List of usage examples for javax.media.j3d TransformGroup ALLOW_TRANSFORM_WRITE
int ALLOW_TRANSFORM_WRITE
To view the source code for javax.media.j3d TransformGroup ALLOW_TRANSFORM_WRITE.
Click Source Link
From source file:BehaviorTest.java
public void addBehaviorToParentGroup(Group nodeParentGroup) { nodeParentGroup.addChild(this); m_TransformGroup = new TransformGroup(); m_TransformGroup.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); m_BoundsSwitch = new Switch(); m_BoundsSwitch.setCapability(Switch.ALLOW_SWITCH_WRITE); Appearance app = new Appearance(); PolygonAttributes polyAttrbutes = new PolygonAttributes(); polyAttrbutes.setPolygonMode(PolygonAttributes.POLYGON_LINE); polyAttrbutes.setCullFace(PolygonAttributes.CULL_NONE); app.setPolygonAttributes(polyAttrbutes); m_BoundsSwitch.addChild(new Sphere(1, app)); ColorCube cube = new ColorCube(); cube.setAppearance(app);//from ww w . j av a 2s .c om Group g = new Group(); g.addChild(cube); m_BoundsSwitch.addChild(g); m_BoundsSwitch.setWhichChild(Switch.CHILD_NONE); m_TransformGroup.addChild(m_BoundsSwitch); nodeParentGroup.addChild(m_TransformGroup); }
From source file:TransformExplorer.java
BranchGroup createSceneGraph() { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); // Create a TransformGroup to scale the scene down by 3.5x TransformGroup objScale = new TransformGroup(); Transform3D scaleTrans = new Transform3D(); scaleTrans.set(1 / 3.5f); // scale down by 3.5x objScale.setTransform(scaleTrans);//w ww . j a va 2 s. c o m objRoot.addChild(objScale); // Create a TransformGroup and initialize it to the // identity. Enable the TRANSFORM_WRITE capability so that // the mouse behaviors code can modify it at runtime. Add it to the // root of the subgraph. TransformGroup objTrans = new TransformGroup(); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); objScale.addChild(objTrans); // Add the primitives to the scene objTrans.addChild(createConeTransformGroup()); // the cone rotAxis = new RotAxis(rotAxisLength); // the axis objTrans.addChild(rotAxis); coordSys = new CoordSys(coordSysLength); // the coordSys objTrans.addChild(coordSys); BoundingSphere bounds = new BoundingSphere(new Point3d(), 100.0); // The book used a white background for the figures //Background bg = new Background(new Color3f(1.0f, 1.0f, 1.0f)); //bg.setApplicationBounds(bounds); //objTrans.addChild(bg); // Set up the ambient light Color3f ambientColor = new Color3f(0.1f, 0.1f, 0.1f); AmbientLight ambientLightNode = new AmbientLight(ambientColor); ambientLightNode.setInfluencingBounds(bounds); objRoot.addChild(ambientLightNode); // Set up the directional lights Color3f light1Color = new Color3f(1.0f, 1.0f, 1.0f); Vector3f light1Direction = new Vector3f(0.0f, -0.2f, -1.0f); DirectionalLight light1 = new DirectionalLight(light1Color, light1Direction); light1.setInfluencingBounds(bounds); objRoot.addChild(light1); return objRoot; }
From source file:ExAppearance.java
private Group createObject(Appearance app, double scale, double xpos, double ypos) { // Create a transform group node to scale and position the object. Transform3D t = new Transform3D(); t.set(scale, new Vector3d(xpos, ypos, 0.0)); TransformGroup objTrans = new TransformGroup(t); // Create a second transform group node and initialize it to the // identity. Enable the TRANSFORM_WRITE capability so that // our behavior code can modify it at runtime. TransformGroup spinTg = new TransformGroup(); spinTg.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); // Create a simple shape leaf node and set the appearance Shape3D shape = new Tetrahedron(); shape.setAppearance(app);/* w w w . jav a 2 s. c o m*/ // add it to the scene graph. spinTg.addChild(shape); // Create a new Behavior object that will perform the desired // operation on the specified transform object and add it into // the scene graph. Transform3D yAxis = new Transform3D(); Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 5000, 0, 0, 0, 0, 0); RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, spinTg, yAxis, 0.0f, (float) Math.PI * 2.0f); BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); rotator.setSchedulingBounds(bounds); // Add the behavior and the transform group to the object objTrans.addChild(rotator); objTrans.addChild(spinTg); return objTrans; }
From source file:TickTockPicking.java
private Group createObject(Appearance app, double scale, double xpos, double ypos) { // Create a transform group node to scale and position the object. Transform3D t = new Transform3D(); t.set(scale, new Vector3d(xpos, ypos, 0.0)); TransformGroup objTrans = new TransformGroup(t); // Create a second transform group node and initialize it to the // identity. Enable the TRANSFORM_WRITE capability so that // our behavior code can modify it at runtime. TransformGroup spinTg = new TransformGroup(); spinTg.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); spinTg.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); // Create a simple shape leaf node and set the appearance Shape3D shape = new Tetrahedron(); shape.setAppearance(app);/*from ww w .ja v a 2 s . co m*/ shape.setCapability(shape.ALLOW_APPEARANCE_READ); shape.setCapability(shape.ALLOW_APPEARANCE_WRITE); // add it to the scene graph. spinTg.addChild(shape); // Create a new Behavior object that will perform the desired // operation on the specified transform object and add it into // the scene graph. Transform3D yAxis = new Transform3D(); Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 5000, 0, 0, 0, 0, 0); RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, spinTg, yAxis, 0.0f, (float) Math.PI * 2.0f); BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); rotator.setSchedulingBounds(bounds); // Add the behavior and the transform group to the object objTrans.addChild(rotator); objTrans.addChild(spinTg); return objTrans; }
From source file:TextureByReference.java
public BranchGroup createSceneGraph() { // create the root of the branch group BranchGroup objRoot = new BranchGroup(); // create the transform group node and initialize it // enable the TRANSFORM_WRITE capability so that it can be modified // at runtime. Add it to the root of the subgraph Transform3D rotate = new Transform3D(); TransformGroup objTrans = new TransformGroup(rotate); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objRoot.addChild(objTrans);//from w w w . j av a2 s . c om // bounds BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); // set up some light Color3f lColor1 = new Color3f(0.7f, 0.7f, 0.7f); Vector3f lDir1 = new Vector3f(-1.0f, -0.5f, -1.0f); Color3f alColor = new Color3f(0.2f, 0.2f, 0.2f); AmbientLight aLgt = new AmbientLight(alColor); aLgt.setInfluencingBounds(bounds); DirectionalLight lgt1 = new DirectionalLight(lColor1, lDir1); lgt1.setInfluencingBounds(bounds); objRoot.addChild(aLgt); objRoot.addChild(lgt1); Appearance appearance = new Appearance(); // enable the TEXTURE_WRITE so we can modify it at runtime appearance.setCapability(Appearance.ALLOW_TEXTURE_WRITE); // load the first texture TextureLoader loader = new TextureLoader(urls[0], TextureLoader.BY_REFERENCE | TextureLoader.Y_UP, this); // get the texture from the loader Texture2D tex = (Texture2D) loader.getTexture(); // get the BufferedImage to convert to TYPE_4BYTE_ABGR and flip // get the ImageComponent because we need it anyway ImageComponent2D imageComp = (ImageComponent2D) tex.getImage(0); BufferedImage bImage = imageComp.getImage(); // convert the image bImage = ImageOps.convertImage(bImage, BufferedImage.TYPE_4BYTE_ABGR); // flip the image ImageOps.flipImage(bImage); imageComp.set(bImage); tex.setCapability(Texture.ALLOW_IMAGE_WRITE); tex.setBoundaryModeS(Texture.CLAMP); tex.setBoundaryModeT(Texture.CLAMP); tex.setBoundaryColor(1.0f, 1.0f, 1.0f, 1.0f); // set the image of the texture tex.setImage(0, imageComp); // set the texture on the appearance appearance.setTexture(tex); // set texture attributes TextureAttributes texAttr = new TextureAttributes(); texAttr.setTextureMode(TextureAttributes.MODULATE); appearance.setTextureAttributes(texAttr); // set material properties Color3f black = new Color3f(0.0f, 0.0f, 0.0f); Color3f white = new Color3f(1.0f, 1.0f, 1.0f); appearance.setMaterial(new Material(white, black, white, black, 1.0f)); // create a scale transform Transform3D scale = new Transform3D(); scale.set(.6); TransformGroup objScale = new TransformGroup(scale); objTrans.addChild(objScale); tetra = new Tetrahedron(true); tetra.setAppearance(appearance); objScale.addChild(tetra); // create the behavior animate = new AnimateTexturesBehavior(tex, urls, appearance, this); animate.setSchedulingBounds(bounds); objTrans.addChild(animate); // add a rotation behavior so we can see all sides of the tetrahedron Transform3D yAxis = new Transform3D(); Alpha rotorAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 4000, 0, 0, 0, 0, 0); RotationInterpolator rotator = new RotationInterpolator(rotorAlpha, objTrans, yAxis, 0.0f, (float) Math.PI * 2.0f); rotator.setSchedulingBounds(bounds); objTrans.addChild(rotator); // have java3d perform optimizations on this scene graph objRoot.compile(); return objRoot; }
From source file:Demo3D.java
/** * Create the ViewBranch//from w w w . j a v a 2 s . c om * * @return javax.media.j3d.BranchGroup vbBrGr - the root of the ViewBranch */ public BranchGroup myViewBranch() { // Create the minimal PhysicalBody and PhysicalEnvironnement // instances with default parameters. body = new PhysicalBody(); environment = new PhysicalEnvironment(); // Create a View instance and attach the Canvas3D, the PhysicalBody // and the PhysicalEnvironment to it. view = new View(); view.setFrontClipDistance(0.02); // Default value is 0.1 m view.setBackClipDistance(40.0); // Default value is 10 m // Rem.: BackClipDistance / FrontClipDistance = 2000 > 1000 but < 3000 view.addCanvas3D(canvas3D); view.setPhysicalBody(body); view.setPhysicalEnvironment(environment); /* * // Choices of the projection type. They are 2 possibilities, namely: // * PERSPECTIVE_PROJECTION and PARALLEL_PROJECTION. // Note: the default * value is PERSPECTIVE_PROJECTION * view.setProjectionPolicy(View.PARALLEL_PROJECTION); */ // Create a ViewPlatform instance and bind it with the View instance. viewPlat = new ViewPlatform(); viewPlat.setActivationRadius(40.0f); // Default value is 62 m view.attachViewPlatform(viewPlat); // Create the action volume for the camera's navigation. cameraBounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); // Create the two necessary TransformGroups for the ViewPlatform's // motion (6 translations and 4 rotations). vpTrGrKeys_Rot_Up_Down = new TransformGroup(); vpTrGrKeys_Transl_Turn = new TransformGroup(); // With the ALLOW_TRANSFORM_READ and ALLOW_TRANSFORM_WRITE // capabilities, we allow the modification of the TransformGroup's // code by the Behavior's code at run time. vpTrGrKeys_Transl_Turn.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); vpTrGrKeys_Transl_Turn.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); vpTrGrKeys_Rot_Up_Down.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); vpTrGrKeys_Rot_Up_Down.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); // Attach the ViewPlatform to the vpTrGrKeys_Rot_Up_Down node. vpTrGrKeys_Rot_Up_Down.addChild(viewPlat); // Create and attach an aimer to the TransformGroup node // vpTrGrKeys_Rot_Up_Down. aimer = new Aimer(1.5f); vpTrGrKeys_Rot_Up_Down.addChild(aimer.myAimer()); // View-platform's motion ==> camera's navigation: 6 translations and 4 // rotations. // Create and attach the camera's rotation on the vpTrGrKeys_Rot_Up_Down // node. camera_Rot_Up_Down = new Camera_Rot_Up_Down(vpTrGrKeys_Rot_Up_Down); camera_Rot_Up_Down.setSchedulingBounds(cameraBounds); vpTrGrKeys_Rot_Up_Down.addChild(camera_Rot_Up_Down); // Create and attach the camera's translation and rotation instances // on the vpTrGrKeys_Transl_Turn node. camera_Transl_Turn = new Camera_Transl_Turn(vpTrGrKeys_Transl_Turn); camera_Transl_Turn.setSchedulingBounds(cameraBounds); vpTrGrKeys_Transl_Turn.addChild(camera_Transl_Turn); // Attach the vpTrGrKeys_Rot_Up_Down node to the vpTrGrKeys_Transl_Turn // node. vpTrGrKeys_Transl_Turn.addChild(vpTrGrKeys_Rot_Up_Down); // Give the starting position of the ViewPlatform. trStart = new Transform3D(); // Identity matrix trStart.set(new Vector3f(0.0f, 0.0f, 10.0f)); // Translation of the // camera (0,0,10) // Create the TransformGroup node for the ViewPlatform's // starting position. vpTrGrStart = new TransformGroup(trStart); // Attach the vpTrGrKeys_Transl_Turn node to the TransformGroup // node vpTrGrStart. vpTrGrStart.addChild(vpTrGrKeys_Transl_Turn); // Add the TransformGroup node vpTrGrStart to the view // BranchGroup node vbBrGr. vbBrGr = new BranchGroup(); vbBrGr.addChild(vpTrGrStart); // Compile the ViewBranch to optimize the performances. vbBrGr.compile(); // Return the final version of the view branch BranchGroup node vbBrGr. return vbBrGr; }
From source file:HiResCoordTest.java
protected BranchGroup createSceneBranchGroupEarth() { BranchGroup objRoot = super.createSceneBranchGroup(); TransformGroup objTrans = new TransformGroup(); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); Transform3D yAxis = new Transform3D(); yAxis.rotZ(0.2);/*ww w . jav a2 s. c o m*/ Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 4000, 0, 0, 0, 0, 0); RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objTrans, yAxis, 0.0f, (float) Math.PI * 2.0f); BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), m_TranslateSunZ); rotator.setSchedulingBounds(bounds); objTrans.addChild(rotator); Transform3D t3d = new Transform3D(); t3d.setScale(m_EarthRadius); objTrans.addChild(createPlanet("Earth", new Color3f(0, 0.1f, 1), t3d, "earth.jpg")); objRoot.addChild(objTrans); return objRoot; }
From source file:AvatarTest.java
public CarSteering(TransformGroup tg) { m_TransformGroup = tg;//from w ww. jav a 2 s .c om try { m_TransformGroup.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); m_TransformGroup.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); } catch (Exception e) { } wakeupOne = new WakeupOnAWTEvent(KeyEvent.KEY_PRESSED); wakeupArray[0] = wakeupOne; wakeupCondition = new WakeupOr(wakeupArray); }
From source file:Human1.java
BranchGroup createSceneGraph() { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); // Create a TransformGroup to scale the scene down by 3.5x // TODO: move view platform instead of scene using orbit behavior TransformGroup objScale = new TransformGroup(); Transform3D scaleTrans = new Transform3D(); scaleTrans.set(1 / 3.5f); // scale down by 3.5x objScale.setTransform(scaleTrans);/*from www .j av a 2 s. c o m*/ objRoot.addChild(objScale); // Create a TransformGroup and initialize it to the // identity. Enable the TRANSFORM_WRITE capability so that // the mouse behaviors code can modify it at runtime. Add it to the // root of the subgraph. TransformGroup objTrans = new TransformGroup(); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); objScale.addChild(objTrans); // Add the primitives to the scene createHuman(); // the human objTrans.addChild(Human_body); BoundingSphere bounds = new BoundingSphere(new Point3d(), 100.0); Background bg = new Background(new Color3f(1.0f, 1.0f, 1.0f)); bg.setApplicationBounds(bounds); objTrans.addChild(bg); // set up the mouse rotation behavior MouseRotate mr = new MouseRotate(); mr.setTransformGroup(objTrans); mr.setSchedulingBounds(bounds); mr.setFactor(0.007); objTrans.addChild(mr); // Set up the ambient light Color3f ambientColor = new Color3f(0.1f, 0.1f, 0.1f); AmbientLight ambientLightNode = new AmbientLight(ambientColor); ambientLightNode.setInfluencingBounds(bounds); objRoot.addChild(ambientLightNode); // Set up the directional lights Color3f light1Color = new Color3f(1.0f, 1.0f, 1.0f); Vector3f light1Direction = new Vector3f(0.0f, -0.2f, -1.0f); DirectionalLight light1 = new DirectionalLight(light1Color, light1Direction); light1.setInfluencingBounds(bounds); objRoot.addChild(light1); return objRoot; }
From source file:GeomInfoApp.java
public BranchGroup createSceneGraph(boolean wireFrame) { int total = 0; System.out.println("\n --- geometry debug information --- \n"); float[] coordinateData = null; coordinateData = createCoordinateData(); int[] stripCount = { 17, 17, 5, 5, 5, 5, 5, 5, 5 }; // ****** // int[] stripCount = {17,17,17}; // ****** for (int i = 0; i < stripCount.length; i++) { System.out.println("stripCount[" + i + "] = " + stripCount[i]); total += stripCount[i];//from www.j ava 2 s .c om } if (total != coordinateData.length / 3) { System.out.println(" coordinateData vertex count: " + coordinateData.length / 3); System.out.println("stripCount total vertex count: " + total); } GeometryInfo gi = new GeometryInfo(GeometryInfo.POLYGON_ARRAY); gi.setCoordinates(coordinateData); gi.setStripCounts(stripCount); Triangulator tr = new Triangulator(); // Triangulator tr = new Triangulator(1); System.out.println("begin triangulation"); tr.triangulate(gi); System.out.println(" END triangulation"); gi.recomputeIndices(); NormalGenerator ng = new NormalGenerator(); ng.generateNormals(gi); gi.recomputeIndices(); Stripifier st = new Stripifier(); st.stripify(gi); gi.recomputeIndices(); Shape3D part = new Shape3D(); if (wireFrame == true) part.setAppearance(createWireFrameAppearance()); else part.setAppearance(createMaterialAppearance()); part.setGeometry(gi.getGeometryArray()); ///////////////////////////// BranchGroup contentRoot = new BranchGroup(); // Create the transform group node and initialize it to the // identity. Add it to the root of the subgraph. TransformGroup objSpin = new TransformGroup(); objSpin.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); contentRoot.addChild(objSpin); objSpin.addChild(part); //////////////////////// LineStripArray lineArray = new LineStripArray(69, LineArray.COORDINATES, stripCount); //***** // LineStripArray lineArray = new LineStripArray(51, // LineArray.COORDINATES, stripCount); //***** lineArray.setCoordinates(0, coordinateData); Appearance blueColorAppearance = new Appearance(); ColoringAttributes blueColoring = new ColoringAttributes(); blueColoring.setColor(0.0f, 0.0f, 1.0f); blueColorAppearance.setColoringAttributes(blueColoring); LineAttributes lineAttrib = new LineAttributes(); lineAttrib.setLineWidth(2.0f); blueColorAppearance.setLineAttributes(lineAttrib); objSpin.addChild(new Shape3D(lineArray, blueColorAppearance)); Alpha rotationAlpha = new Alpha(-1, 16000); RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objSpin); // a bounding sphere specifies a region a behavior is active // create a sphere centered at the origin with radius of 1 BoundingSphere bounds = new BoundingSphere(); rotator.setSchedulingBounds(bounds); objSpin.addChild(rotator); DirectionalLight lightD = new DirectionalLight(); lightD.setDirection(new Vector3f(0.0f, -0.7f, -0.7f)); lightD.setInfluencingBounds(bounds); contentRoot.addChild(lightD); AmbientLight lightA = new AmbientLight(); lightA.setInfluencingBounds(bounds); contentRoot.addChild(lightA); Background background = new Background(); background.setColor(1.0f, 1.0f, 1.0f); background.setApplicationBounds(bounds); contentRoot.addChild(background); // Let Java 3D perform optimizations on this scene graph. // contentRoot.compile(); return contentRoot; }