Back to project page Open-Chess.
The source code is released under:
Apache License
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/* * Copyright 2013 Baris Sencan (baris.sencan@me.com) */*from w w w . j a v a 2 s . c om*/ * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the * License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" * BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language * governing permissions and limitations under the License. */ package com.bsencan.openchess; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.audio.Music; import com.badlogic.gdx.graphics.g2d.TextureAtlas; import com.badlogic.gdx.scenes.scene2d.ui.Skin; import com.bsencan.openchess.screens.GameScreen; import com.bsencan.openchess.screens.MainMenuScreen; /** * <code>Assets</code> class is responsible for loading and disposing of all * game assets. * * @author Baris Sencan */ public class Assets { public static Skin skin; public static Music menuMusic; public static TextureAtlas gameAtlas; /** * Loads all assets required by {@link MainMenuScreen}. */ public static void loadMainMenu() { skin = new Skin(Gdx.files.internal("skin-labels.json")); menuMusic = Gdx.audio .newMusic(Gdx.files.internal("music/fortress.ogg")); } /** * Disposes of all assets required by {@link MainMenuScreen}. */ public static void disposeMainMenu() { skin.dispose(); menuMusic.dispose(); } /** * Loads all assets required by {@link GameScreen}. */ public static void loadGame() { gameAtlas = new TextureAtlas( Gdx.files.internal("atlases/open-chess-atlas.atlas")); skin = new Skin(Gdx.files.internal("skin-all.json"), gameAtlas); } /** * Disposes of all assets required by {@link GameScreen}. */ public static void disposeGame() { gameAtlas.dispose(); } }