Back to project page RetroGames.
The source code is released under:
GNU General Public License
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/* * Copyright 2012 Miquel Sabat <mikisabate@gmail.com> *//from w w w . j a v a 2s.c o m * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU Library General Public License as * published by the Free Software Foundation; either version 3 of the * License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.mssola.helpers; import android.graphics.Bitmap; /** * The base class for a widget on a game. */ public class Sprite { public int _posx, _posy; public Bitmap _bitmap; public int _size; /** * Constructor. */ public Sprite() { /* There's nothing to do here */ } /** * Constructor. */ public Sprite(int x, int y, int size) { _posx = x; _posy = y; _size = size; } /** * Check if the position of this sprite is between the given * position and the given position plus the width. * @param left The given position. * @param width The width of the other element. */ public boolean between(int left, int width) { return (_posx > left && _posx < (left + width)); } }