List of usage examples for javax.media.j3d TransformGroup setCapability
public final void setCapability(int bit)
From source file:HelloWorld.java
private static BranchGroup createSceneGraph() { // Make a scene graph branch BranchGroup branch = new BranchGroup(); // Make a changeable 3D transform TransformGroup trans = new TransformGroup(); trans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); branch.addChild(trans);//from w w w .j a va2s .co m // Make a shape ColorCube demo = new ColorCube(0.4); trans.addChild(demo); // Make a behavor to spin the shape Alpha spinAlpha = new Alpha(-1, 4000); RotationInterpolator spinner = new RotationInterpolator(spinAlpha, trans); spinner.setSchedulingBounds(new BoundingSphere(new Point3d(), 1000.0)); trans.addChild(spinner); return branch; }
From source file:Rotation.java
/** * Erstellt den Szenegraphen// ww w .j a va2s. c o m * * @return BranchGroup */ public BranchGroup macheSzene() { BranchGroup objWurzel = new BranchGroup(); // Transformation, 2 Rotationen: Transform3D drehung = new Transform3D(); Transform3D drehung2 = new Transform3D(); drehung.rotX(Math.PI / 4.0d); drehung2.rotY(Math.PI / 5.0d); drehung.mul(drehung2); TransformGroup objDreh = new TransformGroup(drehung); TransformGroup spin = new TransformGroup(); spin.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); spin.addChild(new ColorCube(0.4)); objDreh.addChild(spin); objWurzel.addChild(objDreh); // Drehung Alpha spinAlpha = new Alpha(-1, 5000); RotationInterpolator dreher = new RotationInterpolator(spinAlpha, spin); BoundingSphere zone = new BoundingSphere(); dreher.setSchedulingBounds(zone); spin.addChild(dreher); return objWurzel; }
From source file:HelloJava3Dc.java
public BranchGroup createSceneGraph() { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); // Create the transform group node and initialize it to the // identity. Add it to the root of the subgraph. TransformGroup objSpin = new TransformGroup(); objSpin.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objRoot.addChild(objSpin);/*from w w w .ja v a2s .c o m*/ // Create a simple shape leaf node, add it to the scene graph. // ColorCube is a Convenience Utility class objSpin.addChild(new ColorCube(0.4)); // Create a new Behavior object that will perform the desired // operation on the specified transform object and add it into // the scene graph. Alpha rotationAlpha = new Alpha(-1, 4000); RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objSpin); // a bounding sphere specifies a region a behavior is active // create a sphere centered at the origin with radius of 100 BoundingSphere bounds = new BoundingSphere(); rotator.setSchedulingBounds(bounds); objSpin.addChild(rotator); return objRoot; }
From source file:StereoCube.java
public BranchGroup createSceneGraph(int i) { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); TransformGroup objTrans = new TransformGroup(); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); Transform3D t = new Transform3D(); TransformGroup tg = new TransformGroup(t); tg.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); tg.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objTrans.addChild(tg);//ww w. j av a2 s. c om tg.addChild(new ColorCube(0.4)); MouseRotate behavior = new MouseRotate(); BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); behavior.setTransformGroup(tg); objTrans.addChild(behavior); // Create the translate behavior node MouseTranslate behavior3 = new MouseTranslate(); behavior3.setTransformGroup(tg); objTrans.addChild(behavior3); behavior3.setSchedulingBounds(bounds); KeyNavigatorBehavior keyNavBeh = new KeyNavigatorBehavior(tg); keyNavBeh.setSchedulingBounds(new BoundingSphere(new Point3d(), 1000.0)); objTrans.addChild(keyNavBeh); behavior.setSchedulingBounds(bounds); objRoot.addChild(objTrans); return objRoot; }
From source file:HelloUniverse1.java
public BranchGroup createSceneGraph() { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); // Create the TransformGroup node and initialize it to the // identity. Enable the TRANSFORM_WRITE capability so that // our behavior code can modify it at run time. Add it to // the root of the subgraph. TransformGroup objTrans = new TransformGroup(); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objRoot.addChild(objTrans);//from w w w.j a v a 2 s.c o m // Create a simple Shape3D node; add it to the scene graph. objTrans.addChild(new ColorCube(0.4)); // Create a new Behavior object that will perform the // desired operation on the specified transform and add // it into the scene graph. Transform3D yAxis = new Transform3D(); Alpha rotationAlpha = new Alpha(-1, 4000); RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objTrans, yAxis, 0.0f, (float) Math.PI * 2.0f); BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); rotator.setSchedulingBounds(bounds); objRoot.addChild(rotator); // Have Java 3D perform optimizations on this scene graph. objRoot.compile(); return objRoot; }
From source file:SimpleBehaviorApp.java
public BranchGroup createSceneGraph() { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); TransformGroup objRotate = new TransformGroup(); objRotate.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objRoot.addChild(objRotate);/* w w w . j a v a 2 s . com*/ objRotate.addChild(new ColorCube(0.4)); SimpleBehavior myRotationBehavior = new SimpleBehavior(objRotate); myRotationBehavior.setSchedulingBounds(new BoundingSphere()); objRoot.addChild(myRotationBehavior); // Let Java 3D perform optimizations on this scene graph. objRoot.compile(); return objRoot; }
From source file:ConeYoyoApp.java
public BranchGroup createSceneGraph() { BranchGroup objRoot = new BranchGroup(); // Create the transform group node and initialize it to the // identity. Enable the TRANSFORM_WRITE capability so that // our behavior code can modify it at runtime. Add it to the // root of the subgraph. TransformGroup objSpin = new TransformGroup(); objSpin.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objRoot.addChild(objSpin);// w w w . j av a 2s. co m objSpin.addChild(new ConeYoyo().getBG()); // Create a new Behavior object that will perform the desired // operation on the specified transform object and add it into // the scene graph. Transform3D yAxis = new Transform3D(); Alpha rotationAlpha = new Alpha(-1, 4000); RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objSpin); BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); rotator.setSchedulingBounds(bounds); objSpin.addChild(rotator); // Let Java 3D perform optimizations on this scene graph. objRoot.compile(); return objRoot; }
From source file:Text3DApp.java
public BranchGroup createSceneGraph() { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); Transform3D t3D = new Transform3D(); t3D.setTranslation(new Vector3f(0.0f, 0.0f, -3.0f)); TransformGroup objMove = new TransformGroup(t3D); objRoot.addChild(objMove);/*from w w w .j a v a 2 s.c o m*/ // Create the transform group node and initialize it to the // identity. Add it to the root of the subgraph. TransformGroup objSpin = new TransformGroup(); objSpin.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objMove.addChild(objSpin); Appearance textAppear = new Appearance(); ColoringAttributes textColor = new ColoringAttributes(); textColor.setColor(1.0f, 0.0f, 0.0f); textAppear.setColoringAttributes(textColor); textAppear.setMaterial(new Material()); // Create a simple shape leaf node, add it to the scene graph. Font3D font3D = new Font3D(new Font("Helvetica", Font.PLAIN, 1), new FontExtrusion()); Text3D textGeom = new Text3D(font3D, new String("3DText")); textGeom.setAlignment(Text3D.ALIGN_CENTER); Shape3D textShape = new Shape3D(); textShape.setGeometry(textGeom); textShape.setAppearance(textAppear); objSpin.addChild(textShape); // Create a new Behavior object that will perform the desired // operation on the specified transform object and add it into // the scene graph. Alpha rotationAlpha = new Alpha(-1, 10000); RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objSpin); // a bounding sphere specifies a region a behavior is active // create a sphere centered at the origin with radius of 100 BoundingSphere bounds = new BoundingSphere(); rotator.setSchedulingBounds(bounds); objSpin.addChild(rotator); DirectionalLight lightD = new DirectionalLight(); lightD.setInfluencingBounds(bounds); lightD.setDirection(new Vector3f(0.0f, 0.0f, -1.0f)); lightD.setColor(new Color3f(1.0f, 0.0f, 1.0f)); objMove.addChild(lightD); AmbientLight lightA = new AmbientLight(); lightA.setInfluencingBounds(bounds); objMove.addChild(lightA); return objRoot; }
From source file:TextureImage.java
public BranchGroup createSceneGraph() { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); // Create the transform group node and initialize it to the // identity. Enable the TRANSFORM_WRITE capability so that // our behavior code can modify it at runtime. Add it to the // root of the subgraph. TransformGroup objTrans = new TransformGroup(); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objRoot.addChild(objTrans);/*from ww w . j av a 2s. c o m*/ // Create appearance object for textured cube Appearance app = new Appearance(); Texture tex = new TextureLoader(texImage, this).getTexture(); app.setTexture(tex); TextureAttributes texAttr = new TextureAttributes(); texAttr.setTextureMode(TextureAttributes.MODULATE); app.setTextureAttributes(texAttr); // Create textured cube and add it to the scene graph. Box textureCube = new Box(0.4f, 0.4f, 0.4f, Box.GENERATE_TEXTURE_COORDS, app); objTrans.addChild(textureCube); // Create a new Behavior object that will perform the desired // operation on the specified transform object and add it into // the scene graph. Transform3D yAxis = new Transform3D(); Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 4000, 0, 0, 0, 0, 0); RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objTrans, yAxis, 0.0f, (float) Math.PI * 2.0f); BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); rotator.setSchedulingBounds(bounds); objTrans.addChild(rotator); // Have Java 3D perform optimizations on this scene graph. objRoot.compile(); return objRoot; }
From source file:MouseRotateApp.java
public BranchGroup createSceneGraph() { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); TransformGroup objRotate = new TransformGroup(); objRotate.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objRotate.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); objRoot.addChild(objRotate);/*w w w . j a v a 2s . c o m*/ objRotate.addChild(new ColorCube(0.4)); objRoot.addChild(new Axis()); MouseRotate myMouseRotate = new MouseRotate(); myMouseRotate.setTransformGroup(objRotate); myMouseRotate.setSchedulingBounds(new BoundingSphere()); objRoot.addChild(myMouseRotate); // Let Java 3D perform optimizations on this scene graph. objRoot.compile(); return objRoot; }