List of usage examples for javax.media.j3d Appearance setPolygonAttributes
public void setPolygonAttributes(PolygonAttributes polygonAttributes)
From source file:MouseNavigateTest.java
protected BranchGroup createSceneBranchGroup() { BranchGroup objRoot = super.createSceneBranchGroup(); // note that we are creating a TG *above* the TG // the is being controlled by the mouse behaviors. // The SUN mouse translate behavior would fail in this // instance as all movement would be in the X-Y plane // irrespective of any TG above the object. // The TornadoMouseTranslate behavior always moves an object // parrallel to the image plane TransformGroup objTrans1 = new TransformGroup(); Transform3D t3d = new Transform3D(); objTrans1.getTransform(t3d);/*from ww w.ja v a2 s . c om*/ t3d.setEuler(new Vector3d(0.9, 0.8, 0.3)); objTrans1.setTransform(t3d); TransformGroup objTrans = new TransformGroup(); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); // create the mouse scale behavior and set limits TornadoMouseScale mouseScale = new TornadoMouseScale(5, 0.1f); mouseScale.setMinScale(new Point3d(0.5, 0.5, 0.5)); mouseScale.setMaxScale(new Point3d(2, 2, 2)); mouseScale.setObject(objTrans); mouseScale.setChangeListener(this); mouseScale.setSchedulingBounds(getApplicationBounds()); objTrans.addChild(mouseScale); // create the mouse rotate behavior TornadoMouseRotate mouseRotate = new TornadoMouseRotate(0.001, 0.001); mouseRotate.setInvert(true); mouseRotate.setObject(objTrans); mouseRotate.setChangeListener(this); mouseRotate.setSchedulingBounds(getApplicationBounds()); objTrans.addChild(mouseRotate); // create the mouse translate behavior and set limits TornadoMouseTranslate mouseTrans = new TornadoMouseTranslate(0.005f); mouseTrans.setObject(objTrans); mouseTrans.setChangeListener(this); mouseTrans.setMinTranslate(new Point3d(-4, -4, -4)); mouseTrans.setMaxTranslate(new Point3d(4, 4, 4)); mouseTrans.setSchedulingBounds(getApplicationBounds()); objTrans.addChild(mouseTrans); objTrans.addChild(new ColorCube(0.5)); // create some axis for the world to show it has been rotated ColorCube axis = new ColorCube(5.0); Appearance app = new Appearance(); app.setPolygonAttributes( new PolygonAttributes(PolygonAttributes.POLYGON_LINE, PolygonAttributes.CULL_NONE, 0)); axis.setAppearance(app); objTrans1.addChild(axis); objTrans1.addChild(objTrans); objRoot.addChild(objTrans1); return objRoot; }
From source file:ViewProj.java
public BranchGroup createProjViewSG() { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); objRoot.setCapability(BranchGroup.ALLOW_DETACH); // setup a transform group to hold the scaled scene TransformGroup objTrans = new TransformGroup(); Transform3D scale = new Transform3D(); scale.set(0.9);//from w w w .j av a 2s. co m objTrans.setTransform(scale); objRoot.addChild(objTrans); // create the clip limits line Point3f[] cpPoints = new Point3f[5]; cpPoints[0] = new Point3f(-1, -1, 0.1f); cpPoints[1] = new Point3f(1, -1, 0.1f); cpPoints[2] = new Point3f(1, 1, 0.1f); cpPoints[3] = new Point3f(-1, 1, 0.1f); cpPoints[4] = cpPoints[0]; int[] cpLength = new int[1]; cpLength[0] = 5; LineStripArray cpLines = new LineStripArray(5, LineArray.COORDINATES, cpLength); cpLines.setCoordinates(0, cpPoints); Appearance cpApp = new Appearance(); ColoringAttributes cpCa = new ColoringAttributes(blue, ColoringAttributes.SHADE_FLAT); cpApp.setColoringAttributes(cpCa); LineAttributes cpLa = new LineAttributes(); Shape3D cpShape = new Shape3D(cpLines, cpApp); objTrans.addChild(cpShape); // transform and render the clip grid points updateProjTrans(); if (numClipGridPts > 0) { // transform the clipGridPts for (int i = 0; i < numClipGridPts; i++) { projectPoint(clipGridPtsVW[i], clipGridPtsProj[i]); } LineArray clipLn = new LineArray(numClipGridPts, LineArray.COORDINATES); clipLn.setCoordinates(0, clipGridPtsProj, 0, numClipGridPts); Appearance clipGridApp = new Appearance(); ColoringAttributes clipCa = new ColoringAttributes(black, ColoringAttributes.SHADE_FLAT); clipGridApp.setColoringAttributes(clipCa); LineAttributes clipLa = new LineAttributes(); Shape3D clipShape = new Shape3D(clipLn, clipGridApp); objTrans.addChild(clipShape); } // set up the circle Appearance circleApp = new Appearance(); ColoringAttributes circleCa = new ColoringAttributes(); circleCa.setColor(red); circleApp.setColoringAttributes(circleCa); PolygonAttributes pa = new PolygonAttributes(); pa.setCullFace(PolygonAttributes.CULL_NONE); circleApp.setPolygonAttributes(pa); // transform the circlePts for (int i = 0; i < numCirclePts; i++) { projectPoint(circlePtsVW[i], circlePtsProj[i]); } int[] lineStripLength = new int[1]; lineStripLength[0] = numCirclePts; //LineStripArray circleLineStrip = new LineStripArray(numCirclePts, // LineArray.COORDINATES, lineStripLength); TriangleFanArray circleLineStrip = new TriangleFanArray(numCirclePts, LineArray.COORDINATES, lineStripLength); circleLineStrip.setCoordinates(0, circlePtsProj); Shape3D circleShape = new Shape3D(circleLineStrip, circleApp); objTrans.addChild(circleShape); return objRoot; }
From source file:KeyNavigateTest.java
public Group createCeiling(Group g) { System.out.println("Creating ceiling"); Group ceilingGroup = new Group(); Land ceilingTile = null;/*from w w w . ja v a 2 s .c o m*/ // because we are technically viewing the ceiling from below // we want to switch the normals using a PolygonAttributes. Appearance app = new Appearance(); app.setPolygonAttributes( new PolygonAttributes(PolygonAttributes.POLYGON_FILL, PolygonAttributes.CULL_NONE, 0, false)); g.addChild(ceilingGroup); final double kNumTiles = 6; for (double x = -FLOOR_WIDTH + FLOOR_WIDTH / (2 * kNumTiles); x < FLOOR_WIDTH; x = x + FLOOR_WIDTH / kNumTiles) { for (double z = -FLOOR_LENGTH + FLOOR_LENGTH / (2 * kNumTiles); z < FLOOR_LENGTH; z = z + FLOOR_LENGTH / kNumTiles) { ceilingTile = new Land(this, g, ComplexObject.GEOMETRY | ComplexObject.TEXTURE); ceilingTile.createObject(app, new Vector3d(x, m_kCeilingLevel, z), new Vector3d(FLOOR_WIDTH / (2 * kNumTiles), 1, FLOOR_LENGTH / (2 * kNumTiles)), "ceiling.gif", null, null); } } return ceilingGroup; }
From source file:ViewProj.java
public BranchGroup createVWorldViewSG() { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); objRoot.setCapability(BranchGroup.ALLOW_DETACH); // setup a transform group to hold the scaled scene TransformGroup objTrans = new TransformGroup(); objRoot.addChild(objTrans);// w w w . jav a 2s . c o m // get the eye point, field of view and clip distances float fov = (float) view.getFieldOfView(); // figure out the angle factors to find points along the edges // of the FOV // X = fovSpreadX * (Y - eyeVW.y) + eyeVW.x; float fovSpreadX = (float) Math.tan(fov / 2); // Z = fovSpreadZ * (X - eyeVW.x) + eyeVW.z; float fovSpreadZ = 1.0f / fovSpreadX; //System.out.println("fovSpreadX = " + fovSpreadX); //System.out.println("fovSpreadZ = " + fovSpreadZ); Transform3D vpTransform = new Transform3D(); viewingPlatform.getViewPlatformTransform().getTransform(vpTransform); Vector3f vpTranslation = new Vector3f(); vpTransform.get(vpTranslation); eyePtVW.set(vpTranslation); eyePtVW.negate(); // get the eye point in our 2D coord system. Point3f eyePt = new Point3f(0.0f, eyePtVW.z, 0.1f); float frontClipDist = (float) view.getFrontClipDistance(); float backClipDist = (float) view.getBackClipDistance(); // set up the clip plane lines Point3f[] cpPoints = new Point3f[5]; cpPoints[0] = new Point3f(frontClipDist * fovSpreadX, eyePtVW.z + frontClipDist, 0.1f); cpPoints[1] = new Point3f(cpPoints[0]); cpPoints[1].x *= -1; Point3f backLeft = new Point3f(-backClipDist * fovSpreadX, eyePtVW.z + backClipDist, 0.1f); cpPoints[2] = backLeft; Point3f backRight = new Point3f(backLeft); backRight.x *= -1; cpPoints[3] = backRight; cpPoints[4] = cpPoints[0]; //for (int i = 0; i < 4; i++) { // System.out.println("cpPoints[" + i + "] = " + cpPoints[i]); //} int[] cpLength = new int[1]; cpLength[0] = 5; LineStripArray cpLines = new LineStripArray(5, LineArray.COORDINATES, cpLength); cpLines.setCoordinates(0, cpPoints); Appearance cpApp = new Appearance(); ColoringAttributes cpCa = new ColoringAttributes(blue, ColoringAttributes.SHADE_FLAT); cpApp.setColoringAttributes(cpCa); Shape3D cpShape = new Shape3D(cpLines, cpApp); objTrans.addChild(cpShape); // get the limits of the space float minY = eyePt.y; float maxY = backLeft.y; float minX = backLeft.x; float maxX = backRight.x; // figure out the X and Y extents and offsets float deltaX = maxX - minX; float deltaY = maxY - minY; float offsetX = -(maxX + minX) / 2.0f; float offsetY = -(maxY + minY) / 2.0f; float gridSize = Math.max(deltaX, deltaY); // scale the grid slightly to give a border around the edge gridSize *= 1.1f; //System.out.println("offsetX = " + offsetX); //System.out.println("offsetY = " + offsetY); // Scale the view to fit -1 to 1 Transform3D trans = new Transform3D(); trans.set(new Vector3f(offsetX, offsetY, 0.0f), 2.0f / gridSize); objTrans.setTransform(trans); // figure out a grid step that is a multiple of 10 which keeps the // number of steps less than 30. float gridStep = 1.0f; while ((gridSize / gridStep) > 30.0) { gridStep *= 10; } int gridNumSteps = (int) Math.ceil(gridSize / gridStep) + 1; // allocate the grid points array, four points for each step (x and y) // with a couple extra points for the extra grid points added // below int gridNumPoints = 4 * (gridNumSteps + 4); Point3f[] gridPts = new Point3f[gridNumPoints]; for (int i = 0; i < gridNumPoints; i++) { gridPts[i] = new Point3f(); } // find the grid limits. Add a step on each side to make sure // the grid is larger than the view float gridMinY = gridStepFloor(minY, gridStep) - gridStep; float gridMaxY = gridStepCeil(maxY, gridStep) + gridStep; float gridMinX = gridStepFloor(minX, gridStep) - gridStep; float gridMaxX = gridStepCeil(maxX, gridStep) + gridStep; //System.out.println("gridMinY = " + gridMinY); //System.out.println("gridMaxY = " + gridMaxY); //System.out.println("gridMinX = " + gridMinX); //System.out.println("gridMaxX = " + gridMaxX); // set up the background grid Appearance bgApp = new Appearance(); ColoringAttributes bgCa = new ColoringAttributes(); bgCa.setColor(grey); LineAttributes bgLa = new LineAttributes(); bgApp.setColoringAttributes(bgCa); // clear out the clip grid point list numClipGridPts = 0; // set up the vertical lines int numPts = 0; for (float x = gridMinX; x <= gridMaxX; x += gridStep) { gridPts[numPts].x = x; gridPts[numPts].y = gridMinY; gridPts[numPts].z = -0.2f; gridPts[numPts + 1].x = x; gridPts[numPts + 1].y = gridMaxY; gridPts[numPts + 1].z = -0.2f; numPts += 2; // try to add a line to the clipped grid // find the intersection of the clipped line with the FOV sides // this is a distance relative to the eye float clipZ = fovSpreadZ * Math.abs(x - eyePtVW.x); if (clipZ < frontClipDist) { // clip to front clip plane clipZ = frontClipDist; } if (clipZ < backClipDist) { // clip to back clip plane // line is not clipped clipGridPtsVW[numClipGridPts].x = x; clipGridPtsVW[numClipGridPts].y = clipZ + eyePtVW.z; clipGridPtsVW[numClipGridPts].z = -0.1f; clipGridPtsVW[numClipGridPts + 1].x = x; clipGridPtsVW[numClipGridPts + 1].y = backClipDist + eyePtVW.z; clipGridPtsVW[numClipGridPts + 1].z = -0.1f; numClipGridPts += 2; } } LineArray vertLa = new LineArray(numPts, LineArray.COORDINATES); vertLa.setCoordinates(0, gridPts, 0, numPts); Shape3D vertShape = new Shape3D(vertLa, bgApp); objTrans.addChild(vertShape); // set up the horizontal lines numPts = 0; for (float y = gridMinY; y <= gridMaxY; y += gridStep) { gridPts[numPts].x = gridMinX; gridPts[numPts].y = y; gridPts[numPts++].z = -0.2f; gridPts[numPts].x = gridMaxX; gridPts[numPts].y = y; gridPts[numPts++].z = -0.2f; // try to add a line to the clipped grid // find the intersection of the clipped line with the FOV sides // this is a distance relative to the eye float clipDist = (y - eyePtVW.z); if ((clipDist > frontClipDist) && (clipDist < backClipDist)) { float clipX = fovSpreadX * clipDist; clipGridPtsVW[numClipGridPts].x = -clipX; clipGridPtsVW[numClipGridPts].y = y; clipGridPtsVW[numClipGridPts].z = -0.1f; clipGridPtsVW[numClipGridPts + 1].x = clipX; clipGridPtsVW[numClipGridPts + 1].y = y; clipGridPtsVW[numClipGridPts + 1].z = -0.1f; numClipGridPts += 2; } } LineArray horizLa = new LineArray(numPts, LineArray.COORDINATES); horizLa.setCoordinates(0, gridPts, 0, numPts); Shape3D horizShape = new Shape3D(horizLa, bgApp); objTrans.addChild(horizShape); // draw the clipped grid. if (numClipGridPts > 0) { LineArray clipLa = new LineArray(numClipGridPts, LineArray.COORDINATES); clipLa.setCoordinates(0, clipGridPtsVW, 0, numClipGridPts); Appearance clipGridApp = new Appearance(); ColoringAttributes clipCa = new ColoringAttributes(black, ColoringAttributes.SHADE_FLAT); clipGridApp.setColoringAttributes(clipCa); LineAttributes clipGridLa = new LineAttributes(); Shape3D clipShape = new Shape3D(clipLa, clipGridApp); objTrans.addChild(clipShape); } // set up the coordinate system Appearance coordSysApp = new Appearance(); LineAttributes coordSysLa = new LineAttributes(); coordSysLa.setLineWidth(3.0f); coordSysApp.setLineAttributes(coordSysLa); ColoringAttributes coordSysCa = new ColoringAttributes(grey, ColoringAttributes.SHADE_FLAT); coordSysApp.setColoringAttributes(coordSysCa); Point3f[] coordSysPts = new Point3f[4]; coordSysPts[0] = new Point3f(gridMinX, 0, -0.5f); coordSysPts[1] = new Point3f(gridMaxX, 0, -0.5f); coordSysPts[2] = new Point3f(0, gridMinY, -0.5f); coordSysPts[3] = new Point3f(0, gridMaxY, -0.5f); LineArray coordSysLines = new LineArray(4, LineArray.COORDINATES); coordSysLines.setCoordinates(0, coordSysPts); Shape3D coordSysShape = new Shape3D(coordSysLines, coordSysApp); objTrans.addChild(coordSysShape); // set up the circle Appearance circleApp = new Appearance(); ColoringAttributes circleCa = new ColoringAttributes(); circleCa.setColor(red); circleApp.setColoringAttributes(circleCa); PolygonAttributes pa = new PolygonAttributes(); pa.setCullFace(PolygonAttributes.CULL_NONE); circleApp.setPolygonAttributes(pa); int step = 360 / (numCirclePts - 1); for (int deg = 0; deg < 360; deg += step) { double angle = Math.toRadians(deg); circlePtsVW[deg / 10].x = sphereRadius * (float) Math.sin(angle); circlePtsVW[deg / 10].y = sphereRadius * (float) Math.cos(angle); circlePtsVW[deg / 10].z = -0.3f; } circlePtsVW[numCirclePts - 1].set(circlePtsVW[0]); int[] lineStripLength = new int[1]; lineStripLength[0] = numCirclePts; //LineStripArray circleLineStrip = new LineStripArray(numCirclePts, // LineArray.COORDINATES, lineStripLength); TriangleFanArray circleLineStrip = new TriangleFanArray(numCirclePts, LineArray.COORDINATES, lineStripLength); circleLineStrip.setCoordinates(0, circlePtsVW); Shape3D circleShape = new Shape3D(circleLineStrip, circleApp); objTrans.addChild(circleShape); return objRoot; }
From source file:KeyNavigateTest.java
protected Group createGeometryGroup(Appearance app, Vector3d position, Vector3d scale, String szTextureFile, String szSoundFile) {//from www. j av a 2 s. c o m Group g = new Group(); app.setPolygonAttributes( new PolygonAttributes(PolygonAttributes.POLYGON_FILL, PolygonAttributes.CULL_NONE, 0, false)); app.setTransparencyAttributes(new TransparencyAttributes(TransparencyAttributes.BLENDED, 1.0f)); m_TextureAttributes = new TextureAttributes(TextureAttributes.REPLACE, new Transform3D(), new Color4f(0, 0, 0, 1), TextureAttributes.FASTEST); app.setTextureAttributes(m_TextureAttributes); if ((m_nFlags & ComplexObject.TEXTURE) == ComplexObject.TEXTURE) setTexture(app, szTextureFile); Cone cone = new Cone(1, 1, Primitive.GENERATE_TEXTURE_COORDS, app); g.addChild(cone); attachBehavior(new TextureAnimationBehavior(m_TextureAttributes)); return g; }
From source file:Demo3D.java
/** * Construction of the desired borders of the virtual universe (cube). * /*from www . j a v a2 s . co m*/ * @return javax.media.j3d.Shape3D myUniverse - the constructed borders of * the virtual universe */ public Shape3D myInternalUniverse() { cube = new QuadArray(cubeFaces.length, QuadArray.COORDINATES | QuadArray.TEXTURE_COORDINATE_2); ////////////////////// Geometric part /////////////////////////// // Scaling of the faces. for (int i = 0; i < cubeFaces.length; i++) cubeFaces[i].scale(scale_XYZ); cube.setCoordinates(0, cubeFaces); for (int i = 0; i < cubeFaces.length; i++) { // With i mod 4 ==> 0 1 2 3 0 1 2 3 0 1 2 3 0 1 2 3 for // the 4 vertices of the 6 faces, thus each vertex has // a point in the texture space. In this case, each cube's // face has the same texture coordinates. cube.setTextureCoordinate(0, i, textCoord[i % 4]); } // The geometry is passed to the instance this of the cube. this.setGeometry(cube); ////////////////////// Appearance part /////////////////////////// Appearance appearance = new Appearance(); // This code block is only necessary to insure, in all cases, the // correct // rendering of the 6 faces of the cube (bug in Java3D version 1.2.0 !). // Set up the polygon's rendering-mode PolygonAttributes polygonAttributes = new PolygonAttributes(); polygonAttributes.setPolygonMode(PolygonAttributes.POLYGON_FILL); appearance.setPolygonAttributes(polygonAttributes); // Loading the texture for the 6 cube's faces. newTextureLoader = new NewTextureLoader("Images/Galaxies.gif"); newTextureLoader.setImageObserver(newTextureLoader.getImageObserver()); texture = newTextureLoader.getTexture(); appearance.setTexture(texture); // Application modes of the texture textAttr = new TextureAttributes(); textAttr.setTextureMode(TextureAttributes.MODULATE); // there still are: // BLEND, COMBINE, // DECAL, and REPLACE appearance.setTextureAttributes(textAttr); // The appearance is passed to the instance this of the cube. this.setAppearance(appearance); return this; }
From source file:Demo3D.java
/** * Construction of the desired borders of the virtual universe (cube). * /*from w ww . j a va2s.co m*/ * @return javax.media.j3d.Shape3D myUniverse - the constructed borders of * the virtual universe */ public Shape3D myExternalUniverse() { cube = new QuadArray(cubeFaces.length, QuadArray.COORDINATES | QuadArray.TEXTURE_COORDINATE_2); ////////////////////// Geometric part /////////////////////////// // Scaling of the faces. for (int i = 0; i < cubeFaces.length; i++) cubeFaces[i].scale(scale_XYZ); cube.setCoordinates(0, cubeFaces); for (int i = 0; i < cubeFaces.length; i++) { // With i mod 4 ==> 0 1 2 3 0 1 2 3 0 1 2 3 0 1 2 3 for // the 4 vertices of the 6 faces, thus each vertex has // a point in the texture space. In this case, each cube's // face has the same texture coordinates. cube.setTextureCoordinate(0, i, textCoord[i % 4]); } // The geometry is passed to the instance this of the cube. this.setGeometry(cube); ////////////////////// Appearance part /////////////////////////// Appearance appearance = new Appearance(); // This code block is only necessary to insure, in all cases, the // correct // rendering of the 6 faces of the cube (bug in Java3D version 1.2.0 !). // Set up the polygon's rendering-mode PolygonAttributes polygonAttributes = new PolygonAttributes(); polygonAttributes.setPolygonMode(PolygonAttributes.POLYGON_FILL); appearance.setPolygonAttributes(polygonAttributes); // Loading the texture for the 6 cube's faces. newTextureLoader = new NewTextureLoader("Images/Ciel_Outside.jpg"); newTextureLoader.setImageObserver(newTextureLoader.getImageObserver()); texture = newTextureLoader.getTexture(); appearance.setTexture(texture); // Application modes of the texture textAttr = new TextureAttributes(); textAttr.setTextureMode(TextureAttributes.MODULATE); // there still are: // BLEND, COMBINE, // DECAL, and REPLACE appearance.setTextureAttributes(textAttr); // The appearance is passed to the instance this of the cube. this.setAppearance(appearance); return this; }
From source file:ExDepthCue.java
public Shape3D buildSurface(double freqAlpha, double freqTheta, double radius, float red, float green, float blue) { int nAngles = 64; double amp = radius / 4.0; int nAlpha = nAngles / 2; double theta, alpha; double x, y, z, rprime, r; double deltaTheta, deltaAlpha; int i, j;//from w ww . j a v a 2 s.c om int i1, i2, i3, i4; deltaTheta = 360.0 / (nAngles - 1.0); deltaAlpha = 180.0 / (nAlpha - 1.0); // Build an appearance Appearance app = new Appearance(); LineAttributes latt = new LineAttributes(); latt.setLineWidth(1.0f); app.setLineAttributes(latt); ColoringAttributes catt = new ColoringAttributes(); catt.setColor(red, green, blue); app.setColoringAttributes(catt); PolygonAttributes patt = new PolygonAttributes(); patt.setCullFace(PolygonAttributes.CULL_NONE); patt.setPolygonMode(PolygonAttributes.POLYGON_LINE); app.setPolygonAttributes(patt); // Compute coordinates double[] coordinates = new double[nAlpha * nAngles * 3]; alpha = 90.0; int n = 0; for (i = 0; i < nAlpha; i++) { theta = 0.0; for (j = 0; j < nAngles; j++) { r = radius + amp * Math.sin((freqAlpha * ((double) i / (double) (nAlpha - 1)) + freqTheta * ((double) j / (double) (nAngles - 1))) * 2.0 * Math.PI); y = r * Math.sin(alpha / 180.0 * Math.PI); rprime = y / Math.tan(alpha / 180.0 * Math.PI); x = rprime * Math.cos(theta / 180.0 * Math.PI); z = rprime * Math.sin(theta / 180.0 * Math.PI); coordinates[n + 0] = x; coordinates[n + 1] = y; coordinates[n + 2] = z; n += 3; theta += deltaTheta; } alpha -= deltaAlpha; } // Compute coordinate indexes int[] indexes = new int[(nAlpha - 1) * nAngles * 4]; n = 0; for (i = 0; i < nAlpha - 1; i++) { for (j = 0; j < nAngles; j++) { i1 = i * nAngles + j; if (j == nAngles - 1) { i2 = i1 - j; i3 = (i + 1) * nAngles; } else { i2 = i1 + 1; i3 = (i + 1) * nAngles + j + 1; } i4 = (i + 1) * nAngles + j; indexes[n + 0] = i1; indexes[n + 1] = i2; indexes[n + 2] = i3; indexes[n + 3] = i4; n += 4; } } // Build the shape IndexedQuadArray lines = new IndexedQuadArray(coordinates.length / 3, // Number // of // coordinates GeometryArray.COORDINATES, // coordinates only indexes.length); // Number of indexes lines.setCoordinates(0, coordinates); lines.setCoordinateIndices(0, indexes); Shape3D shape = new Shape3D(lines, app); return shape; }
From source file:ExAppearance.java
private Appearance createAppearance(int idx) { Appearance app = new Appearance(); // Globally used colors Color3f black = new Color3f(0.0f, 0.0f, 0.0f); Color3f white = new Color3f(1.0f, 1.0f, 1.0f); switch (idx) { // Unlit solid case 0: {/*from w w w .j a va 2 s . co m*/ // Set up the coloring properties Color3f objColor = new Color3f(1.0f, 0.2f, 0.4f); ColoringAttributes ca = new ColoringAttributes(); ca.setColor(objColor); app.setColoringAttributes(ca); break; } // Unlit wire frame case 1: { // Set up the coloring properties Color3f objColor = new Color3f(1.0f, 0.2f, 0.4f); ColoringAttributes ca = new ColoringAttributes(); ca.setColor(objColor); app.setColoringAttributes(ca); // Set up the polygon attributes PolygonAttributes pa = new PolygonAttributes(); pa.setPolygonMode(pa.POLYGON_LINE); pa.setCullFace(pa.CULL_NONE); app.setPolygonAttributes(pa); // Set up line attributes LineAttributes lta = new LineAttributes(); lta.setLineWidth(10.0f); app.setLineAttributes(lta); break; } // Unlit points case 2: { // Set up the coloring properties Color3f objColor = new Color3f(1.0f, 0.2f, 0.4f); ColoringAttributes ca = new ColoringAttributes(); ca.setColor(objColor); app.setColoringAttributes(ca); // Set up the polygon attributes PolygonAttributes pa = new PolygonAttributes(); pa.setPolygonMode(pa.POLYGON_POINT); pa.setCullFace(pa.CULL_NONE); app.setPolygonAttributes(pa); // Set up point attributes PointAttributes pta = new PointAttributes(); pta.setPointSize(10.0f); app.setPointAttributes(pta); break; } // Lit solid case 3: { // Set up the material properties Color3f objColor = new Color3f(0.8f, 0.0f, 0.0f); app.setMaterial(new Material(objColor, black, objColor, white, 80.0f)); break; } // Texture mapped, lit solid case 4: { // Set up the texture map TextureLoader tex = new TextureLoader("apimage.jpg", this); app.setTexture(tex.getTexture()); // Set up the material properties app.setMaterial(new Material(white, black, white, black, 1.0f)); break; } // Transparent, lit solid case 5: { // Set up the transparency properties TransparencyAttributes ta = new TransparencyAttributes(); ta.setTransparencyMode(ta.BLENDED); ta.setTransparency(0.6f); app.setTransparencyAttributes(ta); // Set up the polygon attributes PolygonAttributes pa = new PolygonAttributes(); pa.setCullFace(pa.CULL_NONE); app.setPolygonAttributes(pa); // Set up the material properties Color3f objColor = new Color3f(0.7f, 0.8f, 1.0f); app.setMaterial(new Material(objColor, black, objColor, black, 1.0f)); break; } // Lit solid, no specular case 6: { // Set up the material properties Color3f objColor = new Color3f(0.0f, 0.0f, 0.8f); app.setMaterial(new Material(objColor, black, objColor, black, 80.0f)); break; } // Lit solid, specular only case 7: { // Set up the material properties Color3f objColor = new Color3f(0.8f, 0.0f, 0.0f); app.setMaterial(new Material(black, black, black, white, 80.0f)); break; } // Another lit solid with a different color case 8: { // Set up the material properties Color3f objColor = new Color3f(0.8f, 0.8f, 0.0f); app.setMaterial(new Material(objColor, black, objColor, white, 80.0f)); break; } default: { ColoringAttributes ca = new ColoringAttributes(); ca.setColor(new Color3f(0.0f, 1.0f, 0.0f)); app.setColoringAttributes(ca); } } return app; }
From source file:ExBluePrint.java
private Group buildGadget() { if (debug)// w w w . j av a2 s.c om System.err.println(" gadget..."); // // Create two appearances: // wireframeApp: draw as blue wireframe // shadedApp: draw as metalic shaded polygons // // Wireframe: // no Material - defaults to coloring attributes color // polygons as lines, with backfaces // thick lines Appearance wireframeApp = new Appearance(); ColoringAttributes wireframeCatt = new ColoringAttributes(); wireframeCatt.setColor(0.0f, 0.2559f, 0.4213f); wireframeCatt.setShadeModel(ColoringAttributes.SHADE_FLAT); wireframeApp.setColoringAttributes(wireframeCatt); PolygonAttributes wireframePatt = new PolygonAttributes(); wireframePatt.setPolygonMode(PolygonAttributes.POLYGON_LINE); wireframePatt.setCullFace(PolygonAttributes.CULL_NONE); wireframeApp.setPolygonAttributes(wireframePatt); LineAttributes wireframeLatt = new LineAttributes(); wireframeLatt.setLineWidth(2.0f); wireframeApp.setLineAttributes(wireframeLatt); // Shaded: // silver material Appearance shadedApp = new Appearance(); Material shadedMat = new Material(); shadedMat.setAmbientColor(0.30f, 0.30f, 0.30f); shadedMat.setDiffuseColor(0.30f, 0.30f, 0.50f); shadedMat.setSpecularColor(0.60f, 0.60f, 0.80f); shadedMat.setShininess(0.10f); shadedApp.setMaterial(shadedMat); ColoringAttributes shadedCatt = new ColoringAttributes(); shadedCatt.setShadeModel(ColoringAttributes.SHADE_GOURAUD); shadedApp.setColoringAttributes(shadedCatt); // // Create a switch group to hold two versions of the // shape: one wireframe, and one shaded // Transform3D tr = new Transform3D(); tr.set(new Vector3f(-1.0f, 0.2f, 0.0f)); TransformGroup gadget = new TransformGroup(tr); shadingSwitch = new Switch(); shadingSwitch.setCapability(Switch.ALLOW_SWITCH_WRITE); Group wireframe = new Group(); Group shaded = new Group(); shadingSwitch.addChild(wireframe); shadingSwitch.addChild(shaded); shadingSwitch.setWhichChild(1); // shaded gadget.addChild(shadingSwitch); // // Build a gear (wireframe and shaded) // tr = new Transform3D(); tr.rotY(Math.PI / 2.0); TransformGroup tg = new TransformGroup(tr); SpurGear gear = new SpurGearThinBody(24, // tooth count 1.6f, // pitch circle radius 0.3f, // shaft radius 0.08f, // addendum 0.05f, // dedendum 0.3f, // gear thickness 0.28f, // tooth tip thickness wireframeApp);// appearance tg.addChild(gear); wireframe.addChild(tg); tg = new TransformGroup(tr); gear = new SpurGearThinBody(24, // tooth count 1.6f, // pitch circle radius 0.3f, // shaft radius 0.08f, // addendum 0.05f, // dedendum 0.3f, // gear thickness 0.28f, // tooth tip thickness shadedApp); // appearance tg.addChild(gear); shaded.addChild(tg); // // Build another gear (wireframe and shaded) // tr.rotY(Math.PI / 2.0); Vector3f trans = new Vector3f(-0.5f, 0.0f, 0.0f); tr.setTranslation(trans); tg = new TransformGroup(tr); gear = new SpurGearThinBody(30, // tooth count 2.0f, // pitch circle radius 0.3f, // shaft radius 0.08f, // addendum 0.05f, // dedendum 0.3f, // gear thickness 0.28f, // tooth tip thickness wireframeApp);// appearance tg.addChild(gear); wireframe.addChild(tg); tg = new TransformGroup(tr); gear = new SpurGearThinBody(30, // tooth count 2.0f, // pitch circle radius 0.3f, // shaft radius 0.08f, // addendum 0.05f, // dedendum 0.3f, // gear thickness 0.28f, // tooth tip thickness shadedApp); // appearance tg.addChild(gear); shaded.addChild(tg); // // Build a cylindrical shaft (wireframe and shaded) // tr.rotZ(-Math.PI / 2.0); trans = new Vector3f(1.0f, 0.0f, 0.0f); tr.setTranslation(trans); tg = new TransformGroup(tr); Cylinder cyl = new Cylinder(0.3f, // radius 4.0f, // length Primitive.GENERATE_NORMALS, // format 16, // radial resolution 1, // length-wise resolution wireframeApp);// appearance tg.addChild(cyl); wireframe.addChild(tg); tg = new TransformGroup(tr); cyl = new Cylinder(0.3f, // radius 4.0f, // length Primitive.GENERATE_NORMALS, // format 16, // radial resolution 1, // length-wise resolution shadedApp); // appearance tg.addChild(cyl); shaded.addChild(tg); // // Build shaft teeth (wireframe and shaded) // tr.rotY(Math.PI / 2.0); trans = new Vector3f(2.05f, 0.0f, 0.0f); tr.setTranslation(trans); tg = new TransformGroup(tr); gear = new SpurGear(12, // tooth count 0.5f, // pitch circle radius 0.3f, // shaft radius 0.05f, // addendum 0.05f, // dedendum 1.5f, // gear thickness 0.8f, // tooth tip thickness wireframeApp);// appearance tg.addChild(gear); wireframe.addChild(tg); tg = new TransformGroup(tr); gear = new SpurGear(12, // tooth count 0.5f, // pitch circle radius 0.3f, // shaft radius 0.05f, // addendum 0.05f, // dedendum 1.5f, // gear thickness 0.8f, // tooth tip thickness shadedApp); // appearance tg.addChild(gear); shaded.addChild(tg); return gadget; }