Example usage for javax.media.j3d TransformGroup setCapability

List of usage examples for javax.media.j3d TransformGroup setCapability

Introduction

In this page you can find the example usage for javax.media.j3d TransformGroup setCapability.

Prototype

public final void setCapability(int bit) 

Source Link

Document

Sets the specified capability bit.

Usage

From source file:SimpleLOD.java

/**
 * Build the view branch of the scene graph. In this case a key navigation
 * utility object is created and associated with the view transform so that
 * the view can be changed via the keyboard.
 * //w ww .  j a v a2  s  . c om
 * @return BranchGroup that is the root of the view branch
 */
protected BranchGroup buildViewBranch(Canvas3D c) {
    BranchGroup viewBranch = new BranchGroup();
    Transform3D viewXfm = new Transform3D();
    viewXfm.set(new Vector3f(0.0f, 0.0f, 10.0f));
    TransformGroup viewXfmGroup = new TransformGroup(viewXfm);
    viewXfmGroup.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
    viewXfmGroup.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
    BoundingSphere movingBounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);
    BoundingLeaf boundLeaf = new BoundingLeaf(movingBounds);
    ViewPlatform myViewPlatform = new ViewPlatform();
    viewXfmGroup.addChild(boundLeaf);
    PhysicalBody myBody = new PhysicalBody();
    PhysicalEnvironment myEnvironment = new PhysicalEnvironment();
    viewXfmGroup.addChild(myViewPlatform);
    viewBranch.addChild(viewXfmGroup);
    View myView = new View();
    myView.addCanvas3D(c);
    myView.attachViewPlatform(myViewPlatform);
    myView.setPhysicalBody(myBody);
    myView.setPhysicalEnvironment(myEnvironment);

    KeyNavigatorBehavior keyNav = new KeyNavigatorBehavior(viewXfmGroup);
    keyNav.setSchedulingBounds(movingBounds);
    viewBranch.addChild(keyNav);

    return viewBranch;
}

From source file:Text2DApp.java

public BranchGroup createSceneGraph() {

    // Create the root of the branch graph
    BranchGroup objRoot = new BranchGroup();

    // Create the transform group node and initialize it to the
    // identity. Add it to the root of the subgraph.
    TransformGroup objSpin = new TransformGroup();
    objSpin.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
    objRoot.addChild(objSpin);//from w w  w.  java2 s  .  c  o m

    // Create a simple Text2D leaf node, add it to the scene graph.
    Text2D text2d = new Text2D("2D text in Java 3D", new Color3f(0.9f, 1.0f, 1.0f), "Helvetica", 24,
            Font.ITALIC);

    objSpin.addChild(text2d);

    Appearance textAppear = text2d.getAppearance();

    // The following 4 lines of code (commented out) make the Text2D object
    // 2-sided.
    // This code depends on the line of code above that sets TextAppear.
    //         PolygonAttributes polyAttrib = new PolygonAttributes();
    //         polyAttrib.setCullFace(PolygonAttributes.CULL_NONE);
    //         polyAttrib.setBackFaceNormalFlip(true);
    //         textAppear.setPolygonAttributes(polyAttrib);

    // The following 12 lines of code (commented out) use the texture from
    // the previous Text2D object on another object.
    // This code depends on the line of code above that sets TextAppear.
    //         QuadArray qa = new QuadArray(4, QuadArray.COORDINATES |
    //                                         QuadArray.TEXTURE_COORDINATE_2);
    //         qa.setCoordinate(0, new Point3f(-10.0f, 1.0f, -5.0f));
    //         qa.setCoordinate(1, new Point3f(-10.0f, -1.0f, -5.0f));
    //         qa.setCoordinate(2, new Point3f(10.0f, -1.0f, -5.0f));
    //         qa.setCoordinate(3, new Point3f(10.0f, 1.0f, -5.0f));
    //         qa.setTextureCoordinate(0, new Point2f(0.0f, 1.0f));
    //         qa.setTextureCoordinate(1, new Point2f(0.0f, 0.0f));
    //         qa.setTextureCoordinate(2, new Point2f(1.0f, 0.0f));
    //         qa.setTextureCoordinate(3, new Point2f(1.0f, 1.0f));
    //
    //         objRoot.addChild(new Shape3D(qa, textAppear));

    // Create a new Behavior object that will perform the desired
    // operation on the specified transform object and add it into
    // the scene graph.
    Alpha rotationAlpha = new Alpha(-1, 8000);

    RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objSpin);

    // a bounding sphere specifies a region a behavior is active
    // create a sphere centered at the origin with radius of 100
    BoundingSphere bounds = new BoundingSphere();
    rotator.setSchedulingBounds(bounds);
    objSpin.addChild(rotator);

    Background backg = new Background();
    backg.setColor(0.4f, 0.4f, 1.0f);
    backg.setApplicationBounds(new BoundingSphere());
    objRoot.addChild(backg);

    return objRoot;
}

From source file:LOD.java

public BranchGroup createSceneGraph() {
    // Create the root of the branch graph
    BranchGroup objRoot = new BranchGroup();

    createLights(objRoot);//  w  w w  .j  a  va 2 s .  c  om

    // Create the transform group node and initialize it to the
    // identity. Enable the TRANSFORM_WRITE capability so that
    // our behavior code can modify it at runtime. Add it to the
    // root of the subgraph.
    TransformGroup objTrans = new TransformGroup();
    objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
    objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
    objRoot.addChild(objTrans);

    // Create a switch to hold the different levels of detail
    Switch sw = new Switch(0);
    sw.setCapability(javax.media.j3d.Switch.ALLOW_SWITCH_READ);
    sw.setCapability(javax.media.j3d.Switch.ALLOW_SWITCH_WRITE);

    // Create several levels for the switch, with less detailed
    // spheres for the ones which will be used when the sphere is
    // further away
    sw.addChild(new Sphere(0.4f, Sphere.GENERATE_NORMALS, 40));
    sw.addChild(new Sphere(0.4f, Sphere.GENERATE_NORMALS, 20));
    sw.addChild(new Sphere(0.4f, Sphere.GENERATE_NORMALS, 10));
    sw.addChild(new Sphere(0.4f, Sphere.GENERATE_NORMALS, 3));

    // Add the switch to the main group
    objTrans.addChild(sw);

    BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);

    // set up the DistanceLOD behavior
    float[] distances = new float[3];
    distances[0] = 5.0f;
    distances[1] = 10.0f;
    distances[2] = 25.0f;
    DistanceLOD lod = new DistanceLOD(distances);
    lod.addSwitch(sw);
    lod.setSchedulingBounds(bounds);
    objTrans.addChild(lod);

    // Have Java 3D perform optimizations on this scene graph.
    objRoot.compile();

    return objRoot;
}

From source file:StereoGirl.java

public BranchGroup createSceneGraph(int i) {
    System.out.println("Creating scene for: " + URLString);
    // Create the root of the branch graph
    BranchGroup objRoot = new BranchGroup();
    try {// w w  w .  ja  va  2  s  .  c  om

        Transform3D myTransform3D = new Transform3D();
        myTransform3D.setTranslation(new Vector3f(+0.0f, -0.1f, -1.2f));
        TransformGroup objTrans = new TransformGroup(myTransform3D);
        objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
        Transform3D t = new Transform3D();
        TransformGroup tg = new TransformGroup(t);
        tg.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
        tg.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
        objTrans.addChild(tg);

        URL url = new URL(URLString);
        ObjectFile f = new ObjectFile();
        f.setFlags(ObjectFile.RESIZE | ObjectFile.TRIANGULATE | ObjectFile.STRIPIFY);
        System.out.println("About to load");
        Scene s = f.load(url);
        tg.addChild(s.getSceneGroup());
        System.out.println("Finished Loading");
        BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);
        Color3f light1Color = new Color3f(.9f, 0.8f, 0.8f);
        Vector3f light1Direction = new Vector3f(4.0f, -7.0f, -12.0f);
        DirectionalLight light1 = new DirectionalLight(light1Color, light1Direction);
        light1.setInfluencingBounds(bounds);
        objTrans.addChild(light1);
        // Set up the ambient light
        Color3f ambientColor = new Color3f(1.0f, .4f, 0.3f);
        AmbientLight ambientLightNode = new AmbientLight(ambientColor);
        ambientLightNode.setInfluencingBounds(bounds);
        objTrans.addChild(ambientLightNode);

        MouseRotate behavior = new MouseRotate();
        behavior.setTransformGroup(tg);
        objTrans.addChild(behavior);
        // Create the translate behavior node
        MouseTranslate behavior3 = new MouseTranslate();
        behavior3.setTransformGroup(tg);
        objTrans.addChild(behavior3);
        behavior3.setSchedulingBounds(bounds);

        KeyNavigatorBehavior keyNavBeh = new KeyNavigatorBehavior(tg);
        keyNavBeh.setSchedulingBounds(new BoundingSphere(new Point3d(), 1000.0));
        objTrans.addChild(keyNavBeh);

        behavior.setSchedulingBounds(bounds);
        objRoot.addChild(objTrans);
    } catch (Throwable t) {
        System.out.println("Error: " + t);
    }
    return objRoot;
}

From source file:SimpleGeometry.java

PlatformGeometry createAimer() {

    PlatformGeometry pg = new PlatformGeometry();

    // This TransformGroup will be used by the MouseTranslate
    // utiltiy to move the cylinder around the canvas. when the
    // the user holds down mouse button 3.
    TransformGroup moveTG = new TransformGroup();
    moveTG.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
    moveTG.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
    MouseTranslate mouseT = new MouseTranslate(moveTG);
    moveTG.addChild(mouseT);/*  w  w  w. j  a  v  a 2s.  c  om*/
    BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);
    mouseT.setSchedulingBounds(bounds);
    pg.addChild(moveTG);

    // This TransformGroup is used to place the cylinder in the scene.
    // The cylinder will be rotated 90 degrees so it will appear as
    // a circle on the screen (could be made into a nice gun site...).
    // The cylinder is also displaced a little in Z so it is in front
    // of the viewer.
    Transform3D xForm = new Transform3D();
    xForm.rotX(Math.PI / 2.0);
    xForm.setTranslation(new Vector3d(0.0, 0.0, -0.7));
    TransformGroup placementTG = new TransformGroup(xForm);
    moveTG.addChild(placementTG);

    // Create the cylinder - make it thin and transparent.
    Appearance cylinderAppearance = new Appearance();
    TransparencyAttributes transAttrs = new TransparencyAttributes(TransparencyAttributes.FASTEST, 0.5f);
    //        cylinderAppearance.setTransparencyAttributes(transAttrs);
    Cylinder aimer = new Cylinder(0.06f, 0.005f, 0, cylinderAppearance);
    placementTG.addChild(aimer);

    return pg;
}

From source file:MouseBehaviorApp.java

public BranchGroup createSceneGraph() {
    // Create the root of the branch graph
    BranchGroup objRoot = new BranchGroup();

    TransformGroup objTransform = new TransformGroup();
    objTransform.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
    objTransform.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);

    objRoot.addChild(objTransform);//w  w w. j  av a 2 s .c  om
    objTransform.addChild(new ColorCube(0.4));
    objRoot.addChild(new Axis());

    MouseRotate myMouseRotate = new MouseRotate();
    myMouseRotate.setTransformGroup(objTransform);
    myMouseRotate.setSchedulingBounds(new BoundingSphere());
    objRoot.addChild(myMouseRotate);

    MouseTranslate myMouseTranslate = new MouseTranslate();
    myMouseTranslate.setTransformGroup(objTransform);
    myMouseTranslate.setSchedulingBounds(new BoundingSphere());
    objRoot.addChild(myMouseTranslate);

    MouseZoom myMouseZoom = new MouseZoom();
    myMouseZoom.setTransformGroup(objTransform);
    myMouseZoom.setSchedulingBounds(new BoundingSphere());
    objRoot.addChild(myMouseZoom);

    // Let Java 3D perform optimizations on this scene graph.
    objRoot.compile();

    return objRoot;
}

From source file:YoyoPointApp.java

public BranchGroup createSceneGraph() {

    BranchGroup objRoot = new BranchGroup();

    // Create the transform group node and initialize it to the
    // identity. Enable the TRANSFORM_WRITE capability so that
    // our behavior code can modify it at runtime. Add it to the
    // root of the subgraph.
    TransformGroup objSpin = new TransformGroup();
    objSpin.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);

    objRoot.addChild(objSpin);/*from  w  ww.  j  a  va 2  s .c om*/

    objSpin.addChild(new Yoyo());

    // Create a new Behavior object that will perform the desired
    // operation on the specified transform object and add it into
    // the scene graph.
    Transform3D yAxis = new Transform3D();
    Alpha rotationAlpha = new Alpha(-1, 4000);

    RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objSpin);
    BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);
    rotator.setSchedulingBounds(bounds);
    objSpin.addChild(rotator);

    // Let Java 3D perform optimizations on this scene graph.
    objRoot.compile();

    return objRoot;
}

From source file:SimpleGeometry.java

public BranchGroup createSceneGraph() {
    // Create the root of the branch graph
    BranchGroup objRoot = new BranchGroup();

    // Create a Transformgroup to scale all objects so they
    // appear in the scene.
    TransformGroup objScale = new TransformGroup();
    Transform3D t3d = new Transform3D();
    t3d.setScale(0.4);/*from   w  w  w. j a v a  2  s  .  c o  m*/
    objScale.setTransform(t3d);
    objRoot.addChild(objScale);

    // Create the transform group node and initialize it to the
    // identity. Enable the TRANSFORM_WRITE capability so that
    // our behavior code can modify it at runtime. Add it to the
    // root of the subgraph.
    TransformGroup objTrans = new TransformGroup();
    objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
    objScale.addChild(objTrans);

    // Create a simple shape leaf node, add it to the scene graph.
    objTrans.addChild(new ColorCube());

    // Create a new Behavior object that will perform the desired
    // operation on the specified transform object and add it into
    // the scene graph.
    Transform3D yAxis = new Transform3D();
    Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 4000, 0, 0, 0, 0, 0);

    RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objTrans, yAxis, 0.0f,
            (float) Math.PI * 2.0f);
    BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);
    rotator.setSchedulingBounds(bounds);
    objTrans.addChild(rotator);

    // Have Java 3D perform optimizations on this scene graph.
    objRoot.compile();

    return objRoot;
}

From source file:AxisClassDemoApp.java

public BranchGroup createSceneGraph() {

    BranchGroup objRoot = new BranchGroup();
    objRoot.addChild(new Axis());

    // Create the transform group node and initialize it to the
    // identity. Enable the TRANSFORM_WRITE capability so that
    // our behavior code can modify it at runtime. Add it to the
    // root of the subgraph.
    TransformGroup objSpin = new TransformGroup();
    objSpin.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);

    // Create a new Behavior object that will perform the desired
    // operation on the specified transform object and add it into
    // the scene graph.
    Transform3D yAxis = new Transform3D();
    Alpha rotationAlpha = new Alpha(-1, 4000);

    RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objSpin);
    BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);
    rotator.setSchedulingBounds(bounds);

    Transform3D trans = new Transform3D();
    trans.set(new Vector3f(0.5f, 0.0f, 0.0f));
    TransformGroup objTrans = new TransformGroup(trans);
    objRoot.addChild(objSpin);//  www.  j  a v a 2 s.  c o m
    objSpin.addChild(objTrans);
    objSpin.addChild(rotator);
    objTrans.addChild(new ColorCube(0.1));

    // Let Java 3D perform optimizations on this scene graph.
    objRoot.compile();

    return objRoot;
}

From source file:ModelClipTest.java

public BranchGroup createSceneGraph() {
    // Create the root of the branch graph
    BranchGroup objRoot = new BranchGroup();

    BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);

    // Create a Transformgroup to scale all objects so they
    // appear in the scene.
    TransformGroup objScale = new TransformGroup();
    Transform3D t3d = new Transform3D();
    t3d.setScale(0.4);/*from  ww  w .  j  a v  a  2  s .c  om*/
    objScale.setTransform(t3d);
    objRoot.addChild(objScale);

    // This Transformgroup is used by the mouse manipulators to
    // move the CYlinder.
    TransformGroup objTrans = new TransformGroup();
    objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
    objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
    objScale.addChild(objTrans);

    //Create Model Clip
    ModelClip mc = new ModelClip();
    boolean enables[] = { false, false, false, false, false, false };
    Vector4d eqn1 = new Vector4d(0.0, 1.0, 0.0, 0.0);
    Vector4d eqn2 = new Vector4d(1.0, 1.0, 0.0, 0.0);
    mc.setEnables(enables);
    mc.setPlane(1, eqn1);
    mc.setPlane(2, eqn2);
    mc.setEnable(1, true);
    mc.setEnable(2, true);
    mc.setInfluencingBounds(bounds);
    objTrans.addChild(mc);

    //Create a cylinder
    PolygonAttributes attr = new PolygonAttributes();
    attr.setCullFace(PolygonAttributes.CULL_NONE);
    Appearance ap = new Appearance();
    Material mat = new Material();
    mat.setLightingEnable(true);
    ap.setMaterial(mat);
    ap.setPolygonAttributes(attr);

    Cylinder CylinderObj = new Cylinder(1.0f, 2.0f, ap);
    objTrans.addChild(CylinderObj);

    // Create the rotate behavior node
    MouseRotate behavior = new MouseRotate(objTrans);
    objTrans.addChild(behavior);
    behavior.setSchedulingBounds(bounds);

    // Create the zoom behavior node
    MouseZoom behavior2 = new MouseZoom(objTrans);
    objTrans.addChild(behavior2);
    behavior2.setSchedulingBounds(bounds);

    //Shine it with two colored lights.
    Color3f lColor1 = new Color3f(0.5f, 0.0f, 0.5f);
    Color3f lColor2 = new Color3f(0.7f, 0.7f, 0.0f);
    Vector3f lDir1 = new Vector3f(-1.0f, -1.0f, 1.0f);
    Vector3f lDir2 = new Vector3f(0.0f, 0.0f, -1.0f);
    DirectionalLight lgt1 = new DirectionalLight(lColor1, lDir1);
    DirectionalLight lgt2 = new DirectionalLight(lColor2, lDir2);
    lgt1.setInfluencingBounds(bounds);
    lgt2.setInfluencingBounds(bounds);
    objScale.addChild(lgt1);
    objScale.addChild(lgt2);

    // Let Java 3D perform optimizations on this scene graph.
    objRoot.compile();

    return objRoot;
}