ReadRaster.java Source code

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Here is the source code for ReadRaster.java

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/*
 * @(#)ReadRaster.java 1.14 02/10/21 13:53:38
 * 
 * Copyright (c) 1996-2002 Sun Microsystems, Inc. All Rights Reserved.
 * 
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *  - Redistributions of source code must retain the above copyright notice,
 * this list of conditions and the following disclaimer.
 *  - Redistribution in binary form must reproduce the above copyright notice,
 * this list of conditions and the following disclaimer in the documentation
 * and/or other materials provided with the distribution.
 * 
 * Neither the name of Sun Microsystems, Inc. or the names of contributors may
 * be used to endorse or promote products derived from this software without
 * specific prior written permission.
 * 
 * This software is provided "AS IS," without a warranty of any kind. ALL
 * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING ANY
 * IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR
 * NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN AND ITS LICENSORS SHALL NOT BE
 * LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING
 * OR DISTRIBUTING THE SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR ITS
 * LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT,
 * INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER
 * CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF
 * OR INABILITY TO USE SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE POSSIBILITY
 * OF SUCH DAMAGES.
 * 
 * You acknowledge that Software is not designed,licensed or intended for use in
 * the design, construction, operation or maintenance of any nuclear facility.
 */

import java.applet.Applet;
import java.awt.BorderLayout;
import java.awt.GraphicsConfiguration;
import java.awt.image.BufferedImage;
import java.util.Enumeration;

import javax.media.j3d.Alpha;
import javax.media.j3d.BoundingSphere;
import javax.media.j3d.BranchGroup;
import javax.media.j3d.Canvas3D;
import javax.media.j3d.GraphicsContext3D;
import javax.media.j3d.ImageComponent;
import javax.media.j3d.ImageComponent2D;
import javax.media.j3d.Raster;
import javax.media.j3d.RotationInterpolator;
import javax.media.j3d.Shape3D;
import javax.media.j3d.Transform3D;
import javax.media.j3d.TransformGroup;
import javax.vecmath.Point3d;
import javax.vecmath.Point3f;
import javax.vecmath.Vector3d;

import com.sun.j3d.utils.applet.MainFrame;
import com.sun.j3d.utils.geometry.ColorCube;
import com.sun.j3d.utils.universe.SimpleUniverse;

public class ReadRaster extends Applet {

    private SimpleUniverse u = null;

    public BranchGroup createSceneGraph(BufferedImage bImage, Raster readRaster) {

        // Create the root of the branch graph
        BranchGroup objRoot = new BranchGroup();

        // Create a Raster shape. Add it to the root of the subgraph

        ImageComponent2D drawImageComponent = new ImageComponent2D(ImageComponent.FORMAT_RGB, bImage);

        Raster drawRaster = new Raster(new Point3f(0.0f, 0.0f, 0.0f), Raster.RASTER_COLOR, 0, 0, bImage.getWidth(),
                bImage.getHeight(), drawImageComponent, null);
        Shape3D shape = new Shape3D(drawRaster);
        drawRaster.setCapability(Raster.ALLOW_IMAGE_WRITE);
        objRoot.addChild(shape);

        // Ceate the transform greup node and initialize it to the
        // identity. Enable the TRANSFORM_WRITE capability so that
        // our behavior code can modify it at runtime. Add it to the
        // root of the subgraph.
        TransformGroup objTrans = new TransformGroup();
        objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);

        TransformGroup cubeScale = new TransformGroup();
        Transform3D t3d = new Transform3D();
        t3d.setTranslation(new Vector3d(-0.5, 0.5, 0.0));
        cubeScale.setTransform(t3d);

        cubeScale.addChild(objTrans);
        objRoot.addChild(cubeScale);

        // Create a simple shape leaf node, add it to the scene graph.
        objTrans.addChild(new ColorCube(0.3));

        // Create a new Behavior object that will perform the desired
        // operation on the specified transform object and add it into
        // the scene graph.
        Transform3D yAxis = new Transform3D();
        Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 4000, 0, 0, 0, 0, 0);
        myRotationInterpolator rotator = new myRotationInterpolator(drawRaster, readRaster, rotationAlpha, objTrans,
                yAxis, 0.0f, (float) Math.PI * 2.0f);
        BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);
        rotator.setSchedulingBounds(bounds);
        objTrans.addChild(rotator);

        // Have Java 3D perform optimizations on this scene graph.
        objRoot.compile();

        return objRoot;
    }

    public ReadRaster() {
    }

    public void init() {

        int width = 128;
        int height = 128;

        ImageComponent2D readImageComponent = new ImageComponent2D(ImageComponent.FORMAT_RGB, width, height);

        Raster readRaster = new Raster(new Point3f(0.0f, 0.0f, 0.0f), Raster.RASTER_COLOR, 0, 0, width, height,
                readImageComponent, null);

        setLayout(new BorderLayout());
        GraphicsConfiguration config = SimpleUniverse.getPreferredConfiguration();

        Canvas3D c = new myCanvas3D(config, readRaster);
        add("Center", c);

        // Create a simple scene and attach it to the virtual universe
        BufferedImage bImage = new BufferedImage(width, height, BufferedImage.TYPE_INT_ARGB);

        BranchGroup scene = createSceneGraph(bImage, readRaster);
        u = new SimpleUniverse(c);

        // This will move the ViewPlatform back a bit so the
        // objects in the scene can be viewed.
        u.getViewingPlatform().setNominalViewingTransform();

        u.addBranchGraph(scene);
    }

    public void destroy() {
        u.cleanup();
    }

    //
    // The following allows ReadRaster to be run as an application
    // as well as an applet
    //
    public static void main(String[] args) {
        new MainFrame(new ReadRaster(), 256, 256);
    }
}

class myCanvas3D extends Canvas3D {

    Raster readRaster;

    GraphicsContext3D gc;

    public myCanvas3D(GraphicsConfiguration graphicsConfiguration, Raster readRaster) {

        super(graphicsConfiguration);
        this.readRaster = readRaster;
        gc = getGraphicsContext3D();
    }

    public void postSwap() {
        super.postSwap();
        synchronized (readRaster) {
            gc.readRaster(readRaster);
        }
    }
}

class myRotationInterpolator extends RotationInterpolator {
    Point3f wPos = new Point3f(0.025f, -0.025f, 0.0f);

    Raster drawRaster;

    Raster readRaster;

    BufferedImage bImage;

    ImageComponent2D newImageComponent;

    public myRotationInterpolator(Raster drawRaster, Raster readRaster, Alpha alpha, TransformGroup target,
            Transform3D axisOfRotation, float minimumAngle, float maximumAngle) {

        super(alpha, target, axisOfRotation, minimumAngle, maximumAngle);
        this.drawRaster = drawRaster;
        this.readRaster = readRaster;
    }

    public void processStimulus(Enumeration criteria) {

        synchronized (readRaster) {
            bImage = readRaster.getImage().getImage();
        }
        newImageComponent = new ImageComponent2D(ImageComponent.FORMAT_RGB, bImage);
        drawRaster.setImage(newImageComponent);
        super.processStimulus(criteria);
    }
}