Back to project page RetroGames.
The source code is released under:
GNU General Public License
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/* * Copyright 2012 Miquel Sabat <mikisabate@gmail.com> *// w w w . j a v a 2 s . c om * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU Library General Public License as * published by the Free Software Foundation; either version 3 of the * License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.mssola.helpers; /** * This class provides the access to all the configurable parameters * of the application. */ public class Settings { /** * Stores the level of difficulty. */ private int level; /** * How many balls in the Pong game will be used. */ private int balls; /** * Stores if the balls can suddenly change their directions in * the Pong game. */ private boolean sudden; /** * The invaders can shoot the user in the Space Invaders game. */ private boolean attacked; /** * The user controls the invader team in the Space Invaders game. */ private boolean invader; /** * Constructor. */ public Settings() { this.level = 1; this.balls = 1; this.sudden = false; this.attacked = false; this.invader = false; } /** * @return the difficulty level. */ public int getLevel() { return this.level; } /** * @param level The new level of difficulty. */ public void setLevel(int level) { this.level = level; } /** * @return the balls being used. */ public int getBalls() { return this.balls; } /** * @param balls the number of balls to be used. */ public void setBalls(int balls) { this.balls = balls; } /** * @return if balls can change its directions all the sudden. */ public boolean getSudden() { return this.sudden; } /** * @param sudden set if balls can change its directions all the sudden. */ public void setSudden(boolean sudden) { this.sudden = sudden; } /** * @return if the invaders can shoot to the user. */ public boolean getAttacked() { return this.attacked; } /** * @param attacked set if the invaders can shoot to the user. */ public void setAttacked(boolean attacked) { this.attacked = attacked; } /** * @return if the user controls the invader team. */ public boolean getInvader() { return this.invader; } /** * @param invader set if the user controls the invader team. */ public void setInvader(boolean invader) { this.invader = invader; } }