List of usage examples for com.badlogic.gdx.graphics Pixmap Pixmap
public Pixmap(byte[] encodedData, int offset, int len)
From source file:com.jumpbuttonstudios.vikingdodge.network.ImageDownloader.java
License:Apache License
public static Texture convertToTexture(DownloadedImage downloadedImage) { byte[] bytes = downloadedImage.getBytes(); int numbBytes = downloadedImage.getNumBytes(); if (numbBytes != 0) { Pixmap tmp = new Pixmap(bytes, 0, numbBytes); return new Texture(tmp); }/*from w w w .java 2 s . c om*/ return null; }
From source file:com.jupiter.europa.screen.MainMenuScreen.java
License:Open Source License
private static void buildMainMenuSkin() { Skin skin = new Skin(); // Fonts// w w w. ja v a 2 s. co m skin.add(BUTTON_FONT_KEY, EuropaGame.game.getAssetManager() .get(FileLocations.FONTS_DIRECTORY.resolve(BUTTON_FONT).toString())); skin.add(TITLE_FANCY_FONT_KEY, EuropaGame.game.getAssetManager() .get(FileLocations.FONTS_DIRECTORY.resolve(TITLE_FANCY_FONT).toString())); skin.add(TITLE_FONT_KEY, EuropaGame.game.getAssetManager() .get(FileLocations.FONTS_DIRECTORY.resolve(TITLE_FONT).toString())); skin.add(LIST_FONT_KEY, EuropaGame.game.getAssetManager().get(FileLocations.FONTS_DIRECTORY.resolve(LIST_FONT).toString())); skin.add(TEXT_FIELD_FONT_KEY, EuropaGame.game.getAssetManager() .get(FileLocations.FONTS_DIRECTORY.resolve(TEXT_FIELD_FONT).toString())); skin.add(INFO_LABEL_FONT_KEY, EuropaGame.game.getAssetManager() .get(FileLocations.FONTS_DIRECTORY.resolve(INFO_LABEL_FONT).toString())); // Set the background texture Pixmap pixmap = new Pixmap(1, (int) 1, Pixmap.Format.RGB888); pixmap.setColor(Color.WHITE); pixmap.fill(); skin.add(SOLID_TEXTURE_KEY, new Texture(pixmap)); Drawable transparentDrawable = skin.newDrawable(SOLID_TEXTURE_KEY, TRANSPARENT); // Get values from the atlas skin.addRegions( EuropaGame.game.getAssetManager().get(MAIN_MENU_SKIN_DIRECTORY.resolve(ATLAS_KEY).toString())); // Colors Color textButtonFontColor = new Color(0.85f, 0.85f, 0.85f, 1.0f); // Set images Drawable textButtonBackground = new TextureRegionDrawable( skin.get(BUTTON_BACKGROUND_KEY, TextureRegion.class)); textButtonBackground.setLeftWidth(32); textButtonBackground.setRightWidth(32); textButtonBackground.setTopHeight(5); textButtonBackground.setBottomHeight(5); skin.add(BUTTON_BACKGROUND_KEY, textButtonBackground); Drawable textButtonBackgroundDown = new TextureRegionDrawable( skin.get(BUTTON_DOWN_KEY, TextureRegion.class)); textButtonBackgroundDown.setLeftWidth(32); textButtonBackgroundDown.setRightWidth(32); textButtonBackgroundDown.setTopHeight(5); textButtonBackgroundDown.setBottomHeight(5); skin.add(BUTTON_DOWN_KEY, textButtonBackgroundDown); Drawable listSelection = new TextureRegionDrawable(skin.get(LIST_SELECTION_KEY, TextureRegion.class)); listSelection.setLeftWidth(7); listSelection.setRightWidth(7); listSelection.setTopHeight(0); listSelection.setBottomHeight(0); skin.add(LIST_SELECTION_KEY, listSelection); Drawable tabButtonBackground = new TextureRegionDrawable( skin.get(TAB_BUTTON_BACKGROUND_KEY, TextureRegion.class)); tabButtonBackground.setLeftWidth(5); tabButtonBackground.setRightWidth(5); tabButtonBackground.setTopHeight(0); tabButtonBackground.setBottomHeight(0); skin.add(TAB_BUTTON_BACKGROUND_KEY, tabButtonBackground); Drawable tabButtonBackgroundSelected = new TextureRegionDrawable( skin.get(TAB_BUTTON_SELECTED_KEY, TextureRegion.class)); tabButtonBackgroundSelected.setLeftWidth(5); tabButtonBackgroundSelected.setRightWidth(5); tabButtonBackgroundSelected.setTopHeight(0); tabButtonBackgroundSelected.setBottomHeight(0); skin.add(TAB_BUTTON_SELECTED_KEY, tabButtonBackgroundSelected); Drawable titleBackground = new TextureRegionDrawable(skin.get(TITLE_BACKGROUND_KEY, TextureRegion.class)); titleBackground.setLeftWidth(10); titleBackground.setRightWidth(10); titleBackground.setTopHeight(0); titleBackground.setBottomHeight(0); skin.add(TITLE_BACKGROUND_KEY, titleBackground); Drawable numberIncreaseDrawable = new TextureRegionDrawable( skin.get(NUMBER_SELECTOR_INCREASE_KEY, TextureRegion.class)); numberIncreaseDrawable.setLeftWidth(0); numberIncreaseDrawable.setRightWidth(0); numberIncreaseDrawable.setTopHeight(0); numberIncreaseDrawable.setBottomHeight(0); skin.add(NUMBER_SELECTOR_INCREASE_KEY, numberIncreaseDrawable); Drawable numberDecreaseDrawable = new TextureRegionDrawable( skin.get(NUMBER_SELECTOR_DECREASE_KEY, TextureRegion.class)); numberDecreaseDrawable.setLeftWidth(0); numberDecreaseDrawable.setRightWidth(0); numberDecreaseDrawable.setTopHeight(0); numberDecreaseDrawable.setBottomHeight(0); skin.add(NUMBER_SELECTOR_DECREASE_KEY, numberDecreaseDrawable); skin.add(DIALOG_BACKGROUND_KEY, skin.newDrawable(new TextureRegionDrawable(skin.get(DIALOG_BACKGROUND_KEY, TextureRegion.class)), new Color(1.0f, 1.0f, 1.0f, 1.0f))); skin.add(POPUP_BACKGROUND_KEY, skin.newDrawable(new TextureRegionDrawable(skin.get(POPUP_BACKGROUND_KEY, TextureRegion.class)), new Color(1.0f, 1.0f, 1.0f, 1.0f))); skin.add(LIST_BACKGROUND_KEY, skin.newDrawable(new TextureRegionDrawable(skin.get(LIST_BACKGROUND_KEY, TextureRegion.class)), new Color(1.0f, 1.0f, 1.0f, 1.0f))); skin.add(LIST_SELECTION_KEY, skin.newDrawable(new TextureRegionDrawable(skin.get(LIST_SELECTION_KEY, TextureRegion.class)), new Color(1.0f, 1.0f, 1.0f, 1.0f))); skin.add(CREDITS_BACKGROUND_KEY, skin.newDrawable(new TextureRegionDrawable(skin.get(CREDITS_BACKGROUND_KEY, TextureRegion.class)), new Color(1.0f, 1.0f, 1.0f, 1.0f))); Drawable dropdownListBackground = skin.newDrawable( new TextureRegionDrawable(skin.get(DROP_DOWN_LIST_BACKGROUND, TextureRegion.class)), new Color(1, 1, 1, 1)); dropdownListBackground.setLeftWidth(28); dropdownListBackground.setRightWidth(28); dropdownListBackground.setTopHeight(0); dropdownListBackground.setBottomHeight(0); skin.add(DROP_DOWN_LIST_BACKGROUND, dropdownListBackground); // Create a Label style for the title Label.LabelStyle titleStyle = new Label.LabelStyle(); titleStyle.background = transparentDrawable; titleStyle.font = skin.getFont(TITLE_FONT_KEY); titleStyle.fontColor = new Color(Color.BLACK); skin.add(DEFAULT_KEY, titleStyle); // Fancy Character Label Style Label.LabelStyle fancyTitleStyle = new Label.LabelStyle(); fancyTitleStyle.background = transparentDrawable; fancyTitleStyle.font = skin.getFont(TITLE_FANCY_FONT_KEY); fancyTitleStyle.fontColor = new Color(Color.BLACK); skin.add(FANCY_KEY, fancyTitleStyle); // Create a Label style for dialogs LabelStyle infoStyle = new LabelStyle(); infoStyle.background = transparentDrawable; infoStyle.font = skin.getFont(INFO_LABEL_FONT_KEY); infoStyle.fontColor = new Color(Color.BLACK); skin.add(INFO_STYLE_KEY, infoStyle); // Default Button Style TextButton.TextButtonStyle textButtonStyle = new TextButton.TextButtonStyle(); textButtonStyle.up = textButtonBackground; textButtonStyle.down = textButtonBackgroundDown; textButtonStyle.checked = textButtonBackground; textButtonStyle.over = textButtonBackgroundDown; textButtonStyle.disabled = textButtonBackground; textButtonStyle.font = skin.getFont(BUTTON_FONT_KEY); textButtonStyle.fontColor = textButtonFontColor; textButtonStyle.disabledFontColor = new Color(0.3f, 0.3f, 0.3f, 1.0f); // textButtonStyle.pressedOffsetX = 2f; // textButtonStyle.pressedOffsetY = -3f; skin.add(DEFAULT_KEY, textButtonStyle); // Tab Button Style TextButtonStyle tabButtonStyle = new TextButtonStyle(); tabButtonStyle.up = tabButtonBackground; tabButtonStyle.down = tabButtonBackground; tabButtonStyle.checked = tabButtonBackgroundSelected; tabButtonStyle.over = tabButtonBackground; tabButtonStyle.disabled = tabButtonBackground; tabButtonStyle.font = skin.getFont(BUTTON_FONT_KEY); tabButtonStyle.fontColor = textButtonFontColor; tabButtonStyle.overFontColor = textButtonFontColor; tabButtonStyle.disabledFontColor = new Color(Color.GRAY); skin.add(TAB_STYLE_KEY, tabButtonStyle); // Create a TextField style TextFieldStyle textFieldStyle = new TextFieldStyle(); textFieldStyle.background = skin.newDrawable(SOLID_TEXTURE_KEY, new Color(0f, 0f, 0f, 0.1f)); textFieldStyle.selection = skin.newDrawable(SOLID_TEXTURE_KEY, new Color(0f, 0f, 1f, 0.3f)); textFieldStyle.cursor = skin.newDrawable(SOLID_TEXTURE_KEY, Color.BLACK); textFieldStyle.font = skin.getFont(TEXT_FIELD_FONT_KEY); textFieldStyle.fontColor = Color.BLACK; skin.add(DEFAULT_KEY, textFieldStyle); // Create a List style ListStyle listStyle = new ListStyle(); listStyle.font = skin.getFont(LIST_FONT_KEY); listStyle.fontColorSelected = Color.BLACK; listStyle.fontColorUnselected = Color.BLACK; listStyle.selection = listSelection; listStyle.background = transparentDrawable; skin.add(DEFAULT_KEY, listStyle); // Create a Scroll Pane Style ScrollPaneStyle scrollPaneStyle = new ScrollPaneStyle(); scrollPaneStyle.background = transparentDrawable; // scrollPaneStyle.vScroll = skin.newDrawable(MainMenuScreen.SCROLL_BAR_VERTICAL_KEY); // scrollPaneStyle.vScrollKnob = skin.newDrawable(MainMenuScreen.SCROLL_BAR_VERTICAL_KNOB_KEY); skin.add(DEFAULT_KEY, scrollPaneStyle); // Create a Dialog Style WindowStyle dialogStyle = new WindowStyle(); dialogStyle.background = new SpriteDrawable( new Sprite(EuropaGame.game.getAssetManager().get(BACKGROUND_FILE_NAME, Texture.class))); dialogStyle.titleFont = skin.getFont(TITLE_FONT_KEY); dialogStyle.titleFontColor = new Color(Color.BLACK); skin.add(DEFAULT_KEY, dialogStyle); // Popup Dialog Style WindowStyle popupStyle = new WindowStyle(); popupStyle.titleFont = skin.getFont(TITLE_FONT_KEY); popupStyle.titleFontColor = new Color(Color.BLACK); skin.add(POPUP_DIALOG_STYLE_KEY, popupStyle); // Create a Slider Skin SliderStyle sliderStyle = new SliderStyle(); sliderStyle.background = new TextureRegionDrawable(skin.get(SLIDER_BACKGROUND_KEY, TextureRegion.class)); sliderStyle.knob = new TextureRegionDrawable(skin.get(SLIDER_KNOB_KEY, TextureRegion.class)); skin.add(DEFAULT_KEY, sliderStyle); // Create a Drop Down Menu Skin SelectBoxStyle selectBoxStyle = new SelectBoxStyle(); selectBoxStyle.background = textButtonBackground; selectBoxStyle.backgroundOpen = textButtonBackgroundDown; selectBoxStyle.backgroundOver = textButtonBackgroundDown; selectBoxStyle.scrollStyle = scrollPaneStyle; selectBoxStyle.font = skin.getFont(TEXT_FIELD_FONT_KEY); selectBoxStyle.fontColor = textButtonFontColor; ListStyle selectBoxListStyle = new ListStyle(); selectBoxListStyle.font = skin.getFont(LIST_FONT_KEY); selectBoxListStyle.fontColorSelected = textButtonFontColor; selectBoxListStyle.fontColorUnselected = textButtonFontColor; selectBoxListStyle.selection = skin.newDrawable(SOLID_TEXTURE_KEY, SELECTION_COLOR); selectBoxListStyle.background = dropdownListBackground; selectBoxStyle.listStyle = selectBoxListStyle; skin.add(DEFAULT_KEY, selectBoxStyle); // NumberSelectorStyle NumberSelectorStyle numberStyle = new NumberSelectorStyle(); numberStyle.decrease = numberDecreaseDrawable; numberStyle.increase = numberIncreaseDrawable; numberStyle.minimumNumberSize = 50; numberStyle.numberLabelStyle = infoStyle; numberStyle.spacing = COMPONENT_SPACING; skin.add(DEFAULT_KEY, numberStyle); // AttributeSelectorStyle MultipleNumberSelectorStyle attrStyle = new MultipleNumberSelector.MultipleNumberSelectorStyle(); attrStyle.labelStyle = infoStyle; attrStyle.numberSelectorStyle = numberStyle; attrStyle.spacing = COMPONENT_SPACING; skin.add(DEFAULT_KEY, attrStyle); mainMenuSkin = skin; }
From source file:com.jupiter.europa.screen.overlay.PauseMenu.java
License:Open Source License
private static void buildPauseMenuSkin() { Skin skin = new Skin(); skin.add("button-font", EuropaGame.game.getAssetManager() .get(FileLocations.FONTS_DIRECTORY.resolve(BUTTON_FONT).toString())); skin.add("title-font", EuropaGame.game.getAssetManager() .get(FileLocations.FONTS_DIRECTORY.resolve(TITLE_FONT).toString())); // Set the background texture Pixmap pixmap = new Pixmap(1, (int) 1, Pixmap.Format.RGB888); pixmap.setColor(Color.WHITE); pixmap.fill();//w ww .j a v a 2 s.c om skin.add("background", new Texture(pixmap)); // Create a Label style for the title Label.LabelStyle titleStyle = new Label.LabelStyle(); titleStyle.background = skin.newDrawable("background", TRANSPARENT); titleStyle.font = skin.getFont("title-font"); titleStyle.fontColor = Color.BLACK; skin.add("default", titleStyle); //Create a button style TextButton.TextButtonStyle textButtonStyle = new TextButton.TextButtonStyle(); textButtonStyle.up = skin.newDrawable("background", TRANSPARENT); textButtonStyle.down = skin.newDrawable("background", TRANSPARENT); textButtonStyle.checked = skin.newDrawable("background", TRANSPARENT); textButtonStyle.over = skin.newDrawable("background", TRANSPARENT); textButtonStyle.disabled = skin.newDrawable("background", TRANSPARENT); textButtonStyle.font = skin.getFont("button-font"); textButtonStyle.fontColor = Color.TEAL; textButtonStyle.overFontColor = Color.YELLOW; textButtonStyle.disabledFontColor = Color.GRAY; textButtonStyle.pressedOffsetX = 2f; textButtonStyle.pressedOffsetY = -3f; skin.add("default", textButtonStyle); // // skin = EmergenceGame.game.getAssetManager().get( // new File(FileLocations.SKINS_DIRECTORY, "main_menu.skin").getPath()); pauseMenuSkin = skin; }
From source file:com.kotcrab.vis.ui.contrib.widget.file.ImgScalrFileChooserIconProvider.java
License:Apache License
public Pixmap imageToPixmap(BufferedImage image) { final int[] pixels = ((DataBufferInt) image.getRaster().getDataBuffer()).getData(); final int width = image.getWidth(); final int height = image.getHeight(); final boolean hasAlphaChannel = image.getAlphaRaster() != null; Pixmap pixmap = new Pixmap(width, height, hasAlphaChannel ? Pixmap.Format.RGBA8888 : Pixmap.Format.RGB888); if (hasAlphaChannel) { for (int pixel = 0, row = 0, col = 0; pixel < pixels.length; pixel++) { Color.argb8888ToColor(tmpColor, pixels[pixel]); pixmap.drawPixel(col, row, Color.rgba8888(tmpColor)); col++;//from w w w . ja va2 s . c om if (col == width) { col = 0; row++; } } } else { for (int pixel = 0, row = 0, col = 0; pixel < pixels.length; pixel++) { int color = pixels[pixel]; tmpColor.r = ((color & 0x00ff0000) >>> 16) / 255f; tmpColor.g = ((color & 0x0000ff00) >>> 8) / 255f; tmpColor.b = ((color & 0x000000ff)) / 255f; tmpColor.a = 1f; pixmap.drawPixel(col, row, Color.rgba8888(tmpColor)); col++; if (col == width) { col = 0; row++; } } } return pixmap; }
From source file:com.kotcrab.vis.ui.widget.color.ColorChannelWidget.java
License:Apache License
public ColorChannelWidget(ColorPickerStyle style, String label, int maxValue, boolean useAlpha, final ColorChannelWidgetListener drawer) { super(true);/*www.j av a2s . com*/ this.style = style; this.value = 0; this.maxValue = maxValue; this.drawer = drawer; this.useAlpha = useAlpha; barListener = new ChangeListener() { @Override public void changed(ChangeEvent event, Actor actor) { value = bar.getValue(); drawer.updateFields(); inputField.setValue(value); } }; if (useAlpha) pixmap = new Pixmap(maxValue, 1, Format.RGBA8888); else pixmap = new Pixmap(maxValue, 1, Format.RGB888); texture = new Texture(pixmap); add(new VisLabel(label)).width(10).center(); add(inputField = new ColorInputField(maxValue, new ColorInputFieldListener() { @Override public void changed(int newValue) { value = newValue; drawer.updateFields(); bar.setValue(newValue); } })).width(ColorPicker.FIELD_WIDTH); add(bar = createBarImage()).size(ColorPicker.BAR_WIDTH, ColorPicker.BAR_HEIGHT); inputField.setValue(0); }
From source file:com.kotcrab.vis.ui.widget.color.internal.PickerCommons.java
License:Apache License
private void createPixmap() { Pixmap whitePixmap = new Pixmap(2, 2, Format.RGB888); whitePixmap.setColor(Color.WHITE); whitePixmap.drawRectangle(0, 0, 2, 2); whiteTexture = new Texture(whitePixmap); whiteTexture.setWrap(TextureWrap.Repeat, TextureWrap.Repeat); whitePixmap.dispose();//www. j av a 2 s.co m }
From source file:com.laststandstudio.space.Levels.Menus.MainMenu.java
License:Open Source License
public MainMenu(Game game) { super(game);/* w w w. java 2s . c om*/ SpaceShooter.mode = SpaceShooter.GameMode.MENU_MAIN; SpaceShooter.logger.logDebug("Main Menu: Creating Main Menu Screen"); this.batch = new SpriteBatch(); this.titleFont = super.loadFont("fonts/Gtek_Technology_free.ttf", (Gdx.graphics.getHeight() / 12)); SpaceShooter.logger.logDebug("Main Menu: Creating Button Tables & Fonts"); this.menuFont = new BitmapFont(); this.pixmap = new Pixmap((Gdx.graphics.getWidth() / 2) - (Gdx.graphics.getWidth() / 10), (Gdx.graphics.getHeight() / 12), Pixmap.Format.RGB888); this.skin = new Skin(); this.stage = new Stage(); this.table = new Table(); this.labelStyle = new Label.LabelStyle(titleFont, Color.BLACK); this.textButtonStyle = new TextButton.TextButtonStyle(); skin.add("default", menuFont); pixmap.setColor(Color.MAROON); pixmap.fill(); skin.add("background", new Texture(pixmap)); SpaceShooter.logger.logDebug("Main Menu: Building Button Style"); textButtonStyle.up = skin.newDrawable("background", Color.GRAY); textButtonStyle.down = skin.newDrawable("background", Color.DARK_GRAY); textButtonStyle.checked = skin.newDrawable("background", Color.DARK_GRAY); textButtonStyle.over = skin.newDrawable("background", Color.LIGHT_GRAY); textButtonStyle.font = skin.getFont("default"); skin.add("default", textButtonStyle); SpaceShooter.logger.logDebug("Main Menu: Building Buttons"); this.title = new Label("space shooter", labelStyle); this.btnSinglePlayer = new TextButton("Single Player", skin); this.btnMultiplayer = new TextButton("Multiplayer", skin); this.btnOptions = new TextButton("Options", skin); this.btnTexturePacks = new TextButton("Texture Packs", skin); this.btnMods = new TextButton("Mods", skin); this.btnExit = new TextButton("Exit", skin); }
From source file:com.maplescot.loggerbill.game.world.StarryNight.java
License:Creative Commons License
public StarryNight() { int w = (int) Constants.VIEW_WIDTH; int h = (int) Constants.VIEW_HEIGHT; Gdx.app.log(TAG, "Generating stars..."); skyImage = new Pixmap(w, h, Pixmap.Format.RGBA8888); skyImage.setColor(0, 0, 0, 1f);//from ww w .j ava 2s . co m skyImage.fillRectangle(0, 0, w, h); // Draw some stars for (int i = 0; i < 10000; i++) { float b = rnum.nextFloat(); // Brightness skyImage.setColor(b * .9f, b * 0.9f, b, 1f); skyImage.drawPixel(rnum.nextInt(w), rnum.nextInt(h)); } skyTex = new Texture(skyImage, Pixmap.Format.RGBA8888, false); skyTex.setFilter(Texture.TextureFilter.Linear, Texture.TextureFilter.Linear); moonX = (rnum.nextFloat() * Constants.VIEW_WIDTH) - (Constants.VIEW_WIDTH / 2); }
From source file:com.mbrlabs.mundus.assets.EditorAssetManager.java
License:Apache License
public PixmapTextureAsset createPixmapTextureAsset(int size) throws IOException { String pixmapFilename = "pixmap_" + UUID.randomUUID().toString() + ".png"; String metaFilename = pixmapFilename + ".meta"; // create meta file String metaPath = FilenameUtils.concat(rootFolder.path(), metaFilename); MetaFile meta = createNewMetaFile(new FileHandle(metaPath), AssetType.PIXMAP_TEXTURE); // create pixmap String pixmapPath = FilenameUtils.concat(rootFolder.path(), pixmapFilename); Pixmap pixmap = new Pixmap(size, size, Pixmap.Format.RGBA8888); FileHandle pixmapAssetFile = new FileHandle(pixmapPath); PixmapIO.writePNG(pixmapAssetFile, pixmap); pixmap.dispose();/* w w w . ja v a2s . co m*/ // load & return asset PixmapTextureAsset asset = new PixmapTextureAsset(meta, pixmapAssetFile); asset.load(); addAsset(asset); return asset; }
From source file:com.mbrlabs.mundus.editor.tools.picker.BasePicker.java
License:Apache License
public Pixmap getFrameBufferPixmap(Viewport viewport) { int w = viewport.getScreenWidth(); int h = viewport.getScreenHeight(); int x = viewport.getScreenX(); int y = viewport.getScreenY(); final ByteBuffer pixelBuffer = BufferUtils.newByteBuffer(w * h * 4); Gdx.gl.glBindFramebuffer(GL20.GL_FRAMEBUFFER, fbo.getFramebufferHandle()); Gdx.gl.glReadPixels(x, y, w, h, GL30.GL_RGBA, GL30.GL_UNSIGNED_BYTE, pixelBuffer); Gdx.gl.glBindFramebuffer(GL20.GL_FRAMEBUFFER, 0); final int numBytes = w * h * 4; byte[] imgLines = new byte[numBytes]; final int numBytesPerLine = w * 4; for (int i = 0; i < h; i++) { pixelBuffer.position((h - i - 1) * numBytesPerLine); pixelBuffer.get(imgLines, i * numBytesPerLine, numBytesPerLine); }//from ww w . j a va2 s. c om Pixmap pixmap = new Pixmap(w, h, Pixmap.Format.RGBA8888); BufferUtils.copy(imgLines, 0, pixmap.getPixels(), imgLines.length); return pixmap; }