Back to project page Open-Chess.
The source code is released under:
Apache License
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/* * Copyright 2013 Baris Sencan (baris.sencan@me.com) */*from w w w .j a v a2 s .com*/ * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the * License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" * BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language * governing permissions and limitations under the License. */ package com.bsencan.openchess.screens; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Screen; import com.bsencan.openchess.Assets; import com.bsencan.openchess.OpenChess; import com.bsencan.openchess.view.MainMenuRenderer; /** * Game's main menu screen. Any touch event causes a transition to game screen. * * @author Baris Sencan */ public class MainMenuScreen implements Screen { private MainMenuRenderer renderer; @Override public void render(float delta) { this.renderer.render(delta); if (Gdx.input.justTouched()) { OpenChess.game.setScreen(new GameScreen()); } } @Override public void resize(int width, int height) { this.renderer.setSize(width, height); } @Override public void show() { Assets.loadMainMenu(); Assets.menuMusic.setLooping(true); Assets.menuMusic.play(); this.renderer = new MainMenuRenderer(); this.renderer .setSize(Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); } @Override public void hide() { this.renderer.dispose(); Assets.disposeMainMenu(); } @Override public void pause() { Assets.menuMusic.pause(); } @Override public void resume() { Assets.menuMusic.play(); } @Override public void dispose() { } // Never called automatically. }