Main.java Source code

Java tutorial

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Here is the source code for Main.java

Source

//package com.java2s;
/*
 *  Copyright 2015 The WebRTC project authors. All Rights Reserved.
 *
 *  Use of this source code is governed by a BSD-style license
 *  that can be found in the LICENSE file in the root of the source
 *  tree. An additional intellectual property rights grant can be found
 *  in the file PATENTS.  All contributing project authors may
 *  be found in the AUTHORS file in the root of the source tree.
 */

import android.opengl.GLES20;

public class Main {
    /**
     * Generate texture with standard parameters.
     */
    public static int generateTexture(int target) {
        final int textureArray[] = new int[1];
        GLES20.glGenTextures(1, textureArray, 0);
        final int textureId = textureArray[0];
        GLES20.glBindTexture(target, textureId);
        GLES20.glTexParameterf(target, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR);
        GLES20.glTexParameterf(target, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR);
        GLES20.glTexParameterf(target, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE);
        GLES20.glTexParameterf(target, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE);
        checkNoGLES2Error("generateTexture");
        return textureId;
    }

    public static void checkNoGLES2Error(String msg) {
        int error = GLES20.glGetError();
        if (error != GLES20.GL_NO_ERROR) {
            throw new RuntimeException(msg + ": GLES20 error: " + error);
        }
    }
}