Android Open Source - Open-Chess Tile






From Project

Back to project page Open-Chess.

License

The source code is released under:

Apache License

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Java Source Code

/*
 * Copyright 2013 Baris Sencan (baris.sencan@me.com)
 */* w w  w. j  a  va2  s  .c o  m*/
 * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the
 * License. You may obtain a copy of the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS"
 * BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language
 * governing permissions and limitations under the License.
 */

package com.bsencan.openchess.model;

import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.scenes.scene2d.Actor;
import com.bsencan.openchess.Assets;

/**
 * Represents a single tile on a chess board.
 * 
 * @author Baris Sencan
 */
public class Tile extends Actor {

  public boolean isHighlighted;

  private final TextureRegion textureRegion;
  private TextureRegion highlightedTextureRegion;

  /**
   * Creates a board tile.
   * 
   * @param x
   *            Horizontal index of the tile.
   * @param y
   *            Vertical index of the tile.
   * @param isDark
   *            Determines whether the tile will be light or dark colored.
   */
  public Tile(int x, int y, boolean isDark) {
    this.setBounds(x, y, 1, 1);

    if (isDark) {
      this.textureRegion = Assets.gameAtlas.findRegion("tile-2");
      this.highlightedTextureRegion = Assets.gameAtlas
          .findRegion("tile-2-highlighted");
    } else {
      this.textureRegion = Assets.gameAtlas.findRegion("tile-1");
      this.highlightedTextureRegion = Assets.gameAtlas
          .findRegion("tile-1-highlighted");
    }
  }

  @Override
  public void draw(Batch batch, float parentAlpha) {
    super.draw(batch, parentAlpha);

    if (this.isHighlighted) {
      batch.draw(this.highlightedTextureRegion, this.getX(), this.getY(),
          1, 1);
    } else {
      batch.draw(this.textureRegion, this.getX(), this.getY(), 1, 1);
    }
  }

}




Java Source Code List

com.bsencan.openchess.Assets.java
com.bsencan.openchess.IOSLauncher.java
com.bsencan.openchess.OpenChess.java
com.bsencan.openchess.android.AndroidLauncher.java
com.bsencan.openchess.client.HtmlLauncher.java
com.bsencan.openchess.controller.BoardController.java
com.bsencan.openchess.desktop.DesktopLauncher.java
com.bsencan.openchess.desktop.GameTexturePacker.java
com.bsencan.openchess.model.Board.java
com.bsencan.openchess.model.Move.java
com.bsencan.openchess.model.Piece.java
com.bsencan.openchess.model.Tile.java
com.bsencan.openchess.model.pieces.Bishop.java
com.bsencan.openchess.model.pieces.King.java
com.bsencan.openchess.model.pieces.Knight.java
com.bsencan.openchess.model.pieces.Pawn.java
com.bsencan.openchess.model.pieces.Queen.java
com.bsencan.openchess.model.pieces.Rook.java
com.bsencan.openchess.screens.GameScreen.java
com.bsencan.openchess.screens.MainMenuScreen.java
com.bsencan.openchess.unittests.CaptureTester.java
com.bsencan.openchess.unittests.CheckmateTester.java
com.bsencan.openchess.unittests.MoveTester.java
com.bsencan.openchess.view.GameRenderer.java
com.bsencan.openchess.view.MainMenuRenderer.java
com.bsencan.openchess.view.Renderer.java