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/* Copyright 2014 Seth Traverse//w w w .java2 s. c o m This file is part of Project Sierra. Project Sierra is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Project Sierra is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Project Sierra. If not, see <http://www.gnu.org/licenses/>. */ package ca.viaware.game.screens; import ca.viaware.game.Globals; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Screen; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.g2d.SpriteBatch; public class GameScreen implements Screen { private SpriteBatch batch; public GameScreen() { batch = new SpriteBatch(); batch.setProjectionMatrix(Globals.camera.combined); } @Override public void render(float delta) { Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); } @Override public void resize(int width, int height) { } @Override public void show() { Gdx.gl.glClearColor(1, 1, 1, 1); } @Override public void hide() { } @Override public void pause() { } @Override public void resume() { } @Override public void dispose() { } }