Back to project page Open-Chess.
The source code is released under:
Apache License
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/* * Copyright 2013 Baris Sencan (baris.sencan@me.com) *//from ww w . j a v a 2 s. c o m * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the * License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" * BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language * governing permissions and limitations under the License. */ package com.bsencan.openchess.view; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.GL30; import com.badlogic.gdx.scenes.scene2d.InputEvent; import com.badlogic.gdx.scenes.scene2d.Stage; import com.badlogic.gdx.scenes.scene2d.ui.Table; import com.badlogic.gdx.scenes.scene2d.ui.TextButton; import com.badlogic.gdx.scenes.scene2d.utils.ClickListener; import com.badlogic.gdx.utils.viewport.FitViewport; import com.bsencan.openchess.Assets; import com.bsencan.openchess.OpenChess; import com.bsencan.openchess.model.Board; import com.bsencan.openchess.screens.GameScreen; /** * A {@link Renderer} for {@link GameScreen}. * * @author Baris Sencan */ public class GameRenderer implements Renderer { private final Stage stage = new Stage(new FitViewport(8, 10)); private Table hud; private TextButton resetButton; public GameRenderer(Board board) { Gdx.input.setInputProcessor(this.stage); this.stage.addActor(board); this.initUI(); } private void initUI() { this.hud = new Table(Assets.skin); this.resetButton = new TextButton(" Reset Game ", Assets.skin); this.resetButton.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { OpenChess.game.setScreen(new GameScreen()); } }); this.hud.add(this.resetButton); this.hud.setTransform(true); this.hud.setScale(1 / this.resetButton.getHeight()); this.hud.setPosition(4, 9); this.stage.addActor(this.hud); } @Override public void render(float delta) { Gdx.gl.glClearColor(.3f, .3f, .4f, 1); Gdx.gl.glClear(GL30.GL_COLOR_BUFFER_BIT); this.stage.draw(); } @Override public void setSize(int width, int height) { this.stage.getViewport().update(width, height, false); Gdx.graphics.requestRendering(); } @Override public void dispose() { this.stage.dispose(); } }