Text2DApp.java Source code

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Here is the source code for Text2DApp.java

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/*
 * @(#)Text2DApp.java 1.1 00/09/22 14:03
 * 
 * Copyright (c) 1996-2000 Sun Microsystems, Inc. All Rights Reserved.
 * 
 * Sun grants you ("Licensee") a non-exclusive, royalty free, license to use,
 * modify and redistribute this software in source and binary code form,
 * provided that i) this copyright notice and license appear on all copies of
 * the software; and ii) Licensee does not utilize the software in a manner
 * which is disparaging to Sun.
 * 
 * This software is provided "AS IS," without a warranty of any kind. ALL
 * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING ANY
 * IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR
 * NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN AND ITS LICENSORS SHALL NOT BE
 * LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING
 * OR DISTRIBUTING THE SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR ITS
 * LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT,
 * INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER
 * CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF
 * OR INABILITY TO USE SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE POSSIBILITY
 * OF SUCH DAMAGES.
 * 
 * This software is not designed or intended for use in on-line control of
 * aircraft, air traffic, aircraft navigation or aircraft communications; or in
 * the design, construction, operation or maintenance of any nuclear facility.
 * Licensee represents and warrants that it will not use or redistribute the
 * Software for such purposes.
 */

import java.applet.Applet;
import java.awt.BorderLayout;
import java.awt.Font;
import java.awt.Frame;
import java.awt.GraphicsConfiguration;

import javax.media.j3d.Alpha;
import javax.media.j3d.Appearance;
import javax.media.j3d.Background;
import javax.media.j3d.BoundingSphere;
import javax.media.j3d.BranchGroup;
import javax.media.j3d.Canvas3D;
import javax.media.j3d.RotationInterpolator;
import javax.media.j3d.TransformGroup;
import javax.vecmath.Color3f;

import com.sun.j3d.utils.applet.MainFrame;
import com.sun.j3d.utils.geometry.Text2D;
import com.sun.j3d.utils.universe.SimpleUniverse;

/*
 * Text2DApp renders a single, Text2D object. The Text2D object spins revealing
 * that the backside does not render by default. The code to make the Text2D
 * object double-sided is commented out in this program.
 */

public class Text2DApp extends Applet {

    public BranchGroup createSceneGraph() {

        // Create the root of the branch graph
        BranchGroup objRoot = new BranchGroup();

        // Create the transform group node and initialize it to the
        // identity. Add it to the root of the subgraph.
        TransformGroup objSpin = new TransformGroup();
        objSpin.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
        objRoot.addChild(objSpin);

        // Create a simple Text2D leaf node, add it to the scene graph.
        Text2D text2d = new Text2D("2D text in Java 3D", new Color3f(0.9f, 1.0f, 1.0f), "Helvetica", 24,
                Font.ITALIC);

        objSpin.addChild(text2d);

        Appearance textAppear = text2d.getAppearance();

        // The following 4 lines of code (commented out) make the Text2D object
        // 2-sided.
        // This code depends on the line of code above that sets TextAppear.
        //         PolygonAttributes polyAttrib = new PolygonAttributes();
        //         polyAttrib.setCullFace(PolygonAttributes.CULL_NONE);
        //         polyAttrib.setBackFaceNormalFlip(true);
        //         textAppear.setPolygonAttributes(polyAttrib);

        // The following 12 lines of code (commented out) use the texture from
        // the previous Text2D object on another object.
        // This code depends on the line of code above that sets TextAppear.
        //         QuadArray qa = new QuadArray(4, QuadArray.COORDINATES |
        //                                         QuadArray.TEXTURE_COORDINATE_2);
        //         qa.setCoordinate(0, new Point3f(-10.0f, 1.0f, -5.0f));
        //         qa.setCoordinate(1, new Point3f(-10.0f, -1.0f, -5.0f));
        //         qa.setCoordinate(2, new Point3f(10.0f, -1.0f, -5.0f));
        //         qa.setCoordinate(3, new Point3f(10.0f, 1.0f, -5.0f));
        //         qa.setTextureCoordinate(0, new Point2f(0.0f, 1.0f));
        //         qa.setTextureCoordinate(1, new Point2f(0.0f, 0.0f));
        //         qa.setTextureCoordinate(2, new Point2f(1.0f, 0.0f));
        //         qa.setTextureCoordinate(3, new Point2f(1.0f, 1.0f));
        //
        //         objRoot.addChild(new Shape3D(qa, textAppear));

        // Create a new Behavior object that will perform the desired
        // operation on the specified transform object and add it into
        // the scene graph.
        Alpha rotationAlpha = new Alpha(-1, 8000);

        RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objSpin);

        // a bounding sphere specifies a region a behavior is active
        // create a sphere centered at the origin with radius of 100
        BoundingSphere bounds = new BoundingSphere();
        rotator.setSchedulingBounds(bounds);
        objSpin.addChild(rotator);

        Background backg = new Background();
        backg.setColor(0.4f, 0.4f, 1.0f);
        backg.setApplicationBounds(new BoundingSphere());
        objRoot.addChild(backg);

        return objRoot;
    } // end of CreateSceneGraph method

    public Text2DApp() {
        setLayout(new BorderLayout());
        GraphicsConfiguration config = SimpleUniverse.getPreferredConfiguration();

        Canvas3D canvas3D = new Canvas3D(config);
        canvas3D.setStereoEnable(false);
        add("Center", canvas3D);

        BranchGroup scene = createSceneGraph();

        // SimpleUniverse is a Convenience Utility class
        SimpleUniverse simpleU = new SimpleUniverse(canvas3D);

        // This will move the ViewPlatform back a bit so the
        // objects in the scene can be viewed.
        simpleU.getViewingPlatform().setNominalViewingTransform();

        simpleU.addBranchGraph(scene);
    } // end of Text2DApp (constructor)

    //  The following allows this to be run as an application
    //  as well as an applet

    public static void main(String[] args) {
        System.out.println("Text2DApp.java - a demonstration of Text2D in Java 3D");
        System.out.println("The scene is of a rotating Text2D object.");
        System.out.print("If you don't have a 3D card, it may take a few seconds ");
        System.out.println("before you see anything.");
        System.out.println("The Java 3D Tutorial is available on the web at:");
        System.out.println("http://java.sun.com/products/java-media/3D/collateral");
        Frame frame = new MainFrame(new Text2DApp(), 256, 32);
    } // end of main (method of Text2DApp)

} // end of class Text2DApp