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/* Copyright 2014 Seth Traverse/*from w w w. ja v a2 s.c o m*/ This file is part of Project Sierra. Project Sierra is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Project Sierra is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Project Sierra. If not, see <http://www.gnu.org/licenses/>. */ package ca.viaware.mapmaker.obj.world; import ca.viaware.mapmaker.obj.asset.GameAsset; public class MapObject { private int x; private int y; private int width; private int height; private GameAsset asset; public MapObject(int x, int y, int width, int height, GameAsset asset) { this.x = x; this.y = y; this.width = width; this.height = height; this.asset = asset; } public int getX() { return x; } public void setX(int x) { this.x = x; } public int getY() { return y; } public void setY(int y) { this.y = y; } public int getWidth() { return width; } public void setWidth(int width) { this.width = width; } public int getHeight() { return height; } public void setHeight(int height) { this.height = height; } public GameAsset getAsset() { return asset; } public void setAsset(GameAsset asset) { this.asset = asset; } }