Java tutorial
//package com.java2s; import android.content.Context; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.opengl.GLES20; import android.opengl.GLUtils; public class Main { public static int loadTextureFromResource(Context context, int resId) { final int textureHandle[] = new int[1]; GLES20.glGenTextures(1, textureHandle, 0); if (textureHandle[0] != 0) { final BitmapFactory.Options op = new BitmapFactory.Options(); op.inScaled = false; final Bitmap bmp = BitmapFactory.decodeResource(context.getResources(), resId, op); GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textureHandle[0]); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_NEAREST); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_NEAREST); GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, bmp, 0); } else { throw new RuntimeException("Error Loading Texture"); } return textureHandle[0]; } }