Android Open Source - RetroGames Pong State






From Project

Back to project page RetroGames.

License

The source code is released under:

GNU General Public License

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Java Source Code

/*
 * Copyright 2012 Miquel Sabat <mikisabate@gmail.com>
 */*from w ww  .j  a va 2 s.  c o m*/
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU Library General Public License as
 * published by the Free Software Foundation; either version 3 of the
 * License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */


package com.mssola.games;

import java.util.Timer;
import java.util.TimerTask;

import com.mssola.helpers.Settings;
import com.mssola.helpers.Statistics;
import com.mssola.retrogames.RetroGamesApplication;

import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Rect;


/**
 * Handles the logic of the Pong game.
 */
public class PongState
{
    /* Screen width and height */
    int _screenWidth;
    int _screenHeight;

    /* The user's bat */
    int _batLength = 75;
    int _batHeight = 10;
    int _batSpeed = 7;
    int _bottomBatX, _bottomBatY;
    
    /* Handling some issues around the accelerometer */
    boolean last;
    int noise = 4;
    
    /* Others */
    Settings _settings;
    Statistics _stats;
    PongSprite[] _balls;
    PongEnemy _enemy;
    public boolean should_finish;


    /**
     * Constructor.
     */
    public PongState(int height, int width, RetroGamesApplication app)
    {
        _screenHeight = height;
        _screenWidth = width;
        _bottomBatX = (_screenWidth/2) - (_batLength / 2);
        _bottomBatY = _screenHeight - 20;
        last = false;
        _settings = app.getSettings();
        int n = _settings.getBalls();
        _stats = app.getStatistics();
        _balls = new PongSprite[n];
        for (int i = 0; i < _balls.length; i++) {
          _balls[i] = new PongSprite(3, _screenHeight, _screenWidth, 10);
          _balls[i]._posx += i * 10;
          if (i % 2 == 0)
            _balls[i]._vy = -_balls[i]._vy;
        }
        int level = _settings.getLevel();
        _enemy = new PongEnemy((_screenWidth/2), 20, 75, level);
        if (_settings.getSudden()) {
          new Timer().scheduleAtFixedRate(new TimerTask() {
                public void run()
                {
                  for (int i = 0; i < _balls.length; i++)
                    _balls[i]._vx = -_balls[i]._vx;
                }
            }, 0, 1500);
        }
        should_finish = false;
        _stats.last_scores = 0;
        _stats.last_escores = 0;
    }

    /**
     * The update method. Update the positions of the balls and the position
     * of the enemy.
     */
    public void update()
    {
      boolean should = true;
      for (int i = 0; i < _balls.length; i++) {
        _balls[i].update();
        if (_balls[i].scored() == -1)
          _stats.last_scores++;
        else if (_balls[i].scored() == 1)
          _stats.last_escores++;
        _balls[i]._goal = 0; 
        if (_balls[i].get_lives() > 0)
          should = false;
        _balls[i].change_if_not_between(0, _screenWidth);
        if (_balls[i].between(_enemy._posx, _batLength) && _balls[i]._posy < _enemy._posy)
          _balls[i].change();
        if (_balls[i].between(_bottomBatX, _batLength) && _balls[i]._posy > _bottomBatY)
          _balls[i].change();
      }
    should_finish = should;
      _enemy.watch_position(_balls[0]._posx);
      _enemy.next_move();
    }
    
    /**
     * Accelerate the user's bat.
     * @param accc The given acceleration (from the accelerometer).
     */
    public void accelerateX(float accx)
    {
      if (accx > 0 && accx < noise && !last)
        accx = -1;
      else if (accx < 0 && accx > -noise && last)
        accx = 1;
      if (accx > 0) {
        _bottomBatX -= _batSpeed;
        last = true;
      } else if (accx < 0) {
        _bottomBatX += _batSpeed;
        last = false;
      }
    }

    /**
     * Draw the scenario.
     */
    public void draw(Canvas canvas, Paint paint)
    {
      /* Refresh the display */
        canvas.drawRGB(20, 20, 20);
        paint.setARGB(200, 0, 200, 0);
        paint.setColor(Color.rgb(255, 255, 255));

        /* draw the ball */
        for (int i = 0; i < _balls.length; i++) {
          if (_balls[i].get_lives() > 0)
            canvas.drawRect(_balls[i].get_sprite(), paint);
        }

        /* draw the bats */
        canvas.drawRect(new Rect(_enemy._posx, _enemy._posy, _enemy._posx + _batLength,
                        _enemy._posy + _batHeight), paint);
        canvas.drawRect(new Rect(_bottomBatX, _bottomBatY, _bottomBatX + _batLength,
                                              _bottomBatY + _batHeight), paint);
    }
}




Java Source Code List

com.mssola.games.Bullet.java
com.mssola.games.Invader.java
com.mssola.games.InvadersMatrix.java
com.mssola.games.PongEnemy.java
com.mssola.games.PongSprite.java
com.mssola.games.PongState.java
com.mssola.games.PongThread.java
com.mssola.games.PongView.java
com.mssola.games.SIState.java
com.mssola.games.SIThread.java
com.mssola.games.SIView.java
com.mssola.helpers.Settings.java
com.mssola.helpers.Sprite.java
com.mssola.helpers.Statistics.java
com.mssola.retrogames.GamesActivity.java
com.mssola.retrogames.HistoryActivity.java
com.mssola.retrogames.PongActivity.java
com.mssola.retrogames.PongHistoryActivity.java
com.mssola.retrogames.PongStatsActivity.java
com.mssola.retrogames.RGTabActivity.java
com.mssola.retrogames.RetroGamesActivity.java
com.mssola.retrogames.RetroGamesApplication.java
com.mssola.retrogames.SIActivity.java
com.mssola.retrogames.SIHistoryActivity.java
com.mssola.retrogames.SIStatsActivity.java
com.mssola.retrogames.SettingsActivity.java
com.mssola.retrogames.StatisticsActivity.java