Example usage for javax.media.j3d Appearance setPolygonAttributes

List of usage examples for javax.media.j3d Appearance setPolygonAttributes

Introduction

In this page you can find the example usage for javax.media.j3d Appearance setPolygonAttributes.

Prototype

public void setPolygonAttributes(PolygonAttributes polygonAttributes) 

Source Link

Document

Sets the polygonAttributes object to the specified object.

Usage

From source file:PickCollisionTest.java

protected void addCube(BranchGroup bg, double x, double y, double z, double sx, double sy, double sz,
        String name, boolean wireframe) {
    // create four ColorCube objects
    TransformGroup cubeTg = new TransformGroup();
    Transform3D t3d = new Transform3D();
    t3d.setTranslation(new Vector3d(x, y, z));
    t3d.setScale(new Vector3d(sx, sy, sz));
    cubeTg.setTransform(t3d);//from   w w w . j av a2  s  .c  o  m
    ColorCube cube = new ColorCube(1.0);

    // we have to make the front face wireframe
    // or we can't see inside the box!
    if (wireframe) {
        Appearance app = new Appearance();
        app.setPolygonAttributes(
                new PolygonAttributes(PolygonAttributes.POLYGON_LINE, PolygonAttributes.CULL_NONE, 0));
        cube.setAppearance(app);
    }

    cubeTg.addChild(cube);
    recursiveSetUserData(cubeTg, name);

    bg.addChild(cubeTg);
}

From source file:TriangulatorTest.java

protected BranchGroup createSceneBranchGroup() {
    BranchGroup objRoot = super.createSceneBranchGroup();

    TransformGroup objTrans = new TransformGroup();
    objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);

    Transform3D yAxis = new Transform3D();
    Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 4000, 0, 0, 0, 0, 0);

    RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objTrans, yAxis, 0.0f,
            (float) Math.PI * 2.0f);

    BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);
    rotator.setSchedulingBounds(bounds);

    objTrans.addChild(rotator);//from w ww  . j a v  a2s.  c om

    // triangulate the polygon
    GeometryInfo gi = new GeometryInfo(GeometryInfo.POLYGON_ARRAY);

    gi.setCoordinates(m_VertexArray);

    int[] stripCountArray = { 10, 5 };
    int[] countourCountArray = { stripCountArray.length };

    gi.setContourCounts(countourCountArray);
    gi.setStripCounts(stripCountArray);

    Triangulator triangulator = new Triangulator();
    triangulator.triangulate(gi);

    NormalGenerator normalGenerator = new NormalGenerator();
    normalGenerator.generateNormals(gi);

    // create an appearance
    Appearance ap = new Appearance();

    // render as a wireframe
    PolygonAttributes polyAttrbutes = new PolygonAttributes();
    polyAttrbutes.setPolygonMode(PolygonAttributes.POLYGON_LINE);
    polyAttrbutes.setCullFace(PolygonAttributes.CULL_NONE);
    ap.setPolygonAttributes(polyAttrbutes);

    // add both a wireframe and a solid version
    // of the triangulated surface
    Shape3D shape1 = new Shape3D(gi.getGeometryArray(), ap);
    Shape3D shape2 = new Shape3D(gi.getGeometryArray());

    objTrans.addChild(shape1);
    objTrans.addChild(shape2);
    objRoot.addChild(objTrans);

    return objRoot;
}

From source file:Text3DTest.java

TransformGroup createText3D(TornadoRotation rotator, String szText, int nSize, float scale, float trans,
        int nPath) {
    TransformGroup tg = new TransformGroup();
    Transform3D t3d = new Transform3D();
    t3d.setScale(scale);/*from w  w  w.  j  a  va  2  s . co m*/
    t3d.setTranslation(new Vector3d(0.0, trans, -10.0));
    tg.setTransform(t3d);

    // use a customized FontExtrusion object to control the depth of the
    // text
    double X1 = 0;
    double Y1 = 0;
    double X2 = 3;
    double Y2 = 0;
    Shape extrusionShape = new java.awt.geom.Line2D.Double(X1, Y1, X2, Y2);

    FontExtrusion fontEx = new FontExtrusion(extrusionShape);

    Font3D f3d = new Font3D(new Font("TimesRoman", Font.PLAIN, nSize), fontEx);

    TornadoText3D text3D = new TornadoText3D(f3d, szText, new Point3f(0.0f, 0.0f, 0.0f), Text3D.ALIGN_CENTER,
            nPath);

    rotator.addTornadoText3D(text3D);

    // create an appearance
    Color3f black = new Color3f(0.1f, 0.1f, 0.1f);
    Color3f objColor = new Color3f(0.2f, 0.2f, 0.2f);

    Appearance app = new Appearance();
    app.setMaterial(new Material(objColor, black, objColor, black, 90.0f));

    // render as a wireframe
    PolygonAttributes polyAttrbutes = new PolygonAttributes();
    polyAttrbutes.setPolygonMode(PolygonAttributes.POLYGON_LINE);
    polyAttrbutes.setCullFace(PolygonAttributes.CULL_NONE);
    app.setPolygonAttributes(polyAttrbutes);

    tg.addChild(new Shape3D(text3D, app));
    return tg;
}

From source file:PolygonOffset.java

public BranchGroup createSceneGraph() {
    // Create the root of the branch graph
    BranchGroup objRoot = new BranchGroup();

    // Create the transform group node and initialize it to the
    // identity. Enable the TRANSFORM_WRITE capability so that
    // our behavior code can modify it at runtime. Add it to the
    // root of the subgraph.
    TransformGroup objTrans = new TransformGroup();
    objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
    objRoot.addChild(objTrans);//w  ww  .ja va2 s.  c o m

    // Create a Sphere. We will display this as both wireframe and
    // solid to make a hidden line display
    // wireframe
    Appearance wireApp = new Appearance();

    ColoringAttributes wireCa = new ColoringAttributes();
    wireCa.setColor(black);
    wireApp.setColoringAttributes(wireCa);
    wirePa = new PolygonAttributes(PolygonAttributes.POLYGON_LINE, PolygonAttributes.CULL_BACK, 0.0f);
    wireApp.setPolygonAttributes(wirePa);
    Sphere outWireSphere = new Sphere(sphereRadius, 0, 15, wireApp);
    objTrans.addChild(outWireSphere);

    // solid
    ColoringAttributes outCa = new ColoringAttributes(red, ColoringAttributes.SHADE_FLAT);
    Appearance outSolid = new Appearance();
    outSolid.setColoringAttributes(outCa);
    solidPa = new PolygonAttributes(PolygonAttributes.POLYGON_FILL, PolygonAttributes.CULL_BACK, 0.0f);
    solidPa.setPolygonOffsetFactor(dynamicOffset);
    solidPa.setPolygonOffset(staticOffset);
    solidPa.setCapability(PolygonAttributes.ALLOW_OFFSET_WRITE);
    outSolid.setPolygonAttributes(solidPa);
    Sphere outSolidSphere = new Sphere(sphereRadius, 0, 15, outSolid);
    objTrans.addChild(outSolidSphere);

    innerTG = new TransformGroup();
    innerTG.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
    scale = new Transform3D();
    updateInnerScale();
    objTrans.addChild(innerTG);

    // Create a smaller sphere to go inside. This sphere has a different
    // tesselation and color
    Sphere inWireSphere = new Sphere(sphereRadius, 0, 10, wireApp);
    innerTG.addChild(inWireSphere);

    // inside solid
    ColoringAttributes inCa = new ColoringAttributes(blue, ColoringAttributes.SHADE_FLAT);
    Appearance inSolid = new Appearance();
    inSolid.setColoringAttributes(inCa);
    inSolid.setPolygonAttributes(solidPa);
    Sphere inSolidSphere = new Sphere(sphereRadius, 0, 10, inSolid);
    innerTG.addChild(inSolidSphere);

    // Create a new Behavior object that will perform the desired
    // operation on the specified transform object and add it into
    // the scene graph.
    AxisAngle4f axisAngle = new AxisAngle4f(0.0f, 0.0f, 1.0f, -(float) Math.PI / 2.0f);
    Transform3D yAxis = new Transform3D();
    Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 80000, 0, 0, 0, 0, 0);

    RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objTrans, yAxis, 0.0f,
            (float) Math.PI * 2.0f);
    BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);
    rotator.setSchedulingBounds(bounds);
    objTrans.addChild(rotator);

    // set up a white background
    Background bgWhite = new Background(new Color3f(1.0f, 1.0f, 1.0f));
    bgWhite.setApplicationBounds(bounds);
    objTrans.addChild(bgWhite);

    // Have Java 3D perform optimizations on this scene graph.
    objRoot.compile();

    return objRoot;
}

From source file:TextureTest.java

protected Shape3D createTextureGeometry(String szFile, boolean bWireframe) {
    // load all the texture data from the file and create the geometry
    // coordinates
    TextureGeometryInfo texInfo = createTextureCoordinates(szFile);

    if (texInfo == null) {
        System.err.println("Could not load texture info for file:" + szFile);
        return null;
    }/*  w ww . j  ava 2s .  co  m*/

    // print some stats on the loaded file
    System.out.println("Loaded File: " + szFile);
    System.out.println("   Texture image: " + texInfo.m_szImage);
    System.out.println("   Texture coordinates: " + texInfo.m_TexCoordArray.length);

    // create an Appearance and assign a Material
    Appearance app = new Appearance();

    PolygonAttributes polyAttribs = null;

    // create the PolygonAttributes and attach to the Appearance,
    // note that we use CULL_NONE so that the "rear" side of the geometry
    // is visible with the applied texture image
    if (bWireframe == false)
        polyAttribs = new PolygonAttributes(PolygonAttributes.POLYGON_FILL, PolygonAttributes.CULL_NONE, 0);
    else
        polyAttribs = new PolygonAttributes(PolygonAttributes.POLYGON_LINE, PolygonAttributes.CULL_NONE, 0);

    app.setPolygonAttributes(polyAttribs);

    // load the texture image and assign to the appearance
    TextureLoader texLoader = new TextureLoader(texInfo.m_szImage, Texture.RGB, this);
    Texture tex = texLoader.getTexture();
    app.setTexture(tex);

    // create a GeometryInfo for the QuadArray that was populated.
    GeometryInfo gi = new GeometryInfo(GeometryInfo.POLYGON_ARRAY);
    gi.setCoordinates(texInfo.m_CoordArray);
    gi.setTextureCoordinates(texInfo.m_TexCoordArray);

    // use the triangulator utility to triangulate the polygon
    int[] stripCountArray = { texInfo.m_CoordArray.length };
    int[] countourCountArray = { stripCountArray.length };

    gi.setContourCounts(countourCountArray);
    gi.setStripCounts(stripCountArray);

    Triangulator triangulator = new Triangulator();
    triangulator.triangulate(gi);

    // generate normal vectors for the triangles, not
    // strictly necessary as we are not lighting the scene
    // but generally useful
    NormalGenerator normalGenerator = new NormalGenerator();
    normalGenerator.generateNormals(gi);

    // wrap the GeometryArray in a Shape3D and assign appearance
    return new Shape3D(gi.getGeometryArray(), app);
}

From source file:BehaviorTest.java

public void addBehaviorToParentGroup(Group nodeParentGroup) {
    nodeParentGroup.addChild(this);

    m_TransformGroup = new TransformGroup();
    m_TransformGroup.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);

    m_BoundsSwitch = new Switch();
    m_BoundsSwitch.setCapability(Switch.ALLOW_SWITCH_WRITE);

    Appearance app = new Appearance();

    PolygonAttributes polyAttrbutes = new PolygonAttributes();
    polyAttrbutes.setPolygonMode(PolygonAttributes.POLYGON_LINE);
    polyAttrbutes.setCullFace(PolygonAttributes.CULL_NONE);
    app.setPolygonAttributes(polyAttrbutes);

    m_BoundsSwitch.addChild(new Sphere(1, app));

    ColorCube cube = new ColorCube();
    cube.setAppearance(app);/*from ww w  . jav  a2 s.c  o  m*/

    Group g = new Group();
    g.addChild(cube);
    m_BoundsSwitch.addChild(g);

    m_BoundsSwitch.setWhichChild(Switch.CHILD_NONE);

    m_TransformGroup.addChild(m_BoundsSwitch);
    nodeParentGroup.addChild(m_TransformGroup);
}

From source file:CuboidTest.java

protected BranchGroup createSceneBranchGroup() {
    BranchGroup objRoot = super.createSceneBranchGroup();

    TransformGroup objTrans = new TransformGroup();
    objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
    objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);

    BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);

    Transform3D yAxis = new Transform3D();
    Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 4000, 0, 0, 0, 0, 0);

    RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objTrans, yAxis, 0.0f,
            (float) Math.PI * 2.0f);
    rotator.setSchedulingBounds(bounds);
    objTrans.addChild(rotator);//  ww w  . j  a va 2  s .  c o  m

    // create an appearance
    Appearance ap = new Appearance();

    // render as a wireframe
    PolygonAttributes polyAttrbutes = new PolygonAttributes();
    polyAttrbutes.setPolygonMode(PolygonAttributes.POLYGON_LINE);
    polyAttrbutes.setCullFace(PolygonAttributes.CULL_NONE);
    ap.setPolygonAttributes(polyAttrbutes);

    objTrans.addChild(new Cuboid(50, 30, 20, ap));
    objTrans.addChild(new Box(25, 15, 10, ap));

    objRoot.addChild(objTrans);

    return objRoot;
}

From source file:AppearanceTest.java

private Appearance createAppearance(int idx) {
    Appearance app = new Appearance();

    // Globally used colors
    Color3f black = new Color3f(0.0f, 0.0f, 0.0f);
    Color3f white = new Color3f(1.0f, 1.0f, 1.0f);

    switch (idx) {
    // Unlit solid
    case 0: {/* www.  ja va  2 s .  c om*/
        // Set up the coloring properties
        Color3f objColor = new Color3f(1.0f, 0.2f, 0.4f);
        ColoringAttributes ca = new ColoringAttributes();
        ca.setColor(objColor);
        app.setColoringAttributes(ca);
        break;
    }

    // Unlit wire frame
    case 1: {
        // Set up the coloring properties
        Color3f objColor = new Color3f(0.5f, 0.0f, 0.2f);
        ColoringAttributes ca = new ColoringAttributes();
        ca.setColor(objColor);
        app.setColoringAttributes(ca);

        // Set up the polygon attributes
        PolygonAttributes pa = new PolygonAttributes();
        pa.setPolygonMode(pa.POLYGON_LINE);
        pa.setCullFace(pa.CULL_NONE);
        app.setPolygonAttributes(pa);
        break;
    }

    // Unlit points
    case 2: {
        // Set up the coloring properties
        Color3f objColor = new Color3f(0.2f, 0.2f, 1.0f);
        ColoringAttributes ca = new ColoringAttributes();
        ca.setColor(objColor);
        app.setColoringAttributes(ca);

        // Set up the polygon attributes
        PolygonAttributes pa = new PolygonAttributes();
        pa.setPolygonMode(pa.POLYGON_POINT);
        pa.setCullFace(pa.CULL_NONE);
        app.setPolygonAttributes(pa);

        // Set up point attributes
        PointAttributes pta = new PointAttributes();
        pta.setPointSize(5.0f);
        app.setPointAttributes(pta);
        break;
    }

    // Lit solid
    case 3: {
        // Set up the material properties
        Color3f objColor = new Color3f(0.8f, 0.0f, 0.0f);
        app.setMaterial(new Material(objColor, black, objColor, white, 80.0f));
        break;
    }

    // Texture mapped, lit solid
    case 4: {
        // Set up the texture map
        TextureLoader tex = new TextureLoader(texImage, this);
        app.setTexture(tex.getTexture());

        TextureAttributes texAttr = new TextureAttributes();
        texAttr.setTextureMode(TextureAttributes.MODULATE);
        app.setTextureAttributes(texAttr);

        // Set up the material properties
        app.setMaterial(new Material(white, black, white, black, 1.0f));
        break;
    }

    // Transparent, lit solid
    case 5: {
        // Set up the transparency properties
        TransparencyAttributes ta = new TransparencyAttributes();
        ta.setTransparencyMode(ta.BLENDED);
        ta.setTransparency(0.6f);
        app.setTransparencyAttributes(ta);

        // Set up the polygon attributes
        PolygonAttributes pa = new PolygonAttributes();
        pa.setCullFace(pa.CULL_NONE);
        app.setPolygonAttributes(pa);

        // Set up the material properties
        Color3f objColor = new Color3f(0.7f, 0.8f, 1.0f);
        app.setMaterial(new Material(objColor, black, objColor, black, 1.0f));
        break;
    }

    // Lit solid, no specular
    case 6: {
        // Set up the material properties
        Color3f objColor = new Color3f(0.8f, 0.0f, 0.0f);
        app.setMaterial(new Material(objColor, black, objColor, black, 80.0f));
        break;
    }

    // Lit solid, specular only
    case 7: {
        // Set up the material properties
        Color3f objColor = new Color3f(0.8f, 0.0f, 0.0f);
        app.setMaterial(new Material(black, black, black, white, 80.0f));
        break;
    }

    // Another lit solid with a different color
    case 8: {
        // Set up the material properties
        Color3f objColor = new Color3f(0.8f, 0.8f, 0.0f);
        app.setMaterial(new Material(objColor, black, objColor, white, 80.0f));
        break;
    }

    default: {
        ColoringAttributes ca = new ColoringAttributes();
        ca.setColor(new Color3f(0.0f, 1.0f, 0.0f));
        app.setColoringAttributes(ca);
    }
    }

    return app;
}

From source file:TickTockPicking.java

private Appearance createAppearance(int idx) {
    Appearance app = new Appearance();

    // Globally used colors
    Color3f black = new Color3f(0.0f, 0.0f, 0.0f);
    Color3f white = new Color3f(1.0f, 1.0f, 1.0f);

    switch (idx) {
    // Unlit solid
    case 0: {// ww w.j  ava  2 s.  co m
        // Set up the coloring properties
        Color3f objColor = new Color3f(1.0f, 0.2f, 0.4f);
        ColoringAttributes ca = new ColoringAttributes();
        ca.setColor(objColor);
        app.setColoringAttributes(ca);
        break;
    }

    // Unlit wire frame
    case 1: {
        // Set up the coloring properties
        Color3f objColor = new Color3f(1.0f, 0.4f, 0.0f);
        ColoringAttributes ca = new ColoringAttributes();
        ca.setColor(objColor);
        app.setColoringAttributes(ca);

        // Set up the polygon attributes
        PolygonAttributes pa = new PolygonAttributes();
        pa.setPolygonMode(pa.POLYGON_LINE);
        pa.setCullFace(pa.CULL_NONE);
        app.setPolygonAttributes(pa);
        break;
    }

    // Unlit points
    case 2: {
        // Set up the coloring properties
        Color3f objColor = new Color3f(1.0f, 1.0f, 0.0f);
        ColoringAttributes ca = new ColoringAttributes();
        ca.setColor(objColor);
        app.setColoringAttributes(ca);

        // Set up the polygon attributes
        PolygonAttributes pa = new PolygonAttributes();
        pa.setPolygonMode(pa.POLYGON_POINT);
        pa.setCullFace(pa.CULL_NONE);
        app.setPolygonAttributes(pa);

        // Set up point attributes
        PointAttributes pta = new PointAttributes();
        pta.setPointSize(5.0f);
        app.setPointAttributes(pta);
        break;
    }

    // Lit solid
    case 3: {
        // Set up the material properties
        Color3f objColor = new Color3f(0.8f, 0.0f, 0.0f);
        app.setMaterial(new Material(objColor, black, objColor, white, 80.0f));
        break;
    }

    // Texture mapped, lit solid
    case 4: {
        // Set up the texture map
        TextureLoader tex = new TextureLoader(texImage, this);
        app.setTexture(tex.getTexture());

        TextureAttributes texAttr = new TextureAttributes();
        texAttr.setTextureMode(TextureAttributes.MODULATE);
        app.setTextureAttributes(texAttr);

        // Set up the material properties
        app.setMaterial(new Material(white, black, white, black, 1.0f));
        break;
    }

    // Transparent, lit solid
    case 5: {
        // Set up the transparency properties
        TransparencyAttributes ta = new TransparencyAttributes();
        ta.setTransparencyMode(ta.BLENDED);
        ta.setTransparency(0.6f);
        app.setTransparencyAttributes(ta);

        // Set up the polygon attributes
        PolygonAttributes pa = new PolygonAttributes();
        pa.setCullFace(pa.CULL_NONE);
        app.setPolygonAttributes(pa);

        // Set up the material properties
        Color3f objColor = new Color3f(0.7f, 0.8f, 1.0f);
        app.setMaterial(new Material(objColor, black, objColor, black, 1.0f));
        break;
    }

    // Lit solid, no specular
    case 6: {
        // Set up the material properties
        Color3f objColor = new Color3f(0.8f, 0.0f, 0.0f);
        app.setMaterial(new Material(objColor, black, objColor, black, 80.0f));
        break;
    }

    // Lit solid, specular only
    case 7: {
        // Set up the material properties
        Color3f objColor = new Color3f(0.8f, 0.0f, 0.0f);
        app.setMaterial(new Material(black, black, black, white, 80.0f));
        break;
    }

    // Another lit solid with a different color
    case 8: {
        // Set up the material properties
        Color3f objColor = new Color3f(0.8f, 0.8f, 0.0f);
        app.setMaterial(new Material(objColor, black, objColor, white, 80.0f));
        break;
    }

    default: {
        ColoringAttributes ca = new ColoringAttributes();
        ca.setColor(new Color3f(0.0f, 1.0f, 0.0f));
        app.setColoringAttributes(ca);
    }
    }

    return app;
}

From source file:ViewProj.java

public BranchGroup createSceneGraph() {
    // Create the root of the branch graph
    BranchGroup objRoot = new BranchGroup();

    // Create the transform group node and initialize it to the
    // identity. Enable the TRANSFORM_WRITE capability so that
    // our behavior code can modify it at runtime. Add it to the
    // root of the subgraph.
    TransformGroup objTrans = new TransformGroup();
    objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
    objRoot.addChild(objTrans);/*www .j av  a 2  s. c  om*/

    // Create a Sphere. We will display this as both wireframe and
    // solid to make a hidden line display
    // wireframe
    Appearance wireApp = new Appearance();
    ColoringAttributes ca = new ColoringAttributes(black, ColoringAttributes.SHADE_FLAT);
    wireApp.setColoringAttributes(ca);
    wirePa = new PolygonAttributes(PolygonAttributes.POLYGON_LINE, PolygonAttributes.CULL_BACK, 0.0f);
    wireApp.setPolygonAttributes(wirePa);
    Sphere outWireSphere = new Sphere(sphereRadius, 0, 10, wireApp);
    objTrans.addChild(outWireSphere);

    // solid
    ColoringAttributes outCa = new ColoringAttributes(red, ColoringAttributes.SHADE_FLAT);
    Appearance outSolid = new Appearance();
    outSolid.setColoringAttributes(outCa);
    solidPa = new PolygonAttributes(PolygonAttributes.POLYGON_FILL, PolygonAttributes.CULL_BACK, 0.0f);
    solidPa.setPolygonOffsetFactor(dynamicOffset);
    solidPa.setPolygonOffset(staticOffset);
    solidPa.setCapability(PolygonAttributes.ALLOW_OFFSET_WRITE);
    outSolid.setPolygonAttributes(solidPa);
    Sphere outSolidSphere = new Sphere(sphereRadius, 0, 10, outSolid);
    objTrans.addChild(outSolidSphere);

    innerTG = new TransformGroup();
    innerTG.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
    scale = new Transform3D();
    updateInnerScale();
    objTrans.addChild(innerTG);

    // Create a smaller sphere to go inside. This sphere has a different
    // tesselation and color
    Sphere inWireSphere = new Sphere(sphereRadius, 0, 15, wireApp);
    innerTG.addChild(inWireSphere);

    // inside solid
    ColoringAttributes inCa = new ColoringAttributes(blue, ColoringAttributes.SHADE_FLAT);
    Appearance inSolid = new Appearance();
    inSolid.setColoringAttributes(inCa);
    inSolid.setPolygonAttributes(solidPa);
    Sphere inSolidSphere = new Sphere(sphereRadius, 0, 15, inSolid);
    innerTG.addChild(inSolidSphere);

    // Create a new Behavior object that will perform the desired
    // operation on the specified transform object and add it into
    // the scene graph.
    AxisAngle4f axisAngle = new AxisAngle4f(0.0f, 0.0f, 1.0f, -(float) Math.PI / 2.0f);
    Transform3D yAxis = new Transform3D();
    Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 80000, 0, 0, 0, 0, 0);

    RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objTrans, yAxis, 0.0f,
            (float) Math.PI * 2.0f);
    BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);
    rotator.setSchedulingBounds(bounds);
    //objTrans.addChild(rotator);

    Background bgWhite = new Background(white);
    bgWhite.setApplicationBounds(bounds);
    objTrans.addChild(bgWhite);

    // Have Java 3D perform optimizations on this scene graph.
    objRoot.compile();

    return objRoot;
}