Back to project page ProjectSierra.
The source code is released under:
GNU General Public License
If you think the Android project ProjectSierra listed in this page is inappropriate, such as containing malicious code/tools or violating the copyright, please email info at java2s dot com, thanks.
/* Copyright 2014 Seth Traverse//from www . j a v a 2 s. c om This file is part of Project Sierra. Project Sierra is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Project Sierra is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Project Sierra. If not, see <http://www.gnu.org/licenses/>. */ package ca.viaware.game.assets; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.files.FileHandle; import com.badlogic.gdx.graphics.Texture; import java.io.DataInputStream; import java.io.IOException; import java.util.HashMap; public class TilesetManager { private static HashMap<String, Tileset> tilesets; public static Tileset getTileset(String name) { return tilesets.get(name); } public static void loadTileset(String name, FileHandle imageFile) { if (tilesets == null) tilesets = new HashMap<String, Tileset>(); System.out.println("Loading tileset " + name + " at " + imageFile.path()); try { Texture texture = new Texture(imageFile); Tileset tileset = new Tileset(texture); DataInputStream input = new DataInputStream(Gdx.files.internal(imageFile.pathWithoutExtension() + ".regions").read()); while (true) { int[] read = new int[4]; for (int i = 0; i < read.length; i++) { int r = input.readShort(); if (r == -100) { //TODO This is stupid input.close(); tilesets.put(name, tileset); System.out.println("Done loading tileset."); return; } read[i] = r; } String tileName = input.readUTF(); System.out.println("Adding region " + tileName + "(" + read[0] + "," + read[1] + ")(" + read[2] + "," + read[3] + ")"); tileset.addRegion(tileName, read[0], read[1], read[2], read[3]); } } catch (IOException e) { e.printStackTrace(); } } }