List of usage examples for javax.media.j3d TransformGroup ALLOW_TRANSFORM_WRITE
int ALLOW_TRANSFORM_WRITE
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From source file:RedGreenGriffin.java
public BranchGroup createSceneGraph(int i) { System.out.println("Creating scene for: " + URLString); // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); try {// w ww . j a v a2s .c o m Transform3D myTransform3D = new Transform3D(); myTransform3D.setTranslation(new Vector3f(+0.0f, -0.15f, -3.6f)); TransformGroup objTrans = new TransformGroup(myTransform3D); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); Transform3D t = new Transform3D(); TransformGroup tg = new TransformGroup(t); tg.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); tg.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objTrans.addChild(tg); URL url = new URL(URLString); ObjectFile f = new ObjectFile(); f.setFlags(ObjectFile.RESIZE | ObjectFile.TRIANGULATE | ObjectFile.STRIPIFY); System.out.println("About to load"); Scene s = f.load(url); Transform3D myTrans = new Transform3D(); myTrans.setTranslation(new Vector3f(eyeOffset, -eyeOffset, 0F)); TransformGroup mytg = new TransformGroup(myTrans); //mytg.addChild(s.getSceneGroup()); tg.addChild(mytg); Transform3D myTrans2 = new Transform3D(); myTrans2.setTranslation(new Vector3f(-eyeOffset, +eyeOffset, 0F)); TransformGroup mytg2 = new TransformGroup(myTrans2); //mytg2.addChild(s.getSceneGroup()); Hashtable table = s.getNamedObjects(); for (Enumeration e = table.keys(); e.hasMoreElements();) { Object key = e.nextElement(); System.out.println(key); Object obj = table.get(key); System.out.println(obj.getClass().getName()); Shape3D shape = (Shape3D) obj; //shape.setCapability(Shape3D.ALLOW_APPEARANCE_WRITE); Appearance ap = new Appearance(); Color3f black = new Color3f(0.0f, 0.0f, 0.0f); Color3f red = new Color3f(0.7f, .0f, .15f); Color3f green = new Color3f(0f, .7f, .15f); ap.setMaterial(new Material(green, black, green, black, 1.0f)); Appearance ap2 = new Appearance(); ap2.setMaterial(new Material(red, black, red, black, 1.0f)); float transparencyValue = 0.5f; TransparencyAttributes t_attr = new TransparencyAttributes(TransparencyAttributes.BLENDED, transparencyValue, TransparencyAttributes.BLEND_SRC_ALPHA, TransparencyAttributes.BLEND_ONE); ap2.setTransparencyAttributes(t_attr); ap2.setRenderingAttributes(new RenderingAttributes()); ap.setTransparencyAttributes(t_attr); ap.setRenderingAttributes(new RenderingAttributes()); // bg.addChild(ap); shape.setAppearance(ap); mytg2.addChild(new Shape3D(shape.getGeometry(), ap2)); mytg.addChild(new Shape3D(shape.getGeometry(), ap)); } tg.addChild(mytg2); System.out.println("Finished Loading"); BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); Color3f light1Color = new Color3f(.9f, 0.9f, 0.9f); Vector3f light1Direction = new Vector3f(4.0f, -7.0f, -12.0f); DirectionalLight light1 = new DirectionalLight(light1Color, light1Direction); light1.setInfluencingBounds(bounds); objTrans.addChild(light1); // Set up the ambient light Color3f ambientColor = new Color3f(1.0f, .4f, 0.3f); AmbientLight ambientLightNode = new AmbientLight(ambientColor); ambientLightNode.setInfluencingBounds(bounds); objTrans.addChild(ambientLightNode); MouseRotate behavior = new MouseRotate(); behavior.setTransformGroup(tg); objTrans.addChild(behavior); // Create the translate behavior node MouseTranslate behavior3 = new MouseTranslate(); behavior3.setTransformGroup(tg); objTrans.addChild(behavior3); behavior3.setSchedulingBounds(bounds); KeyNavigatorBehavior keyNavBeh = new KeyNavigatorBehavior(tg); keyNavBeh.setSchedulingBounds(new BoundingSphere(new Point3d(), 1000.0)); objTrans.addChild(keyNavBeh); behavior.setSchedulingBounds(bounds); objRoot.addChild(objTrans); } catch (Throwable t) { System.out.println("Error: " + t); } return objRoot; }
From source file:HelloUniverse1.java
public BranchGroup createSceneGraph() { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); // Create the TransformGroup node and initialize it to the // identity. Enable the TRANSFORM_WRITE capability so that // our behavior code can modify it at run time. Add it to // the root of the subgraph. TransformGroup objTrans = new TransformGroup(); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objRoot.addChild(objTrans);/*from w ww .j av a2 s .c o m*/ // Create a simple Shape3D node; add it to the scene graph. objTrans.addChild(new ColorCube(0.4)); // Create a new Behavior object that will perform the // desired operation on the specified transform and add // it into the scene graph. Transform3D yAxis = new Transform3D(); Alpha rotationAlpha = new Alpha(-1, 4000); RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objTrans, yAxis, 0.0f, (float) Math.PI * 2.0f); BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); rotator.setSchedulingBounds(bounds); objRoot.addChild(rotator); // Have Java 3D perform optimizations on this scene graph. objRoot.compile(); return objRoot; }
From source file:Text2DApp.java
public BranchGroup createSceneGraph() { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); // Create the transform group node and initialize it to the // identity. Add it to the root of the subgraph. TransformGroup objSpin = new TransformGroup(); objSpin.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objRoot.addChild(objSpin);/* www .j a v a 2 s . co m*/ // Create a simple Text2D leaf node, add it to the scene graph. Text2D text2d = new Text2D("2D text in Java 3D", new Color3f(0.9f, 1.0f, 1.0f), "Helvetica", 24, Font.ITALIC); objSpin.addChild(text2d); Appearance textAppear = text2d.getAppearance(); // The following 4 lines of code (commented out) make the Text2D object // 2-sided. // This code depends on the line of code above that sets TextAppear. // PolygonAttributes polyAttrib = new PolygonAttributes(); // polyAttrib.setCullFace(PolygonAttributes.CULL_NONE); // polyAttrib.setBackFaceNormalFlip(true); // textAppear.setPolygonAttributes(polyAttrib); // The following 12 lines of code (commented out) use the texture from // the previous Text2D object on another object. // This code depends on the line of code above that sets TextAppear. // QuadArray qa = new QuadArray(4, QuadArray.COORDINATES | // QuadArray.TEXTURE_COORDINATE_2); // qa.setCoordinate(0, new Point3f(-10.0f, 1.0f, -5.0f)); // qa.setCoordinate(1, new Point3f(-10.0f, -1.0f, -5.0f)); // qa.setCoordinate(2, new Point3f(10.0f, -1.0f, -5.0f)); // qa.setCoordinate(3, new Point3f(10.0f, 1.0f, -5.0f)); // qa.setTextureCoordinate(0, new Point2f(0.0f, 1.0f)); // qa.setTextureCoordinate(1, new Point2f(0.0f, 0.0f)); // qa.setTextureCoordinate(2, new Point2f(1.0f, 0.0f)); // qa.setTextureCoordinate(3, new Point2f(1.0f, 1.0f)); // // objRoot.addChild(new Shape3D(qa, textAppear)); // Create a new Behavior object that will perform the desired // operation on the specified transform object and add it into // the scene graph. Alpha rotationAlpha = new Alpha(-1, 8000); RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objSpin); // a bounding sphere specifies a region a behavior is active // create a sphere centered at the origin with radius of 100 BoundingSphere bounds = new BoundingSphere(); rotator.setSchedulingBounds(bounds); objSpin.addChild(rotator); Background backg = new Background(); backg.setColor(0.4f, 0.4f, 1.0f); backg.setApplicationBounds(new BoundingSphere()); objRoot.addChild(backg); return objRoot; }
From source file:PickCallbackApp.java
public BranchGroup createSceneGraph(Canvas3D canvas) { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); TransformGroup objRotate = null;//from w w w . j a va 2s . co m PickRotateBehavior pickRotate = null; Transform3D transform = new Transform3D(); BoundingSphere behaveBounds = new BoundingSphere(); // create ColorCube and PickRotateBehavior objects transform.setTranslation(new Vector3f(-0.6f, 0.0f, -0.6f)); objRotate = new TransformGroup(transform); objRotate.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objRotate.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); objRotate.setCapability(TransformGroup.ENABLE_PICK_REPORTING); objRoot.addChild(objRotate); objRotate.addChild(new ColorCube(0.4)); pickRotate = new PickRotateBehavior(objRoot, canvas, behaveBounds); objRoot.addChild(pickRotate); PickingCallback myCallback = new MyCallbackClass(); // Register the class callback to be called pickRotate.setupCallback(myCallback); // add a second ColorCube object to the scene graph transform.setTranslation(new Vector3f(0.6f, 0.0f, -0.6f)); objRotate = new TransformGroup(transform); objRotate.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objRotate.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); objRotate.setCapability(TransformGroup.ENABLE_PICK_REPORTING); objRoot.addChild(objRotate); objRotate.addChild(new ColorCube(0.4)); // Let Java 3D perform optimizations on this scene graph. objRoot.compile(); return objRoot; }
From source file:TextureImage.java
public BranchGroup createSceneGraph() { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); // Create the transform group node and initialize it to the // identity. Enable the TRANSFORM_WRITE capability so that // our behavior code can modify it at runtime. Add it to the // root of the subgraph. TransformGroup objTrans = new TransformGroup(); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objRoot.addChild(objTrans);/* w ww . j ava2 s . c o m*/ // Create appearance object for textured cube Appearance app = new Appearance(); Texture tex = new TextureLoader(texImage, this).getTexture(); app.setTexture(tex); TextureAttributes texAttr = new TextureAttributes(); texAttr.setTextureMode(TextureAttributes.MODULATE); app.setTextureAttributes(texAttr); // Create textured cube and add it to the scene graph. Box textureCube = new Box(0.4f, 0.4f, 0.4f, Box.GENERATE_TEXTURE_COORDS, app); objTrans.addChild(textureCube); // Create a new Behavior object that will perform the desired // operation on the specified transform object and add it into // the scene graph. Transform3D yAxis = new Transform3D(); Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 4000, 0, 0, 0, 0, 0); RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objTrans, yAxis, 0.0f, (float) Math.PI * 2.0f); BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); rotator.setSchedulingBounds(bounds); objTrans.addChild(rotator); // Have Java 3D perform optimizations on this scene graph. objRoot.compile(); return objRoot; }
From source file:SimpleSounds.java
/** * Build the view branch of the scene graph. In this case a key navigation * utility object is created and associated with the view transform so that * the view can be changed via the keyboard. * //from ww w . j a v a 2 s . c o m * @return BranchGroup that is the root of the view branch */ protected BranchGroup buildViewBranch(Canvas3D c) { BranchGroup viewBranch = new BranchGroup(); Transform3D viewXfm = new Transform3D(); viewXfm.set(new Vector3f(0.0f, 0.0f, 30.0f)); TransformGroup viewXfmGroup = new TransformGroup(viewXfm); viewXfmGroup.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); viewXfmGroup.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); ViewPlatform myViewPlatform = new ViewPlatform(); BoundingSphere movingBounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); BoundingLeaf boundLeaf = new BoundingLeaf(movingBounds); PhysicalBody myBody = new PhysicalBody(); PhysicalEnvironment myEnvironment = new PhysicalEnvironment(); viewXfmGroup.addChild(myViewPlatform); viewBranch.addChild(viewXfmGroup); View myView = new View(); myView.addCanvas3D(c); myView.attachViewPlatform(myViewPlatform); myView.setPhysicalBody(myBody); myView.setPhysicalEnvironment(myEnvironment); KeyNavigatorBehavior keyNav = new KeyNavigatorBehavior(viewXfmGroup); keyNav.setSchedulingBounds(movingBounds); viewBranch.addChild(keyNav); //Create a sounds mixer to use our sounds with //and initialise it JavaSoundMixer myMixer = new JavaSoundMixer(myEnvironment); myMixer.initialize(); return viewBranch; }
From source file:LOD.java
public BranchGroup createSceneGraph() { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); createLights(objRoot);//from w ww.j a v a2 s. com // Create the transform group node and initialize it to the // identity. Enable the TRANSFORM_WRITE capability so that // our behavior code can modify it at runtime. Add it to the // root of the subgraph. TransformGroup objTrans = new TransformGroup(); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); objRoot.addChild(objTrans); // Create a switch to hold the different levels of detail Switch sw = new Switch(0); sw.setCapability(javax.media.j3d.Switch.ALLOW_SWITCH_READ); sw.setCapability(javax.media.j3d.Switch.ALLOW_SWITCH_WRITE); // Create several levels for the switch, with less detailed // spheres for the ones which will be used when the sphere is // further away sw.addChild(new Sphere(0.4f, Sphere.GENERATE_NORMALS, 40)); sw.addChild(new Sphere(0.4f, Sphere.GENERATE_NORMALS, 20)); sw.addChild(new Sphere(0.4f, Sphere.GENERATE_NORMALS, 10)); sw.addChild(new Sphere(0.4f, Sphere.GENERATE_NORMALS, 3)); // Add the switch to the main group objTrans.addChild(sw); BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); // set up the DistanceLOD behavior float[] distances = new float[3]; distances[0] = 5.0f; distances[1] = 10.0f; distances[2] = 25.0f; DistanceLOD lod = new DistanceLOD(distances); lod.addSwitch(sw); lod.setSchedulingBounds(bounds); objTrans.addChild(lod); // Have Java 3D perform optimizations on this scene graph. objRoot.compile(); return objRoot; }
From source file:AxisClassDemoApp.java
public BranchGroup createSceneGraph() { BranchGroup objRoot = new BranchGroup(); objRoot.addChild(new Axis()); // Create the transform group node and initialize it to the // identity. Enable the TRANSFORM_WRITE capability so that // our behavior code can modify it at runtime. Add it to the // root of the subgraph. TransformGroup objSpin = new TransformGroup(); objSpin.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); // Create a new Behavior object that will perform the desired // operation on the specified transform object and add it into // the scene graph. Transform3D yAxis = new Transform3D(); Alpha rotationAlpha = new Alpha(-1, 4000); RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objSpin); BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); rotator.setSchedulingBounds(bounds); Transform3D trans = new Transform3D(); trans.set(new Vector3f(0.5f, 0.0f, 0.0f)); TransformGroup objTrans = new TransformGroup(trans); objRoot.addChild(objSpin);/* ww w. j ava 2 s. c o m*/ objSpin.addChild(objTrans); objSpin.addChild(rotator); objTrans.addChild(new ColorCube(0.1)); // Let Java 3D perform optimizations on this scene graph. objRoot.compile(); return objRoot; }
From source file:StereoGirl.java
public BranchGroup createSceneGraph(int i) { System.out.println("Creating scene for: " + URLString); // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); try {//ww w . j a v a 2s .c om Transform3D myTransform3D = new Transform3D(); myTransform3D.setTranslation(new Vector3f(+0.0f, -0.1f, -1.2f)); TransformGroup objTrans = new TransformGroup(myTransform3D); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); Transform3D t = new Transform3D(); TransformGroup tg = new TransformGroup(t); tg.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); tg.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objTrans.addChild(tg); URL url = new URL(URLString); ObjectFile f = new ObjectFile(); f.setFlags(ObjectFile.RESIZE | ObjectFile.TRIANGULATE | ObjectFile.STRIPIFY); System.out.println("About to load"); Scene s = f.load(url); tg.addChild(s.getSceneGroup()); System.out.println("Finished Loading"); BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); Color3f light1Color = new Color3f(.9f, 0.8f, 0.8f); Vector3f light1Direction = new Vector3f(4.0f, -7.0f, -12.0f); DirectionalLight light1 = new DirectionalLight(light1Color, light1Direction); light1.setInfluencingBounds(bounds); objTrans.addChild(light1); // Set up the ambient light Color3f ambientColor = new Color3f(1.0f, .4f, 0.3f); AmbientLight ambientLightNode = new AmbientLight(ambientColor); ambientLightNode.setInfluencingBounds(bounds); objTrans.addChild(ambientLightNode); MouseRotate behavior = new MouseRotate(); behavior.setTransformGroup(tg); objTrans.addChild(behavior); // Create the translate behavior node MouseTranslate behavior3 = new MouseTranslate(); behavior3.setTransformGroup(tg); objTrans.addChild(behavior3); behavior3.setSchedulingBounds(bounds); KeyNavigatorBehavior keyNavBeh = new KeyNavigatorBehavior(tg); keyNavBeh.setSchedulingBounds(new BoundingSphere(new Point3d(), 1000.0)); objTrans.addChild(keyNavBeh); behavior.setSchedulingBounds(bounds); objRoot.addChild(objTrans); } catch (Throwable t) { System.out.println("Error: " + t); } return objRoot; }
From source file:Text3DApp.java
public BranchGroup createSceneGraph() { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); Transform3D t3D = new Transform3D(); t3D.setTranslation(new Vector3f(0.0f, 0.0f, -3.0f)); TransformGroup objMove = new TransformGroup(t3D); objRoot.addChild(objMove);/*from www . j a va2s .c om*/ // Create the transform group node and initialize it to the // identity. Add it to the root of the subgraph. TransformGroup objSpin = new TransformGroup(); objSpin.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objMove.addChild(objSpin); Appearance textAppear = new Appearance(); ColoringAttributes textColor = new ColoringAttributes(); textColor.setColor(1.0f, 0.0f, 0.0f); textAppear.setColoringAttributes(textColor); textAppear.setMaterial(new Material()); // Create a simple shape leaf node, add it to the scene graph. Font3D font3D = new Font3D(new Font("Helvetica", Font.PLAIN, 1), new FontExtrusion()); Text3D textGeom = new Text3D(font3D, new String("3DText")); textGeom.setAlignment(Text3D.ALIGN_CENTER); Shape3D textShape = new Shape3D(); textShape.setGeometry(textGeom); textShape.setAppearance(textAppear); objSpin.addChild(textShape); // Create a new Behavior object that will perform the desired // operation on the specified transform object and add it into // the scene graph. Alpha rotationAlpha = new Alpha(-1, 10000); RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objSpin); // a bounding sphere specifies a region a behavior is active // create a sphere centered at the origin with radius of 100 BoundingSphere bounds = new BoundingSphere(); rotator.setSchedulingBounds(bounds); objSpin.addChild(rotator); DirectionalLight lightD = new DirectionalLight(); lightD.setInfluencingBounds(bounds); lightD.setDirection(new Vector3f(0.0f, 0.0f, -1.0f)); lightD.setColor(new Color3f(1.0f, 0.0f, 1.0f)); objMove.addChild(lightD); AmbientLight lightA = new AmbientLight(); lightA.setInfluencingBounds(bounds); objMove.addChild(lightA); return objRoot; }