Java tutorial
//package com.java2s; /* * Copyright 2015 The WebRTC project authors. All Rights Reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ import android.opengl.GLES20; public class Main { /** * Generate texture with standard parameters. */ public static int generateTexture(int target) { final int textureArray[] = new int[1]; GLES20.glGenTextures(1, textureArray, 0); final int textureId = textureArray[0]; GLES20.glBindTexture(target, textureId); GLES20.glTexParameterf(target, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR); GLES20.glTexParameterf(target, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR); GLES20.glTexParameterf(target, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE); GLES20.glTexParameterf(target, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE); checkNoGLES2Error("generateTexture"); return textureId; } public static void checkNoGLES2Error(String msg) { int error = GLES20.glGetError(); if (error != GLES20.GL_NO_ERROR) { throw new RuntimeException(msg + ": GLES20 error: " + error); } } }