android.opengl.GLES20.java Source code

Java tutorial

Introduction

Here is the source code for android.opengl.GLES20.java

Source

/*
**
** Copyright 2009, The Android Open Source Project
**
** Licensed under the Apache License, Version 2.0 (the "License"); 
** you may not use this file except in compliance with the License. 
** You may obtain a copy of the License at 
**
**     http://www.apache.org/licenses/LICENSE-2.0 
**
** Unless required by applicable law or agreed to in writing, software 
** distributed under the License is distributed on an "AS IS" BASIS, 
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 
** See the License for the specific language governing permissions and 
** limitations under the License.
*/

// This source file is automatically generated

package android.opengl;

import android.annotation.UnsupportedAppUsage;

/** OpenGL ES 2.0
 */
public class GLES20 {
    public static final int GL_ACTIVE_TEXTURE = 0x84E0;
    public static final int GL_DEPTH_BUFFER_BIT = 0x00000100;
    public static final int GL_STENCIL_BUFFER_BIT = 0x00000400;
    public static final int GL_COLOR_BUFFER_BIT = 0x00004000;
    public static final int GL_FALSE = 0;
    public static final int GL_TRUE = 1;
    public static final int GL_POINTS = 0x0000;
    public static final int GL_LINES = 0x0001;
    public static final int GL_LINE_LOOP = 0x0002;
    public static final int GL_LINE_STRIP = 0x0003;
    public static final int GL_TRIANGLES = 0x0004;
    public static final int GL_TRIANGLE_STRIP = 0x0005;
    public static final int GL_TRIANGLE_FAN = 0x0006;
    public static final int GL_ZERO = 0;
    public static final int GL_ONE = 1;
    public static final int GL_SRC_COLOR = 0x0300;
    public static final int GL_ONE_MINUS_SRC_COLOR = 0x0301;
    public static final int GL_SRC_ALPHA = 0x0302;
    public static final int GL_ONE_MINUS_SRC_ALPHA = 0x0303;
    public static final int GL_DST_ALPHA = 0x0304;
    public static final int GL_ONE_MINUS_DST_ALPHA = 0x0305;
    public static final int GL_DST_COLOR = 0x0306;
    public static final int GL_ONE_MINUS_DST_COLOR = 0x0307;
    public static final int GL_SRC_ALPHA_SATURATE = 0x0308;
    public static final int GL_FUNC_ADD = 0x8006;
    public static final int GL_BLEND_EQUATION = 0x8009;
    public static final int GL_BLEND_EQUATION_RGB = 0x8009; /* same as BLEND_EQUATION */
    public static final int GL_BLEND_EQUATION_ALPHA = 0x883D;
    public static final int GL_FUNC_SUBTRACT = 0x800A;
    public static final int GL_FUNC_REVERSE_SUBTRACT = 0x800B;
    public static final int GL_BLEND_DST_RGB = 0x80C8;
    public static final int GL_BLEND_SRC_RGB = 0x80C9;
    public static final int GL_BLEND_DST_ALPHA = 0x80CA;
    public static final int GL_BLEND_SRC_ALPHA = 0x80CB;
    public static final int GL_CONSTANT_COLOR = 0x8001;
    public static final int GL_ONE_MINUS_CONSTANT_COLOR = 0x8002;
    public static final int GL_CONSTANT_ALPHA = 0x8003;
    public static final int GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004;
    public static final int GL_BLEND_COLOR = 0x8005;
    public static final int GL_ARRAY_BUFFER = 0x8892;
    public static final int GL_ELEMENT_ARRAY_BUFFER = 0x8893;
    public static final int GL_ARRAY_BUFFER_BINDING = 0x8894;
    public static final int GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895;
    public static final int GL_STREAM_DRAW = 0x88E0;
    public static final int GL_STATIC_DRAW = 0x88E4;
    public static final int GL_DYNAMIC_DRAW = 0x88E8;
    public static final int GL_BUFFER_SIZE = 0x8764;
    public static final int GL_BUFFER_USAGE = 0x8765;
    public static final int GL_CURRENT_VERTEX_ATTRIB = 0x8626;
    public static final int GL_FRONT = 0x0404;
    public static final int GL_BACK = 0x0405;
    public static final int GL_FRONT_AND_BACK = 0x0408;
    public static final int GL_TEXTURE_2D = 0x0DE1;
    public static final int GL_CULL_FACE = 0x0B44;
    public static final int GL_BLEND = 0x0BE2;
    public static final int GL_DITHER = 0x0BD0;
    public static final int GL_STENCIL_TEST = 0x0B90;
    public static final int GL_DEPTH_TEST = 0x0B71;
    public static final int GL_SCISSOR_TEST = 0x0C11;
    public static final int GL_POLYGON_OFFSET_FILL = 0x8037;
    public static final int GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E;
    public static final int GL_SAMPLE_COVERAGE = 0x80A0;
    public static final int GL_NO_ERROR = 0;
    public static final int GL_INVALID_ENUM = 0x0500;
    public static final int GL_INVALID_VALUE = 0x0501;
    public static final int GL_INVALID_OPERATION = 0x0502;
    public static final int GL_OUT_OF_MEMORY = 0x0505;
    public static final int GL_CW = 0x0900;
    public static final int GL_CCW = 0x0901;
    public static final int GL_LINE_WIDTH = 0x0B21;
    public static final int GL_ALIASED_POINT_SIZE_RANGE = 0x846D;
    public static final int GL_ALIASED_LINE_WIDTH_RANGE = 0x846E;
    public static final int GL_CULL_FACE_MODE = 0x0B45;
    public static final int GL_FRONT_FACE = 0x0B46;
    public static final int GL_DEPTH_RANGE = 0x0B70;
    public static final int GL_DEPTH_WRITEMASK = 0x0B72;
    public static final int GL_DEPTH_CLEAR_VALUE = 0x0B73;
    public static final int GL_DEPTH_FUNC = 0x0B74;
    public static final int GL_STENCIL_CLEAR_VALUE = 0x0B91;
    public static final int GL_STENCIL_FUNC = 0x0B92;
    public static final int GL_STENCIL_FAIL = 0x0B94;
    public static final int GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95;
    public static final int GL_STENCIL_PASS_DEPTH_PASS = 0x0B96;
    public static final int GL_STENCIL_REF = 0x0B97;
    public static final int GL_STENCIL_VALUE_MASK = 0x0B93;
    public static final int GL_STENCIL_WRITEMASK = 0x0B98;
    public static final int GL_STENCIL_BACK_FUNC = 0x8800;
    public static final int GL_STENCIL_BACK_FAIL = 0x8801;
    public static final int GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802;
    public static final int GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803;
    public static final int GL_STENCIL_BACK_REF = 0x8CA3;
    public static final int GL_STENCIL_BACK_VALUE_MASK = 0x8CA4;
    public static final int GL_STENCIL_BACK_WRITEMASK = 0x8CA5;
    public static final int GL_VIEWPORT = 0x0BA2;
    public static final int GL_SCISSOR_BOX = 0x0C10;
    public static final int GL_COLOR_CLEAR_VALUE = 0x0C22;
    public static final int GL_COLOR_WRITEMASK = 0x0C23;
    public static final int GL_UNPACK_ALIGNMENT = 0x0CF5;
    public static final int GL_PACK_ALIGNMENT = 0x0D05;
    public static final int GL_MAX_TEXTURE_SIZE = 0x0D33;
    public static final int GL_MAX_VIEWPORT_DIMS = 0x0D3A;
    public static final int GL_SUBPIXEL_BITS = 0x0D50;
    public static final int GL_RED_BITS = 0x0D52;
    public static final int GL_GREEN_BITS = 0x0D53;
    public static final int GL_BLUE_BITS = 0x0D54;
    public static final int GL_ALPHA_BITS = 0x0D55;
    public static final int GL_DEPTH_BITS = 0x0D56;
    public static final int GL_STENCIL_BITS = 0x0D57;
    public static final int GL_POLYGON_OFFSET_UNITS = 0x2A00;
    public static final int GL_POLYGON_OFFSET_FACTOR = 0x8038;
    public static final int GL_TEXTURE_BINDING_2D = 0x8069;
    public static final int GL_SAMPLE_BUFFERS = 0x80A8;
    public static final int GL_SAMPLES = 0x80A9;
    public static final int GL_SAMPLE_COVERAGE_VALUE = 0x80AA;
    public static final int GL_SAMPLE_COVERAGE_INVERT = 0x80AB;
    public static final int GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2;
    public static final int GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3;
    public static final int GL_DONT_CARE = 0x1100;
    public static final int GL_FASTEST = 0x1101;
    public static final int GL_NICEST = 0x1102;
    public static final int GL_GENERATE_MIPMAP_HINT = 0x8192;
    public static final int GL_BYTE = 0x1400;
    public static final int GL_UNSIGNED_BYTE = 0x1401;
    public static final int GL_SHORT = 0x1402;
    public static final int GL_UNSIGNED_SHORT = 0x1403;
    public static final int GL_INT = 0x1404;
    public static final int GL_UNSIGNED_INT = 0x1405;
    public static final int GL_FLOAT = 0x1406;
    public static final int GL_FIXED = 0x140C;
    public static final int GL_DEPTH_COMPONENT = 0x1902;
    public static final int GL_ALPHA = 0x1906;
    public static final int GL_RGB = 0x1907;
    public static final int GL_RGBA = 0x1908;
    public static final int GL_LUMINANCE = 0x1909;
    public static final int GL_LUMINANCE_ALPHA = 0x190A;
    public static final int GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033;
    public static final int GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034;
    public static final int GL_UNSIGNED_SHORT_5_6_5 = 0x8363;
    public static final int GL_FRAGMENT_SHADER = 0x8B30;
    public static final int GL_VERTEX_SHADER = 0x8B31;
    public static final int GL_MAX_VERTEX_ATTRIBS = 0x8869;
    public static final int GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB;
    public static final int GL_MAX_VARYING_VECTORS = 0x8DFC;
    public static final int GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D;
    public static final int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C;
    public static final int GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872;
    public static final int GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD;
    public static final int GL_SHADER_TYPE = 0x8B4F;
    public static final int GL_DELETE_STATUS = 0x8B80;
    public static final int GL_LINK_STATUS = 0x8B82;
    public static final int GL_VALIDATE_STATUS = 0x8B83;
    public static final int GL_ATTACHED_SHADERS = 0x8B85;
    public static final int GL_ACTIVE_UNIFORMS = 0x8B86;
    public static final int GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87;
    public static final int GL_ACTIVE_ATTRIBUTES = 0x8B89;
    public static final int GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A;
    public static final int GL_SHADING_LANGUAGE_VERSION = 0x8B8C;
    public static final int GL_CURRENT_PROGRAM = 0x8B8D;
    public static final int GL_NEVER = 0x0200;
    public static final int GL_LESS = 0x0201;
    public static final int GL_EQUAL = 0x0202;
    public static final int GL_LEQUAL = 0x0203;
    public static final int GL_GREATER = 0x0204;
    public static final int GL_NOTEQUAL = 0x0205;
    public static final int GL_GEQUAL = 0x0206;
    public static final int GL_ALWAYS = 0x0207;
    public static final int GL_KEEP = 0x1E00;
    public static final int GL_REPLACE = 0x1E01;
    public static final int GL_INCR = 0x1E02;
    public static final int GL_DECR = 0x1E03;
    public static final int GL_INVERT = 0x150A;
    public static final int GL_INCR_WRAP = 0x8507;
    public static final int GL_DECR_WRAP = 0x8508;
    public static final int GL_VENDOR = 0x1F00;
    public static final int GL_RENDERER = 0x1F01;
    public static final int GL_VERSION = 0x1F02;
    public static final int GL_EXTENSIONS = 0x1F03;
    public static final int GL_NEAREST = 0x2600;
    public static final int GL_LINEAR = 0x2601;
    public static final int GL_NEAREST_MIPMAP_NEAREST = 0x2700;
    public static final int GL_LINEAR_MIPMAP_NEAREST = 0x2701;
    public static final int GL_NEAREST_MIPMAP_LINEAR = 0x2702;
    public static final int GL_LINEAR_MIPMAP_LINEAR = 0x2703;
    public static final int GL_TEXTURE_MAG_FILTER = 0x2800;
    public static final int GL_TEXTURE_MIN_FILTER = 0x2801;
    public static final int GL_TEXTURE_WRAP_S = 0x2802;
    public static final int GL_TEXTURE_WRAP_T = 0x2803;
    public static final int GL_TEXTURE = 0x1702;
    public static final int GL_TEXTURE_CUBE_MAP = 0x8513;
    public static final int GL_TEXTURE_BINDING_CUBE_MAP = 0x8514;
    public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515;
    public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516;
    public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517;
    public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518;
    public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519;
    public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A;
    public static final int GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C;
    public static final int GL_TEXTURE0 = 0x84C0;
    public static final int GL_TEXTURE1 = 0x84C1;
    public static final int GL_TEXTURE2 = 0x84C2;
    public static final int GL_TEXTURE3 = 0x84C3;
    public static final int GL_TEXTURE4 = 0x84C4;
    public static final int GL_TEXTURE5 = 0x84C5;
    public static final int GL_TEXTURE6 = 0x84C6;
    public static final int GL_TEXTURE7 = 0x84C7;
    public static final int GL_TEXTURE8 = 0x84C8;
    public static final int GL_TEXTURE9 = 0x84C9;
    public static final int GL_TEXTURE10 = 0x84CA;
    public static final int GL_TEXTURE11 = 0x84CB;
    public static final int GL_TEXTURE12 = 0x84CC;
    public static final int GL_TEXTURE13 = 0x84CD;
    public static final int GL_TEXTURE14 = 0x84CE;
    public static final int GL_TEXTURE15 = 0x84CF;
    public static final int GL_TEXTURE16 = 0x84D0;
    public static final int GL_TEXTURE17 = 0x84D1;
    public static final int GL_TEXTURE18 = 0x84D2;
    public static final int GL_TEXTURE19 = 0x84D3;
    public static final int GL_TEXTURE20 = 0x84D4;
    public static final int GL_TEXTURE21 = 0x84D5;
    public static final int GL_TEXTURE22 = 0x84D6;
    public static final int GL_TEXTURE23 = 0x84D7;
    public static final int GL_TEXTURE24 = 0x84D8;
    public static final int GL_TEXTURE25 = 0x84D9;
    public static final int GL_TEXTURE26 = 0x84DA;
    public static final int GL_TEXTURE27 = 0x84DB;
    public static final int GL_TEXTURE28 = 0x84DC;
    public static final int GL_TEXTURE29 = 0x84DD;
    public static final int GL_TEXTURE30 = 0x84DE;
    public static final int GL_TEXTURE31 = 0x84DF;
    public static final int GL_REPEAT = 0x2901;
    public static final int GL_CLAMP_TO_EDGE = 0x812F;
    public static final int GL_MIRRORED_REPEAT = 0x8370;
    public static final int GL_FLOAT_VEC2 = 0x8B50;
    public static final int GL_FLOAT_VEC3 = 0x8B51;
    public static final int GL_FLOAT_VEC4 = 0x8B52;
    public static final int GL_INT_VEC2 = 0x8B53;
    public static final int GL_INT_VEC3 = 0x8B54;
    public static final int GL_INT_VEC4 = 0x8B55;
    public static final int GL_BOOL = 0x8B56;
    public static final int GL_BOOL_VEC2 = 0x8B57;
    public static final int GL_BOOL_VEC3 = 0x8B58;
    public static final int GL_BOOL_VEC4 = 0x8B59;
    public static final int GL_FLOAT_MAT2 = 0x8B5A;
    public static final int GL_FLOAT_MAT3 = 0x8B5B;
    public static final int GL_FLOAT_MAT4 = 0x8B5C;
    public static final int GL_SAMPLER_2D = 0x8B5E;
    public static final int GL_SAMPLER_CUBE = 0x8B60;
    public static final int GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622;
    public static final int GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623;
    public static final int GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624;
    public static final int GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625;
    public static final int GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A;
    public static final int GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645;
    public static final int GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F;
    public static final int GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A;
    public static final int GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B;
    public static final int GL_COMPILE_STATUS = 0x8B81;
    public static final int GL_INFO_LOG_LENGTH = 0x8B84;
    public static final int GL_SHADER_SOURCE_LENGTH = 0x8B88;
    public static final int GL_SHADER_COMPILER = 0x8DFA;
    public static final int GL_SHADER_BINARY_FORMATS = 0x8DF8;
    public static final int GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9;
    public static final int GL_LOW_FLOAT = 0x8DF0;
    public static final int GL_MEDIUM_FLOAT = 0x8DF1;
    public static final int GL_HIGH_FLOAT = 0x8DF2;
    public static final int GL_LOW_INT = 0x8DF3;
    public static final int GL_MEDIUM_INT = 0x8DF4;
    public static final int GL_HIGH_INT = 0x8DF5;
    public static final int GL_FRAMEBUFFER = 0x8D40;
    public static final int GL_RENDERBUFFER = 0x8D41;
    public static final int GL_RGBA4 = 0x8056;
    public static final int GL_RGB5_A1 = 0x8057;
    public static final int GL_RGB565 = 0x8D62;
    public static final int GL_DEPTH_COMPONENT16 = 0x81A5;
    // GL_STENCIL_INDEX does not appear in gl2.h or gl2ext.h, and there is no
    // token with value 0x1901.
    //
    @Deprecated
    public static final int GL_STENCIL_INDEX = 0x1901;
    public static final int GL_STENCIL_INDEX8 = 0x8D48;
    public static final int GL_RENDERBUFFER_WIDTH = 0x8D42;
    public static final int GL_RENDERBUFFER_HEIGHT = 0x8D43;
    public static final int GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44;
    public static final int GL_RENDERBUFFER_RED_SIZE = 0x8D50;
    public static final int GL_RENDERBUFFER_GREEN_SIZE = 0x8D51;
    public static final int GL_RENDERBUFFER_BLUE_SIZE = 0x8D52;
    public static final int GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53;
    public static final int GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54;
    public static final int GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55;
    public static final int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0;
    public static final int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1;
    public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2;
    public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3;
    public static final int GL_COLOR_ATTACHMENT0 = 0x8CE0;
    public static final int GL_DEPTH_ATTACHMENT = 0x8D00;
    public static final int GL_STENCIL_ATTACHMENT = 0x8D20;
    public static final int GL_NONE = 0;
    public static final int GL_FRAMEBUFFER_COMPLETE = 0x8CD5;
    public static final int GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6;
    public static final int GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7;
    public static final int GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9;
    public static final int GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD;
    public static final int GL_FRAMEBUFFER_BINDING = 0x8CA6;
    public static final int GL_RENDERBUFFER_BINDING = 0x8CA7;
    public static final int GL_MAX_RENDERBUFFER_SIZE = 0x84E8;
    public static final int GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506;

    native private static void _nativeClassInit();

    static {
        _nativeClassInit();
    }
    // C function void glActiveTexture ( GLenum texture )

    public static native void glActiveTexture(int texture);

    // C function void glAttachShader ( GLuint program, GLuint shader )

    public static native void glAttachShader(int program, int shader);

    // C function void glBindAttribLocation ( GLuint program, GLuint index, const char *name )

    public static native void glBindAttribLocation(int program, int index, String name);

    // C function void glBindBuffer ( GLenum target, GLuint buffer )

    public static native void glBindBuffer(int target, int buffer);

    // C function void glBindFramebuffer ( GLenum target, GLuint framebuffer )

    public static native void glBindFramebuffer(int target, int framebuffer);

    // C function void glBindRenderbuffer ( GLenum target, GLuint renderbuffer )

    public static native void glBindRenderbuffer(int target, int renderbuffer);

    // C function void glBindTexture ( GLenum target, GLuint texture )

    public static native void glBindTexture(int target, int texture);

    // C function void glBlendColor ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )

    public static native void glBlendColor(float red, float green, float blue, float alpha);

    // C function void glBlendEquation ( GLenum mode )

    public static native void glBlendEquation(int mode);

    // C function void glBlendEquationSeparate ( GLenum modeRGB, GLenum modeAlpha )

    public static native void glBlendEquationSeparate(int modeRGB, int modeAlpha);

    // C function void glBlendFunc ( GLenum sfactor, GLenum dfactor )

    public static native void glBlendFunc(int sfactor, int dfactor);

    // C function void glBlendFuncSeparate ( GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha )

    public static native void glBlendFuncSeparate(int srcRGB, int dstRGB, int srcAlpha, int dstAlpha);

    // C function void glBufferData ( GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage )

    public static native void glBufferData(int target, int size, java.nio.Buffer data, int usage);

    // C function void glBufferSubData ( GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data )

    public static native void glBufferSubData(int target, int offset, int size, java.nio.Buffer data);

    // C function GLenum glCheckFramebufferStatus ( GLenum target )

    public static native int glCheckFramebufferStatus(int target);

    // C function void glClear ( GLbitfield mask )

    public static native void glClear(int mask);

    // C function void glClearColor ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )

    public static native void glClearColor(float red, float green, float blue, float alpha);

    // C function void glClearDepthf ( GLclampf depth )

    public static native void glClearDepthf(float depth);

    // C function void glClearStencil ( GLint s )

    public static native void glClearStencil(int s);

    // C function void glColorMask ( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha )

    public static native void glColorMask(boolean red, boolean green, boolean blue, boolean alpha);

    // C function void glCompileShader ( GLuint shader )

    public static native void glCompileShader(int shader);

    // C function void glCompressedTexImage2D ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data )

    public static native void glCompressedTexImage2D(int target, int level, int internalformat, int width,
            int height, int border, int imageSize, java.nio.Buffer data);

    // C function void glCompressedTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data )

    public static native void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width,
            int height, int format, int imageSize, java.nio.Buffer data);

    // C function void glCopyTexImage2D ( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border )

    public static native void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width,
            int height, int border);

    // C function void glCopyTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height )

    public static native void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y,
            int width, int height);

    // C function GLuint glCreateProgram ( void )

    public static native int glCreateProgram();

    // C function GLuint glCreateShader ( GLenum type )

    public static native int glCreateShader(int type);

    // C function void glCullFace ( GLenum mode )

    public static native void glCullFace(int mode);

    // C function void glDeleteBuffers ( GLsizei n, const GLuint *buffers )

    public static native void glDeleteBuffers(int n, int[] buffers, int offset);

    // C function void glDeleteBuffers ( GLsizei n, const GLuint *buffers )

    public static native void glDeleteBuffers(int n, java.nio.IntBuffer buffers);

    // C function void glDeleteFramebuffers ( GLsizei n, const GLuint *framebuffers )

    public static native void glDeleteFramebuffers(int n, int[] framebuffers, int offset);

    // C function void glDeleteFramebuffers ( GLsizei n, const GLuint *framebuffers )

    public static native void glDeleteFramebuffers(int n, java.nio.IntBuffer framebuffers);

    // C function void glDeleteProgram ( GLuint program )

    public static native void glDeleteProgram(int program);

    // C function void glDeleteRenderbuffers ( GLsizei n, const GLuint *renderbuffers )

    public static native void glDeleteRenderbuffers(int n, int[] renderbuffers, int offset);

    // C function void glDeleteRenderbuffers ( GLsizei n, const GLuint *renderbuffers )

    public static native void glDeleteRenderbuffers(int n, java.nio.IntBuffer renderbuffers);

    // C function void glDeleteShader ( GLuint shader )

    public static native void glDeleteShader(int shader);

    // C function void glDeleteTextures ( GLsizei n, const GLuint *textures )

    public static native void glDeleteTextures(int n, int[] textures, int offset);

    // C function void glDeleteTextures ( GLsizei n, const GLuint *textures )

    public static native void glDeleteTextures(int n, java.nio.IntBuffer textures);

    // C function void glDepthFunc ( GLenum func )

    public static native void glDepthFunc(int func);

    // C function void glDepthMask ( GLboolean flag )

    public static native void glDepthMask(boolean flag);

    // C function void glDepthRangef ( GLclampf zNear, GLclampf zFar )

    public static native void glDepthRangef(float zNear, float zFar);

    // C function void glDetachShader ( GLuint program, GLuint shader )

    public static native void glDetachShader(int program, int shader);

    // C function void glDisable ( GLenum cap )

    public static native void glDisable(int cap);

    // C function void glDisableVertexAttribArray ( GLuint index )

    public static native void glDisableVertexAttribArray(int index);

    // C function void glDrawArrays ( GLenum mode, GLint first, GLsizei count )

    public static native void glDrawArrays(int mode, int first, int count);

    // C function void glDrawElements ( GLenum mode, GLsizei count, GLenum type, GLint offset )

    public static native void glDrawElements(int mode, int count, int type, int offset);

    // C function void glDrawElements ( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices )

    public static native void glDrawElements(int mode, int count, int type, java.nio.Buffer indices);

    // C function void glEnable ( GLenum cap )

    public static native void glEnable(int cap);

    // C function void glEnableVertexAttribArray ( GLuint index )

    public static native void glEnableVertexAttribArray(int index);

    // C function void glFinish ( void )

    public static native void glFinish();

    // C function void glFlush ( void )

    public static native void glFlush();

    // C function void glFramebufferRenderbuffer ( GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer )

    public static native void glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget,
            int renderbuffer);

    // C function void glFramebufferTexture2D ( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level )

    public static native void glFramebufferTexture2D(int target, int attachment, int textarget, int texture,
            int level);

    // C function void glFrontFace ( GLenum mode )

    public static native void glFrontFace(int mode);

    // C function void glGenBuffers ( GLsizei n, GLuint *buffers )

    public static native void glGenBuffers(int n, int[] buffers, int offset);

    // C function void glGenBuffers ( GLsizei n, GLuint *buffers )

    public static native void glGenBuffers(int n, java.nio.IntBuffer buffers);

    // C function void glGenerateMipmap ( GLenum target )

    public static native void glGenerateMipmap(int target);

    // C function void glGenFramebuffers ( GLsizei n, GLuint *framebuffers )

    public static native void glGenFramebuffers(int n, int[] framebuffers, int offset);

    // C function void glGenFramebuffers ( GLsizei n, GLuint *framebuffers )

    public static native void glGenFramebuffers(int n, java.nio.IntBuffer framebuffers);

    // C function void glGenRenderbuffers ( GLsizei n, GLuint *renderbuffers )

    public static native void glGenRenderbuffers(int n, int[] renderbuffers, int offset);

    // C function void glGenRenderbuffers ( GLsizei n, GLuint *renderbuffers )

    public static native void glGenRenderbuffers(int n, java.nio.IntBuffer renderbuffers);

    // C function void glGenTextures ( GLsizei n, GLuint *textures )

    public static native void glGenTextures(int n, int[] textures, int offset);

    // C function void glGenTextures ( GLsizei n, GLuint *textures )

    public static native void glGenTextures(int n, java.nio.IntBuffer textures);

    // C function void glGetActiveAttrib ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name )

    public static native void glGetActiveAttrib(int program, int index, int bufsize, int[] length, int lengthOffset,
            int[] size, int sizeOffset, int[] type, int typeOffset, byte[] name, int nameOffset);

    // C function void glGetActiveAttrib ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name )

    /** @hide Method is broken, but used to be public (b/6006380) */
    @UnsupportedAppUsage
    public static native void glGetActiveAttrib(int program, int index, int bufsize, java.nio.IntBuffer length,
            java.nio.IntBuffer size, java.nio.IntBuffer type, byte name);

    // C function void glGetActiveAttrib ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name )

    public static native String glGetActiveAttrib(int program, int index, int[] size, int sizeOffset, int[] type,
            int typeOffset);

    // C function void glGetActiveAttrib ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name )

    public static native String glGetActiveAttrib(int program, int index, java.nio.IntBuffer size,
            java.nio.IntBuffer type);
    // C function void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name )

    public static native void glGetActiveUniform(int program, int index, int bufsize, int[] length,
            int lengthOffset, int[] size, int sizeOffset, int[] type, int typeOffset, byte[] name, int nameOffset);

    // C function void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name )

    /** @hide Method is broken, but used to be public (b/6006380) */
    @UnsupportedAppUsage
    public static native void glGetActiveUniform(int program, int index, int bufsize, java.nio.IntBuffer length,
            java.nio.IntBuffer size, java.nio.IntBuffer type, byte name);
    // C function void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name )

    public static native String glGetActiveUniform(int program, int index, int[] size, int sizeOffset, int[] type,
            int typeOffset);

    // C function void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name )

    public static native String glGetActiveUniform(int program, int index, java.nio.IntBuffer size,
            java.nio.IntBuffer type);
    // C function void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders )

    public static native void glGetAttachedShaders(int program, int maxcount, int[] count, int countOffset,
            int[] shaders, int shadersOffset);

    // C function void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders )

    public static native void glGetAttachedShaders(int program, int maxcount, java.nio.IntBuffer count,
            java.nio.IntBuffer shaders);

    // C function GLint glGetAttribLocation ( GLuint program, const char *name )

    public static native int glGetAttribLocation(int program, String name);

    // C function void glGetBooleanv ( GLenum pname, GLboolean *params )

    public static native void glGetBooleanv(int pname, boolean[] params, int offset);

    // C function void glGetBooleanv ( GLenum pname, GLboolean *params )

    public static native void glGetBooleanv(int pname, java.nio.IntBuffer params);

    // C function void glGetBufferParameteriv ( GLenum target, GLenum pname, GLint *params )

    public static native void glGetBufferParameteriv(int target, int pname, int[] params, int offset);

    // C function void glGetBufferParameteriv ( GLenum target, GLenum pname, GLint *params )

    public static native void glGetBufferParameteriv(int target, int pname, java.nio.IntBuffer params);

    // C function GLenum glGetError ( void )

    public static native int glGetError();

    // C function void glGetFloatv ( GLenum pname, GLfloat *params )

    public static native void glGetFloatv(int pname, float[] params, int offset);

    // C function void glGetFloatv ( GLenum pname, GLfloat *params )

    public static native void glGetFloatv(int pname, java.nio.FloatBuffer params);

    // C function void glGetFramebufferAttachmentParameteriv ( GLenum target, GLenum attachment, GLenum pname, GLint *params )

    public static native void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname,
            int[] params, int offset);

    // C function void glGetFramebufferAttachmentParameteriv ( GLenum target, GLenum attachment, GLenum pname, GLint *params )

    public static native void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname,
            java.nio.IntBuffer params);

    // C function void glGetIntegerv ( GLenum pname, GLint *params )

    public static native void glGetIntegerv(int pname, int[] params, int offset);

    // C function void glGetIntegerv ( GLenum pname, GLint *params )

    public static native void glGetIntegerv(int pname, java.nio.IntBuffer params);

    // C function void glGetProgramiv ( GLuint program, GLenum pname, GLint *params )

    public static native void glGetProgramiv(int program, int pname, int[] params, int offset);

    // C function void glGetProgramiv ( GLuint program, GLenum pname, GLint *params )

    public static native void glGetProgramiv(int program, int pname, java.nio.IntBuffer params);

    // C function void glGetProgramInfoLog( GLuint program, GLsizei maxLength, GLsizei * length,
    //     GLchar * infoLog);

    public static native String glGetProgramInfoLog(int program);
    // C function void glGetRenderbufferParameteriv ( GLenum target, GLenum pname, GLint *params )

    public static native void glGetRenderbufferParameteriv(int target, int pname, int[] params, int offset);

    // C function void glGetRenderbufferParameteriv ( GLenum target, GLenum pname, GLint *params )

    public static native void glGetRenderbufferParameteriv(int target, int pname, java.nio.IntBuffer params);

    // C function void glGetShaderiv ( GLuint shader, GLenum pname, GLint *params )

    public static native void glGetShaderiv(int shader, int pname, int[] params, int offset);

    // C function void glGetShaderiv ( GLuint shader, GLenum pname, GLint *params )

    public static native void glGetShaderiv(int shader, int pname, java.nio.IntBuffer params);

    // C function void glGetShaderInfoLog( GLuint shader, GLsizei maxLength, GLsizei * length,
    //     GLchar * infoLog);

    public static native String glGetShaderInfoLog(int shader);
    // C function void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision )

    public static native void glGetShaderPrecisionFormat(int shadertype, int precisiontype, int[] range,
            int rangeOffset, int[] precision, int precisionOffset);

    // C function void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision )

    public static native void glGetShaderPrecisionFormat(int shadertype, int precisiontype,
            java.nio.IntBuffer range, java.nio.IntBuffer precision);

    // C function void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source )

    public static native void glGetShaderSource(int shader, int bufsize, int[] length, int lengthOffset,
            byte[] source, int sourceOffset);

    // C function void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source )

    /** @hide Method is broken, but used to be public (b/6006380) */
    public static native void glGetShaderSource(int shader, int bufsize, java.nio.IntBuffer length, byte source);

    // C function void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source )

    public static native String glGetShaderSource(int shader);
    // C function const GLubyte * glGetString ( GLenum name )

    public static native String glGetString(int name);
    // C function void glGetTexParameterfv ( GLenum target, GLenum pname, GLfloat *params )

    public static native void glGetTexParameterfv(int target, int pname, float[] params, int offset);

    // C function void glGetTexParameterfv ( GLenum target, GLenum pname, GLfloat *params )

    public static native void glGetTexParameterfv(int target, int pname, java.nio.FloatBuffer params);

    // C function void glGetTexParameteriv ( GLenum target, GLenum pname, GLint *params )

    public static native void glGetTexParameteriv(int target, int pname, int[] params, int offset);

    // C function void glGetTexParameteriv ( GLenum target, GLenum pname, GLint *params )

    public static native void glGetTexParameteriv(int target, int pname, java.nio.IntBuffer params);

    // C function void glGetUniformfv ( GLuint program, GLint location, GLfloat *params )

    public static native void glGetUniformfv(int program, int location, float[] params, int offset);

    // C function void glGetUniformfv ( GLuint program, GLint location, GLfloat *params )

    public static native void glGetUniformfv(int program, int location, java.nio.FloatBuffer params);

    // C function void glGetUniformiv ( GLuint program, GLint location, GLint *params )

    public static native void glGetUniformiv(int program, int location, int[] params, int offset);

    // C function void glGetUniformiv ( GLuint program, GLint location, GLint *params )

    public static native void glGetUniformiv(int program, int location, java.nio.IntBuffer params);

    // C function GLint glGetUniformLocation ( GLuint program, const char *name )

    public static native int glGetUniformLocation(int program, String name);

    // C function void glGetVertexAttribfv ( GLuint index, GLenum pname, GLfloat *params )

    public static native void glGetVertexAttribfv(int index, int pname, float[] params, int offset);

    // C function void glGetVertexAttribfv ( GLuint index, GLenum pname, GLfloat *params )

    public static native void glGetVertexAttribfv(int index, int pname, java.nio.FloatBuffer params);

    // C function void glGetVertexAttribiv ( GLuint index, GLenum pname, GLint *params )

    public static native void glGetVertexAttribiv(int index, int pname, int[] params, int offset);

    // C function void glGetVertexAttribiv ( GLuint index, GLenum pname, GLint *params )

    public static native void glGetVertexAttribiv(int index, int pname, java.nio.IntBuffer params);

    // C function void glHint ( GLenum target, GLenum mode )

    public static native void glHint(int target, int mode);

    // C function GLboolean glIsBuffer ( GLuint buffer )

    public static native boolean glIsBuffer(int buffer);

    // C function GLboolean glIsEnabled ( GLenum cap )

    public static native boolean glIsEnabled(int cap);

    // C function GLboolean glIsFramebuffer ( GLuint framebuffer )

    public static native boolean glIsFramebuffer(int framebuffer);

    // C function GLboolean glIsProgram ( GLuint program )

    public static native boolean glIsProgram(int program);

    // C function GLboolean glIsRenderbuffer ( GLuint renderbuffer )

    public static native boolean glIsRenderbuffer(int renderbuffer);

    // C function GLboolean glIsShader ( GLuint shader )

    public static native boolean glIsShader(int shader);

    // C function GLboolean glIsTexture ( GLuint texture )

    public static native boolean glIsTexture(int texture);

    // C function void glLineWidth ( GLfloat width )

    public static native void glLineWidth(float width);

    // C function void glLinkProgram ( GLuint program )

    public static native void glLinkProgram(int program);

    // C function void glPixelStorei ( GLenum pname, GLint param )

    public static native void glPixelStorei(int pname, int param);

    // C function void glPolygonOffset ( GLfloat factor, GLfloat units )

    public static native void glPolygonOffset(float factor, float units);

    // C function void glReadPixels ( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels )

    public static native void glReadPixels(int x, int y, int width, int height, int format, int type,
            java.nio.Buffer pixels);

    // C function void glReleaseShaderCompiler ( void )

    public static native void glReleaseShaderCompiler();

    // C function void glRenderbufferStorage ( GLenum target, GLenum internalformat, GLsizei width, GLsizei height )

    public static native void glRenderbufferStorage(int target, int internalformat, int width, int height);

    // C function void glSampleCoverage ( GLclampf value, GLboolean invert )

    public static native void glSampleCoverage(float value, boolean invert);

    // C function void glScissor ( GLint x, GLint y, GLsizei width, GLsizei height )

    public static native void glScissor(int x, int y, int width, int height);

    // C function void glShaderBinary ( GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length )

    public static native void glShaderBinary(int n, int[] shaders, int offset, int binaryformat,
            java.nio.Buffer binary, int length);

    // C function void glShaderBinary ( GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length )

    public static native void glShaderBinary(int n, java.nio.IntBuffer shaders, int binaryformat,
            java.nio.Buffer binary, int length);

    // C function void glShaderSource ( GLuint shader, GLsizei count, const GLchar ** string, const GLint* length )

    public static native void glShaderSource(int shader, String string);
    // C function void glStencilFunc ( GLenum func, GLint ref, GLuint mask )

    public static native void glStencilFunc(int func, int ref, int mask);

    // C function void glStencilFuncSeparate ( GLenum face, GLenum func, GLint ref, GLuint mask )

    public static native void glStencilFuncSeparate(int face, int func, int ref, int mask);

    // C function void glStencilMask ( GLuint mask )

    public static native void glStencilMask(int mask);

    // C function void glStencilMaskSeparate ( GLenum face, GLuint mask )

    public static native void glStencilMaskSeparate(int face, int mask);

    // C function void glStencilOp ( GLenum fail, GLenum zfail, GLenum zpass )

    public static native void glStencilOp(int fail, int zfail, int zpass);

    // C function void glStencilOpSeparate ( GLenum face, GLenum fail, GLenum zfail, GLenum zpass )

    public static native void glStencilOpSeparate(int face, int fail, int zfail, int zpass);

    // C function void glTexImage2D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels )

    public static native void glTexImage2D(int target, int level, int internalformat, int width, int height,
            int border, int format, int type, java.nio.Buffer pixels);

    // C function void glTexParameterf ( GLenum target, GLenum pname, GLfloat param )

    public static native void glTexParameterf(int target, int pname, float param);

    // C function void glTexParameterfv ( GLenum target, GLenum pname, const GLfloat *params )

    public static native void glTexParameterfv(int target, int pname, float[] params, int offset);

    // C function void glTexParameterfv ( GLenum target, GLenum pname, const GLfloat *params )

    public static native void glTexParameterfv(int target, int pname, java.nio.FloatBuffer params);

    // C function void glTexParameteri ( GLenum target, GLenum pname, GLint param )

    public static native void glTexParameteri(int target, int pname, int param);

    // C function void glTexParameteriv ( GLenum target, GLenum pname, const GLint *params )

    public static native void glTexParameteriv(int target, int pname, int[] params, int offset);

    // C function void glTexParameteriv ( GLenum target, GLenum pname, const GLint *params )

    public static native void glTexParameteriv(int target, int pname, java.nio.IntBuffer params);

    // C function void glTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels )

    public static native void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width,
            int height, int format, int type, java.nio.Buffer pixels);

    // C function void glUniform1f ( GLint location, GLfloat x )

    public static native void glUniform1f(int location, float x);

    // C function void glUniform1fv ( GLint location, GLsizei count, const GLfloat *v )

    public static native void glUniform1fv(int location, int count, float[] v, int offset);

    // C function void glUniform1fv ( GLint location, GLsizei count, const GLfloat *v )

    public static native void glUniform1fv(int location, int count, java.nio.FloatBuffer v);

    // C function void glUniform1i ( GLint location, GLint x )

    public static native void glUniform1i(int location, int x);

    // C function void glUniform1iv ( GLint location, GLsizei count, const GLint *v )

    public static native void glUniform1iv(int location, int count, int[] v, int offset);

    // C function void glUniform1iv ( GLint location, GLsizei count, const GLint *v )

    public static native void glUniform1iv(int location, int count, java.nio.IntBuffer v);

    // C function void glUniform2f ( GLint location, GLfloat x, GLfloat y )

    public static native void glUniform2f(int location, float x, float y);

    // C function void glUniform2fv ( GLint location, GLsizei count, const GLfloat *v )

    public static native void glUniform2fv(int location, int count, float[] v, int offset);

    // C function void glUniform2fv ( GLint location, GLsizei count, const GLfloat *v )

    public static native void glUniform2fv(int location, int count, java.nio.FloatBuffer v);

    // C function void glUniform2i ( GLint location, GLint x, GLint y )

    public static native void glUniform2i(int location, int x, int y);

    // C function void glUniform2iv ( GLint location, GLsizei count, const GLint *v )

    public static native void glUniform2iv(int location, int count, int[] v, int offset);

    // C function void glUniform2iv ( GLint location, GLsizei count, const GLint *v )

    public static native void glUniform2iv(int location, int count, java.nio.IntBuffer v);

    // C function void glUniform3f ( GLint location, GLfloat x, GLfloat y, GLfloat z )

    public static native void glUniform3f(int location, float x, float y, float z);

    // C function void glUniform3fv ( GLint location, GLsizei count, const GLfloat *v )

    public static native void glUniform3fv(int location, int count, float[] v, int offset);

    // C function void glUniform3fv ( GLint location, GLsizei count, const GLfloat *v )

    public static native void glUniform3fv(int location, int count, java.nio.FloatBuffer v);

    // C function void glUniform3i ( GLint location, GLint x, GLint y, GLint z )

    public static native void glUniform3i(int location, int x, int y, int z);

    // C function void glUniform3iv ( GLint location, GLsizei count, const GLint *v )

    public static native void glUniform3iv(int location, int count, int[] v, int offset);

    // C function void glUniform3iv ( GLint location, GLsizei count, const GLint *v )

    public static native void glUniform3iv(int location, int count, java.nio.IntBuffer v);

    // C function void glUniform4f ( GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w )

    public static native void glUniform4f(int location, float x, float y, float z, float w);

    // C function void glUniform4fv ( GLint location, GLsizei count, const GLfloat *v )

    public static native void glUniform4fv(int location, int count, float[] v, int offset);

    // C function void glUniform4fv ( GLint location, GLsizei count, const GLfloat *v )

    public static native void glUniform4fv(int location, int count, java.nio.FloatBuffer v);

    // C function void glUniform4i ( GLint location, GLint x, GLint y, GLint z, GLint w )

    public static native void glUniform4i(int location, int x, int y, int z, int w);

    // C function void glUniform4iv ( GLint location, GLsizei count, const GLint *v )

    public static native void glUniform4iv(int location, int count, int[] v, int offset);

    // C function void glUniform4iv ( GLint location, GLsizei count, const GLint *v )

    public static native void glUniform4iv(int location, int count, java.nio.IntBuffer v);

    // C function void glUniformMatrix2fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )

    public static native void glUniformMatrix2fv(int location, int count, boolean transpose, float[] value,
            int offset);

    // C function void glUniformMatrix2fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )

    public static native void glUniformMatrix2fv(int location, int count, boolean transpose,
            java.nio.FloatBuffer value);

    // C function void glUniformMatrix3fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )

    public static native void glUniformMatrix3fv(int location, int count, boolean transpose, float[] value,
            int offset);

    // C function void glUniformMatrix3fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )

    public static native void glUniformMatrix3fv(int location, int count, boolean transpose,
            java.nio.FloatBuffer value);

    // C function void glUniformMatrix4fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )

    public static native void glUniformMatrix4fv(int location, int count, boolean transpose, float[] value,
            int offset);

    // C function void glUniformMatrix4fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )

    public static native void glUniformMatrix4fv(int location, int count, boolean transpose,
            java.nio.FloatBuffer value);

    // C function void glUseProgram ( GLuint program )

    public static native void glUseProgram(int program);

    // C function void glValidateProgram ( GLuint program )

    public static native void glValidateProgram(int program);

    // C function void glVertexAttrib1f ( GLuint indx, GLfloat x )

    public static native void glVertexAttrib1f(int indx, float x);

    // C function void glVertexAttrib1fv ( GLuint indx, const GLfloat *values )

    public static native void glVertexAttrib1fv(int indx, float[] values, int offset);

    // C function void glVertexAttrib1fv ( GLuint indx, const GLfloat *values )

    public static native void glVertexAttrib1fv(int indx, java.nio.FloatBuffer values);

    // C function void glVertexAttrib2f ( GLuint indx, GLfloat x, GLfloat y )

    public static native void glVertexAttrib2f(int indx, float x, float y);

    // C function void glVertexAttrib2fv ( GLuint indx, const GLfloat *values )

    public static native void glVertexAttrib2fv(int indx, float[] values, int offset);

    // C function void glVertexAttrib2fv ( GLuint indx, const GLfloat *values )

    public static native void glVertexAttrib2fv(int indx, java.nio.FloatBuffer values);

    // C function void glVertexAttrib3f ( GLuint indx, GLfloat x, GLfloat y, GLfloat z )

    public static native void glVertexAttrib3f(int indx, float x, float y, float z);

    // C function void glVertexAttrib3fv ( GLuint indx, const GLfloat *values )

    public static native void glVertexAttrib3fv(int indx, float[] values, int offset);

    // C function void glVertexAttrib3fv ( GLuint indx, const GLfloat *values )

    public static native void glVertexAttrib3fv(int indx, java.nio.FloatBuffer values);

    // C function void glVertexAttrib4f ( GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w )

    public static native void glVertexAttrib4f(int indx, float x, float y, float z, float w);

    // C function void glVertexAttrib4fv ( GLuint indx, const GLfloat *values )

    public static native void glVertexAttrib4fv(int indx, float[] values, int offset);

    // C function void glVertexAttrib4fv ( GLuint indx, const GLfloat *values )

    public static native void glVertexAttrib4fv(int indx, java.nio.FloatBuffer values);

    // C function void glVertexAttribPointer ( GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLint offset )

    public static native void glVertexAttribPointer(int indx, int size, int type, boolean normalized, int stride,
            int offset);

    // C function void glVertexAttribPointer ( GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *ptr )

    private static native void glVertexAttribPointerBounds(int indx, int size, int type, boolean normalized,
            int stride, java.nio.Buffer ptr, int remaining);

    public static void glVertexAttribPointer(int indx, int size, int type, boolean normalized, int stride,
            java.nio.Buffer ptr) {
        glVertexAttribPointerBounds(indx, size, type, normalized, stride, ptr, ptr.remaining());
    }

    // C function void glViewport ( GLint x, GLint y, GLsizei width, GLsizei height )

    public static native void glViewport(int x, int y, int width, int height);

}