

    // Let Java 3D perform optimizations on this scene graph.
    objRoot.compile();

    return objRoot;
}

From source file:RedGreenGriffin.java

public BranchGroup createSceneGraph(int i) {
    System.out.println("Creating scene for: " + URLString);
    // Create the root of the branch graph
    BranchGroup objRoot = new BranchGroup();
    try {/*  w ww  .j  a v a  2  s. c  o  m*/
        Transform3D myTransform3D = new Transform3D();
        myTransform3D.setTranslation(new Vector3f(+0.0f, -0.15f, -3.6f));
        TransformGroup objTrans = new TransformGroup(myTransform3D);
        objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
        Transform3D t = new Transform3D();
        TransformGroup tg = new TransformGroup(t);
        tg.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
        tg.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
        objTrans.addChild(tg);
        URL url = new URL(URLString);
        ObjectFile f = new ObjectFile();
        f.setFlags(ObjectFile.RESIZE | ObjectFile.TRIANGULATE | ObjectFile.STRIPIFY);
        System.out.println("About to load");

        Scene s = f.load(url);
        Transform3D myTrans = new Transform3D();
        myTrans.setTranslation(new Vector3f(eyeOffset, -eyeOffset, 0F));
        TransformGroup mytg = new TransformGroup(myTrans);
        //mytg.addChild(s.getSceneGroup());
        tg.addChild(mytg);
        Transform3D myTrans2 = new Transform3D();
        myTrans2.setTranslation(new Vector3f(-eyeOffset, +eyeOffset, 0F));
        TransformGroup mytg2 = new TransformGroup(myTrans2);
        //mytg2.addChild(s.getSceneGroup());
        Hashtable table = s.getNamedObjects();
        for (Enumeration e = table.keys(); e.hasMoreElements();) {
            Object key = e.nextElement();
            System.out.println(key);
            Object obj = table.get(key);
            System.out.println(obj.getClass().getName());
            Shape3D shape = (Shape3D) obj;
            //shape.setCapability(Shape3D.ALLOW_APPEARANCE_WRITE);
            Appearance ap = new Appearance();
            Color3f black = new Color3f(0.0f, 0.0f, 0.0f);
            Color3f red = new Color3f(0.7f, .0f, .15f);
            Color3f green = new Color3f(0f, .7f, .15f);
            ap.setMaterial(new Material(green, black, green, black, 1.0f));
            Appearance ap2 = new Appearance();
            ap2.setMaterial(new Material(red, black, red, black, 1.0f));
            float transparencyValue = 0.5f;
            TransparencyAttributes t_attr = new TransparencyAttributes(TransparencyAttributes.BLENDED,
                    transparencyValue, TransparencyAttributes.BLEND_SRC_ALPHA,
                    TransparencyAttributes.BLEND_ONE);
            ap2.setTransparencyAttributes(t_attr);
            ap2.setRenderingAttributes(new RenderingAttributes());
            ap.setTransparencyAttributes(t_attr);
            ap.setRenderingAttributes(new RenderingAttributes());
            // bg.addChild(ap);
            shape.setAppearance(ap);
            mytg2.addChild(new Shape3D(shape.getGeometry(), ap2));
            mytg.addChild(new Shape3D(shape.getGeometry(), ap));
        }
        tg.addChild(mytg2);
        System.out.println("Finished Loading");
        BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);
        Color3f light1Color = new Color3f(.9f, 0.9f, 0.9f);
        Vector3f light1Direction = new Vector3f(4.0f, -7.0f, -12.0f);
        DirectionalLight light1 = new DirectionalLight(light1Color, light1Direction);
        light1.setInfluencingBounds(bounds);
        objTrans.addChild(light1);
        // Set up the ambient light
        Color3f ambientColor = new Color3f(1.0f, .4f, 0.3f);
        AmbientLight ambientLightNode = new AmbientLight(ambientColor);
        ambientLightNode.setInfluencingBounds(bounds);
        objTrans.addChild(ambientLightNode);

        MouseRotate behavior = new MouseRotate();
        behavior.setTransformGroup(tg);
        objTrans.addChild(behavior);
        // Create the translate behavior node
        MouseTranslate behavior3 = new MouseTranslate();
        behavior3.setTransformGroup(tg);
        objTrans.addChild(behavior3);
        behavior3.setSchedulingBounds(bounds);

        KeyNavigatorBehavior keyNavBeh = new KeyNavigatorBehavior(tg);
        keyNavBeh.setSchedulingBounds(new BoundingSphere(new Point3d(), 1000.0));
        objTrans.addChild(keyNavBeh);

        behavior.setSchedulingBounds(bounds);
        objRoot.addChild(objTrans);
    } catch (Throwable t) {
        System.out.println("Error: " + t);
    }
    return objRoot;
}

From source file:SimpleBillboard.java

/**
 * Build the content branch for the scene graph. This creates two cubes and
 * uses a billboard node to keep one face of one of the cubes facing the
 * viewer./*from w  ww.  ja va  2  s .  c o  m*/
 * 
 * @return BranchGroup that is the root of the content
 */
protected BranchGroup buildContentBranch() {
    //Create the appearance
    Appearance app = new Appearance();
    Color3f ambientColour = new Color3f(1.0f, 1.0f, 0.0f);
    Color3f emissiveColour = new Color3f(0.0f, 0.0f, 0.0f);
    Color3f specularColour = new Color3f(1.0f, 1.0f, 1.0f);
    Color3f diffuseColour = new Color3f(1.0f, 1.0f, 0.0f);
    float shininess = 20.0f;
    app.setMaterial(new Material(ambientColour, emissiveColour, diffuseColour, specularColour, shininess));
    //Make the cubes
    Box leftCube = new Box(1.0f, 1.0f, 1.0f, app);
    ColorCube rightCube = new ColorCube();
    //Create the transformgroup used for the billboard
    TransformGroup billBoardGroup = new TransformGroup();
    //Set the access rights to the group
    billBoardGroup.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
    //Add the cube to the group
    billBoardGroup.addChild(rightCube);
    //Create and activate the billboard
    Billboard myBillboard = new Billboard(billBoardGroup, Billboard.ROTATE_ABOUT_AXIS,
            new Vector3f(0.0f, 1.0f, 0.0f));
    myBillboard.setSchedulingBounds(bounds);
    BranchGroup contentBranch = new BranchGroup();
    contentBranch.addChild(myBillboard);
    addLights(contentBranch);
    //Position the cubes
    TransformGroup bothGroup = new TransformGroup();
    Transform3D leftGroupXfm = new Transform3D();
    leftGroupXfm.set(new Vector3d(-1.5, 0.0, 0.0));
    TransformGroup leftGroup = new TransformGroup(leftGroupXfm);
    Transform3D rightGroupXfm = new Transform3D();
    rightGroupXfm.set(new Vector3d(1.5, 0.0, 0.0));
    TransformGroup rightGroup = new TransformGroup(rightGroupXfm);
    //Put it all together
    bothGroup.addChild(leftGroup);
    leftGroup.addChild(leftCube);
    bothGroup.addChild(rightGroup);
    rightGroup.addChild(billBoardGroup);
    contentBranch.addChild(bothGroup);
    return contentBranch;

}

From source file:SimpleSounds.java

/**
 * Build the view branch of the scene graph. In this case a key navigation
 * utility object is created and associated with the view transform so that
 * the view can be changed via the keyboard.
 * // ww w. jav a2 s .  c om
 * @return BranchGroup that is the root of the view branch
 */
protected BranchGroup buildViewBranch(Canvas3D c) {
    BranchGroup viewBranch = new BranchGroup();
    Transform3D viewXfm = new Transform3D();
    viewXfm.set(new Vector3f(0.0f, 0.0f, 30.0f));
    TransformGroup viewXfmGroup = new TransformGroup(viewXfm);
    viewXfmGroup.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
    viewXfmGroup.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
    ViewPlatform myViewPlatform = new ViewPlatform();
    BoundingSphere movingBounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);
    BoundingLeaf boundLeaf = new BoundingLeaf(movingBounds);
    PhysicalBody myBody = new PhysicalBody();
    PhysicalEnvironment myEnvironment = new PhysicalEnvironment();
    viewXfmGroup.addChild(myViewPlatform);
    viewBranch.addChild(viewXfmGroup);
    View myView = new View();
    myView.addCanvas3D(c);
    myView.attachViewPlatform(myViewPlatform);
    myView.setPhysicalBody(myBody);
    myView.setPhysicalEnvironment(myEnvironment);
    KeyNavigatorBehavior keyNav = new KeyNavigatorBehavior(viewXfmGroup);
    keyNav.setSchedulingBounds(movingBounds);
    viewBranch.addChild(keyNav);
    //Create a sounds mixer to use our sounds with
    //and initialise it
    JavaSoundMixer myMixer = new JavaSoundMixer(myEnvironment);
    myMixer.initialize();
    return viewBranch;
}

From source file:PickWorld.java

private Group createObject(int i, int j, Appearance app, double scale, double xpos, double ypos) {

    // Create a transform group node to scale and position the object.
    Transform3D t = new Transform3D();
    t.set(scale, new Vector3d(xpos, ypos, 0.0));
    TransformGroup objTrans = new TransformGroup(t);
    objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
    objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
    objTrans.setCapability(TransformGroup.ENABLE_PICK_REPORTING);

    // Create a second transform group node and initialize it to the
    // identity. Enable the TRANSFORM_WRITE capability so that
    // our behavior code can modify it at runtime.
    TransformGroup spinTg = new TransformGroup();
    spinTg.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
    spinTg.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
    spinTg.setCapability(TransformGroup.ENABLE_PICK_REPORTING);
    Primitive obj = null;/*ww w  .  j  a v a2 s  .co  m*/

    if (i % 3 == 2) {
        obj = (Primitive) new Sphere(1.0f, Sphere.GENERATE_NORMALS | Sphere.GENERATE_TEXTURE_COORDS, j * 8 + 4,
                app);
    } else if (i % 3 == 1) {
        obj = (Primitive) new Cylinder(1.0f, 2.0f, Cylinder.GENERATE_TEXTURE_COORDS | Cylinder.GENERATE_NORMALS,
                j * 8 + 4, j * 8 + 4, app);
    } else if (i % 3 == 0) {
        obj = (Primitive) new Cone(1.0f, 2.0f, Cone.GENERATE_NORMALS | Cone.GENERATE_TEXTURE_COORDS, j * 8 + 4,
                j * 8 + 4, app);
    }

    // add it to the scene graph.
    spinTg.addChild(obj);
    objTrans.addChild(spinTg);

    return objTrans;
}

From source file:SimpleTest.java

public TransformGroup createBehaviors(BranchGroup bg) {
    // create a TransformGroup.
    ///*www . j av a2s. com*/
    // A TransformGroup is a Group node (can have children)
    // and contains a Transform3D member.
    //
    // The Transform3D member contains a 4x4 transformation matrix
    // that is applied during rendering to all the TransformGroup's
    // child nodes. The 4x4 matrix can describe:
    // scaling, translation and rotation in one neat package!

    // enable the TRANSFORM_WRITE capability so that
    // our behavior code can modify it at runtime
    TransformGroup objTrans = new TransformGroup();
    objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);

    // create a new Transform3D that will describe
    // the direction we want to move.
    Transform3D xAxis = new Transform3D();

    // create an Alpha object.
    // The Alpha object describes a function against time.
    // The Alpha will output a value that ranges between 0 and 1
    // using the time parameters (in milliseconds).
    Alpha xAlpha = new Alpha(-1, Alpha.DECREASING_ENABLE | Alpha.INCREASING_ENABLE, 1000, 1000, 5000, 1000,
            1000, 10000, 2000, 4000);

    // create a PositionInterpolator
    // The PositionInterpolator will modify the translation components
    // of a TransformGroup's Transform3D (objTrans) based on the output
    // from the Alpha. In this case the movement will range from
    // -0.8 along the X-axis with Alpha=0 to X=0.8 when Alpha=1.
    PositionInterpolator posInt = new PositionInterpolator(xAlpha, objTrans, xAxis, -0.8f, 0.8f);

    // set the range of influence of the PositionInterpolator
    posInt.setSchedulingBounds(getBoundingSphere());

    // wire the PositionInterpolator into its parent
    // TransformGroup. Just like rendering nodes behaviors
    // must be added to the scenegraph.
    objTrans.addChild(posInt);

    // add the TransformGroup to its parent BranchGroup
    bg.addChild(objTrans);

    // we return the TransformGroup with the
    // behavior attached so that we can add nodes to it
    // (which will be effected by the PositionInterpolator).
    return objTrans;
}