Java tutorial
// From: http://www.micg.et.fh-stralsund.de/Java3D/java3D.htm#Bild1 import java.applet.Applet; import java.awt.BorderLayout; import java.awt.Frame; import java.awt.GraphicsConfiguration; import javax.media.j3d.Alpha; import javax.media.j3d.BoundingSphere; import javax.media.j3d.BranchGroup; import javax.media.j3d.Canvas3D; import javax.media.j3d.RotationInterpolator; import javax.media.j3d.Transform3D; import javax.media.j3d.TransformGroup; import com.sun.j3d.utils.applet.MainFrame; import com.sun.j3d.utils.geometry.ColorCube; import com.sun.j3d.utils.universe.SimpleUniverse; public class Rotation extends Applet { public Rotation() { } public void init() { setLayout(new BorderLayout()); GraphicsConfiguration config = SimpleUniverse.getPreferredConfiguration(); canvas3D = new Canvas3D(config); add("Center", canvas3D); BranchGroup szene = macheSzene(); szene.compile(); universe = new SimpleUniverse(canvas3D); universe.getViewingPlatform().setNominalViewingTransform(); universe.addBranchGraph(szene); } /** * Erstellt den Szenegraphen * * @return BranchGroup */ public BranchGroup macheSzene() { BranchGroup objWurzel = new BranchGroup(); // Transformation, 2 Rotationen: Transform3D drehung = new Transform3D(); Transform3D drehung2 = new Transform3D(); drehung.rotX(Math.PI / 4.0d); drehung2.rotY(Math.PI / 5.0d); drehung.mul(drehung2); TransformGroup objDreh = new TransformGroup(drehung); TransformGroup spin = new TransformGroup(); spin.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); spin.addChild(new ColorCube(0.4)); objDreh.addChild(spin); objWurzel.addChild(objDreh); // Drehung Alpha spinAlpha = new Alpha(-1, 5000); RotationInterpolator dreher = new RotationInterpolator(spinAlpha, spin); BoundingSphere zone = new BoundingSphere(); dreher.setSchedulingBounds(zone); spin.addChild(dreher); return objWurzel; } /** * gibt speicher frei */ public void destroy() { universe.removeAllLocales(); } public static void main(String[] args) { frame = new MainFrame(new Rotation(), 500, 500); frame.setTitle("Rotation"); } //---- Attribute ----------------------- private SimpleUniverse universe; private Canvas3D canvas3D; private static Frame frame; }