SimpleSwitch.java Source code

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Here is the source code for SimpleSwitch.java

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/*
Essential Java 3D Fast
    
Ian Palmer
    
Publisher: Springer-Verlag
    
ISBN: 1-85233-394-4
    
*/

import java.awt.BorderLayout;
import java.awt.Button;
import java.awt.Frame;
import java.awt.Panel;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;

import javax.media.j3d.Appearance;
import javax.media.j3d.BoundingSphere;
import javax.media.j3d.BranchGroup;
import javax.media.j3d.Canvas3D;
import javax.media.j3d.DirectionalLight;
import javax.media.j3d.Locale;
import javax.media.j3d.Material;
import javax.media.j3d.Node;
import javax.media.j3d.PhysicalBody;
import javax.media.j3d.PhysicalEnvironment;
import javax.media.j3d.Switch;
import javax.media.j3d.Transform3D;
import javax.media.j3d.TransformGroup;
import javax.media.j3d.View;
import javax.media.j3d.ViewPlatform;
import javax.media.j3d.VirtualUniverse;
import javax.vecmath.AxisAngle4d;
import javax.vecmath.Color3f;
import javax.vecmath.Point3d;
import javax.vecmath.Vector3f;

import com.sun.j3d.utils.geometry.Box;
import com.sun.j3d.utils.geometry.Cone;

/**
 * This application uses a switch node to swap between two shapes. The switch is
 * driven by two AWT buttons.
 * 
 * @author I.J.Palmer
 * @version 1.0
 */
public class SimpleSwitch extends Frame implements ActionListener {
    protected Canvas3D myCanvas3D = new Canvas3D(null);

    /** The exit button */
    protected Button exitButton = new Button("Exit");

    /** Set the shape to a box */
    protected Button boxButton = new Button("Box");

    /** Set the shape to a cone */
    protected Button coneButton = new Button("Cone");

    /** The switch that is used to swap between the shapes */
    protected Switch firstSwitch = new Switch(0);

    /**
     * This function builds the view branch of the scene graph. It creates a
     * branch group and then creates the necessary view elements to give a
     * useful view of our content.
     * 
     * @param c
     *            Canvas3D that will display the view
     * @return BranchGroup that is the root of the view elements
     */
    protected BranchGroup buildViewBranch(Canvas3D c) {
        BranchGroup viewBranch = new BranchGroup();
        Transform3D viewXfm = new Transform3D();
        viewXfm.set(new Vector3f(0.0f, 0.0f, 10.0f));
        TransformGroup viewXfmGroup = new TransformGroup(viewXfm);
        ViewPlatform myViewPlatform = new ViewPlatform();
        PhysicalBody myBody = new PhysicalBody();
        PhysicalEnvironment myEnvironment = new PhysicalEnvironment();
        viewXfmGroup.addChild(myViewPlatform);
        viewBranch.addChild(viewXfmGroup);
        View myView = new View();
        myView.addCanvas3D(c);
        myView.attachViewPlatform(myViewPlatform);
        myView.setPhysicalBody(myBody);
        myView.setPhysicalEnvironment(myEnvironment);
        return viewBranch;
    }

    /**
     * Add some lights so that we can illuminate the scene. This adds one
     * ambient light to bring up the overall lighting level and one directional
     * shape to show the shape of the objects in the scene.
     * 
     * @param b
     *            BranchGroup that the lights are to be added to.
     */
    protected void addLights(BranchGroup b) {
        BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);
        Color3f lightColour1 = new Color3f(1.0f, 1.0f, 1.0f);
        Vector3f lightDir1 = new Vector3f(0.0f, -1.0f, 0.0f);
        Color3f lightColour2 = new Color3f(1.0f, 1.0f, 1.0f);
        Vector3f lightDir2 = new Vector3f(0.0f, 1.0f, 0.0f);
        DirectionalLight light1 = new DirectionalLight(lightColour1, lightDir1);
        light1.setInfluencingBounds(bounds);
        DirectionalLight light2 = new DirectionalLight(lightColour2, lightDir2);
        light2.setInfluencingBounds(bounds);
        b.addChild(light1);
        b.addChild(light2);
    }

    /**
     * This builds the content branch of our scene graph. The root of the shapes
     * supplied as a parameter is slightly tilted to reveal its 3D shape. It
     * also uses the addLights function to add some lights to the scene.
     * 
     * @param shape
     *            Node that represents the geometry for the content
     * @return BranchGroup that is the root of the content branch
     */
    protected BranchGroup buildContentBranch(Node shape) {
        BranchGroup contentBranch = new BranchGroup();
        Transform3D rotateCube = new Transform3D();
        rotateCube.set(new AxisAngle4d(1.0, 1.0, 0.0, Math.PI / 4.0));
        TransformGroup rotationGroup = new TransformGroup(rotateCube);
        contentBranch.addChild(rotationGroup);
        rotationGroup.addChild(shape);
        addLights(contentBranch);
        return contentBranch;
    }

    /**
     * This creates the shapes used in the program. A switch node is created
     * that has its write capability set so that we can swap the rendered shape.
     * Then a box and a cone are created and added to the switch.
     * 
     * @return Node that is the switch node
     */
    protected Node buildShape() {
        Appearance app = new Appearance();
        Color3f ambientColour = new Color3f(1.0f, 0.0f, 0.0f);
        Color3f emissiveColour = new Color3f(0.0f, 0.0f, 0.0f);
        Color3f specularColour = new Color3f(1.0f, 1.0f, 1.0f);
        Color3f diffuseColour = new Color3f(1.0f, 0.0f, 0.0f);
        float shininess = 20.0f;
        app.setMaterial(new Material(ambientColour, emissiveColour, diffuseColour, specularColour, shininess));
        //Set the capability so that we can change the switch value
        firstSwitch.setCapability(Switch.ALLOW_SWITCH_WRITE);
        //Add the two shapes to the switch
        firstSwitch.addChild(new Box(2.0f, 2.0f, 2.0f, Box.GENERATE_NORMALS, app));
        firstSwitch.addChild(new Cone(2.0f, 4.0f, Cone.GENERATE_NORMALS, app));
        return firstSwitch;
    }

    /**
     * Process the AWT events and perform the appropriate actions. If the exit
     * button has been pressed, quit the application, if the box button has been
     * pressed, select the box child of the switch and if its the cone button
     * select the cone child.
     * 
     * @param e
     *            ActionEvent that is to be processed.
     */
    public void actionPerformed(ActionEvent e) {
        if (e.getSource() == exitButton) {
            dispose();
            System.exit(0);
        } else if (e.getSource() == boxButton) {
            firstSwitch.setWhichChild(0);
        } else if (e.getSource() == coneButton) {
            firstSwitch.setWhichChild(1);
        }
    }

    public SimpleSwitch() {
        VirtualUniverse myUniverse = new VirtualUniverse();
        Locale myLocale = new Locale(myUniverse);
        myLocale.addBranchGraph(buildViewBranch(myCanvas3D));
        myLocale.addBranchGraph(buildContentBranch(buildShape()));
        setTitle("SimpleWorld");
        setSize(400, 400);
        setLayout(new BorderLayout());
        Panel bottom = new Panel();
        bottom.add(boxButton);
        bottom.add(coneButton);
        bottom.add(exitButton);
        add(BorderLayout.CENTER, myCanvas3D);
        add(BorderLayout.SOUTH, bottom);
        exitButton.addActionListener(this);
        boxButton.addActionListener(this);
        coneButton.addActionListener(this);
        setVisible(true);
    }

    public static void main(String[] args) {
        SimpleSwitch ss = new SimpleSwitch();
    }
}