List of usage examples for javax.media.j3d TransformGroup setCapability
public final void setCapability(int bit)
From source file:LitTwistApp.java
public BranchGroup createSceneGraph() { BranchGroup contentRoot = new BranchGroup(); // Create the transform group node and initialize it to the // identity. Add it to the root of the subgraph. TransformGroup objSpin = new TransformGroup(); objSpin.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); contentRoot.addChild(objSpin);//from ww w . j a va2s .co m Shape3D twist = new Twist(); objSpin.addChild(twist); Alpha rotationAlpha = new Alpha(-1, 16000); RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objSpin); // a bounding sphere specifies a region a behavior is active // create a sphere centered at the origin with radius of 1.5 BoundingSphere bounds = new BoundingSphere(); bounds.setRadius(1.5); rotator.setSchedulingBounds(bounds); objSpin.addChild(rotator); DirectionalLight lightD = new DirectionalLight(); lightD.setInfluencingBounds(bounds); contentRoot.addChild(lightD); Background background = new Background(); background.setColor(1.0f, 1.0f, 1.0f); background.setApplicationBounds(bounds); contentRoot.addChild(background); // Let Java 3D perform optimizations on this scene graph. // contentRoot.compile(); return contentRoot; }
From source file:ReadRaster.java
public BranchGroup createSceneGraph(BufferedImage bImage, Raster readRaster) { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); // Create a Raster shape. Add it to the root of the subgraph ImageComponent2D drawImageComponent = new ImageComponent2D(ImageComponent.FORMAT_RGB, bImage); Raster drawRaster = new Raster(new Point3f(0.0f, 0.0f, 0.0f), Raster.RASTER_COLOR, 0, 0, bImage.getWidth(), bImage.getHeight(), drawImageComponent, null); Shape3D shape = new Shape3D(drawRaster); drawRaster.setCapability(Raster.ALLOW_IMAGE_WRITE); objRoot.addChild(shape);//from ww w .j av a2 s .c om // Ceate the transform greup node and initialize it to the // identity. Enable the TRANSFORM_WRITE capability so that // our behavior code can modify it at runtime. Add it to the // root of the subgraph. TransformGroup objTrans = new TransformGroup(); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); TransformGroup cubeScale = new TransformGroup(); Transform3D t3d = new Transform3D(); t3d.setTranslation(new Vector3d(-0.5, 0.5, 0.0)); cubeScale.setTransform(t3d); cubeScale.addChild(objTrans); objRoot.addChild(cubeScale); // Create a simple shape leaf node, add it to the scene graph. objTrans.addChild(new ColorCube(0.3)); // Create a new Behavior object that will perform the desired // operation on the specified transform object and add it into // the scene graph. Transform3D yAxis = new Transform3D(); Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 4000, 0, 0, 0, 0, 0); myRotationInterpolator rotator = new myRotationInterpolator(drawRaster, readRaster, rotationAlpha, objTrans, yAxis, 0.0f, (float) Math.PI * 2.0f); BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); rotator.setSchedulingBounds(bounds); objTrans.addChild(rotator); // Have Java 3D perform optimizations on this scene graph. objRoot.compile(); return objRoot; }
From source file:TwistStripApp.java
public BranchGroup createSceneGraph() { BranchGroup contentRoot = new BranchGroup(); // Create the transform group node and initialize it to the // identity. Add it to the root of the subgraph. TransformGroup objSpin = new TransformGroup(); objSpin.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); contentRoot.addChild(objSpin);//from ww w.j a v a2 s. c om Shape3D twist = new Twist(); objSpin.addChild(twist); // Duplicate the twist strip geometry and set the // appearance of the new Shape3D object to line mode // without culling. // Add the POLYGON_FILLED and POLYGON_LINE strips // in the scene graph at the same point. // This will show the triangles of the original Mobius strip that // are clipped. The PolygonOffset is set to prevent stitching. PolygonAttributes polyAttrib = new PolygonAttributes(); polyAttrib.setCullFace(PolygonAttributes.CULL_NONE); polyAttrib.setPolygonMode(PolygonAttributes.POLYGON_LINE); polyAttrib.setPolygonOffset(0.001f); Appearance polyAppear = new Appearance(); polyAppear.setPolygonAttributes(polyAttrib); objSpin.addChild(new Shape3D(twist.getGeometry(), polyAppear)); Alpha rotationAlpha = new Alpha(-1, 16000); RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objSpin); // a bounding sphere specifies a region a behavior is active // create a sphere centered at the origin with radius of 1 BoundingSphere bounds = new BoundingSphere(); rotator.setSchedulingBounds(bounds); objSpin.addChild(rotator); // make background white Background background = new Background(1.0f, 1.0f, 1.0f); background.setApplicationBounds(bounds); contentRoot.addChild(background); // Let Java 3D perform optimizations on this scene graph. contentRoot.compile(); return contentRoot; }
From source file:DoorApp.java
public BranchGroup createSceneGraph() { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); TransformGroup doorTG = new TransformGroup(); doorTG.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); doorTG.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); OpenBehavior openObject = new OpenBehavior(doorTG); CloseBehavior closeObject = new CloseBehavior(doorTG); //prepare the behavior objects openObject.setBehaviorObjectPartner(closeObject); closeObject.setBehaviorObjectPartner(openObject); // set scheduling bounds for behavior objects BoundingSphere bounds = new BoundingSphere(); openObject.setSchedulingBounds(bounds); closeObject.setSchedulingBounds(bounds); // assemble scene graph objRoot.addChild(openObject);/*from w w w . ja va2 s . com*/ objRoot.addChild(closeObject); objRoot.addChild(doorTG); doorTG.addChild(new ColorCube(0.4)); // Let Java 3D perform optimizations on this scene graph. objRoot.compile(); return objRoot; }
From source file:ModelClipTest2.java
public BranchGroup createSceneGraph() { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); // Create a Transformgroup to scale all objects so they // appear in the scene. TransformGroup objScale = new TransformGroup(); Transform3D t3d = new Transform3D(); t3d.setScale(0.4);//w ww. j a va2 s . c om objScale.setTransform(t3d); objRoot.addChild(objScale); // Create lights BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); //Shine it with two colored lights. Color3f lColor0 = new Color3f(1.0f, 1.0f, 1.0f); Color3f lColor1 = new Color3f(0.5f, 0.0f, 0.5f); Color3f lColor2 = new Color3f(0.7f, 0.7f, 0.0f); Vector3f lDir1 = new Vector3f(-1.0f, -1.0f, 1.0f); Vector3f lDir2 = new Vector3f(0.0f, 0.0f, -1.0f); AmbientLight lgt0 = new AmbientLight(true, lColor2); DirectionalLight lgt1 = new DirectionalLight(lColor1, lDir1); DirectionalLight lgt2 = new DirectionalLight(lColor2, lDir2); lgt0.setInfluencingBounds(bounds); lgt1.setInfluencingBounds(bounds); lgt2.setInfluencingBounds(bounds); objScale.addChild(lgt0); objScale.addChild(lgt1); objScale.addChild(lgt2); // Create a Transformgroup for the geometry TransformGroup objRot = new TransformGroup(); Transform3D t3d1 = new Transform3D(); AxisAngle4f rot1 = new AxisAngle4f(0.0f, 1.0f, 0.0f, 45.0f); t3d1.setRotation(rot1); objRot.setTransform(t3d1); objScale.addChild(objRot); //Create a cylinder PolygonAttributes attr = new PolygonAttributes(); attr.setCullFace(PolygonAttributes.CULL_NONE); Appearance ap = new Appearance(); Material mat = new Material(); mat.setLightingEnable(true); ap.setMaterial(mat); ap.setPolygonAttributes(attr); Cylinder CylinderObj = new Cylinder(0.5f, 2.2f, ap); objRot.addChild(CylinderObj); //Create a box Box BoxObj = new Box(0.8f, 0.8f, 0.8f, ap); objRot.addChild(BoxObj); // This Transformgroup is used by the mouse manipulators to // move the model clip planes. TransformGroup objTrans = new TransformGroup(); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); objRot.addChild(objTrans); // Create the rotate behavior node MouseRotate behavior = new MouseRotate(objTrans); objTrans.addChild(behavior); behavior.setSchedulingBounds(bounds); // Create the zoom behavior node MouseZoom behavior2 = new MouseZoom(objTrans); objTrans.addChild(behavior2); behavior2.setSchedulingBounds(bounds); //Create Model Clip ModelClip mc = new ModelClip(); boolean enables[] = { false, false, false, false, false, false }; Vector4d eqn = new Vector4d(0.0, 1.0, 1.0, 0.0); mc.setEnables(enables); mc.setPlane(1, eqn); mc.setEnable(1, true); mc.setInfluencingBounds(bounds); objTrans.addChild(mc); // Let Java 3D perform optimizations on this scene graph. objRoot.compile(); return objRoot; }
From source file:RedGreenGriffin.java
public BranchGroup createSceneGraph(int i) { System.out.println("Creating scene for: " + URLString); // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); try {/* w ww .j a v a 2 s. c o m*/ Transform3D myTransform3D = new Transform3D(); myTransform3D.setTranslation(new Vector3f(+0.0f, -0.15f, -3.6f)); TransformGroup objTrans = new TransformGroup(myTransform3D); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); Transform3D t = new Transform3D(); TransformGroup tg = new TransformGroup(t); tg.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); tg.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objTrans.addChild(tg); URL url = new URL(URLString); ObjectFile f = new ObjectFile(); f.setFlags(ObjectFile.RESIZE | ObjectFile.TRIANGULATE | ObjectFile.STRIPIFY); System.out.println("About to load"); Scene s = f.load(url); Transform3D myTrans = new Transform3D(); myTrans.setTranslation(new Vector3f(eyeOffset, -eyeOffset, 0F)); TransformGroup mytg = new TransformGroup(myTrans); //mytg.addChild(s.getSceneGroup()); tg.addChild(mytg); Transform3D myTrans2 = new Transform3D(); myTrans2.setTranslation(new Vector3f(-eyeOffset, +eyeOffset, 0F)); TransformGroup mytg2 = new TransformGroup(myTrans2); //mytg2.addChild(s.getSceneGroup()); Hashtable table = s.getNamedObjects(); for (Enumeration e = table.keys(); e.hasMoreElements();) { Object key = e.nextElement(); System.out.println(key); Object obj = table.get(key); System.out.println(obj.getClass().getName()); Shape3D shape = (Shape3D) obj; //shape.setCapability(Shape3D.ALLOW_APPEARANCE_WRITE); Appearance ap = new Appearance(); Color3f black = new Color3f(0.0f, 0.0f, 0.0f); Color3f red = new Color3f(0.7f, .0f, .15f); Color3f green = new Color3f(0f, .7f, .15f); ap.setMaterial(new Material(green, black, green, black, 1.0f)); Appearance ap2 = new Appearance(); ap2.setMaterial(new Material(red, black, red, black, 1.0f)); float transparencyValue = 0.5f; TransparencyAttributes t_attr = new TransparencyAttributes(TransparencyAttributes.BLENDED, transparencyValue, TransparencyAttributes.BLEND_SRC_ALPHA, TransparencyAttributes.BLEND_ONE); ap2.setTransparencyAttributes(t_attr); ap2.setRenderingAttributes(new RenderingAttributes()); ap.setTransparencyAttributes(t_attr); ap.setRenderingAttributes(new RenderingAttributes()); // bg.addChild(ap); shape.setAppearance(ap); mytg2.addChild(new Shape3D(shape.getGeometry(), ap2)); mytg.addChild(new Shape3D(shape.getGeometry(), ap)); } tg.addChild(mytg2); System.out.println("Finished Loading"); BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); Color3f light1Color = new Color3f(.9f, 0.9f, 0.9f); Vector3f light1Direction = new Vector3f(4.0f, -7.0f, -12.0f); DirectionalLight light1 = new DirectionalLight(light1Color, light1Direction); light1.setInfluencingBounds(bounds); objTrans.addChild(light1); // Set up the ambient light Color3f ambientColor = new Color3f(1.0f, .4f, 0.3f); AmbientLight ambientLightNode = new AmbientLight(ambientColor); ambientLightNode.setInfluencingBounds(bounds); objTrans.addChild(ambientLightNode); MouseRotate behavior = new MouseRotate(); behavior.setTransformGroup(tg); objTrans.addChild(behavior); // Create the translate behavior node MouseTranslate behavior3 = new MouseTranslate(); behavior3.setTransformGroup(tg); objTrans.addChild(behavior3); behavior3.setSchedulingBounds(bounds); KeyNavigatorBehavior keyNavBeh = new KeyNavigatorBehavior(tg); keyNavBeh.setSchedulingBounds(new BoundingSphere(new Point3d(), 1000.0)); objTrans.addChild(keyNavBeh); behavior.setSchedulingBounds(bounds); objRoot.addChild(objTrans); } catch (Throwable t) { System.out.println("Error: " + t); } return objRoot; }
From source file:SimpleBillboard.java
/** * Build the content branch for the scene graph. This creates two cubes and * uses a billboard node to keep one face of one of the cubes facing the * viewer./*from w ww. ja va 2 s . c o m*/ * * @return BranchGroup that is the root of the content */ protected BranchGroup buildContentBranch() { //Create the appearance Appearance app = new Appearance(); Color3f ambientColour = new Color3f(1.0f, 1.0f, 0.0f); Color3f emissiveColour = new Color3f(0.0f, 0.0f, 0.0f); Color3f specularColour = new Color3f(1.0f, 1.0f, 1.0f); Color3f diffuseColour = new Color3f(1.0f, 1.0f, 0.0f); float shininess = 20.0f; app.setMaterial(new Material(ambientColour, emissiveColour, diffuseColour, specularColour, shininess)); //Make the cubes Box leftCube = new Box(1.0f, 1.0f, 1.0f, app); ColorCube rightCube = new ColorCube(); //Create the transformgroup used for the billboard TransformGroup billBoardGroup = new TransformGroup(); //Set the access rights to the group billBoardGroup.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); //Add the cube to the group billBoardGroup.addChild(rightCube); //Create and activate the billboard Billboard myBillboard = new Billboard(billBoardGroup, Billboard.ROTATE_ABOUT_AXIS, new Vector3f(0.0f, 1.0f, 0.0f)); myBillboard.setSchedulingBounds(bounds); BranchGroup contentBranch = new BranchGroup(); contentBranch.addChild(myBillboard); addLights(contentBranch); //Position the cubes TransformGroup bothGroup = new TransformGroup(); Transform3D leftGroupXfm = new Transform3D(); leftGroupXfm.set(new Vector3d(-1.5, 0.0, 0.0)); TransformGroup leftGroup = new TransformGroup(leftGroupXfm); Transform3D rightGroupXfm = new Transform3D(); rightGroupXfm.set(new Vector3d(1.5, 0.0, 0.0)); TransformGroup rightGroup = new TransformGroup(rightGroupXfm); //Put it all together bothGroup.addChild(leftGroup); leftGroup.addChild(leftCube); bothGroup.addChild(rightGroup); rightGroup.addChild(billBoardGroup); contentBranch.addChild(bothGroup); return contentBranch; }
From source file:SimpleSounds.java
/** * Build the view branch of the scene graph. In this case a key navigation * utility object is created and associated with the view transform so that * the view can be changed via the keyboard. * // ww w. jav a2 s . c om * @return BranchGroup that is the root of the view branch */ protected BranchGroup buildViewBranch(Canvas3D c) { BranchGroup viewBranch = new BranchGroup(); Transform3D viewXfm = new Transform3D(); viewXfm.set(new Vector3f(0.0f, 0.0f, 30.0f)); TransformGroup viewXfmGroup = new TransformGroup(viewXfm); viewXfmGroup.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); viewXfmGroup.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); ViewPlatform myViewPlatform = new ViewPlatform(); BoundingSphere movingBounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); BoundingLeaf boundLeaf = new BoundingLeaf(movingBounds); PhysicalBody myBody = new PhysicalBody(); PhysicalEnvironment myEnvironment = new PhysicalEnvironment(); viewXfmGroup.addChild(myViewPlatform); viewBranch.addChild(viewXfmGroup); View myView = new View(); myView.addCanvas3D(c); myView.attachViewPlatform(myViewPlatform); myView.setPhysicalBody(myBody); myView.setPhysicalEnvironment(myEnvironment); KeyNavigatorBehavior keyNav = new KeyNavigatorBehavior(viewXfmGroup); keyNav.setSchedulingBounds(movingBounds); viewBranch.addChild(keyNav); //Create a sounds mixer to use our sounds with //and initialise it JavaSoundMixer myMixer = new JavaSoundMixer(myEnvironment); myMixer.initialize(); return viewBranch; }
From source file:PickWorld.java
private Group createObject(int i, int j, Appearance app, double scale, double xpos, double ypos) { // Create a transform group node to scale and position the object. Transform3D t = new Transform3D(); t.set(scale, new Vector3d(xpos, ypos, 0.0)); TransformGroup objTrans = new TransformGroup(t); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); objTrans.setCapability(TransformGroup.ENABLE_PICK_REPORTING); // Create a second transform group node and initialize it to the // identity. Enable the TRANSFORM_WRITE capability so that // our behavior code can modify it at runtime. TransformGroup spinTg = new TransformGroup(); spinTg.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); spinTg.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); spinTg.setCapability(TransformGroup.ENABLE_PICK_REPORTING); Primitive obj = null;/*ww w . j a v a2 s .co m*/ if (i % 3 == 2) { obj = (Primitive) new Sphere(1.0f, Sphere.GENERATE_NORMALS | Sphere.GENERATE_TEXTURE_COORDS, j * 8 + 4, app); } else if (i % 3 == 1) { obj = (Primitive) new Cylinder(1.0f, 2.0f, Cylinder.GENERATE_TEXTURE_COORDS | Cylinder.GENERATE_NORMALS, j * 8 + 4, j * 8 + 4, app); } else if (i % 3 == 0) { obj = (Primitive) new Cone(1.0f, 2.0f, Cone.GENERATE_NORMALS | Cone.GENERATE_TEXTURE_COORDS, j * 8 + 4, j * 8 + 4, app); } // add it to the scene graph. spinTg.addChild(obj); objTrans.addChild(spinTg); return objTrans; }
From source file:SimpleTest.java
public TransformGroup createBehaviors(BranchGroup bg) { // create a TransformGroup. ///*www . j av a2s. com*/ // A TransformGroup is a Group node (can have children) // and contains a Transform3D member. // // The Transform3D member contains a 4x4 transformation matrix // that is applied during rendering to all the TransformGroup's // child nodes. The 4x4 matrix can describe: // scaling, translation and rotation in one neat package! // enable the TRANSFORM_WRITE capability so that // our behavior code can modify it at runtime TransformGroup objTrans = new TransformGroup(); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); // create a new Transform3D that will describe // the direction we want to move. Transform3D xAxis = new Transform3D(); // create an Alpha object. // The Alpha object describes a function against time. // The Alpha will output a value that ranges between 0 and 1 // using the time parameters (in milliseconds). Alpha xAlpha = new Alpha(-1, Alpha.DECREASING_ENABLE | Alpha.INCREASING_ENABLE, 1000, 1000, 5000, 1000, 1000, 10000, 2000, 4000); // create a PositionInterpolator // The PositionInterpolator will modify the translation components // of a TransformGroup's Transform3D (objTrans) based on the output // from the Alpha. In this case the movement will range from // -0.8 along the X-axis with Alpha=0 to X=0.8 when Alpha=1. PositionInterpolator posInt = new PositionInterpolator(xAlpha, objTrans, xAxis, -0.8f, 0.8f); // set the range of influence of the PositionInterpolator posInt.setSchedulingBounds(getBoundingSphere()); // wire the PositionInterpolator into its parent // TransformGroup. Just like rendering nodes behaviors // must be added to the scenegraph. objTrans.addChild(posInt); // add the TransformGroup to its parent BranchGroup bg.addChild(objTrans); // we return the TransformGroup with the // behavior attached so that we can add nodes to it // (which will be effected by the PositionInterpolator). return objTrans; }