Back to project page RetroGames.
The source code is released under:
GNU General Public License
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/* * Copyright 2012 Miquel Sabat <mikisabate@gmail.com> */*from ww w.java 2 s . com*/ * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU Library General Public License as * published by the Free Software Foundation; either version 3 of the * License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.mssola.games; import com.mssola.helpers.Sprite; /** * Class that represents a bullet. It handles the collisions with walls * and it tells if this bullet is valid (can be display). */ public class Bullet extends Sprite { /** * Set to true if this is a bullet from our Hero. Set to false if this * is an invader's bullet. */ private boolean _direction; /** * A bullet is valid if it can be displayed. That is, if it's contrained * in the display's dimensions and it hasn't reached a body yet. */ public boolean _valid; /** * Constructor. */ public Bullet(int x, int y, boolean direction) { super(x, y, 5); _direction = direction; _valid = false; } /** * The update method. It moves the bullet according to the direction * set in the constructor. */ public void update() { if (_valid) { if (_direction) _posy -= 5; else _posy += 5; } } /** * Invalidate this bullet if it's out of the display. * @param height The height of the display. */ public void watch_the_walls(int height) { if (_posy < 0 || _posy > height) _valid = false; } }